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  • Mobile BI Comes of Age

    - by rich.clayton(at)oracle.com
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} One of the hot topics in the Business Intelligence industry is mobility.  More specifically the question is how business can be transformed by the iPhone and the iPad.  In June 2003, Gartner predicted that Mobile BI would be obsolete and that the technology was headed for the 'trough of disillusionment'.  I agreed with them at that time.  Many vendors like MicroStrategy and Business Objects jumped into the fray attempting to show how PDA's like Palm Pilots could be integrated with BI.  Their investments resulted in interesting demos with no commercial traction.  Why, because wireless networks and mobile operating systems were primitive, immature and slow. In my opinion, Apple's iOS has changed everything in Mobile BI.  Yes Blackberry, Android and Symbian and all the rest have their place in the market but I believe that increasingly consumers (not IT departments) influence BI decision making processes.  Consumers are choosing the iPhone and the iPad. The number of iPads I see in business meetings now is staggering.  Some use it for email and note taking and others are starting to use corporate applications.  The possibilities for Mobile BI are countless and I would expect to see iPads enterprise-wide over the next few years.   These new devices will provide just-in-time access to critical business information.  Front-line managers interacting with customers, suppliers, patients or citizens will have information literally at their fingertips. I've experimented with several mobile BI tools.  They look cool but like their Executive Information System (EIS) predecessors of the 1990's these tools lack a backbone and a plausible integration strategy.  EIS was a viral technology in the early 1990's.  Executives from every industry and job function were showcasing their dashboards to fellow co-workers and colleagues at the country club.  Just like the iPad, every senior manager wanted one.  EIS wasn't a device however, it was a software application.   EIS quickly faded into the software sunset as it lacked integration with corporate information systems.  BI servers  replaced EIS because the technology focused on the heavy data lifting of integrating, normalizing, aggregating and managing large, complex data volumes.  The devices are here to stay. The cute stand-alone mobile BI tools, not so much. If all you're looking to do is put Excel files on your iPad, there are plenty of free tools on the market.  You'll look cool at your next management meeting but after a few weeks, the cool factor will fade away and you'll be wondering how you will ever maintain it.  If however you want secure, consistent, reliable information on your iPad, you need an integration strategy and a way to model the data.  BI Server technologies like the Oracle BI Foundation is a market leading approach to tackle that issue. I liken the BI mobility frenzy to buying classic cars.  Classic Cars have two buying groups - teenagers and middle-age folks looking to tinker.  Teenagers look at the pin-stripes and the paint job while middle-agers (like me)  kick the tires a bit and look under the hood to check out the quality and reliability of the engine.  Mobile BI tools sure look sexy but don't go very far without an engine and a transmission or an integration strategy. The strategic question in Mobile BI is can these startups build a motor and transmission faster than Oracle can re-paint the car?  Oracle has a great engine and a transmission that connects to all enterprise information assets.  We're working on the new paint job and are excited about the possibilities.  Just as vertical integration worked in the automotive business, it too works in the technology industry.

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  • 2D game - Missile shooting problem on Android

    - by Niksa
    Hello, I have to make a tank that sits still but moves his turret and shoots missiles. As this is my first Android application ever and I haven't done any game development either, I've come across a few problems... Now, I did the tank and the moving turret once I read the Android tutorial for the LunarLander sample code. So this code is based on the LunarLander code. But I'm having trouble doing the missile firing then SPACE button is being pressed. private void doDraw(Canvas canvas) { canvas.drawBitmap(backgroundImage, 0, 0, null); // draws the tank canvas.drawBitmap(tank, x_tank, y_tank, new Paint()); // draws and rotates the tank turret canvas.rotate((float) mHeading, (float) x_turret + mTurretWidth, y_turret); canvas.drawBitmap(turret, x_turret, y_turret, new Paint()); // draws the grenade that is a regular circle from ShapeDrawable class bullet.setBounds(x_bullet, y_bullet, x_bullet + width, y_bullet + height); bullet.draw(canvas); } UPDATE GAME method private void updateGame() throws InterruptedException { long now = System.currentTimeMillis(); if (mLastTime > now) return; double elapsed = (now - mLastTime) / 1000.0; mLastTime = now; // dUP and dDown, rotates the turret from 0 to 75 degrees. if (dUp) mHeading += 1 * (PHYS_SLEW_SEC * elapsed); if (mHeading >= 75) mHeading = 75; if (dDown) mHeading += (-1) * (PHYS_SLEW_SEC * elapsed); if (mHeading < 0) mHeading = 0; if (dSpace){ // missile Logic, a straight trajectorie for now x_bullet -= 1; y_bullet -= 1; //doesn't work, has to be updated every pixel or what? } boolean doKeyDown(int keyCode, KeyEvent msg) { boolean handled = false; synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_SPACE){ dSpace = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_UP){ dUp = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN){ dDown = true; handled = true; } return handled; } } } a method run that runs the game... public void run() { while (mRun) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { if (mMode == STATE_RUNNING) updateGame(); doDraw(c); } } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } So the question would be, how do I make that the bullet is fired on a single SPACE key press from the turret to the end of the screen? Could you help me out here, I seem to be in the dark here... Thanks, Niksa

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  • Best approach for saving highlighted areas on geographical map.

    - by Mohsen
    I am designing an application that allow users to highlight areas of a geographical map using a tool that is like brush or a pen. The tool basically draw a circle with a single click and continue drawing those circles with move move. Here is an example of drawing made by moving the tool. It is pretty much same as Microsoft Paint. Regardless of programming language what is best approach (most inexpensive approach) for saving this kind of data?

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  • Making headers readable on a multi colored background

    - by aslum
    So the client wants a multi-colored background (think 4 colors of paint splats randomly all over the page. Because of this the headers are a bit hard to read. I've currently got them set up as black text with some white drop shadow, but it's still pretty hard to read in IE. How can I make the headers legible regardless of what is behind them (it's a CMS so position on the page is liable to change regularly)?

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  • Is it unprofessional to leave game resources to the open eye?

    - by ThePlan
    I'm still having problems packing my resources, after going through complicated APIs and basically just zip files which are exhausting my brain, I thought I could also pack the game with the resources visible to the human eye, in a simple folder. Would that be unprofessional? Personally, I've never even seen games do that, it would basically mean that the player could just edit whatever he wants in the game, like go in map1.txt and add an X somewhere to create a wall, or change the player sprite to a pony in MS PAINT.

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  • Basic Android game loop having issues

    - by WillDaBeast509
    I've set up a very basic game loop that should draw a circle, run 100 times, then draw another. I also have a text field that should display how many times the loop has ran. However, the screen seems to not update. It displays a different value for the tick count (different each time the app is ran) and simply stays there. After exiting the app, I get an error saying "Unfortunately, MyApp has stopped." Here is the relevant code: DrawView public class DrawView extends SurfaceView implements SurfaceHolder.Callback { Paint p = new Paint(); MainThread thread; private int y=0; public DrawView(Context c) { super(c); thread = new MainThread(this, getHolder()); thread.running = true; getHolder().addCallback(this); setFocusable(true); } public void draw(Canvas c) { if(c==null) return; //super.onDraw(c); c.drawColor(Color.WHITE); p.setColor(Color.RED); p.setTextSize(32); p.setTypeface(Typeface.SANS_SERIF); c.drawCircle(getWidth()/2-100,getHeight()/2, 50, p); c.drawText("y = " + y, 50, 50, p); if(y>=100) { Log.i("DRAW", "drawing circle"); c.drawCircle(getWidth()/2+100,getHeight()/2, 50, p); } else y++; Log.i("INFO", "y = " + y); } @Override public boolean onTouchEvent(MotionEvent event) { return true; } public void onDraw(Canvas c){} public void surfaceCreated(SurfaceHolder p1) { thread.start(); } public void surfaceChanged(SurfaceHolder p1, int p2, int p3, int p4) { // TODO: Implement this method } public void surfaceDestroyed(SurfaceHolder p1) { thread.running = false; boolean retry = true; while (retry) { try { thread.join(); retry = false; } catch (InterruptedException e) { Log.i("EX", "cathing exception"); } } } } MainThread public class MainThread extends Thread { private DrawView page; private SurfaceHolder holder; public boolean running; public MainThread(DrawView p, SurfaceHolder h) { super(); page = p; holder = h; } @Override public void run() { while(running) { Canvas c = holder.lockCanvas(); page.draw(c); holder.unlockCanvasAndPost(c); } } } Here is an example log outupt: http://pastebin.com/tM9dUPuk It counts the number of ticks correctly and should draw the second circle, but the screen looks like its not updating. After closing the app, the log continues to run and keep outputting "y = 100 drawing circle" until it crashes and shows the error report. What is going on and how can I fix these two problems?

