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  • VirtualBox 4.2.14 is now available

    - by user12611829
    The VirtualBox development team has just released version 4.2.14, and it is now available for download. This is a maintenance release for version 4.2 and contains quite a few fixes. Here is the list from the official Changelog. VMM: another TLB invalidation fix for non-present pages VMM: fixed a performance regression (4.2.8 regression; bug #11674) GUI: fixed a crash on shutdown GUI: prevent stuck keys under certain conditions on Windows hosts (bugs #2613, #6171) VRDP: fixed a rare crash on the guest screen resize VRDP: allow to change VRDP parameters (including enabling/disabling the server) if the VM is paused USB: fixed passing through devices on Mac OS X host to a VM with 2 or more virtual CPUs (bug #7462) USB: fixed hang during isochronous transfer with certain devices (4.1 regression; Windows hosts only; bug #11839) USB: properly handle orphaned URBs (bug #11207) BIOS: fixed function for returning the PCI interrupt routing table (fixes NetWare 6.x guests) BIOS: don't use the ENTER / LEAVE instructions in the BIOS as these don't work in the real mode as set up by certain guests (e.g. Plan 9 and QNX 4) DMI: allow to configure DmiChassisType (bug #11832) Storage: fixed lost writes if iSCSI is used with snapshots and asynchronous I/O (bug #11479) Storage: fixed accessing certain VHDX images created by Windows 8 (bug #11502) Storage: fixed hang when creating a snapshot using Parallels disk images (bug #9617) 3D: seamless + 3D fixes (bug #11723) 3D: version 4.2.12 was not able to read saved states of older versions under certain conditions (bug #11718) Main/Properties: don't create a guest property for non-running VMs if the property does not exist and is about to be removed (bug #11765) Main/Properties: don't forget to make new guest properties persistent after the VM was terminated (bug #11719) Main/Display: don't lose seamless regions during screen resize Main/OVF: don't crash during import if the client forgot to call Appliance::interpret() (bug #10845) Main/OVF: don't create invalid appliances by stripping the file name if the VM name is very long (bug #11814) Main/OVF: don't fail if the appliance contains multiple file references (bug #10689) Main/Metrics: fixed Solaris file descriptor leak Settings: limit depth of snapshot tree to 250 levels, as more will lead to decreased performance and may trigger crashes VBoxManage: fixed setting the parent UUID on diff images using sethdparentuuid Linux hosts: work around for not crashing as a result of automatic NUMA balancing which was introduced in Linux 3.8 (bug #11610) Windows installer: force the installation of the public certificate in background (i.e. completely prevent user interaction) if the --silent command line option is specified Windows Additions: fixed problems with partial install in the unattended case Windows Additions: fixed display glitch with the Start button in seamless mode for some themes Windows Additions: Seamless mode and auto-resize fixes Windows Additions: fixed trying to to retrieve new auto-logon credentials if current ones were not processed yet Windows Additions installer: added the /with_wddm switch to select the experimental WDDM driver by default Linux Additions: fixed setting own timed out and aborted texts in information label of the lightdm greeter Linux Additions: fixed compilation against Linux 3.2.0 Ubuntu kernels (4.2.12 regression as a side effect of the Debian kernel build fix; bug #11709) X11 Additions: reduced the CPU load of VBoxClient in drag'and'drop mode OS/2 Additions: made the mouse wheel work (bug #6793) Guest Additions: fixed problems copying and pasting between two guests on an X11 host (bug #11792) The full changelog can be found here. You can download binaries for Solaris, Linux, Windows and MacOS hosts at http://www.virtualbox.org/wiki/Downloads Technocrati Tags: Oracle Virtualization VirtualBox

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  • SpamAssassin 2010 Bug still active on my mailserver despite the offending rule being fixed - where t

