Search Results

Search found 21965 results on 879 pages for 'array map'.

Page 12/879 | < Previous Page | 8 9 10 11 12 13 14 15 16 17 18 19  | Next Page >

  • In C, as free() knows an array size, why isn't there a function that gets the array size? [closed]

    - by user354959
    Possible Duplicate: If free() knows the length of my array, why can’t I ask for it in my own code? Searching around (including here at stackoverflow), I got that malloc() allocates an array and also creates a header to control the array info. In this header, there's also the array size. free() use such information to know how to deallocate that array. So, if the array size info is "there" (somewhere in the memory), why there isn't a function that returns an array size, looking for this at the array header? Or am I missing something?

    Read the article

  • PHP Flatten Array with multiple leaf nodes

    - by tafaju
    What is the best way to flatten an array with multiple leaf nodes so that each full path to leaf is a distinct return? array("Object"=>array("Properties"=>array(1, 2))); to yield Object.Properties.1 Object.Properties.2 I'm able to flatten to Object.Properties.1 but 2 does not get processed with recursive function: function flattenArray($prefix, $array) { $result = array(); foreach ($array as $key => $value) { if (is_array($value)) $result = array_merge($result, flattenArray($prefix . $key . '.', $value)); else $result[$prefix . $key] = $value; } return $result; } I presume top down will not work when anticipating multiple leaf nodes, so either need some type of bottom up processing or a way to copy array for each leaf and process (althought that seems completely inefficient)

    Read the article

  • Comment associative array in PHP Documentor

    - by Abenil
    Hey Guys, i hope someone can help me out on this one here. I use several associative arrays in my php application and i'm using to php documentor to comment my sources. I never really did specified comments for the arrays in an array, but now i need to do that and dont know how. $array = array('id' => 'test', 'class' => 'tester', 'options' => array('option1' => 1, 'option2' => 2)) So how do i comment this array in the correct way for @var and @param comments? I could do this like this, but dunno, if this is correct: @param string $array['id'] @param string $array['class'] @param int $array['options']['option1'] But how to this for the var part? I hope someone can lead me to the right direction. Thanks in advance for any help. Regards

    Read the article

  • searching map by value

    - by Mariusz Chw
    I have 2 elements (for now) map: #define IDI_OBJECT_5001 5001 #define IDI_OBJECT_5002 5002 /.../ ResourcesMap[IDI_OBJECT_5001] = "path_to_png_file1"; ResourcesMap[IDI_OBJECT_5002] = "path_to_png_file2"; I'm trying to implement method for searching this map. I'm passing string argument (file path) and method return int (key value of map) int ResFiles::findResForBrew(string filePath) { string value = filePath; int key = -1; for (it = ResourcesMap.begin(); it != ResourcesMap.end(); ++it) { if (/*checking if it->second == value */) { key = it->first; break; } } return key; } How I could check when it-second- == value, and then return that key? I would be grateful for some help. Thanks in advance.

    Read the article

  • Finding a list of indices from master array using secondary array with non-unique entries

    - by fideli
    I have a master array of length n of id numbers that apply to other analogous arrays with corresponding data for elements in my simulation that belong to those id numbers (e.g. data[id]). Were I to generate a list of id numbers of length m separately and need the information in the data array for those ids, what is the best method of getting a list of indices idx of the original array of ids in order to extract data[idx]? That is, given: a=numpy.array([1,3,4,5,6]) # master array b=numpy.array([3,4,3,6,4,1,5]) # secondary array I would like to generate idx=numpy.array([1,2,1,4,2,0,3]) The array a is typically in sequential order but it's not a requirement. Also, array b will most definitely have repeats and will not be in any order. My current method of doing this is: idx=numpy.array([numpy.where(a==bi)[0][0] for bi in b]) I timed it using the following test: a=(numpy.random.uniform(100,size=100)).astype('int') b=numpy.repeat(a,100) timeit method1(a,b) 10 loops, best of 3: 53.1 ms per loop Is there a better way of doing this?