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  • GDI (2 replies)

    Hallo, I have a small (hopefully) problem... I defined an user control that in the Paint overriden method does the following things: protected override void OnPaint( PaintEventArgs e ) { e.Graphics.Clear( BackColor ); e.Graphics.SmoothingMode SmoothingMode; e.Graphics.CompositingQuality CompositingQuality; e.Graphics.InterpolationMode InterpolationMode; e.Graphics.TextRenderingHint TextRenderingHi...

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  • Despeckle line art

    - by Dour High Arch
    We have a number of line-art charts unfortunately saved as JPEGs. They are now riddled with distracting compression artifacts or "speckles". Is there any way of removing these? I do not have the original files and it will be very difficult to recreate them. I am running Windows 7 and tried Paint.Net; none of the filters help. Posterize washed out all the colors and leaves the speckles. Blur makes text unreadable. Noise Reduction wrecks antialiasing of curved lines, and perversely enhances the speckles, making them look like checkerboards. Yes, I have Googled for software to do this; there are many programs that advertise despeckling but, after my experience with Paint.Net, do not want to experiment with applications that show no before and after images. The only example I have seen that does what I want is from a Photoshop tutorial. I have dozens of files and the tutorial requires considerable manual fine-tuning. I would prefer to automate or batch-process this task. Commercial apps are fine, but I do not want to spend over $600 and learning a complex program for a single task.

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  • Binary data instead of actual image in C#

    - by acadia
    Hello, I am using the below mentioned library to create a barcode which is storing in a specified location as shown below: My question is, is there a way instead of saving it to a png file I get byte data? thanks Code39 code = new Code39("10090"); code.Paint().Save("c:/NewBARCODE.png", ImageFormat.Png); using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Diagnostics; namespace BarCode39 { public class Code39Settings { private int height = 60; public int BarCodeHeight { get { return height; } set { height = value; } } private bool drawText = true; public bool DrawText { get { return drawText; } set { drawText = value; } } private int leftMargin = 10; public int LeftMargin { get { return leftMargin; } set { leftMargin = value; } } private int rightMargin = 10; public int RightMargin { get { return rightMargin; } set { rightMargin = value; } } private int topMargin = 10; public int TopMargin { get { return topMargin; } set { topMargin = value; } } private int bottomMargin = 10; public int BottomMargin { get { return bottomMargin; } set { bottomMargin = value; } } private int interCharacterGap = 2; public int InterCharacterGap { get { return interCharacterGap; } set { interCharacterGap = value; } } private int wideWidth = 2; public int WideWidth { get { return wideWidth; } set { wideWidth = value; } } private int narrowWidth = 1; public int NarrowWidth { get { return narrowWidth; } set { narrowWidth = value; } } private Font font = new Font(FontFamily.GenericSansSerif, 12); public Font Font { get { return font; } set { font = value; } } private int codeToTextGapHeight = 10; public int BarCodeToTextGapHeight { get { return codeToTextGapHeight; } set { codeToTextGapHeight = value; } } } public class Code39 { #region Static initialization static Dictionary<char, Pattern> codes; static Code39() { object[][] chars = new object[][] { new object[] {'0', "n n n w w n w n n"}, new object[] {'1', "w n n w n n n n w"}, new object[] {'2', "n n w w n n n n w"}, new object[] {'3', "w n w w n n n n n"}, new object[] {'4', "n n n w w n n n w"}, new object[] {'5', "w n n w w n n n n"}, new object[] {'6', "n n w w w n n n n"}, new object[] {'7', "n n n w n n w n w"}, new object[] {'8', "w n n w n n w n n"}, new object[] {'9', "n n w w n n w n n"}, new object[] {'A', "w n n n n w n n w"}, new object[] {'B', "n n w n n w n n w"}, new object[] {'C', "w n w n n w n n n"}, new object[] {'D', "n n n n w w n n w"}, new object[] {'E', "w n n n w w n n n"}, new object[] {'F', "n n w n w w n n n"}, new object[] {'G', "n n n n n w w n w"}, new object[] {'H', "w n n n n w w n n"}, new object[] {'I', "n n w n n w w n n"}, new object[] {'J', "n n n n w w w n n"}, new object[] {'K', "w n n n n n n w w"}, new object[] {'L', "n n w n n n n w w"}, new object[] {'M', "w n w n n n n w n"}, new object[] {'N', "n n n n w n n w w"}, new object[] {'O', "w n n n w n n w n"}, new object[] {'P', "n n w n w n n w n"}, new object[] {'Q', "n n n n n n w w w"}, new object[] {'R', "w n n n n n w w n"}, new object[] {'S', "n n w n n n w w n"}, new object[] {'T', "n n n n w n w w n"}, new object[] {'U', "w w n n n n n n w"}, new object[] {'V', "n w w n n n n n w"}, new object[] {'W', "w w w n n n n n n"}, new object[] {'X', "n w n n w n n n w"}, new object[] {'Y', "w w n n w n n n n"}, new object[] {'Z', "n w w n w n n n n"}, new object[] {'-', "n w n n n n w n w"}, new object[] {'.', "w w n n n n w n n"}, new object[] {' ', "n w w n n n w n n"}, new object[] {'*', "n w n n w n w n n"}, new object[] {'$', "n w n w n w n n n"}, new object[] {'/', "n w n w n n n w n"}, new object[] {'+', "n w n n n w n w n"}, new object[] {'%', "n n n w n w n w n"} }; codes = new Dictionary<char, Pattern>(); foreach (object[] c in chars) codes.Add((char)c[0], Pattern.Parse((string)c[1])); } #endregion private static Pen pen = new Pen(Color.Black); private static Brush brush = Brushes.Black; private string code; private Code39Settings settings; public Code39(string code) : this(code, new Code39Settings()) { } public Code39(string code, Code39Settings settings) { foreach (char c in code) if (!codes.ContainsKey(c)) throw new ArgumentException("Invalid character encountered in specified code."); if (!code.StartsWith("*")) code = "*" + code; if (!code.EndsWith("*")) code = code + "*"; this.code = code; this.settings = settings; } public Bitmap Paint() { string code = this.code.Trim('*'); SizeF sizeCodeText = Graphics.FromImage(new Bitmap(1, 1)).MeasureString(code, settings.Font); int w = settings.LeftMargin + settings.RightMargin; foreach (char c in this.code) w += codes[c].GetWidth(settings) + settings.InterCharacterGap; w -= settings.InterCharacterGap; int h = settings.TopMargin + settings.BottomMargin + settings.BarCodeHeight; if (settings.DrawText) h += settings.BarCodeToTextGapHeight + (int)sizeCodeText.Height; Bitmap bmp = new Bitmap(w, h, PixelFormat.Format32bppArgb); Graphics g = Graphics.FromImage(bmp); int left = settings.LeftMargin; foreach (char c in this.code) left += codes[c].Paint(settings, g, left) + settings.InterCharacterGap; if (settings.DrawText) { int tX = settings.LeftMargin + (w - settings.LeftMargin - settings.RightMargin - (int)sizeCodeText.Width) / 2; if (tX < 0) tX = 0; int tY = settings.TopMargin + settings.BarCodeHeight + settings.BarCodeToTextGapHeight; g.DrawString(code, settings.Font, brush, tX, tY); } return bmp; } private class Pattern { private bool[] nw = new bool[9]; public static Pattern Parse(string s) { Debug.Assert(s != null); s = s.Replace(" ", "").ToLower(); Debug.Assert(s.Length == 9); Debug.Assert(s.Replace("n", "").Replace("w", "").Length == 0); Pattern p = new Pattern(); int i = 0; foreach (char c in s) p.nw[i++] = c == 'w'; return p; } public int GetWidth(Code39Settings settings) { int width = 0; for (int i = 0; i < 9; i++) width += (nw[i] ? settings.WideWidth : settings.NarrowWidth); return width; } public int Paint(Code39Settings settings, Graphics g, int left) { #if DEBUG Rectangle gray = new Rectangle(left, 0, GetWidth(settings), settings.BarCodeHeight + settings.TopMargin + settings.BottomMargin); g.FillRectangle(Brushes.Gray, gray); #endif int x = left; int w = 0; for (int i = 0; i < 9; i++) { int width = (nw[i] ? settings.WideWidth : settings.NarrowWidth); if (i % 2 == 0) { Rectangle r = new Rectangle(x, settings.TopMargin, width, settings.BarCodeHeight); g.FillRectangle(brush, r); } x += width; w += width; } return w; } } } }