    - by Ibrahim
    The SpamAssassin 2010 bug was supposed to be fixed not long after the bug became widely known, and indeed the offending rule in my /usr/share/spamassassin/72_active.cf has been updated. However, incoming messages are still being tagged by this eg: X-Spam-Status: No, score=3.188 tagged_above=-999 required=6.31 tests=[BAYES_50=0.001, FH_DATE_PAST_20XX=3.188, SPF_PASS=-0.001] Here is the relevant rule: ##{ FH_DATE_PAST_20XX header FH_DATE_PAST_20XX Date =~ /20[2-9][0-9]/ [if-unset: 2006] describe FH_DATE_PAST_20XX The date is grossly in the future. ##} FH_DATE_PAST_20XX I'm on spamassassin/3.2.5-2+lenny1.1~volatile1 on Debian Lenny, completely up to date. Any pointers on where to look to figure out what's going on? I don't know anything about SpamAssassin; someone else usually manages this but I'm free right now and am trying to figure out what the problem is because it's been annoying us for a while and we only just realized this bug was still affecting us. Update: I've lowered the score for the FH_DATE_PAST20XX rule to 0.1, both in /etc/spamassassin/local.cf and /usr/share/spamassassin/50_scores.cf and it's still giving 3.188 points for this rule. Any idea what's going on? This really has me stumped. Update 2: It seems that after restarting amavisd, it's been fixed. What's the difference between amavisd and spamd? It seems like both should not be running, or something.

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  • SpamAssassin 2010 Bug still active on my mailserver despite the offending rule being fixed - where t

    - by Ibrahim
    The SpamAssassin 2010 bug was supposed to be fixed not long after the bug became widely known, and indeed the offending rule in my /usr/share/spamassassin/72_active.cf has been updated. However, incoming messages are still being tagged by this eg: X-Spam-Status: No, score=3.188 tagged_above=-999 required=6.31 tests=[BAYES_50=0.001, FH_DATE_PAST_20XX=3.188, SPF_PASS=-0.001] Here is the relevant rule: ##{ FH_DATE_PAST_20XX header FH_DATE_PAST_20XX Date =~ /20[2-9][0-9]/ [if-unset: 2006] describe FH_DATE_PAST_20XX The date is grossly in the future. ##} FH_DATE_PAST_20XX I'm on spamassassin/3.2.5-2+lenny1.1~volatile1 on Debian Lenny, completely up to date. Any pointers on where to look to figure out what's going on? I don't know anything about SpamAssassin; someone else usually manages this but I'm free right now and am trying to figure out what the problem is because it's been annoying us for a while and we only just realized this bug was still affecting us. Update: I've lowered the score for the FH_DATE_PAST20XX rule to 0.1, both in /etc/spamassassin/local.cf and /usr/share/spamassassin/50_scores.cf and it's still giving 3.188 points for this rule. Any idea what's going on? This really has me stumped. Update 2: It seems that after restarting amavisd, it's been fixed. What's the difference between amavisd and spamd? It seems like both should not be running, or something.

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  • Fixed and dynamic IPs in ISC DHPD lead to double lease

    - by GorillaPatch
    I would like to have a small dynamic adress part and the most clients are assigned a fixed IP adress. My dhcpd.conf looks like this: use-host-decl-names on; authoritative; allow client-updates; ddns-updates on; # Einstellungen fuer DHCP leases default-lease-time 3600; max-lease-time 86400; lease-file-name "/var/lib/dhcpd/dhcpd.leases"; subnet 192.168.11.0 netmask 255.255.255.0 { ddns-updates on; pool { # IP range which will be assigned statically range 192.168.11.1 192.168.11.240; deny all clients; } pool { # small dynamic range range 192.168.11.241 192.168.11.254; # used for temporary devices } } group { host pc1 { hardware ethernet xx:xx:xx:xx:xx:xx; fixed-address 192.168.11.11; } } The motivation for the pool declaration with deny all hosts comes from the ISC DHCPD homepage http://www.isc.org/files/auth.html This will allow hosts to be first added to the network, where they will receive a temporary IP from the 241-254 adress range and then later write an explicit host declaration. Upon next connect it will receive the right configuration. The problem is that I am getting error messages that 192.168.11.13 has a dynamic and a static lease. I am a bit confused as I expected the pool declaration with deny all clients would not count as dynamic. Dynamic and static leases present for 192.168.11.13. Remove host declaration pc1 or remove 192.168.11.13 from the dynamic address pool for 192.168.11.0/24 Is there a way to have the DHCP server send an DHCPNA to clients if they have a host statement and retain this dynamic range?

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  • How to disable WinMain entry point for a MFC application?

    - by Sorin Sbarnea
    I understand that is not possible to have applications with multiple entry points under Windows. I have a MFC application and I added code for making it running as a service (main() entry point and other required stuff) but it looks that Windows will always run the WinMain() from MFC instead of my main. The question is how can I disable the WinMain() from MFC in order to be able to run my own main(). Probably the same problem would apply if you want to run the same application as a console application. What do I have to change in project properties in order to build it as a console application (main instead of WinMain)? Is commenting my CWinApp the only solution?

