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  • Wrap app with dynamic libraries into one large static app

    - by progo
    I have an old program that kind of depends on older dynamic libraries. They tend to get upgraded easily with distro's updates. I figured that there would be a script with using ldd that would gather the libs needed and create one bigger, statically linked application that wouldn't break so easily. If I could do this, alot of older KDE libraries could be removed from my system and easen my life. Thanks!

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  • organizing external libraries and include files

    - by stijn
    Over the years my projects use more and more external libraries, and the way I did it starts feeling more and more awkward (although, that has to be said, it does work flawlessly). I use VS on Windows, CMake on others, and CodeComposer for targetting DSPs on Windows. Except for the DSPs, both 32bit and 64bit platforms are used. Here's a sample of what I am doing now; note that as shown, the different external libraries themselves are not always organized in the same way. Some have different lib/include/src folders, others have a single src folder. Some came ready-to-use with static and/or shared libraries, others were built /path/to/projects /projectA /projectB /path/to/apis /apiA /src /include /lib /apiB /include /i386/lib /amd64/lib /path/to/otherapis /apiC /src /path/to/sharedlibs /apiA_x86.lib -->some libs were built in all possible configurations /apiA_x86d.lib /apiA_x64.lib /apiA_x64d.lib /apiA_static_x86.lib /apiB.lib -->other libs have just one import library /path/to/dlls -->most of this directory also gets distributed to clients /apiA_x86.dll and it's in the PATH /apiB.dll Each time I add an external libary, I roughly use this process: build it, if needed, for different configurations (release/debug/platform) copy it's static and/or import libraries to 'sharedlibs' copy it's shared libraries to 'dlls' add an environment variable, eg 'API_A_DIR' that points to the root for ApiA, like '/path/to/apis/apiA' create a VS property sheet and a CMake file to state include path and eventually the library name, like include = '$(API_A_DIR)/Include' and lib = apiA.lib add the propertysheet/cmake file to the project needing the library It's especially step 4 and 5 that are bothering me. I am pretty sure I am not the only one facing this problem, and would like see how others deal with this. I was thinking to get rid of the environment variables per library, and use just one 'API_INCLUDE_DIR' and populating it with the include files in an organized way: /path/to/api/include /apiA /apiB /apiC This way I do not need the include path in the propertysheets nor the environment variables. For libs that are only used on windows I even don't need a propertysheet at all as I can use #pragmas to instruct the linker what library to link to. Also in the code it will be more clear what gets included, and no need for wrappers to include files having the same name but are from different libraries: #include <apiA/header.h> #include <apiB/header.h> #include <apiC_version1/header.h> The withdrawal is off course that I have to copy include files, and possibly** introduce duplicates on the filesystem, but that looks like a minor price to pay, doesn't it? ** actually once libraries are built, the only thing I need from them is the include files and thie libs. Since each of those would have a dedicated directory, the original source tree is not needed anymore so can be deleted..

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  • Differences Between NHibernate and Entity Framework

