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  • Blink build with Xcode failed

    - by Merci
    I found a GPL-ed SIP client for Mac, Blink. I'd like to build it from source since the binaries are only available as paid download. Just FYI i'm studying programming at university but have no experience in building complex application from source. After downloading the content of the repository i opened the Xcode project and tried to build on OS X 10.7, Xcode 4.2.1. Unfortunately the build fail with 1 error and many warnings Most of the warnings are like this: Attribute Unavailable: Custom Identifiers in Interface Builder versions prior to 3.2 The error message is: Apple Mach-O Linker (ld) Error Command /Developer/usr/bin/clang failed with exit code 1 preceded by the warning Apple Mach-O Linker (ld) Warning directory not found for option '-L/Users/Sergio/Downloads/Blink/devel.ag-projects.com/repositories/public/blink-cocoa/Distribution/Frameworks' I notice that in the list of required files i have this files missing: Dependencies/Frameworks libgcrypt.11.6.0.dylib libgcrypt.11.dylib libgnutls-extra.26.dylib libgnutls.26.dylib libgpg-error.0.dylib libintl.8.dylib liblzo.1.dylib libtasn1.3.dylib Dependencies/Resources lib Frameworks/Linked Frameworks Sparkle.framework Products Blink.app It should be possible to download these files somewhere. Unfortunately googling did not help. There's no documentation on the project site.

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  • SQL Server DATA Tools CTP4 Released!

    - by hassanfadili
    SQL Server team has released the new SQL Server Data Tools CTP4. Congratulations and Thanks to Gert Drapers and his team with this great milestone. To lear more about this SSDT CTP4 Release, check: What’s new in SQL Server Data Tools CTP4?http://blogs.msdn.com/b/ssdt/archive/2011/11/21/what-s-new-in-sql-server-data-tools-ctp4.aspxSQL Server Data Tools CTP4 vs. VS2010 Database Projectshttp://blogs.msdn.com/b/ssdt/archive/2011/11/21/sql-server-data-tools-ctp4-vs-vs2010-database-projects.aspxTop VSDB->SSDT Project Conversion Issueshttp://blogs.msdn.com/b/ssdt/archive/2011/11/21/top-vsdb-gt-ssdt-project-conversion issues.aspxUninstalling SQL Server Developer Tools CTP3 (Code-named “Juneau”) http://blogs.msdn.com/b/ssdt/archive/2011/11/21/uninstalling-ssdt-ctp3-code-named-juneau.aspxThis actually points to a nifty PowerShell script to help you uninstall.Have Fun.v

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  • Benefits and features of different requirements-management systems and tools available?

    - by Gnark
    I am looking for a good comparision of different available professionial requirement managment tools. I am especially interested in the the features available within the different software solutions. Additionally to the "obvious" features I am looking for a proffesional Requirement Management System that supports for: multi-lingual customizable generation of documentation & history (graphs) search features (e.g. fulltext for comments), ordering, priorities version history bi-directional traceability of changes, artefacts, requirements, changes in requirements, etc. Any kind of integration of V-Model XT would be a really-nice-to-have-feature... Besides, I'd like to hear any personal motivated recommendations and/or experiences with different requirement management systems. Any input is highly appreciated. content consulted : similar question reqm tool with v-model nice, but too old paper (pdf) Tools Journal

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  • I would like to know what kind of tools I should be looking for web development.

    - by user646636
    I would like to know what kind of tools I should be looking for web development. I have learned the basics of HTML/CSS/PHP/JS/phpmyadmin Now, I was looking to a write a website for purchasing and selling products for clients and sellers. I was wondering what other languages I would need to learn and also what kinda development tools I should use. Also, what would be the best type of language to write a website like this. I have heard that I should be using python for this type of web development. Do you guys have any suggestion as to what I should be looking at? And Also I would like to know if I should be setting up my own database or should I be using something like MySQL. I'm looking for languages that would have low maintenance cost in the long run. Thanks

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • Why is Google Webmaster Tools crawling invalid URLS and showing 500 errors?