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  • Can I assume Flash and PHP will generate the same floating point numbers?

    - by Fragsworth
    In a multiplayer game I'm developing, we have a few values that are floating point numbers. The back-end (in PHP) and the front-end (in Flash) occasionally perform the same calculations on these numbers, to minimize communication. I am currently making sure that both sides are using 64-bit doubles, but am I safe to assume that all calculations will be the same? For instance, what about string to float conversion - should I worry about Flash having a potentially different implementation as PHP? (If this happens, our game will go out of sync - the client will think it is in one state while the server is in another) With some testing, it appears to be the same, but I'm just not sure. Can someone clarify this for me?

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  • LEGO Lord of the Rings – The Orcs Point of View [Video]

    - by Asian Angel
    Everyone is familiar with the main storyline from Lord of the Rings, but there are yet untold tales waiting to be heard. This humorous video presents part of the story from the Orcs’ point of view. LEGO Lord of the Rings: Orcs [via BoingBoing] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Different robots.txt for two different domains point to same folder

    - by Ali
    Hi, I have the following two domains: domain.com test.domain.com Both point to same folder which is "public_html". What I want is a different robots.txt file for each domain. So when someone browse domain.com/robots.txt then a different file is shown. And when someone go to test.domain.com/robots.txt then a different file is shown. How can I do this using URL rewriting in .htacces? Thanks

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  • Starting point for a simple game written in action script [closed]

    - by Hossein
    Possible Duplicate: AS3/Flash Game Dev: Looking for good & current step by step. Hi, I want to develop a simple game like: http://www.albinoblacksheep.com/games/falldown2 And then making it a bit more fancy. But I don't know where to start. I have already started AS3 so I know about the syntax and stuff, but I am kinda lost. Does anyone knows of a nice starting point or a tutorial that can help me with this? Thanks

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  • Staggered Isometric Map: Calculate map coordinates for point on screen

    - by Chris
    I know there are already a lot of resources about this, but I haven't found one that matches my coordinate system and I'm having massive trouble adjusting any of those solutions to my needs. What I learned is that the best way to do this is to use a transformation matrix. Implementing that is no problem, but I don't know in which way I have to transform the coordinate space. Here's an image that shows my coordinate system: How do I transform a point on screen to this coordinate system?

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  • 3d point cloud reconstruction using in c++

    - by techie_db
    I've got a project which involves 3D reconstruction if point clouds from a 3D scanner. Being relatively new to the computer vision field I'm in the dark. The objective of the project is to implement this 3D reconstruction in C/C++ without using Matlab so that it can be further integrated with the ROS (for robots). Can anyone guide me with this issue so that I get enough idea regarding how to approach the problem?

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  • Xpath question Xml Xpath