    Read the article

  • How to handle array element between int and Integer

    - by masato-san
    First, it is long post so if you need clarification please let me know. I'm new to Java and having difficulty deciding whether I should use int[] or Integer[]. I wrote a function that find odd_number from int[] array. public int[] find_odd(int[] arr) { int[] result = new int[arr.length]; for(int i=0; i<arr.length; i++) { if(arr[i] % 2 != 0) { //System.out.println(arr[i]); result[i] = arr[i]; } } return result; } Then, when I pass the int[] array consisting of some integer like below: int[] myArray = {-1, 0, 1, 2, 3}; int[] result = find_odd(myArray); The array "result" contains: 0, -1, 0, 1, 0, 3 Because in Java you have to define the size of array first, and empty int[] array element is 0 not null. So when I want to test the find_odd() function and expect the array to have odd numbers (which it does) only, it throws the error because the array also includes 0s representing "empty cell" as shown above. My test code: public void testFindOddPassValidIntArray() { int[] arr = {-2, -1, 0, 1, 3}; int[] result = findOddObj.find_odd(arr); //check if return array only contain odd number for(int i=0; i<result.length; i++) { if(result[i] != null) { assert is_odd(result[i]) : result[i]; } } } So, my question is should I use int[] array and add check for 0 element in my test like: if(result[i] != 0) { assert is_odd(result[i] : result[i] } But in this case, if find_odd() function is broken and returning 0 by miscalculation, I can't catch it because my test code would only assume that 0 is empty cell. OR should I use Integer[] array whose default is null? How do people deal with this kind of situation?

    Read the article

  • Change index order in array (php)

    - by Trikks
    Hi Been kind of stuck on this one for a while now, so any help would be appreciated. I have one array (left) that contains a list of elements, the goal is to sort another arrays (right) keys with the values from the left array. The left array Array ( [0] => ID [1] => FirstName [2] => LastName [3] => Address ) The right array Array ( [0] => Array ( [FirstName] => Pim [Address] => Finland [LastName] => Svensson [ID] => 3 ) [1] => Array ( [FirstName] => Emil [Address] => Sweden [LastName] => Malm [ID] => 5 ) ) What I'm trying to accomplish would be similar to this Array ( [0] => Array ( [ID] => 3 [FirstName] => Pim [LastName] => Svensson [Address] => Finland ) Anyone? :) Oh, I'm running php 5.3, if it helps!

    Read the article

  • PHP modifying and combining array

    - by Industrial
    Hi everyone, I have a bit of an array headache going on. The function does what I want, but since I am not yet to well acquainted with PHP:s array/looping functions, so thereby my question is if there's any part of this function that could be improved from a performance-wise perspective? I tried to be as complete as possible in my descriptions in each stage of the functions which shortly described prefixes all keys in an array, fill up eventual empty/non-valid keys with '' and removes the prefixes before returning the array: $var = myFunction ( array('key1', 'key2', 'key3', '111') ); function myFunction ($keys) { $prefix = 'prefix_'; $keyCount = count($keys); // Prefix each key and remove old keys for($i=0;$i<$keyCount; $i++){ $keys[] = $prefix.$keys[$i]; unset($keys[$i]); } // output: array('prefix_key1', 'prefix_key2', 'prefix_key3', '111) // Get all keys from memcached. Only returns valid keys $items = $this->memcache->get($keys); // output: array('prefix_key1' => 'value1', 'prefix_key2' => 'value2', 'prefix_key3'=>'value3) // note: key 111 was not found in memcache. // Fill upp eventual keys that are not valid/empty from memcache $return = $items + array_fill_keys($keys, ''); // output: array('prefix_key1' => 'value1', 'prefix_key2' => 'value2', 'prefix_key3'=>'value3, 'prefix_111' => '') // Remove the prefixes for each result before returning array to application foreach ($return as $k => $v) { $expl = explode($prefix, $k); $return[$expl[1]] = $v; unset($return[$k]); } // output: array('key1' => 'value1', 'key2' => 'value2', 'key3'=>'value3, '111' => '') return $return; } Thanks a lot!

