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  • Why Do try ... catch Blocks Require Braces?

    - by Bidou
    Hello. While in other statements like if ... else you can avoid braces if there is only one instruction in a block, you cannot do that with try ... catch blocks: the compiler doesn't buy it. For instance: try do_something_risky(); catch (...) std::cerr << "Blast!" << std::endl; With the code above, g++ simply says it expects a '{' before do_something_risky(). Why this difference of behavior between try ... catch and, say, if ... else ? Thanks!

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  • The Controls collection cannot be modified because the control contains code blocks (i.e. <% ... %>)

    - by user339160
    Hi, I am trying to add a css form code . My website uses a master page . I am getting the error The Controls collection cannot be modified because the control contains code blocks (i.e. <% ... %). my code snipet string CssClass = string.Format("{0}/{1}?$BUILD$", BaseImageUrl, CssFileName); HtmlLink css = new HtmlLink(); css.Href = CssClass; css.Attributes["rel"] = "stylesheet"; css.Attributes["type"] = "text/css"; Header.Controls.Add(css); Any suggessions,

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  • Resizing a LUKS encrypted volume

    - by mgorven
    I have a 500GiB ext4 filesystem on top of LUKS on top of an LVM LV. I want to resize the LV to 100GiB. I know how to resize ext4 on top of an LVM LV, but how do I deal with the LUKS volume? mgorven@moab:~% sudo lvdisplay /dev/moab/backup --- Logical volume --- LV Name /dev/moab/backup VG Name moab LV UUID nQ3z1J-Pemd-uTEB-fazN-yEux-nOxP-QQair5 LV Write Access read/write LV Status available # open 1 LV Size 500.00 GiB Current LE 128000 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 2048 Block device 252:3 mgorven@moab:~% sudo cryptsetup status backup /dev/mapper/backup is active and is in use. type: LUKS1 cipher: aes-cbc-essiv:sha256 keysize: 256 bits device: /dev/mapper/moab-backup offset: 3072 sectors size: 1048572928 sectors mode: read/write mgorven@moab:~% sudo tune2fs -l /dev/mapper/backup tune2fs 1.42 (29-Nov-2011) Filesystem volume name: backup Last mounted on: /srv/backup Filesystem UUID: 63877e0e-0549-4c73-8535-b7a81eb363ed Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean with errors Errors behavior: Continue Filesystem OS type: Linux Inode count: 32768000 Block count: 131071616 Reserved block count: 0 Free blocks: 112894078 Free inodes: 32044830 First block: 0 Block size: 4096 Fragment size: 4096 Reserved GDT blocks: 992 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8192 Inode blocks per group: 512 RAID stride: 128 RAID stripe width: 128 Flex block group size: 16 Filesystem created: Sun Mar 11 19:24:53 2012 Last mount time: Sat May 19 13:29:27 2012 Last write time: Fri Jun 1 11:07:22 2012 Mount count: 0 Maximum mount count: 100 Last checked: Fri Jun 1 11:03:50 2012 Check interval: 31104000 (12 months) Next check after: Mon May 27 11:03:50 2013 Lifetime writes: 118 GB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 Default directory hash: half_md4 Directory Hash Seed: 383bcbc5-fde9-4720-b98e-2d6224713ecf Journal backup: inode blocks

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  • Ext3 fs: Block bitmap for group 1 not in group (block 0). is fs dead?

    - by ip
    My company has a server with one big partition with Mysql database and php files. Now this partition seems to be corrupted, as reported from kernel messages when I tried to mount it manually: [329862.817837] EXT3-fs error (device loop1): ext3_check_descriptors: Block bitmap for group 1 not in group (block 0)! [329862.817846] EXT3-fs: group descriptors corrupted! I've tried to recovery it running tools from a PLD livecd. These are the tools I have tested: - e2retrieve - testdisk - photorec - dd_rescue/dd_rhelp - ddrescue - fsck.ext2 - e2salvage without any success. dumpe2fs 1.41.3 (12-Oct-2008) Filesystem volume name: /dev/sda3 Last mounted on: <not available> Filesystem UUID: dd51610b-6de0-4392-a6f3-67160dbc0343 Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal filetype sparse_super Default mount options: (none) Filesystem state: not clean with errors Errors behavior: Continue Filesystem OS type: Linux Inode count: 9502720 Block count: 18987570 Reserved block count: 949378 Free blocks: 11555345 Free inodes: 11858398 First block: 0 Block size: 4096 Fragment size: 4096 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 16384 Inode blocks per group: 512 Last mount time: Wed Mar 24 09:31:03 2010 Last write time: Mon Apr 12 11:46:32 2010 Mount count: 10 Maximum mount count: 30 Last checked: Thu Jan 1 01:00:00 1970 Check interval: 0 (<none>) Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 128 Journal inode: 8 Journal backup: inode blocks dumpe2fs: A block group is missing an inode table while reading journal inode e2fsck 1.41.3 (12-Oct-2008) fsck.ext3: Group descriptors look bad... trying backup blocks... fsck.ext3: A block group is missing an inode table while checking ext3 journal for /dev/sda3 I tried also backup superblocks, same error result. There's any other tools I have to test before considering these disk definitely unrecoverable? Many thanks, ip

