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  • Computer Generated Vocals

    - by anon
    Is this even possible? I.e. suppose you were given: 1) Lyrics to a song. 2) Background music of a song. 3) Timing of what syllables should be uttered when. 4) What note what each syllable should hit. Given the above, is it possible to automatically generated the vocals via a computer program? Thanks!

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  • Parse M3U file locations to fully qualified paths

    - by Guy
    I would like to parse the file location information in an M3U playlist into fully qualified paths. The possible formats in M3U files seem to be: c:\mydir\songs\tune.mp3 \songs\tune.mp3 ..\songs\tune.mp3 For the first example, just leave it alone. For the second add the directory that the playlist resides in so it would become c:\playlists\songs\tune.mp3 and the same for the third case so it would also become: c:\playlists\songs\tune.mp3. I'm using vb under VS2008 and I can't find a way to recognise each of the potential location formats in the M3U file. System.IO.Path offers no solution that I can find. I've searched extensively for terms like "convert relative path to absolute" but no luck. Any advice appreciated. Thanks.

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  • Stuffed Animal In OpenGL

    - by anon
    I have seen metal/plastic/water/fire/... shaders for OpenGL. However, it it possible to render something fur-like, say a stuffed animal / teddy bear in OpenGL (I know this is possible with renderman / ray tracers, but I want to do it in OpenGl). If you have pointers to GLSl shaders for this, please point me in the right direction. Thanks! [I'm guessing the answer is no since fur requires more than just shaders -- it almost requires creating geometry on the fly -- but I'd love to be proven wrong)]

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  • How to select and crop an image in android?

    - by Guy
    Hey, I am currently working on a live wallpaper and I allow the user to select an image which will go behind my effects. Currently I have: Intent i = new Intent(Intent.ACTION_PICK, android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI); i.putExtra("crop", "true"); startActivityForResult(i, 1); And slightly under that: @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if (requestCode == 1) if (resultCode == Activity.RESULT_OK) { Uri selectedImage = data.getData(); Log.d("IMAGE SEL", "" + selectedImage); // TODO Do something with the select image URI SharedPreferences customSharedPreference = getSharedPreferences("imagePref", Activity.MODE_PRIVATE); SharedPreferences.Editor editor = customSharedPreference.edit(); Log.d("HO", "" + selectedImage); editor.putString("imagePref", getRealPathFromURI(selectedImage)); Log.d("IMAGE SEL", getRealPathFromURI(selectedImage)); editor.commit(); } } When my code is ran, Logcat tells me that selectedImage is null. If I comment out the i.putExtra("crop", "true"): Logcat does not give me the null pointer exception, and I am able to do what I want with the image. So, what is the problem here? Does any one have any idea how I can fix this? Thanks, for your time.

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  • C question: Padding bits in unsigned integers and bitwise operations (C89)

