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  • Options for connecting an external disk to an old laptop

    - by agnul
    I've tried connecting a 2.5" external drive to an old laptop which has only USB 1. The LED on the disk lights up, but the disk doesn't seem to spin up. Since the same disk works fine on a newer laptop my guess is that the old one doesn't output enough power on the USB port. Besides looking for an external drive with its own PSU, what would you suggest? Will one of those USB cables with two connectors work? What about a powered USB hub?

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  • how to rewrite or redirect old or missing or invalid url to 404 page

    - by kath
    I recently upgraded a site and almost all URLs have changed. I have redirected all of them (or so I hope) but it may be possible that some of them have slipped by me. Is there a way to somehow catch all invalid URLs and send the user to a certain page I am using PHP Thanks so much! error file is already in .htaccess but seems nothing going to change you can see the error file as below AddHandler application/x-httpd-php5s .php ErrorDocument 404 /content/404.php <IfModule mod_rewrite.c> RewriteEngine on RewriteBase / here are 2 different url one the first one is old one which i edited and the secound one is edited one #1 old one (which is no longer on the server) http://adsbuz.com/vehicles-cars/toyoya/2009-toyota-land-cruiser-gxr-4686.htm #2 the editet one which is on the server http://adsbuz.com/vehicles-cars-for-sale/toyoya/2009-toyota-land-cruiser-gxr-4686.htm i need only the secound one with the vehicles-cars-for-sale because the other directory is already modified and its not on the server but as you can see after the (adsbuz) site name vehicles-cars and vehicles-cars-for-sale both are opening for same location I hope I made myself clear

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  • Exchange 2010 sending old Out of Office message

    - by Tatas
    We are just about done with our migration from Exchange 2003 to 2010. I have a user who has been migrated to the new system that is now out on medical leave. He has gone into OWA and set up his Out of Office notification. The good news is that an Out of Office message is sent, the bad news is that it appears to be sending an old outdated message from back when the user was on Exchange 2003, and not honoring the new message set up in OWA. The user has also tried setting this up in Outlook 2010 as well with the same behavior. I have a feeling that this is related to the old public folders (didn't they contain OOF messages?) still lingering around our Exchange org. Any ideas?

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  • Replacing old SSL cert with a new one with IIS

    - by Wookie321
    I purchased a new cert for my web server (GoDaddy) rather than renewed the current one. In the IIS manager, whenever I do the "Complete certificate request..." and then add my new cert it seems to accept it fine, but when I go off this screen and go back, the cert isn't there? I haven't seen any errors, but I thought it might be because I'm adding a cert with the same friendly name as the old one. I don't want to remove the old cert quite yet, is there a way around this?

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  • APC serving old code intermittently running with Lighttpd and PHP Fast CGI

    - by APZ
    I recently started facing this problem that APC shows old code when we upload a html template file to fix/ change something on our websites. We run APC with Stat=0 and want to keep it that way because we seldomly make changes to templates. Every time we upload a template we make sure to flush APC cache and we execute this script(shown only some part of the script here) to clear the cache: apc_clear_cache(); apc_clear_cache('user'); apc_clear_cache('system'); apc_clear_cache(opcode); We use lightpd and PHP Fast CGI and fast cgi has "max-procs" = 2, "PHP_FCGI_CHILDREN" = "5", Even after flushing APC once upload is complete it serves the old template intermittently. Any help would be appreciated.

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  • .htaccess redirect, from old dirty URL to a clean new URL with parameters

    - by JustAnil
    I have the following 2 links, I'm not great with .htaccess rules yet. Old URL: http://www.mywebsite.org.uk/donate/donate.php?charity_id=885&project_id=18111 New URL: http://new.mywebsite.org.uk/donation/to/885/18111 I want all the traffic coming from the old URL to the new url (including the parameters charity_id & project_id). I'm trying to learn .htaccess rules, but finding the tutorials online to be kinda vague. I'd really like a simple explanation on the .htaccess rules. (Give a man a fish, feed him for a day, teach a man to fish, feed him for a lifetime). The correct answer will be the answer with a simple and useful explanation (along with the rules if possible!).

