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Search found 549 results on 22 pages for 'htc hero'.

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  • Multiple Sprites using foreach Collison Detection in XNA (C#)

    - by Bradley Kreuger
    Back again from my last question. Now I was curious I use a foreach statement to use the same shot class. How would I go about doing collison detection. I used the tutorial here on how to shoot a fireball http://www.xnadevelopment.com/tutorials.shtml. I tried to put in several places a foreach to look at all of them to see if they have reached the borders of my sprite hero but doesn't seem to do anything. If again some one might know of a good site that has tutorials to explain collision detection a little bit better that would be appriecated.

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  • Game Formula/Mechanic

    - by Georgiadis Abraam
    i am trying to design a game for a project i have, The main idea is a 3 Type of Heroes 3 Stat per Hero There are no levels involved so the differences must be located on Stats. Flogic)The logic of fight is that type1hero has good chances winning type2hero, type2hero has good chances type3hero and type3hero has good chances winning type1hero. For over a week i am trying to find a stats based formula that will allow me to fix this but i cant, i was meddling with numbers yesterday and it was decent but i cant extract the formula out of it. Could you plz guide me or give me hints on how should i start creating formulas on a Non lvl game that fulfills the fLogic?

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  • Et si Apple rachetait le fournisseur de puces de ses principaux concurrents ? L'hypothèse est sérieu

    Et si Apple rachetait ARM, le fournisseur de puces de ses concurrents ? L'hypothèse est sérieusement envisagée dans les milieux financiers Soyons clairs. Il s'agit d'une rumeur. Mais une rumeur persistante qui ne cesse de faire le tour de la City de Londres. Résultat, ce « bruit qui court » a fait bondir le cours d'ARM, la joint-venture fondée entre Acorn Computers, Apple et VLSI Technology, de +8 points en une seule et unique journée. ARM est la holding qui possède la technologie des célèbres puces qui équipent les teminaux de Nokia, Samsung, HTC (avec lequel il est en procès), la Nintendo DS ou encore la PSP de Sony (pour ne citer que ceux-ci). Bref, autant de concurrents...

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  • L'ancien PDG de Sun dit « ce qu'il ne pouvait pas dire » sur les brevets logiciels, Steve Jobs et Bi

    L'ancien PDG de Sun dit "ce qu'il ne pouvait pas dire" Et s'en prend au brevet logiciel, à Steve Jobs et à Bill Gates Jonathan Schwartz, l'ancien PDG de Sun Microsystems qui vient juste de démissionner, a visiblement envie de faire parler lui. Et il s'y prend plutôt bien. Dans son blog, "Ce que je ne pouvais pas dire...", il vient en effet de publier un billet fleuve intitulé "Les bons artistes copient, les grands volent". Un titre doux-amère qui évoque directement Steve Jobs et Bill Gates. Les récentes sorties plutôt virulentes du PDG d'Apple contre Adobe et les poursuites qu'il lance contre HTC et Nokia n...

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  • Algorithm for waypoint path following?

    - by Thierry Savard Saucier
    I have a worldmap, with different cities on it. The player can choose a city from a menu, or click on an available cities on the world map, and the toon should walk over there. I want him to follow a predefined path. Lets say our hero is on the city 1. He clicks on city 4. I want him to follow the path to city 2 and from there to city 4. I was handling this easily with arrow movement (left right top bottom) since its a single check. Now I'm not sure how I should do this. Should I loop threw each possible path and check which one leads me to D the fastest ... and if I do how do I avoid running in circle forever with cities 1-5-2 ?

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  • Desktop Fun: Heroes of DC Comics Wallpaper Collection

    - by Asian Angel
    DC Comics has a great line-up of super hero characters and we have gathered together some of DC’s finest for you in today’s collection. Give your desktop super powers with our Heroes of DC Comics Wallpaper collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. How to Make and Install an Electric Outlet in a Cabinet or DeskHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • How can I handle copyrighted music?