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  • CodePlex Daily Summary for Sunday, August 10, 2014

    CodePlex Daily Summary for Sunday, August 10, 2014Popular ReleasesWinForms MVP: WinForms MVP v1.0.1008.2014: Issues Fixed Issue 1 New Added MessageBus and AppState features. Added tests in support of the MessageBus and AppState features Added dependency injection support for Ninject. Added tests in support of the NinjectPresenterFactory.WP8 Native Access Webserver: Version alpha 0.5.3: Figured I should post a newer version. This build includes pretty broad registry browsing (especially if you can use the AllCapabilities version) and (in the AC version) also fairly broad file system access. It also includes the ability to download .REG files. There have been tons of bugfixes and performance improvements as well, plus a slightly better UI in both the app and the web interface. For more info, please read the forum post here: http://forum.xda-developers.com/showthread.php?t=23...ClosedXML - The easy way to OpenXML: ClosedXML 0.74.0: Many updates. See history.SEToolbox: SEToolbox 01.042.019 Release 1: Added RadioAntenna broadcast name to ship name detail. Added two additional columns for Asteroid material generation for Asteroid Fields. Added Mass and Block number columns to main display. Added Ellipsis to some columns on main display to reduce name confusion. Added correct SE version number in file when saving. Re-added in reattaching Motor when drag/dropping or importing ships (KeenSH have added RotorEntityId back in after removing it months ago). Added option to export and r...Instant Beautiful Browsing: IBB 14.3 Alpha: An alpha release of IBB. After 3 years of the last release this version is made from scratch, with tons of new features like: Make your own IBB aps. HTML 5. Better UI. Extreme Windows 8 resemblance. Photos. Store. Movement TONS of times smother compared to previous versions. Remember that this is AN ALPHA release, I hope I will have "IBB 14" finished by December. The documentation on how to create a new application for IBB will come next monthjQuery List DragSort: jQuery List DragSort 0.5.2: Fixed scrollContainer removing deprecated use of $.browser so should now work with latest version of jQuery. Added the ability to return false in dragEnd to revert sort order Project changes Added nuget package for dragsort https://www.nuget.org/packages/dragsort Converted repository from SVN to MercurialCRM 2013 One Click Navigation: CRM2013OneClickNavigation_1_0_0_4_managed.zip: Fixed some minor issues and added support for the following languages Spanish German French Italian Portuguese Russian Arabic Chinese Japanese Hindi Hebrew Korean Polish ThaiBraintree Client Library: Braintree 2.32.0: Allow credit card verification options to be passed outside of the nonce for PaymentMethod.create Allow billingaddress parameters and billingaddress_id to be passed outside of the nonce for PaymentMethod.create Add Subscriptions to paypal accounts Add PaymentMethod.update Add failonduplicatepaymentmethod option to PaymentMethod.create Add support for dispute webhooksThe Mario Kart 8 App: V1.0.2.1: First Codeplex release. WINDOWS INSTALLER ONLYAspose Java for Docx4j: Aspose.Words vs Docx4j - v 1.0: Release contain the Code Comparison for Features in Docx4j SDK and Aspose.Words What's New ?Following Examples: Accessing Document Properties Add Bookmarks Convert to Formats Delete Bookmarks Working with Comments Feedback and Suggestions Many more examples are available at Aspose Docs. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.File System Security PowerShell Module: NTFSSecurity 2.4.1: Add-Access and Remove-Access now take multiple accoutsYourSqlDba: YourSqlDba 5.2.1.: This version improves alert message that comes a while after you install the script. First it says to get it from YourSqlDba.CodePlex.com If you don't want to update now, just-rerun the script from your installed version. To get actual version running just execute install.PrintVersionInfo. . You can go to source code / history and click on change set 72957 to see changes in the script.Manipulator: Manipulator: manipulatorXNB filetype plugin for Paint.NET: Paint.NET XNB plugin v0.4.0.0: CHANGELOG Reverted old incomplete changes. Updated library for compatibility with Paint .NET 4. Updated project to NET 4.5. Updated version to 0.4.0.0. INSTALLATION INSTRUCTIONS Extract the ZIP file to your Paint.NET\FileTypes folder.EdiFabric: Release 4.1: Changed MessageContextWix# (WixSharp) - managed interface for WiX: Release 1.0.0.0: Release 1.0.0.0 Custom UI Custom MSI Dialog Custom CLR Dialog External UIMath.NET Numerics: Math.NET Numerics v3.2.0: Linear Algebra: Vector.Map2 (map2 in F#), storage-optimized Linear Algebra: fix RemoveColumn/Row early index bound check (was not strict enough) Statistics: Entropy ~Jeff Mastry Interpolation: use Array.BinarySearch instead of local implementation ~Candy Chiu Resources: fix a corrupted exception message string Portable Build: support .Net 4.0 as well by using profile 328 instead of 344. .Net 3.5: F# extensions now support .Net 3.5 as well .Net 3.5: NuGet package now contains pro...Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.11: Virto Commerce Community Edition version 1.11. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes many bug fixes and minor improvements. More details about this release can be found on our blog at http://blog.virtocommerce.com.BoxStarter: Boxstarter 2.4.80: Running the Setup.bat file will install Chocolatey if not present and then install the Boxstarter modules.ProjkyAddin ssms addin script shortcut ssmsaddin: projkyaddin source code and msi files.: projkyaddin source code and msi files.New ProjectsBolos: BolosBWQS - The BitWise Query Service: Generic object queries with a bitwise syntax.DocX Razor: A DocX scaffolding engine with Razor syntaxJQuery Simple Logger: Its a very simple jQuery extension for logging client side events. There are four levels of logging: Error, Warning, Info, Debug ???????: ???????QQ:2281595668,?????,????,????  ?????????????????????,??1998?7??????,??????????,?????????,?????????????,????????????????????????. ????????????????????,????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。???????,??????????????????????。????????,????????????,?????????: ???????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,????????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、???????: ???????????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,????????????????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,???????: ??????QQ:2281595668,?????,????,????。??????????????????,????????。????????????????、???????。??????????????。?????????????????,??????,??????,??????,??????????????,????????: ??????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,??????????????????: ???????????: ??????????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,????????????????: ??????QQ:2281595668,?????,????,????   ????????????????????,??1998?7??????,??????????,??????? ????????,?????????????, ???????????????????????. ???????????????????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ????????????: ??????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,????????????,????,??“??????”????????: ??????QQ:2281595668,?????,????,????。??????????????????????????,????????????!??????????????????????????????????????????、???????、????、??????、??????????。???????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、???????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。  ??????98???????????,???????????????????,????????????,????,??????????,?????????,?????????,????????????????,???????????,??????????: ??????????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“???????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、???????????????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,???????????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。  ??????98???????????,???????????????????,????????????,????,??????????,?????????,?????????,????????????????,???????????,??????????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,???????: ??????????????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????????: ???????????: ????????????: ????????????: ????????????: ????????????QQ:2281595668,?????,????,????  ???????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,????????????????????????: ?????????????: ???????QQ:2281595668,?????,????,????。???????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,??????????????: ??????QQ:2281595668,?????,????,????。???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,????????????????????????????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,????????????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,???????????????: ?????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,??????????????????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,?????????????????????????????????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ???????????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,????????????????????????????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,??????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,?????????????????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ????????????: ?????????????QQ:2281595668,?????,????,????  ???????????????????,????????????,???????98???????????,????,??????????,?????????.   ?????????,????????????????,???????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ?????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”?????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。???????,??????????????????????。????????,????????????,????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,???????: ??????QQ:2281595668,?????,????,????。?????????????????????????,????????????,???????98???????????,????,??????????,?????????.   ?????????,????????????????,?????????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,??????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ??????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,??????: ???????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,??????: ?????QQ:2281595668,?????,????,????  ???????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,???????????,????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、???????: ?????????????: ??????????????QQ:2281595668,?????,????,????  ?????????????????????,??1998?7??????,??????????,?????????,?????????????,????????????????????????. ??????????????????????: ???????????: ????????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;???????: ?????QQ:2281595668,?????,????,????。?????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”???? ?????,???????????????: ?????QQ:2281595668,?????,????,????  ??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;?????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。??????????????????: ?????QQ:2281595668,?????,????,????。?????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”???? ?????,???????????????: ??????????: ?????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”??????????: ??????QQ:2281595668,?????,????,????。???????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????????: ?????QQ:2281595668,?????,????,????。?????