Search Results

Search found 2177 results on 88 pages for 'children'.

Page 12/88 | < Previous Page | 8 9 10 11 12 13 14 15 16 17 18 19  | Next Page >

  • MongoDB - how to join parent and child products by reference

    - by Jaro
    my mongo collection stores products. There are two product types: child and parent. Parent product holds array of its child as reference. Use case: use mydb; child1 = { _id: 1, name: "Child 1", is_child: true, is_parent: false, children : [] } child2 = { _id: 2, name: "Child 2", is_child: true, is_parent: false, children : [] } parent = { _id: 3, name: "Parent product", is_child: false, is_parent: true, children : [1, 2] } db.product.insert( [child1, child2, parent] ); And I'm looking for any query returning { _id: 3, name: "Parent product", is_child: false, is_parent: true, children: [ { _id: 1, name: "Child 1", is_child: true, is_parent: false, children : [] }, { _id: 2, name: "Child 2", is_child: true, is_parent: false, children : [] } ] } I'm newbie to mongodb, but I guess an usage of map-reduce could solve the problem. Can anyone advice? Thx

    Read the article

  • javascript filter nested object based on key value

    - by murray3
    I wish to filter a nested javascript object by the value of the "step" key: var data = { "name": "Root", "step": 1, "id": "0.0", "children": [ { "name": "first level child 1", "id": "0.1", "step":2, "children": [ { "name": "second level child 1", "id": "0.1.1", "step": 3, "children": [ { "name": "third level child 1", "id": "0.1.1.1", "step": 4, "children": []}, { "name": "third level child 2", "id": "0.1.1.2", "step": 5, "children": []} ]}, ]} ] }; var subdata = data.children.filter(function (d) { return (d.step <= 2)}); This just returns the unmodified nested object, even if I put value of filter to 1. does .filter work on nested objects or do I need to roll my own function here, advise and correct code appreciated. cjm

    Read the article

  • Parsing XML file using a for loop

    - by Johnny Spintel
    I have been working on this program which inserts an XML file into a MYSQL database. I'm new to the whole .jar idea by inserting packages. Im having an issue with parse(), select(), and children(). Can someone inform me how I could fix this issue? Here is my stack trace and my program below: Exception in thread "main" java.lang.Error: Unresolved compilation problems: The method select(String) is undefined for the type Document The method children() is undefined for the type Element The method children() is undefined for the type Element The method children() is undefined for the type Element The method children() is undefined for the type Element at jdbc.parseXML.main(parseXML.java:28) import java.io.*; import java.sql.*; import org.jsoup.Jsoup; import org.w3c.dom.*; import javax.xml.parsers.*; public class parseXML{ public static void main(String xml) { try{ BufferedReader br = new BufferedReader(new FileReader(new File("C:\\staff.xml"))); String line; StringBuilder sb = new StringBuilder(); while((line=br.readLine())!= null){ sb.append(line.trim()); } Document doc = Jsoup.parse(line); StringBuilder queryBuilder; StringBuilder columnNames; StringBuilder values; for (Element row : doc.select("row")) { // Start the query queryBuilder = new StringBuilder("insert into customer("); columnNames = new StringBuilder(); values = new StringBuilder(); for (int x = 0; x < row.children().size(); x++) { // Append the column name and it's value columnNames.append(row.children().get(x).tagName()); values.append(row.children().get(x).text()); if (x != row.children().size() - 1) { // If this is not the last item, append a comma columnNames.append(","); values.append(","); } else { // Otherwise, add the closing paranthesis columnNames.append(")"); values.append(")"); } } // Add the column names and values to the query queryBuilder.append(columnNames); queryBuilder.append(" values("); queryBuilder.append(values); // Print the query System.out.println(queryBuilder); } }catch (Exception err) { System.out.println(" " + err.getMessage ()); } } }

    Read the article

  • NHibernate FetchMode

    - by Sandra
    Hi All, I have an object Parent which has a list of Children: class Parent {Id, Name, IList children} class Child {Id, Name} I need to select all parents where there is a condition for their children but I do not want to get duplicate rows (don't want the children details to appear in select list) Here is the code: session.CreateCriteria(typeof(Parent)) .SetFetchMode("children", FetchMode.Select); .CreateCriteria("children").Add(Subqueries.PropertyIn("Id", {1,2,3,4})) .List(); The query adds all proprties of child class to select list which results in duplicate Parents. Is there any way I can select all parents without having the child details in the select list? Thanks

    Read the article

  • Python - Is there a better/efficient way to find a node in tree?

    - by Sej P
    I have a node data structure defined as below and was not sure the find_matching_node method is pythonic or efficient. I am not well versed with generators but think there might be better solution using them. Any ideas? class HierarchyNode(): def __init__(self, nodeId): self.nodeId = nodeId self.children = {} # opted for dictionary to help reduce lookup time def addOrGetChild(self, childNode): return self.children.setdefault(childNode.nodeId,childNode) def find_matching_node(self, node): ''' look for the node in the immediate children of the current node. if not found recursively look for it in the children nodes until gone through all nodes ''' matching_node = self.children.get(node.nodeId) if matching_node: return matching_node else: for child in self.children.itervalues(): matching_node = child.find_matching_node(node) if matching_node: return matching_node return None

    Read the article

  • How to replace the image ?