    - by Ricardo Peres
    Introduction NHibernate and Entity Framework are two of the most popular O/RM frameworks on the .NET world. Although they share some functionality, there are some aspects on which they are quite different. This post will describe this differences and will hopefully help you get started with the one you know less. Mind you, this is a personal selection of features to compare, it is by no way an exhaustive list. History First, a bit of history. NHibernate is an open-source project that was first ported from Java’s venerable Hibernate framework, one of the first O/RM frameworks, but nowadays it is not tied to it, for example, it has .NET specific features, and has evolved in different ways from those of its Java counterpart. Current version is 3.3, with 3.4 on the horizon. It currently targets .NET 3.5, but can be used as well in .NET 4, it only makes no use of any of its specific functionality. You can find its home page at NHForge. Entity Framework 1 came out with .NET 3.5 and is now on its second major version, despite being version 4. Code First sits on top of it and but came separately and will also continue to be released out of line with major .NET distributions. It is currently on version 4.3.1 and version 5 will be released together with .NET Framework 4.5. All versions will target the current version of .NET, at the time of their release. Its home location is located at MSDN. Architecture In NHibernate, there is a separation between the Unit of Work and the configuration and model instances. You start off by creating a Configuration object, where you specify all global NHibernate settings such as the database and dialect to use, the batch sizes, the mappings, etc, then you build an ISessionFactory from it. The ISessionFactory holds model and metadata that is tied to a particular database and to the settings that came from the Configuration object, and, there will typically be only one instance of each in a process. Finally, you create instances of ISession from the ISessionFactory, which is the NHibernate representation of the Unit of Work and Identity Map. This is a lightweight object, it basically opens and closes a database connection as required and keeps track of the entities associated with it. ISession objects are cheap to create and dispose, because all of the model complexity is stored in the ISessionFactory and Configuration objects. As for Entity Framework, the ObjectContext/DbContext holds the configuration, model and acts as the Unit of Work, holding references to all of the known entity instances. This class is therefore not lightweight as its NHibernate counterpart and it is not uncommon to see examples where an instance is cached on a field. Mappings Both NHibernate and Entity Framework (Code First) support the use of POCOs to represent entities, no base classes are required (or even possible, in the case of NHibernate). As for mapping to and from the database, NHibernate supports three types of mappings: XML-based, which have the advantage of not tying the entity classes to a particular O/RM; the XML files can be deployed as files on the file system or as embedded resources in an assembly; Attribute-based, for keeping both the entities and database details on the same place at the expense of polluting the entity classes with NHibernate-specific attributes; Strongly-typed code-based, which allows dynamic creation of the model and strongly typing it, so that if, for example, a property name changes, the mapping will also be updated. Entity Framework can use: Attribute-based (although attributes cannot express all of the available possibilities – for example, cascading); Strongly-typed code mappings. Database Support With NHibernate you can use mostly any database you want, including: SQL Server; SQL Server Compact; SQL Server Azure; Oracle; DB2; PostgreSQL; MySQL; Sybase Adaptive Server/SQL Anywhere; Firebird; SQLLite; Informix; Any through OLE DB; Any through ODBC. Out of the box, Entity Framework only supports SQL Server, but a number of providers exist, both free and commercial, for some of the most used databases, such as Oracle and MySQL. See a list here. Inheritance Strategies Both NHibernate and Entity Framework support the three canonical inheritance strategies: Table Per Type Hierarchy (Single Table Inheritance), Table Per Type (Class Table Inheritance) and Table Per Concrete Type (Concrete Table Inheritance). Associations Regarding associations, both support one to one, one to many and many to many. However, NHibernate offers far more collection types: Bags of entities or values: unordered, possibly with duplicates; Lists of entities or values: ordered, indexed by a number column; Maps of entities or values: indexed by either an entity or any value; Sets of entities or values: unordered, no duplicates; Arrays of entities or values: indexed, immutable. Querying NHibernate exposes several querying APIs: LINQ is probably the most used nowadays, and really does not need to be introduced; Hibernate Query Language (HQL) is a database-agnostic, object-oriented SQL-alike language that exists since NHibernate’s creation and still offers the most advanced querying possibilities; well suited for dynamic queries, even if using string concatenation; Criteria API is an implementation of the Query Object pattern where you create a semi-abstract conceptual representation of the query you wish to execute by means of a class model; also a good choice for dynamic querying; Query Over offers a similar API to Criteria, but using strongly-typed LINQ expressions instead of strings; for this, although more refactor-friendlier that Criteria, it is also less suited for dynamic queries; SQL, including stored procedures, can also be used; Integration with Lucene.NET indexer is available. As for Entity Framework: LINQ to Entities is fully supported, and its implementation is considered very complete; it is the API of choice for most developers; Entity-SQL, HQL’s counterpart, is also an object-oriented, database-independent querying language that can be used for dynamic queries; SQL, of course, is also supported. Caching Both NHibernate and Entity Framework, of course, feature first-level cache. NHibernate also