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  • Working for a company vs starting my own? [closed]

    - by Mark
    I need some advice, I am considering going to grad school for CS. I have a few big projects I came up with on my own that I am extremely motivated to work on and complete and try to turn it into a career. I am currently completing an internship working for a big company, decent pay, 9-5 hours in an office. I feel like working for the same company many people would enjoy and like, is extremely boring in my opinion and procedural at times and kills my motivation. As a result, I am kind of unsure if I should continue to get my CS M.S. degree and start working for a big company? What I would enjoy doing most is working for myself and developing my own project, but I am not sure if I will be able to finanically support myself doing that and I do not want to miss out on a big opportuinities/ job offers to work for a company. With that being said, I will never know if my project will ever succeed if I don't give it %110 of my time and dedication, so if I decide to go that route and work on my own project, I will have to set everything else aside, If anyone could give me any advice on what they think about my situation?

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  • What are some good game development programs for kids?

    - by John Giotta
    I know a very bright little boy who excels in math, but at home he's glued to his Nintendo DS. When I asked him what he wanted to do when he grew up he said "Make video games!" I remember a few years there was mention of a MIT software called Scratch and thought maybe this kid can do want he wants to do. Has anyone used any of the "game development" for kids softwares out there? Can you recommend any?

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  • What were the typical price range for a development kit?

    - by Vaughan Hilts
    A lot of these things are usually behind NDAs and tricky to gauge. Is there any information and ranges on how much these thing costs? For example, the PS1 had the "Net Yaroze", which according to Wikipedia was: "For about $750 USD, the Net Yaroze (DTL-H300x) package would contain a special black-colored debugging PlayStation unit with documentation, software, and no regional lockout." So, what were the prices of some game development kits? P.S: This might make a good community wiki

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  • What are some good game development programs for kids?

    - by John Giotta
    I know a very bright little boy who excels in math, but at home he's glued to his Nintendo DS. When I asked him what he wanted to do when he grew up he said "Make video games!" I remember a few years there was mention of a MIT software called Scratch and thought maybe this kid can do want he wants to do. Has anyone used any of the "game development" for kids softwares out there? Can you recommend any?

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  • Open Source Development

    - by MA1
    I am a Fedora12(GNOME) user. I recently started development in Linux. Most of the Linux system applications/utilities are written in c/c++. The problem i am facing is that how to integrate a downloaded source code with some IDE(e.g, Anjuta etc). In simple words i want to know that, what is the best way to start development on some existing source code using an IDE. Lets take the example of GRUB2(v1.97.1). I downloaded the source code and now i want to study/customize/enhance/add new things to this code, so i want all the source files should be visible in a structural/hierarchical way for the ease of development?

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  • What do you think are the biggest software development issues, in small to medium businesses?

    - by Ron-Damon
    Hi, I own a small software development company that developes Web software to other small and medium companies in Chile. The business process is very complex and it is hard to stablish where to put the efforts to make our company better, more efficient, and give better solutions. I'm also a TI master's degree student and i'm making a paper about this subject, so any help would be great to help my company and my paper. I have considered 3 areas for the problems: 1) Software development problems 2) Web development problems 3) Small and Medium companies problems I don't know about you, but at least this "business formula" in Chile has not received very much support but it is getting better, but today my company is far from being self-sufficient. UPDATE: Thanks guys for your support so far, i'm updating because i have somewhat enough information so i decided to go deeper within the subjects, wish i would like you to consider for your next answers/commentaries on the subject: 1) Software development problems (3) 1.1 Incomplete problem picture 1.2 Useless delivered software 1.3 Unrealistic or inadequate schedule 2) Web development problems (3) 2.1 Apparently non-viable implementation 2.2 Unefficient module construction design 2.3 Reduced result system inter-operability 3) Small and Medium companies problems (3) 3.1 Very specific, but narrowed requerired system characteristics 3.2 Developed system is not used 3.3 Positivist demand for activities in project execution There are only 3 problems for category, to deliberately keep a thiner scope. Also, i have considered that it would have been apropiated to separate the third clasification on two, but won't be doing it just now: 3) Small and Medium software developement providers problems 4) Small and Medium software developement clients problems In that case, i think i would have made the scope of the problem wider and it is not what i want to do now, until at least i'm very trough with the other two clasifications. What you think?