    - by Amos Kane
    Google Webmaster tools is reporting 12k+ 500 errors. Eeek! None of the URLS are valid- they all contain www.youtube.com. First, why is Google crawling these URLS if they don't exist? I supplied a sitemap, and they are of course not in the sitemap. I don't have a robots.txt blocking anything. I've checked for invalid redirects--none, and checked for unclosed tags or something that would throw www.youtube.com into the URL by accident--none. In every 'linked from', the referring URL is also a bad URL, with www.youtube.com in it. The Google Tools report no malware, and I can't check the server logs because the host won't give me access. Really stuck!! Any ideas appreciated!

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  • Update: TFS Power Tools March 2011

    - by Enrique Lima
    There is an update available for the TFS Power Tools and the TFS Build Power Tools. Among the updates to the Tools: Changes to the Team Foundation Server Backups Add-In for TFS Admin Console. Added functionality to the Windows Shell Extension. Changes to the tfpt command line tool that allows you to script build management commands. For a full detail of the changes, read Brian Harry’s post  http://blogs.msdn.com/b/bharry/archive/2011/03/03/mar-11-team-foundation-server-power-tools-are-available.aspx To download the Power Tools: Team Foundation Server Power Tools Team Foundation Server Build Extensions Power Tool

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  • What tools should I consider if my strategy is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kensai
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • What is the right option of programming languages and tools for building our website?

    - by Goma
    We are 3 persons trying to build a large website which will be available in 3 languges. However, we will start with one language and with small idea then we are going to improve it and make it larger! What do you think the best tools and language that we should use? We are caring alot about the speed of loading the pages and tools that provide excellent qulaity with cheaper fees. Edit: We are graphic designers, so we did not choose the programming language yet. But we studied computer science and we have an idea but we found that this is the best place to ask the question and expect the right answer from you. Should we use ASP.NET for example? or PHP? We do not want an expesive option that will cost us alot in the future and we do not want to change the technology at least for the first 5 years. Thanks!

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  • Does your team develop their supporting tools or this should be outsourced out of it?

    - by Pierre 303
    By supporting tools, I mean: reference data manager, like virus definition for anti-virus software test data generator level builders for games simulators or advanced mocking systems Does the team building the core product (in the case above, the game or the anti-virus) should be part of the development of the supporting tools significantly, or this is a task you would outsourced out of the team to help it focus on the product? I don't have enough experience to evaluate the pros & cons of each, so I'm hopping you would come up with personal experiences to share, or even studies or papers you read on the subject.

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  • New functionality in TFS Build Manager &ndash; Managing Triggers and Build Resources

    - by Jakob Ehn
    Yesterday we pushed out a new release (August 2012) of the Community TFS Build Extension, including a new version of the Community TFS Build Manager (1.0.4.6) The two big new features in the Build Manager in this release are: Set Triggers It is now possible to select one or more build definitions and update the triggers for them in one simple operation: You’ll note that we have started collapsing the context menu a bit, the list of commands are getting long! When selecting the Trigger command, you’ll see a dialog where the options should be self-explanatory: The only thing missing here is the Scheduled trigger option, you’ll have to do that using Team Explorer for now.   Manage Build Resources The other feature is that it is now possible to view the build controllers and agents in your current collection and also perform some actions against them. The new functionality is available by select the Build Resources item in the drop down menu: Selecting this, you’ll see a (sort of) hierarchical view of the build controllers and their agents: In this view you can quickly see all the resources and their status. You can also view the build directory of each build agent and the tags that are associated with them. On the action menu, you can enable and disable both agents and controllers (several at a time), and you can also select to remove them. By selecting Manage, you’ll be presented with the standard Manage Controller dialog from Visual Studio where you can set the rest of the properties. Hopefully we’ll be able to implement most of the existing functionality so that we can remove that menu option Our plan is to add more functionality to this view, such as adding new agents/controllers, restarting build service hosts, maybe view diagnostic information such as disk space and error logs.   Hope you’ll find the new functionality useful. Remember to log any bugs and feature requests on the CodePlex site. Happy building!

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  • Why would urls submitted in google webmaster tools drop to 0?

