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  • Linux Programs for pulling measurements from graphics

    - by Zack
    As a front-end developer, I'm often given graphics of web sites and told pretty much, "Make it work." I've recently started working on Linux 100% of the time and was wondering if there's any programs out there that're good for "digesting" graphics. All I do, pretty much, is draw little selection boxes and takes notes on their dimensions; I also slice out a piece of the graphic (i.e. copy out just the part of the graphic I need for to make the same effect in CSS). Before now I've been very happy with Fireworks, but I need something for Linux, any suggestions? As a note, I mainly deal with pixel based graphics, so the program being vector based isn't a necessity.

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  • Super-silent (mid tower) case and fan combo

    - by Dennis G.
    I want to build a HTPC for music/video/blu-ray playback (no gaming). I don't need an expensive HTPC case but just want to go with a standard medium tower case. However, I want it to be super silent so it doesn't make any annoying fan/disk noises when I watch movies. Ideally, it shouldn't make any noticeable noise at all. I understand that choosing a board, CPU and graphic card that run cool and don't consume a lot of power is important for designing a quiet machine, and I think I got that covered. However, there are so many choices in regards to cases, fans and power supplies that it's hard to get started. What are your recommendations for a case/fan (cpu+case)/power supply combination that run absolutely silent and can cool a standard Intel system with a low-power (possibly passively cooled) graphic card? I'm usually a fan of Antec cases, would an Antec Mini P180 be a good starting point? If so, which case fans, CPU fan and power supply would you recommend?

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  • Computer Randomly Restarts (no crash dump)

    - by Bruno Charters
    Hey everyone this is my first time here, so, my computer got pulled out of his place the other day by accident and it never got back to working decently ever again. I just stopped using it because everytime i power it on, it restarts. Some times it doesn't even reach the desktop, others it even allows me to run a game or something. It gets really random. Today i was trying my last attempt before sending it to fix and it ran fine for 40 minutes but as i tried to run a game the screen got really messeud up full of colorful lines and stuff and i'm assuming it had to do with the graphics card. Altho, my question is, what can be causing all this restart thingie? Can it be just the Power Supply failing me and hence, not giving enough power to make the graphic card go for instance? My computer specs are: Motherboard: Asus P5KPL - AM CPU: Intel QuadCore 2.33 ghz Graphic Card: Nvidia GeForce GTS260 Ram: 2x2gb ddr2 Power Supply: Nox Urano 500W Thanks in advance, Bruno Charters

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  • I can't remove a background image in Powerpoint 2007

    - by computergeek
    Hello Everyone! I have a Powerpoint 2007 document. There is this annoying background graphic in my Powerpoint slide. I know about slide master, but this little bugger is not something that I can delete from slide master. Argh!!!! The graphic is a little pumpkin at the bottom of the slide and my company logo at the top. http://www.violetonresumes.com/HelpMeRemoveThisGraphic.pptx Here is a copy of the document. I've already lost two hours of my life on this one. Any help would be greatly appreciated. Cheers

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  • Good Motherboard for 16/16/4 configurations?

    - by Burnzy
    I am looking for a board that supports 16/16/4 configurations (lga 1366 of course). For 2 graphic cards in SLI (250gts twin frozr) and a revodrive(not bought yet -20-227-578--Product"http://www.newegg.ca/Product/Product.aspx?Item=N82E16820227578&cm_re=revodrive--20-227-578--Product ). This boards seems alright for my needs (http://www.newegg.ca/Product/Product.aspx?Item=N82E16813131665&cm_re=sabertooth--13-131-665--Product), but I am afraid it's going to be too tight for both of my graphic cards. Do anyone know any other board that would do the job? Preferably asus motherboards, as they are the most stable boards I know Thanks for your help!

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  • Very fast Laptop Heating due to very high CPU usage by dwm.exe

    - by Sushan Shrestha
    My laptop gets heated very fast and when I check the task manager, I find dwm.exe consuming very high CPU (mostly 100%). In the beginning I found the message "The graphic adapter has been stopped and recovered".Also I am getting one error message "Cidaemon.exe has stopped working" very frequently. During this period also, cpu usage is 100% which is consumed by dwm.exe. I have run ccleaner and Kingsoft PC doctor monitor to fix the register problem but the problem has not been solved. My display adaptor is : NVIDIA NVS 5200M. After the driver update, I am not getting "The graphic adapter has been stopped and recovered" but dwm.exe is still consuming 100% CPU one time in about 5 mins. Multiple restarts has not helped. Laptop Model: Dell Latitude E6430. Thanks in advance.