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  • how can i move ext3 partition to the beginning of drive without losing data?

    - by Felipe Alvarez
    I have a 500GB external drive. It had two partitions, each around 250GB. I removed the first partition. I'd like to move the 2nd to the left, so it consumes 100% of the drive. How can this be accomplished without any GUI tools (CLI only)? fdisk Disk /dev/sdd: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xc80b1f3d Device Boot Start End Blocks Id System /dev/sdd2 29374 60801 252445410 83 Linux parted Model: ST350032 0AS (scsi) Disk /dev/sdd: 500GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 2 242GB 500GB 259GB primary ext3 type=83 dumpe2fs Filesystem volume name: extstar Last mounted on: <not available> Filesystem UUID: f0b1d2bc-08b8-4f6e-b1c6-c529024a777d Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal dir_index filetype needs_recovery sparse_super large_file Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 15808608 Block count: 63111168 Reserved block count: 0 Free blocks: 2449985 Free inodes: 15799302 First block: 0 Block size: 4096 Fragment size: 4096 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8208 Inode blocks per group: 513 Filesystem created: Mon Feb 15 08:07:01 2010 Last mount time: Fri May 21 19:31:30 2010 Last write time: Fri May 21 19:31:30 2010 Mount count: 5 Maximum mount count: 29 Last checked: Mon May 17 14:52:47 2010 Check interval: 15552000 (6 months) Next check after: Sat Nov 13 14:52:47 2010 Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 Default directory hash: half_md4 Directory Hash Seed: d0363517-c095-4f53-baa7-7428c02fbfc6 Journal backup: inode blocks Journal size: 128M

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  • External File Upload Optimizations for Windows Azure

