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  • Windows Media Player on top other DIV

    - by HP
    I have an embed window media player which is always on top of other DIV tags. I used wmode = opaque; WindowlessVideo = -1 but it does not help. Does anyone know how to make it appear below a certain element of the page. <object type="application/x-oleobject" classid="CLSID:6BF52A52-394A-11D3-B153-00C04F79FAA6" codebase= "http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701" width="345" height="45"><param name="URL" value= "http://nhacso.net/Music/nghe_song.aspx?id=100004995" /> <param name="EnableContextMenu" value="0" /> <param name="uiMode" value="full" /> <param name="stretchToFit" value="True" /> <param name="AnimationAtStart" value="false" /> <param name="playcount" value="10" /> <param name="Volume" value="100" /> <param name="autostart" value="0" /> <param name="wmode" value="opaque" /> <param name="WindowlessVideo" value="-1" /> <embed src="http://nhacso.net/Music/nghe_song.aspx?id=100004995" type="application/x-mplayer2" width="345" height="45" align= "center" border="0" autostart="0" transparentatstart="1" animationatstart="1" showcontrols="true" showaudiocontrols="1" showpositioncontrols="0" enablecontextmenu="0" autosize="0" showstatusbar="1" displaysize="false" playcount="10" wmode="opaque" windowlessvideo="-1" /></object> Thanks

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  • Maze Navigation in Player Stage with Roomba

    - by Scott
    Here is my code: /* Scott Landau Robot Lab Assignment 1 */ // Standard Java Libs import java.io.*; // Player/Stage Libs import javaclient2.*; import javaclient2.structures.*; import javaclient2.structures.sonar.*; // Begin public class SpinningRobot { public static Position2DInterface pos = null; public static LaserInterface laser = null; public static void main(String[] args) { PlayerClient robot = new PlayerClient("localhost", 6665); laser = robot.requestInterfaceLaser(0, PlayerConstants.PLAYER_OPEN_MODE); pos = robot.requestInterfacePosition2D(0,PlayerConstants.PLAYER_OPEN_MODE); robot.runThreaded (-1, -1); pos.setSpeed(0.5f, -0.25f); // end pos float x, y; x = 46.0f; y = -46.0f; boolean done = false; while( !done ){ if(laser.isDataReady()) { float[] laser_data = laser.getData().getRanges(); System.out.println("== IR Sensor =="); System.out.println("Left Wall Distance: "+laser_data[360]); System.out.println("Right Wall Distance: " +laser_data[0]); // if laser doesn't reach left wall, move to detect it // so we can guide using left wall if ( laser_data[360] < 0.6f ) { while ( laser_data[360] < 0.6f ) { pos.setSpeed(0.5f, -0.5f); } } else if ( laser_data[0] < 0.6f ) { while(laser_data[0<0.6f) { pos.setSpeed(0.5f, 0.5f); } } pos.setSpeed(0.5f, -0.25f); // end pos? done = ( (pos.getX() == x) && (pos.getY() == y) ); } } } } // End I was trying to have the Roomba go continuously at a slight right curve, quickly turning away from each wall it came to close to if it recognized it with it's laser. I can only use laser_data[360] and laser_data[0] for this one robot. I think this would eventually navigate the maze. However, I am using the Player Stage platform, and Stage freezes when the Roomba comes close to a wall using this code, I have no idea why. Also, if you can think of a better maze navigation algorithm, please let me know. Thank you!

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  • Pure HTML Music Player

    - by arik-so
    Hello, how can I use pure HTML to make a browser-integrated flash-free online music player? Like, you click on a button, and the music starts playing. I have tried everything with and with(out) , but none of it seems to work. I need it to work in Firefox. I have an MP3 file. Thanks in advance ^^

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  • HTML tag to select Flash-player plugin to play flv

    - by Microkernel
    Hi all, If I have .flv files on my server at some location like http://www.example.com/archive/test.flv. In HTML page how can I tell the browser to use Flash player to play this video like youtube videos are played. Can someone tell me how to do this? Regards, Microkernel PS: I am noober than noob in web dev, so please give some code snippet or answers that beginners like me can understand. Thank you

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  • axWindowsMediaPlayer/window media player has stoped working?

    - by Madhup
    Hi, I am using axWnidowsMediaPlayer in my windows mobile application with compact framework 3.5 . It was working beautifully few days ago but now whenever i try to play a song from url it shows the message "Can not play the file.The file is either corrupted or the player does not support the format you are playing" The same url is not played by the phone's wmplayer also but when I try to play it with the systems wmplayer it plays the same url successfully.

