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  • What iPhone OS APIs could I use to implement a transition animation similar to the iBook page flip t

    - by Dr Dork
    I'm building an iPad app that will have multiple paper pages and I'd like to implement a page transition affect that is similar to the animation you see when you turn pages in the iBooks app on the iPad. A few questions... Is that animation readily available somewhere in the UIKit API or would I have to implement it myself? If I have to implement it myself, what's a good approach or API I should look into? It definitely has a 3d feel to it, could they be using the OpenGL ES API for that? Thanks in advance for all your help, I'm going to start researching these questions right now.

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  • How to make my iPhone app compatible with iOS 4?

    - by Davide
    Hello, My iphoneos 3.1 based application is not working on iOS 4 GM: the camera is not showing in full screen, it doesn't correctly detects compass information, the uiwebviews doesn't respond to touches (they don't scroll), and so on. It's completely broken! Now my question is: how can I develop an update using the latest xcode with support for ios 4? The latest iOS 4 xcode (3.2.3) doesn't provide any way to develop for iPhoneOS 3.x ("base sdk missing"). By the other side, xcode 3.2.2 would not allow me to debug it on a iOS 4 device, so I can't test it.

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  • iPhone - is it IMPOSSIBLE to grab the contents of a CALayers composition?

    - by Mike
    I have a CALayer transformed in 3D on a offscreen UIView (much larger than 320x480). How do I dump what is seen on this UIView to a UIImage? NOTE: I Have edited the question to include this code... This is how I create the layer... CGRect area = CGRectMake (0,0,400,600]; vista3D = [[UIView alloc] initWithFrame:area ]; [self.view addSubview:vista3D]; [vista3D release]; transformed = [CALayer layer]; transformed.frame = area; [vista3D.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.doubleSided = YES; imageLayer.frame = area; imageLayer.transform = CATransform3DMakeRotation(40 * M_PI / 180.0f, 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)myRawImage.CGImage; [transformed addSublayer:imageLayer]; // Add a perspective effect CATransform3D initialTransform = transformed.sublayerTransform; initialTransform.m34 = 1.0 / -500; transformed.sublayerTransform = initialTransform; // now the layer is in perspective // my next step is to "flatten" the composition into a UIImage UIImage *thisIsTheResult = some magic command thanks for any help! EDIT 1: I have tried jessecurry solution but it gives me a flat layer without any perspective. EDIT 2: I discovered a partial solution for this that works, but this solution gives me an image the size of the screen and I was looking for obtaining a higher resolution version, rendering off screen.

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  • Does Iphone supports background process or services?

    - by Fedrick
    Hi all, I am planning to develop a iphone client application to upload images from iphone gallery to amazon s3 using rest calls.so is there any library to run this application as a background process in iphone. Also is there any library to access the iphone photo gallery(Should be able access all the images,not only selected one like in UIImagePickerController) Thanks in advance for stack overflow masters for sharing their knowledge.....

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  • AdMob ad in iPhone app makes App content disappear when "done" is pressed!

    - by nephilite
    Hello All, When I return from an adMob ad by hitting "done" the content of my app has disappeared ! All that remains is a background image I had attached directly to the main window. Oddly I can still hear the result of my touch events from my main screen (which is now gone). This may be related to the issue some people have had regarding a 20 pixel move involving the toolbar...I see something to that effect as the ad starts to overlay. I have admob in another app that is working fine, and I notice when the ad opens in that app the ad content fills the whole screen EXCEPT the top toolbar (it starts right under it). In the new app I'm working on right now this isn't the case. When the ad starts to open I see the tool bar vanish, then the add comes in and fills the entire screen (including the area where the tool bar was); then when I click done and the the ad goes away everything under it is gone as well. It may be worth noting that the App I had working was 2.x and the current app is 3.x (and thus using the admob 3.0 libraries). This is very odd and deal-breaking; I need help ASAP The relevant part of my view hierarchy is as follows: AppDelegate - ViewController - MainView (Ad is in here) There are also some other Views that are children of the ViewController and a UITabbar is also a subview of the ViewController (programmatically declared, not a UITabBar Controller). Any help you can offer would be extremely appreciate...I need to resolve this issue ASAP, release in two days! Thanks!!

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  • Password Manager that can sync a Blackberry and Mac OS X.