    - by Ibrar Afzal
    I need an xpath expression that would return the value of I need to get the value of this node. the value to extract is my xpath expression is //rates/rate[loantype='30-Year Fixed Rate'] The issue hre is that there are three value each node has a subtype element. Beside fileter for loantype I also need to filter for subtype. I am not sure how to do it in xpath. I have the following xml 40-Year Fixed Rate A 3 5.375 1.000 5.491 0 1 40-Year Fixed Rate B 5.500 0.500 5.579 0 1 40-Year Fixed Rate C 5.625 0.000 5.667 0 1 30-Year Fixed Rate A 3 5.000 1.000 5.134 0 1 30-Year Fixed Rate B 5.125 0.500 5.215 0 1 30-Year Fixed Rate C 5.250 0.000 5.297 0 1 20-Year Fixed Rate A 3 4.875 1.000 5.055 0 1 20-Year Fixed Rate B 5.000 0.500 5.121 0 1 20-Year Fixed Rate C 5.125 0.000 5.187 0 1 15-Year Fixed Rate A 3 4.250 1.000 4.467 0 1 15-Year Fixed Rate B 4.375 0.500 4.512 0 1 15-Year Fixed Rate C 4.500 0.000 4.570 0 1 10-Year Fixed Rate A 3 4.125 1.000 4.435 0 1 10-Year Fixed Rate B 4.250 0.500 4.454 0 1 10-Year Fixed Rate C 4.375 0.000 4.473 0 1 High-Balance 15-Year Fixed Rate D 3 4.250 1.000 4.461 0 1 High-Balance 15-Year Fixed Rate B 4.375 0.500 4.512 0 1 High-Balance 15-Year Fixed Rate C 4.500 0.000 4.563 0 1 High-Balance 30-Year Fixed Rate D 3 5.000 1.000 5.130 0 1 High-Balance 30-Year Fixed Rate B 5.125 0.500 5.211 0 1 High-Balance 30-Year Fixed Rate C 5.250 0.000 5.293 0 1 30-Year Fixed Rate Jumbo A 2 5.125 1.000 5.254 1 1 30-Year Fixed Rate Jumbo B 5.250 0.500 5.336 1 1 30-Year Fixed Rate Jumbo C 5.375 0.000 5.417 1 1 -- 15-Year Fixed Rate Jumbo A 2 5.000 1.000 5.220 1 1 15-Year Fixed Rate Jumbo B 5.125 0.500 5.270 1 1 15-Year Fixed Rate Jumbo C 5.250 0.000 5.320 1 1 -- 3/1 30-Year Adjustable Rate A 3 3.625 1.000 3.431 0 0 3/1 30-Year Adjustable Rate B 3.875 0.500 3.448 0 0 3/1 30-Year Adjustable Rate C 4.125 0.000 3.465 0 0 3/1 40-Year Adjustable Rate A 3 3.875 1.000 3.438 0 0 3/1 40-Year Adjustable Rate B 4.125 0.500 3.453 0 0 3/1 40-Year Adjustable Rate C 4.375 0.000 3.467 0 0 5/1 30-Year Adjustable Rate A 3 3.375 1.000 3.401 0 0 5/1 30-Year Adjustable Rate B 3.625 0.500 3.457 0 0 5/1 30-Year Adjustable Rate C 3.875 0.000 3.514 0 0 5/1 40-Year Adjustable Rate A 3 3.625 1.000 3.441 0 0 5/1 40-Year Adjustable Rate B 3.875 0.500 3.481 0 0 5/1 40-Year Adjustable Rate C 4.125 0.000 3.531 0 0 7/1 30-Year Adjustable Rate A 3 3.875 1.000 3.670 0 0 7/1 30-Year Adjustable Rate B 4.125 0.500 3.755 0 0 7/1 30-Year Adjustable Rate C 4.375 0.000 3.841 0 0 10/1 30-Year Adjustable Rate A 3 4.375 1.000 4.092 0 0 10/1 30-Year Adjustable Rate B 4.625 0.500 4.217 0 0 10/1 30-Year Adjustable Rate C 4.875 0.000 4.342 0 0 -- 2/2 ARM 30-Year (Purchase only) DH 5.250 0.000 3.709 0 0 -- High-Balance 5/1 30-Year Adjustable Rate D 3 3.375 1.000 3.366 0 0 High-Balance 5/1 30-Year Adjustable Rate B 3.625 0.500 3.404 0 0 High-Balance 5/1 30-Year Adjustable Rate C 3.875 0.000 3.454 0 0 High-Balance 7/1 30-Year Adjustable Rate D 3 3.875 1.000 3.670 0 0 High-Balance 7/1 30-Year Adjustable Rate B 4.125 0.500 3.755 0 0 High-Balance 7/1 30-Year Adjustable Rate C 4.375 0.000 3.841 0 0 3/1 30-Year Jumbo Adjustable Rate A 2 4.875 1.000 3.719 1 0 3/1 30-Year Jumbo Adjustable Rate B 5.000 0.500 3.708 1 0 3/1 30-Year Jumbo Adjustable Rate C 5.125 0.000 3.704 1 0 -- 3/1 40-Year Jumbo Adjustable Rate A 2 5.250 1.000 3.733 1 0 3/1 40-Year Jumbo Adjustable Rate B 5.375 0.500 3.727 1 0 3/1 40-Year Jumbo Adjustable Rate C 5.500 0.000 3.725 1 0 -- 5/1 30-Year Jumbo Adjustable Rate A 3 4.375 1.000 3.791 1 0 5/1 30-Year Jumbo Adjustable Rate B 4.500 0.500 3.803 1 0 5/1 30-Year Jumbo Adjustable Rate C 4.625 0.000 3.814 1 0 5/1 40-Year Jumbo Adjustable Rate A 2 5.000 1.000 3.922 1 0 5/1 40-Year Jumbo Adjustable Rate B 5.125 0.500 3.925 1 0 5/1 40-Year Jumbo Adjustable Rate C 5.250 0.000 3.936 1 0 -- 7/1 30-Year Jumbo Adjustable Rate A 3 4.950 1.000 4.261 1 0 7/1 30-Year Jumbo Adjustable Rate B 5.075 0.500 4.286 1 0 7/1 30-Year Jumbo Adjustable Rate C 5.200 0.000 4.311 1 0 2/2 ARM 30-Year Jumbo (Purchase only) DH 6.500 0.000 4.260 1 0 -- 30 Due in 7 Fixed Rate JUMBO Balloon A 6.375 1.000 6.613 1 0 30 Due in 7 Fixed Rate JUMBO Balloon B 6.500 0.500 6.625 1 0 40 due in 7 Fixed Rate offer1 5.250 0.000 5.374 0 0 1 40 Due in 7 Fixed Rate JUMBO Balloon offer2 6.500 0.000 6.625 1 0 1 Interest Only HELOC A To 80% LTV 3.250 0 1 Home Equity Loan - 7Yrs A Up to $100,000.00 Up to 75% LTV 6.000 6.000 0 2 Home Equity Loan - 7Yrs A $100,000.01 - $250,000.00 Up to 75% LTV 6.00 6.153 0 2 Home Equity Loan - 7Yrs A Up to $100,000.00 Up to 80% LTV 6.250 6.250 0 2 Home Equity Loan - 7Yrs A $100,000.01 - $250,000.00 Up to 80% LTV 6.25 6.403 0 2 Home Equity Loan - 7Yrs B $100,000.01 - $250,000.00 Up to 90% LTV 6.99 7.145 0 2 Home Equity Loan - 10,15Yrs C $5,000-$250,000.00 To 75% LTV 6.50 6.612 0 2 Home Equity Loan - 10,15Yrs C $5,000-$250,000.00 To 80% LTV 6.75 6.863 0 2 Home Equity Loan - 10,15Yrs D $5,000-$250,000.00 Up to 90% LTV 7.50 7.614 0 2 Home Equity Loan - 20Yrs E $5,000-$250,000.00 To 75% LTV 7.50 7.566 0 2 Home Equity Loan - 20Yrs E $5,000-$250,000.00 To 80% LTV 7.75 7.817 0 2 Home Equity Loan - 20Yrs F $5,000-$250,000.00 Up to 90% LTV 8.50 8.569 0 2 Equity Edge $5,000-$25,000.00 Up to 125% LTV 12.00 12.188 Current Index 0.350 Prime Index 3.250 03/26/2010