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”???? ?????,????????????????: ????????????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????: ?????QQ:2281595668,?????,????,????。?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,????????: ?????QQ:2281595668,?????,????,????。  ??????98???????????,???????????????????,????????????,????,??????????,?????????,?????????,????????????????,???????????,??????????: ?????QQ:2281595668,?????,????,????  ??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ??????QQ:2281595668,?????,????,????  ???????????????????,????????????,???????98???????????,????,??????????,?????????.   ?????????,????????????????,???????????,???????: ????????????: ?????????????: hhhtbjzjgh??????: ??????QQ:2281595668,?????,????,????。??????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,???????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,???????: ??????QQ:2281595668,?????,????,????。??????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,????????????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;???????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,???????: ??????QQ:2281595668,?????,????,????。???????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,??????????????????????????????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,??????: ??????QQ:2281595668,?????,????,????。???????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;???????: ??????QQ:2281595668,?????,????,????。???????????????,?????????????????????,????????????????????????!??????????????????????????????????????????????、?????????、??????????: ????????????QQ:2281595668,?????,????,????  ???????????????,?????????????????????,????????????????????????!??????????????????????????????????????????????、?????????????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,?????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,???????????????: ?????QQ:2281595668,?????,????,????  ??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,???????????????????????????????: tybjza?????: ?????QQ:2281595668,?????,????,????。?????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”???? ?????,????????????????: ??????QQ:2281595668,?????,????,????。  ??????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,??????????????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,????????: ????????QQ:2281595668,?????,????,????  ?????????????????????????????,?????????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;??????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,??????: ????????????QQ:2281595668,?????,????,????  ???????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,???????????????????????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。??????????????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,????????????????????????????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。???????,??????????????????????。????????,????????????,????????: ?????QQ:2281595668,?????,????,????。?????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”???? ?????,???????????????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,??????: ??????QQ:2281595668,?????,????,????。??????????????????????????,????????????!??????????????????????????????????????????、???????、????、??????、??????????。????????????????: ??????QQ:2281595668,?????,????,????。???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????????: ????? QQ:2281595668,?????,????,????。????? ???????????????????,????????????,????? ?98???????????,????,??????????,?????????.   ?????????,????????????????,?????????????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,????????????????: ???????????: ????? QQ:2281595668,?????,????,????。????? ?????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,???????????????: ??????QQ:2281595668,?????,????,????。??????????????????,????????。????????????????、???????。??????????????。?????????????????,??????,??????,??????,??????????????,???????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、???????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ????????????: ???????QQ:2281595668,?????,????,????  ???????????????????,????????????,????????98???????????,????,??????????,?????????.   ?????????,????????????????,?????????????????: ??????QQ:2281595668,?????,????,????。??????????????????,????????。????????????????、???????。??????????????。?????????????????,??????,??????,??????,??????????????,???????: ??????????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,?????????????????????????????????: ????????????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,????????????,????,??“????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,??????: ???????????: ??????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,??????????????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,?????????????????????????????????: ????????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;???????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ??????QQ:2281595668,?????,????,????。???????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。???????????????????: ????????????: ??????QQ:2281595668,?????,????,????。??????????????????,????????。????????????????、???????。??????????????。?????????????????,??????,??????,??????,??????????????,????????: ????????????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,????????????: ??????QQ:2281595668,?????,????,????。??????????????????,????????。????????????????、???????。??????????????。?????????????????,??????,??????,??????,??????????????,???????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,??????: ???????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,???????: ??????QQ:2281595668,?????,????,????。???????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,???????????????????????????????: ????????????QQ:2281595668,?????,????,???? 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??。???????????,??????????,???????????,????2000?,??????????,??????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,??????: ????????????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,????????????,????,??“????????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。??????????????????: ?????QQ:2281595668,?????,????,????。?????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”???? ?????,???????????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,??????: ????????????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ??????????: ?????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ?????,?????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、???????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ??????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、???????????????: ??????QQ:2281595668,?????,????,????。???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;?????????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ??????????: ????????????: ????????????: ??????????: ????? QQ:2281595668,?????,????,????。????? ?????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,???????????????: ??????QQ:2281595668,?????,????,????。????????????????????,??????????????,????,?????????????????????,??????。????????,??????????????????????。????????,????????????,??????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;???????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,??????: ??????QQ:2281595668,?????,????,????  ???????????????????,????????????,???????98???????????,????,??????????,?????????.   ?????????,????????????????,???????????,??????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,???????: ??????QQ:2281595668,?????,????,????。????????????????????,??????????????,????,?????????????????????,??????。????????,??????????????????????。????????,????????????,????????: ????????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,??????????????????: ????????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,??????????????,????,??“???????????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ????????????: ??????QQ:2281595668,?????,????,????。????????????????????,??1998?7??????,??????????,?????????,?????????????,???????????????????????. ????????????????????,?????????????: ???????????: ?????QQ:2281595668,?????,????,????  ??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,???????????????????????????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;???????: ????????????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,??????????????: ??????QQ:2281595668,?????,????,????。??????????????????,????????。????????????????、???????。??????????????。?????????????????,??????,??????,??????,??????????????,????????: ????????????: ????????????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,????????????,????,??“????????: ???????????: ?????????????: ???????QQ:2281595668,?????,????,????。????????????????,?????????????????????,?????????????????????????!???????????????????????????????????????????????、?????????、??????: ??????QQ:2281595668,?????,????,????。???????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ???????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。???????,??????????????????????。????????,????????????,?????????: ??????QQ:2281595668,?????,????,????。??????????????????????????,????????????!??????????????????????????????????????????、???????、????、??????、??????????。????????????????: ??????QQ:2281595668,?????,????,????。????????????????????,??????????????,????,?????????????????????,??????。????????,??????????????????????。????????,????????????,??????: ??????QQ:2281595668,?????,????,????。?????????????????????????,????????????,???????98???????????,????,??????????,?????????.   ?????????,????????????????,??????????????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;???????: ????????????: ????????????: ??????QQ:2281595668,?????,????,????  ???????????????????,????????????,???????98???????????,????,??????????,?????????.   ?????????,????????????????,???????????,???????: ??????QQ:2281595668,?????,????,????。???????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,???????????????: ??????QQ:2281595668,?????,????,????。???????????????,?????????????????????,????????????????????????!??????????????????????????????????????????????、?????????、?????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、???????????????: ??????QQ:2281595668,?????,????,????。???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????????: ?????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,??????????????????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,???????: ??????QQ:2281595668,?????,????,????。??????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,????????????????: ???????????: ?????QQ:2281595668,?????,????,????。  ??????98???????????,???????????????????,????????????,????,??????????,?????????,?????????,????????????????,???????????,??????????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,?????????????????????????????????: ????????????: ????????????: ??????QQ:2281595668,?????,????,????。????????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,????????????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。?????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”???? ?????,???????????????: ?????QQ:2281595668,?????,????,????  ??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;?????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ??????