    - by pdhoven
    I use a Blackberry Bold and a Macbook Pro. I am looking for a solution to have a synchronized password manager between the two devices. All the commercial ones I have discovered won't work between a Blackberry and a Mac. The almost solution was KeePass. I like the application on the Blackberry but I could not get the sync working reliably to the Mac. As well, I had to run the PC application by using Mono on the Mac and it was pretty slow. I am happy to pay for a good solution.

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  • Possible to use Buddypress within an iPhone app?

    - by lostInTransit
    Hi I want to create a community for my venture and also an iphone application for the same. I am thinking of using Buddypress for the community. But is it possible to use buddypress with an iPhone app? I'd like that when user posts a message via the iPhone app, it is also posted on buddypress? Or do I have to write custom scripts for editing the buddypress db according to user actions in the iPhone app? Thanks.

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  • Blackberry Enterprise Server - Not running?

    - by TheWellington
    My BlackBerry enterprise server recently stopped forwarding messages to devices. In fact, the server claims that the last time it communicated with all the devices associated with it, was on Thursday night (4 nights ago.) The catch is this, the Exchange server is running properly (or as properly as Exchange can run :) ) The SQL server seems to be running properly. And the Blackberry Enterprise server seems to be running correctly. Other than the fact that the server has not communicated with any device since Thursday, and the fact that I am not getting messages, there appears to be nothing wrong. How do I get these message to be forwarded to devices again? I have restarted the BES services in the order suggested by the BlackBerry folks to no avail.

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  • Blackberry keeps sending notifications of FB and emails [closed]

    - by tfalise
    Here is the problem I got with my blackberry : I have received and sent multiple mails this week-end from my home computer. As usual, I received the notifications of sent and received emails on my blackberry, and archived / deleted them. But, I still receive the notifications of new mails several times a day, for emails I already have deleted in my Gmail account. I tried rebooting the blackberry (alt+shift+del) and removing the battery, but nothing helps, the notifications are sent and re-sent, no matter what I do. Anyone has an advice on how to stop this spam, as it is becoming very annoying ?

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  • Lost support for Web Access on Verizon BlackBerry World Edition

    - by Jimsmithkka
    Hello all, I believe that some silliness has occurred with my blackberry after a OS upgrade. I have 2010 Blackberry world edition phone, purchased off a friend who went iPhone, that at first worked with web on the Verizon network. When i connected it to my PC to transfer contacts, it prompted for an OS upgrade, which I performed. Post-Upgrade I have found that i can no longer access any of the web services: eg. AppWorld, Email, Twitter, Browser. And they all state that i need to upgrade my account to gain access. I had a Storm previous to this that worked fine, and at the VZ store they told me this device is no longer supported (new in 2010 though), and they got me a free "upgrade" to the Blackberry flip. What i could use help with is finding a source stating it is discontinued or a guide that will help me re-enable the web features. I can provide further info later if needed (currently at work with the flip, the WorldEdition is at home).

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  • MonoTouch 3.0.6 supports iPhone OS 4 what about legal issues

    - by geekmangnu
    Now MonoTouch supports iPhone OS 4 with current 3.0.6 version but Apple banned all programming languages beside C/C++/Objective-C. So it is confusing why Novell supports iPhone OS 4 if it is banned? Is there any exception for MonoTouch we don't know yet? I am aware of previous stackoverflow question Is MonoTouch now banned on the iPhone? But MonoTouch iPhone OS 4 support is new. I asked to MonoTouch support about this issue but they haven't answered yet (more than a day). I am about to start iPhone development and MonoTouch seems promising however I wonder future of the MonoTouch. An answer from Novell or Apple will be appreciated. If you know something please share. Thanks

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  • iPhone apps causing battery to drain out

    - by saurabh
    Hi, Recently my iPhone battery started to discharge in just one day. I do not use my iPhone much (less than 1 hour a day). and then while discussing it with couple of colleagues, I heard that there are some apps which even if installed on your iPhone can cause your battery to drain out faster. It does not matter if you are not using those apps, only having them installed was enough to cause battery drain. I have heard this from couple of my techie friends as well and thus had to put some credibility to it. Being an iPhone developer, I don't think that is possible. Do you think if this is possible for an app to cause battery drain just by being installed there on iPhone?