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  • Doctrine does not export relation properly

    - by iggnition
    Hi, I've got a MySQL 5.1.41 database which i'm trying to fill with doctrine, but doctrine does not insert the relations correctly. My YAML is: Locatie: connection: doctrine tableName: locatie columns: loc_id: type: integer(4) fixed: false unsigned: false primary: true autoincrement: true org_id: type: integer(4) fixed: false unsigned: false primary: false notnull: false autoincrement: false naam: type: string(30) fixed: false unsigned: false primary: false notnull: true autoincrement: false straat: type: string(30) fixed: false unsigned: false primary: false notnull: true autoincrement: false huisnummer: type: integer(4) fixed: false unsigned: false primary: false notnull: true autoincrement: false huisnummer_achtervoegsel: type: string(3) fixed: false unsigned: false primary: false notnull: false autoincrement: false plaats: type: string(25) fixed: false unsigned: false primary: false notnull: true autoincrement: false postcode: type: string(6) fixed: false unsigned: false primary: false notnull: true autoincrement: false telefoon: type: string(12) fixed: false unsigned: false primary: false notnull: true autoincrement: false opmerking: type: string() fixed: false unsigned: false primary: false notnull: false autoincrement: false inloggegevens: type: string() fixed: false unsigned: false primary: false notnull: false autoincrement: false relations: Organisatie: local: org_id foreign: org_id type: one onDelete: CASCADE onUpdate: CASCADE Organisatie: connection: doctrine tableName: organisatie columns: org_id: type: integer(4) fixed: false unsigned: false primary: true autoincrement: true naam: type: string(30) fixed: false unsigned: false primary: false notnull: true autoincrement: false straat: type: string(30) fixed: false unsigned: false primary: false notnull: true autoincrement: false huisnummer: type: integer(4) fixed: false unsigned: false primary: false notnull: true autoincrement: false huisnummer_achtervoegsel: type: string(3) fixed: false unsigned: false primary: false notnull: false autoincrement: false plaats: type: string(25) fixed: false unsigned: false primary: false notnull: true autoincrement: false postcode: type: string(6) fixed: false unsigned: false primary: false notnull: true autoincrement: false telefoon: type: string(12) fixed: false unsigned: false primary: false notnull: true autoincrement: false opmerking: type: string(255) fixed: false unsigned: false primary: false notnull: false autoincrement: false relations: Locatie: local: org_id foreign: org_id type: many Now if a make an organisation and then create a location which has a foreignkey to organisation everything is fine. but when i try to update the org_id with phpmyadmin i get a contraint error. If i manually set the foreign key to ON_UPDATE CASCADE it does work. Why does doctrine not set this option? I got it to work in Propel, but i really want to use doctrine for this.