    Read the article

  • Multiple key map in c++

    - by Morgan
    Hi, I'm wondering if any of you know of a c++ associative map container type which I can perform multiple key lookups on. The map needs to have constant time lookups but I don't care if it's ordered or unordered. It just needs to be fast. For example, I want to store a bunch of std::vector objects in a map with an integer and a void* as the lookup keys. Both the int and the void* must match for my vector to be retrieved. Does anything like this exist already? Or am I going to have to roll my own. If so, any suggestions? I've been trying to store a boost::unordered_map inside another boost::unordered_map, but I have not had any success with this method yet. Maybe I will continue Pershing this method if there is no simpler way. Thanks!

    Read the article

  • How do I pass struts2 <s:select multiple="true"> with a Map

    - by deepblue
    I have an bean placed on my action Event.java, the action is Called ManageEvents. I would like the user to be able to add to a struts2 multiple select form field and create a list or map of items (in this case Map where the data would be . <struts2:select name="event.dj_map" label="Add DJs To Your Event" list="event.dj_map" listsize="5" multiple="true" headerKey="headerKey" required="true" headerValue="--- Please Select ---"> So ultimately I would like to know how to pass a mult. select field (e.g. Events.dj_map) as a map of name,value pairs to an object (e.g. Event.java) set on the action (e.g. ManageEvents.java).

    Read the article

  • Haskell map function with predicate

    - by Paul
    I feel like this should be fairly obvious, or easy, but I just can't get it. What I want to do is apply a function to a list (using map) but only if a condition is held. Imagine you only wanted to divide the numbers which were even: map (`div` 2) (even) [1,2,3,4] And that would give out [1,1,3,2] since only the even numbers would have the function applied to them. Obviously this doesn't work, but is there a way to make this work without having to write a seperate function that you can give to map? Filter is almost there, except I also want to keep the elements which the condition doesn't hold for, and just not apply the function to them. Thanks

    Read the article

  • Nested foreach loops for associative array combinations

    - by JohnL
    I have an associative array as follows: $myarray = array('a'=>array(), 'b'=>array(), 'c'=>array(), 'd'=>array()); I want to be able to get all pairs of elements in the array. If it wasn't an associative array, I would use nested for loops, like: for($i=0; $i<count($myarray); $i++) { for($j=$i+1; $j<count($myarray); $j++) { do_something($myarray[$i], $myarray[$j]); } } I have looked at using foreach loops, but as the inner loop goes through ALL elements, some pairs are repeated. Is there a way to do this? Thanks!

    Read the article

  • PHP find array keys

    - by Jens Törnell
    In PHP I have an array that looks like this: $array[0]['width'] = '100'; $array[0]['height'] = '200'; $array[2]['width'] = '150'; $array[2]['height'] = '250'; I don't know how many items there are in the array. Some items can be deleted which explains the missing [1] key. I want to add a new item after this, like this: $array[]['width'] = '300'; $array[]['height'] = '500'; However the code above don't work, because it adds a new key for each row. It should be the same for the two rows above. A clever way to solve it? An alternative solution would be to find the last key. I failed trying the 'end' function.

    Read the article

  • PHP Sort Array By SubArray Value

    - by Sjwdavies
    I've got the following structue of array: Array ( [0] => Array ( [configuration_id] => 10 [id] => 1 [optionNumber] => 3 [optionActive] => 1 [lastUpdated] => 2010-03-17 15:44:12 ) [1] => Array ( [configuration_id] => 9 [id] => 1 [optionNumber] => 2 [optionActive] => 1 [lastUpdated] => 2010-03-17 15:44:12 ) [2] => Array ( [configuration_id] => 8 [id] => 1 [optionNumber] => 1 [optionActive] => 1 [lastUpdated] => 2010-03-17 15:44:12 ) ) What's the best way for order the array, in an incremental way based on the optionNumber? So the results look like: Array ( [0] => Array ( [configuration_id] => 8 [id] => 1 [optionNumber] => 1 [optionActive] => 1 [lastUpdated] => 2010-03-17 15:44:12 ) [1] => Array ( [configuration_id] => 9 [id] => 1 [optionNumber] => 2 [optionActive] => 1 [lastUpdated] => 2010-03-17 15:44:12 ) [2] => Array ( [configuration_id] => 10 [id] => 1 [optionNumber] => 3 [optionActive] => 1 [lastUpdated] => 2010-03-17 15:44:12 ) )

    Read the article

  • How to insert into std::map.