    - by master123
    Below code displays the tree structure.When i click on the image Pic.gif,it has to get replaced by new image.Similarly pic1.gif to new image,pic6.gif to new image.Can you help mw with the code where exactly it fits in this code ???? var children = [{ text: 'family', icon: 'pic1.gif', children: [{ text: 'parent1', icon: 'pic2.gif', children: [{ icon: 'pic3.gif', text: 'children1', leaf: true}, { icon: 'pic4.gif', text: 'children2', leaf: true}, { icon: 'pic5.gif', text: 'children3', leaf: true}]}], }, { text: 'Parent2', icon: 'pic6.gif', children: [{ icon: 'pic7.gif', text: 'children4', leaf: true}, { icon: 'pic8.gif', text: 'children5', leaf: true}, { icon: 'pic9.gif', text: "children6", leaf: true}]}]; Ext.onReady(function() { var tree = new Ext.tree.TreePanel({ loader: new Ext.tree.TreeLoader(), width: 1000, height: 1000, renderTo: Ext.getBody(), root: new Ext.tree.AsyncTreeNode({ expanded: false, leaf: false, icon: 'pic.gif' , text: 'Head', children: children }) }); });

    Read the article

  • HTML, CSS: how can I merge these divs in order to use float:left property on their children ?

    - by Patrick
    hi, I've 2 sets of thumbnails and in each set I'm displaying them one nearby each other in 4 columns using float:left. I would like to "merge" the 2 sets (but I cannot change the html code) because I want the thumbnails of the second set floating right after the last thumbnail of the first set. In other terms, if in the last row there are only 2 thumbnails and the last 2 columns are empty, the thumbnails of the second set should fill the empty columns of the last row of the first set. This is the code... <div class="field field-type-filefield field-field-image"> <div class="field-items"> <div class="field-item odd"> <a rel="lightbox[field_image][First image&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;/lancelmaat/content/stalkshow&quot; id=&quot;node_link_text&quot; class=&quot;active&quot;&gt;View Image Details&lt;/a&gt;]" href="http://localhost/lancelmaat/sites/default/files/files/projects/Stalkshow/images/LPrisPetjong.jpeg" class="lightbox-processed"><img width="89" height="89" title="" alt="First image" src="http://localhost/lancelmaat/sites/default/files/imagecache/galleryImage/files/projects/Stalkshow/images/LPrisPetjong.jpeg"></a> </div> <div class="field-item even"> <a rel="lightbox[field_image][Second image&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;/lancelmaat/content/stalkshow&quot; id=&quot;node_link_text&quot; class=&quot;active&quot;&gt;View Image Details&lt;/a&gt;]" href="http://localhost/lancelmaat/sites/default/files/files/projects/Stalkshow/images/SeoulLEDScreen2a.jpeg" class="lightbox-processed"><img width="89" height="89" title="" alt="Second image" src="http://localhost/lancelmaat/sites/default/files/imagecache/galleryImage/files/projects/Stalkshow/images/SeoulLEDScreen2a.jpeg"></a> </div> <div class="field-item odd"> <a rel="lightbox[field_image][Third image&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;/lancelmaat/content/stalkshow&quot; id=&quot;node_link_text&quot; class=&quot;active&quot;&gt;View Image Details&lt;/a&gt;]" href="http://localhost/lancelmaat/sites/default/files/files/projects/Stalkshow/images/SeoulSKT6.jpeg" class="lightbox-processed"><img width="89" height="89" title="" alt="Third image" src="http://localhost/lancelmaat/sites/default/files/imagecache/galleryImage/files/projects/Stalkshow/images/SeoulSKT6.jpeg"></a> </div> </div> <!-- second set --> <div class="field field-type-filefield field-field-video"> <div class="field-items"> <div class="field-item odd"> <a rel="lightbox[field_video][Video Number 1&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;/lancelmaat/content/stalkshow&quot; id=&quot;node_link_text&quot; class=&quot;active&quot;&gt;View Image Details&lt;/a&gt;]" href="http://localhost/lancelmaat/sites/default/files/files/projects/Stalkshow/videos/StalkSeoul8d1Mbps.flv" class="lightbox-processed"><img title="" alt="Video Number 1" src="http://localhost/lancelmaat/sites/default/files/imagecache/galleryVideo/files/projects/Stalkshow/videos/StalkSeoul8d1Mbps.flv"></a> </div> <div class="field-item even"> <a rel="lightbox[field_video][Video Number 2&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;/lancelmaat/content/stalkshow&quot; id=&quot;node_link_text&quot; class=&quot;active&quot;&gt;View Image Details&lt;/a&gt;]" href="http://localhost/lancelmaat/sites/default/files/files/projects/Stalkshow/videos/stalkshowdvd21Mbps.flv" class="lightbox-processed"><img title="" alt="Video Number 2" src="http://localhost/lancelmaat/sites/default/files/imagecache/galleryVideo/files/projects/Stalkshow/videos/stalkshowdvd21Mbps.flv"></a> </div> <div class="field-item odd"> <a rel="lightbox[field_video][Video Number 3&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;/lancelmaat/content/stalkshow&quot; id=&quot;node_link_text&quot; class=&quot;active&quot;&gt;View Image Details&lt;/a&gt;]" href="http://localhost/lancelmaat/sites/default/files/files/projects/Stalkshow/videos/StalkShowMoscow1Mbps.flv" class="lightbox-processed"><img title="" alt="Video Number 3" src="http://localhost/lancelmaat/sites/default/files/imagecache/galleryVideo/files/projects/Stalkshow/videos/StalkShowMoscow1Mbps.flv"></a> </div> </div> </div> How can I merge these divs in order to use float:left property on their children ? thanks

    Read the article

  • jaxb: How can I bind nested element

    - by user368532
    There is my xml: <parent> <children> <child>1</child> <child>2</child> </children> </parent> I want to have the following Parent class: @XmlRootElement Parent{ @XmlElement(name="children/child") List<Child> children; } I don't want to have class for element 'children'. How should I map field children ?

