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  • Disable mobile page redirection for SharePoint 2013

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information SharePoint 2013 (foundation too), detects requests from mobile devices and automatically changes the uRL of the requested non mobile page to its mobile substitute. This logic is now built into SPRequestModule. The mobile view is pretty damned amazing. Even though the set of pages for mobile access is completely different, SharePoint has an entirely separate set of controls for the mobile pages. These are in the Microsoft.SharePoint.MobileControls namespace which inherit from Microsoft ASP.NET controls in the System.Web.UI.MobileControls namespace. These Mobile pages can even use mobile Web Part adapters to mimic the behavior of webparts on mobile webpart pages. Read full article ....

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  • Is my project a web site or a mobile app?

    - by Evik James
    I am a web developer. I have been developing web sites professionally for 15+ years using ColdFusion, SQL Server, and jQuery. I am doing a project for a client that uses the above technologies. The site has a mobile facet too. For that, I am using jQuery Mobile. The site enables retail store personnel to gather a store customer's preferences using any smart phone or tablet. The store personnel just needs to access a special link via a QR code and a login. Anyone can easily access the site from a PC's browser, too. Some sources suggest that mobile apps must be downloaded and installed using a third party, such as from Google, Amazon, or Apple. Others sources suggest that any information designed for use on mobile device is a mobile app. Regarding the site that is specifically designed for use by mobile devices that extensively uses jQuery Mobile, is this a "web site" or a "mobile app"? What is the "proper" description for this type of site? My customer insists that it is one and not the other. I insist that it is the other and not the one. Can you help me clarify this?

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  • Keep Windows Mobile 6 phone alive

    - by QAH
    I am making an application for Windows Mobile 6.1 Pocket PC (Touchscreen). I know when a Pocket PC's screen turns off, it goes into a standby mode and applications are pretty much halted in the background. My application can't do that. It needs to keep going. So my question is, how can I keep the phone alive (backlight turned on) until my application is done? An example of this would be video streaming applications such as Youtube. It keeps the phone on while the video is playing.

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  • Web based API that can tell me if a number is a landline or cell phone?

    - by MikeN
    My application sends SMS messages to people, but the numbers entered in as their cell phone are sometimes land lines (this is user error or the user not really knowing if the contact number they have is a cell phone or landline.) I found a few websites that can tell me if a number is a landline or cell phone, but they do not offer programatic API's. Is anyone aware of a way a web application can figure out if a number can receive SMS messages? I guess a test SMS message is one way, but my current SMS gateway fails hard when it gets a landline number and doesn't tell me the landline number it tried to send the SMS to. I'll follow this up with my carrier, but I would love an easy way to let the user entering phone numbers in if they are a landline or cell number. Update: There are ways to figure this out. Take a look at http://www.phonevalidator.com, they can query a phone number and figure out if it is a landline or cell phone.

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  • Windows Phone 7 Tab Pages (page cycle)

    - by cw
    I know.. I know, it's only a few hours old. But how the hell do you get the little page tabbing/cycle (forgot what the official name is) on the top of the page under the app title. MIX Keynotes made it look like it was a control (or at least what I saw, was @ work). Anyone who made MIX or knows how they are doing this, it'd be cool to get an answer. Thanks!

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  • Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

    - by ETC
    Read On Phone is a free Android application that intelligently pushes data to your phone from your bowser. Rather than simply opening the URL on your phone, it opens the appropriate application for the task and formats text. Most send-to-phone type tools simply take the URL of the web page you’re looking at on your computer and shuttle it to your phone. Read On Phone is a more active and effective tool. When you send a page that is text, it formats the text for easy reading on your phone. When you send a YouTube video, map, or telephone number, it opens up the appropriate tool on your phone such as your YouTube viewer, Google Maps, or your phone dialer. In addition to that handy functionality Read On Phone also includes adjustments for day and night reading, font size, auto-scrolling, and pagination. Read On Phone is available as both a Chrome extension and as a bookmarklet for cross-browser use. Hit up the link below for additional information. Read On Phone Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Read On Phone Pushes Data from Your Desktop to the Appropriate Android App MetroTwit is a Sleek Native Twitter Client for Your Windows System Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices

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  • DESIGNING FOR WIN PHONE 7