supports a second-level cache, that can be used among multiple ISessionFactorys, even in different processes/machines: Hashtable (in-memory); SysCache (uses ASP.NET as the cache provider); SysCache2 (same as above but with support for SQL Server SQL Dependencies); Prevalence; SharedCache; Memcached; Redis; NCache; Appfabric Caching. Out of the box, Entity Framework does not have any second-level cache mechanism, however, there are some public samples that show how we can add this. ID Generators NHibernate supports different ID generation strategies, coming from the database and otherwise: Identity (for SQL Server, MySQL, and databases who support identity columns); Sequence (for Oracle, PostgreSQL, and others who support sequences); Trigger-based; HiLo; Sequence HiLo (for databases that support sequences); Several GUID flavors, both in GUID as well as in string format; Increment (for single-user uses); Assigned (must know what you’re doing); Sequence-style (either uses an actual sequence or a single-column table); Table of ids; Pooled (similar to HiLo but stores high values in a table); Native (uses whatever mechanism the current database supports, identity or sequence). Entity Framework only supports: Identity generation; GUIDs; Assigned values. Properties NHibernate supports properties of entity types (one to one or many to one), collections (one to many or many to many) as well as scalars and enumerations. It offers a mechanism for having complex property types generated from the database, which even include support for querying. It also supports properties originated from SQL formulas. Entity Framework only supports scalars, entity types and collections. Enumerations support will come in the next version. Events and Interception NHibernate has a very rich event model, that exposes more than 20 events, either for synchronous pre-execution or asynchronous post-execution, including: Pre/Post-Load; Pre/Post-Delete; Pre/Post-Insert; Pre/Post-Update; Pre/Post-Flush. It also features interception of class instancing and SQL generation. As for Entity Framework, only two events exist: ObjectMaterialized (after loading an entity from the database); SavingChanges (before saving changes, which include deleting, inserting and updating). Tracking Changes For NHibernate as well as Entity Framework, all changes are tracked by their respective Unit of Work implementation. Entities can be attached and detached to it, Entity Framework does, however, also support self-tracking entities. Optimistic Concurrency Control NHibernate supports all of the imaginable scenarios: SQL Server’s ROWVERSION; Oracle’s ORA_ROWSCN; A column containing date and time; A column containing a version number; All/dirty columns comparison. Entity Framework is more focused on Entity Framework, so it only supports: SQL Server’s ROWVERSION; Comparing all/some columns. Batching NHibernate has full support for insertion batching, but only if the ID generator in use is not database-based (for example, it cannot be used with Identity), whereas Entity Framework has no batching at all. Cascading Both support cascading for collections and associations: when an entity is deleted, their conceptual children are also deleted. NHibernate also offers the possibility to set the foreign key column on children to NULL instead of removing them. Flushing Changes NHibernate’s ISession has a FlushMode property that can have the following values: Auto: changes are sent to the database when necessary, for example, if there are dirty instances of an entity type, and a query is performed against this entity type, or if the ISession is being disposed; Commit: changes are sent when committing the current transaction; Never: changes are only sent when explicitly calling Flush(). As for Entity Framework, changes have to be explicitly sent through a call to AcceptAllChanges()/SaveChanges(). Lazy Loading NHibernate supports lazy loading for Associated entities (one to one, many to one); Collections (one to many, many to many); Scalar properties (thing of BLOBs or CLOBs). Entity Framework only supports lazy loading for: Associated entities; Collections. Generating and Updating the Database Both NHibernate and Entity Framework Code First (with the Migrations API) allow creating the database model from the mapping and updating it if the mapping changes. Extensibility As you can guess, NHibernate is far more extensible than Entity Framework. Basically, everything can be extended, from ID generation, to LINQ to SQL transformation, HQL native SQL support, custom column types, custom association collections, SQL generation, supported databases, etc. With Entity Framework your options are more limited, at least, because practically no information exists as to what can be extended/changed. It features a provider model that can be extended to support any database. Integration With Other Microsoft APIs and Tools When it comes to integration with Microsoft technologies, it will come as no surprise that Entity Framework offers the best support. For example, the following technologies are fully supported: ASP.NET (through the EntityDataSource); ASP.NET Dynamic Data; WCF Data Services; WCF RIA Services; Visual Studio (through the integrated designer). Documentation This is another point where Entity Framework is superior: NHibernate lacks, for starters, an up to date API reference synchronized with its current version. It does have a community mailing list, blogs and wikis, although not much used. Entity Framework has a number of resources on MSDN and, of course, several forums and discussion groups exist. Conclusion Like I said, this is a personal list. I may come as a surprise to some that Entity Framework is so behind NHibernate in so many aspects, but it is true that NHibernate is much older and, due to its open-source nature, is not tied to product-specific timeframes and can thus evolve much more rapidly. I do like both, and I chose whichever is best for the job I have at hands. I am looking forward to the changes in EF5 which will add significant value to an already interesting product. So, what do you think? Did I forget anything important or is there anything else worth talking about? Looking forward for your comments!