    - by Knowing me knowing you
    In code below: map<string,vector<int>> create(ifstream& in, const vector<string>& vec) { /*holds string and line numbers into which each string appears*/ typedef map<string,vector<int>> myMap; typedef vector<string>::const_iterator const_iter; myMap result; string tmp; unsigned int lineCounter = 0; while(std::getline(in,tmp)) { const_iter beg = vec.begin(); const_iter end = vec.end(); while (beg < end) { if ( tmp.find(*beg) != string::npos) { result[*beg].push_back(lineCounter);//THIS IS THE LINE I'M ASKING FOR } ++beg; } ++lineCounter; } return result; } How should I do it (check line commented in code) if I want to use insert method of map instead of using operator[]? Thank you.

    Read the article

  • Elegant way to aggregate multi-dimensional array by index key

    - by Stephen J. Fuhry
    How can I recursively find the total value of all children of an array that looks something like this? [0] => Array ( [value] => ? // 8590.25 + 200.5 + 22.4 [children] => Array ( [0] => Array ( [value] => ? // 8590.25 + 200.5 [children] => Array ( [0] => Array ( [value] => 8590.25 // leaf node ) [1] => Array ( [value] => 200.05 // leaf node ) ) ) [1] => Array ( [value] => 22.4 // leaf node ) ) )

    Read the article

  • Sorting multidimensional array on inner value php [duplicate]

    - by Silver89
    This question already has an answer here: Reference: all basic ways to sort arrays and data in PHP 4 answers Say I have the following array, how can I sort it on sort_by? Array ( [10] => Array ( [Masthead_slide] => Array ( [id] => 1456464564 [sort_by] => 1 ) ) [6] => Array ( [Masthead_slide] => Array ( [id] => 645454 [sort_by] => 10 ) ) [7] => Array ( [Masthead_slide] => Array ( [id] => 4547 [sort_by] => 5 ) ) )

    Read the article

  • Map works, but throws a popup error at load complainig about wrong api key

    - by Filip
    Ok, I see a lot of people have this problem, but none answer I found either here or at stackoverflow. Problem: Map works super fine! But throws an error at load "This map needs a different api key... sign up at......" Already signed up, already got a key. On some forum post a guy told that in this case map loads twice, once with the wrong key, another with the right one. But Im sure my app loads it once and with the correct key. URL: http://ki.org.ua/ (it will redirect to /projects but I think that it aint a problem cuz i tested without redirection too) Thanks in advance for any suggestion or help.

    Read the article

  • Elegant way to aggregate multi-demensional array by index key

    - by Stephen J. Fuhry
    How can I recursively find the total value of all children of an array that looks something like this? [0] => Array ( [value] => ? // 8590.25 + 200.5 + 22.4 [children] => Array ( [0] => Array ( [value] => ? // 8590.25 + 200.5 [children] => Array ( [0] => Array ( [value] => 8590.25 // leaf node ) [1] => Array ( [value] => 200.05 // leaf node ) ) ) [1] => Array ( [value] => 22.4 // leaf node ) ) )

    Read the article

  • How to Create a Grid for a 2D Game?

    - by SoulBeaver
    So I'm currently writing the engine for my videogame. I've almost integrated Tiled (I think) so I should have a map-creator here soon. My question is, how do I actually make the grid? I'm really confused here. If I create a large map with, say, 20x20 grids the size of 32x32 (screen size 640x640), then what do I do with it? Let's say I have the code for creating a window, and then place a player sprite that I can move with input, that's fine. If I use one map that's as big as the screen, then every pixel on the map is also a pixel on the game screen. The mapping is exact. Now what happens if I have a 2000x2000 map, for example? My character would have to keep moving and move the map around (or rather the camera focused on the player moves). Then I can no longer say that the screen maps exactly to the pixel position of the map. I tried making a Grid class that maps out the screen area to 32x32 tiles, but I'm not sure if that makes any sense. Once the map moves each tile would have to update its information, or something. I'm just really confused here. How do I actually make the tiles and a grid and map them to the data I get from tiled, or that I make myself? Are there any good examples of source code that I could look at?