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  • Mobile Intel 965 vs 4 Series chipset speed differences

    - by graham.reeds
    A client of ours is having a problem panning on a mapping application that we write on their panasonic toughbooks (CF-19's). One of their toughbooks the panning is fairly smooth while on the other it is really slow. Doesn't help that they have all the settings turned up, but I would of thought any reasonably new graphics card (even shared memory) would have more than adequate graphic speed. I am pretty sure that the graphic adapter is to blame, but I can't find anything out about either chipset (level of acceleration, non-problems, etc). All I get is the intel data sheets. The faster panning one is on the Mobile Intel 4 Series Express Chipset while the slower is on the Mobile Intel 965 Express Chipset. Is this expected? Does it sound like a driver problem? They both have the same amount of ram and same cpu.

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  • A good free software for freeing up RAM Memory in Windows 7(64bit)

    - by Flavius Frantz
    I am looking for a good windows 7 software to free up RAM memory on my PC... i tried some ones I found on google but they were bad stuff... with viruses, spamware etc... i want a free clean professional software, if you don't know a good one thats free, please recommend a payed version. Also other tips/software to speed up my pc(on win7- 64bit) and such utilities. Also software to measure temperature would be great... If you can make a "must have" list of such software... Thank you I am a graphic designer, usually using this stack exchange for graphic design questions, now I realised there is this superuser one... nice :) [I usually have a lot of running programs, such as Photoshop, Flash, Illustrator, InDesign, running at the same time... with only 4GB of RAM memmory.. any tips to improve my PC perfomance would be great... I have a Asus K50IP Notebook]

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  • Graphics drivers could not find compatible graphics hardware

    - by selak
    I have a desktop with Asus P5KPS/EPU motherboard and Nvidia GF 9600 GT Graphic Adapter. I just set up new windows 7. My problem is that I cannot find a good dirver for my Graphic Adapter. I've downloaded driver from Nvidia.com which say support my GF 9600 GT, but when I installed it, it said This graphics drivers could not find compatible graphics hardware. I go into safe mode, uninstall Standard Graphics Adapter that auto installed then install my Nvidia driver, still not work. Anyone can show me how to solve this problem?

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  • Windows 7 ATI 6470M

    - by p_piorkowski
    I have some problems with my Dell Vostro 3350. I have to graphic card - Intel and ATI radeon 6470M. I have installed this driver. It's fresh installation of Windows 7. And my problem is that in device menager I can see in section graphic cards AMD Radeon HD 6490M and Intel(R) Graphics Family. Another thing is that I'm using two screens. And I want to use ATI readeon as default. At this moment I'm event not sure if ATI is working. Another strange thing is that when I run Catalyst Control Center in section Destkop Menagement i don't see nothing.

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  • Is GPU active when there are not any monitors?

    - by Mixer
    Does GPU render anything when there is no monitor plugged in? Today I turned my old PC into some kind of a "server" which means that I want it running 24/7. I don't need any display (I will operate through ssh) so when everything was set up I removed my monitor. After a hour I checked my graphic card's cooling system and it was still hot. My graphic card is GeForce 8600 (with DVI connector), OS is Debian Linux. What is the best solution in this situation (standalone server) if GPU is active and I don't want it to waste power?

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  • Updating GeForce 9200 driver on Vista (64-bit) yields installer failed

    - by weka
    OK, so I have a Windows Vista... more specifically this: http://www.newegg.com/Product/Product.aspx?Item=N82E16883103182 a Acer Aspire AX3200-U3600A Desktop. I have DirectX 11 and I am trying to update my drivers... During the update of the latest one: GeForce 306.23 Driver my screen flashes a bit and goes black. This is standard when updating GRAPHIC DRIVERS. Then... my screen shifts 50 pixels or so to the left... OFFSCREEN. Not even Auto Image Adjust will fix the screen back... Then after that happens, I get this: Help, please? I just want to update my graphic drivers....