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  • Get Angle to Tangent that Intersects Point

    - by Christian Stewart
    I have a circle around a given point, call this point (x1, y1). I know the radius of the circle around this point. I also have a second point (x2, y2), that is a distance away, outside the radius of the circle. I need a algebraic way through code to calculate the heading (angle from vertical) needed to intersect the circle at 90* to the center point (I.E. get the angle of the tangent intersecting line 2) around the point (x1, y1) from the second point (x2, y2) A bit of background: Essentially the two points are GPS coordinates on a 2D map, I need to know the target heading to intersect the circle in order to follow its path around the center point. Thanks! Christian

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  • default xna 4.0 gametime don´t works well for 2D physics

    - by EusKoder
    I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers with different hardware (CPU, graphics, etc.) and I found that the speed of movement object of the game is quite different, I implemented the PSK physics msdn that are based on time, /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= GroundDragFactor; //velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity *elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(gameTime); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) { velocity.Y = 0; jumpTime = 0.0f; } } tested eg with a PC (PC1) 2.13GHz Intel Core 2 6400 / ATI Radeon HD 4670 and another one: (pc2) 3.00GHz Intel Pentium D / Intel 82945G Express Chipset Family by displacement difference (moving x axis at supossed (position = velocity * gametime.ElapsedGameTime.TotalSeconds) constant velocity, for example) is 3 seconds in a total of 20 (example: moving pc1 player sprite 6000 pixels in the x-axis at 20 seconds and pc 2 runs the same distance in 17 ). Tested on a 3rd PC: i72700k / Gigabyte GTX 560 TI the results are even worse, after some time after starting the game gets like 3 times slower and showing the number of pixels in each frame moved in a debug window in the game (counting updatespersecond with counter variable for updates cuantity and gametime for counting a second show 63fps), it appears as if the number is always constant ( refreshments lose the Update method?). In this pc if I put the game in fullscreen during the course of the game, the effect of "go slow" is immediate and restore window mode sometimes yield returns to "normal" and sometimes not. Eventually I began to try a new project to test whether the movement is constant in different pc loading only one sprite and its position value in screen printing. Occur The same. I even tried moving a constant amount of pixels explicitly (position + = 5) and different speeds in different pc quantities of pixels moved in x time. I have the game loop as the default (fixedTimeStep=true;SynchronizeWithVerticalRetrace=true;). I've also tried turning off and creating another timestep as discussed in different post (eg http://gafferongames.com/game-physics/fix-your-timestep/ but i can´t achieve the desired result, move the same number of pixels in X seconds on different computers with windows. All pc used for tests use windows 7 enterprise pc1 == x86 the others are x64. The weirdest thing is that I find information about people describing the same problem and that I wear long nights of searches. Thanks for your help.

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  • How to create a legally valid timestamp of unpublished game artwork

    - by mm24
    Before publishing promotional material of my first indie game I wanted to mark all my artwork with a legally valid timestamp. There are two ways I know to do this: 1 go to a sollecitor/lawyer and pay for them to certify the document 2 use an online webservice to mark any given file/folder readable to the service Anyone has already done this and if yes how (e.g. which website have you used? which type of solecitor have you contacted? etc..)? Kind Regards PS: I know that there is always the good old "send yourself a mail with a stamp and a date" but is not very strong as proof.