    Read the article

  • Oracle parameter array binding from c# executed parallel and serial on different servers

    - by redir_dev_nut
    I have two Oracle 9i 64 bit servers, dev and prod. Calling a procedure from a c# app with parameter array binding, prod executes the procedure simultaneously for each value in the parameter array, but dev executes for each value serially. So, if the sproc does: select count(*) into cnt from mytable where id = 123; if cnt = 0 then insert into mytable (id) values (123); end if; Assuming the table initially does not have an id = 123 row. Dev gets cnt = 0 for the first array parameter value, then 1 for each of the subsequent. Prod gets cnt = 0 for all array parameter values and inserts id 123 for each. Is this a configuration difference, an illusion due to speed difference, something else?

    Read the article

  • Subterranean IL: Generics and array covariance

    - by Simon Cooper
    Arrays in .NET are curious beasts. They are the only built-in collection types in the CLR, and SZ-arrays (single dimension, zero-indexed) have their own commands and IL syntax. One of their stranger properties is they have a kind of built-in covariance long before generic variance was added in .NET 4. However, this causes a subtle but important problem with generics. First of all, we need to briefly recap on array covariance. SZ-array covariance To demonstrate, I'll tweak the classes I introduced in my previous posts: public class IncrementableClass { public int Value; public virtual void Increment(int incrementBy) { Value += incrementBy; } } public class IncrementableClassx2 : IncrementableClass { public override void Increment(int incrementBy) { base.Increment(incrementBy); base.Increment(incrementBy); } } In the CLR, SZ-arrays of reference types are implicitly convertible to arrays of the element's supertypes, all the way up to object (note that this does not apply to value types). That is, an instance of IncrementableClassx2[] can be used wherever a IncrementableClass[] or object[] is required. When an SZ-array could be used in this fashion, a run-time type check is performed when you try to insert an object into the array to make sure you're not trying to insert an instance of IncrementableClass into an IncrementableClassx2[]. This check means that the following code will compile fine but will fail at run-time: IncrementableClass[] array = new IncrementableClassx2[1]; array[0] = new IncrementableClass(); // throws ArrayTypeMismatchException These checks are enforced by the various stelem* and ldelem* il instructions in such a way as to ensure you can't insert a IncrementableClass into a IncrementableClassx2[]. For the rest of this post, however, I'm going to concentrate on the ldelema instruction. ldelema This instruction pops the array index (int32) and array reference (O) off the stack, and pushes a pointer (&) to the corresponding array element. However, unlike the ldelem instruction, the instruction's type argument must match the run-time array type exactly. This is because, once you've got a managed pointer, you can use that pointer to both load and store values in that array element using the ldind* and stind* (load/store indirect) instructions. As the same pointer can be used for both input and output to the array, the type argument to ldelema must be invariant. At the time, this was a perfectly reasonable restriction, and maintained array type-safety within managed code. However, along came generics, and with it the constrained callvirt instruction. So, what happens when we combine array covariance and constrained callvirt? .method public static void CallIncrementArrayValue() { // IncrementableClassx2[] arr = new IncrementableClassx2[1] ldc.i4.1 newarr IncrementableClassx2 // arr[0] = new IncrementableClassx2(); dup newobj instance void IncrementableClassx2::.ctor() ldc.i4.0 stelem.ref // IncrementArrayValue<IncrementableClass>(arr, 0) // here, we're treating an IncrementableClassx2[] as IncrementableClass[] dup ldc.i4.0 call void IncrementArrayValue<class IncrementableClass>(!!0[],int32) // ... ret } .method public static void IncrementArrayValue<(IncrementableClass) T>( !!T[] arr, int32 index) { // arr[index].Increment(1) ldarg.0 ldarg.1 ldelema !!T ldc.i4.1 constrained. !!T callvirt instance void IIncrementable::Increment(int32) ret } And the result: Unhandled Exception: System.ArrayTypeMismatchException: Attempted to access an element as a type incompatible with the array. at IncrementArrayValue[T](T[] arr, Int32 index) at CallIncrementArrayValue() Hmm. We're instantiating the generic method as IncrementArrayValue<IncrementableClass>, but passing in an IncrementableClassx2[], hence the ldelema instruction is failing as it's expecting an IncrementableClass[]. On features and feature conflicts What we've got here is a conflict between existing behaviour (ldelema ensuring type safety on covariant arrays) and new behaviour (managed pointers to object references used for every constrained callvirt on generic type instances). And, although this is an edge case, there is no general workaround. The generic method could be hidden behind several layers of assemblies, wrappers and interfaces that make it a requirement to use array covariance when calling the generic method. Furthermore, this will only fail at runtime, whereas compile-time safety is what generics were designed for! The solution is the readonly. prefix instruction. This modifies the ldelema instruction to ignore the exact type check for arrays of reference types, and so it lets us take the address of array elements using a covariant type to the actual run-time type of the array: .method public static void IncrementArrayValue<(IncrementableClass) T>( !!T[] arr, int32 index) { // arr[index].Increment(1) ldarg.0 ldarg.1 readonly. ldelema !!T ldc.i4.1 constrained. !!T callvirt instance void IIncrementable::Increment(int32) ret } But what about type safety? In return for ignoring the type check, the resulting controlled mutability pointer can only be used in the following situations: As the object parameter to ldfld, ldflda, stfld, call and constrained callvirt instructions As the pointer parameter to ldobj or ldind* As the source parameter to cpobj In other words, the only operations allowed are those that read from the pointer; stind* and similar that alter the pointer itself are banned. This ensures that the array element we're pointing to won't be changed to anything untoward, and so type safety within the array is maintained. This is a typical example of the maxim that whenever you add a feature to a program, you have to consider how that feature interacts with every single one of the existing features. Although an edge case, the readonly. prefix instruction ensures that generics and array covariance work together and that compile-time type safety is maintained. Tune in next time for a look at the .ctor generic type constraint, and what it means.