    - by ambient
    Why would urls submitted in google webmaster tools drop to 0? It's a small site, only like 20 pages, I submitted the xml sitemap and for about a week it said 20 urls submitted. A day or so ago it indexed about 17 of the pages, but today when looking it not only says that 0 are indexed but also 0 have been submitted. I did a site search on google and found clearly that pages are indexed, is this just an error on google webmaster tools? Any help or thoughts would be appreciated. Thanks!

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  • Error during maven/ant build: "[java] Timestamp response not valid"

    - by fei
    My maven build started failing randomly, and it got the following error which I cannot make sense of, and googling it doesn't give me anything useful: [echo] Creating a full package... [java] Timestamp response not valid [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Failed to execute: Executing Ant script: /airtest.build.xml [package-admin-air]: Failed to execute. Java returned: 10 [exec] [DEBUG] Trace [exec] org.apache.maven.lifecycle.LifecycleExecutionException: Failed to execute: Executing Ant script: /airtest.build.xml [package-admin-air]: Failed to execute. [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:719) [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalWithLifecycle(DefaultLifecycleExecutor.java:556) [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoal(DefaultLifecycleExecutor.java:535) [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHandleFailures(DefaultLifecycleExecutor.java:387) [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegments(DefaultLifecycleExecutor.java:348) [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLifecycleExecutor.java:180) [exec] at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:328) [exec] at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:138) [exec] at org.apache.maven.cli.MavenCli.main(MavenCli.java:362) [exec] at org.apache.maven.cli.compat.CompatibleMain.main(CompatibleMain.java:60) [exec] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [exec] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) [exec] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [exec] at java.lang.reflect.Method.invoke(Method.java:597) [exec] at org.codehaus.classworlds.Launcher.launchEnhanced(Launcher.java:315) [exec] at org.codehaus.classworlds.Launcher.launch(Launcher.java:255) [exec] at org.codehaus.classworlds.Launcher.mainWithExitCode(Launcher.java:430) [exec] at org.codehaus.classworlds.Launcher.main(Launcher.java:375) [exec] Caused by: org.apache.maven.plugin.MojoExecutionException: Failed to execute: Executing Ant script: /airtest.build.xml [package-admin-air]: Failed to execute. [exec] at org.apache.maven.script.ant.AntMojoWrapper.execute(AntMojoWrapper.java:56) [exec] at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPluginManager.java:490) [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:694) [exec] ... 17 more [exec] Caused by: org.codehaus.plexus.component.factory.ant.AntComponentExecutionException: Executing Ant script: /airtest.build.xml [package-admin-air]: Failed to execute. [exec] at org.codehaus.plexus.component.factory.ant.AntScriptInvoker.invoke(AntScriptInvoker.java:227) [exec] at org.apache.maven.script.ant.AntMojoWrapper.execute(AntMojoWrapper.java:52) [exec] ... 19 more [exec] Caused by: C:\Users\dev\plexus-ant-component4263631821803364095.build.xml:445: Java returned: 10 [exec] at org.apache.tools.ant.taskdefs.Java.execute(Java.java:87) [exec] at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:275) [exec] at org.apache.tools.ant.Task.perform(Task.java:364) [exec] at org.apache.tools.ant.Target.execute(Target.java:341) [exec] at org.apache.tools.ant.Target.performTasks(Target.java:369) [exec] at org.apache.tools.ant.Project.executeSortedTargets(Project.java:1216) [exec] at org.apache.tools.ant.Project.executeTarget(Project.java:1185) [exec] at org.codehaus.plexus.component.factory.ant.AntScriptInvoker.invoke(AntScriptInvoker.java:222) This is a random error that pops up in various point during the build process, and sometimes the build will succeed and then the next one will fail again. This is really weird, does anyone seen this before? I'm using maven 2.2.1 BTW, the error return code 10 in windows mean "Environment is invalid.