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  • Mr Flibble: As Seen Through a Lens, Darkly

    - by Phil Factor
    One of the rewarding things about getting involved with Simple-Talk has been in meeting and working with some pretty daunting talents. I’d like to say that Dom Reed’s talents are at the end of the visible spectrum, but then there is Richard, who pops up on national radio occasionally, presenting intellectual programs, Andrew, master of the ukulele, with his pioneering local history work, and Tony with marathon running and his past as a university lecturer. However, Dom, who is Red Gate’s head of creative design and who did the preliminary design work for Simple-Talk, has taken the art photography to an extreme that was impossible before Photoshop. He’s not the first person to take a photograph of himself every day for two years, but he is definitely the first to weave the results into a frightening narrative that veers from comedy to pathos, using all the arts of Photoshop to create a fictional character, Mr Flibble.   Have a look at some of the Flickr pages. Uncle Spike The B-Men – Woolverine The 2011 BoyZ iN Sink reunion tour turned out to be their last Error 404 – Flibble not found Mr Flibble is not a normal type of alter-ego. We generally prefer to choose bronze age warriors of impossibly magnificent physique and stamina; superheroes who bestride the world, scorning the forces of evil and anarchy in a series noble and righteous quests. Not so Dom, whose Mr Flibble is vulnerable, and laid low by an addiction to toxic substances. His work has gained an international cult following and is used as course material by several courses in photography. Although his work was for a while ignored by the more conventional world of ‘art’ photography they became famous through the internet. His photos have received well over a million views on Flickr. It was definitely time to turn this work into a book, because the whole sequence of images has its maximum effect when seen in sequence. He has a Kickstarter project page, one of the first following the recent UK launch of the crowdfunding platform. The publication of the book should be a major event and the £45 I shall divvy up will be one of the securest investments I shall ever make. The local news in Cambridge picked up on the project and I can quote from the report by the excellent Cabume website , the source of Tech news from the ‘Cambridge cluster’ Put really simply Mr Flibble likes to dress up and take pictures of himself. One of the benefits of a split personality, however is that Mr Flibble is supported in his endeavour by Reed’s top notch photography skills, supreme mastery of Photoshop and unflinching dedication to the cause. The duo have collaborated to take a picture every day for the past 730-plus days. It is not a big surprise that neither Mr Flibble nor Reed watches any TV: In addition to his full-time role at Cambridge software house,Red Gate Software as head of creativity and the two to five hours a day he spends taking the Mr Flibble shots, Reed also helps organise the . And now Reed is using Kickstarter to see if the world is ready for a Mr Flibble coffee table book. Judging by the early response it is. At the time of writing, just a few days after it went live, ‘I Drink Lead Paint: An absurd photography book by Mr Flibble’ had raised £1,545 of the £10,000 target it needs to raise by the Friday 30 November deadline from 37 backers. Following the standard Kickstarter template, Reed is offering a series of rewards based on the amount pledged, ranging from a Mr Flibble desktop wallpaper for pledges of £5 or more to a signed copy of the book for pledges of £45 or more, right up to a starring role in the book for £1,500. Mr Flibble is unquestionably one of the more deranged Kickstarter hopefuls, but don’t think for a second that he doesn’t have a firm grasp on the challenges he faces on the road to immortalisation on 150 gsm stock. Under the section ‘risks and challenges’ on his Kickstarter page his statement begins: “An angry horde of telepathic iguanas discover the world’s last remaining stock of vintage lead paint and hold me to ransom. Gosh how I love to guzzle lead paint. Anyway… faced with such brazen bravado, I cower at the thought of taking on their combined might and die a sad and lonely Flibble deprived of my one and only true liquid love.” At which point, Reed manages to wrestle away the keyboard, giving him the opportunity to present slightly more cogent analysis of the obstacles the project must still overcome. We asked Reed a few questions about Mr Flibble’s Kickstarter adventure and felt that his responses were worth publishing in full: Firstly, how did you manage it – holding down a full time job and also conceiving and executing these ideas on a daily basis? I employed a small team of ferocious gerbils to feed me ideas on a daily basis. Whilst most of their ideas were incomprehensibly rubbish and usually revolved around food, just occasionally they’d give me an idea like my B-Men series. As a backup plan though, I found that the best way to generate ideas was to actually start taking photos. If I were to stand in front of the camera, pull a silly face, place a vegetable on my head or something else equally stupid, the resulting photo of that would typically spark an idea when I came to look at it. Sitting around idly trying to think of an idea was doomed to result in no ideas. I admit that I really struggled with time. I’m proud that I never missed a day, but it was definitely hard when you were late from work, tired or doing something socially on the same day. I don’t watch TV, which I guess really helps, because I’d frequently be spending 2-5 hours taking and processing the photos every day. Are there any overlaps between software development and creative thinking? Software is an inherently creative business and the speed that it moves ensures you always have to find solutions to new things. Everyone in the team needs to be a problem solver. Has it helped me specifically with my photography? Probably. Working within teams that continually need to figure out new stuff keeps the brain feisty I suppose, and I guess I’m continually exposed to a lot of possible sources of inspiration. How specifically will this Kickstarter project allow you to test the commercial appeal of your work and do you plan to get the book into shops? It’s taken a while to be confident saying it, but I know that people like the work that I do. I’ve had well over a million views of my pictures, many humbling comments and I know I’ve garnered some loyal fans out there who anticipate my next photo. For me, this Kickstarter is about seeing if there’s worth to my work beyond just making people smile. In an online world where there’s an abundance of freely available content, can you hope to receive anything from what you do, or would people just move onto the next piece of content if you happen to ask for some support? A book has been the single-most requested thing that people have asked me to produce and it’s something that I feel would showcase my work well. It’s just hard to convince people in the publishing industry just now to take any kind of risk – they’ve been hit hard. If I can show that people would like my work enough to buy a book, then it sends a pretty clear picture that publishers might hear, or it gives me the confidence enough to invest in myself a bit more – hard to do when you’re riddled with self-doubt! I’d love to see my work in the shops, yes. I could see it being the thing that someone flips through idly as they’re Christmas shopping and recognizing that it’d be just the perfect gift for their difficult to buy for friend or relative. That said, working in the software industry means I’m clearly aware of how I could use technology to distribute my work, but I can’t deny that there’s something very appealing to having a physical thing to hold in your hands. If the project is successful is there a chance that it could become a full-time job? At the moment that seems like a distant dream, as should this be successful, there are many more steps I’d need to take to reach any kind of business viability. Kickstarter seems exactly that – a way for people to help kick start me into something that could take off. If people like my work and want me to succeed with it, then taking a look at my Kickstarter page (and hopefully pledging a bit of support) would make my elbows blush considerably. So there is is. An opportunity to open the wallet just a bit to ensure that one of the more unusual talents sees the light in the format it deserves.  