    Read the article

  • Passing XML markers to Google Map

    - by djmadscribbler
    I've been creating a V3 Google map based on this example from Mike Williams http://www.geocodezip.com/v3_MW_example_map3.html I've run into a bit of a problem though. If I have no parameters in my URL then I get the error "id is undefined idmarkers [id.toLowerCase()] = marker;" in Firebug and only one marker will show up. If I have a parameter (?id=105 for example) then all the sidebar links say 105 (or whatever the parameter in the URL was) instead of their respective label as listed in the XML file and a random infowindow will be opened instead of the window for the id in the URL. Here is my javascript: var map = null; var lastmarker = null; // ========== Read paramaters that have been passed in ========== // Before we go looking for the passed parameters, set some defaults // in case there are no parameters var id; var index = -1; // these set the initial center, zoom and maptype for the map // if it is not specified in the query string var lat = 42.194741; var lng = -121.700301; var zoom = 18; var maptype = google.maps.MapTypeId.HYBRID; function MapTypeId2UrlValue(maptype) { var urlValue = 'm'; switch (maptype) { case google.maps.MapTypeId.HYBRID: urlValue = 'h'; break; case google.maps.MapTypeId.SATELLITE: urlValue = 'k'; break; case google.maps.MapTypeId.TERRAIN: urlValue = 't'; break; default: case google.maps.MapTypeId.ROADMAP: urlValue = 'm'; break; } return urlValue; } // If there are any parameters at eh end of the URL, they will be in location.search // looking something like "?marker=3" // skip the first character, we are not interested in the "?" var query = location.search.substring(1); // split the rest at each "&" character to give a list of "argname=value" pairs var pairs = query.split("&"); for (var i = 0; i < pairs.length; i++) { // break each pair at the first "=" to obtain the argname and value var pos = pairs[i].indexOf("="); var argname = pairs[i].substring(0, pos).toLowerCase(); var value = pairs[i].substring(pos + 1).toLowerCase(); // process each possible argname - use unescape() if theres any chance of spaces if (argname == "id") { id = unescape(value); } if (argname == "marker") { index = parseFloat(value); } if (argname == "lat") { lat = parseFloat(value); } if (argname == "lng") { lng = parseFloat(value); } if (argname == "zoom") { zoom = parseInt(value); } if (argname == "type") { // from the v3 documentation 8/24/2010 // HYBRID This map type displays a transparent layer of major streets on satellite images. // ROADMAP This map type displays a normal street map. // SATELLITE This map type displays satellite images. // TERRAIN This map type displays maps with physical features such as terrain and vegetation. if (value == "m") { maptype = google.maps.MapTypeId.ROADMAP; } if (value == "k") { maptype = google.maps.MapTypeId.SATELLITE; } if (value == "h") { maptype = google.maps.MapTypeId.HYBRID; } if (value == "t") { maptype = google.maps.MapTypeId.TERRAIN; } } } // this variable will collect the html which will eventually be placed in the side_bar var side_bar_html = ""; // arrays to hold copies of the markers and html used by the side_bar // because the function closure trick doesnt work there var gmarkers = []; var idmarkers = []; // global "map" variable var map = null; // A function to create the marker and set up the event window function function createMarker(point, icon, label, html) { var contentString = html; var marker = new google.maps.Marker({ position: point, map: map, title: label, icon: icon, zIndex: Math.round(point.lat() * -100000) << 5 }); marker.id = id; marker.index = gmarkers.length; google.maps.event.addListener(marker, 'click', function () { lastmarker = new Object; lastmarker.id = marker.id; lastmarker.index = marker.index; infowindow.setContent(contentString); infowindow.open(map, marker); }); // save the info we need to use later for the side_bar gmarkers.push(marker); idmarkers[id.toLowerCase()] = marker; // add a line to the side_bar html side_bar_html += '<a href="javascript:myclick(' + (gmarkers.length - 1) + ')">' + id + '<\/a><br>'; } // This function picks up the click and opens the corresponding info window function myclick(i) { google.maps.event.trigger(gmarkers[i], "click"); } function makeLink() { var mapinfo = "lat=" + map.getCenter().lat().toFixed(6) + "&lng=" + map.getCenter().lng().toFixed(6) + "&zoom=" + map.getZoom() + "&type=" + MapTypeId2UrlValue(map.getMapTypeId()); if (lastmarker) { var a = "/about/map/default.aspx?id=" + lastmarker.id + "&" + mapinfo; var b = "/about/map/default.aspx?marker=" + lastmarker.index + "&" + mapinfo; } else { var a = "/about/map/default.aspx?" + mapinfo; var b = a; } document.getElementById("idlink").innerHTML = '<a href="' + a + '" id=url target=_new>- Link directly to this page by id</a> (id in xml file also entry &quot;name&quot; in sidebar menu)'; document.getElementById("indexlink").innerHTML = '<a href="' + b + '" id=url target=_new>- Link directly to this page by index</a> (position in gmarkers array)'; } function initialize() { // create the map var myOptions = { zoom: zoom, center: new google.maps.LatLng(lat, lng), mapTypeId: maptype, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.DROPDOWN_MENU }, navigationControl: true, mapTypeId: google.maps.MapTypeId.HYBRID }; map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); var stylesarray = [ { featureType: "poi", elementType: "labels", stylers: [ { visibility: "off" } ] }, { featureType: "landscape.man_made", elementType: "labels", stylers: [ { visibility: "off" } ] } ]; var options = map.setOptions({ styles: stylesarray }); // Make the link the first time when the page opens makeLink(); // Make the link again whenever the map changes google.maps.event.addListener(map, 'maptypeid_changed', makeLink); google.maps.event.addListener(map, 'center_changed', makeLink); google.maps.event.addListener(map, 'bounds_changed', makeLink); google.maps.event.addListener(map, 'zoom_changed', makeLink); google.maps.event.addListener(map, 'click', function () { lastmarker = null; makeLink(); infowindow.close(); }); // Read the data from example.xml downloadUrl("example.xml", function (doc) { var xmlDoc = xmlParse(doc); var markers = xmlDoc.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { // obtain the attribues of each marker var lat = parseFloat(markers[i].getAttribute("lat")); var lng = parseFloat(markers[i].getAttribute("lng")); var point = new google.maps.LatLng(lat, lng); var html = markers[i].getAttribute("html"); var label = markers[i].getAttribute("label"); var icon = markers[i].getAttribute("icon"); // create the marker var marker = createMarker(point, icon, label, html); } // put the assembled side_bar_html contents into the side_bar div document.getElementById("side_bar").innerHTML = side_bar_html; // ========= If a parameter was passed, open the info window ========== if (id) { if (idmarkers[id]) { google.maps.event.trigger(idmarkers[id], "click"); } else { alert("id " + id + " does not match any marker"); } } if (index > -1) { if (index < gmarkers.length) { google.maps.event.trigger(gmarkers[index], "click"); } else { alert("marker " + index + " does not exist"); } } }); } var infowindow = new google.maps.InfoWindow( { size: new google.maps.Size(150, 50) }); google.maps.event.addDomListener(window, "load", initialize); And here is an example of my XML formatting <marker lat="42.196175" lng="-121.699224" html="This is the information about 104" iconimage="/about/map/images/104.png" label="104" />