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  • TeamCity - Build triggering on specific file, Mercurial

    - by Garrett
    Hi I'm trying to get my build to trigger only when i create a Tag in Mercurial. The way im trying to do this is by creating an additional Build Config (Tag Conf) for my project where I set the VCS build trigger to: +:/.hgtags --Trigger only when tags are updated -:. --Do not trigger on any other files Whenever i push a changeset (without a Tag) in the overview my build conf (Tag Conf) says "X Pending", i suspect this is the changesets. And when I create a Tag in Mercurial, a build i is triggered and the X Pending goes away. Then all there is left for me todo is to update build/rev numbers in AssemblyInfo (somehow) and deploy the Artifacts(somehow). Question: Is this the correct way to do this or are there another/better way to do this? (Im using sln2010 runner + NUnit + Mercurial) Kind Regards

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  • NetBeans behaves differently if project is run via "Run Project" or build.xml>run

    - by Rogach
    I slightly modified the build-impl.xml file of my NetBeans project. (Specifically, I made it to insert build time into program code). If I run project via build.xml "run" target, I get behavior I expect - the program displays build time and date. But if I run project using standard (and most obvious, used it always) button "Run Main Project", I get totally another result (no build date). Moreover, if I insert any code into build.xml, I still get result if I run the target explicitly and no result if it is run simply by NetBeans. And this leads me to conclusion, that this button uses another method to run my application. My question is: what does that button do? What method does it call? And can it be configured to run the needed target of make file?

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  • Apache Ant Build command "Access Denied"

    - by Luis Armando
    Hey! I am trying to get ant installed and actually already did following this instructions however, I get this error: Buildfile: build.xml does not exist! Build failed which it says there I might get so I just tried executing the next command it says I should(since I'm under Windows it's this one): build -Ddist.dir=<C:\Ant> dist anyway I get "access denied" when hitting enter and I can't figure out why. I also tried build install and build install-lite but I always get that message =/ any ideas why? or what am I doing wrong? Edit Without the < I get a: 'build' is not recognized as an internal or external command, operable program or batch file. Edit2 Well, my ANT_HOME is in C:\Ant and I'm trying to run the command while placing myself on that folder, isn't that correct?

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  • Part 14: Execute a PowerShell script

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application With PowerShell you can add powerful scripting to your build to for example execute a deployment. If you want more information on PowerShell, please refer to http://technet.microsoft.com/en-us/library/aa973757.aspx For this example we will create a simple PowerShell script that prints “Hello world!”. To create the script, create a new text file and name it “HelloWorld.ps1”. Add to the contents of the script: Write-Host “Hello World!” To test the script do the following: Open the command prompt To run the script you must change the execution policy. To do this execute in the command prompt: powershell set-executionpolicy remotesigned Now go to the directory where you have saved the PowerShell script Execute the following command powershell .\HelloWorld.ps1 In this example I use a relative path, but when the path to the PowerShell script contains spaces, you need to change the syntax to powershell "& '<full path to script>' " for example: powershell "& ‘C:\sources\Build Customization\SolutionToBuild\PowerShell Scripts\HellloWorld.ps1’ " In this blog post, I create a new solution and that solution includes also this PowerShell script. I want to create an argument on the Build Process Template that holds the path to the PowerShell script. In the Build Process Template I will add an InvokeProcess activity to execute the PowerShell command. This InvokeProcess activity needs the location of the script as an argument for the PowerShell command. Since you don’t know the full path at the build server of this script, you can either specify in the argument the relative path of the script, but it is hard to find out what the relative path is. I prefer to specify the location of the script in source control and then convert that server path to a local path. To do this conversion you can use the ConvertWorkspaceItem activity. So to complete the task, open the Build Process Template CustomTemplate.xaml that we created in earlier parts, follow the following steps Add a new argument called “DeploymentScript” and set the appropriate settings in the metadata. See Part 2: Add arguments and variables  for more information. Scroll down beneath the TryCatch activity called “Try Compile, Test, and Associate Changesets and Work Items” Add a new If activity and set the condition to "Not String.IsNullOrEmpty(DeploymentScript)" to ensure it will only run when the argument is passed. Add in the Then branch of the If activity a new Sequence activity and rename it to “Start deployment” Click on the activity and add a new variable called DeploymentScriptFilename (scoped to the “Start deployment” Sequence Add a ConvertWorkspaceItem activity on the “Start deployment” Sequence Add a InvokeProcess activity beneath the ConvertWorkspaceItem activity in the “Start deployment” Sequence Click on the ConvertWorkspaceItem activity and change the properties DisplayName = Convert deployment script filename Input = DeploymentScript Result = DeploymentScriptFilename Workspace = Workspace Click on the InvokeProcess activity and change the properties Arguments = String.Format(" ""& '{0}' "" ", DeploymentScriptFilename) DisplayName = Execute deployment script FileName = "PowerShell" To see results from the powershell command drop a WriteBuildMessage activity on the "Handle Standard Output" and pass the stdOutput variable to the Message property. Do the same for a WriteBuildError activity on the "Handle Error Output" To publish it, check in the Build Process Template This leads to the following result We now go to the build definition that depends on the template and set the path of the deployment script to the server path to the HelloWorld.ps1. (If you want to see the result of the PowerShell script, change the Logging verbosity to Detailed or Diagnostic). Save and run the build. A lot of the deployment scripts you have will have some kind of arguments (like username / password or environment variables) that you want to define in the Build Definition. To make the PowerShell configurable, you can follow the following steps. Create a new script and give it the name "HelloWho.ps1". In the contents of the file add the following lines: param (         $person     ) $message = [System.String]::Format(“Hello {0}!", $person) Write-Host $message When you now run the script on the command prompt, you will see the following So lets change the Build Process Template to accept one parameter for the deployment script. You can of course make it configurable to add a for-loop that reads through a collection of parameters but that is out of scope of this blog post. Add a new Argument called DeploymentScriptParameter In the InvokeProcess activity where the PowerShell command is executed, modify the Arguments property to String.Format(" ""& '{0}' '{1}' "" ", DeploymentScriptFilename, DeploymentScriptParameter) Check in the Build Process Template Now modify the build definition and set the Parameter of the deployment to any value and run the build. You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • why i failed to build rtorrent?