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  • How do I learn Python from zero to web development? [closed]

    - by Terence Ponce
    I am looking into learning Python for web development. Assuming I already have some basic web development experience with Java (JSP/Servlets), I'm already familiar with web design (HTML, CSS, JS), basic programming concepts and that I am completely new to Python, how do I go about learning Python in a structured manner that will eventually lead me to web development with Python and Django? I'm not in a hurry to make web applications in Python so I really want to learn it thoroughly so as not to leave any gaps in my knowledge of the technologies involving web development in Python. Are there any books, resource or techniques to help me in my endeavor? In what order should I do/read them? UPDATE: When I say learning in a structured manner, I mean starting out from the basics then learning the advanced stuff without leaving some of the important details/features that Python has to offer. I want to know how to apply the things that I already know in programming to Python.

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  • Are there web frameworks/tools that optimize for speed of development?

    - by Ahmet Yildirim
    I've been a PHP web developer for about 2 and a half years now. I have started using CodeIgniter framework to shorten development process a while ago. I developed 4 websites using CodeIgniter. It has been really tiring and boring due to code-repetition. Code repetition was vast on form handling functions in controllers.So in my last project , i developed a general form input handling function.This lead a realisation that it could get even faster by more automation. What i think i lack in my development is using CRUD & Code Generation tools. But i am wondering if there is any other utilities that shortens development process. Which web development language or framework more inclined towards code generation utilities?

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  • Web development for people who mainly do client side..

    - by kamziro
    Okay, I'm sure there are a lot of us that has plenty of experience developing c++/opengl/objective C on the iPhone, java development on android, python games, etc (any client side stuff) while having little to no experience on web-based development. So what skillset should one learn in order to be able to work on web projects, say, to make a facebook clone (I kid), or maybe a startup that specializes on connecting random fashionistas with pics etc. I actualy do have some experience with C#/VB.net back-end development a while back, but as part of a team, I had a lot of support from the senior devs. Is C# considered a decent web development language?

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  • Exalogic 2.0.1 Tea Break Snippets - Scripting Asset Creation