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  • OpenGL 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

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  • Replacement Text Syntax for JavaScript’s String.replace()

    - by Jan Goyvaerts
    A RegexBuddy user told me that he couldn’t easily find a detailed explanation of the replacement text syntax supported by the String.replace() function in JavaScript. I had to admin that my own web page about JavaScript’s regular expression support was also lacking. I’ve now added a new Replacement Syntax section that has all the details. I’ll summarize it here: $1: Text matched by the first capturing group or the literal text $1 if the regex has no capturing groups. $99: Text matched by the 99th capturing group if the regex has 99 or more groups. Text matched by the 9th capturing group followed by a literal 9 if the regex has 9 or more but less than 99 groups. The literal text $99 if the regex has fewer than 9 groups. $+: Text matched by the highest-numbered capturing group. Replaced with nothing if the highest-numbered group didn’t participate in the match. $&: Text matched by the entire regex. You cannot use $0 for this. $` (backtick): Text to the left of the regex match. $' (single quote): Text to the right of the regex match. $_: The entire subject string.

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  • What’s New in Delphi XE6 Regular Expressions

    - by Jan Goyvaerts
    There’s not much new in the regular expression support in Delphi XE6. The big change that should be made, upgrading to PCRE 8.30 or later and switching to the pcre16 functions that use UTF-16, still hasn’t been made. XE6 still uses PCRE 7.9 and thus continues to require conversion from the UTF-16 strings that Delphi uses natively to the UTF-8 strings that older versions of PCRE require. Delphi XE6 does fix one important issue that has plagued TRegEx since it was introduced in Delphi XE. Previously, TRegEx could not find zero-length matches. So a regex like (?m)^ that should find a zero-length match at the start of each line would not find any matches at all with TRegEx. The reason for this is that TRegEx uses TPerlRegEx to do the heavy lifting. TPerlRegEx sets its State property to [preNotEmpty] in its constructor, which tells it to skip zero-length matches. This is not a problem with TPerlRegEx because users of this class can change the State property. But TRegEx does not provide a way to change this property. So in Delphi XE5 and prior, TRegEx cannot find zero-length matches. In Delphi XE6 TPerlRegEx’s constructor was changed to initialize State to the empty set. This means TRegEx is now able to find zero-length matches. TRegex.Replace() using the regex (?m)^ now inserts the replacement at the start of each line, as you would expect. If you use TPerlRegEx directly, you’ll need to set State to [preNotEmpty] in your own code if you relied on its behavior to skip zero-length matches. You will need to check existing applications that use TRegEx for regular expressions that incorrectly allow zero-length matches. In XE5 and prior, TRegEx using \d* would match all numbers in a string. In XE6, the same regex still matches all numbers, but also finds a zero-length match at each position in the string. RegexBuddy 4 warns about zero-length matches on the Create panel if you set it to Detailed mode. At the bottom of the regex tree there will be a node saying either “your regular expression may find zero-length matches” or “zero-length matches will be skipped” depending on whether your application allows zero-length matches (XE6 TRegEx) or not (XE–XE5 TRegEx).

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  • UnsatisfiedLinkError on xawt when running HEC-HMS.sh