    - by rgillen
    [Cross posted from here: http://rob.gillenfamily.net/post/External-File-Upload-Optimizations-for-Windows-Azure.aspx] I’m wrapping up a bit of the work we’ve been doing on data movement optimizations for cloud computing and the latest set of data yielded some interesting points I thought I’d share. The work done here is not really rocket science but may, in some ways, be slightly counter-intuitive and therefore seemed worthy of posting. Summary: for those who don’t like to read detailed posts or don’t have time, the synopsis is that if you are uploading data to Azure, block your data (even down to 1MB) and upload in parallel. Set your block size based on your source file size, but if you must choose a fixed value, use 1MB. Following the above will result in significant performance gains… upwards of 10x-24x and a reduction in overall file transfer time of upwards of 90% (eg, uploading a 1GB file averaged 46.37 minutes prior to optimizations and averaged 1.86 minutes afterwards). Detail: For those of you who want more detail, or think that the claims at the end of the preceding paragraph are over-reaching, what follows is information and code supporting these claims. As the title would indicate, these tests were run from our research facility pointing to the Azure cloud (specifically US North Central as it is physically closest to us) and do not represent intra-cloud results… we have performed intra-cloud tests and the overall results are similar in notion but the data rates are significantly different as well as the tipping points for the various block sizes… this will be detailed separately). We started by building a very simple console application that would loop through a directory and upload each file to Azure storage. This application used the shipping storage client library from the 1.1 version of the azure tools. The only real variation from the client library is that we added code to collect and record the duration (in ms) and size (in bytes) for each file transferred. The code is available here. We then created a directory that had a collection of files for the following sizes: 2KB, 32KB, 64KB, 128KB, 512KB, 1MB, 5MB, 10MB, 25MB, 50MB, 100MB, 250MB, 500MB, 750MB, and 1GB (50 files for each size listed). These files contained randomly-generated binary data and do not benefit from compression (a separate discussion topic). Our file generation tool is available here. The baseline was established by running the application described above against the directory containing all of the data files. This application uploads the files in a random order so as to avoid transferring all of the files of a given size sequentially and thereby spreading the affects of periodic Internet delays across the collection of results.  We then ran some scripts to split the resulting data and generate some reports. The raw data collected for our non-optimized tests is available via the links in the Related Resources section at the bottom of this post. For each file size, we calculated the average upload time (and standard deviation) and the average transfer rate (and standard deviation). As you likely are aware, transferring data across the Internet is susceptible to many transient delays which can cause anomalies in the resulting data. It is for this reason that we randomized the order of source file processing as well as executed the tests 50x for each file size. We expect that these steps will yield a sufficiently balanced set of results. Once the baseline was collected and analyzed, we updated the test harness application with some methods to split the source file into user-defined block sizes and then to upload those blocks in parallel (using the PutBlock() method of Azure storage). The parallelization was handled by simply relying on the Parallel Extensions to .NET to provide a Parallel.For loop (see linked source for specific implementation details in Program.cs, line 173 and following… less than 100 lines total). Once all of the blocks were uploaded, we called PutBlockList() to assemble/commit the file in Azure storage. For each block transferred, the MD5 was calculated and sent ensuring that the bits that arrived matched was was intended. The timer for the blocked/parallelized transfer method wraps the entire process (source file splitting, block transfer, MD5 validation, file committal). A diagram of the process is as follows: We then tested the affects of blocking & parallelizing the transfers by running the updated application against the same source set and did a parameter sweep on the block size including 256KB, 512KB, 1MB, 2MB, and 4MB (our assumption was that anything lower than 256KB wasn’t worth the trouble and 4MB is the maximum size of a block supported by Azure). The raw data for the parallel tests is available via the links in the Related Resources section at the bottom of this post. This data was processed and then compared against the single-threaded / non-optimized transfer numbers and the results were encouraging. The Excel version of the results is available here. Two semi-obvious points need to be made prior to reviewing the data. The first is that if the block size is larger than the source file size you will end up with a “negative optimization” due to the overhead of attempting to block and parallelize. The second is that as the files get smaller, the clock-time cost of blocking and parallelizing (overhead) is more apparent and can tend towards negative optimizations. For this reason (and is supported in the raw data provided in the linked worksheet) the charts and dialog below ignore source file sizes less than 1MB. (click chart for full size image) The chart above illustrates some interesting points about the results: When the block size is smaller than the source file, performance increases but as the block size approaches and then passes the source file size, you see decreasing benefit to the point of negative gains (see the values for the 1MB file size) For some of the moderately-sized source files, small blocks (256KB) are best As the size of the source file gets larger (see values for 50MB and up), the smallest block size is not the most efficient (presumably due, at least in part, to the increased number of blocks, increased number of individual transfer requests, and reassembly/committal costs). Once you pass the 250MB source file size, the difference in rate for 1MB to 4MB blocks is more-or-less constant The 1MB block size gives the best average improvement (~16x) but the optimal approach would be to vary the block size based on the size of the source file.    (click chart for full size image) The above is another view of the same data as the prior chart just with the axis changed (x-axis represents file size and plotted data shows improvement by block size). It again highlights the fact that the 1MB block size is probably the best overall size but highlights the benefits of some of the other block sizes at different source file sizes. This last chart shows the change in total duration of the file uploads based on different block sizes for the source file sizes. Nothing really new here other than this view of the data highlights the negative affects of poorly choosing a block size for smaller files.   Summary What we have found so far is that blocking your file uploads and uploading them in parallel results in significant performance improvements. Further, utilizing extension methods and the Task Parallel Library (.NET 4.0) make short work of altering the shipping client library to provide this functionality while minimizing the amount of change to existing applications that might be using the client library for other interactions.   Related Resources Source code for upload test application Source code for random file generator ODatas feed of raw data from non-optimized transfer tests Experiment Metadata Experiment Datasets 2KB Uploads 32KB Uploads 64KB Uploads 128KB Uploads 256KB Uploads 512KB Uploads 1MB Uploads 5MB Uploads 10MB Uploads 25MB Uploads 50MB Uploads 100MB Uploads 250MB Uploads 500MB Uploads 750MB Uploads 1GB Uploads Raw Data OData feeds of raw data from blocked/parallelized transfer tests Experiment Metadata Experiment Datasets Raw Data 256KB Blocks 512KB Blocks 1MB Blocks 2MB Blocks 4MB Blocks Excel worksheet showing summarizations and comparisons

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  • Create mirror software raid with bad blocks hdd. How to check data integrity?

    - by rumburak
    There is error in System event log like this one: "The device, \Device\Harddisk1\DR1, has a bad block." Because of above I created Raid 1 on this disk and other one. I'm using Windows Server 2008 R2 software RAID volumes. Volume in Disk Manager is marked as "Failed Redundancy" and "At Risk". I could command to "Reactivate Disk" and it's starts to re-sync, but after a while it stops and returns to previous state. It stops re-sync on bad block on old disk and creates same error in System event log. Old disk status is Errors, new disk status is Online. How can I check that there is exact copy of the old disk on new one ? It is server machine so I would prefer to keep it running during this check.