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  • windows media player command arguments

    - by TonyNeallon
    Hi There, Is it possible to launch a mp3 or wmv file using windows media player at a specified time offset? e.g I watched 10 seconds of video and closed it. the next time my app launches the video it starts playing a timeline of 10 seconds. The videos and mp3s are being launched in windows mobile 5 and 6 apps.

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  • Single player game into Multiplayer game

    - by jeyanthinath
    I developed a Single player game in Flash (Tic Tac Toe) and in the Multiplayer mode i will be able to do both player playing on the same system with out network. I would like to extend it and make it enable to play the Multiplayer game for two player playing it online. How i can be made give me some ideas , How test the Multiplayer game playing along with different computers(I do not have internet connection in home). How I able to change the single player game into Multiplayer game , any minor changes required or I have to change the code base completely. In which way i can make it possible.

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  • Help me solve my problem with NPR Media Player

    - by Calcipher
    First of, let me apologize for this getting a bit technical. Several weeks ago, I found that while using NPR's media player (e.g. click on 'Listen to the Show' - this is what I've been using as a test) the stream would suddenly halt after a minute or three. I could not get the stream to restart without reloading the page. Now, I assumed this was an issue with NPR's player and Linux (or just a bug in their stuff in general) so I began to dig, the following is what I have tried to date (please note, the tldr; option is to skip to the latest thing as I think I know what is causing the problem). Note: All testing has been done, for consistency purposes, on a clean install of Chromium with no pluggins running. My machine is Ubuntu 10.10x64. First thing I always try, I disabled all firewall stuff on the system (UFW, default deny all, allow ssh). No change, firewall back up for all additional tests unless otherwise noted. In any case, UFW is stateful, so connections it started on a non-specified on different ports will continue to work. I deleted my ~/.macromeda and ~/.adobe folders, restarted (just to be sure) and tried. Program still froze. I decided the problem might be with my install of flash, so I purged the version I had (and the home folders again). I installed the x64 version of flash from a PPA. This had no effect. I decided that the problem might be with the version of flash, so I purged the x64 version and installed the standard x32 version that comes with Ubuntu. No luck. Back to the x64 version for consistency, I decided to set up a 64-bit mini 'clone' of my system in VirtualBox. I was able to run the media player with no problem. I rsynced (in archive mode) my home directory from my real machine to the virtual machine (with bridged networking, so it was fully visible on the network). I also used a few tricks to install ALL of the same software (and repositories) from the real machine to the virtual machine. I was still able to listen to the player. I decided that the problem was with my install (after all, it had gone through two major version upgrades). As I have /home/ on a separate partition it was easy to reinstall and use the same trick from #6 to have my system up and running again within about an hour. I continue to have issues with the NPR Media Player. By this point the weekend had come. At work, I use a wired connection while at home I use a wireless connection. For some reason I forgot that I was having problems and used the NPR Media Player over the weekend. Low and behold it worked just fine at home on wireless (note: for various reasons, I