    - by G.Oxsen
    I am a recent adopter of Linux and this problem has got me stumped. I use HEC-HMS and HEC-DSSVue for work on a regular basis. I have been using the widows versions in wine but they are really buggy. So I decided to try out the linux versions. the links below will take you to the download pages for these two programs. They are free programs for Hydrology and data management. Once I install them and attempt to run the shell file (HEC-HMS.sh for example) I get a ton of java errors that I do not understand. If I had to guess I would say that the java files in question can not be found. When I check to see if java is installed it is. Here is the output from the terminal from trying to run HEC-HMS.sh: Exception in thread "Thread-1" java.lang.UnsatisfiedLinkError: /home/smythe/HEC/hec-hms35/java/lib/i386/xawt/libmawt.so: libXtst.so.6: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.load0(Unknown Source) at java.lang.System.load(Unknown Source) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at sun.security.action.LoadLibraryAction.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.awt.NativeLibLoader.loadLibraries(Unknown Source) at sun.awt.DebugHelper.<clinit>(Unknown Source) at java.awt.Component.<clinit>(Unknown Source) at javax.swing.ImageIcon.<clinit>(Unknown Source) at hms.i.c(Unknown Source) at hms.i.b(Unknown Source) at hms.K.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception in thread "Thread-4" java.lang.UnsatisfiedLinkError: /home/smythe/HEC/hec-hms35/java/lib/i386/xawt/libmawt.so: libXtst.so.6: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.load0(Unknown Source) at java.lang.System.load(Unknown Source) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at sun.security.action.LoadLibraryAction.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.awt.Toolkit.loadLibraries(Unknown Source) at java.awt.Toolkit.<clinit>(Unknown Source) at sun.print.CUPSPrinter.<clinit>(Unknown Source) at sun.print.UnixPrintServiceLookup.getDefaultPrintService(Unknown Source) at sun.print.UnixPrintServiceLookup.refreshServices(Unknown Source) at sun.print.UnixPrintServiceLookup$PrinterChangeListener.run(Unknown Source) Exception in thread "main" java.lang.NoClassDefFoundError: Could not initialize class java.awt.Toolkit at java.awt.Color.<clinit>(Unknown Source) at hms.model.l.<init>(Unknown Source) at hms.model.ProjectManager.<init>(Unknown Source) at hms.Hms.<init>(Unknown Source) at hms.Hms.main(Unknown Source) Exception in thread "Thread-2" java.lang.NoClassDefFoundError: Could not initialize class sun.print.CUPSPrinter at sun.print.UnixPrintServiceLookup.getDefaultPrintService(Unknown Source) at javax.print.PrintServiceLookup.lookupDefaultPrintService(Unknown Source) at hms.util.f.run(Unknown Source) at java.lang.Thread.run(Unknown Source) I get similar outputs when I try to run HEC-DSSVue.sh. If anyone could shed some light on a solution I would really appreciate it. The problem turned out to be that the program needed 32 bit versions of the particular dependencies.

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  • I've filed an ITP bug on bugs.debian.org - now how do I get the package into Ubuntu?

    - by George Edison
    I've written a development library that I would like to include in the Ubuntu archives. From what I understand, the best way to do this is to first get the package into Debian and then request a package sync. Here is the ITP bug: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=691467 Now my question is simply... what do I do now? Looking at this page, I see horrifying things like "419 days in preparation" and "last activity 404 days ago". I get the impression that getting a package into Debian is a slow process. Is there anything I can do to speed up the process? I've tried to do as much work as I can to smooth out the process - I've got a branch with Debian packaging (which gets by Lintian without any errors).

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  • New regular expression features in PCRE 8.34 and 8.35

    - by Jan Goyvaerts
    PCRE 8.34 adds some new regex features and changes the behavior of a few to make it better compatible with the latest versions of Perl. There are no changes to the regex syntax in PCRE 8.35. \o{377} is now an octal escape just like \377. This syntax was first introduced in Perl 5.12. It avoids any confusion between octal escapes and backreferences. It also allows octal numbers beyond 377 to be used. E.g. \o{400} is the same as \x{100}. If you have any reason to use octal escapes instead of hexadecimal escapes then you should definitely use the new syntax. Because of this change, \o is now an error when it doesn’t form a valid octal escape. Previously \o was a literal o and \o{377} was a sequence of 337 o‘s. In free-spacing mode, whitespace between a quantifier and the ? that makes it lazy or the + that makes it possessive is now ignored. In Perl this has always been the case. In PCRE 8.33 and prior, whitespace ended a quantifier and any following ? or + was seen as a second quantifier and thus an error. The shorthand \s now matches the vertical tab character in addition to the other whitespace characters it previously matched. Perl 5.18 made the same change. Many other regex flavors have always included the vertical tab in \s, just like POSIX has always included it in [[:space:]]. Names of capturing groups are no longer allowed to start with a digit. This has always been the case in Perl since named groups were added to Perl 5.10. PCRE 8.33 and prior even allowed group names to consist entirely of digits. [[:<:]] and [[::]] are now treated as POSIX-style word boundaries. They match at the start and the end of a word. Though they use similar syntax, these have nothing to do with POSIX character classes and cannot be used inside character classes. Perl does not support POSIX word boundaries. The same changes affect PHP 5.5.10 (and later) and R 3.0.3 (and later) as they have been updated to use PCRE 8.34. RegexBuddy and RegexMagic have been updated to support the latest versions of PCRE, PHP, and R. Older versions that were previously supported are still supported, so you can compare or convert your regular expressions between the latest versions of PCRE, PHP, and R and whichever version you were using previously.

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  • Easy to use cross-platform 3D engines for C++ game development?