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  • Draw Circle on the Map once the application gets loaded

    - by TechGeeky
    Background:- In my application what is happening currently- Whenever I am opening the application, In the top half of the android screen, it draws a Map and in the bottom half of the android screen it show's a list view. And then as soon as the location gets changed, it draw's a Circle with the current location as the center of the circle and show's an image at the current location(center of circle). Everything is working fine till here- Problem Statement:- What I want is when the user opens my application, circle should get draw immediately on the Google Map (this is currently not happening, it draw's circle only on the location changed), without waiting for the location to get changed and without any image on the center of circle and then if the location get's changed, take the current location as the center of circle and draw the circle with an image at the center of circle. And this is my below code which fulfills the scenario that I mentioned in my Background- How can I make this code to work the way I wanted to? hope I am clear enough in my question. Any suggestions will be appreciated. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mapView = (MapView) findViewById(R.id.mapView); listView = (ListView) findViewById(R.id.mylist); locationManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE); locationListener = new GPSLocationListener(mapView); locationManager.requestLocationUpdates( LocationManager.GPS_PROVIDER, 35000, 10, locationListener); mapView.setStreetView(true); mapView.setBuiltInZoomControls(true); mapController = mapView.getController(); mapController.setZoom(14); } Location Update class where I am sending the request to Overlay to draw the circle private class GPSLocationListener implements LocationListener { MapOverlay mapOverlay; public GPSLocationListener(MapView mapView) { } @Override public void onLocationChanged(Location location) { if (location != null) { GeoPoint point = new GeoPoint( (int) (location.getLatitude() * 1E6), (int) (location.getLongitude() * 1E6)); mapController.animateTo(point); mapController.setZoom(15); if (mapOverlay == null) { mapOverlay = new MapOverlay(this,android.R.drawable.star_on); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.add(mapOverlay); } mapOverlay.setPointToDraw(point); mapView.invalidate(); } } @Override public void onProviderDisabled(String provider) { } @Override public void onProviderEnabled(String provider) { } @Override public void onStatusChanged(String provider, int status, Bundle extras) { } } Class in which circle is getting drawn. class MapOverlay extends Overlay { private GeoPoint pointToDraw; int[] imageNames=new int[6]; private Point mScreenPoints; private Bitmap mBitmap; private Paint mCirclePaint; public MapOverlay(GPSLocationListener gpsLocationListener, int currentUser) { imageNames[0]=currentUser; mCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG); mCirclePaint.setColor(0x30000000); mCirclePaint.setStyle(Style.FILL_AND_STROKE); mBitmap = BitmapFactory.decodeResource(getResources(),imageNames[0]); mScreenPoints = new Point(); } public void setPointToDraw(GeoPoint point) { pointToDraw = point; } public GeoPoint getPointToDraw() { return pointToDraw; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); if (pointToDraw == null) { return true; } mScreenPoints = mapView.getProjection().toPixels(pointToDraw, mScreenPoints); int totalCircle=5; int radius=40; int centerimagesize=35; for (int i = 1; i <= totalCircle; i ++) { canvas.drawCircle(mScreenPoints.x,mScreenPoints.y, i*radius, mCirclePaint); } canvas.drawBitmap(mBitmap, (mScreenPoints.x-(centerimagesize/2)),(mScreenPoints.y-(centerimagesize/2)), null); super.draw(canvas,mapView,shadow); return true; } }

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  • Hue, saturation, brightness, contrast effect in hlsl

    - by Vibhore Tanwer
    I am new to pixel shader, and I am trying to write a simple brightness, contrast, hue, saturation effect. I have written a shader for it but I doubt that my shader is not providing me correct result, Brightness, contrast, saturation is working fine, problem is with hue. if I apply hue between -1 to 1, it seems to be working fine, but to make things more sharp, I need to apply hue value between -180 and 180, like we can apply hue in Paint.NET. Here is my code. // Amount to shift the Hue, range 0 to 6 float Hue; float Brightness; float Contrast; float Saturation; float Alpha; sampler Samp : register(S0); // Converts the rgb value to hsv, where H's range is -1 to 5 float3 rgb_to_hsv(float3 RGB) { float r = RGB.x; float g = RGB.y; float b = RGB.z; float minChannel = min(r, min(g, b)); float maxChannel = max(r, max(g, b)); float h = 0; float s = 0; float v = maxChannel; float delta = maxChannel - minChannel; if (delta != 0) { s = delta / v; if (r == v) h = (g - b) / delta; else if (g == v) h = 2 + (b - r) / delta; else if (b == v) h = 4 + (r - g) / delta; } return float3(h, s, v); } float3 hsv_to_rgb(float3 HSV) { float3 RGB = HSV.z; float h = HSV.x; float s = HSV.y; float v = HSV.z; float i = floor(h); float f = h - i; float p = (1.0 - s); float q = (1.0 - s * f); float t = (1.0 - s * (1 - f)); if (i == 0) { RGB = float3(1, t, p); } else if (i == 1) { RGB = float3(q, 1, p); } else if (i == 2) { RGB = float3(p, 1, t); } else if (i == 3) { RGB = float3(p, q, 1); } else if (i == 4) { RGB = float3(t, p, 1); } else /* i == -1 */ { RGB = float3(1, p, q); } RGB *= v; return RGB; } float4 mainPS(float2 uv : TEXCOORD) : COLOR { float4 col = tex2D(Samp, uv); float3 hsv = rgb_to_hsv(col.xyz); hsv.x += Hue; // Put the hue back to the -1 to 5 range //if (hsv.x > 5) { hsv.x -= 6.0; } hsv = hsv_to_rgb(hsv); float4 newColor = float4(hsv,col.w); float4 colorWithBrightnessAndContrast = newColor; colorWithBrightnessAndContrast.rgb /= colorWithBrightnessAndContrast.a; colorWithBrightnessAndContrast.rgb = colorWithBrightnessAndContrast.rgb + Brightness; colorWithBrightnessAndContrast.rgb = ((colorWithBrightnessAndContrast.rgb - 0.5f) * max(Contrast + 1.0, 0)) + 0.5f; colorWithBrightnessAndContrast.rgb *= colorWithBrightnessAndContrast.a; float greyscale = dot(colorWithBrightnessAndContrast.rgb, float3(0.3, 0.59, 0.11)); colorWithBrightnessAndContrast.rgb = lerp(greyscale, colorWithBrightnessAndContrast.rgb, col.a * (Saturation + 1.0)); return colorWithBrightnessAndContrast; } technique TransformTexture { pass p0 { PixelShader = compile ps_2_0 mainPS(); } } Please If anyone can help me learning what am I doing wrong or any suggestions? Any help will be of great value. EDIT: Images of the effect at hue 180: On the left hand side, the effect I got with @teodron answer. On the right hand side, The effect Paint.NET gives and I'm trying to reproduce.