    Read the article

  • 8-Puzzle Solution executes infinitely [migrated]

    - by Ashwin
    I am looking for a solution to 8-puzzle problem using the A* Algorithm. I found this project on the internet. Please see the files - proj1 and EightPuzzle. The proj1 contains the entry point for the program(the main() function) and EightPuzzle describes a particular state of the puzzle. Each state is an object of the 8-puzzle. I feel that there is nothing wrong in the logic. But it loops forever for these two inputs that I have tried : {8,2,7,5,1,6,3,0,4} and {3,1,6,8,4,5,7,2,0}. Both of them are valid input states. What is wrong with the code? Note For better viewing copy the code in a Notepad++ or some other text editor(which has the capability to recognize java source file) because there are lot of comments in the code. Since A* requires a heuristic, they have provided the option of using manhattan distance and a heuristic that calculates the number of misplaced tiles. And to ensure that the best heuristic is executed first, they have implemented a PriorityQueue. The compareTo() function is implemented in the EightPuzzle class. The input to the program can be changed by changing the value of p1d in the main() function of proj1 class. The reason I am telling that there exists solution for the two my above inputs is because the applet here solves them. Please ensure that you select 8-puzzle from teh options in the applet. EDITI gave this input {0,5,7,6,8,1,2,4,3}. It took about 10 seconds and gave a result with 26 moves. But the applet gave a result with 24 moves in 0.0001 seconds with A*. For quick reference I have pasted the the two classes without the comments : EightPuzzle import java.util.*; public class EightPuzzle implements Comparable <Object> { int[] puzzle = new int[9]; int h_n= 0; int hueristic_type = 0; int g_n = 0; int f_n = 0; EightPuzzle parent = null; public EightPuzzle(int[] p, int h_type, int cost) { this.puzzle = p; this.hueristic_type = h_type; this.h_n = (h_type == 1) ? h1(p) : h2(p); this.g_n = cost; this.f_n = h_n + g_n; } public int getF_n() { return f_n; } public void setParent(EightPuzzle input) { this.parent = input; } public EightPuzzle getParent() { return this.parent; } public int inversions() { /* * Definition: For any other configuration besides the goal, * whenever a tile with a greater number on it precedes a * tile with a smaller number, the two tiles are said to be inverted */ int inversion = 0; for(int i = 0; i < this.puzzle.length; i++ ) { for(int j = 0; j < i; j++) { if(this.puzzle[i] != 0 && this.puzzle[j] != 0) { if(this.puzzle[i] < this.puzzle[j]) inversion++; } } } return inversion; } public int h1(int[] list) // h1 = the number of misplaced tiles { int gn = 0; for(int i = 0; i < list.length; i++) { if(list[i] != i && list[i] != 0) gn++; } return gn; } public LinkedList<EightPuzzle> getChildren() { LinkedList<EightPuzzle> children = new LinkedList<EightPuzzle>(); int loc = 0; int temparray[] = new int[this.puzzle.length]; EightPuzzle rightP, upP, downP, leftP; while(this.puzzle[loc] != 0) { loc++; } if(loc % 3 == 0){ temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); }else if(loc % 3 == 1){ //add one child swaps with right temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); //add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); }else if(loc % 3 == 2){ // add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); } if(loc / 3 == 0){ //add one child swaps with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if(loc / 3 == 1 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); //add one child, swap with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if (loc / 3 == 2 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); } return children; } public int h2(int[] list) // h2 = the sum of the distances of the tiles from their goal positions // for each item find its goal position // calculate how many positions it needs to move to get into that position { int gn = 0; int row = 0; int col = 0; for(int i = 0; i < list.length; i++) { if(list[i] != 0) { row = list[i] / 3; col = list[i] % 3; row = Math.abs(row - (i / 3)); col = Math.abs(col - (i % 3)); gn += row; gn += col; } } return gn; } public String toString() { String x = ""; for(int i = 0; i < this.puzzle.length; i++){ x += puzzle[i] + " "; if((i + 1) % 3 == 0) x += "\n"; } return x; } public int compareTo(Object input) { if (this.f_n < ((EightPuzzle) input).getF_n()) return -1; else if (this.f_n > ((EightPuzzle) input).getF_n()) return 1; return 0; } public boolean equals(EightPuzzle test){ if(this.f_n != test.getF_n()) return false; for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } public boolean mapEquals(EightPuzzle test){ for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } } proj1 import java.util.*; public class proj1 { /** * @param args */ public static void main(String[] args) { int[] p1d = {1, 4, 2, 3, 0, 5, 6, 7, 8}; int hueristic = 2; EightPuzzle start = new EightPuzzle(p1d, hueristic, 0); int[] win = { 0, 1, 2, 3, 4, 5, 6, 7, 8}; EightPuzzle goal = new EightPuzzle(win, hueristic, 0); astar(start, goal); } public static void astar(EightPuzzle start, EightPuzzle goal) { if(start.inversions() % 2 == 1) { System.out.println("Unsolvable"); return; } // function A*(start,goal) // closedset := the empty set // The set of nodes already evaluated. LinkedList<EightPuzzle> closedset = new LinkedList<EightPuzzle>(); // openset := set containing the initial node // The set of tentative nodes to be evaluated. priority queue PriorityQueue<EightPuzzle> openset = new PriorityQueue<EightPuzzle>(); openset.add(start); while(openset.size() > 0){ // x := the node in openset having the lowest f_score[] value EightPuzzle x = openset.peek(); // if x = goal if(x.mapEquals(goal)) { // return reconstruct_path(came_from, came_from[goal]) Stack<EightPuzzle> toDisplay = reconstruct(x); System.out.println("Printing solution... "); System.out.println(start.toString()); print(toDisplay); return; } // remove x from openset // add x to closedset closedset.add(openset.poll()); LinkedList <EightPuzzle> neighbor = x.getChildren(); // foreach y in neighbor_nodes(x) while(neighbor.size() > 0) { EightPuzzle y = neighbor.removeFirst(); // if y in closedset if(closedset.contains(y)){ // continue continue; } // tentative_g_score := g_score[x] + dist_between(x,y) // // if y not in openset if(!closedset.contains(y)){ // add y to openset openset.add(y); // } // } // } } public static void print(Stack<EightPuzzle> x) { while(!x.isEmpty()) { EightPuzzle temp = x.pop(); System.out.println(temp.toString()); } } public static Stack<EightPuzzle> reconstruct(EightPuzzle winner) { Stack<EightPuzzle> correctOutput = new Stack<EightPuzzle>(); while(winner.getParent() != null) { correctOutput.add(winner); winner = winner.getParent(); } return correctOutput; } }