    - by davr
    I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like Irrlicht, Crystal Space 3D, and Cafu, but I don't have any experience with any of them. I'm looking for suggestions from people who have experience with these or other engines on which ones are well written, and are easy to get started using, without having to learn a ton of 3D math theory and how GPU's work internally.

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  • Licensing a JavaScript library

    - by Kendall Frey
    I am developing a free, open-source (duh) JavaScript library, and wondering how to license it. I was considering the GNU GPL, but I heard that I must distribute the license with the software, and I'm not sure anymore. I would like the library to be available much like jQuery: In a free, downloadable script, preferably in either original or minified form. Am I mistaken about the GNU GPL license terms? jQuery is dual licensed under GNU GPL or MIT licenses. How does the GPL apply to single script files like that? Can I license my library with nothing more than a few sentences in the script file? Is there another license that better suits my needs? What would be nice is a license that allows you to put the URL in the source, for people to read if they want. I don't know that many do, unless I am mistaken. I am generally looking to release the library as free software like the GPL specifies, but don't want to have to force licensees to download the full license unless they wish to read it.

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  • Developing for iOS on Linux

    - by Jay
    I am looking for an engine or library to develop a game for iOS on Linux. High level, low level, GUI, no GUI, does not matter too much. I am really looking for anything. I'm not actually talking about deploying to iOS from Linux or anything like. I just want to do the bulk of the work on Linux, with minimal changes required to run it on iOS. Edit: YES, I do have access to a Mac, but it is limited. So I want to be able to work on the project on my regular Ubuntu box. Also, I am in the paid developer program, so I can deploy to iOS devices from the Mac.

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  • What would cause the "gi" module to be missing from python?

    - by Catalin Dumitru
    After some not so clever editing of the default Python version in Ubuntu, from 2.7 to 3.2, I ended up breaking my entire system. After my computer imploded and everything stopped working, I tried to revert back my changes (by linking /usr/bin/python2.7 to /usr/bin/python and changing the default version in /usr/share/python/debian_defaults back to 2.7) but some things are still broken. For example when I type "import gi" in the python interpreter I get the fallowing message : >>> import gi Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named gi >>> error which appears with some programs too (eg: gnome tweak tool). I have tried re-installing python both from the software center and from sources, but the same error persists. Python -- version now returns : Python 2.7.2 and also some software packages which depend on python 2.7 are now working (for example the software center), but some things are still broken. Is there anything I can do to completely re-install python 2.7 as the default version?

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  • farseer physics xbox samples not working

    - by Hugh
    I have downloaded a few of the sample projects from the official farseer physics website and i just cant get them to run on my xbox. -My connection to the xbox is fine, other xbox projects debug fine on my xbox -I have tried running both the xbox versions of the samples (for example the farseer hello world sample project) and the windows version by right-clicking the project and making a copy for xbox. I get a bunch of errors but what i always get is "unreachable code detected" referring to code in the farseer library, it seems to be a problem to do with referencing/linking the farseer library to the main game project. Help please!

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  • Using a subset of GetHashCode() to increase AzureTable performance through partitioning

    - by makerofthings7
    Generally speaking, Azure Table IO performance improves as more partitions are used (with some tradeoffs in continuation tokens and batch updates I won't go into). Since the partition key is always a string I am considering using a "natural" load balancing technique based on a subset of the GetHashCode() of the partition key, and appending this subset to the partition key itself. This will allow all direct PK/RK queries to be computed with little overhead and with ease. Batch updates may just need an intermediate to group similar PKs together prior to submission. Question: Should I use GetHashCode() to compute the partition key? Is a better function available? If I use GetHashCode() does it matter which character I use for my PK? Is there an abstraction for Azure Table and Blob storage that does this for me already?

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  • What is the rationale behind Apache Jena's *everything is an interface if possible* design philosophy?

    - by David Cowden
    If you are familiar with the Java RDF and OWL engine Jena, then you have run across their philosophy that everything should be specified as an interface when possible. This means that a Resource, Statement, RDFNode, Property, and even the RDF Model, etc., are, contrary to what you might first think, Interfaces instead of concrete classes. This leads to the use of Factories quite often. Since you can't instantiate a Property or Model, you must have something else do it for you --the Factory design pattern. My question, then, is, what is the reasoning behind using this pattern as opposed to a traditional class hierarchy system? It is often perfectly viable to use either one. For example, if I want a memory backed Model instead of a database-backed Model I could just instantiate those classes, I don't need ask a Factory to give me one. As an aside, I'm in the process of writing a library for manipulating Pearltrees data, which is exported from their website in the form of an RDF/XML document. As I write this library, I have many options for defining the relationships present in the Peartrees data. What is nice about the Pearltrees data is that it has a very logical class system: A tree is made up of pearls, which can be either Page, Reference, Alias, or Root pearls. My question comes from trying to figure out if I should adopt the Jena philosophy in my library which uses Jena, or if I should disregard it, pick my own design philosophy, and stick with it.