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Blackberry storm 9530 tracing touch events while scrolling

    - by SWATI
    hey in my screen there is a an edit field and 2 custom button fields as "OK" and "CANCEL" Below buttonfield there are some more focussable label fields when i write a name in edit field and press enter then focus comes to "OK" button but how to set focus on "CANCEL" button. Moreover while scrolling the focus does not automatically move ahead??? what to do may be i m confused with touch events and their handling!!! Kindly help!!!!!!!!!!!! Code: txt_Name = new EditField(TextField.NO_NEWLINE) { public void paint(net.rim.device.api.ui.Graphics g) { g.setColor(Color.MAROON); super.paint(g); } }; txt_Name.setFont(font); v1 = new VerticalFieldManager(); v1.add(txt_Name ); ButtonField btn1 = new ButtonField("OK",ButtonField.CONSUME_CLICK); ButtonField btn2 = new ButtonField("CANCEL",ButtonField.CONSUME_CLICK); v2 = new VerticalFieldManager(); v2.add(btn1); v2.add(btn2); LabelField l1 = new LabelField("Hello Moon ",Field.Focussable); LabelField l2 = new LabelField("Hello Citizen",Field.Focussable); LabelField l3 = new LabelField("Hello People",Field.Focussable); LabelField l4 = new LabelField("Hello world",Field.Focussable); v3 = new VerticalFieldManager(); v3.add(l1); v3.add(l2); v3.add(l3); v3.add(l4); add(v1); add(v2); add(v3); } protected boolean navigationClick(int status, int time) { if(OK.isFocus()) { //execute some code return true; } if(CANCEL.isFocus()) { //execute some code return true; } }

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  • NETCF - Optimized Repaint (onPaint)

    - by Nullstr1ng
    Hi Guys, I want to ask for suggestions on how to optimize a repaint in Compact Framework? GetHashCode() didn't help because it always return a different hash code. Anyway, I have a program which you can drag and resize an object in run time. This object is a transparent object and it has a PNG image which also dynamically resize relative to object client size. Though I noticed, (e.g. I have 4 transparent object and I'm dragging or resizing one) all 4 of them triggers OnPaintBackground even if the 3 are not moving. Another one when am just tapping on the one object .. it sill triggers onPaintBacground(). Anyway, I don't have a problem when this events get triggered. What I like to do is optimization and that means I only have to repaint the object when it's necessary. Can you guys please give a suggestions? here's my pseudo C# code Bitmap _backBuff; onResize() { if(_backBuff != null) _backBuff.Dispose(); _backBuff = new Bitmap(ClientSize.Width, ClientSize.Height); Invalidate(); } onPaintBackground(e) /*have to use onPaintBackground because MSDN said it's faster*/ { using(Graphics g = Graphics.FromImage(_backBuff)) { g.Clear(Color.Black); // draw background ....some interface calling here ....and paint the background // draw alpha PNG .. get hDc .. paint PNG .. release hDc } e.Graphics.DrawImage(_backBuff,0,0); } Thanks in advance.

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  • Change ObjectChoiceField Color not working on Blackberry OS 5.0

    - by Ari R. Fikri
    I want to create a custom ObjectChoiceField, the expected behavior is if the data change then upon leavinge the focus the font color will change. I have succeded in BB OS upto 4.7 but when tested on simulator and on real device with BB OS 5.0 the color won't change. This is my class : public class MyObjectChoiceField extends ObjectChoiceField { int color; Object oldValue, newValue; boolean isChanged; public MyObjectChoiceField(){ super(); oldValue = new Object(); newValue = new Object(); } public MyObjectChoiceField(int color, String label, String[] choices, int intP, long styleP){ super(label, choices, intP, styleP); this.color = color; } public void onUnfocus(){ if (getSelectedIndex() != -1){ newValue = getChoice(getSelectedIndex()); if (oldValue != newValue){ isChanged = true; invalidate(); } } super.onUnfocus(); } public void onFocus(int directionInt){ if (getSelectedIndex() != -1) oldValue = getChoice(getSelectedIndex()); super.onFocus(directionInt); } public void paint(Graphics g){ if (isChanged){ g.setColor(this.color); } super.paint(g); } What should I do to make this also work on BB OS 5.0. FYI : The ObjectChoiceField in BB 5.0 is look like a button with a triangle point down in the right side, which is different with BB OS 4.7.

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  • How to draw an overlay on a SurfaceView used by Camera on Android?

    - by Cristian Castiblanco
    I have a simple program that draws the preview of the Camera into a SurfaceView. What I'm trying to do is using the onPreviewFrame method, which is invoked each time a new frame is drawn into the SurfaceView, in order to execute the invalidate method which is supposed to invoke the onDraw method. In fact, the onDraw method is being invoked, but nothing there is being printed (I guess the camera preview is overwriting the text I'm trying to draw). This is a simplify version of the SurfaceView subclass I have: public class Superficie extends SurfaceView implements SurfaceHolder.Callback { SurfaceHolder mHolder; public Camera camera; Superficie(Context context) { super(context); mHolder = getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceCreated(final SurfaceHolder holder) { camera = Camera.open(); try { camera.setPreviewDisplay(holder); camera.setPreviewCallback(new PreviewCallback() { public void onPreviewFrame(byte[] data, Camera arg1) { invalidar(); } }); } catch (IOException e) {} } public void invalidar(){ invalidate(); } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { Camera.Parameters parameters = camera.getParameters(); parameters.setPreviewSize(w, h); camera.setParameters(parameters); camera.startPreview(); } @Override public void draw(Canvas canvas) { super.draw(canvas); // nothing gets drawn :( Paint p = new Paint(Color.RED); canvas.drawText("PREVIEW", canvas.getWidth() / 2, canvas.getHeight() / 2, p); } }

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  • Track "commands" send to WPF window by touchpad (Bamboo)

    - by Christian
    Hi, I just bought a touchpad wich allows drawing and using multitouch. The api is not supported fully by windows 7, so I have to rely on the build in config dialog. The basic features are working, so if I draw something in my WPF tool, and use both fingers to do a right click, I can e.g. change the color. What I want to do now is assign other functions to special features in WPF. Does anybody know how to find out in what way the pad communicates with the app? It works e.g. in Firefox to scroll, like it should (shown on this photo). But I do not know how to hookup the scroll event, I tried a Scrollviewer (which ignores my scroll attempts) and I also hooked up an event with the keypressed, but it does not fire (I assume the pad does not "press a key" but somehow sends the "scroll" command direclty. How can I catch that command in WPF? Thanks a lot, Chris [EDIT] I got the scroll to work, but only up and down, not left and right. It was just a stupid "listbox in scrollviewer" mistake. But still not sure about commands like ZOOM in (which is working even in paint).. Which API contains such things? [EDIT2] Funny, the zoom works in Firefox, the horizontal scrolling does not. But, in paint, the horizontal scrolling works... [EDIT 3] Just asked in the wacom forum, lets see about vendor support reaction time... http://forum.wacom.eu/viewtopic.php?f=4&t=1939 Here is a picture of the config surface to get the idea what I am talking about: (Bamboo settings, I try to catch these commands in WPF)

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  • Winforms: How to speed up Invalidate()?