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  • Fun projects to do with an old 17" LCD Monitor

    - by Adam Haile
    I've got an old 17" LCD that I've had for nearly 9 years now but still works pretty well. It's been my secondary monitor for a few years, but I just got a new 24" monitor, so my current main LCD (19") will become the new secondary screen. Any good suggestions of interesting (and preferably cheap/free) hacks, etc. I could do with this old monitor? I don't want to just throw it out. For example, is there an easy way to turn it into a touch screen or something? I'm open to suggestions

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  • Impossible do find motherboard drivers to and old Dell computer

    - by Masziej
    Hello, I recently formatet and reinstalled XP on my girlfriends computer. Ive had this computer since 2001, never formatet it, until now =) Anyway the problem is that i cant find any drivers for the motherboard (integrated audio, video and ethernet). as i said its an old ass Dell. Cant remember if I got any cds along with it. Even if i did theyre gone a long time ago. So, I ran CPUZ and got this: --Motherboard-- Dell Computer Corp. 0K8980 And started googling. But didnt find any drivers. Still cant So im asking for a little help here. I really need to get the computer going before she wants a new one :D And yes i have looked on dells homesite, but they dont seem to wanna host drivers for their old stuff

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  • Question about getting information off an old HD...

    - by user37983
    Ok so my old cpu was a sony vaio. its kinda old and had xp on it. My gf thrashed it - the cd drive went and she tried fixing it by messing with the configurations bios etc. the actual laptop is really fried the keyboard doesnt work, etc. However the harddrive is still intact. I tried putting the HD in my new cpu (toshiba runnig win7) and it looks like its gonna boot up it goes to the screen with the logo and the status bar starts to load. then it flashes a blue screen for a split second, and goes to the black screen where it says windows did not shut down properly and gives options to (start windows normally, safe mode, safe mode with networking, safe mode with prompts) ive tried every option but it always goes back to this screen. I need to get into the hd cuz i have very important files. is there anyway?

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  • Emulating old-school sprite flickering (theory and concept)

    - by Jeffrey Kern
    I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects. I have to consider the following restrictions if I want to go old-school NES style: No more than 64 sprites on the screen at a time No more than 8 sprites per scanline, or for each line on the Y axis If there is too much action going on the screen, the system freezes the image for a frame to let the processor catch up with the action From what I've read up, if there were more than 64 sprites on the screen, the developer would only draw high-priority sprites while ignoring low-priority ones. They could also alternate, drawing each even numbered sprite on opposite frames from odd numbered ones. The scanline issue is interesting. From my testing, it is impossible to get good speed on the XBOX 360 XNA framework by drawing sprites pixel-by-pixel, like the NES did. This is why in old-school games, if there were too many sprites on a single line, some would appear if they were cut in half. For all purposes for this project, I'm making scanlines be 8 pixels tall, and grouping the sprites together per scanline by their Y positioning. So, dumbed down I need to come up with a solution that.... 64 sprites on screen at once 8 sprites per 'scanline' Can draw sprites based on priority Can alternate between sprites per frame Emulate slowdown Here is my current theory First and foremost, a fundamental idea I came up with is addressing sprite priority. Assuming values between 0-255 (0 being low), I can assign sprites priority levels, for instance: 0 to 63 being low 63 to 127 being medium 128 to 191 being high 192 to 255 being maximum Within my data files, I can assign each sprite to be a certain priority. When the parent object is created, the sprite would randomly get assigned a number between its designated range. I would then draw sprites in order from high to low, with the end goal of drawing every sprite. Now, when a sprite gets drawn in a frame, I would then randomly generate it a new priority value within its initial priority level. However, if a sprite doesn't get drawn in a frame, I could add 32 to its current priority. For example, if the system can only draw sprites down to a priority level of 135, a sprite with an initial priority of 45 could then be drawn after 3 frames of not being drawn (45+32+32+32=141) This would, in theory, allow sprites to alternate frames, allow priority levels, and limit sprites to 64 per screen. Now, the interesting question is how do I limit sprites to only 8 per scanline? I'm thinking that if I'm sorting the sprites high-priority to low-priority, iterate through the loop until I've hit 64 sprites drawn. However, I shouldn't just take the first 64 sprites in the list. Before drawing each sprite, I could check to see how many sprites were drawn in it's respective scanline via counter variables . For example: Y-values between 0 to 7 belong to Scanline 0, scanlineCount[0] = 0 Y-values between 8 to 15 belong to Scanline 1, scanlineCount[1] = 0 etc. I could reset the values per scanline for every frame drawn. While going down the sprite list, add 1 to the scanline's respective counter if a sprite gets drawn in that scanline. If it equals 8, don't draw that sprite and go to the sprite with the next lowest priority. SLOWDOWN The last thing I need to do is emulate slowdown. My initial idea was that if I'm drawing 64 sprites per frame and there's still more sprites that need to be drawn, I could pause the rendering by 16ms or so. However, in the NES games I've played, sometimes there's slowdown if there's not any sprite flickering going on whereas the game moves beautifully even if there is some sprite flickering. Perhaps give a value to each object that uses sprites on the screen (like the priority values above), and if the combined values of all objects w/ sprites surpass a threshold, introduce the sprite flickering? IN CONCLUSION... Does everything I wrote actually sound legitimate and could work, or is it a pipe dream? What improvements can you all possibly think with this game programming theory of mine?