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  • How to set up Gmail in Outlook when the ISP blocks SMTP?

    - by Revolter
    In Outlook, I'm setting up a Gmail account and I'm not able to send mails because my ISP is blocking SMTP forward. Any ways to bypass this? EDIT I've tried different settings, followed Gmail support inscructions and still not working. telnet smtp.gmail.com 465 telnet smtp.gmail.com 587 telnet smtp.gmail.com 25 all of them reply: Connecting To smtp.gmail.com...Could not open connection to the host, on port xxx : Connect failed and I don't have an email acount from my ISP.

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  • verilog / systemverilog -- What is the behavior of blocking statements across two always blocks?

    - by miles.sherman
    I am wondering about the behavior of the below code. There are two always blocks, one is combinational to calculate the next_state signal, the other is sequential which will perform some logic and determine whether or not to shutdown the system. It does this by setting the shutdown_now signal high and then calling state <= next_state. My question is if the conditions become true that the shutdown_now signal is set (during clock cycle n) in a blocking manner before the state <= next_state line, will the state during clock cycle n+1 be SHUTDOWN or RUNNING? In other words, does the shutdown_now = 1'b1 line block across both state machines since the state signal is dependent on it through the next_state determination? enum {IDLE, RUNNING, SHUTDOWN} state, next_state; logic shutdown_now; // State machine (combinational) always_comb begin case (state) IDLE: next_state <= RUNNING; RUNNING: next_state <= shutdown ? SHUTDOWN : RUNNING; SHUTDOWN: next_state <= SHUTDOWN; default: next_state <= SHUTDOWN; endcase end // Sequential Behavior always_ff @ (posedge clk) begin // Some code here if (/*some condition) begin shutdown_now = 1'b0; end else begin shutdown_now = 1'b1; end state <= next_state; end

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  • Should java try blocks be scoped as tightly as possible?

    - by isme
    I've been told that there is some overhead in using the Java try-catch mechanism. So, while it is necessary to put methods that throw checked exception within a try block to handle the possible exception, it is good practice performance-wise to limit the size of the try block to contain only those operations that could throw exceptions. I'm not so sure that this is a sensible conclusion. Consider the two implementations below of a function that processes a specified text file. Even if it is true that the first one incurs some unnecessary overhead, I find it much easier to follow. It is less clear where exactly the exceptions come from just from looking at statements, but the comments clearly show which statements are responsible. The second one is much longer and complicated than the first. In particular, the nice line-reading idiom of the first has to be mangled to fit the readLine call into a try block. What is the best practice for handling exceptions in a funcion where multiple exceptions could be thrown in its definition? This one contains all the processing code within the try block: void processFile(File f) { try { // construction of FileReader can throw FileNotFoundException BufferedReader in = new BufferedReader(new FileReader(f)); // call of readLine can throw IOException String line; while ((line = in.readLine()) != null) { process(line); } } catch (FileNotFoundException ex) { handle(ex); } catch (IOException ex) { handle(ex); } } This one contains only the methods that throw exceptions within try blocks: void processFile(File f) { FileReader reader; try { reader = new FileReader(f); } catch (FileNotFoundException ex) { handle(ex); return; } BufferedReader in = new BufferedReader(reader); String line; while (true) { try { line = in.readLine(); } catch (IOException ex) { handle(ex); break; } if (line == null) { break; } process(line); } }

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  • Why might ASP.NET be putting JavaScript in HTML Comment blocks, not CDATA?

    - by d4nt
    We have an ASP.NET 2.0 WebForms app that uses MS Ajax 1.0. It's working fine on all our environments (dev, test, IE6 VMs etc.). However, at the customer site the client side validation is not happening. We're currently trying to eliminate all the various factors and along the way we asked them to get their page source and send it to us, and we found something interesting. In our environment, our page has ASP.NET javascript in CDATA blocks: <script type="text/javascript"> //<![CDATA[ . . . //]]> </script> In their environment, the same code looks like this: <script type="text/javascript"> <!-- . . . //--> </script> This may be a red herring, but I'd like to eliminate it as the cause of the validation issues. Does anyone know whether specific configurations/patches/versions of ASP.NET will make it do this?