    - by The Old Toxophilist
    So far in this series we have looked at creating asset within the EMOC BUI but the Exalogic 2.0.1 installation also provide the Iaas cli as an alternative to most of the common functionality available within EMOC. The IaaS cli interface provides access to the functions that are available to a user logged into the BUI with the CloudUser Role. As such not all functionality is available from the command line interface however having said that the IaaS cli provides all the functionality required to create the Assets within a specific Account (Tenure). Because these action are common and repeatable I decided to wrap the functionality within a simple script that takes a simple input file and creates the Asset. Following the Script through will show us the required steps needed to create the various Assets within an Account and hence I will work through the various functions within the script below describing the steps. You will note from the various steps within the script that it is designed to pause between actions allowing the proceeding action to complete. The reason for this is because we could swamp EMOC with a series of actions and may end up with a situation where we are trying to action a Volume attached before the creation of the vServer and Volume have completed. processAssets() This function simply reads through the passed input file identifying what assets need to be created. An example of the input file can be found below. It can be seen that the input file can be used to create Assets in multiple Accounts during a single run. The order of the entries define the functions that need to be actioned as follows: Input Command Iaas Actions Parameters Production:Connect akm-describe-accounts akm-create-access-key iaas-create-key-pair iaas-describe-vnets iaas-describe-vserver-types iaas-describe-server-templates Username Password Production:Create|vServer iaas-run-vserver vServer Name vServer Type Name Template Name Comma separated list of network names which the vServer will connect to. Comma separated list of IPs for the specified networks. Production:Create|Volume iaas-create-volume Volume Name Volume Size Production:Attach|Volume iaas-attach-volumes-to-vserver vServer Name Comma separated list of volume names Production:Disconnect iaas-delete-key-pair akm-delete-access-key None connectToAccount() It can be seen from the connectToAccount function that before we can execute any Asset creation we must first connect to the appropriate account. To do this we will need the ID associated with the Account. This can be found by executing the akm-describe-accounts cli command which will return a list of all Accounts and there IDs. Once we have the Account ID we generate and Access key using the akm-create-access-key command and then a keypair with the iaas-create-key-pair command. At this point we now have all the information we need to access the specific named account. createVServer() This function simply retrieved the information from the input line and then will create the vServer using the iaas-run-vserver cli command. Reading the function you will notice that it takes the various input names for vServer Type, Template and Networks and converts them into the appropriate IDs. The IaaS cli will not work directly with component names and hence all IDs need to be found. createVolume() Function that simply takes the Volume name and Size then executes the iaas-create-volume command to create the volume. attachVolume() Takes the name of the Volume, which we may have just created, and a Volume then identifies the appropriate IDs before assigning the Volume to the vServer with the iaas-attach-volumes-to-vserver. disconnectFromAccount() Once we have finished connecting to the Account we simply remove the key pair with iaas-delete-key-pair and the access key with akm-delete-access-key although it may be useful to keep this if ssh is required and you do not subsequently modify the sshd information to allow unsecured access. By default the key is required for ssh access when a vServer is created from the command-line. CreateAssets.sh 1 export OCCLI=/opt/sun/occli/bin 2 export IAAS_HOME=/opt/oracle/iaas/cli 3 export JAVA_HOME=/usr/java/latest 4 export IAAS_BASE_URL=https://127.0.0.1 5 export IAAS_ACCESS_KEY_FILE=iaas_access.key 6 export KEY_FILE=iaas_access.pub 7 #CloudUser used to create vServers & Volumes 8 export IAAS_USER=exaprod 9 export IAAS_PASSWORD_FILE=root.pwd 10 export KEY_NAME=cli.recreate 11 export INPUT_FILE=CreateAssets.in 12 13 