    - by hugemeow
    i am not root, so i have to build rtorrent from source and hope to install it in my home directory, but failed, why? [mirror@hugemeow rtorrent]$ ls AUTHORS autogen.sh ChangeLog configure.ac COPYING doc INSTALL Makefile.am NEWS rak README scripts src test [mirror@hugemeow rtorrent]$ ./autogen.sh aclocal... aclocal:configure.ac:7: warning: macro `AM_PATH_CPPUNIT' not found in library autoheader... libtoolize... using libtoolize automake... configure.ac: installing `./install-sh' configure.ac: installing `./missing' src/Makefile.am: installing `./depcomp' autoconf... configure.ac:7: error: possibly undefined macro: AM_PATH_CPPUNIT If this token and others are legitimate, please use m4_pattern_allow. See the Autoconf documentation. though autoge failed, configure script is created. [mirror@hugemeow rtorrent]$ ls aclocal.m4 autogen.sh ChangeLog config.h.in configure COPYING doc install-sh Makefile.am missing rak scripts test AUTHORS autom4te.cache config.guess config.sub configure.ac depcomp INSTALL ltmain.sh Makefile.in NEWS README src run configure, and fail for syntax error near unexpected token `1.9.6', what's wrong? what i should do in order to build this rtorrent for my centos? [mirror@hugemeow rtorrent]$ ./configure checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... gawk checking whether make sets $(MAKE)... yes ./configure: line 2016: syntax error near unexpected token `1.9.6' ./configure: line 2016: `AM_PATH_CPPUNIT(1.9.6)' [mirror@hugemeow rtorrent]$ git branch * master [mirror@hugemeow rtorrent]$ git branch -a * master remotes/origin/HEAD -> origin/master remotes/origin/c++11 remotes/origin/master [mirror@hugemeow rtorrent]$ git tag 0.9.0 0.9.1 [mirror@hugemeow rtorrent]$ git clean -dfx Removing Makefile.in Removing aclocal.m4 Removing autom4te.cache/ Removing config.guess Removing config.h.in Removing config.log Removing config.sub Removing configure Removing depcomp Removing doc/Makefile.in Removing install-sh Removing ltmain.sh Removing missing Removing src/Makefile.in Removing src/core/Makefile.in Removing src/display/Makefile.in Removing src/input/Makefile.in Removing src/rpc/Makefile.in Removing src/ui/Makefile.in Removing src/utils/Makefile.in Removing test/Makefile.in Edit 1: details about libtool and libtools [mirror@hugemeow rtorrent]$ libtoolize --version libtoolize (GNU libtool) 1.5.22 Copyright (C) 2005 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. [mirror@hugemeow rtorrent]$ libtool --version ltmain.sh (GNU libtool) 1.5.22 (1.1220.2.365 2005/12/18 22:14:06) Copyright (C) 2005 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

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  • Best linux distribution for Java build server & ...