    - by Anonymous Question Guy
    I have a lot of code that performs bitwise operations on unsigned integers. I wrote my code with the assumption that those operations were on integers of fixed width without any padding bits. For example an array of 32 bit unsigned integers of which all 32 bits available for each integer. I'm looking to make my code more portable and I'm focused on making sure I'm C89 compliant (in this case). One of the issues that I've come across is possible padded integers. Take this extreme example, taken from the GMP manual: However on Cray vector systems it may be noted that short and int are always stored in 8 bytes (and with sizeof indicating that) but use only 32 or 46 bits. The nails feature can account for this, by passing for instance 8*sizeof(int)-INT_BIT. I've also read about this type of padding in other places. I actually read of a post on SO last night (forgive me, I don't have the link and I'm going to cite something similar from memory) where if you have, say, a double with 60 usable bits the other 4 could be used for padding and those padding bits could serve some internal purpose so they cannot be modified. So let's say for example my code is compiled on a platform where an unsigned int type is sized at 4 bytes, each byte being 8 bits, however the most significant 2 bits are padding bits. Would UINT_MAX in that case be 0x3FFFFFFF (1073741823) ? #include <stdio.h> #include <stdlib.h> /* padding bits represented by underscores */ int main( int argc, char **argv ) { unsigned int a = 0x2AAAAAAA; /* __101010101010101010101010101010 */ unsigned int b = 0x15555555; /* __010101010101010101010101010101 */ unsigned int c = a ^ b; /* ?? __111111111111111111111111111111 */ unsigned int d = c << 5; /* ?? __111111111111111111111111100000 */ unsigned int e = d >> 5; /* ?? __000001111111111111111111111111 */ printf( "a: %X\nb: %X\nc: %X\nd: %X\ne: %X\n", a, b, c, d, e ); return 0; } is it safe to XOR two integers with padding bits? wouldn't I XOR whatever the padding bits are? I can't find this behavior covered in C89. furthermore is the c var guaranteed to be 0x3FFFFFFF or if for example the two padding bits were both on in a or b would c be 0xFFFFFFFF ? same question with d and e. am i manipulating the padding bits by shifting? I would expect to see this below, assuming 32 bits with the 2 most significant bits used for padding, but I want to know if something like this is guaranteed: a: 2AAAAAAA b: 15555555 c: 3FFFFFFF d: 3FFFFFE0 e: 01FFFFFF Also are padding bits always the most significant bits or could they be the least significant bits? Thanks guys EDIT 12/19/2010 5PM EST: Christoph has answered my question. Thanks! I had also asked (above) whether padding bits are always the most significant bits. This is cited in the rationale for the C99 standard, and the answer is no. I am playing it safe and assuming the same for C89. Here is specifically what the C99 rationale says for §6.2.6.2 (Representation of Integer Types): Padding bits are user-accessible in an unsigned integer type. For example, suppose a machine uses a pair of 16-bit shorts (each with its own sign bit) to make up a 32-bit int and the sign bit of the lower short is ignored when used in this 32-bit int. Then, as a 32-bit signed int, there is a padding bit (in the middle of the 32 bits) that is ignored in determining the value of the 32-bit signed int. But, if this 32-bit item is treated as a 32-bit unsigned int, then that padding bit is visible to the user’s program. The C committee was told that there is a machine that works this way, and that is one reason that padding bits were added to C99. Footnotes 44 and 45 mention that parity bits might be padding bits. The committee does not know of any machines with user-accessible parity bits within an integer. Therefore, the committee is not aware of any machines that treat parity bits as padding bits. EDIT 12/28/2010 3PM EST: I found an interesting discussion on comp.lang.c from a few months ago. Bitwise Operator Effects on Padding Bits (VelocityReviews reader) Bitwise Operator Effects on Padding Bits (Google Groups alternate link) One point made by Dietmar which I found interesting: Let's note that padding bits are not necessary for the existence of trap representations; combinations of value bits which do not represent a value of the object type would also do.

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  • Inline & not-inline

    - by anon
    Suppose I have: struct Vec3 { double x; double y; double z; } ; inline double dot(const Vec3& lhs, const Vec3& rhs) { return lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z ; } Is it possible to have "dot" also exist in a non-inlined version, so that it can be in the *.so , so that when I dl open it I can call it? I.e. I want files that include the above header to use the inlined version, but I also want the function to exist in a *.so, so I can dl open it and call it dynamically.

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  • Problem with stackless python, cannot write to a dict

    - by ANON
    I have simple map-reduce type algorithm, which I want to implement in python and make use of multiple cores. I read somewhere that threads using native thread module in 2.6 dont make use of multiple cores. is that true? I even implemented it using stackless python however i am getting into weird errors [Update: a quick search showed that the stack less does not allows multiple cores So are their any other alternatives?] def Propagate(start,end): print "running Thread with range: ",start,end def maxVote(nLabels): count = {} maxList = [] maxCount = 0 for nLabel in nLabels: if nLabel in count: count[nLabel] += 1 else: count[nLabel] = 1 #Check if the count is max if count[nLabel] > maxCount: maxCount = count[nLabel]; maxList = [nLabel,] elif count[nLabel]==maxCount: maxList.append(nLabel) return random.choice(maxList) for num in range(start,end): node=MapList[num] nLabels = [Label[k] for k in Adj[node]] if (nLabels!=[]): Label[node] = maxVote(nLabels) else: Label[node]=node However in above code the values assigned to Label, that is the change in dictionary are lost. Above propagate function is used as callable for MicroThreads (i.e. TaskLets)

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  • Python with Wiimote using pywiiuse module