    - by Pedery
    I'm developing a retained mode drawing application in GDI+. The application can draw simple shapes to a canvas and perform basic editing. The math that does this is optimized to the last byte and is not an issue. I'm drawing on a panel that is using the built-in Controlstyles.DoubleBuffer. Now, my problem arises if I run my app maximized on a big monitor (HD in my case). If I try to draw a line from one corner of the (big) canvas to the diagonally oposite other, it will start to lag and the CPU goes high up. Each graphical object in my app has a boundingbox. Thus, when I invalidate the boundingbox of a line that goes from one corner of the maximized app to the oposite diagonal one, that boundingbox is virtually as big as the canvas. When a user is drawing a line, this invalidation of the boundingbox thus happens on the mousemove event, and there is a clear lag visible. This lag also exists if the line is the only object on the canvas. I've tried to optimize this in many ways. If I draw a shorter line, the CPU and the lag goes down. If I remove the Invalidate() and keep all other code, the app is quick. If I use a Region (that only spans the figure) to invalidate instead of the boundingbox, it is just as slow. If I split the boundingbox into a range of smaller boxes that lie back to back, thus reducing the invalidation area, no visible performance gain can be seen. Thus I'm at a loss here. How can I speed up the invalidation? On a side note, both Paint.Net and Mspaint suffers from the same shortcommings. Word and PowerPoint however, seem to be able to paint a line as described above with no lag and no CPU load at all. Thus it's possible to achieve the desired results, the question is how?

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  • Issue with clipping rectangles and back to front rendering

    - by Milo
    Here is my problem. My rendering algorithm renders from back to front. But logically, clipping rectangles need to be applied from front to back. Hence why the following does not work: void AguiWidgetManager::recursiveRender(const AguiWidget *root) { //recursively calls itself to render widgets from back to front AguiWidget* nonConstRoot = (AguiWidget*)root; if(!nonConstRoot->isVisable()) { return; } //push the clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->pushClippingRect(nonConstRoot->getClippingRectangle()); } if(nonConstRoot->isEnabled()) { nonConstRoot->paint(AguiPaintEventArgs(true,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRender(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRender(*it); } } else { nonConstRoot->paint(AguiPaintEventArgs(false,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } } //release clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->popClippingRect(); } } I could ofcourse go to the top of the tree, then apply clipping rectangles inward until I get to the currently rendered widget, but that would involve lots of clipping rectangles @ 60 frames per second. I want to minimize calls to pushing and popping rectangles. What could I do, Thanks

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  • Resizing window causes black strips

    - by Paja
    I have a form, which sets these styles in constructor: this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.ResizeRedraw, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); And I draw some rectangles in Paint event. There are no controls on the form. Hovewer, when I resize the form, there are black strips at right and bottom of the form. Is there any way to get rid of them? I've tried everything, listening for WM_ERASEBKGND in WndProc, manually drawing the form on WM_PAINT, implementing custom double buffer, etc. Is there anything else I could try? I've found this: https://connect.microsoft.com/VisualStudio/feedback/details/522441/custom-resizing-of-system-windows-window-flickers and it looks like it is a bug in DWM, but I just hope I can do some workaround. Please note that I must use double buffering, since I want to draw pretty intense graphic presentation in the Paint event. I develop in C# .NET 2.0, Win7.

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  • BlackBerry:Reduce space between 2 buttons in HorizontalFieldManager

    - by user469999
    hi In blackberry i have created a horizontal field managar and added some buttons of small size to it to display toolbar at the bottom of the screen.But my problem is there is too much space between the 2 buttons.I have to reduce this space between 2 buttons so that i can manage to place atleast 6 buttons at the bottom of the screen.I am using the BFmsg.setMargin(305,0,0,40) statement. can anyone please help me on this. Following is my code : BFcontacts = new ButtonField("Cnt") { protected void paint(Graphics graphics) { //Bitmap contactsbitmap = Bitmap.getBitmapResource("contacts.jpg"); //graphics.drawBitmap(0, 0, contactsbitmap.getWidth(), contactsbitmap.getHeight(), contactsbitmap, 0, 0); graphics.setColor(Color.WHITE); graphics.drawText("Cnt",0,0); } }; BFcontacts.setMargin(305,0,0,10);//vertical pos,0,0,horizontal pos HFM.add(BFcontacts); BFmsg = new ButtonField("Msgs") { protected void paint(Graphics graphics) { //Bitmap msgsbitmap = Bitmap.getBitmapResource("messages.jpg"); //graphics.drawBitmap(0, 0, msgsbitmap.getWidth(), msgsbitmap.getHeight(), msgsbitmap, 0, 0); graphics.setColor(Color.WHITE); graphics.drawText("Msgs",0,0); } }; BFmsg.setMargin(305,0,0,40);//vertical pos,0,0,horizontal pos : original HFM.add(BFmsg); add(HFM) Thanks in advance

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  • Context Menu on QGraphicsWidget

    - by onurozcelik
    Hi, In my application I have two object type. One is field item, other is composite item. Composite items may contain two or more field items. Here is my composite item implementation. #include "compositeitem.h" CompositeItem::CompositeItem(QString id,QList<FieldItem *> _children) { children = _children; } CompositeItem::~CompositeItem() { } QRectF CompositeItem::boundingRect() const { //Not carefully thinked about it return QRectF(QPointF(-50,-150),QSizeF(250,250)); } void CompositeItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget ) { FieldItem *child; foreach(child,children) { child->paint(painter,option,widget); } } QSizeF CompositeItem::sizeHint(Qt::SizeHint which, const QSizeF &constraint) const { QSizeF itsSize(0,0); FieldItem *child; foreach(child,children) { // if its size empty set first child size to itsSize if(itsSize.isEmpty()) itsSize = child->sizeHint(Qt::PreferredSize); else { QSizeF childSize = child->sizeHint(Qt::PreferredSize); if(itsSize.width() < childSize.width()) itsSize.setWidth(childSize.width()); itsSize.setHeight(itsSize.height() + childSize.height()); } } return itsSize; } void CompositeItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event) { qDebug()<<"Test"; } My first question is how I can propagate context menu event to specific child. Picture on the above demonstrates one of my possible composite item. If you look on the code above you will see that I print "Test" when context menu event occurs. When I right click on the line symbol I see that "Test" message is printed. But when I right click on the signal symbol "Test" is not printed and I want it to be printed. My second question what cause this behaviour. How do I overcome this.

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  • Custom QAbstractGraphicsShapeItem very slow in Qt Jambi

    - by Mene
    I try to implement an own QAbstractGraphicsShapeItem in Qt Jambi (4.5) but as soon as I implement a custom class (rather than use e.g. QGraphicsEllipseItem) the rendering speed drops by about on order of magnitude. If looked in the original Code of QGraphicsEllipseItem and it seems to do basicly the same. class Circle extends QAbstractGraphicsShapeItem { final private QRectF rect = new QRectF(); public final void setRect(double x, double y, double w, double h) { QRectF newRect = new QRectF(x, y, w, h); if (!newRect.equals(rect)) { prepareGeometryChange(); this.rect.setX(x); this.rect.setY(y); this.rect.setWidth(w); this.rect.setHeight(h); this.update(rect); } } @Override public final QRectF boundingRect() { return rect; } QPainterPath shape; @Override public final QPainterPath shape() { if (shape == null) { QPainterPath path = new QPainterPath(); path.addEllipse(rect); QPainterPathStroker stroker = new QPainterPathStroker(); QPen pen = this.pen(); stroker.setCapStyle(pen.capStyle()); stroker.setWidth(pen.widthF()); shape = stroker.createStroke(path); } return shape; } @Override public final void paint(QPainter painter, QStyleOptionGraphicsItem option, QWidget widget) { painter.setPen(this.pen()); painter.setBrush(this.brush()); painter.drawEllipse(this.rect); } } I need to render a lot of objects and they are mostly moving, so speed is essential. Anyone knows how to speed this up? I underestand that Java might be slower then the nativ code in the library. But the code in the paint method seems not to be the problem, since commenting it out doesn't change the speed notably.

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