    - by ashkanr
    Hi all, we are trying to setup a build server for building our Java projects. Following software will be installed: * Subversion * Jira/Confluence/Crucible/Fisheye ... * Bamboo (continuous integration solution) I have 2 questions: 1. Which dist of linux is better suited in your opinion? Our current candidates are: openSUSE, CentOS, Gentoo, Mandriva. 2. Is it possible to build something like an image after finishing setup process and burn it on hard drive for next customers without need to repeat all installation and config process? Thanks in advance,

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  • What does the "build-essential" & "build-dep" Terminal commands mean & do in Linux based operating s

    - by Adam Siddhi
    Hi. I am researching how to install Ruby 1.9.1 in Xubuntu 10.04 and I came across the command build-essential and build-dep multiple times. Sometimes it is followed by packages and sometimes it is both preceded and post-ceded by packages. The 2 examples I am looking at are: sudo apt-get install build-essential zlib1g zlib1g-dev zlibc libruby1.9 libxml2 libxml2-dev libxslt-dev sudo apt-get build-dep ruby1.9 and sudo apt-get install ruby irb ri rdoc ruby1.8-dev libzlib-ruby libyaml-ruby libreadline-ruby libncurses-ruby libcurses-ruby libruby libruby-extras libfcgi-ruby1.8 build-essential libopenssl-ruby libdbm-ruby libdbi-ruby libdbd-sqlite3-ruby sqlite3 libsqlite3-dev libsqlite3-ruby libxml-ruby libxml2-dev Thanks :adam

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  • Delete the sources from a build after a build

    - by Vizirship
    I have about 60 TFS builds that run on a bunch of machines that all build quite regularly. We're constantly running out of space and its getting frustrating seeing 80 gigs of TFS sources on our build machines. Hell, we used 20 gigs of hard drive space over the weekend! I'm looking for a way to delete the sources for the build immediately after the build. We really don't care all that much about speed, (we'd rather have builds actually complete) so downloading the sources again isn't an issue. Its mainly the SOURCE directories that take up space, not the drop folders, so retention policies don't really do anything for us. We don't care about the output of the builds, just whether or not they build successfully or not.

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  • Can I use MSBuild to build old VS6 C++ projects?

    - by awe
    I have a build computer where Visual Studio not installed, only MSbuild which can build VS2008 projcets without having any Visual Studio installed. I wonder whether it is possible to use MSbuild with VC++ 6.0 project files, although I am thinking this could not be possible. In the past I have used it with a VS2008 solution file for C++, but not for building C++ 6.0 dsw file. For Vb6 we have an extension package for Msbuild (MSBuild.ExtensionPack.VisualStudio.VB6). Is anything similar available for C++ 6.0 projects? An alternative could be if there are lightweight build tools that can built VC6++ .dsw files without having to install Visual Studio 6.0 ?

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  • How do I build BugTrap?

    - by magnifico
    I am trying to build the Itellesoft BugTrap source using Visual Studio 2008. I have downloaded and unziped the BugTrap source and the zlib source. I navigated down to ./BugTrap/Win32/BugTrap and opened BugTrap.sln (suggest by the author here). I used Build-Build Solution and the build failed with a compiler error: fatal error C1083: Cannot open include file: 'zip.h': No such file or directory I opened the project properties and added the path to the zlib-vc/zlib/include folder to the list of "Additional Include Directories" and tried to build again. The second build attempt failed with a linker error: fatal error LNK1104: cannot open file 'zlibSD.lib' I opened the zlib project and built the source. The zlib build succeeded. However, the bin directory does not contain a zlibSD.lib. The closest file in name is zlibMSD.lib. This poster on CodeProject seemed to have the same problem I did. But there is no resolution posted. Hopefully someone out there has experience building this project and can point me in the right direction, I've played with the binary distribution and it seems really slick.

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