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  • LUKS with LVM, mount is not persistent after reboot

    - by linxsaga
    I have created a Logical vol and used luks to encrypt it. But while rebooting the server. I get a error message (below), therefore I would have to enter the root pass and disable the /etc/fstab entry. So mount of the LUKS partition is not persistent during reboot using LUKS. I have this setup on RHEL6 and wondering what i could be missing. I want to the LV to get be mount on reboot. Later I would want to replace it with UUID instead of the device name. Error message on reboot: "Give root password for maintenance (or type Control-D to continue):" Here are the steps from the beginning: [root@rhel6 ~]# pvcreate /dev/sdb Physical volume "/dev/sdb" successfully created [root@rhel6 ~]# vgcreate vg01 /dev/sdb Volume group "vg01" successfully created [root@rhel6 ~]# lvcreate --size 500M -n lvol1 vg01 Logical volume "lvol1" created [root@rhel6 ~]# lvdisplay --- Logical volume --- LV Name /dev/vg01/lvol1 VG Name vg01 LV UUID nX9DDe-ctqG-XCgO-2wcx-ddy4-i91Y-rZ5u91 LV Write Access read/write LV Status available # open 0 LV Size 500.00 MiB Current LE 125 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 253:0 [root@rhel6 ~]# cryptsetup luksFormat /dev/vg01/lvol1 WARNING! ======== This will overwrite data on /dev/vg01/lvol1 irrevocably. Are you sure? (Type uppercase yes): YES Enter LUKS passphrase: Verify passphrase: [root@rhel6 ~]# mkdir /house [root@rhel6 ~]# cryptsetup luksOpen /dev/vg01/lvol1 house Enter passphrase for /dev/vg01/lvol1: [root@rhel6 ~]# mkfs.ext4 /dev/mapper/house mke2fs 1.41.12 (17-May-2010) Filesystem label= OS type: Linux Block size=1024 (log=0) Fragment size=1024 (log=0) Stride=0 blocks, Stripe width=0 blocks 127512 inodes, 509952 blocks 25497 blocks (5.00%) reserved for the super user First data block=1 Maximum filesystem blocks=67633152 63 block groups 8192 blocks per group, 8192 fragments per group 2024 inodes per group Superblock backups stored on blocks: 8193, 24577, 40961, 57345, 73729, 204801, 221185, 401409 Writing inode tables: done Creating journal (8192 blocks): done Writing superblocks and filesystem accounting information: done This filesystem will be automatically checked every 21 mounts or 180 days, whichever comes first. Use tune2fs -c or -i to override. [root@rhel6 ~]# mount -t ext4 /dev/mapper/house /house PS: HERE I have successfully mounted: [root@rhel6 ~]# ls /house/ lost+found [root@rhel6 ~]# vim /etc/fstab -> as follow /dev/mapper/house /house ext4 defaults 1 2 [root@rhel6 ~]# vim /etc/crypttab -> entry as follows house /dev/vg01/lvol1 password [root@rhel6 ~]# mount -o remount /house [root@rhel6 ~]# ls /house/ lost+found [root@rhel6 ~]# umount /house/ [root@rhel6 ~]# mount -a -> SUCCESSFUL AGAIN [root@rhel6 ~]# ls /house/ lost+found Please let me know if I am missing anything here. Thanks in advance.

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  • fsck: FILE SYSTEM WAS MODIFIED after each check with -c, why?

    - by Chris
    Hi I use a script to partition and format CF cards (connected with a USB card writer) in an automated way. After the main process I check the card again with fsck. To check bad blocks I also tried the '-c' switch, but I always get a return value != 0 and the message "FILE SYSTEM WAS MODIFIED" (see below). I get the same result when checking the very same drive several times... Does anyone know why a) the file system is modified at all and b) why this seems to happen every time I check and not only in case of an error (like bad blocks)? Here's the output: linux-box# fsck.ext3 -c /dev/sdx1 e2fsck 1.40.2 (12-Jul-2007) Checking for bad blocks (read-only test): done Pass 1: Checking inodes, blocks, and sizes Pass 2: Checking directory structure Pass 3: Checking directory connectivity Pass 4: Checking reference counts Pass 5: Checking group summary information Volume (/dev/sdx1): ***** FILE SYSTEM WAS MODIFIED ***** Volume (/dev/sdx1): 5132/245760 files (1.2% non-contiguous), 178910/1959896 blocks Thanks, Chris

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  • What datastructure would you use for a collision-detection in a tilemap?