    - by David Dimalanta
    I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to the owner, composer of the music, or the copyright owner of the music. Let's say, if you used 15 albums for the music rhythm game, then you have to contact 15 copyright owners and it might be that, for the game developer, that the profit earned goes to the copyright owner or owner of this music. For the independent game developers, was it okay if either used the copyright music by just mentioning the name of the singer included in the credits and in the music select screen or use the non-popular/old music that about 50 years ago? And, does still earn money for the indie game developers by making free downloadable game?

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  • Music Rhythm Game Difficulty Question

    - by David Dimalanta
    I have curious question about music rhythm based genre while I'm making a code for the game. Is it really better if I set a random pattern encountered on every music played or there is a specific pattern depending on the music and the difficulty? I have observed the Guitar Hero 3 game for the game console where the difficulty is set on the number of strings used and possible number of combo (e.g. two-string combo). Compared to the Tap Tap Revenge for the Android and iPhone, the difficulty based on the number of BPM (Beat per Minute), meaning, number of targets spawn and must be hit.

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  • Stream audio to mobile device

    - by blackn1ght
    I'd like to stream the audio from Ubuntu 10.10 to my HTC Desire HD (Android 2.2). I've seen solutions so far for streaming from audio players, but I'd like to stream any audio output from the PC to my phone. My use case is for watching TV/Films in VLC or online (BBC iPlayer) in bed, without having to use my surround sound system which is likely to wake up my house mates. I'm not just talking about music from Banshee, but any audio that the system makes. I was thinking that PulseAudio is pretty powerful, is it possible to route audio through that to a mobile device? Can it be done through bluetooth? Cheers in advance!

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  • Constrained/penalized distance function

    - by sigma.z.1980
    Assume a character is located on a n by n grid and has to reach a certain entry on that grid. Its current position is (x1,y1). Also on the same grid is an enemy with coordinates (x2,y2). Each step algorithm randomly generates new candidate locations for the hero (if there are k candidates then there is a kx2 matrix of new potential locations. What I need is some distance objective function to compare the candidates. I'm currently using d1 - c * d2, where d1 is distance to the objective (measure in terms of number of pixels for each axis), d2 is distance to the enemy and c is some coefficient (this is very much like a set-up for Lagrangian). It's not working very well though. I'd be quite keen to learn how what constrained distance function are used for similar cases. Any suggestions are very much appreciated.

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  • Dev Lop

    - by Jason Franks
    Back in the early 90s, before I was a professional geek--much less a geek with a blog--I saw this old chop socky movie. I don't remember what it was called, or who was in it... all I remember is that, in one scene, the venerable sensei tells the hero: "You must develop your nunchaku technique." This became a bit fo a catchphrase amongst my high school mates. Well folks, I am developing my technuique. This blog has been renamed and the old posts removed--I could go into my reasons for this, but that would defeat the point of the exercise. Sorry if you liked 'em. It has been a good couple of years since I wrote anything here, so I doubt that I am putting out any regular readers. Will I be posting here more often, now that I've renamed and rethemed the place? I don't know. In the meantime, check it out: Bruce Lee playign ping pong with nunchaku. --JF

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  • Cocos2d Tiled Dynamic Object Layer

    - by Rodrigo Camargo
    I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will become an event when the 'hero' pass over it. I know how to build an object layer in tiled but it seems that is for fixed positions and what I want is a dynamic action position based on what the user can select. For instance, the user can drag a rock into a tile and when the character hit that rock he may die, or something. I'm a little lost about how to make it work. Do you have any idea of what should I use or what should I look for? Thanks in advance!

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  • New Video: How Innovation Happens Today

    - by Kerrie Jordan
    How do you make innovation happen at your organization? If whiteboards, spreadsheets, point solutions or complicated systems are involved, you'll want to watch this new video!  See how Oracle Innovation Management can make it easier to know which ideas to pursue.  Remove guesswork and turn innovation into a structured, consistent and effective business process.  Become an innovation hero!  Watch in HD for supreme viewing experience, and learn how you can build your innovation discipline into a scaleable, repeatable, and strategic business process.