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  • Name disappeared from main menu bar

    - by Anthony Burman
    I have Ubuntu 10.4. I installed a nvidia gigabyte geforce 210 graphic card because the intel graphic card is a disaster. I use a terminal and basic, fiddly adjustments were successfully made to get the window to fit the screen. The new card is a roaring success. Nothing freezes and visuals can be set to Extra. But, from that point on, my main menu bar misbehaved and icons kept disappearing. Logon and logoff usually helped. R-E-I-S-U-B was needed when the actual logoff icon disappeared. My full name, Anthony Burman, appeared in the main menu bar. It was alonside Wanda, the Fish , the Oracle.... My name disappeared and I cannot get it back. It can't be found anywhere in the 'add to panel' section. Indicator applet session also can't bring it back. How do i re-insert my name on the toolbar? Thanks, Ant.

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • What are the boundaries between the responsibilities of a web designer and a web developer?

    - by Beofett
    I have been hired to do functional development for several web site redesigns. The company I work for has a relatively low technical level, and the previous development of the web sites were completed by a graphic designer who is self taught as far as web development is concerned. My responsibilities have extended beyond basic development, as I have been also tasked with creating the development environment, and migrating hosting from external CMS hosting to internal servers incorporating scripting languages (I opted for PHP/MySQL). I am working with the graphic designer, and he is responsible for the creative design of the web. We are running into a bit of friction over confusion between the boundaries of our respective tasks. For example, we had some differences of opinion on navigation. I was primarily concerned with ease-of-use (the majority of our userbase are not particularly web-savvy), as well as meeting W3 WAI standards (many of our users are older, and we have a higher than average proportion of users with visual impairment). His sole concern was what looked best for the website, and I felt that the direction he was pushing for caused some functional problems. I feel color choices, images, fonts, etc. are clearly his responsibility, and my expectation was that he would simply provide me with the CSS pages and style classes and IDs to use, but some elements of page layout also seem to fall more under the realm of "usability", which to me translates as near-synonymous with "functionality". I've been tasked with selecting the tools we'll use, which include frameworks, scripting languages, database design, and some open source applications (Moodle for example, and quite probably Drupal in the future). While these tools are quite customizable, working directly with some of the interfaces is beyond his familiarity with CSS, HTML, and PHP. This limits how much direct control he has over the appearance, which has lead to some discussion about the tool choices. Is there a generally accepted dividing line between the roles of a web designer and a web developer? Does his relatively inexperienced background in web technologies influence that dividing line?

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  • HTG Projects: Create a Pop Art Sci-Fi Poster with an Inkjet Printer

    - by Eric Z Goodnight
    Looking to decorate your house with some cool artwork? Grab some of your favorite Sci-Fi pics and some surprisingly simple tools, and create a Pop Art style poster in minutes. Through a simple process called “posterization,” you can reduce any graphic into a cool limited graphic with a similar look that Andy Warhol would have used when he created his famous Marylin Monroe image in the sixties. Pick a theme, grab some images, and get ready to decorate your home with a surprisingly easy and surprisingly cool poster any inkjet printer can produce Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Arctic Theme for Windows 7 Gives Your Desktop an Icy Touch Install LibreOffice via PPA and Receive Auto-Updates in Ubuntu Creative Portraits Peek Inside the Guts of Modern Electronics Scenic Winter Lane Wallpaper to Create a Relaxing Mood Access Your Web Apps Directly Using the Context Menu in Chrome The Deep – Awesome Use of Metal Objects as Deep Sea Creatures [Video]

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  • Need to combine a color, mask, and sprite layer in a shader

