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  • Use lineout on Mac for audio processing

    - by eltufto
    Does anyone know of a way to set the linein on a Mac to route from the lineout? I want to essentially work with the music played on my Mac. An alternative solution I suppose would be to set the Linein as the output from iTunes/other music player. For context: My specific use-case is audio processing in Processing with the minim library, calling getLineIn. Trying to create some visuals that respond to the music being played.

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  • Looking for audio-sample-managing/librarian software

    - by Fuxi
    hi all, i'm looking for a good software for managing audio samples (.wav) it should be capable of: quickly browsing through directory/file-structure (eg. cursorkeys) + autoplay waveform-vizualisation + possibility to set cursor position (for playing) possibility to create own favourite-folder-structure + quickly sort in by sample-type any recommendations? thanks

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  • finding audio driver

    - by Jason S
    I have a soundcard in my new PC at work that does not have the right driver installed, and I'm not sure what the manufacturer is. (it's a generic PC running Windows XP) Is there a way to figure out what device it is w/o having to open the thing up or pester my IT department? When I look at it in Device Manager it says IDT High Definition Audio CODEC and when I look around in the Properties dialog boxes there's a Device Instance ID of HDAUDIO\FUNC_01&VEN_111D&DEV_76C1&SUBSYS_12974001&REV_1001\4&3612FC2B&0&0001

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  • Increase Audio volume on Avi files.

    - by Arch Angel
    Is there a simple way to adjust audio volume in avi files, like using MP3gain so i can set them all the same it is a problem having to keep adjusting the volume. I have tried VirtualDub but it doesnt handle my avi files as they are encoded in XVID

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  • Audio problems with Windows 7 running through Bootcamp

    - by cust0s
    I've been using (and enjoy using) Windows 7 through bootcamp on my mac for some time now. The only problem I've been having is with the audio, I seem to get a low hissing noise which is more prevalent when wearing headphones. Whilst it's not stopping me from using Windows 7 it's something I'd like fixed. I've tried downloading the latest drivers from Realteks website, but to no avail. Any suggestions?

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  • Audio problems with Windows 7 running through Bootcamp

    - by cust0s
    I've been using (and enjoy using) Windows 7 through bootcamp on my mac for some time now. The only problem I've been having is with the audio, I seem to get a low hissing noise which is more prevalent when wearing headphones. Whilst it's not stopping me from using Windows 7 it's something I'd like fixed. I've tried downloading the latest drivers from Realteks website, but to no avail. Any suggestions?

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  • Sony Vegas: minimal audio glitches

    - by Fuxi
    When doing video-editing with Sony Vegas, I noticed that it kind of produces minimal audio glitches very often. With glitch, I mean a copied fragment of approximately 1/2 second, as if I copied it and directly pasted it again. I'm assuming it must be something with puffers. Does anyone know of this problem? I have a pretty fast Windows 7 system with fast SATA drives.

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  • n68 s-ucc front panel audio

    - by user264522
    I have a motherboard asrock n68 s-ucc, and i need a hand identifying which pins on the board to connect my front audio header connectors to. On the connectors I have: double connector: GND and MIC IN double connector: LINE OUT FL and LINE OUT RL double connector: LINE OUT FR and LINE OUT RR simple connector: MIC POWER On the motherboard I have: GND PRESENCE# MIC_RET OUT_RET MIC2_L MIC2_R OUT2_R J_SENSE OUT2_L manual of motherboard and my front panel Thanks so much to all

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  • Dell 4600 Driver for Audio Card Windows 7

    - by Littlet-ENG
    I just installed windows 7 on dell 4600 desktop. the Audio card is a Creative Labs Sound Blaster Audigy 2. I've look all over, and I can't find a driver for windows 7. I've also looked at Vista Drivers. It seems Dell is not supporting Windows 7 with this computer. I've got a work around, but would like a driver if possible. Any help would be appreciated.

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  • windows live playback left and right audio channel

    - by user1254761
    I have a multichannel (4x stereo) audiocard (m-audio delta1010lt) and want to playback /playthru some of the channels live. But I am only able to playback/playthru the left channel on each stereo-input (CH1, CH3, CH5, CH7). For CH2,CH4,CH6,CH8 I see the Windows Volume-Indicator going up and down in the Windows Record-Audiosettings but I don't hear any playback sound. Is there a way to playback/playthru all input channels?

