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  • SSIS Design Pattern: Loading Variable-Length Rows

    - by andyleonard
    Introduction I encounter flat file sources with variable-length rows on occassion. Here, I supply one SSIS Design Pattern for loading them. What's a Variable-Length Row Flat File? Great question - let's start with a definition. A variable-length row flat file is a text source of some flavor - comma-separated values (CSV), tab-delimited file

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  • 5 Mac Applications For Web And Graphic Design

    - by Jyoti
    In this article free applications useful and effective for the development and creation of websites with your Mac computer. Without further ado, here are 5 Excellent Mac Application for Web and Graphic Design. Fotoflexer : Fotoflexer claims to be “The world’s most advanced online image editor”. It offers completely free access to

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  • how to evaluate own project

    - by gruszczy
    I am working on a open source project in pure C, that I have started some time ago, but only recently found time to add some features. I can clearly some weaknesses of my old design, so I am trying to refactor my old code. I have no idea however, how to evaluate properly my new code. Do you know about any techniques or tools for

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  • Rule of thumb for enemy art design in 2D platformer

    - by Terrance
    I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, fantasy setting that isn't overly familar or obvious. I haven't seen too many articles, blogs or books that talk about the subject at

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  • Why is permadeath essential to a roguelike design?

    - by Gregory Weir
    Roguelikes and roguelike-likes (Spelunky, The Binding of Isaac) tend to share a number of game design elements: Procedurally generated worlds Character growth by way of new abilities and powers Permanent death I can understand why starting with permadeath as a premise would lead you to the other ideas: if you're going to be

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  • How important is Programming for a Level Designer?

    - by WryGrin
    I'm currently attending school in a Level Design program, and I was wondering how important programming really is in being a Level Designer? I'm apparently incapable of learning programming (despite my best efforts), and tend to do very well in all other courses 3D modelling, story/character design, narrative and dialogue

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  • Design Patterns: What is a type

    - by contactmatt
    A very basic question, but after reading the "Design Patterns: Elements of reusable OO Software" book, I'm a little confused. The book states, "An object's type only refers to its interface-the set of request to which it can respond. An object can have many types, and objects of different

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  • Choosing the right Design Pattern

    - by Carl Sagan
    I've always recognized the importance of utilizing design patterns. I'm curious as to how other developers go about choosing the most appropriate one. Do you use a series of characteristics (like a flowchart) to help you decide? For example: If objects are related, but we do not want to specify

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  • Object Oriented Design of a Small Java Game

    - by user2733436
    This is the problem i am dealing with. I have to make a simple game of NIM. I am learning java using a book so far i have only coded programs that deal with 2 classes. This program would have about 4 classes i guess including the main class. My problem is i am having a difficult time designing

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  • Help me to find a better approach-Design Pattern

    - by DJay
    I am working on an ASP.Net web application in which several WCF services are being used. At client level, I am creating channel factory mechanism to invoke service operations. Right now, I have created an assembly having classes used for channel factory creation code for every service. As per

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  • Exploring the Factory Design Pattern

    - by asksuperuser
    There was an article here: http://msdn.microsoft.com/en-us/library/Ee817667%28pandp.10%29.aspx The first part of tut implemented this pattern with abstract classes. The second part shows an example with Interface class. But nothing in this article discusses why this pattern would

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  • Design Pattern for building a Budget

    - by Scott
    So I've looked at the Builder Pattern, Abstract Interfaces, other design patterns, etc. - and I think I'm over thinking the simplicity behind what I'm trying to do, so I'm asking you guys for some help with either recommending a design pattern I should use, or an architecture

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  • ASIHTTPRequest code design

    - by nico
    I'm using ASIHTTPRequest to communicate with the server asynchronously. It works great, but I'm doing requests in different controllers and now duplicated methods are in all those controllers. What is the best way to abstract that code (requests) in a single class, so I can

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  • UI Design Help / Advice

    - by Greg Andora
    Hey everyone, I have a dillema where our client relations department has been brought in for advice on UI and I vehemently disagree with it...even though I don't consider myself a designer at all. While I have been vocal about my disagreement about it, I've been asked to

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