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  • Design patterns for effects between actors and technology

    - by changelog
    I'm working on my first game, and taking the opportunity to brush up my C++ (I want to make as much of it as portable as I can.) Whilst working on the technology tree and how it affects actors (spaceships, planets, crew, buildings, etc) I can't find a pattern that decouples these entities enough to feel like a clean approach. Just as an idea, here's the type of effects these actors can have on one another (and techs too) An engineer inside a spaceship boosts its shield A hero in a spaceship in a fleet increases morale A technology improves spaceships' travel distance A building in a planet improves its production The best I can come up with is the Observer pattern, and basically manage it more or less manually (when a crew member enters a spaceship, fire the event; when a new building is built in a planet, fire the event, etc etc.) but it seems to be too tightly coupled to me. I would love to get some ideas about how to approach this better.

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  • Formula for three competing heroes, each has one they can beat and one they're beaten by

    - by Georgiadis Abraam
    I am trying to design a game for a project I have, The main idea is: 3 Types of heroes 3 Stats per hero There are no levels involved so the differences must be located on stats. Fight logic - The logic of fight is that type1hero has good chances winning type2hero, type2hero has good chances type3hero and type3hero has good chances winning type1hero. For over a week I am trying to find a stats based formula that will allow me to fix this but I can't, I was meddling with numbers yesterday and it was decent but I can't extract the formula out of it. Could you please guide me or give me hints on how should I start creating formulas on a Non lvl game that fulfills the fight logic?

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  • DOT implementation

    - by Denis Ermolin
    I have some DOT(damage over time) implementation problems. My game runs on 30 FPS speed. Current implementation is: let's say hero cast spell which make 1 damage per second. So on every frame i do (pseudo code): damage_done = getRandomDamage() * delta_time; I accumulate damage and when it becomes more then 0 then subtract rounded damage from current health and so on. With 30 FPS and 1 DPS it will be 1/33 = 0.05... We know that floats a not precise enough to sum 30 circulating decimals and have exact 1 in the end. But HP is discrete value and that's why 1 DPS will not have 1 damage after 1 second because value will be 0.9999..... It's not so big deal when you have 100000 DPS - +/- 1 damage will not be noticeable. But if i have 1, 5 DPS? How modern RPG's implemented DOT's?

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  • Box2D platformer movement. Should i mess with velocity?

    - by Romeo
    I have a platformer game in which I implemented the movement using a wheel attached to the hero. For jumping I use this: player.body.applyLinearImpulse(new Vec2(0, 30000000), player.body.getPosition()); The problem is that the xVelocity doesn't remain the same during the jump so it isn't looking natural. Is there any way to modify only the x velocity of the body so that before jumping I store it in a variable and after jumping I apply it to the body? I hope you understand what I am trying to say.

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  • SQLAuthority News Interview with SQL Server MVP Madhivanan A Real ProblemSolver

    Madhivanan (SQL Server MVP) is a real community hero. He is known for his two skills – 1) Help Community and 2) Help Community. I have met him many times and every time I feel if anybody in online world needs help Madhinvanan does his best to reach them out and solve problem. His name [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Palm vendu à HP pour 1,2 milliard de dollars, la future tablette du constructeur sera équipée de Web

    Mise à jour du 29.04.2010 par Katleen Palm vendu à HP pour 1,2 milliard de dollars, la future tablette du constructeur sera équipée de WebOS Alors que les spécialistes évoquaient HTC, c'est finalement HP qui va racheter Palm. L'acquisition de la compagnie en faillite lui coûtera la bagatelle de 1.2 milliard de dollars (environ 900 millions d'euros), alors que Palm était coté à 80 milliards de dollars en 2000. La transaction a été validée par les conseils d'administration des deux entreprises, et devrait être achevée fin juillet. HP préparant son entrée sur le marché des tablettes, vient là de s'offrir un atout de choix qui lui permettra de s'affranchir de partenaires comme Micro...

