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  • Mac Disk-Utility input/output error

    - by Michelle
    a couple of other people have posted about this but my specific problem has not been addressed. For months I have been backing up DVDs and home movies with no problem then all of a sudden I get an "input/output" error. Yes I have cleaned the disks. Actually I have tried 8 different ones - they are not all bad so its obviously my computer. I have done a scan and cleaned up the HD a bit just in case but nothing is helping. I don't want to download other programs since this one works but seems to be having a problem. Any ideas?

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  • Testing for disk write

    - by Montecristo
    I'm writing an application for storing lots of images (size <5MB) on an ext3 filesystem, this is what I have for now. After some searching here on serverfault I have decided for a structure of directories like this: 000/000/000000001.jpg ... 236/519/236519107.jpg This structure will allow me to save up to 1'000'000'000 images as I'll store a max of 1'000 images in each leaf. I've created it, from a theoretical point of view seems ok to me (though I've no experience on this), but I want to find out what will happen when there will be directories full of files in there. A question about creating this structure: is it better to create it all in one go (takes approx 50 minutes on my pc) or should I create directories as they are needed? From a developer point of view I think the first option is better (no extra waiting time for the user), but from a sysadmin point of view, is this ok? I've thought I could do as if the filesystem is already under the running application, I'll make a script that will save images as fast as it can, monitoring things as follows: how much time does it take for an image to be saved when there is no or little space used? how does this change when the space starts to be used up? how much time does it take for an image to be read from a random leaf? Does this change a lot when there are lots of files? Does launching this command sync; echo 3 | sudo tee /proc/sys/vm/drop_caches has any sense at all? Is this the only thing I have to do to have a clean start if I want to start over again with my tests? Do you have any suggestions or corrections?

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  • Mounting an FTP as a virtual disk (FTPDrive analogue)

    - by axk
    FTPDrive has been a great utility for me, but it does not support 64bit Windows 7. The feature of FTPDrive that is useful for me is accesing files from an FTP as local files without pre-downloading so that I can preview and watch movies from a local FTP server without waiting for a full movie to get downloaded first. Do you know of any software which allows accessing files over FTP without pre-downloading? Thanks!

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  • the effect of large number of files on disk space in unix filesystems

    - by user46976
    If I have a text file in Unix that contains N-many independent entries (e.g. records about employees, where each employee has a separate record), is it expected that this file will take up less space than if I split the file into N files, each containing the entry for one employee? in other words, can one save significant space on unix file systems by concatenating many files together, or is the difference negligible? thanks.

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  • Relayout LVM Disk

    - by Tom
    I have an Ubuntu 11.10 system with two 500GB disks. The partition tables look like this: /dev/sda1 primary 465.52GB /dev/sda2 extended 243.17MB -> /dev/sda5 logical 243.14MB /dev/sdb1 primary 465.76GB sda1 and sdb1 are in a single LVM physical volume group containing a single logical volume containing a single logical filesystem which is mounted as /. sda5 is mounted as /boot. The problem comes when I want to upgrade to Ubuntu 12.04, which requires at least 247MB free on /boot. So I need to reduce the size of sda1 so that I can increase the size of sda2 and sda5. How the heck do I do that? I can find how to shrink the logical volume group, but I'm not at all clear on how to clear out the end part of sda1 so that I can reduce the physical volume group. Does pvresize just deal with this automagically? Or is that wild wishful thinking? I guess the alternatives are to back everything up onto something or other and recreate the thing from scratch or find out whether GRUB2 supports using LVM for /boot.

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  • Why is an Ext4 disk check so much faster than NTFS?

    - by Brendan Long
    I had a situation today where I restarted my computer and it said I needed to check the disk for consistancy. About 10 minutes later (at "1%" complete), I gave up and decided to let it run when I go home. For comparison, my home computer uses Ext4 for all of the partitions, and the disk checks (which run around once week) only take a couple seconds. I remember reading that having fast disk checks was a priority, but I don't know how they could do that. So, how does Ext4 do disk checks so fast? Is there some huge breakthrough in doing this after NTFS came out (~10 years ago)? Note: The NTFS disk is ~300 GB and the Ext4 disk is ~500 GB. Both are about half full.

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  • Why is an Ext4 disk check so much faster than NTFS?

    - by Brendan Long
    I had a situation today where I restarted my computer and it said I needed to check the disk for consistancy. About 10 minutes later (at "1%" complete), I gave up and decided to let it run when I go home. For comparison, my home computer uses Ext4 for all of the partitions, and the disk checks (which run around once week) only take a couple seconds. I remember reading that having fast disk checks was a priority, but I don't know how they could do that. So, how does Ext4 do disk checks so fast? Is there some huge breakthrough in doing this after NTFS came out (~10 years ago)? Note: The NTFS disk is ~300 GB and the Ext4 disk is ~500 GB. Both are about half full.