    Read the article

  • Level of detail algorithm not functioning correctly

    - by Darestium
    I have been working on this problem for months; I have been creating Planet Generator of sorts, after more than 6 months of work I am no closer to finishing it then I was 4 months ago. My problem; The terrain does not subdivide in the correct locations properly, it almost seems as if there is a ghost camera next to me, and the quads subdivide based on the position of this "ghost camera". Here is a video of the broken program: http://www.youtube.com/watch?v=NF_pHeMOju8 The best example of the problem occurs around 0:36. For detail limiting, I am going for a chunked LOD approach, which subdivides the terrain based on how far you are away from it. I use a "depth table" to determine how many subdivisions should take place. void PQuad::construct_depth_table(float distance) { tree[0] = -1; for (int i = 1; i < MAX_DEPTH; i++) { tree[i] = distance; distance /= 2.0f; } } The chuncked LOD relies on the child/parent structure of quads, the depth is determined by a constant e.g: if the constant is 6, there are six levels of detail. The quads which should be drawn go through a distance test from the player to the centre of the quad. void PQuad::get_recursive(glm::vec3 player_pos, std::vector<PQuad*>& out_children) { for (size_t i = 0; i < children.size(); i++) { children[i].get_recursive(player_pos, out_children); } if (this->should_draw(player_pos) || this->depth == 0) { out_children.emplace_back(this); } } bool PQuad::should_draw(glm::vec3 player_position) { float distance = distance3(player_position, centre); if (distance < tree[depth]) { return true; } return false; } The root quad has four children which could be visualized like the following: [] [] [] [] Where each [] is a child. Each child has the same amount of children up until the detail limit, the quads which have are 6 iterations deep are leaf nodes, these nodes have no children. Each node has a corresponding Mesh, each Mesh structure has 16x16 Quad-shapes, each Mesh's Quad-shapes halves in size each detail level deeper - creating more detail. void PQuad::construct_children() { // Calculate the position of the Quad based on the parent's location calculate_position(); if (depth < (int)MAX_DEPTH) { children.reserve((int)NUM_OF_CHILDREN); for (int i = 0; i < (int)NUM_OF_CHILDREN; i++) { children.emplace_back(PQuad(this->face_direction, this->radius)); PQuad *child = &children.back(); child->set_depth(depth + 1); child->set_child_index(i); child->set_parent(this); child->construct_children(); } } else { leaf = true; } } The following function creates the vertices for each quad, I feel that it may play a role in the problem - I just can't determine what is causing the problem. void PQuad::construct_vertices(std::vector<glm::vec3> *vertices, std::vector<Color3> *colors) { vertices->reserve(quad_width * quad_height); for (int y = 0; y < quad_height; y++) { for (int x = 0; x < quad_width; x++) { switch (face_direction) { case YIncreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, quad_height - 1.0f, -(position.y + y * element_width))); break; case YDecreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, 0.0f, -(position.y + y * element_width))); break; case XIncreasing: vertices->emplace_back(glm::vec3(quad_width - 1.0f, position.y + y * element_width, -(position.x + x * element_width))); break; case XDecreasing: vertices->emplace_back(glm::vec3(0.0f, position.y + y * element_width, -(position.x + x * element_width))); break; case ZIncreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, position.y + y * element_width, 0.0f)); break; case ZDecreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, position.y + y * element_width, -(quad_width - 1.0f))); break; } // Position the bottom, right, front vertex of the cube from being (0,0,0) to (-16, -16, 16) (*vertices)[vertices->size() - 1] -= glm::vec3(quad_width / 2.0f, quad_width / 2.0f, -(quad_width / 2.0f)); colors->emplace_back(Color3(255.0f, 255.0f, 255.0f, false)); } } switch (face_direction) { case YIncreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, quad_height - 1.0f, -(position.y + quad_height / 2.0f)); break; case YDecreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, 0.0f, -(position.y + quad_height / 2.0f)); break; case XIncreasing: this->centre = glm::vec3(quad_width - 1.0f, position.y + quad_height / 2.0f, -(position.x + quad_width / 2.0f)); break; case XDecreasing: this->centre = glm::vec3(0.0f, position.y + quad_height / 2.0f, -(position.x + quad_width / 2.0f)); break; case ZIncreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, position.y + quad_height / 2.0f, 0.0f); break; case ZDecreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, position.y + quad_height / 2.0f, -(quad_height - 1.0f)); break; } this->centre -= glm::vec3(quad_width / 2.0f, quad_width / 2.0f, -(quad_width / 2.0f)); } Any help in discovering what is causing this "subdivding in the wrong place" would be greatly appreciated.