export ACCOUNTS_FILE=accounts.out 14 export VOLUMES_FILE=volumes.out 15 export DISTGRPS_FILE=distgrp.out 16 export VNETS_FILE=vnets.out 17 export VSERVER_TYPES_FILE=vstype.out 18 export VSERVER_FILE=vserver.out 19 export VSERVER_TEMPLATES=template.out 20 export KEY_PAIRS=keypairs.out 21 22 PROCESSING_ACCOUNT="" 23 24 function cleanTempFiles() { 25 rm -f $ACCOUNTS_FILE $VOLUMES_FILE $DISTGRPS_FILE $VNETS_FILE $VSERVER_TYPES_FILE $VSERVER_FILE $VSERVER_TEMPLATES $KEY_PAIRS $IAAS_PASSWORD_FILE $KEY_FILE $IAAS_ACCESS_KEY_FILE 26 } 27 28 function connectToAccount() { 29 if [[ "$ACCOUNT" != "$PROCESSING_ACCOUNT" ]] 30 then 31 if [[ "" != "$PROCESSING_ACCOUNT" ]] 32 then 33 $IAAS_HOME/bin/iaas-delete-key-pair --key-name $KEY_NAME --access-key-file $IAAS_ACCESS_KEY_FILE 34 $IAAS_HOME/bin/akm-delete-access-key $AK 35 fi 36 PROCESSING_ACCOUNT=$ACCOUNT 37 IAAS_USER=$ACCOUNT_USER 38 echo "$ACCOUNT_PASSWORD" > $IAAS_PASSWORD_FILE 39 $IAAS_HOME/bin/akm-describe-accounts --sep "|" > $ACCOUNTS_FILE 40 while read line 41 do 42 ACCOUNT_ID=${line%%|*} 43 line=${line#*|} 44 ACCOUNT_NAME=${line%%|*} 45 # echo "Id = $ACCOUNT_ID" 46 # echo "Name = $ACCOUNT_NAME" 47 if [[ "$ACCOUNT_NAME" == "$ACCOUNT" ]] 48 then 49 echo "Found Production Account $line" 50 AK=`$IAAS_HOME/bin/akm-create-access-key --account $ACCOUNT_ID --access-key-file $IAAS_ACCESS_KEY_FILE` 51 KEYPAIR=`$IAAS_HOME/bin/iaas-create-key-pair --key-name $KEY_NAME --key-file $KEY_FILE` 52 echo "Connected to $ACCOUNT_NAME" 53 break 54 fi 55 done < $ACCOUNTS_FILE 56 fi 57 } 58 59 function disconnectFromAccount() { 60 $IAAS_HOME/bin/iaas-delete-key-pair --key-name $KEY_NAME --access-key-file $IAAS_ACCESS_KEY_FILE 61 $IAAS_HOME/bin/akm-delete-access-key $AK 62 PROCESSING_ACCOUNT="" 63 } 64 65 function getNetworks() { 66 $IAAS_HOME/bin/iaas-describe-vnets --sep "|" > $VNETS_FILE 67 } 68 69 function getVSTypes() { 70 $IAAS_HOME/bin/iaas-describe-vserver-types --sep "|" > $VSERVER_TYPES_FILE 71 } 72 73 function getTemplates() { 74 $IAAS_HOME/bin/iaas-describe-server-templates --sep "|" > $VSERVER_TEMPLATES 75 } 76 77 function getVolumes() { 78 $IAAS_HOME/bin/iaas-describe-volumes --sep "|" > $VOLUMES_FILE 79 } 80 81 function getVServers() { 82 $IAAS_HOME/bin/iaas-describe-vservers --sep "|" > $VSERVER_FILE 83 } 84 85 function getNetworkId() { 86 while read line 87 do 88 NETWORK_ID=${line%%|*} 89 line=${line#*|} 90 NAME=${line%%|*} 91 if [[ "$NAME" == "$NETWORK_NAME" ]] 92 then 93 break 94 fi 95 done < $VNETS_FILE 96 } 97 98 function getVSTypeId() { 99 while read line 100 do 101 VSTYPE_ID=${line%%|*} 102 line=${line#*|} 103 NAME=${line%%|*} 104 if [[ "$VSTYPE_NAME" == "$NAME" ]] 105 then 106 break 107 fi 108 done < $VSERVER_TYPES_FILE 109 } 110 111 function getTemplateId() { 112 while read line 113 do 114 TEMPLATE_ID=${line%%|*} 115 line=${line#*|} 116 NAME=${line%%|*} 117 if [[ "$TEMPLATE_NAME" == "$NAME" ]] 118 then 119 break 120 fi 121 done < $VSERVER_TEMPLATES 122 } 123 124 function getVolumeId() { 125 while read line 126 do 127 export VOLUME_ID=${line%%|*} 128 line=${line#*|} 129 NAME=${line%%|*} 130 if [[ "$NAME" == "$VOLUME_NAME" ]] 131 then 132 break; 133 fi 134 done < $VOLUMES_FILE 135 } 136 137 function getVServerId() { 138 while read line 139 do 140 VSERVER_ID=${line%%|*} 141 line=${line#*|} 142 NAME=${line%%|*} 143 if [[ "$VSERVER_NAME" == "$NAME" ]] 144 then 145 break; 146 fi 147 done < $VSERVER_FILE 148 } 149 150 function getVServerState() { 151 getVServers 152 while read line 153 do 154 VSERVER_ID=${line%%|*} 155 line=${line#*|} 156 NAME=${line%%|*} 157 line=${line#*|} 158 line=${line#*|} 159 VSERVER_STATE=${line%%|*} 160 if [[ "$VSERVER_NAME" == "$NAME" ]] 161 then 162 break; 163 fi 164 done < $VSERVER_FILE 165 } 166 167 function pauseUntilVServerRunning() { 168 # Wait until the Server is running before creating the next 169 getVServerState 170 while [[ "$VSERVER_STATE" != "RUNNING" ]] 171 do 172 getVServerState 173 echo "$NAME $VSERVER_STATE" 174 if [[ "$VSERVER_STATE" != "RUNNING" ]] 175 then 176 echo "Sleeping......." 177 sleep 60 178 fi 179 if [[ "$VSERVER_STATE" == "FAILED" ]] 180 then 181 echo "Will Delete $NAME in 5 Minutes....." 182 sleep 300 183 deleteVServer 184 echo "Deleted $NAME waiting 5 Minutes....." 185 sleep 300 186 break 187 fi 188 done 189 # Lets pause for a minute or two 190 echo "Just Chilling......" 191 sleep 60 192 echo "Ahhhhh we're getting there......." 193 sleep 60 194 echo "I'm almost at one with the universe......." 195 sleep 60 196 echo "Bong Reality Check !" 