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  • GParted in UBUNTU shows entire disk as UNALLOCATED SPACE

    - by msPeachy
    Good day to everyone. I hope someone can help me with my problem. I have a dual boot Windows and Ubuntu system. I recently encountered an hd0 out of disk error and wasn't able to boot Ubuntu. So I booted into Windows, after 2 to 3 times of booting and rebooting Windows, I tried booting Ubuntu but still I get the hd0 out of disk error. I decided to run Ubuntu from LIVEUSB to try to fix my Ubuntu partition using GParted, but when I run GParted, it shows my entire disk as UNALLOCATED SPACE! The strange thing is that Nautilus still shows and mounts my partitions. Also every time I boot into Windows , my partitions exists and I am able to read and write to them. I have no idea what is wrong. Please help! I can't stand using Windows since most of the tools I use are in Ubuntu. I don't mind reinstalling Ubuntu. In fact I already tried reinstalling using the LIVEUSB but I wasn't able to, since GParted or the Ubuntu installer itself does not recognized my partitions and shows the entire disk as unallocated space. I am currently running Ubuntu from LIVEUSB. Here's the outpuf of sudo fdisk -l Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xb30ab30a Device Boot Start End Blocks Id System /dev/sda1 * 2048 104869887 52433920 83 Linux /dev/sda2 104869888 105074687 102400 7 HPFS/NTFS/exFAT /dev/sda3 105074688 156149759 25537536 7 HPFS/NTFS/exFAT /dev/sda4 156151800 625153409 234500805 f W95 Ext'd (LBA) /dev/sda5 156151808 169156591 6502392 82 Linux swap / Solaris /dev/sda6 169158656 294991871 62916608 7 HPFS/NTFS/exFAT /dev/sda7 294993920 471037944 88022012+ 7 HPFS/NTFS/exFAT /dev/sda8 471041928 625121152 77039612+ 7 HPFS/NTFS/exFAT When I run, sudo parted -l, I got this error message: ubuntu@ubuntu:~$ sudo parted -l Error: Can't have a partition outside the disk!

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  • iphone app with role based login?

    - by chaitanya
    Can iPhone apps have role based login? In my application I have to display the content according to the role of the user (employee, visitor). Till now I havent seen any app with role based login for iphone. Can I develop role based login? is there any restriction from apple side for these kind of logins to approve the app?

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  • iOS get file size on disk

    - by F2_CMD
    I'm trying to get the size on disk of a file in iOS using Objective C. As of now I've been able to get the actual size of the file and other file information using NSFileManager and then getting the attributes attributesOfItemAtPath:error but not the size on disk. I also tried getting the file size from struct stat but again it doesn't give me size on disk.I tried using NSTask to make a call to du -h but iOS didn't allow me to fork other processes. Any ideas are welcome :) I know this questions is similar to many others but the difference is that I'm trying to do this in iOS and most of the methods used in other systems don't work here. Thanks

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  • Should I refer to browser-based games as HTML5 games or Javascript games?

    - by Bane
    First of all, I know that there are alternatives to both HTML5 and Javascript, but I worded the question so generally ("browser-based") because if I had said "HTML5" or "Javascript" games that would already imply an answer to the question. When writing wiki posts or discussing, I usually call these games "HTML5/Javascript" games. They are written in Javascript, using the new HTML5 technology. What is the proper way to call them: HTML5 or Javascript games? I see that most people opt for HTML5, why?

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  • Register Game Object Components in Game Subsystems? (Component-based Game Object design)

    - by topright
    I'm creating a component-based game object system. Some tips: GameObject is simply a list of Components. There are GameSubsystems. For example, rendering, physics etc. Each GameSubsystem contains pointers to some of Components. GameSubsystem is a very powerful and flexible abstraction: it represents any slice (or aspect) of the game world. There is a need in a mechanism of registering Components in GameSubsystems (when GameObject is created and composed). There are 4 approaches: 1: Chain of responsibility pattern. Every Component is offered to every GameSubsystem. GameSubsystem makes a decision which Components to register (and how to organize them). For example, GameSubsystemRender can register Renderable Components. pro. Components know nothing about how they are used. Low coupling. A. We can add new GameSubsystem. For example, let's add GameSubsystemTitles that registers all ComponentTitle and guarantees that every title is unique and provides interface to quering objects by title. Of course, ComponentTitle should not be rewrited or inherited in this case. B. We can reorganize existing GameSubsystems. For example, GameSubsystemAudio, GameSubsystemRender, GameSubsystemParticleEmmiter can be merged into GameSubsystemSpatial (to place all audio, emmiter, render Components in the same hierarchy and use parent-relative transforms). con. Every-to-every check. Very innefficient. con. Subsystems know about Components. 2: Each Subsystem searches for Components of specific types. pro. Better performance than in Approach 1. con. Subsystems still know about Components. 3: Component registers itself in GameSubsystem(s). We know at compile-time that there is a GameSubsystemRenderer, so let's ComponentImageRender will call something like GameSubsystemRenderer::register(ComponentRenderBase*). pro. Performance. No unnecessary checks as in Approach 1. con. Components are badly coupled with GameSubsystems. 4: Mediator pattern. GameState (that contains GameSubsystems) can implement registerComponent(Component*). pro. Components and GameSubystems know nothing about each other. con. In C++ it would look like ugly and slow typeid-switch. Questions: Which approach is better and mostly used in component-based design? What Practice says? Any suggestions about implementation of Approach 4? Thank you.