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  • innovation for technical high school

    - by gnuze
    I work in a high school in Italy. Our goal is forming computer programmers in 5 years. Nowaday, we teach vb.net on Win ( desktop applications using ADO on Access ), C on linux ( process, threads ) , C++ on Linux ( sockets TCP/UDP with UML ), and a bit of ASP.net, flash programming, PHP, Joomla and PIC Microcontrollers. We are looking for something innovative to add in our programs of study, but every teacher have a different point of view: we are debating about python, C#, Arduino, Silverlight and smartphones programming. Any suggestions? Tx in advance.

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  • Redeclared javascript global variable overrides old value in IE

    - by Yousuf Haider
    (creating a separate question after comments on this: http://stackoverflow.com/questions/2634410/javascript-redeclared-global-variable-overrides-old-value) I am creating a globally scoped variable using the square bracket notation and assigning it a value inside an external js file. In another js file I declare a var with the same name as the one I just created above. Note I am not assigning a value. Since this is a redeclaration of the same variable the old value should not be overriden as described here: http://www.w3schools.com/js/js_variables.asp Create 2 javascript files with the following content : Script1 //create global variable with square bracket notation window['y'] = 'old'; Script2 //redeclaration of the same variable var y; if (!y) y = 'new'; alert(y); //shows New instead of Old in IE Include these 2 files in your html file <html> <head></head> <body> <script type="text/javascript" src="my.js"></script> <script type="text/javascript" src="my2.js"></script> </body> </html> Opening this page in Firefox and Chrome alerts 'old' which is the expected behavior. However in IE 8 the page will actually alert 'new' Any ideas on why this happens on IE ?

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  • School Project for final year

    - by pundit
    Hi people, I'm in final year of my degree and it is required that i do a final year project. I have decided to do something on adaptive websites that implements customisation, personalisation and basically adaptation via heat maps and weblogs. So for a prototype i would be designing a website for tertairy level students and see if these technologies improve the usbability of the site. i would model it after my school's website. So here's the question, What would be a better language to use.. i have some knowledge in struts 2 framework and some knowledge in php. could say a newbie at both.. so i was wondering what would be the easier and faster way to go. php or the struts2 framework? thanks.

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  • What are some exciting, fun, and educational Computer Science activities for students?

    - by Nixuz
    I am a volunteer for Let's Talk Science, an organization which places science graduate students into elementary school and high school classrooms to present short, fun, yet educational demonstrations or experiments related to their particular field. Physics, Chemistry, and Biology have an abundance of such demonstrations, however as a computer scientist, I have no good ideas of what I can present to these students which will demonstrate computer programming and computers in an understandable yet inspiring way in only a 1 - 3 hour presentation. So I am turning to SO for suggestions. Thanks. Presentation Requirements Length: 1 - 3 hours. Explainable in a single sitting. Captivates elementary school and high school audiences. Educational. Please Note Computer's are available at the schools. Please, indicate the suitable age range for your suggestion in your answer.