    Designing applications for the Win Phone 7 is very similar to designing for print. In my opinion, it feels like a cross between a tri-fold brochure and a poster. I based my prototype designs on Microsofts Metro style guide, with typography as the main focus and stunning imagery for support. Its nice to have fixed factors regulating the design, making it a fun and fresh design experience. Microsoft provides a UI Design Guidelines document that outlines layout sizes, background image size, recommended typefaces and spacing. You know what you are designing for and you know how it will look and act on the win phone 7 platform. Although applications are not required to strictly adhere to the Metro style guide I feel it makes the best use of the panorama view  and navigation. With strong examples of this UI concept in place like their Zune-like music + videos hub, I found it fairly easy to put together a few quick app mockups (see below). In addition to design guidelines, using a ready built design templates, or a win phone 7 specific panorama control like the one by Clarity Consulting will make the process of bringing your designs to life much more efficient. Likes, Dislikes, and Challenges I think the idea of the hub is completely intuitive. This concept clearly breaks down info into more manageable pieces, and greatly helps with organization when designing for the phone. I like the chromeless appearance, allowing the core functionality of the application to take precedence over gradients, textures, bevels, drop shadows, and the complicated animations you see on the web. Although I understand the Win Phone 7 guidelines are a work in progress, I found a few contradictions. I also noticed that certain design specifications did not translate well to the phone emulator . If you use their guidelines as suggested best practices and not as fixed definitions you will have more success. Multi-directional vs Linear The main challenge I had was stepping away from familiar navigational examples seen in other mobile phones. I had to keep reminding myself that the content to the right and to the left of what I was working on didnt necessarily have to have a direct link to one another. I started thinking multi-directional as opposed to linear. Win phone 7 vs IPhone The Metro styling of the Win Phone 7 is similar to the Zune HD and the Windows Media Center UI and offers a different interface paradigm than the IPhone. When navigating an application it feels like you are panning a long seamless page of information in contrast to the multiple panels of an IPhone. I think there is less of an opportunity to overdesign your application, which happens often with IPhone applications. While both interfaces are simple and sleek, win phone 7 really gets down to the basics. IPhone sets a high standard for designing for touch, designing for win phone 7 could improve on that user experience with a consistent and strategic use of white space and staying away from a menu and icon heavy UI. Design Examples for Win Phone 7 Applications Here are some concepts for both generic and brand specific applications for Win Phone 7: View Full Album Resources to get you going with your own Win Phone 7 design: Helpful design templates for Win Phone 7  http://www.shazaml.com/archives/windows-phone-7-ui-templates Here is the interaction design guide for Win Phone 7 http://go.microsoft.com/?linkid=9713252 Windows has a project template for Blend 4 and Visual Studio 2010 RC1 http://developer.windowsphone.com/ Clarity Consulting developed a panorama control for Win Phone 7 http://blogs.claritycon.com/blogs/design/archive/2010/03/30/building-the-elusive-windows-phone-panorama-control.aspxDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • DESIGNING FOR WIN PHONE 7