    - by Solom
    Currently I save those blocks in my map that could be colliding with the player in a HashMap (Vector2, Block). So the Vector2 represents the coordinates of the blog. Whenever the player moves I then iterate over all these Blocks (that are in a specific range around the player) and check if a collision happened. This was my first rough idea on how to implement the collision-detection. Currently if the player moves I put more and more blocks in the HashMap until a specific "upper bound", then I clear it and start over. I was fully aware that it was not the brightest solution for the problem, but as said, it was a rough first implementation (I'm still learning a lot about game-design and the data-structure). What data-structure would you use to save the Blocks? I thought about a Queue or even a Stack, but I'm not sure, hence I ask.

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  • fd partitions gone from 2 discs, md happy with it and resyncs. How to recover ?

    - by d0nd
    Hey gurus, need some help badly with this one. I run a server with a 6Tb md raid5 volume built over 7*1Tb disks. I've had to shut down the server lately and when it went back up, 2 out of the 7 disks used for the raid volume had lost its conf : dmesg : [ 10.184167] sda: sda1 sda2 sda3 // System disk [ 10.202072] sdb: sdb1 [ 10.210073] sdc: sdc1 [ 10.222073] sdd: sdd1 [ 10.229330] sde: sde1 [ 10.239449] sdf: sdf1 [ 11.099896] sdg: unknown partition table [ 11.255641] sdh: unknown partition table All 7 disks have same geometry and were configured alike : dmesg : Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x1e7481a5 Device Boot Start End Blocks Id System /dev/sdb1 1 121601 976760001 fd Linux raid autodetect All 7 disks (sdb1, sdc1, sdd1, sde1, sdf1, sdg1, sdh1) were used in a md raid5 xfs volume. When booting, md, which was (obviously) out of sync kicked in and automatically started rebuilding over the 7 disks, including the two "faulty" ones; xfs tried to do some shenanigans as well: dmesg : [ 19.566941] md: md0 stopped. [ 19.817038] md: bind<sdc1> [ 19.817339] md: bind<sdd1> [ 19.817465] md: bind<sde1> [ 19.817739] md: bind<sdf1> [ 19.817917] md: bind<sdh> [ 19.818079] md: bind<sdg> [ 19.818198] md: bind<sdb1> [ 19.818248] md: md0: raid array is not clean -- starting background reconstruction [ 19.825259] raid5: device sdb1 operational as raid disk 0 [ 19.825261] raid5: device sdg operational as raid disk 6 [ 19.825262] raid5: device sdh operational as raid disk 5 [ 19.825264] raid5: device sdf1 operational as raid disk 4 [ 19.825265] raid5: device sde1 operational as raid disk 3 [ 19.825267] raid5: device sdd1 operational as raid disk 2 [ 19.825268] raid5: device sdc1 operational as raid disk 1 [ 19.825665] raid5: allocated 7334kB for md0 [ 19.825667] raid5: raid level 5 set md0 active with 7 out of 7 devices, algorithm 2 [ 19.825669] RAID5 conf printout: [ 19.825670] --- rd:7 wd:7 [ 19.825671] disk 0, o:1, dev:sdb1 [ 19.825672] disk 1, o:1, dev:sdc1 [ 19.825673] disk 2, o:1, dev:sdd1 [ 19.825675] disk 3, o:1, dev:sde1 [ 19.825676] disk 4, o:1, dev:sdf1 [ 19.825677] disk 5, o:1, dev:sdh [ 19.825679] disk 6, o:1, dev:sdg [ 19.899787] PM: Starting manual resume from disk [ 28.663228] Filesystem "md0": Disabling barriers, not supported by the underlying device [ 28.663228] XFS mounting filesystem md0 [ 28.884433] md: resync of RAID array md0 [ 28.884433] md: minimum _guaranteed_ speed: 1000 KB/sec/disk. [ 28.884433] md: using maximum available idle IO bandwidth (but not more than 200000 KB/sec) for resync. [ 28.884433] md: using 128k window, over a total of 976759936 blocks. [ 29.025980] Starting XFS recovery on filesystem: md0 (logdev: internal) [ 32.680486] XFS: xlog_recover_process_data: bad clientid [ 32.680495] XFS: log mount/recovery failed: error 5 [ 32.682773] XFS: log mount failed I ran fdisk and flagged sdg1 and sdh1 as fd. I tried to reassemble the array but it didnt work: no matter what was in mdadm.conf, it still uses sdg and sdh instead of sdg1 and sdh1. I checked in /dev and I see no sdg1 and and sdh1, shich explains why it wont use it. I just don't know why those partitions are gone from /dev and how to readd those... blkid : /dev/sda1: LABEL="boot" UUID="519790ae-32fe-4c15-a7f6-f1bea8139409" TYPE="ext2" /dev/sda2: TYPE="swap" /dev/sda3: LABEL="root" UUID="91390d23-ed31-4af0-917e-e599457f6155" TYPE="ext3" /dev/sdb1: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" /dev/sdc1: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" /dev/sdd1: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" /dev/sde1: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" /dev/sdf1: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" /dev/sdg: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" /dev/sdh: UUID="2802e68a-dd11-c519-e8af-0d8f4ed72889" TYPE="mdraid" fdisk -l : Disk /dev/sda: 40.0 GB, 40020664320 bytes 255 heads, 63 sectors/track, 4865 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x8c878c87 Device Boot Start End Blocks Id System /dev/sda1 * 1 12 96358+ 83 Linux /dev/sda2 13 134 979965 82 Linux swap / Solaris /dev/sda3 135 4865 38001757+ 83 Linux Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x1e7481a5 Device Boot Start End Blocks Id System /dev/sdb1 1 121601 976760001 fd Linux raid autodetect Disk /dev/sdc: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xc9bdc1e9 Device Boot Start End Blocks Id System /dev/sdc1 1 121601 976760001 fd Linux raid autodetect Disk /dev/sdd: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xcc356c30 Device Boot Start End Blocks Id System /dev/sdd1 1 121601 976760001 fd Linux raid autodetect Disk /dev/sde: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xe87f7a3d Device Boot Start End Blocks Id System /dev/sde1 1 121601 976760001 fd Linux raid autodetect Disk /dev/sdf: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xb17a2d22 Device Boot Start End Blocks Id System /dev/sdf1 1 121601 976760001 fd Linux raid autodetect Disk /dev/sdg: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x8f3bce61 Device Boot Start End Blocks Id System /dev/sdg1 1 121601 976760001 fd Linux raid autodetect Disk /dev/sdh: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xa98062ce Device Boot Start End Blocks Id System /dev/sdh1 1 121601 976760001 fd Linux raid autodetect I really dont know what happened nor how to recover from this mess. Needless to say the 5TB or so worth of data sitting on those disks are very valuable to me... Any idea any one? Did anybody ever experienced a similar situation or know how to recover from it ? Can someone help me? I'm really desperate... :x