197 } 198 199 function deleteVServer() { 200 $IAAS_HOME/bin/iaas-terminate-vservers --force --vserver-ids $VSERVER_ID 201 } 202 203 function createVServer() { 204 VSERVER_NAME=${ASSET_DETAILS%%|*} 205 ASSET_DETAILS=${ASSET_DETAILS#*|} 206 VSTYPE_NAME=${ASSET_DETAILS%%|*} 207 ASSET_DETAILS=${ASSET_DETAILS#*|} 208 TEMPLATE_NAME=${ASSET_DETAILS%%|*} 209 ASSET_DETAILS=${ASSET_DETAILS#*|} 210 NETWORK_NAMES=${ASSET_DETAILS%%|*} 211 ASSET_DETAILS=${ASSET_DETAILS#*|} 212 IP_ADDRESSES=${ASSET_DETAILS%%|*} 213 # Get Ids associated with names 214 getVSTypeId 215 getTemplateId 216 # Convert Network Names to Ids 217 NETWORK_IDS="" 218 while true 219 do 220 NETWORK_NAME=${NETWORK_NAMES%%,*} 221 NETWORK_NAMES=${NETWORK_NAMES#*,} 222 getNetworkId 223 if [[ "$NETWORK_IDS" != "" ]] 224 then 225 NETWORK_IDS="$NETWORK_IDS,$NETWORK_ID" 226 else 227 NETWORK_IDS=$NETWORK_ID 228 fi 229 if [[ "$NETWORK_NAME" == "$NETWORK_NAMES" ]] 230 then 231 break 232 fi 233 done 234 # Create vServer 235 echo "About to execute : $IAAS_HOME/bin/iaas-run-vserver --name $VSERVER_NAME --key-name $KEY_NAME --vserver-type $VSTYPE_ID --server-template-id $TEMPLATE_ID --vnets $NETWORK_IDS --ip-addresses $IP_ADDRESSES" 236 $IAAS_HOME/bin/iaas-run-vserver --name $VSERVER_NAME --key-name $KEY_NAME --vserver-type $VSTYPE_ID --server-template-id $TEMPLATE_ID --vnets $NETWORK_IDS --ip-addresses $IP_ADDRESSES 237 pauseUntilVServerRunning 238 } 239 240 function createVolume() { 241 VOLUME_NAME=${ASSET_DETAILS%%|*} 242 ASSET_DETAILS=${ASSET_DETAILS#*|} 243 VOLUME_SIZE=${ASSET_DETAILS%%|*} 244 # Create Volume 245 echo "About to execute : $IAAS_HOME/bin/iaas-create-volume --name $VOLUME_NAME --size $VOLUME_SIZE" 246 $IAAS_HOME/bin/iaas-create-volume --name $VOLUME_NAME --size $VOLUME_SIZE 247 # Lets pause 248 echo "Just Waiting 30 Seconds......" 249 sleep 30 250 } 251 252 function attachVolume() { 253 VSERVER_NAME=${ASSET_DETAILS%%|*} 254 ASSET_DETAILS=${ASSET_DETAILS#*|} 255 VOLUME_NAMES=${ASSET_DETAILS%%|*} 256 # Get vServer Id 257 getVServerId 258 # Convert Volume Names to Ids 259 VOLUME_IDS="" 260 while true 261 do 262 VOLUME_NAME=${VOLUME_NAMES%%,*} 263 VOLUME_NAMES=${VOLUME_NAMES#*,} 264 getVolumeId 265 if [[ "$VOLUME_IDS" != "" ]] 266 then 267 VOLUME_IDS="$VOLUME_IDS,$VOLUME_ID" 268 else 269 VOLUME_IDS=$VOLUME_ID 270 fi 271 if [[ "$VOLUME_NAME" == "$VOLUME_NAMES" ]] 272 then 273 break 274 fi 275 done 276 # Attach Volumes 277 echo "About to execute : $IAAS_HOME/bin/iaas-attach-volumes-to-vserver --vserver-id $VSERVER_ID --volume-ids $VOLUME_IDS" 278 $IAAS_HOME/bin/iaas-attach-volumes-to-vserver --vserver-id $VSERVER_ID --volume-ids $VOLUME_IDS 279 # Lets pause 280 echo "Just Waiting 30 Seconds......" 281 sleep 30 282 } 283 284 function processAssets() { 285 while read line 286 do 287 ACCOUNT=${line%%:*} 288 line=${line#*:} 289 ACTION=${line%%|*} 290 line=${line#*|} 291 if [[ "$ACTION" == "Connect" ]] 292 then 293 ACCOUNT_USER=${line%%|*} 294 line=${line#*|} 295 ACCOUNT_PASSWORD=${line%%|*} 296 connectToAccount 297 298 ## Account Info 299 getNetworks 300 getVSTypes 301 getTemplates 302 303 continue 304 fi 305 if [[ "$ACTION" == "Create" ]] 306 then 307 ASSET=${line%%|*} 308 line=${line#*|} 309 ASSET_DETAILS=$line 310 if [[ "$ASSET" == "vServer" ]] 311 then 312 createVServer 313 314 continue 315 fi 316 if [[ "$ASSET" == "Volume" ]] 317 then 318 createVolume 319 320 continue 321 fi 322 fi 323 if [[ "$ACTION" == "Attach" ]] 324 then 325 ASSET=${line%%|*} 326 line=${line#*|} 327 ASSET_DETAILS=$line 328 if [[ "$ASSET" == "Volume" ]] 329 then 330 getVolumes 331 getVServers 332 attachVolume 333 334 continue 335 fi 336 fi 337 if [[ "$ACTION" == "Connect" ]] 338 then 339 disconnectFromAccount 340 341 continue 342 fi 343 done < $INPUT_FILE 344 } 345 346 # Should Parameterise this 347 348 while [ $# -gt 0 ] 349 do 350 case "$1" in 351 -a) INPUT_FILE="$2"; shift;; 352 *) echo ""; echo >&2 \ 353 "usage: $0 [-a <Asset Definition File>] (Default is CreateAssets.in)" 354 echo""; exit 1;; 355 *) break;; 356 esac 357 shift 358 done 359 360 361 362 363 processAssets 364 365 echo "**************************************" 366 echo "***** Finished Creating Assets *****" 367 echo "**************************************" 368 CreateAssetsProd.in Production:Connect|exaprod|welcome1 Production:Create|vServer|VS006|VSTProduction|BaseOEL56ServerTemplate|EoIB-otd-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.223.13,192.168.0.13,10.117.81.67,172.17.0.14 Production:Create|vServer|VS007|VSTProduction|BaseOEL56ServerTemplate|EoIB-otd-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.223.14,192.168.0.14,10.117.81.68,172.17.0.15 