    Read the article

  • What should I use (controls, methods) to make a 2D tile based map editor?

    - by user1306322
    I'm making a 2d game where each tile is a square and it's viewed at straight angle, no skewing, no rotation, it's pretty simple. Two weeks ago I tried using DataGridView, but as the number of rows and columns increased, it became frustratingly slow, then I read how it should've happened to me earlier, because this control is not supposed to work with large number of cells, and I have at least 7500 cells in my smallest level, which made it unbearable to use. This is what I expect from my new editor: Most importantly, tile type. Tile images or their color codes are fine (seeing map as it is in-game is cool, but the faster, the better). Secondly, all tile parameters (in text, preferrably editable in a popup or sidebar). I'm using my own format, so I'm most probably not going to use third party product. Besides, I'm trying to learn how to do it myself.

    Read the article

  • How can I clear explosions in my function?

    - by hustlerinc
    Hi I have a function to place bombs, and a for loop that places explosions on the tiles where possible. My problem is that I can't remove the explosions after a while. I've tried everything I can come up with so now I turn here as a last resort. The function looks like this: function Bomb(){ var placebomb = false; if(placeBomb && player.bombs != 0){ map[player.Y][player.X].object = 2; var bombX = player.X; var bombY = player.Y; placeBomb = false; player.bombs--; setTimeout(explode, 3000); } function explode(){ var explodeNorth = true; var explodeEast = true; var explodeSouth = true; var explodeWest = true; map[bombY][bombX].explosion = 1; delete map[bombY][bombX].object; for(i=0;i<=player.bombRadius;i++){ if(explodeNorth && map[bombY-i][bombX]){ if(!map[bombY-i][bombX].wall){ if(!map[bombY-i][bombX].object){ map[bombY-i][bombX].explosion = 1; } else var explodeNorth = false; delete map[bombY-i][bombX].object; map[bombY-i][bombX].explosion = 1; } else var explodeNorth = false; } if(explodeEast && map[bombY][bombX+i]){ if(!map[bombY][bombX+i].wall){ if(!map[bombY][bombX+i].object){ map[bombY][bombX+i].explosion = 1; } else var explodeEast = false; delete map[bombY][bombX+i].object; map[bombY][bombX+i].explosion = 1; } else var explodeEast = false; } if(explodeSouth && map[bombY+i][bombX]){ if(!map[bombY+i][bombX].wall){ if(!map[bombY+i][bombX].object){ map[bombY+i][bombX].explosion = 1; } else var explodeSouth = false; delete map[bombY+i][bombX].object; map[bombY+i][bombX].explosion = 1; } else var explodeSouth = false; } if(explodeWest && map[bombY][bombX-i]){ if(!map[bombY][bombX-i].wall){ if(!map[bombY][bombX-i].object){ map[bombY][bombX-i].explosion = 1; } else var explodeWest = false; delete map[bombY][bombX-i].object; map[bombY][bombX-i].explosion = 1; } else var explodeWest = false; } } player.bombs++; } } If anyone can think of a good way to remove the explosion after a delay please help.

    Read the article

< Previous Page | 8 9 10 11 12 13 14 15 16 17 18 19  | Next Page >