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  • Problems to make programming more interesting for school students [closed]

    - by Jomoos
    I have to teach Java programming to school students and all are around the age of 15. None of them had any previous experience in programming. That is, I have to start from the very basics. I do like to make the sessions more interesting, and to make them love programming. I do need simple problems or puzzles -- not complex ones, simple ones -- that can increase their curiosity, and made them think and love programming. I do like to have problems for all of the concepts (like branching, looping, encapsulation, inheritance, composition, etc.,). Notes: I do have a time-frame of 1 hour for each session. Computers are not available. Maybe I can bring my laptop and show a demo to them. There are 7 students in the class.

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  • Idea for a physics–computer science joint curriculum and textbook

    - by Ami
    (I apologize in advance if this question is off topic or too vague) I want to write (and have starting outlining) a physics textbook which assumes its reader is a competent computer programmer. Normal physics textbooks teach physical formulas and give problems that are solved with pen, paper and calculator. I want to provide a book that emphasizes computational physics, how computers can model physical systems and gives problems of the kind: write a program that can solve a set of physics problems based on user input. Third party open source libraries would be used to handle most of the computation and I want to use a high-level language like Java or C#. Besides the fact I'd enjoy working on this, I think a physics-computer science joint curriculum should be offered in schools and this is part of a large agenda to make this happen. I think physics students (like myself) should be learning how to use and leverage computers to solve abstract problems and sets of problems. I think programming languages should be thought of as a useful medium for engaging in many areas of inquiry. Is this an idea worth pursuing? Is the merger of these two subjects in the form of an undergraduate college curriculum feasible? Are there any specific tools I should be leveraging or pitfalls I should be aware of? Has anyone heard of college courses or otherwise that assume this methodology? Are there any books/textbooks out there like the one I'm describing (for physics or any other subject)?

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  • Nervous about the "real" world

    - by Randy
    I am currently majoring in Computer Science and minoring in mathematics (the minor is embedded in the major). The program has a strong C++ curriculum. We have done some UNIX and assembly language (not fun) and there is C and Java on the way in future classes that I must take. The program I am in did not use the STL, but rather a STL-ish design that was created from the ground up for the program. From what I have read on, the STL and what I have taken are very similar but what I used seemed more user friendly. Some of the programs that I had to write in C++ for assignments include: a password server that utilized hashing of the passwords for security purposes, a router simulator that used a hash table and maps, a maze solver that used depth first search, a tree traveler program that traversed a tree using levelorder, postorder, inorder, selection sort, insertion sort, bit sort, radix sort, merge sort, heap sort, quick sort, topological sort, stacks, queues, priority queues, and my least favorite, red-black trees. All of this was done in three semesters which was just enough time to code them up and turn them in. That being said, if I was told to use a stack to convert an equation to infix notation or something, I would be lost for a few hours. My main concern in writing this is when I graduate and land an interview, what are some of the questions posed to assess my skills? What are some of the most important areas of computer science that are prevalent in the field? I am currently trying to get some ideas of programs I can write in C++ that interest and challenge me to keep learning the language. A sodoku solver came to mind but am lost as to where to start. I apologize for the rant, but I'm just a wee bit nervous about the future. Any tips are appreciated.

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  • Computer Science: Arts or Science?

    - by sunpech
    Various colleges and universities may offer a degree in Computer Science either as an Arts or a Science. What differences are there between the two? Would recruiters and those who conduct interviews favor one over the other? (Bachelor of Arts vs Bachelor of Sciences etc...) Update - Just wanted to add this link to Joel Spolsky's site to give a better frame of reference: BA or BS in Computer Science

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  • Should certain math classes be required for a Computer Science degree?