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  • Questions about linking libraries in C

    - by james
    I am learning C (still very much a beginner) on Linux using the GCC compiler. I have noticed that some libraries, such as the library used with the math.h header, need to be linked in manually when included. I have been linking in the libraries using various flags of the form -l[library-name], such as -lm for the above-mentioned math library. However, after switching from the command line and/or Geany to Code::Blocks, I noticed that Code::Blocks uses g++ to compile the programs instead of the gcc that I am used to (even though the project is definitely specified as C). Also, Code::Blocks does not require the libraries to be manually linked in when compiling - libraries such as the math library just work. I have two questions: Firstly, is it "bad" to compile C programs with the g++ compiler? So far it seems to work, but after all, C++ is not C and I am quite sure that the g++ compiler is meant for C++. Secondly, is it the g++ compiler that is doing the automatic linking of the libraries in Code::Blocks?

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  • fsck: FILE SYSTEM WAS MODIFIED after each check with -c, why?

    - by Chris
    I use a script to partition and format CF cards (connected with a USB card writer) in an automated way. After the main process I check the card again with fsck. To check bad blocks I also tried the '-c' switch, but I always get a return value != 0 and the message "FILE SYSTEM WAS MODIFIED" (see below). I get the same result when checking the very same drive several times... Does anyone know why a) the file system is modified at all and b) why this seems to happen every time I check and not only in case of an error (like bad blocks)? Here's the output: linux-box# fsck.ext3 -c /dev/sdx1 e2fsck 1.40.2 (12-Jul-2007) Checking for bad blocks (read-only test): done Pass 1: Checking inodes, blocks, and sizes Pass 2: Checking directory structure Pass 3: Checking directory connectivity Pass 4: Checking reference counts Pass 5: Checking group summary information Volume (/dev/sdx1): ***** FILE SYSTEM WAS MODIFIED ***** Volume (/dev/sdx1): 5132/245760 files (1.2% non-contiguous), 178910/1959896 blocks

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  • Should I sacrifice code succintness to ensure the narrowest variable scope? [duplicate]

    - by David Scholefield
    This question already has an answer here: Is the usage of internal scope blocks within a function bad style? 3 answers In many languages (e.g. both Perl and Java - which are the two languages I work most with) it is possible to narrow the scope of local variables by declaring them within a block. Although it adds extra code length (the opening and closing block braces), and possibly reduces readability, should I create blocks purely to narrow the scope of variables to the statements that use the variables and to uphold the principle of narrowest scope or does this sacrifice succinctness and readability just to unnecessarily uphold an agreed 'best practice' principle? I usually declare local variables to functions/methods at the start of the function to aid readability, but I could not do this, and just create blocks throughout the function and declare the variables throughout the code - within those blocks - to narrow their scope.