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  • Performance due to entity update

    - by Rizzo
    I always think about 2 ways to code the global Step() function, both with pros and cons. Please note that AIStep is just to provide another more step for whoever who wants it. // Approach 1 step foreach( entity in entities ) { entity.DeltaStep( delta_time ); if( time_for_fixed_step ) entity.FixedStep(); if( time_for_AI_step ) entity.AIStep(); ... // all kind of updates you want } PRO: you just have to iterate once over all entities. CON: fidelity could be lower at some scenarios, since the entity.FixedStep() isn't going all at a time. // Approach 2 step foreach( entity in entities ) entity.DeltaStep( delta_time ); if( time_for_fixed_step ) foreach( entity in entities ) entity.FixedStep(); if( time_for_AI_step ) foreach( entity in entities ) entity.FixedStep(); // all kind of updates you want SEPARATED PRO: fidelity on FixedStep is higher, shouldn't be much time between all entities update, rather than Approach 1 where you may have to wait other updates until FixedStep() comes. CON: you iterate once for each kind of update. Also, a third approach could be a hybrid between both of them, something in the way of foreach( entity in entities ) { entity.DeltaStep( delta_time ); if( time_for_AI_step ) entity.AIStep(); // all kind of updates you want BUT FixedStep() } if( time_for_fixed_step ) { foreach( entity in entities ) { entity.FixedStep(); } } Just two loops, don't caring about time fidelity in nothing other than at FixedStep(). Any thoughts on this matter? Should it really matters to make all steps at once or am I thinking on problems that don't exist?

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  • Physics timestep questions

    - by SSL
    I've got a projectile working perfectly using the code below: //initialised in loading screen 60 is the FPS - projectilEposition and velocity are Vector3 types gravity = new Vector3(0, -(float)9.81 / 60, 0); //called every frame projectilePosition += projectileVelocity; This seems to work fine but I've noticed in various projectile examples I've seen that the elapsedtime per update is taken into account. What's the difference between the two and how can I convert the above to take into account the elapsedtime? (I'm using XNA - do I use ElapsedTime.TotalSeconds or TotalMilliseconds)? Edit: Forgot to add my attempt at using elapsedtime, which seemed to break the physics: projectileVelocity.Y += -(float)((9.81 * gameTime.ElapsedGameTime.TotalSeconds * gameTime.ElapsedGameTime.TotalSeconds) * 0.5f); Thanks for the help

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  • Assign fixed IP address via DHCP by DNS lookup

    - by Janoszen
    Preface I'm building a virtualization environment with Ubuntu 14.04 and LXC. I don't want to write my own template since the upgrade from 12.04 to 14.04 has shown that backwards compatibility is not guaranteed. Therefore I'm deploying my virtual machines via lxc-create, using the default Ubuntu template. The DNS for the servers is provided by Amazon Route 53, so no local DNS server is needed. I also use Puppet to configure my servers, so I want to keep the manual effort on the deployment minimal. Now, the default Ubuntu template assigns IP addresses via DHCP. Therefore, I need a local DHCP server to assign IP addresses to the nodes, so I can SSH into them and get Puppet running. Since Puppet requires a proper DNS setup, assigning temporary IP addresses is not an option, the client needs to get the right hostname and IP address from the start. Question What DHCP server do I use and how do I get it to assign the IP address based only on the host-name DHCP option by performing a DNS lookup on that very host name? What I've tried I tried to make it work using the ISC DHCP server, however, the manual clearly states: Please be aware that only the dhcp-client-identifier option and the hardware address can be used to match a host declaration, or the host-identifier option parameter for DHCPv6 servers. For example, it is not possible to match a host declaration to a host-name option. This is because the host-name option cannot be guaranteed to be unique for any given client, whereas both the hardware address and dhcp-client-identifier option are at least theoretically guaranteed to be unique to a given client. I also tried to create a class that matches the hostname like this: class "my-client-name" { match if option host-name = "my-client-name"; fixed-address my-client-name.my-domain.com; } Unfortunately the fixed-address option is not allowed in class statements. I can replace it with a 1-size pool, which works as expected: subnet 10.103.0.0 netmask 255.255.0.0 { option routers 10.103.1.1; class "my-client-name" { match if option host-name = "my-client-name"; } pool { allow members of "my-client-name"; range 10.103.1.2 10.103.1.2; } } However, this would require me to administer the IP addresses in two places (Amazon Route53 and the DHCP server), which I would prefer not to do. About security Since this is only used in the bootstrapping phase on an internal network and is then replaced by a static network configuration by Puppet, this shouldn't be an issue from a security standpoint. I am, however, aware that the virtual machine bootstraps with "ubuntu:ubuntu" credentials, which I intend to fix once this is running.