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  • Packing jar files into library jar files

    - by Hillel
    Firstly, this question is not about packing a simple jar file (e.g. lwjgl) into a runnable jar file. I know how to do this using JarSplice. So if I have a game which uses JInput, I will pack my game jar and jinput.jar using JarSplice and enter the natives in the process. The problem arises when I want to create a custom library that uses JInput, and then pack that into my games. See, the whole idea of writing a game library is that I don't ever have to even copy code like the wrapper I wrote for JInput Controller, and I always have a definitive version inside a library jar. Basically what I wanna do is create a jar file of my library, pack jinput.jar into it using JarSplice, possibly with the natives as well, and then when I want to export a jar of my game, I either export it automatically through Eclipse with the library jar, or, if that doesn't work, use JarSplice. I've tried several solutions, and nothing works. When I try to pack the game jar and the library jar using JarSplice, I get an error saying that there's either duplicate .project or .classpath. When I try to export my game through Eclipse with the library jar, it won't run (which is to be expected), but then, if I try to attach the natives with JarSplice, it doesn't give me any errors but the jar doesn't run. I'm not expecting anyone to solve this, but if anyone has an idea, something that will allow me to never look at the Gamepad code ever again, that would be awesome. I don't care if I have to package my library jar using JarSplice 5 times, and then do the same with the game jar, as long as it works. Otherwise I'll just have to copy the Gamepad class into every project alongside the library jar. :(

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  • Reuseable Platform For Custom Board Game

    - by George Bailey
    Is there a generic platform to allow me to customize the rules to a board game. The board game uses a square grid, similar to Checkers or Chess. I was hoping to take some of the work out of creating this computer opponent, by reusing what is already written. I would think that there would be a pre-written routine for deciding which moves would lead to the best outcome, and all that I would need to program is the pieces, legal moves, what layout constitutes a win/lose or draw, and perhaps some kind of scoring for value of pieces. I have seen chess programs that appear to use a recursive routine, so they think anywhere from 2 to 20 moves ahead to create varying degrees of difficulty. I have noticed this on chess.com. The game I am programming will not be as complex. Is there a platform designed to be re-used for different grid/piece based games. JavaScript would be preferable, but Java or Perl would be acceptable.

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  • Best approach for utility class library using Visual Studio

    - by gregsdennis
    I have a collection of classes that I commonly (but not always) use when developing WPF applications. The trouble I have is that if I want to use only a subset of the classes, I have three options: Distribute the entire DLL. While this approach makes code maintenance easier, it does require distributing a large DLL for minimal code functionality. Copy the classes I need to the current application. This approach solves the problem of not distributing unused code, but completely eliminates code maintenance. Maintain each class/feature in a separate project. This solves both problems from above, but then I have dramatically increased the number of files that need to be distributed, and it bloats my VS solution with tiny projects. Ideally, I'd like a combination of 1 & 3: A single project that contains all of my utility classes but builds to a DLL containing only the classes that are used in the current application. Are there any other common approaches that I haven't considered? Is there any way to do what I want? Thank you.

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  • How best to implement HTML5 support for my validation library

    - by Vivin Paliath
    I have created an annotation-based validation library called regula. There seems to be some amount of interest around the framework and the next thing I'd like to do is to support HTML5 validation. Originally I figured that I would check to see if the browser supported the HTML5 validation that has been specified and to either emulate or delegate to built-in regula equivalents. This is trivial for things like required, but once you start getting into the date-validation, it gets tricky (date widgets, localization, etc.). So I have a few options in front of me: Full HTML5 Shim along with widgets (for date stuff etc.): I feel like this is overkill and essentially reinventing the wheel since this is already covered by things like modernizr. Use HTML5 validation if available (either native, or provided by shim; otherwise ignore): What this means is that if HTML5 validation is available (natively or through a shim) I will use it, otherwise I will ignore it. I'm leaning towards the latter since currently if someone wants to use HTML5 validation, they will most probably require a shim since not all browsers support HTML5. Which option do you think is better?

