AI for a mixed Turn Based + Real Time battle system - Something "Gambit like" the right approach?
- by Jason L.
This is maybe a question that's been asked 100 times 1,000 different ways. I apologize for that :)
I'm in the process of building the AI for a game I'm working on. The game is a turn based one, in the vein of Final Fantasy but also has a set of things that happen in real time (reactions). I've experimented with FSM, HFSMs, and Behavior Trees. None…