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  • How to mount a USB thumb drive as "Fixed" instead of "Removable"

    - by AMissico
    I have over 8 GB in my "Code Library" that I maintain on a 64 GB ScanDisk Ultra Backup USB Device. Windows Search 4.0 (installed on Windows XP) can index removable drives, but Windows 7 (which uses Windows Search 4.0) cannot, because the USB device identifies itself as a Removable drive and Windows 7 refuses to index removable drives. How can I mount the USB Thumb Drive as Fixed instead of Removable?

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  • Assign fixed IP address via DHCP by DNS lookup

    - by Janoszen
    Preface I'm building a virtualization environment with Ubuntu 14.04 and LXC. I don't want to write my own template since the upgrade from 12.04 to 14.04 has shown that backwards compatibility is not guaranteed. Therefore I'm deploying my virtual machines via lxc-create, using the default Ubuntu template. The DNS for the servers is provided by Amazon Route 53, so no local DNS server is needed. I also use Puppet to configure my servers, so I want to keep the manual effort on the deployment minimal. Now, the default Ubuntu template assigns IP addresses via DHCP. Therefore, I need a local DHCP server to assign IP addresses to the nodes, so I can SSH into them and get Puppet running. Since Puppet requires a proper DNS setup, assigning temporary IP addresses is not an option, the client needs to get the right hostname and IP address from the start. Question What DHCP server do I use and how do I get it to assign the IP address based only on the host-name DHCP option by performing a DNS lookup on that very host name? What I've tried I tried to make it work using the ISC DHCP server, however, the manual clearly states: Please be aware that only the dhcp-client-identifier option and the hardware address can be used to match a host declaration, or the host-identifier option parameter for DHCPv6 servers. For example, it is not possible to match a host declaration to a host-name option. This is because the host-name option cannot be guaranteed to be unique for any given client, whereas both the hardware address and dhcp-client-identifier option are at least theoretically guaranteed to be unique to a given client. I also tried to create a class that matches the hostname like this: class "my-client-name" { match if option host-name = "my-client-name"; fixed-address my-client-name.my-domain.com; } Unfortunately the fixed-address option is not allowed in class statements. I can replace it with a 1-size pool, which works as expected: subnet 10.103.0.0 netmask 255.255.0.0 { option routers 10.103.1.1; class "my-client-name" { match if option host-name = "my-client-name"; } pool { allow members of "my-client-name"; range 10.103.1.2 10.103.1.2; } } However, this would require me to administer the IP addresses in two places (Amazon Route53 and the DHCP server), which I would prefer not to do. About security Since this is only used in the bootstrapping phase on an internal network and is then replaced by a static network configuration by Puppet, this shouldn't be an issue from a security standpoint. I am, however, aware that the virtual machine bootstraps with "ubuntu:ubuntu" credentials, which I intend to fix once this is running.

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  • How to Mount a USB "Thumb" Drive as "Fixed" in Windows (For Indexing)

    - by AMissico
    I have over 8GB in my "Code Library" that I maintain on a 64GB ScanDisk Ultra Backup USB Device. Windows Search 4.0 (installed on Windows XP) can index removable drives, but Windows 7 (which uses Windows Search 4.0) cannot because the USB device identifies itself as a Removable drive and Windows 7 refuses to index removable drives. How can I mount the USB Thumb Drive as Fixed instead of Removable? All suggestions welcome and greatly appreciated.

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  • Capture screen with fixed region

    - by user62046
    I would like to know if there is a systematical way (software) to capture a fixed region on the screen, under Windows 7 or OS X. It must be accurate about the region. I always want to capture the region with left-top coordinate (300, 300) and right-bottome coordinate (800, 800). So I can't not select the region by mouse myself. A software to do this capture should let me to input the 2 coordinates.

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  • an error while restoring windows 7 from a restore point

    - by user178231
    When I make a restore point and I come back to restore the windows 7, it gives this error: No restore point have been created on your computer system drives, to create a restore point open system protection. I've made a restore point why does it give this error? What should I do? I completely know how to make restore points and I've made some on the laptop and other devices but in my computer which have windows 7 when I make restore point and when I want to use them it gives the error! Please help. I'm not English so can't speak it well.

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