    Read the article

  • Designing a "Grid" like object that contains game objects

    - by liortal
    I am working on a 2D game, where there's a game "board" on which other game objects are placed. This this is 2D, my starting point was to design a class that will internally use a 2d array for the actual stored game objects. This class could be simply accessed by 2 indices: (i, j) to get game objects on it. My problem is that i have no idea how to make the game "board" "propagate" its data onto its children. Design questions i ran into are: Should the children placed on the board have display properties such as size, screen position? Should the board itself dictate this information? How to update children in case the board changes some of its properties? (position, etc). Should the board be aware of the types of objects stored in it ? I have no idea how similar things such as WPF or other UI frameworks go about organizing a "container like" object that can arrange or apply certain UI properties to its children.

    Read the article

  • jQuery open and close nested ul nav depending on location

    - by firefusion
    I'm making a sub nav in wordpress and have a nested list style menu. An example of the HTML is below. Whichever is the current item has the li class "current_page_item". I need all child menus collapsed unless there is a current_page_item class on the parent or one of the children. <ul> <li class="current_page_item"><a href="#">Parent Item</a> <ul class="children"> <li><a href="#">Child page</a></li> <li><a href="#">Child page</a></li> <li><a href="#">Child page</a></li> <li><a href="#">Child page</a></li> </ul> </li> <li><a href="#">Parent Item</a> <ul class="children"> <li><a href="#">Child page</a></li> <li><a href="#">Child page</a></li> </ul> </li> <li><a href="#">Parent Item</a> <ul class="children"> <li><a href="#">Child page</a></li> <li><a href="#">Child page</a></li> </ul> </li> <li><a href="#">Parent Item</a></li> <li><a href="#">Parent Item</a></li> </ul> This so far, which works but i wonder if it can be improved as there is some flashing open and then closed again.... jQuery('ul.children').slideUp(); jQuery('li.current_page_item ul.children').slideDown('medium'); jQuery('li.current_page_item').parent().slideDown('medium');

    Read the article

  • jQuery 1.4.4 - issue with attr('selected', null)

    - by Renso
    Issue: The code below worked before under version jQuery 1.4.2 but when I upgraded to version 1.4.4 it no longer worked as expected - it did not unselect the list box item, only setting "selectd" worked:         _handleClick: function(elem) {             var self = this; var initElem = this.element;             var checked = $(elem).attr('checked');             var myId = elem.attr('id').replace(initElem.attr('id') + '_chk_', '');             initElem.children('option[value=' + myId + ']').attr('selected', function() {                 if (checked) {                     return 'selected';                 } else { return null; }             });             if ($.isFunction(self.options.onItemSelected)) {                 try {                     self.options.onItemSelected(elem, initElem.children('option').get());                 } catch (ex) {                     if (self.options.allowDebug)                         alert('select function failed: ' + ex.Description);                 }             }         }, Solution: Under jQuery 1.4.4 you need to explicitly remove the attribute as in "removeAttr('selected'):         _handleClick: function(elem) {             var self = this; var initElem = this.element;             var checked = $(elem).is(':checked');             var myId = elem.attr('id').replace(initElem.attr('id') + '_chk_', '');             if (checked) {                 initElem.children('option[value=' + myId + ']').attr('selected', 'selected');             } else {                 initElem.children('option[value=' + myId + ']').removeAttr('selected');             }             if ($.isFunction(self.options.onItemSelected)) {                 try {                     self.options.onItemSelected(elem, initElem.children('option').get());                 } catch (ex) {                     if (self.options.allowDebug)                         alert('select function failed: ' + ex.Description);                 }             }         },

    Read the article

  • Virtual properties duplicated during serialization when XmlElement attribute used

    - by Laramie
    The Goal: XML serialize an object that contains a list of objects of that and its derived types. The resulting XML should not use the xsi:type attribute to describe the type, to wit the names of the serialized XML elements would be an assigned name specific to the derived type, not always that of the base class, which is the default behavior. The Attempt: After exploring IXmlSerializable and IXmlSerializable with eerie XmlSchemaProvider methods and voodoo reflection to return specialized schemas and an XmlQualifiedName over the course of days, I found I was able to use the simple [XmlElement] attribute to accomplish the goal... almost. The Problem: Overridden properties appear twice when serializing. The exception reads "The XML element 'overriddenProperty' from namespace '' is already present in the current scope. Use XML attributes to specify another XML name or namespace for the element." I attempted using a *Specified property (see code), but it didn't work. Sample Code: Class Declaration using System; using System.Collections.Generic; using System.Xml.Serialization; [XmlInclude(typeof(DerivedClass))] public class BaseClass { public BaseClass() { } [XmlAttribute("virt")] public virtual string Virtual { get; set; } [XmlIgnore] public bool VirtualSpecified { get { return (this is BaseClass); } set { } } [XmlElement(ElementName = "B", Type = typeof(BaseClass), IsNullable = false)] [XmlElement(ElementName = "D", Type = typeof(DerivedClass), IsNullable = false)] public List<BaseClass> Children { get; set; } } public class DerivedClass : BaseClass { public DerivedClass() { } [XmlAttribute("virt")] public override string Virtual { get { return "always return spackle"; } set { } } } Driver: BaseClass baseClass = new BaseClass() { Children = new List<BaseClass>() }; BaseClass baseClass2 = new BaseClass(){}; DerivedClass derivedClass1 = new DerivedClass() { Children = new List<BaseClass>() }; DerivedClass derivedClass2 = new DerivedClass() { Children = new List<BaseClass>() }; baseClass.Children.Add(derivedClass1); baseClass.Children.Add(derivedClass2); derivedClass1.Children.Add(baseClass2); I've been wrestling with this on and off for weeks and can't find the answer anywhere.

    Read the article

  • Strange problem with vectors.