    - by Donutz
    My task: to display a sprite using different team colors. I have a sprte graphic, part of which has to be displayed as a team color. The color isn't 'flat', i.e. it shades from brighter to darker. I can't "pre-build" the graphics because there are just too many, so I have to generate them at runtime. I've decided to use a shader, and supply it with a texture consisting of the team color, a texture consisting of a mask (black=no color, white=full color, gray=progressively dimmed color), and the sprite grapic, with the areas where the team color shows being transparent. So here's my shader code: // Effect attempts to merge a color layer, a mask layer, and a sprite layer // to produce a complete sprite sampler UnitSampler : register(s0); // the unit sampler MaskSampler : register(s1); // the mask sampler ColorSampler : register(s2); // the color float4 main(float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0 { float4 tex1 = tex2D(ColorSampler, texCoord); // get the color float4 tex2 = tex2D(MaskSampler, texCoord); // get the mask float4 tex3 = tex2D(UnitSampler,texCoord); // get the unit float4 tex4 = tex1 * tex2.r * tex3; // color * mask * unit return tex4; } My problem is the calculations involving tex1 through tex4. I don't really understand how the manipulations work, so I'm just thrashing around, producing lots of different incorrect effects. So given tex1 through tex3, what calcs do I do in order to take the color (tex1), mask it (tex2), and apply the result to the unit if it's not zero? And would I be better off to make the mask just on/off (white/black) and put the color shading in the unit graphic?

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  • Launcher icon size and window behavior broken

    - by philipp
    I have installed the nvidia driver for my graphic card, just following some tutorials what works fine now. After this I could set the Icon size of the launcher, windows had a nice litte shadow, resolution was better and the windows showed up a nice effect when popping up an or when bringing to full-screen... But today the this was just gone after reboot. What could this be? Nvidia xserver-settings are availible. I installed and reinstalled wine1.5 via the apt-get commands, so this might broke something. What can do to fix this again? Greetings philipp EDIT: I went on searching and all i found was that this problem might be connected to the mode of unit, so there is 2d and 3d, but could also be something else, just because setting the mode brings no change. EDIT 2: the version of Ubuntu is: 12.04 and it is a 64 bit environment the graphic card is: GeForce GT 330M Edit 3: Using maps.google in webGL mode does not work anymore too, it was working yesterday. EDIT 4: the screenshot. btw: I think that blender is not working anymore too... EDIT: 5 I think that the problem is closely connected to this output

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  • Rendering large and high poly meshes

    - by Aurus
    Consider an huge terrain that has a lot polygons, to render this terrain I thought of following techniques: Using height-map instead of raw meshes: Yes, but I want to create a lot of caves and stuff that simply wont work with height-maps. Using voxels: Yes, but I think that this would be to much since I don't even want to support changing terrain.. Split into multiple chunks and do some sort of LOD with the mesh: Yes, but how would I do that? Tessellation usually creates more detail not less. Precompute the same mesh in lower poly version (like Mudbox does) and depending on the distance it renders one of these meshes: Graphic memory is limited and uploading only the chunks won't solve that problem since the traffic would be too high. IMO the last one sounds really good, but imagine the following process: Upload and render the chunks depending on the current player position. [No problem] Player will walk straight forward Now we maybe have to change on of the low poly chunk with the high poly one So, Remove the low poly chunk and load the high poly chunk [Already to much traffic here, I think] I am not very experienced in graphic programming and maybe the upper process is totally okay but somehow I think it is too much. And how about the disk space it would require.. I think 3 kind of levels would be fine but isn't that also too much? (I am using OpenGL but I don't think that this is important)

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  • Dell XPS 15 L502x and Ubuntu 11.04 - HDMI output

    - by Jones
    Recently I've bought my dream's notebook, a Dell XPS 15 but since then this dream became a kind of endless nightmare. I'm almost getting crazy to make my graphic card driver work properly, but it seems to be just impossible. Yes, I have a 2GB NVIDIA GeForce GT 540m (Optimus) in it! It simply doesn't work. Every time I generate the xorg.conf Ubuntu hangs on while starting up, which forces me to remove this file to be able to start the notebook with the standard graphic settings. Another problem is that the Dell XPS 15 does NOT have a VGA output, but a HDMI. So, to be able to use a second monitor I have to configure it by the NVIDIA X Server Settings, which just works if the driver is properly initialized with the xorg.conf. I've also tried to make it work with the Bumblebee, but unfortunately it didn't help me much with the HDMI output. Do you guys have any idea to solve this deadlock? Is there any way for me to use my second monitor?