could not test this on wired at home). Following from #6, I decided that the problem was either something with the network at work or still something with my account. As the latter was easier to test, I created a new account on my system and used that at work. The Media Player worked. At a loss, I decided to watch the traffic with tshark (the text based brother of wireshark) - X's to protect the innocent, I am the XXX.24.200.XXX: sudo tshark -i eth0 -p -t a -R "ip.addr == XXX.24.200.XXX && ip.addr == XXX.166.98.XXX" As you would expect, there were tons and tons of packets, but each and every time the player froze, this is what I got 08:42:20.679200 XXX.166.98.XXX - XXX.24.200.XXX TCP macromedia-fcs 56371 [PSH, ACK] Seq=817686 Ack=6 Win=65535 Len=1448 TSV=495713325 TSER=396467 08:42:20.718602 XXX.24.200.XXX - XXX.166.98.XXX TCP [TCP ZeroWindow] 56371 macromedia-fcs [ACK] Seq=6 Ack=819134 Win=0 Len=0 TSV=396475 TSER=495713325 08:42:21.050183 XXX.166.98.XXX - XXX.24.200.XXX TCP [TCP ZeroWindowProbe] macromedia-fcs 56371 [ACK] Seq=819134 Ack=6 Win=65535 Len=1 TSV=495713362 TSER=396475 08:42:21.050221 XXX.24.200.XXX - XXX.166.98.XXX TCP [TCP ZeroWindowProbeAck] [TCP ZeroWindow] 56371 macromedia-fcs [ACK] Seq=6 Ack=819134 Win=0 Len=0 TSV=396508 TSER=495713362 08:42:21.680548 XXX.166.98.XXX - XXX.24.200.XXX TCP [TCP ZeroWindowProbe] macromedia-fcs 56371 [ACK] Seq=819134 Ack=6 Win=65535 Len=1 TSV=495713425 TSER=396508 08:42:21.680605 XXX.24.200.XXX - XXX.166.98.XXX TCP [TCP ZeroWindowProbeAck] [TCP ZeroWindow] 56371 macromedia-fcs [ACK] Seq=6 Ack=819134 Win=0 Len=0 TSV=396571 TSER=495713425 08:42:22.910354 XXX.166.98.XXX - XXX.24.200.XXX TCP [TCP ZeroWindowProbe] macromedia-fcs 56371 [ACK] Seq=819134 Ack=6 Win=65535 Len=1 TSV=495713548 TSER=396571 08:42:22.910400 XXX.24.200.XXX - XXX.166.98.XXX TCP [TCP ZeroWindowProbeAck] [TCP ZeroWindow] 56371 macromedia-fcs [ACK] Seq=6 Ack=819134 Win=0 Len=0 TSV=396694 TSER=495713548 08:42:25.340458 XXX.166.98.XXX - XXX.24.200.XXX TCP [TCP ZeroWindowProbe] macromedia-fcs 56371 [ACK] Seq=819134 Ack=6 Win=65535 Len=1 TSV=495713791 TSER=396694 08:42:25.340517 XXX.24.200.XXX - XXX.166.98.XXX TCP [TCP ZeroWindowProbeAck] [TCP ZeroWindow] 56371 macromedia-fcs [ACK] Seq=6 Ack=819134 Win=0 Len=0 TSV=396937 TSER=495713791 08:42:30.170698 XXX.166.98.XXX - XXX.24.200.XXX TCP [TCP ZeroWindowProbe] macromedia-fcs 56371 [ACK] Seq=819134 Ack=6 Win=65535 Len=1 TSV=495714274 TSER=396937 08:42:30.170746 XXX.24.200.XXX - XXX.166.98.XXX TCP [TCP ZeroWindowProbeAck] [TCP ZeroWindow] 56371 macromedia-fcs [ACK] Seq=6 Ack=819134 Win=0 Len=0 TSV=397420 TSER=495714274 08:42:39.801738 XXX.166.98.XXX - XXX.24.200.XXX TCP [TCP ZeroWindowProbe] macromedia-fcs 56371 [ACK] Seq=819134 Ack=6 Win=65535 Len=1 TSV=495715237 TSER=397420 08:42:39.801784 XXX.24.200.XXX - XXX.166.98.XXX TCP [TCP ZeroWindowProbeAck] [TCP ZeroWindow] 56371 macromedia-fcs [ACK] Seq=6 Ack=819134 Win=0 Len=0 TSV=398383 TSER=495715237 08:42:59.032648 XXX.166.98.XXX - XXX.24.200.XXX TCP [TCP ZeroWindowProbe] macromedia-fcs 56371 [ACK] Seq=819134 Ack=6 Win=65535 Len=1 TSV=495717160 TSER=398383 08:42:59.032696 XXX.24.200.XXX - XXX.166.98.XXX TCP [TCP ZeroWindowProbeAck] [TCP ZeroWindow] 56371 macromedia-fcs [ACK] Seq=6 Ack=819134 Win=0 Len=0 TSV=400306 TSER=495717160 08:43:00.267721 XXX.24.200.XXX - XXX.166.98.XXX TCP 56371 macromedia-fcs [FIN, ACK] Seq=6 Ack=819134 Win=0 Len=0 TSV=400430 TSER=495717160 08:43:00.267827 XXX.24.200.XXX - XXX.166.98.XXX TCP 56371 macromedia-fcs [RST, ACK] Seq=7 Ack=819134 Win=65535 Len=0 TSV=400430 TSER=495717160 So, as you can see, my machine is sending out a ZeroWindow packet (which I think means some buffer or another filled up) which causes the Media Player to halt (unfortunately, terminally - no controls on it really do anything anymore). Any ideas, at all, what would cause this? Why only on eth0 under my main account?