    - by sunpech
    For a Computer Science (CS) degree at many colleges and universities, certain math courses are required: Calculus, Linear Algebra, and Discrete Mathematics are few examples. However, since I've started working in the real world as a software developer, I have yet to truly use some the knowledge I had at once acquired from taking those classes. Discrete Math might be the only exception. My questions: Should these math classes be required to obtain a computer science degree? Or would they be better served as electives? I'm challenging even that the certain math classes even help with required CS classes. For example, I never used linear algebra outside of the math class itself. I hear it's used in Computer Graphics, but I never took those classes-- yet linear algebra was required for a CS degree. I personally think it could be better served as an elective rather than requirement because it's more specific to a branch of CS rather than general CS. From a Slashdot post CS Profs Debate Role of Math In CS Education: 'For too long, we have taught computer science as an academic discipline (as though all of our students will go on to get PhDs and then become CS faculty members) even though for most of us, our students are overwhelmingly seeking careers in which they apply computer science.'

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  • MS Grad Student Project

    - by Bernie Perez
    I'm a computer science grad student at UCLA specializing in security and/or mobile devices. I'm looking for ideas for my M.S. Project. Something with research and experimenting or testing. I have a few in mind, just wondering if the community has some good thoughts. I'm currently working on a project that deals with offload security related operations to a grid-powered/cloud server to improve battery life on phones or tablets, aka Security-Aware software on mobile devices. I might be able to expand on this for my project... but I'm open to any new types of ideas. I have another idea about secure communications with a peer-2-peer ad-hoc network, but its seems a little dull. Hope this questions is not off topic for this StackExchange. I look forward to hearing your thoughts and ideas.

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  • Should companies require developers to credit code they didn't write?

    - by sunpech
    In academia, it's considered cheating if a student copies code/work from someone/somewhere else without giving credit, and tries to pass it off as his/her own. Should companies make it a requirement for developers to properly credit all non-trivial code and work that they did not produce themselves? Is it useful to do so, or is it simply overkill? I understand there are various free licenses out there, but if I find stuff I like and actually use, I really feel compelled to give credit via comment in code even if it's not required by the license (or lack thereof one).

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  • How to prepare for the GRE Computer Science Subject Test?

    - by Maddy.Shik
    How do I prepare for the GRE Computer Science subject test? Are there any standard text books I should follow? I want to score as competitively as possible. What are some good references? Is there anything that top schools like CMU, MIT, and Standford would expect? For example, Cormen et al is considered very good for algorithms. Please tell me standard text books for each subject covered by the test, like Computer Architecture, Database Design, Operating Systems, Discrete Maths etc.