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  • Categories in static library for iPhone device 3.0

    - by Nick
    I have categories in my static library. Any application developer should set -ObjC flag to "Other Linker Flags" to use my static library properly. It works fine for iPhone device/iPhone Simulator 2.x and iPhone Simulator 3.0. But it crashes for iPhone device 3.0. As written in this article it is new linker bug. They suggest to use one more linker flag: -all_load. But when I add this flag, build fails too, because there are duplicate symbols. How to use categories in static libraries for iPhone device 3.0? Any suggestions?

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  • Microphone audio streaming from Cocoa mac app to iPhone

    - by Benzamin
    Hi devs, I'm trying to build a microphone audio streamer to iPhone. The server software will be a mac desktop app and the client will be iPhone, and they are connected via tcp port. I've successfully connected the mac app and iPhone, and tried to send a fixed test.m4a audio file first. But at the iPhone i grabbed the data well, when tried to play it i used AVAudioPlayer and its returning OSStatus error. I played around with the audio queue service but its very tricky and i only got some example for fixed length audio playing like http://cocoawithlove.com/2009/06/revisiting-old-post-streaming-and.html Now i need help on two things, how can i continuously grab audio data from Mac desktop microphone? And then after grabbing the data how i can play this unfixed length audio data in the iPhone. What exactly i need to do? Please please help me on this......

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  • Simple Hack To Install iOS 5 Beta On iPhone/iPad Without Developer Account

    - by Gopinath
    Apple released iOS 5 beta couple of days ago with loads of new features(watch the keynote video) . This beta version of iOS is available to iPhone developers who pay Apple $99 per annum. What if you are not a developer or not willing to pay $99 for a developer account but desperately looking for ways to upgrade your iPhone to iOS 5? Here is a simple hack to install iOS 5 beta without having a developer account.   1. Download iOS 5 installer with the help of Google or Torrent sites 2. Manually update your iPhone with the help of iTunes. Connect your phone to computer -click on Update button with Shift (PC) or Option (Mac) key pressed — Select the downloaded iOS 5 IPSW file and let the iTunes update your iPhone. 3. After update completes you see Activation screen. 4. Triple click the home button. This will activate the Voice Over. Again triple click the home button and Emergency Call option will appear. 5. Click the Emergency Call option and while it’s opening, swipe your three fingers down to open Notification Center 6. Click on the Weather widget. The Weather application will load. 7. Click on the home button. Bam!! Your iPhone is loaded with iOS 5. Note: Upgrade iPhone to iOS 5 at your own risk. You can’t blame us if something goes wrong. I know that you are aware of the side effects in using the hacks, but just reminding you once again . via Gizmodo This article titled,Simple Hack To Install iOS 5 Beta On iPhone/iPad Without Developer Account, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Blackberry SDK 4.2.1 not available in Eclipse Plug-in 1.1

    - by Dachmt
    Hi there, I need to develop an application for Blackberry Java SDK 4.2.1 and above. I'm currently under Eclipse Classic 3.5, and I have installed the BlackBerry Java Plug-in for Eclipse v1.1, with all the Blackberry Java SDK available, versions 4.5 to 5.0. Unfortunately, there isn't any SDK available under 4.5. Is anyone know how to solve this problem? I mean, developing for Blackberry Java SDK 4.2.1 with Eclipse IDE. Thank you.

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  • Is any drag and drop facility in BlackBerry?

    - by sairam333
    I am new to BlackBerry. I have experience on Android. Now I want to learn BlackBerry. In Android an application contains res folder in that we add the layout in XML form and we can create the forms easily using views and layouts. In the same way, is there any facility in BlackBerry? How do I prepare forms in BlackBerry?

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  • xcode linker error on iPhone app (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. KEY POINTS: - Happens only in simulator - Similar to THIS question, but found no FRAMEWORK_SEARCH_PATHS in my .pbxproj file - Though my OS is 10.6.2, I had to build target 1.5 to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 CLUE: Again, MY question is very similar to THIS SOLVED QUESTION except that in my case I did NOT find a FRAMEWORK_SEARCH_PATHS entry in the .pbxproj file in my project bundle and thus could not solve in the manner in which that question was solved.

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  • iPhone app linker error on Snow Leopard (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. NOTE: - OSX 10.6.2 but had to use 10.5 as build target to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

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