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  • When is a 'core' library a bad idea?

    - by Alex Angas
    When developing software, I often have a centralised 'core' library containing handy code that can be shared and referenced by different projects. Examples: a set of functions to manipulate strings commonly used regular expressions common deployment code However some of my colleagues seem to be turning away from this approach. They have concerns such as the maintenance overhead of retesting code used by many projects once a bug is fixed. Now I'm reconsidering when I should be doing this. What are the issues that make using a 'core' library a bad idea?

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  • I'm using OpenAL, trying to load a .ogg file and having .dll troubles

    - by Brendan Webster
    I'm using OpenAL for my game's music, and it loads .wav files by default, but to load in Ogg files I had to download and setup a few .dlls and lib files. I have fixed all errors with dlls except for this: I need vorbis.dll, and it says it's missing vorbis_window. I just can't find the dll anywhere online that includes the vorbis_window, anyone have suggestions on how I should fix this problem with my dll?

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  • New TPerlRegEx Compatible with Delphi XE

    - by Jan Goyvaerts
    The new RegularExpressionsCore unit in Delphi XE is based on the PerlRegEx unit that I wrote many years ago. Since I donated full rights to a copy rather than full rights to the original, I can continue to make my version of TPerlRegEx available to people using older versions of Delphi. I did make a few changes to the code to modernize it a bit prior to donating a copy to Embarcadero. The latest TPerlRegEx includes those changes. This allows you to use the same regex-based code using the RegularExpressionsCore unit in Delphi XE, and the PerlRegEx unit in Delphi 2010 and earlier. If you’re writing new code using regular expressions in Delphi 2010 or earlier, I strongly recomment you use the new version of my PerlRegEx unit. If you later migrate your code to Delphi XE, all you have to do is replace PerlRegEx with RegularExrpessionsCore in the uses clause of your units. If you have code written using an older version of TPerlRegEx that you want to migrate to the latest TPerlRegEx, you’ll need to take a few changes into account. The original TPerlRegEx was developed when Borland’s goal was to have a component for everything on the component palette. So the old TPerlRegEx derives from TComponent, allowing you to put it on the component palette and drop it on a form. The new TPerlRegEx derives from TObject. It can only be instantiated at runtime. If you want to migrate from an older version of TPerlRegEx to the latest TPerlRegEx, start with removing any TPerlRegEx components you may have placed on forms or data modules and instantiate the objects at runtime instead. When instantiating at runtime, you no longer need to pass an owner component to the Create() constructor. Simply remove the parameter. Some of the property and method names in the original TPerlRegEx were a bit unwieldy. These have been renamed in the latest TPerlRegEx. Essentially, in all identifiers SubExpression was replaced with Group and MatchedExpression was replaced with Matched. Here is a complete list of the changed identifiers: Old Identifier New Identifier StoreSubExpression StoreGroups NamedSubExpression NamedGroup MatchedExpression MatchedText MatchedExpressionLength MatchedLength MatchedExpressionOffset MatchedOffset SubExpressionCount GroupCount SubExpressions Groups SubExpressionLengths GroupLengths SubExpressionOffsets GroupOffsets Download TPerlRegEx. Source is included under the MPL 1.1 license.

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  • Type dependencies vs directory structure

    - by paul
    Something I've been wondering about recently is how to organize types in directories/namespaces w.r.t. their dependencies. One method I've seen, which I believe is the recommendation for both Haskell and .NET (though I can't find the references for this at the moment), is: Type Type/ATypeThatUsesType Type/AnotherTypeThatUsesType My natural inclination, however, is to do the opposite: Type Type/ATypeUponWhichTypeDepends Type/AnotherTypeUponWhichTypeDepends Questions: Is my inclination bass-ackwards? Are there any major benefits/pitfalls of one over the other? Is it just something that depends on the application, e.g. whether you're building a library vs doing normal coding?

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  • Tiled/TMX C++ Library/Parser

    - by Ben
    Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ? EDIT: David's comment, 'Unless you want to build your game around the format of the parser..', got me thinking... So I have downloaded pugixml, which is an easy to use xml-parser with very straightforward documentation. Together with the spec for the TMX Map Format, I think I'll give it a try myself. I'll probably compare with Cocos2d-x's CCTMXTiledMap at some point.

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