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  • Small adventure game

    - by Nick Rosencrantz
    I'm making a small adventure game where the player can walk through Dungeons and meet scary characters: The whole thing is 20 java classes and I'm making this a standalone frame while it could very well be an applet I don't want to make another applet since I might want to recode this in C/C++ if the game or game engine turns out a success. The engine is the most interesting part of the game, it controls players and computer-controlled characters such as Zombies, Reptile Warriors, Trolls, Necromancers, and other Persons. These persons can sleep or walk around in the game and also pick up and move things. I didn't add many things so I suppose that is the next thing to do is to add things that can get used now that I already added many different types of walking persons. What do you think I should add and do with things in the game? The things I have so far is: package adventure; /** * The data type for things. Subclasses will be create that takes part of the story */ public class Thing { /** * The name of the Thing. */ public String name; /** * @param name The name of the Thing. */ Thing( String name ) { this.name = name; } } public class Scroll extends Thing { Scroll (String name) { super(name); } } class Key extends Thing { Key (String name) { super(name); } } The key is the way to win the game if you figure our that you should give it to a certain person and the scroll can protect you from necromancers and trolls. If I make this game more Dungeons and Dragons-inspired, do you think will be any good? Any other ideas that you think I could use here? The Threadwhich steps time forward and wakes up persons is called simulation. Do you think I could do something more advanced with this class? package adventure; class Simulation extends Thread { private PriorityQueue Eventqueue; Simulation() { Eventqueue = new PriorityQueue(); start(); } public void wakeMeAfter(Wakeable SleepingObject, double time) { Eventqueue.enqueue(SleepingObject, System.currentTimeMillis()+time); } public void run() { while(true) { try { sleep(5); //Sov i en halv sekund if (Eventqueue.getFirstTime() <= System.currentTimeMillis()) { ((Wakeable)Eventqueue.getFirst()).wakeup(); Eventqueue.dequeue(); } } catch (InterruptedException e ) { } } } } And here is the class that makes up the actual world: package adventure; import java.awt.*; import java.net.URL; /** * Subklass to World that builds up the Dungeon World. */ public class DungeonWorld extends World { /** * * @param a Reference to adventure game. * */ public DungeonWorld(Adventure a) { super ( a ); // Create all places createPlace( "Himlen" ); createPlace( "Stairs3" ); createPlace( "IPLab" ); createPlace( "Dungeon3" ); createPlace( "Stairs5" ); createPlace( "C2M2" ); createPlace( "SANS" ); createPlace( "Macsal" ); createPlace( "Stairs4" ); createPlace( "Dungeon2" ); createPlace( "Datorsalen" ); createPlace( "Dungeon");//, "Ljushallen.gif" ); createPlace( "Cola-automaten", "ColaAutomat.gif" ); createPlace( "Stairs2" ); createPlace( "Fable1" ); createPlace( "Dungeon1" ); createPlace( "Kulverten" ); // Create all connections between places connect( "Stairs3", "Stairs5", "Down", "Up" ); connect( "Dungeon3", "SANS", "Down", "Up" ); connect( "Dungeon3", "IPLab", "West", "East" ); connect( "IPLab", "Stairs3", "West", "East" ); connect( "Stairs5", "Stairs4", "Down", "Up" ); connect( "Macsal", "Stairs5", "South", "Norr" ); connect( "C2M2", "Stairs5", "West", "East" ); connect( "SANS", "C2M2", "West", "East" ); connect( "Stairs4", "Dungeon", "Down", "Up" ); connect( "Datorsalen", "Stairs4", "South", "Noth" ); connect( "Dungeon2", "Stairs4", "West", "East" ); connect( "Dungeon", "Stairs2", "Down", "Up" ); connect( "Dungeon", "Cola-automaten", "South", "North" ); connect( "Stairs2", "Kulverten", "Down", "Up" ); connect( "Stairs2", "Fable1", "East", "West" ); connect( "Fable1", "Dungeon1", "South", "North" ); // Add things // --- Add new things here --- getPlace("Cola-automaten").addThing(new CocaCola("Ljummen cola")); getPlace("Cola-automaten").addThing(new CocaCola("Avslagen Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Iskall Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Cola Light")); getPlace("Cola-automaten").addThing(new CocaCola("Cuba Cola")); getPlace("Stairs4").addThing(new Scroll("Scroll")); getPlace("Dungeon3").addThing(new Key("Key")); Simulation sim = new Simulation(); // Load images to be used as appearance-parameter for persons Image studAppearance = owner.loadPicture( "Person.gif" ); Image asseAppearance = owner.loadPicture( "Asse.gif" ); Image trollAppearance = owner.loadPicture( "Loke.gif" ); Image necromancerAppearance = owner.loadPicture( "Necromancer.gif" ); Image skeletonAppearance = owner.loadPicture( "Reptilewarrior.gif" ); Image reptileAppearance = owner.loadPicture( "Skeleton.gif" ); Image zombieAppearance = owner.loadPicture( "Zombie.gif" ); // --- Add new persons here --- new WalkingPerson(sim, this, "Peter", studAppearance); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "John", studAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Sean", studAppearance ); new WalkingPerson(sim, this, "Reptile", reptileAppearance ); new LabAssistant(sim, this, "Kate", asseAppearance); new LabAssistant(sim, this, "Jenna", asseAppearance); new Troll(sim, this, "Troll", trollAppearance); new Necromancer(sim, this, "Necromancer", necromancerAppearance); } /** * * The place where persons are placed by default * *@return The default place. * */ public Place defaultPlace() { return getPlace( "Datorsalen" ); } private void connect( String p1, String p2, String door1, String door2) { Place place1 = getPlace( p1 ); Place place2 = getPlace( p2 ); place1.addExit( door1, place2 ); place2.addExit( door2, place1 ); } } Thanks

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