    Designing applications for the Win Phone 7 is very similar to designing for print. In my opinion, it feels like a cross between a tri-fold brochure and a poster. I based my prototype designs on Microsofts Metro style guide, with typography as the main focus and stunning imagery for support. Its nice to have fixed factors regulating the design, making it a fun and fresh design experience. Microsoft provides a UI Design Guidelines document that outlines layout sizes, background image size, recommended typefaces and spacing. You know what you are designing for and you know how it will look and act on the win phone 7 platform. Although applications are not required to strictly adhere to the Metro style guide I feel it makes the best use of the panorama view  and navigation. With strong examples of this UI concept in place like their Zune-like music + videos hub, I found it fairly easy to put together a few quick app mockups (see below). In addition to design guidelines, using a ready built design templates, or a win phone 7 specific panorama control like the one by Clarity Consulting will make the process of bringing your designs to life much more efficient. Likes, Dislikes, and Challenges I think the idea of the hub is completely intuitive. This concept clearly breaks down info into more manageable pieces, and greatly helps with organization when designing for the phone. I like the chromeless appearance, allowing the core functionality of the application to take precedence over gradients, textures, bevels, drop shadows, and the complicated animations you see on the web. Although I understand the Win Phone 7 guidelines are a work in progress, I found a few contradictions. I also noticed that certain design specifications did not translate well to the phone emulator . If you use their guidelines as suggested best practices and not as fixed definitions you will have more success. Multi-directional vs Linear The main challenge I had was stepping away from familiar navigational examples seen in other mobile phones. I had to keep reminding myself that the content to the right and to the left of what I was working on didnt necessarily have to have a direct link to one another. I started thinking multi-directional as opposed to linear. Win phone 7 vs IPhone The Metro styling of the Win Phone 7 is similar to the Zune HD and the Windows Media Center UI and offers a different interface paradigm than the IPhone. When navigating an application it feels like you are panning a long seamless page of information in contrast to the multiple panels of an IPhone. I think there is less of an opportunity to overdesign your application, which happens often with IPhone applications. While both interfaces are simple and sleek, win phone 7 really gets down to the basics. IPhone sets a high standard for designing for touch, designing for win phone 7 could improve on that user experience with a consistent and strategic use of white space and staying away from a menu and icon heavy UI. Design Examples for Win Phone 7 Applications Here are some concepts for both generic and brand specific applications for Win Phone 7: View Full Album Resources to get you going with your own Win Phone 7 design: Helpful design templates for Win Phone 7  http://www.shazaml.com/archives/windows-phone-7-ui-templates Here is the interaction design guide for Win Phone 7 http://go.microsoft.com/?linkid=9713252 Windows has a project template for Blend 4 and Visual Studio 2010 RC1 http://developer.windowsphone.com/ Clarity Consulting developed a panorama control for Win Phone 7 http://blogs.claritycon.com/blogs/design/archive/2010/03/30/building-the-elusive-windows-phone-panorama-control.aspxDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Windows Phone sync error when syncing with iTunes on different Hard Drive

    - by njallam
    I have my iTunes library file on a separate hard drive (which I believe may be the cause of the problem) and I have been trying to use it to synchronize with my Windows Phone. I would like to first note that if I set up my phone to synchronize with 'Windows Libraries', then it works fine. This is however not ideal as I have categorised my music and made playlists etc, on iTunes. When I first link my Windows Phone to the Windows Phone App (for desktop) and select iTunes from the above selection, I get the following error message: After searching that error, I found the following forum threads: Fix for error 8300300B when trying to sync Lumia 920 Windows 8 Phone in PC? Error code 8300300B on Windows Phone 8 while trying to sync I've tried the workarounds described in the above threads, however, they did not work for me. If I ignore that error message, I see the expected interface, along with all of my iTunes library's media, however the 'Sync' button is greyed out. I have tried some other things to try and fix this: Removing the app's AppData folder Uninstalling, reinstalling Using the full-screen modern app (does not allow for iTunes syncing)

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  • How to Access a Windows Desktop From Your Tablet or Phone