    - by Catalin Dumitru
    I have a really strange problem with stl vectors in which the wrong destructor is called for the right object when I call the erase method if that makes any sense. My code looks something like this: for(vector<Category>::iterator iter = this->children.begin(); iter != this->children.end(); iter++) { if((*iter).item == item) { this->children.erase(iter); return; } ------------------------- } It's just a simple function that finds the element in the vector which has some item to be searched, and removes said element from the vector. My problem is than when the erase function is called, and thus the object which the iterator is pointing at is being destroyed, the wrong destructor is being called. More specific the destructor of the last element in the vector is being called, and not of the actual object being removed. Thus the memory is being removed from the wrong object, which will still be an element in the vector, and the actual object which is removed from the vector, still has all of it's memory intact. The costructor of the object looks like this: Category::Category(const Category &from) { this->name = from.name; for(vector<Category>::const_iterator iter = from.children.begin(); iter != from.children.end(); iter++) this->children.push_back((*iter)); this->item = new QTreeWidgetItem; } And the destructor Category::~Category() { this->children.clear(); if(this->item != NULL) { QTreeWidgetItem* parent = this->item->parent(); if(parent != NULL) parent->removeChild(this->item); delete this->item; } }

    Read the article

  • Avoiding a fork()/SIGCHLD race condition

    - by larry
    Please consider the following fork()/SIGCHLD pseudo-code. // main program excerpt for (;;) { if ( is_time_to_make_babies ) { pid = fork(); if (pid == -1) { /* fail */ } else if (pid == 0) { /* child stuff */ print "child started" exit } else { /* parent stuff */ print "parent forked new child ", pid children.add(pid); } } } // SIGCHLD handler sigchld_handler(signo) { while ( (pid = wait(status, WNOHANG)) > 0 ) { print "parent caught SIGCHLD from ", pid children.remove(pid); } } In the above example there's a race-condition. It's possible for "/* child stuff */" to finish before "/* parent stuff */" starts which can result in a child's pid being added to the list of children after it's exited, and never being removed. When the time comes for the app to close down, the parent will wait endlessly for the already-finished child to finish. One solution I can think of to counter this is to have two lists: started_children and finished_children. I'd add to started_children in the same place I'm adding to children now. But in the signal handler, instead of removing from children I'd add to finished_children. When the app closes down, the parent can simply wait until the difference between started_children and finished_children is zero. Another possible solution I can think of is using shared-memory, e.g. share the parent's list of children and let the children .add and .remove themselves? But I don't know too much about this. EDIT: Another possible solution, which was the first thing that came to mind, is to simply add a sleep(1) at the start of /* child stuff */ but that smells funny to me, which is why I left it out. I'm also not even sure it's a 100% fix. So, how would you correct this race-condition? And if there's a well-established recommended pattern for this, please let me know! Thanks.

    Read the article

  • multiplying all elements in an array by an outside number?

    - by prodo
    I need to multiple all the values in an array by 3000 which in turn would create a new array that I will use to subtract from another array. I've tried to create a separate method that would do that for me but all I got back in the multiplied array was a bunch of numbers and symbols strangely? here is the code that I wrote public static void main(String[] args) { int numberOfTaxpayers = Integer.parseInt(JOptionPane.showInputDialog("Enter how many users you would like to calculate taxes for: "); int[] usernumChild = new int[numberOfTaxPayers]; for (int i = 0; i < usernumChild.length; i++) { usernumChild[i] = Integer.parseInt(JOptionPane.showInputDialog("Enter number of children for user "+ (i+1) +": ")); }//this for loop finds out the number of children per user so we can later multiply each input by 3000 to create an array that determine dependency exemption for each user int[] depndExemp = multiply(usernumChild, 3000);//this was the calling of the multiply method... somewhere here is the error!! }//end main method public static int[] multiply(int[] children, int number) { int array[] = new int[children.length]; for( int i = 0; i < children.length; i++) { children[i] = children[i] * number; }//end for return array; }//this is the method that I was shown in a previous post on how to create return an array in this the dependency exemption array but when I tested this by printing out the dependency array all I received were a jumble of wrong numbers.

    Read the article

  • Help to Understand PHP Code into C#

    - by user342944
    Hi Gurus, I am a C# guy and got this logic into php from a website. Need to implement the same in C#. $items = array(); while($row = mysql_fetch_assoc($query)) { //parent id $pkey = $row['parent_id']; //child id $ckey = $row['category_id']; //store this $items[$pkey]['children'][$ckey] = $row['categoryname']; } //create our list $first = true; //create our list createList($items, $first); function createList($array, $first) { //we need access to the original array global $items; //first is a flag on whether or not this is the first item in the array //we use this flag so that you don't need to initially call the function using createList($array[0]['children']) if($first){ $array = $array[0]['children']; } echo "<ol>\n"; foreach($array as $key => $value){ echo "<li>{$value}"; //if this item does have children, display them if(isset($items[$key]['children'])){ echo "\n"; createList($items[$key]['children'], false); //set $first to false! } echo "</li>\n"; } echo "</ol>\n"; } In the above last line is it a 3 dimensional array or hashtable? it looks like its a hashtable cause [$pkey]['children'][$ckey] is bugging me.. Can anyone convert the above code in C#? I would really appreciate.

    Read the article

  • WPF XAML: how to get StackPanel's children to fill maximum space downward?