Production:Create|vServer|VS008|VSTProduction|BaseOEL56ServerTemplate|EoIB-wls-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.225.61,192.168.0.61,10.117.81.61,172.17.0.16 Production:Create|vServer|VS009|VSTProduction|BaseOEL56ServerTemplate|EoIB-wls-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.225.62,192.168.0.62,10.117.81.62,172.17.0.17 Production:Create|vServer|VS000|VSTProduction|BaseOEL56ServerTemplate|EoIB-wls-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.225.63,192.168.0.63,10.117.81.63,172.17.0.18 Production:Create|vServer|VS001|VSTProduction|BaseOEL56ServerTemplate|EoIB-wls-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.225.64,192.168.0.64,10.117.81.64,172.17.0.19 Production:Create|vServer|VS002|VSTProduction|BaseOEL56ServerTemplate|EoIB-wls-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.225.65,192.168.0.65,10.117.81.65,172.17.0.20 Production:Create|vServer|VS003|VSTProduction|BaseOEL56ServerTemplate|EoIB-wls-prod,vn-prod-web,IPoIB-default,IPoIB-vserver-shared-storage|10.51.225.66,192.168.0.66,10.117.81.66,172.17.0.21 Production:Create|Volume|VS006|50 Production:Create|Volume|VS007|50 Production:Create|Volume|VS008|50 Production:Create|Volume|VS009|50 Production:Create|Volume|VS000|50 Production:Create|Volume|VS001|50 Production:Create|Volume|VS002|50 Production:Create|Volume|VS003|50 Production:Attach|Volume|VS006|VS006 Production:Attach|Volume|VS007|VS007 Production:Attach|Volume|VS008|VS008 Production:Attach|Volume|VS009|VS009 Production:Attach|Volume|VS000|VS000 Production:Attach|Volume|VS001|VS001 Production:Attach|Volume|VS002|VS002 Production:Attach|Volume|VS003|VS003 Production:Disconnect Development:Connect|exadev|welcome1 Development:Create|vServer|VS014|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.24,10.117.81.71,172.17.0.24 Development:Create|vServer|VS015|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.25,10.117.81.72,172.17.0.25 Development:Create|vServer|VS016|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.26,10.117.81.73,172.17.0.26 Development:Create|vServer|VS017|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.27,10.117.81.74,172.17.0.27 Development:Create|vServer|VS018|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.28,10.117.81.75,172.17.0.28 Development:Create|vServer|VS019|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.29,10.117.81.76,172.17.0.29 Development:Create|vServer|VS020|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.30,10.117.81.77,172.17.0.30 Development:Create|vServer|VS021|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.31,10.117.81.78,172.17.0.31 Development:Create|vServer|VS022|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.32,10.117.81.79,172.17.0.32 Development:Create|vServer|VS023|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.33,10.117.81.80,172.17.0.33 Development:Create|vServer|VS024|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.34,10.117.81.81,172.17.0.34 Development:Create|vServer|VS025|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.35,10.117.81.82,172.17.0.35 Development:Create|vServer|VS026|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.36,10.117.81.83,172.17.0.36 Development:Create|vServer|VS027|VSTDevelopment|BaseOEL56ServerTemplate|EoIB-development,IPoIB-default,IPoIB-vserver-shared-storage|10.51.224.37,10.117.81.84,172.17.0.37 Development:Create|Volume|VS014|50 Development:Create|Volume|VS015|50 Development:Create|Volume|VS016|50 Development:Create|Volume|VS017|50 Development:Create|Volume|VS018|50 Development:Create|Volume|VS019|50 Development:Create|Volume|VS020|50 Development:Create|Volume|VS021|50 Development:Create|Volume|VS022|50 Development:Create|Volume|VS023|50 Development:Create|Volume|VS024|50 Development:Create|Volume|VS025|50 Development:Create|Volume|VS026|50 Development:Create|Volume|VS027|50 Development:Attach|Volume|VS014|VS014 Development:Attach|Volume|VS015|VS015 Development:Attach|Volume|VS016|VS016 Development:Attach|Volume|VS017|VS017 Development:Attach|Volume|VS018|VS018 Development:Attach|Volume|VS019|VS019 Development:Attach|Volume|VS020|VS020 Development:Attach|Volume|VS021|VS021 Development:Attach|Volume|VS022|VS022 Development:Attach|Volume|VS023|VS023 Development:Attach|Volume|VS024|VS024 Development:Attach|Volume|VS025|VS025 Development:Attach|Volume|VS026|VS026 Development:Attach|Volume|VS027|VS027 Development:Disconnect This entry was originally posted on the The Old Toxophilist Site.