    - by Chris Hoffman
    iPads and Android tablets can’t run Windows apps locally, but they can access a Windows desktops remotely — even with a physical keyboard. In a pinch, the same tricks can be used to access a Windows desktop from a smartphone. Microsoft recently launched their own official Remote Desktop app for iOS and Android devices. Microsoft’s official apps are primarily useful for businesses — if you’re a typical home user, you’ll want to use a different remote desktop solution. Microsoft’s Remote Desktop App Microsoft now offers official Remote Desktop apps for iPad and iPhone as well as Android tablets and smartphones. The apps use Microsoft’s RDP protocol to connect to remote Windows systems. They’re essentially just new clients for the Remote Desktop feature that has been included in Windows for more than a decade. There are big problems with these apps if you’re an average home user. Microsoft’s Remote Desktop server is not available on standard or Home versions of Windows, only Professional and Enterprise editions. If you do have the appropriate edition of Windows, you’ll have to set up port-forwarding and a dynamic DNS service if you want to access your Windows desktop from outside your local network. You could also set up a VPN — either way you’ll need to do some footwork. This app is a gift to businesses who are already using Remote Desktop and enthusiasts who have the more expensive versions of Windows and don’t mind the configuration process. To set this up, follow our guide to setting up Remote Desktop for Internet access and connect using the Remote Desktop app instead of traditional Remote Desktop clients. TeamViewer If you have the standard edition of Windows or you just don’t want to mess around with port-forwarding and dynamic DNS configuration, you’ll want to skip Remote Desktop and use something else. We like TeamViewer for this. Just as it’s a great way to remotely troubleshoot your relatives’ computers, it’s also a great way to remotely access your own computer. It doesn’t have the same limitations Microsoft’s Remote Desktop system has — it’s completely free for personal use, runs on any edition of Windows, and is easy to set up. There’s no messing around with port-forwarding or dynamic DNS configuration. To get started, just download and run the TeamViewer program on your computer. You can get started with it immediately, but you’ll want to set up unattended access to connect remotely without using the codes displayed on your screen. To connect, just install the TeamViewer mobile app and log in with the details the TeamViewer window displays. TeamViewer also offers software that runs on Mac and Linux, so you can remote-control other types of computers from your tablet. Other Options Microsoft’s Remote Desktop app and TeamViewer aren’t the only options, of course. There are a variety of different apps and services built for this. Splashtop is another fairly popular remote desktop solution that some people report as being faster. Unfortunately, it’s not entirely free — the iPad and iPhone app costs $20 at regular price. To use it over the Internet, you’ll have to purchase an additional “Anywhere Access Pack.” If you’re frustrated with TeamViewer’s speed and you don’t mind spending money, you may want to try Splashtop instead. As always, you could use any VNC server along with a VNC client app. VNC is the do-it-yourself solution — it’s an open protocol. Unlike Microsoft’s RDP protocol, you can install a VNC server of your own, configure it how you like, and use any mobile VNC client app. This is more flexible because you can install a VNC server on any edition of Windows or even non-Windows operating systems, but it otherwise has all the same issues — you have to worry about port-forwarding, setting up dynamic DNS, and securing your VNC server. Keep an eye on Chrome Remote Desktop. Chrome already offers a built-in remote desktop feature that allows you to remotely control your PC from another Windows, Mac, Linux, or Chrome OS device. Google is rumored to be building an Android app for Chrome Remote Desktop, which would allow you to easily access a computer running Chrome from Android tablets. Google’s solution is much more user-friendly for average people than Microsoft’s Remote Desktop solution, which is clearly geared towards businesses. Chrome Remote Desktop just requires signing in with a Google account. Remote desktop solutions like Microsoft’s Remote Desktop app and TeamViewer are also available for Windows tablets. On Windows RT devices like the Surface RT and Surface 2, they allow you to use the full Windows desktop that’s unavailable on your tablet.     

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  • Marketing iOS games (and other mobile platforms)

    - by MrDatabase
    I'd like to market my existing and/or upcoming mobile games. Specifically I want to have a "revenue sharing" agreement w/ the "marketing company"... i.e. I don't want to pay anything up front... and I'm will to give the marketing company a sizable chunk of the revenue (say up to 50%). Is a publisher the only entity that does this? Or do marketing companies exist that would be interested in this type of arrangement?

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  • How to make a battle system in a mobile indie game more fun and engaging

    - by Matt Beckman
    I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/item, then attack/use, and display the calculated outcome. I have a concept for battle modifiers that affect stats to make it more interesting, but I'm not convinced the vision is complete. I've received some inspiration from the game engine that powers Modern War/Kingdom Age/Crime City, but I want more control to make it more fun. In those games, you don't have the option to select weapons or use items, and the "battling" screen is simply 3D eye candy. Since this will be an indie game, I won't be spending $$$ on a team of professional 3D artists/animators, so my edge needs to be different. How would you make a battle system like this more fun and engaging?

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  • Development platform for 2D web and mobile games

    - by Robert Vella
    Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) And which has an integrated or mature physics engine? Perhaps, even a built in editor? I've looked at the following possibilities but I've found something missing in each one. Of course in each case I may be guilty of misconception. Corona SDK (No web deployment, no windows support) Torque 2D (No web deployment) Flash + Flash Punk or Flixel (No native android deployment, and I'm not sure if it is stable on mobile platforms) Unity + SpriteManager2 (Not really optimised for 2D games, and I haven't seen enough advanced 2D examples -- like say platformers -- to really have any confidence in using it for something like this) Has anyone had any luck with this?