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  • Split audio into tracks?

    - by Mark
    I've recorded some music from an internet radio stream. I want to split it into separate audio tracks, preferably automatically (where ever there's a pause, or using some other clever algo). Anyone know of some free software that can do this?

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  • Audio organizing via CLI

    - by Radek Šimko
    I'm looking for some software for my OpenSUSE, which with I would be able to organize my audio files. I've found one, which may be good, but it's unable to run without X server (in CLI). http://musicbrainz.org/doc/MusicBrainz_Picard I'm not looking for ID3 renamers. There're maybe hundreds of them... I'm looking for software, which has its own database, or is able to communicate with some database, like CDDB, Gracenote, last.fm etc.

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  • Linux: grab audio from a video clip

    - by liori
    Hello, I'd like to take audio track from a video clip in FLV container and save it to something playable by portable music players. Are there any easy to use tools for that? I know how to do that using console tools (mplayer+lame/oggenc), but I'd like to get something clickable, preferably for GNOME. Thanks!

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  • Serving a video and audio upload and streaming intense site

    - by Pollux Khafra
    I'm about to launch a new site that allows user to both upload/stream audio and video and I don't know anything about the server side of things. My original plan was to just use a dedicated server through Hostgator but from what I'm reading, Cloud hosting or Load balanced clustered is the best way to go for what Im trying to do. All the articles seem to have an agenda to sell you on an affiliate web host so how do I really need to do this?

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  • MPlayer refuses to generate mono wav file

    - by JCCyC
    I want to downsample an existing audio file to 8KHz mono. This command line downsamples it to stereo: mplayer -quiet -vo null -vc dummy -af volume=0,resample=8000:0:1 -ao pcm:waveheader:file="/tmp/blah1.wav" ~/from_my_cellphone.3ga It generates a file that the file utility identifies as stereo: $ file /tmp/blah1.wav /tmp/blah1.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, stereo 8000 Hz Now, if I read the documentation correctly, I should add pan=1:0.5:0.5 so I get a file that's half the size: mplayer -quiet -vo null -vc dummy -af volume=0,resample=8000:0:1:pan=1:0.5:0.5 -ao pcm:waveheader:file="/tmp/blah2.wav" ~/from_my_cellphone.3ga But it doesn't! blah2.wav is identical to blah1.wav! What am I doing wrong?

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  • Reading audio with Extended Audio File Services (ExtAudioFileRead)

    - by Paperflyer
    I am working on understanding Core Audio, or rather: Extended Audio File Services Here, I want to use ExtAudioFileRead() to read some audio data from a file. This works fine as long as I use one single huge buffer to store my audio data (that is, one AudioBuffer). As soon as I use more than one AudioBuffer, ExtAudioFileRead() returns the error code -50 ("error in parameter list"). As far as I can figure out, this means that one of the arguments of ExtAudioFileRead() is wrong. Probably the audioBufferList. I can not use one huge buffer because then, dataByteSize would overflow its UInt32-integer range with huge files. Here is the code to create the audioBufferList: AudioBufferList *audioBufferList; audioBufferList = malloc(sizeof(AudioBufferList) + (numBuffers-1)*sizeof(AudioBuffer)); audioBufferList->mNumberBuffers = numBuffers; for (int bufferIdx = 0; bufferIdx<numBuffers; bufferIdx++ ) { audioBufferList->mBuffers[bufferIdx].mNumberChannels = numChannels; audioBufferList->mBuffers[bufferIdx].mDataByteSize = dataByteSize; audioBufferList->mBuffers[bufferIdx].mData = malloc(dataByteSize); } UInt32 numFrames = fileLengthInFrames; error = ExtAudioFileRead(extAudioFileRef, &numFrames, audioBufferList); Do you know what I am doing wrong here?