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  • How should I structure my turn based engine to allow flexibility for players/AI and observation?

    - by Reefpirate
    I've just started making a Turn Based Strategy engine in GameMaker's GML language... And I was cruising along nicely until it came time to handle the turn cycle, and determining who is controlling what player, and also how to handle the camera and what is displayed on screen. Here's an outline of the main switch happening in my main game loop at the moment: switch (GameState) { case BEGIN_TURN: // Start of turn operations/routines break; case MID_TURN: switch (PControlledBy[Turn]) { case HUMAN: switch (MidTurnState) { case MT_SELECT: // No units selected, 'idle' UI state break; case MT_MOVE: // Unit selected and attempting to move break; case MT_ATTACK: break; } break; case COMPUTER: // AI ROUTINES GO HERE break; case OBSERVER: // OBSERVER ROUTINES GO HERE break; } break; case END_TURN: // End of turn routines/operations, and move Turn to next player break; } Now, I can see a couple of problems with this set-up already... But I don't have any idea how to go about making it 'right'. Turn is a global variable that stores which player's turn it is, and the BEGIN_TURN and END_TURN states make perfect sense to me... But the MID_TURN state is baffling me because of the things I want to happen here: If there are players controlled by humans, I want the AI to do it's thing on its turn here, but I want to be able to have the camera follow the AI as it makes moves in the human player's vision. If there are no human controlled player's, I'd like to be able to watch two or more AI's battle it out on the map with god-like 'observer' vision. So basically I'm wondering if there are any resources for how to structure a Turn Based Strategy engine? I've found lots of writing about pathfinding and AI, and those are all great... But when it comes to handling the turn structure and the game states I am having trouble finding any resources at all. How should the states be divided to allow flexibility between the players and the controllers (HUMAN, COMPUTER, OBSERVER)? Also, maybe if I'm on the right track I just need some reassurance before I lay down another few hundred lines of code...

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  • Checksum Errors From Hard Disk

    - by Ademos
    After running GSmartControl, I received three checksum errors on my storage hard disk. Error in Attribute Data structure: checksum error Error in Attribute Thresholds structure: checksum error Error in ATA Error Log structure: checksum error Does this indicate a hard disk failure? Because, this is the THIRD TIME I have replaced the same hard disk. (after seeing this error) The hard disk is a Western Digital Caviar Green. (2 TB)

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  • Free, Linux-based rescue CD for Windows machines

    - by Adam Matan
    Hi, Too often, I'm being called to help a friend who screwed a Windows machine by some creative methods. Th usual remedy is backing up the hard drive contents and reinstalling. Right now, this is done by removing the defected hard drive to my machine. I figured out that using a rescue disk running some version of Linux might ease the process. I'm looking for: NTFS access Partition tools Large variety of drivers (Network, Hard drives, etc.) GUI and some rescue wizards a great plus. Any ideas? Adam

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  • How can I increase my disk space when Ubuntu is installed alongside with Windows?

    - by Matthew
    Some time ago i reinstalled windows, formating and deleting every partition. I then made 3 partitions: One only for Windows OS (about 25GB) One for Ubuntu OS (about 25GB, if i remember corectly 10GB for swap memory and 15GB as an ext4 partition) (not sure if it was that, hope I am not wrong) and like 200GB for all the other stuff. Recently I got a message that i am running out of disk space. My question is: is there a way to resize the 200GB partition and add more space for the Ubuntu partition?

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  • How do I easily repair a single unreadable block on a Linux disk?