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  • Unable to launch the ASP.NET Development server because port '1900' is in use.

    - by Shaul
    I don't know what has got into my computer today. I was developing just fine in VS 2008 and testing my ASP.NET web site on my development server. Then suddenly, out of the blue, I can't run my web site any more! As soon as I hit F5, the message appears: Unable to launch the ASP.NET Development server because port '1900' is in use. And it doesn't matter what port I change to, it's always in use! AAARRRGGGHH!!! I have tried: Changing the port number Restarting Visual Studio Rebooting my machine Installing IIS Clue: My IIS refuses to start. But I didn't have IIS installed when I was happily working earlier, so that is probably not the issue; it might just be highlighting something else... Thanks in advance... Update: after rebooting, IIS does start, but the problem here persists.

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  • What is the best way to set up a PHP development environment on a Mac?

    - by Edward Tanguay
    When I do PHP, I use XAMPP to set up a development environment on Windows, then upload to Linux servers, works very well. I'm now passing on a PHP project to a person who has a Mac so he needs a local PHP dev environment. I noticed XAMPP has a version for Mac which I will recommend. But knowing that Mac is always a bit different, has anyone used any other easy PHP environment setup tool for the Mac, or I could even imagine that Mac solves this issue more elegantly by e.g. having a web server ready to go upon first boot etc. What is the best way to set up a PHP development environment on a Mac?

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  • How do I create a safe local development environment?

    - by docgnome
    I'm currently doing web development with another developer on a centralized development server. In the past this has worked alright, as we have two separate projects we are working on and rarely conflict. Now, however, we are adding a third (possible) developer into the mix. This is clearly going to create problems with other developers changes affecting my work and vice versa. To solve this problem, I'm thinking the best solution would be to create a virtual machine to distribute between the developers for local use. The problem I have is when it comes to the database. Given that we all develop on laptops, simply keeping a local copy of the live data is plain stupid. I've considered sanitizing the data, but I can't really figure out how to replace the real data, with data that would be representative of what people actually enter with out repeating the same information over and over again, e.g. everyone's address becomes 123 Testing Lane, Test Town, WA, 99999 or something. Is this really something to be concerned about? Are there tools to help with this sort of thing? I'm using MySQL. Ideally, if I sanitized the db it should be done from a script that I can run regularly. If I do this I'd also need a way to reduce the size of the db itself. (I figure I could select all the records created after x and whack them and all the records in corresponding tables out so that isn't really a big deal.) The second solution I've thought of is to encrypt the hard drive of the vm, but I'm unsure of how practical this is in terms of speed and also in the event of a lost/stolen laptop. If I do this, should the vm hard drive file itself be encrypted or should it be encrypted in the vm? (I'm assuming the latter as it would be portable and doesn't require the devs to have any sort of encryption capability on their OS of choice.) The third is to create a copy of the database for each developer on our development server that they are then responsible to keep the schema in sync with the canonical db by means of migration scripts or what have you. This solution seems to be the simplest but doesn't really scale as more developers are added. How do you deal with this problem?

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  • Development stopped: Is truecrypt unsecure?

    - by Alex Mantel
    I was looking for truecrypt today and found this: http://truecrypt.sourceforge.net/ The page layout changed and claims "truecrypt is unsecure". Futher: "The development of TrueCrypt was ended in 5/2014 after Microsoft terminated support of Windows XP" My Questions: What are the risks for still using truecrypt? Will there be any fork of truecrypt? Is Windows "BitLocker" trustable? Is the reason why the development stopped reliable? Which independent alternatives are there for Linux, MacOS and Windows?