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  • iPhone Audio Queue Service sample units

    - by pion
    I am looking at Audio Queue Services document specifically on the following code: // Writing an audio queue buffer to disk AudioFileWritePackets ( // 1 pAqData->mAudioFile, // 2 false, // 3 inBuffer->mAudioDataByteSize, // 4 inPacketDesc, // 5 pAqData->mCurrentPacket, // 6 &inNumPackets, // 7 inBuffer->mAudioData // 8 ); inBuffer-mAudioDataByteSize is the number of bytes of audio data being written. inBuffer-mAudioData is the new audio data to write to the audio file. Assuming the sample rate is 44100. AudioStreamBasicDescription mDataFormat; mDataFormat.mSampleRate = 44100.0f; mDataFormat.mBitsPerChannel = 16; ... NSInteger numberSamples = inBuffer->mAudioDataByteSize / 2; SInt16 *audioSample = (SInt16 *)inBuffer->mAudioData; I use core-plot to plot the above where x axis is number of sample [1 .. numberSamples] and the y axis is audioSample[0] .. audioSample[numberSamples]. I can see the chart in "real-time" where the y axis goes up and down depending the loudness of my voice. Beginner questions: What does the audioSample represent? What am I looking at here? What is the unit of audioSample? What do I need to do if I just want to plot the range between 50 - 100 Hz? Thanks in advance for your help.

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  • Progressive download using Matt Gallagher's audio streamer

    - by Fernando Valente
    I'm a completely n00b when talking about audio. I'm using Matt Gallagher's audio streamer on my radio app. How may I use progressive download? Also, ExtAudioFile is a good idea too :) Edit: Used this: length = CFReadStreamRead(stream, bytes, kAQDefaultBufSize); if(!data) data =[[NSMutableData alloc] initWithLength:0]; [data appendData:[NSData dataWithBytes:bytes length:kAQDefaultBufSize]]; Now I can save the audio data using writeToFile:atomically: NSData method, but the audio won't play. Also, if I try to load it on a AVAudioPlayer, I get an error.

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  • audio processing in iPhone

    - by Janaka
    I am writing an iPhone application to apply filters to audio input and output the result in real time. I am new to audio processing but using audiounit, the correct approach? I found out how to output data using audiounit but couldn’t figure out how to capture input audio. Is there a sample application showing how to connect input and output using audiounit?

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  • options for producing audio with GWT

    - by Kaffeine Coma
    What options are there for producing audio in a GWT app? I'm thinking of making a simple game, but I'm disappointed to see that there's still not much progress on audio support directly in GWT (yes, I realize that's largely due to lack of underlying browser support; looking forward to HTML5!) This blog post says that "audio support in GWT is rapidly evolving", yet I don't see updates in over a year, at least not at that site. It seems these are the available options: GWT Voices GWT SoundManager GWT Sound GWT Incubator I believe most of these (all of them?) rely on Flash to produce audio. I'm most inclined to go with the GWT Incubator, as that's where features slated for inclusion in GWT get started, but I've no real recommendations to go on. I would appreciate hearing about your experiences with any of these libraries, thanks.

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  • html5 audio player - jquery toggle click play/pause???

    - by mathiregister
    hello guys, i wonder what i'm doing wrong? $('.player_audio').click(function() { if ($('.player_audio').paused == false) { $('.player_audio').pause(); alert('music paused'); } else { $('.player_audio').play(); alert('music playing'); } }); i can't seem to start the audio track if i hit the "player_audio" tag. <div class='thumb audio'><audio class='player_audio' src='$path/$value'></audio></div> any idea what i'm doing wrong or what i have to do to get it working?

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  • help me pick the right iPhone audio class - MPMoviePlayer vs AVAudioPlayer vs MPMusicPlayer

    - by huevos de oro
    Does anyone know of a good tutorial on the distinction between the MPMoviePlayer vs AVAudioPlayer vs MPMusicPlayer? I want to play audio from an mp3 file available at an external URL. Ideally it is played in an iPod-like audio view. I toyed with MPMoviePlayer but it appears to be more suitable for video, as when audio starts a "movie playing" message displays, the controls disappear and a white quicktime splash page displays. I would like the standard ipod audio controls to display all the time, and to customize the image behind them.

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  • Fake "user initiated" <audio> tag on iPad

    - by Alex Ford
    I know that Apple's docs say that an mp3 within an <audio tag on iPhone OS can't be played without user intervention (they cite bandwidth concerns, totally reasonable). However, has anyone succeeded in faking a user action to play the audio? Perhaps faking events to off screen native audio controls with JavaScript? I'm using jPlayer right now which works great on desktop Safari, but is silent on my iPad. I'm prototyping a touch interface using WebKit on the iPad, and audio is an integral part of the experience, so yes, I do have a good reason to want to override this convention. I'd appreciate any help. Thanks.

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