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  • 12.04 LTS boot hangs at "SP5100 TCO timer: mmio address 0xfec000f0 already in use", didn't yesterday

    - by DarkIron112
    Dual-booting Windows 7 and Ubuntu 12.04 LTS. I went to reboot from Win to Ubu, and found a few interesting things. My POST screen is covered in blocks of epileptic colors until I hit GRUB, which continues when I try to boot into Ubuntu. These color blocks don't appear when I use my on-board VGA, so I'll just attribute to that. Grub dimensions are swapped (card vs onboard, probably), but, when interfacing with onboard VGA, the Grub Timeout Counter works and when using my card, it does not (see "[!!!]" below for more information) Booting into Ubuntu directly causes the error: SP5100 TCO timer: mmio address 0xfec000f0 already in use Booting into recovery mode, meanwhile, and then "resuming normal boot" gets me to the desktop without native 1440x900 resolution and graphic drivers can't tell the monitor it's looking at (I assume this is because it's not a full graphic boot, and as it says, some drivers won't run?) [!!!] When I reboot after going into recovery mode, the countdown timer works ONCE, puts me back into default ubuntu boot, and then does not work again until after another recovery-mode boot. Windows 7 can boot perfectly with no issues whatsoever from epilepsy color blocks or driver detection. This makes me wonder /why/ the POST screen can't handle my video card anymore. Amidst all the diagnostics, I opened my case and re-seated the videocard securely, ensuring it wasn't a loose connection-- But this did nothing to help me. Hardware I am running an NVidia GeForce GTX 8800 video card in a PCI slot. I have 4.8GiB memory, an AMD Athlon II Quad-core 640 Processor, on an MSI K9N6GM Series Mobo. Onboard video is an NVidia GeForce MCP61(V/S/P) card. Note: I did not have any of these problems yesterday, and I have been using Ubuntu intensively for a week, though it's been working flawlessly for months. I've recently been using it to mod my Android phone, perhaps I messed something up in the file system?

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  • At the time of installing ubuntu, i am getting dark black screen only

    - by faruque
    I am trying to install Ubuntu 12.04 LTS dual boot with Windows 7, but when i click on Try or even Install ubuntu, i am getting black screen only. I can't see any text or anything else. When i see my Laptop's screen from close look, ubuntu in the middle of screen shown but screen is dark black. So because of this i am unable to install Ubuntu on my laptop. Please help in this regard. Following deatails of my laptop. Details of my Laptop: Manufacturer- Acer Aspire 4736 Processor- Intel core 2 duo CPU T660 Graphics driver- Mobile Intel(R) 4 series express chipset family (Microsoft corporation - WDDM 1.1), Current version installed- 8.15.10.2302 In ubuntu 11.04 i know how to boot into nomodeset, but i don't know how to boot through nomodeset in ubuntu 12.04 LTS. Because there is no option shown for F6 key. My laptop is Acer aspire 4736, and my Video/Graphics card shows unknown by ubuntu. Please someone help me. Can changing or upgrading my laptop's graphic card solve this problem..?? If yes then, which graphic card should i go for which is supported by Ubuntu and other Linux distros? Please someone help.

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  • Unity 3D does not work on Dell system with a AMD Radeon HD 6470M

    - by VeeKay
    I am running 64 bit Ubuntu on Dell with 1GB graphic card. I login with "Ubuntu" hoping to see Unity 3d but it doesn't. Unity 2D runs instead. when I type in echo "$DESKTOP_SESSION" it confirms the Unity-2D. I've checked the System info that shows like : The graphics row shows itself as empty. SO I've presumed that the graphic drivers aren't detected and hence I went to Unity- Additional Drivers and installed the fglrx driver that the UI has suggested. Even after installing so, the graphics part in System info details shows nothing and still Unity 2D runs in spite of all the effort. Please help! How can I get my Unity 3D back? Hardware Info Video Card : AMD Radeon™ HD 6470M - 1GB (For ICC) RAM : 6GB (1 X 2GB + 1 X 4GB) 2 DIMM DDR3 1333Mhz OS : 64 bit Ubuntu 11.10 Edit : Output for /usr/lib/nux/unity_support_test -p X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 21 Current serial number in output stream: 21

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