    - by Anon
    After seeing the abilities and hackibility of wiimotes I really want to use it in my 'Intro to programming' final. Everyone must make a python program and present it to the class. I want to make a game with pygame incorporating a wiimote. I found pywiiuse which is a very basic wrapper for the wiiuse library using c types. I can NOT get anything beyond LEDs and vibrating to work. Buttons, IR, motion sensing, nothing. I've tried different versions of wiiuse, pywiiuse, even python. I can't even get the examples that came with it to run. Here's the code I made as a simple test. I copied some of the example C++ code. from pywiiuse import * from time import sleep #Init wiimotes = wiiuse_init() #Find and start the wiimote found = wiiuse_find(wiimotes,1,5) #Make the variable wiimote to the first wiimote init() found wiimote = wiimotes.contents #Set Leds wiiuse_set_leds(wiimote,WIIMOTE_LED_1) #Rumble for 1 second wiiuse_rumble(wiimote,1) sleep(1) wiiuse_rumble(wiimote,0) #Turn motion sensing on(supposedly) wiiuse_motion_sensing(wiimote,1) while 1: #Poll the wiimotes to get the status like pitch or roll if(wiiuse_poll(wiimote,1)): print 'EVENT' And here's the output when I run it. wiiuse version 0.9 wiiuse api version 8 [INFO] Found wiimote [assigned wiimote id 1]. EVENT EVENT Traceback (most recent call last): File "C:\Documents and Settings\Nick\Desktop\wiimotetext.py", line 26, in <mod ule> if(wiiuse_poll(wiimote,1)): WindowsError: exception: access violation reading 0x00000004 It seems each time I run it, it prints out EVENT 2-5 times until the trace back. I have no clue what to do at this point, I've been trying for the past two days to get it working. Thanks!

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  • Flash10 Triangle Rendering

    - by anon
    I know about Papervision 3D. However, alot of the realism there comes from textures. Does anyone know of a benchmark that shows how many single-color, flash-shaded 3D triagnels flash10 can reasonably render? I can't find this benchmark online or an engine for this (most seems to really value bitmaps / texture). Thanks!

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  • How to manage the default Java SwingWorker thread pool?

    - by Guy Lancaster
    I've got an application that uses 2 long-running SwingWorker tasks and I've just encountered a couple of Windows computers with updated JVMs that only start one of the them. There are no errors indicated so I have to assume that the default thread pool has only a single thread and therefore the second SwingWorker object is getting queued when I try to execute it. So, (1) how do I check check how many threads are available in the default SwingWorker thread pool, and (2) how do I add threads if I'm going to need more? Anything else that I should know? This apparent single-thread thread-pool situation goes against all of my expectations. I'm setting up a ThreadPoolExecutor but this seems so wrong...

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  • NPR GLSL Tutorials

    - by anon
    Anyone have a good list of tutorials on doing Non photo realistic rendering with GLSL ? I have seen books on GLSL, and books on NPR, but very few books/tutorials on doing NPR with GLSL. (I want to do it with GLSL as I want real time). Thanks!

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  • EF4 CTP5 - Map foreign key without object references?

    - by anon
    I feel like this should have a simple answer, but I can't find it. I have 2 POCOs: public class Category { public int Id { get; set; } public string Name { get; set; } } public class Product { public int Id { get; set; } public int CategoryId { get; set; } } Notice that there are no object references on either POCO. With Code-First, how do I make EF4 CTP5 define a relationship between the two database tables? (I know this is an unusual scenario, but I am exploring what's possible and what's not with Code-First)

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  • OpenGL Diffuse Lighting Shader Bug?

    - by anon
    The Orange book, section 16.2, lists implementing diffuse lighting as: void main() { vec3 N = normalize(gl_NormalMatrix * gl_Normal); vec4 V = gl_ModelViewMatrix * gl_vertex; vec3 L = normalize(lightPos - V.xyz); gl_FrontColor = gl_Color * vec4(max(0.0, dot(N, L)); } However, when I run this, the lighting changes when I move my camera. On the other hand, when I change vec3 N = normalize(gl_NormalMatrix * gl_Normal); to vec3 N = normalize(gl_Normal); I get diffuse lighting that works like the fixed pipeline. What is this gl_NormalMatrix, what did removing it do, ... and is this a bug in the orange book ... or am I setting up my OpenGl code improperly?