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  • Alternative ways to make a battle system in a mobile indie game more fun and engaging

    - by Matt Beckman
    I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/item, then attack/use, and display the calculated outcome. I have a concept for battle modifiers that affect stats to make it more interesting, but I'm not convinced this by itself will add enough of a fun factor. I've received some inspiration from the game engine that powers Modern War/Kingdom Age/Crime City, but I want more control to make it more fun. In those games, you don't have the option to select weapons or use items, and the "battling" screen is simply 3D eye candy. Since this will be an indie game, I won't be spending $$$ on a team of professional 3D artists/animators, so my edge needs to be different. What are some alternatives to expensive eye candy that you or others have used to make a non-3D PvP game more fun and engaging? Did the alternative concepts survive the release?

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  • Typical text encoding+BOM, and EOL behavior on mobile devices

    - by Dan W
    Typical things to worry about when dealing with text are the BOM/signature, encoding, and the end of line (EOL) char/chars. I know that Windows often favours \r\n (CR+LF) and Mac/Linux favours \n (LF), but how about mobile devices such as the iPhone and Android? Do typical apps on those platforms favour one or the other? Also, which text encodings are mobiles most likely to use - UTF-8, iso-8859-1, or even Windows 1252 (or other default codepage) or maybe even UTF-16? And if they use UTF-8/16, are they likely to need (or require not having) a BOM/signature? What is the typical behavior here?

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  • Cross platform mobile development VS Native Mobile Development: Present And Future.

    - by MobileDev123
    I just completed one year in Smart phone development, working on BlackBerry and Android and also developed one application exclusively targeted to nokia feature phones. And just a month ago I come to know about Titanium Appcelerator tool that enables cross platform development, but there are some developers who complain about it's sub-par functionalities. Even a little bit experience of mine says that developing in native environment rather than these cross platform tools will give you more advantages by giving a developer a chance to add more features with better performance. Do you have same experience? Or you find such cross development tools really useful regarding to advance functionality and performance? As porting (or co developing) same application to different mobile platform is common thing nowadays, what do you think will these cross platform tools evolve and force developers to get a hands on approach on them or majority will stick to the native development environment?

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  • Mobile app technology choice - popularity trend data?

    - by Ryan Weir
    I'm familiar with the arguments for HTML5 apps over native, but was looking for some numbers or data to indicate a trend of how popular they are relative to each other for mobile app development. E.g. Surveys among programmers, data collected from the various app stores, number of downloads of development tools for those platforms. Your source could consider new apps, existing apps, categorized by downloads, app downloads weighted by popularity - basically any source you've got I would like to see. In my own personal monkey-sphere of developers, HTML5 seems to be starting to dominate as of about 6 months ago over iOS and Android by a wide margin as the technology stack preference - so I was wondering if this reflects a trend that's been measured globally and if there was objective data to support it.

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  • Mobile phone detection (brand, model, browser etc)

    - by SyaZ
    What do you use to detect visitor's mobile phone, down to the model if possible? Currently we maintain our own database but it's really getting behind due to lack of manpower to maintain it, so we decided to give 3rd party solution a try. These are my candidates but I don't have time to really try them all: DeviceAtlas - 1 year personal evaluation, but basic license is affordable. Their database look solid with daily update and user-contributed tests / updates. I am favoring this one at the moment. DetectRight - I was recommended this by a colleague but really can't find much from their site. 20k devices -- really? WURFL - Open source, database collaboratively derived from UAProf. So basically if you're going with UAProf solution, you're better off with WURFL. DetectMoBileBrowsers - This looks like the simplest of all. Too bad it's language dependent (PHP). Please share your experience or suggestions!

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  • Unable to connect via Mobile Broadband - But its detected - 12.10

    - by Rexford
    Previously (on ubuntu 12.04), i will just connect my 3G mobile broadband modem, and will start browsing after enabling it and going through the setup process. However, on the 12.10, I'm able to setup my connection, but it doesn't connect to the internet. All settings are okay. I've tried two different network providers in Ghana, still, i'm not able to connect. At times, i'm notified that, its connected to the "home network" of the service provider, but disconnects in less than 10 seconds. Is it supposed to be a bug? I've been reading about the wvdial, but I'm wondering something that used to be possible by "default" in Ubuntu should now be "configured" via a software. Help!