    - by Edward Tanguay
    I simply want flowing text on the left, and a help box on the right. The help box should extend all the way to the bottom. If you take out the outer StackPanel below it works great. But for reasons of layout (I'm inserting UserControls dynamically) I need to have the wrapping StackPanel. How do I get the GroupBox to extend down to the bottom of the StackPanel, as you can see I've tried: VerticalAlignment="Stretch" VerticalContentAlignment="Stretch" Height="Auto" XAML: <Window x:Class="TestDynamic033.Test3" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Test3" Height="300" Width="600"> <StackPanel VerticalAlignment="Stretch" Height="Auto"> <DockPanel HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Height="Auto" Margin="10"> <GroupBox DockPanel.Dock="Right" Header="Help" Width="100" Background="Beige" VerticalAlignment="Stretch" VerticalContentAlignment="Stretch" Height="Auto"> <TextBlock Text="This is the help that is available on the news screen." TextWrapping="Wrap" /> </GroupBox> <StackPanel DockPanel.Dock="Left" Margin="10" Width="Auto" HorizontalAlignment="Stretch"> <TextBlock Text="Here is the news that should wrap around." TextWrapping="Wrap"/> </StackPanel> </DockPanel> </StackPanel> </Window> Answer: Thanks Mark, using DockPanel instead of StackPanel cleared it up. In general, I find myself using DockPanel more and more now for WPF layouting, here's the fixed XAML: <Window x:Class="TestDynamic033.Test3" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Test3" Height="300" Width="600" MinWidth="500" MinHeight="200"> <DockPanel VerticalAlignment="Stretch" Height="Auto"> <DockPanel HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Height="Auto" MinWidth="400" Margin="10"> <GroupBox DockPanel.Dock="Right" Header="Help" Width="100" VerticalAlignment="Stretch" VerticalContentAlignment="Stretch" Height="Auto"> <Border CornerRadius="3" Background="Beige"> <TextBlock Text="This is the help that is available on the news screen." TextWrapping="Wrap" Padding="5"/> </Border> </GroupBox> <StackPanel DockPanel.Dock="Left" Margin="10" Width="Auto" HorizontalAlignment="Stretch"> <TextBlock Text="Here is the news that should wrap around." TextWrapping="Wrap"/> </StackPanel> </DockPanel> </DockPanel> </Window>

    Read the article

  • DDD/NHibernate Use of Aggregate root and impact on web design - ex. Editing children of aggregate ro

    - by pbrophy
    Hopefully, this fictitious example will illustrate my problem: Suppose you are writing a system which tracks complaints for a software product, as well as many other attributes about the product. In this case the SoftwareProduct is our aggregate root and Complaints are entities that only can exist as a child of the product. In other words, if the software product is removed from the system, so shall the complaints. In the system, there is a dashboard like web page which displays many different aspects of a single SoftwareProduct. One section in the dashboard, displays a list of Complaints in a grid like fashion, showing only some very high level information for each complaint. When an admin type user chooses one of these complaints, they are directed to an edit screen which allows them to edit the detail of a single Complaint. The question is: what is the best way for the edit screen to retrieve the single Complaint, so that it can be displayed for editing purposes? Keep in mind we have already established the SoftwareProduct as an aggregate root, therefore direct access to a Complaint should not be allowed. Also, the system is using NHibernate, so eager loading is an option, but my understanding is that even if a single Complaint is eager loaded via the SoftwareProduct, as soon as the Complaints collection is accessed the rest of the collection is loaded. So, how do you get the single Complaint through the SoftwareProduct without incurring the overhead of loading the entire Complaints collection?

    Read the article

  • Why is django giving me an attribute error when I call _set.all() for its children models?

    - by user1876508
    I have two models defined from django.db import models class Blog(models.Model): title = models.CharField(max_length=144) @property def posts(self): self.Post_set.all() class Post(models.Model): title = models.CharField(max_length=144) text = models.TextField() blog = models.ForeignKey('Blog') but the problem is, when I run shell, and enter >>> blog = Blog(title="My blog") >>> post = Post(title="My first post", text="Here is the main text for my blog post", blog=blog) >>> blog.posts I get the error Traceback (most recent call last): File "<console>", line 1, in <module> File "/home/lucas/Programming/Python/Django/djangorestfun/blog/models.py", line 9, in posts self.Post_set.all() AttributeError: 'Blog' object has no attribute 'Post_set' >>> Now I am having the following problem >>> from blog.models import * >>> blog = Blog(title="gewrhter") >>> blog.save() >>> blog.__dict__ {'_state': <django.db.models.base.ModelState object at 0x259be10>, 'id': 1, 'title': 'gewrhter'} >>> blog._state.__dict__ {'adding': False, 'db': 'default'} >>> post = Post(title="sdhxcvb", text="hdbfdgb", blog=blog) >>> post.save() >>> post.__dict__ {'blog_id': 1, 'title': 'sdhxcvb', 'text': 'hdbfdgb', '_blog_cache': <Blog: Blog object>, '_state': <django.db.models.base.ModelState object at 0x259bed0>, 'id': 1} >>> blog.posts >>> print blog.posts None Second update So I followed your guide, but I am still getting nothing. In addition, blog.posts gives me an error. >>> from blog.models import * >>> blog = Blog(title="asdf") >>> blog.save() >>> post = Post(title="asdf", text="sdxcvb", blog=blog) >>> post.save() >>> blog.posts Traceback (most recent call last): File "<console>", line 1, in <module> AttributeError: 'Blog' object has no attribute 'posts' >>> print blog.all_posts None

    Read the article

  • How do I underline parent menu item but not children?