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  • Microsoft Desktop Player is a Valuable Tool for IT Pro’s

    - by Mysticgeek
    If you are an IT Professional, a new education tool introduced by Microsoft is the MS Desktop Player. Today we take a look at what it has to offer, from Webcasts, White Papers, Training Videos, and more. Microsoft Desktop Player You can run the player from the website (shown here) or download the application for use on your local machine (link below). It allows you to easily access MS training and information in a central interface. To get the Desktop version, download the .msi file from the site… And run through the installer…   When you first start out, enter in if you’re an IT Pro, Developer and your role. Then you can decide on the resources you’re looking for such as Exchange Server, SharePoint, Windows 7, Security…etc. Here is an example of checking out a Podcast on Office 2007 setup and configuration from TechNet radio. Under Settings you can customize your search results and local resources. This helps you narrow down pertinent information for your needs. If you find something you really like, hover the pointer over the screen and you can add it to your library, share it, send feedback, and check for additional resources. If you don’t need items in your library they can be easily deleted. Under the News tab you get previews of Microsoft news items, clicking on it will open the full article in a separate browser. While you’re watching a presentation you can show or hide the details related to it. Conclusion Microsoft Desktop Player is currently in Beta, but has a lot of cool features to offer for your learning needs. You can easily find Podcasts, Webcasts, and more without having to browse all over the place. In our experience we didn’t notice any bugs, and what it offers so far works well. If you’re a geek who’s constantly browsing TechNet and other Microsoft learning sites, this helps keep everything consolidated in one app.  Download Microsoft Desktop Player Similar Articles Productive Geek Tips Fixing When Windows Media Player Library Won’t Let You Add FilesBuilt-in Quick Launch Hotkeys in Windows VistaNew Vista Syntax for Opening Control Panel Items from the Command-lineHow to Get Virtual Desktops on Windows XPWindows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe) TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium Use ILovePDF To Split and Merge PDF Files TimeToMeet is a Simple Online Meeting Planning Tool

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  • [MINI HOW-TO] Update Your Zune Player Software

    - by Mysticgeek
    Keeping your computer and software up to date is very important in keeping everything running smooth and secure. It’s also important to keep your geeky gadgets updated as well. Here we take a look at updating a Zune HD. Note: In this example we’re updating a Zune HD out of the box which hasn’t been updated yet. The first thing you’ll need to do if you haven’t already is download and install the latest Zune software (link below). Now plug your Zune into your computer with the included USB connection cable and give it a moment to be recognized. Next launch the Zune Desktop software and you should get the following screen. Just accept the EULA… Then the update kicks off. Make sure not to disconnect the Zune while the update takes place. The update will take a few minutes, and after it’s complete you should be good to go and can start using your Zune. To update your player in the future, go to General Settings then Player Update. Just like your computer’s hardware and software, you want to keep your other geeky gadgets updated as well. This will help the device run more smoothly, and sometimes add additional functionality. Download Zune 4.0 Similar Articles Productive Geek Tips Switch Ubuntu Server to use Internet Repositories Instead of cdromGreat Sounding Music and Skin Possibilities with XionExaile 0.3.0 is a Music Player for UbuntuMake VLC Player Look like Windows Media Player 11Unofficial Windows XP Themes Created by Microsoft TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Increase the size of Taskbar Previews (Win 7) Scan your PC for nasties with Panda ActiveScan CleanMem – Memory Cleaner AceStock – The Personal Stock Monitor Add Multiple Tabs to Office Programs The Wearing of the Green – St. Patrick’s Day Theme (Firefox)

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  • 2010 FIFA World Cup Silverlight Smooth Streaming Player with Live Messenger

    - by FernandoCortes
    Finally after weeks of hard work the World Cup Silverlight player is ready to watch the spanish team in action. This Silverlight Player use Smooth Streaming technology, enables adaptive streaming of media to Silverlight and other clients over HTTP. Smooth Streaming provides a high-quality viewing experience that scales massively on content distribution networks, making true HD 1080p media experiences a reality. The player integrate leading social networks such as Microsoft Live Messenger, Twitter and Facebook to chat in a public chat and with your Windows Live Messenger contacts list completely private. All supported on Microsoft Azure in one of the biggest deployments in this platform (350 instances). We integrate Windows Live Messenger with Siverlight using the javascript messenger library, version 3.5. Check out this video, in spanish, where Antón and me explain how to integrate Silverlight and Live Messenger: http://www.channels.com/episodes/show/8900143/-Codecamp-es-2009-Messenger-Cortes-Molleda   Player Uri http://mundial2010.telecinco.es/ (Spanish Television)   Developer & Design Team Antón Molleda (Developer) Luis Guerrero (Developer) Raúl Varela (Designer) Ricardo Acosta (Designer) Fernando Cortés Hierro (myself)

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  • Box2D Platform body not moving player body along with it

    - by onedayitwillmake
    I am creating a game using Box2D (Javascript implementation) - and I added the ability to have a static platform, that is moved along an axis as a function of a sine. My problem is when the player lands on the platform, as the platform moves along the X axis - the player is not moved along with it, as you visually would expect. The player can land on the object, and if it hits the side of the object, it does colide with it and is pushed. This image might explain better than I did: After jumping on to the red platform the player character will fall off as the platform moves to the right UPDATE: Here is a live demo showing the problem: http://onedayitwillmake.com/ChuClone/slideexample.php