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  • spymemcached (Java Memcached Client)

    - by Java Guy
    Is there a way to collect the memcached stats using this API (spymemcached)? I know there are tools like cacti to collect information on Memcached Server. But I would like to collect, say, memory usage by each item I have put into the server--the total no. of items in the same category, etc... more importantly, the bytes used by individual pieces.

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  • How can I close a window in Perl/Tk?

    - by guy ergas
    In my Perl/Tk script I have opened two windows. After a specific button click I want to close one of them. How can I do that? Here's what I have so far: $main = new MainWindow; $sidebar = $main->Frame(-relief => "raised", -borderwidth => 2) ->pack (-side=>"left" , -anchor => "nw", -fill => "y"); $Button1 = $sidebar -> Button (-text=>"Open\nNetlist", -command=> \&GUI_OPEN_NETLIST) ->pack(-fill=>"x"); MainLoop; sub GUI_OPEN_NETLIST { $component_dialog = new MainWindow; $Button = $component_dialog -> Button (-text=>"Open\nNetlist", -command=> **close new window**) ->pack(-fill=>"x"); MainLoop; }

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  • How can I generate HTML tables in Perl?

    - by anon
    I need to create a 2 tables in HTML format. Each has 5 rows: 1st Table 1st row has FRUITS in it, occupying all columns 2nd row has January(month), occupying all columns 3rd row has names of some 6 fruits (apple, orange, grapes,...)These names do not change. so this row has 6 columns 4th row has rates for each fruit ( 10,20,30..) so this has 6 columns. 5th row has corresponding message for each fruit showing as Available or not. 2nd Table If it is available the background color for the cell should be green and if not RED. 1st row has VEGETABLES in it, occupying all columns 2nd row has February(month), occupying all columns 3rd row has names of some 6 vegetables (tomato, potato..)These names do not change. so this row has 6 columns 4th row has rates for each vegetable ( 10,20,30..) so this has 6 columns. 5th row has corresponding message for each vegetable showing as Available or not.If it is available the background color for the cell should be green and if not RED. All this data is read from a file having a particular format, it is <name of fruit/vegetable price <available or not The names of fruits and vegetable do not change , it will be same for both the tables. However, it might be possible that data for a particular fruit/vegetable is not present. if it is not present the the column for that should show N/A with white background. I cannot use MIME:Lite for this. Need to use print <<ENDHTML;

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  • Detect HTTPHandler Start

    - by Joe Coder Guy
    Is there a way to detect if a httphandler has started transmitting? I'm trying to do large dynamic Excel Exports (in html table format). I can do this, but there's a long delay from the httphandler getting the message and starting the download. I have turned off the output buffer, so the delay seems to be waiting for the SQL server to dump the data into the sqldataset. Anyways, I'd like to send the user to a new page, have the page display a message, and automatically close once the httphandler has started sending the file. Is there a way to detect if the first file headers have been sent? Many thanks in advance!

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  • AppDomain.CurrentDomain.DomainUnload not be raised in Console app

    - by Guy
    I have an assembly that when accessed spins up a single thread to process items placed on a queue. In that assembly I attach a handler to the DomainUnload event: AppDomain.CurrentDomain.DomainUnload += new EventHandler(CurrentDomain_DomainUnload); That handler joins the thread to the main thread so that all items on the queue can complete processing before the application terminates. The problem that I am experiencing is that the DomainUnload event is not getting fired when the console application terminates. Any ideas why this would be? Using .NET 3.5 and C#

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  • Where is the VM in LLVM?

    - by anon
    Note: marked as community wiki. Where is the Low Level Virtual Machine in LLVM? I see that we have llvm-g++ and c-lang, but to me, a LLVM is something almost like Valgrind of a simulator, where instructions are executed on it, and I can write programs to instrument the running code / interrupt when certain conditions happen / etc ... Where are the tools like this built on LLVM? Thanks!

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  • How do you use "not" in xpath

    - by Guy
    I want to write something of the sort: //a[not contains(@id, 'xx')] (meaning all the links that there 'id' attribute doesn't contain the string 'xx') I can't find the right syntax. Thanks

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