    - by Steven
    Using Wordpress menu "builder", I get the following code: //Pseaudo code <ul id="main-menu-main"> <li class="menu-item"><a></a></li> <li class="menu-item current-menu-ancestor"> <a></a> <ul class="sub-menu"> <li class="menu-item"><a></a></li> <li class="menu-item current-menu-item"><a></a></li> </ul> </li> </ul> // and I use the following CSS #menu-main-menu a:hover { text-decoration: underline; } #menu-main-menu .current-menu-ancestor a { text-decoration: underline; } The problem with my last css line, is that all a elements under current-menu-ancestor are underlined. I only want the link in current-menu-ancestor to be underlined. I think this should be pretty simple, but right now my head is not focused :-/ The full code for parent / child looks like this: <ul id="menu-main-menu" class="menu"> <li id="menu-item-401" class="menu-item-first menu-item menu-item-type-post_type menu-item-object-page current-page-ancestor current-menu-ancestor current-menu-parent current-page-parent current_page_parent current_page_ancestor menu-item-401"> <a>menu 1</a> <ul class="sub-menu"> <li id="menu-item-444" class="menu-item menu-item-type-post_type menu-item-object-page current-menu-item page_item page-item-415 current_page_item menu-item-444"> <a> sub 1</a> </li> </ul> </li>

    Read the article

  • Hibernate cascading: should setting to null on a parent delete children?

    - by EugeneP
    I wonder if Hib works as expected in my case? My Cascading options are set to "all,delete-orphan". Table_A @OneToOne Table_B Table_B @OneToMany Table_C Now it looks like Table_A . getTable_B . getTable_C_Collection() Suppose there are elements in Table_C collection. What I expect from Hibernate: if I set Table_B link to null, then all Table_C collection elements MUST BE DELETED. It does not happen. They become ORPHANED !

    Read the article

  • Children inside <a href> trigger mouseout. How to prevent that?

    - by stagas
    I have this: <a href="javascript:void(0);"> <div> <span>some content</span> <span>some content</span> </div> </a> The problem is hovering the mouse over from one <span> to another triggers an instant mouseout and mouseover again even though they have no padding or margin between them. Even on the browser's status bar the link flickers for an instant. How can this be prevented?

    Read the article

  • Ajax call in a jQuery plugin not working properly

    - by Saneef
    I'm trying to create a jQuery plugin, inside I need to do an AJAX call to load an xml. jQuery.fn.imagetags = function(options) { s = jQuery.extend({ height:null, width:null, url:false, callback:null, title:null, }, options); return this.each(function(){ obj = $(this); //Initialising the placeholder $holder = $('<div />') .width(s.width).height(s.height) .addClass('jimageholder') .css({ position: 'relative', }); obj.wrap($holder); $.ajax({ type: "GET", url: s.url, dataType: "xml", success:function(data){ initGrids(obj,data,s.callback,s.title); } , error: function(data) { alert("Error loading Grid data."); }, }); function initGrids(obj, data,callback,gridtitle){ if (!data) { alert("Error loading Grid data"); } $("gridlist gridset",data).each(function(){ var gridsetname = $(this).children("setname").text(); var gridsetcolor = ""; if ($(this).children("color").text() != "") { gridsetcolor = $(this).children("color").text(); } $(this).children("grid").each(function(){ var gridcolor = gridsetcolor; //This colour will override colour set for the grid set if ($(this).children("color").text() != "") { gridcolor = $(this).children("color").text(); } //addGrid(gridsetname,id,x,y,height,width) addGrid( obj, gridsetname, $(this).children("id").text(), $(this).children("x").text(), $(this).children("y").text(), $(this).children("height").text(), $(this).children("width").text(), gridcolor, gridtitle ); }); }); } function addGrid(obj,gridsetname,id,x,y,height,width,color,gridtitle){ //To compensate for the 2px border height-=4; width-=4; $grid = $('<div />') .addClass(gridsetname) .attr("id",id) .addClass('gridtag') .imagetagsResetHighlight() .css({ "bottom":y+"px", "left":x+"px", "height":height+"px", "width":width+"px", }); if(gridtitle != null){ $grid.attr("title",gridtitle); } if(color != ""){ $grid.css({ "border-color":color, }); } obj.after($grid); } }); } The above plugin I bind with 2 DOM objects and loads two seperate XML files but the callback function is run only on the last DOM object using both loaded XML files. How can I fix this, so that the callback is applied on the corresponding DOMs. Is the above ajax call is correct? Sample usage: <script type="text/javascript"> $(function(){ $(".romeo img").imagetags({ height:500, width:497, url: "sample-data.xml", title: "Testing...", callback:function(id){ console.log(id); }, }); }); </script> <div class="padding-10 min-item background-color-black"> <div class="romeo"><img src="images/samplecontent/test_500x497.gif" alt="Image"> </div> </div> <script type="text/javascript"> $(function(){ $(".romeo2 img").imagetags({ height:500, width:497, url: "sample-data2.xml", title: "Testing...", callback:function(id){ console.log(id); }, }); }); </script> <div class="padding-10 min-item background-color-black"> <div class="romeo2"><img src="images/samplecontent/test2_500x497.gif" alt="Image"> </div> </div> Here is the sample XML data: <?xml version="1.0" encoding="utf-8"?> <gridlist> <gridset> <setname>gridset4</setname> <color>#00FF00</color> <grid> <color>#FF77FF</color> <id>grid2-324</id> <x>300</x> <y>300</y> <height>60</height> <width>60</width> </grid> </gridset> <gridset> <setname>gridset3</setname> <color>#00FF00</color> <grid> <color>#FF77FF</color> <id>grid2-212</id> <x>300</x> <y>300</y> <height>100</height> <width>100</width> </grid> <grid> <color>#FF77FF</color> <id>grid2-1212</id> <x>200</x> <y>10</y> <height>200</height> <width>10</width> </grid> </gridset> </gridlist>

    Read the article

< Previous Page | 8 9 10 11 12 13 14 15 16 17 18 19  | Next Page >