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  • Collision Detection, player correction

    - by DoomStone
    I am having some problems with collision detection, I have 2 types of objects excluding the player. Tiles and what I call MapObjects. The tiles are all 16x16, where the MapObjects can be any size, but in my case they are all 16x16. When my player runs along the mapobjects or tiles, it get verry jaggy. The player is unable to move right, and will get warped forward when moving left. I have found the problem, and that is my collision detection will move the player left/right if colliding the object from the side, and up/down if collision from up/down. Now imagine that my player is sitting on 2 tiles, at (10,12) and (11,12), and the player is mostly standing on the (11,12) tile. The collision detection will first run on then (10,12) tile, it calculates the collision depth, and finds that is is a collision from the side, and therefore move the object to the right. After, it will do the collision detection with (11,12) and it will move the character up. So the player will not fall down, but are unable to move right. And when moving left, the same problem will make the player warp forward. This problem have been bugging me for a few days now, and I just can't find a solution! Here is my code that does the collision detection. public void ApplyObjectCollision(IPhysicsObject obj, List<IComponent> mapObjects, TileMap map) { PhysicsVariables physicsVars = GetPhysicsVariables(); Rectangle bounds = ((IComponent)obj).GetBound(); int leftTile = (int)Math.Floor((float)bounds.Left / map.GetTileSize()); int rightTile = (int)Math.Ceiling(((float)bounds.Right / map.GetTileSize())) - 1; int topTile = (int)Math.Floor((float)bounds.Top / map.GetTileSize()); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / map.GetTileSize())) - 1; // Reset flag to search for ground collision. obj.IsOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { IComponent tile = map.Get(x, y); if (tile != null) { bounds = HandelCollision(obj, tile, bounds, physicsVars); } } } // Handel collision for all Moving objects foreach (IComponent mo in mapObjects) { if (mo == obj) continue; if (mo.GetBound().Intersects(((IComponent)obj).GetBound())) { bounds = HandelCollision(obj, mo, bounds, physicsVars); } } } private Rectangle HandelCollision(IPhysicsObject obj, IComponent objb, Rectangle bounds, PhysicsVaraibales physicsVars) { // If this tile is collidable, SpriteCollision collision = ((IComponent)objb).GetCollisionType(); if (collision != SpriteCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = ((IComponent)objb).GetBound(); Vector2 depth = bounds.GetIntersectionDepth(tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY <= absDepthX || collision == SpriteCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (obj.PreviousBound.Bottom <= tileBounds.Top) obj.IsOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == SpriteCollision.Impassable || obj.IsOnGround) { // Resolve the collision along the Y axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X, ((IComponent)obj).Position.Y + depth.Y); // If we hit something about us, remove all velosity upwards if (depth.Y > 0 && obj.IsJumping) { obj.Velocity = new Vector2(obj.Velocity.X, 0); obj.JumpTime = physicsVars.MaxJumpTime; } // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } else if (collision == SpriteCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X + depth.X, ((IComponent)obj).Position.Y); // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } } return bounds; } Update: I have uploaded the source code, if you want to look that through. I think that my general approach might be wrong when i am working with small tiles, I have also be unable to find any good information on physics and collision detection in Platform games. http://dl.dropbox.com/u/3181816/Sogaard.Games.SuperMario.rar

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  • Android 3.0 Music Player Video Preview

    - by Gopinath
    Earlier this week, some folks over on the XDA developers forum got their hands on a leaked test build of a revamped Android music player that could possibly be shipping with Android’s next OS upgrade, Honeycomb. This evening the footage was spotted by Engadget, and now the word is spreading like wildfire: Android is going to get a default music player that isn’t totally mediocre. via TechCrunch This article titled,Android 3.0 Music Player Video Preview, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Keeping player aligned to grid in Pacman

    - by user17577
    I am making a Pacman game using XNA. The game is tile based, with each tile being 32 pixels. As the player moves, I need to know whenever it is perfectly on a tile (ie position of 32, 64, etc...) so that I can check to see if the next tile is free. I am using the following logic to test this. if (position.X % 32 == 0 && position.Y %32 == 0) { onTile = true; } I figure that I need to make the player's speed evenly divide 32. Everything works fine if I make the player's speed an integer such as 4 or 8. But if I make the speed something like 6.4, I end up with positions such as 64.00001, and my if statement no longer works correctly. How can I keep the player aligned with the grid, while allowing a wider range of player speeds than 1, 2, 4, 8, 16, and 32? Or is there some better way to go about this? Thanks

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