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  • Creating a 2D perspective in 3D game

    - by Accatyyc
    I'm new to XNA and 3D game development in general. I'm creating a puzzle game kind of similar to tetris, built with blocks. I decided to build the game in 3D since I can do some cool animations and transitions when using 3D blocks with physics etc. However, I really do want the game to look "2D". My blocks are made up of 3D models, but I don't want that to be visible when they're not animating. I have followed some XNA tutorials and set up my scene like this: this.view = Matrix.CreateLookAt(cameraPosition, Vector3.Zero, Vector3.Up); this.aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; this.projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); ... and it gives me a very 3D-ish look. For example, the blocks in the center of the screen looks exactly how I want them, but closer to the edges of the screen I can see the rotation and sides of them. My guess is that I'm not after a perspective field of view, but any help on which field of view/settings to use to get a "flat" look when the blocks aren't rotated would be great!

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  • Software RAID 1 broken, how do I fix this?

    - by Edward
    I'm running CentOS 6 x86_64. There is a software RAID 1 being used on the two internal 80GB drives. I got the following e-mail sent to me: A DegradedArray event had been detected on md device /dev/md1. Faithfully yours, etc. P.S. The /proc/mdstat file currently contains the following: Personalities : [raid1] md0 : active raid1 sda1[0] 511988 blocks super 1.0 [2/1] [U_] md1 : active raid1 sda2[0] 8190968 blocks super 1.1 [2/1] [U_] bitmap: 1/1 pages [4KB], 65536KB chunk md4 : active raid1 sdc1[0] sdb1[1] 1953512400 blocks super 1.2 [2/2] [UU] md3 : active raid1 sdd5[1] sda5[0] 61224892 blocks super 1.1 [2/2] [UU] bitmap: 1/1 pages [4KB], 65536KB chunk md2 : active raid1 sdd3[1] sda3[0] 8190968 blocks super 1.1 [2/2] [UU] unused devices: <none> The system appears to have booted fine and is working. The two drives' content did not change at all. I only removed and reinstalled them while I was booted on the CentOS Live DVD. How do I get the array working again?

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  • Working with lots of cubes. Improving performance?

    - by Randomman159
    Edit: To sum the question up, I have a voxel based world (Minecraft style (Thanks Communist Duck)) which is suffering from poor performance. I am not positive on the source but would like any possible advice on how to get rid of it. I am working on a project where a world consists of a large quantity of cubes (I would give you a number, but it is user defined worlds). My test one is around (48 x 32 x 48) blocks. Basically these blocks don't do anything in themselves. They just sit there. They start being used when it comes to player interaction. I need to check what cubes the users mouse interacts with (mouse over, clicking, etc.), and for collision detecting as the player moves. Now I had a massive amount of lag at first, looping through every block. I have managed to decrease that lag, by looping through all the blocks, and finding which blocks are within a particular range of the character, and then only looping through those blocks for the collision detection, etc. However, I am still going at a depressing 2fps. Does anyone have any other ideas on how I could decrease this lag? Btw, I am using XNA (C#) and yes, it is 3d.

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  • understanding valgrind output

    - by sbsp
    Hi, i made a post earlier asking about checking for memory leaks etc, i did say i wasnt to familiar with the terminal in linux but someone said to me it was easy with valgrind i have managed to get it running etc but not to sure what the output means. Glancing over, all looks good to me but would like to run it past you experience folk for confirmation if possible. THe output is as follows ^C==2420== ==2420== HEAP SUMMARY: ==2420== in use at exit: 2,240 bytes in 81 blocks ==2420== total heap usage: 82 allocs, 1 frees, 2,592 bytes allocated ==2420== ==2420== LEAK SUMMARY: ==2420== definitely lost: 0 bytes in 0 blocks ==2420== indirectly lost: 0 bytes in 0 blocks ==2420== possibly lost: 0 bytes in 0 blocks ==2420== still reachable: 2,240 bytes in 81 blocks ==2420== suppressed: 0 bytes in 0 blocks ==2420== Reachable blocks (those to which a pointer was found) are not shown. ==2420== To see them, rerun with: --leak-check=full --show-reachable=yes ==2420== ==2420== For counts of detected and suppressed errors, rerun with: -v ==2420== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 13 from 8) Is all good here? the only thing concerning me is the still reachable part. Is that ok? Thanks everyone

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