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  • How to route my internet from mobile broadband from a third party software to network manager

    - by user86865
    I use mobile broadband connection (Reliance Netconnect+ USB) for internet. I can connect to this network from Network Manager easily. There is a 3rd party software which is given by the service provider. I can also connect to the internet by using this software (Software from ZTE). But when i am using this software, i cannot upload files to Ubuntu One, Cannot install packages from Software Center, etc except i can load web pages from FireFox. But when using the connection from NM, i can do all the stuffs. But, there are so many options available in this 3rd party software. So, can i route my internet connection from this software to my Network Manager? There are some options available in the settings as;- Dns, alternate dns, static IP, CHAP, PAP. Can anyone help me?? I use 12.04.

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  • Cross-Platform Automated Mobile Application UI Testing

    - by thetaspark
    My dissertation is about developing a tool for testing mobile applications from the GUI. Primary device is Android, but it should support Blackberry or iOs etc. I found some frameworks using Google, e.g MonkeyTalk. I am not so sure, but what I want to develop might be a mini MonkeyTalk, with minimal functionality, focused on the GUI of the application(s) to be tested. My questions: What framework(s)? I am good with Java. Can I use the xUnit family for this, and how? What should I be reading/studying? Any suggestions, links for tutorials, documentations, howtos, etc., would be very helpful. Thanks in advance.

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  • Server costs and back loading for mobile devices

    - by user23844
    A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? Also do you think that it would be better or is it even possible to back load the data onto the phones (trying to come up with some interesting way to back up the data in case of emergency). I don't want the game to be totally online reliant (I want to appeal to not only phone users but also iPod touch users) and for there to be an offline mode. If you can't tell this is my first game besides simple projects I've done on the side. Any help would be greatly appreciated.

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  • Develop for Desktop and Mobile at once

    - by Hola Soy Edu Feliz Navidad
    I need to develop a programm that is going to read some information from a special USB device and access information via Web Socket (socket.io preferred). My client wants to deploy this app on Mac OS X, Windows, Android and iOS. I was looking for development softwares valid for both: Desktop and Mobile, but it is still not clear for me and that´s what I found. Unity - Looks very good but to create a native plugin for reading from the device it lloks like I need the PRO edition. Adobe Air - Looks good but I´m not sure if I can write Native Plugins for all wanted platforms. LiveCode - Still inmature (lots of bugs) and I don´t know if it is possible to write native plugins for my device. Is there any other good platform for my case? What´s your option?

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  • Resources to Help You Getting Up To Speed on ADF Mobile

    - by Joe Huang
    Hi, everyone: By now, I hope you would have a chance to review the sample applications and try to deploy it.  This is a great way to get started on learning ADF Mobile.  To help you getting started, here is a central list of "steps to get up to speed on ADF Mobile" and related resources that can help you developing your mobile application. Check out the ADF Mobile Landing Page on the Oracle Technology Network. View this introductory video. Read this Data Sheet and FAQ on ADF Mobile. JDeveloper 11.1.2.3 Download. Download the generic version of JDeveloper for installation on Mac. Note that there are workarounds required to install JDeveloper on a Mac. Download ADF Mobile Extension from JDeveloper Update Center or Here. Please note you will need to configure JDeveloper for Internet access (In HTTP Proxy preferences) in order the install the extension, as the installation process will prompt you for a license that's linked off Oracle's web site. View this end-to-end application creation video. View this end-to-end iOS deployment video if you are developing for iOS devices. Configure your development environment, including location of the SDK, etc in JDeveloper-Tools-Preferences-ADF Mobile dialog box.  The two videos above should cover some of these configuration steps. Check out the sample applications shipped with JDeveloper, and then deploy them to simulator/devices using the steps outlined in the video above.  This blog entry outlines all sample applications shipped with JDeveloper. Develop a simple mobile application by following this tutorial. Try out the Oracle Open World 2012 Hands on Lab to get a sense of how to programmatically access server data.  You will need these source files. Ask questions in the ADF/JDeveloper Forum. Search ADF Mobile Preview Forum for entries from ADF Mobile Beta Testing participants. For all other questions, check out this exhaustive and detailed ADF Mobile Developer Guide. If something does not seem right, check out the ADF Mobile Release Note. Thanks, Oracle ADF Mobile Product Management Team

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