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  • Flash rend la navigation instable sous Android 2.2, Apple a-t-il finalement raison de boycotter cett

    Flash rend la navigation instable sous Android 2.2, Apple a-t-il finalement raison de boycotter cette technologie ? Brian, journaliste pour PocketNow, vient de publier une vidéo dans laquelle il compare la navigation Internet de l'iPhone, du Nexus One et du HD2 d'HTC. Il surfe sur les mêmes sites web avec les trois smartphones, et compare leurs navigateurs. Sur le Nexus One, il a installé Froyo accompagné de la beta de Flash permettant de lire pratiquement tous les contenus Flash. Les images montrent que les jeux Flash tournant avec un bon processeur sont très proches des standards, écrits en natif. Cependant, alors que la vidéo avance, les choses changent. A 4min30, Flash devient plus agité lorsqu'il est sur une pag...

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  • Android 2.3 devrait changer d'UI, Gingerbread répondrait ainsi aux critiques des partenaires de Goog

    Android 2.3 devrait complètement changer d'UI « Gingerbread » répondrait ainsi aux critiques des partenaires de Google sur son interface utilisateur L'interface utilisateur d'Android est-elle « moche » ? Tout est question de goûts et de couleurs, bien sûr, mais il semblerait que des critiques commencent à faire réfléchir Google. Ces critiques émanent principalement des partenaires de Google, les constructeurs de smartphones (HTC et Motorola en tête). Comme Android est un OS open-source, les fabriquants sont libres de le modifier, et donc de changer l'UI, ce qu'ils ne se privent pas faire. Face à celle de l'iPhone, nombreux sont ceux à se lancer dans la créati...

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  • game is playing but broken graphics

    - by mewanttux
    I installed Steam on Lubuntu and wanted to play dota2 (it has source engine) and it sayed i need a 3dts driver or something but i installed it alredy. I can start dota now, but when i start a game it is not... displaying correctly. For example when i pick a hero the 3d modell is covered in some kind of a lasershow and the map...... i looked around a bit think it is because of the drivers and i should have mesa 9. Steam can show the system specs and it says that i have nouveau Gallium 0.4 on NVAA as driver and 3.0 Mesa 10.0.0-devel (git-1100093 saucy-oibaf-ppa) as driverversion and OpenGL 3.0 i am a noob on linux and need step by step guides please

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  • Handling hitboxes

    - by TheBroodian
    So I have an issue that I'm laughing at myself about, because it really seems like it should be something that I should be able to figure out pretty quickly. I am designing a 2D action platformer; I have a playable character, and a dummy 'punching bag' character for testing purposes that I've created. I've just gotten enough of both of them done that I can start prototyping and testing them in runtime. Then I realized- neither of them have references of each other (intentionally so), so how do I check for hitboxes stored within my playable character from my dummy character? Long story short, how do I make my dummy know when he's been punched by my hero?

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  • Les utilisateurs d'iPhones sont les plus satisfaits du marché pour la cinquième année consécutive, selon une étude américaine

    Les utilisateurs d'iPhones sont les plus satisfaits du marché pour la cinquième année consécutive, selon une étude américaine Mise à jour du 17.03.2011 par Katleen Il semblerait que les utilisateurs d'iPhones soient contents, très contents. Pour la cinquième année consécutive, Apple arrive en tête du classement de J.D. Power and Associates, qui mesure le taux de satisfaction des possesseurs de smartphones. L'enquête a en effet interrogé 7300 propriétaires de ce type d'appareils entre juillet et décembre 2010. La firme a la pomme à récolté 795 points (sur un maximum de 1000) de satisfaction, là où Motorola et HTC sont arrivés ex-aequo avec 763 points. Si l'on en croit ces...

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  • Why is FTP file transfer from Android Phone Slow?

    - by Frychiko
    To transfer files from my Android phone to Ubuntu, I use an app that creates a FTP server on the phone. Copying files to Ubuntu 12.04 (same with 12.10) I get up to 260 KB/s. Copying files to Windows 7 I get up to 1050 KB/s. I am currently on a fresh install of 12.10 with barely anything installed with the same results. I have tested with both a Galaxy S3 and HTC Desire HD with identical results. I have tested about 5 apps with the same results. Why is it slow on Ubuntu?

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