    - by Nelson
    My Linux system has started throwing SMART errors in the syslog. I tracked it down and believe the problem is a single block on the disk. How do I go about easily getting the disk to reallocate that one block? I'd like to know what file got destroyed in the process. (I'm aware that if one block fails on a disk others are likely to follow; I have a good ongoing backup and just want to try to keep this disk working.) Searching the web leads to the Bad block HOWTO, which describes a manual process on an unmounted disk. It seems complicated and error-prone. Is there a tool to automate this process in Linux? My only other option is the manufacturer's diagnostic tool, but I presume that'll clobber the bad block without any reporting on what got destroyed. Worst case, it might be filesystem metadata. The disk in question is the primary system partition. Using ext3fs and LVM. Here's the error log from syslog and the relevant bit from smartctl. smartd[5226]: Device: /dev/hda, 1 Currently unreadable (pending) sectors Error 1 occurred at disk power-on lifetime: 17449 hours (727 days + 1 hours) ... Error: UNC at LBA = 0x00d39eee = 13868782 There's a full smartctl dump on pastebin.

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  • Linux usd disk just create sg device

    - by MTilsted
    I have a Corsair R60 ssd disk which is a disk with both sata and usb connectors. But the usb thing seems to be a bit non-standard, or maybe its just my fedora linux. When I insert the disk using a usb cabel to a running Fedora 14 linux system, a device called /dev/sg3 is added but that is all. No new /dev/sd* device is created so I can't mount the disk. If I look at cat /proc/scsi/sg/device_strs I get ATA Hitachi HTS54321 FB2O HL-DT-ST DVDRAM GSA-T50N RP05 Seagate Desktop 0130 Corsair CSSD-R60GB2 So the disk is there. (The last entry) but my linux will for some reason not see it as a usb hard disk. When I insert other usb disks they work fine. It is only this specific disk which causes problems. I have tried on 3 different computers with the same result. A hint to the problem may be that if I add the disk to a windows system(With usb) the disk is called "A fixed disk" and not a portable disk as expected. The disk works fine with linux If i connect it with the sata cabel, but I would really like to have it working with usb too. (To mount it on computers without sata).

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  • Expand a volume residing on one X-RAID disk installed on a Netgear ReadyNas Duo v2

    - by Sid
    I've got a Netgear ReadyNas Duo v2 (2 disk slots). System is configured with X-RAID which does not provide flexibility but automatically expands based on a sort of RAID-5 logic. I had 2 500 GB hard disk installed, redundant, so I had 500 GB of volume size. I wanted to upgrade the whole system to 3 GB * 2 hard disk maintaining both the data already on the NAS and the data on one of the two 3 TB hard disks. So I did this: Unplugged one disk from the ReadyNas. Now the readynas has 1*500 GB non redundant. Plugged one empty 3 TB hard disk. Now the readynas has 1*500 GB + 1*3 TB, redundant. I waited for the resync. I then unplugged the 500 GB hard disk, so that I have only the 3 TB hard disk with the previous data. Now what I want is to copy the data on my other 3 TB hard disk in the NAS, so that I can plug this other disk in the NAS and use it for redundancy. The problem is that: the NAS has the (single) 3 TB hard disk in X-RAID, but the volume does not expand to 3 TB, it remains fixed to 500 GB. Is there a way to tell the ReadyNas to force expanding the volume to the whole disk without plugging in another hard disk of the same size?

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  • Is chess-like AI really inapplicable in turn-based strategy games?

    - by Joh
    Obviously, trying to apply the min-max algorithm on the complete tree of moves works only for small games (I apologize to all chess enthusiasts, by "small" I do not mean "simplistic"). For typical turn-based strategy games where the board is often wider than 100 tiles and all pieces in a side can move simultaneously, the min-max algorithm is inapplicable. I was wondering if a partial min-max algorithm which limits itself to N board configurations at each depth couldn't be good enough? Using a genetic algorithm, it might be possible to find a number of board configurations that are good wrt to the evaluation function. Hopefully, these configurations might also be good wrt to long-term goals. I would be surprised if this hasn't been thought of before and tried. Has it? How does it work?

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  • Google Cloud Messaging (GCM) for turn-based mobile multiplayer server?

    - by Chris
    I'm designing a multiplayer turn-based game for Android (over 3g). I'm thinking the clients will send data to a central server over a socket or http, and receive data via GCM push messaging. I'd like to know if anyone has practical experience with GCM for pushing 'real-time' turn data to game clients. What kind of performance and limitations does it have? I'm also considering using a RESTful approach with GAE or Amazon EC2. Any advice about these approaches is appreciated.

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  • How to set up different documentroot for ip based requests, and different for domain based requests

    - by Carlos
    My problem is simply that I have a domain, let's say example.com, and my server's ip address is e.g. 192.168.0.1. I want to set up 2 different virtual hosts, so when user enters ip address (192.168.0.1) in his browser, he will see content from here: /var/www/staging But if user will type example.com, he will see content from here: /var/www I think it's possible but I was playing around with it and couldn't make it work. Also I don't want to make simple redirection. I know I can, but I need both of my apps (live & staging) working in root on the same server. I can't buy second domain, and I can't associate new ip address.

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