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  • Virtualized Development Server for simulating 3-Tier Environment

    - by chris.cyvas
    Hello, I am thinking about buying a new server based development box for development (redundantly redundant, I know ;)). Ideally, I want to run something like ESXi or Xen Hypervisor at the lowest level. Then I want to add (at least) 5 Linux VM's for the following uses: 2 Web Servers 2 Application Servers 1 Database Server I want to load balance the 2 web servers and the 2 application servers and (somewhat obviously) they need to be all networked together to simulate a production environment. Also, it used to be the case that the recommendation was to put each VM on it's own hard drive, but I'm not sure that holds water anymore. Any advice? Does anyone have any advice on how to pull this off? Gotchya's, LookOuts!, etc? Thanks!

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  • What happened to the Journal of Game Development?

    - by Ricket
    The lengthy mission statement from its website states: The lack of game-specific research has prevented many in the academic community from embracing game development as a serious field of study. The Journal of Game Development (JOGD), however, provides a much-needed, peer-reviewed, medium of communication and the raison d'etre for serious academic research focused solely on game-related issues. The JOGD provides the vehicle for disseminating research and findings indigenous to the game development industry. It is an outlet for peer-reviewed research that will help validate the work and garner acceptance for the study of game development by the academic community. JOGD will serve both the game development industry and academic community by presenting leading-edge, original research, and theoretical underpinnings that detail the most recent findings in related academic disciplines, hardware, software, and technology that will directly affect the way games are conceived, developed, produced, and delivered. The Journal of Game Development was established in 2003. It's hard to find any information about the issues but at four issues per year, I estimate the last issue was distributed sometime in 2005 or 2006. It had a good editorial board of college professors and a founding editor from Ubisoft. The list of articles looks good. The price was reasonable. So what happened to it? Its website recently went down but you can see the last Archive.org version. The editor-in-chief is a professor at my school so I intend to ask him in person in a week or two, but I thought I'd see what you might be able to dig up about it first. Of course I will be sure to add an answer with his official word on the matter at that time.

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  • What is the state of model driven development in 2012?

    - by eriktheblond
    I haven't heard a lot of talk lately on model driven development, but some of my company's customers are using it. I know briefly what it is, but after trying to refresh my memory using Google I found that most of the information is from 2006-2007. Was it something that never really took off? More worryingly is the reason why the customers are asking: They want IEC 61508 complience. Is this actually a "not-so-good" idea that will live on simply because it is prescribed by a standard? I have too little experience to say if MDD is good idea or not (I'm guessing the right answer starts with "It depends"...), but the reasons for using it, that is standard complience, seems just wrong.

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  • The right way to start out in game development/design [closed]

    - by Marco Sacristão
    Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been my life long dream, and after several hours of search I've realized that I've been going in circles for the past three or four months whilst doing such research on how to really get down and dirty with game development, therefor I decided to ask you guys if you could help me out at all. Let me start off with some information about me and things i've already learned about GameDev which might help you out on helping me out (wordplay!): I'm not an expert programmer, but I do have knowledge on how to program in several languages including C and Java (Currently learning Java in my degree in Computer Engineering), but my methodology might not be most correct in terms of syntax (hence my difficulty in starting out, i'm afraid that the starting point might not be the most correct, and it would deploy a wrongful development methodology that would be to corrected later on, in terms of game development or other projects). I have yet to work in a project as large as a game, never in my learning curve of programming I've done a project to the scale of a video game, only very small software (PHP Front-ends and Back-ends, with some basic JQuery and CSS knowledge). I'm not the biggest mathematician or physicist, but I already know that is not a problem, because there are several game engines already available for use and integration with home-made projects (Box2D, etc). I've also learned about some libraries that could be included in said projects, to ease out some process in game development, like SDL for example. I do not know how sprites, states, particles or any specific game-related techniques work. With that being said, you can see that I have some ideas on game development, but I have absolutely no clue on how to design and produce a game, or even how game-like mechanics work. It does not have to be a complex game just to start out, I'd rather learn the basic of game design (Like 2D drawing, tiling, object collision) and test that out in a language that I feel comfortable in which could be later on migrated to other platforms, as long that what I've learned is the correct way to do things, and not just something that I've learned from some guy on Youtube by replicating that code on the video. I'm sorry if my question is not in the best format possible, but I've got so many questions on my mind that are still un-answered that I don't know were to start! Thank you for reading.

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  • What is a good software development plan?

    - by Totophil
    Whilst browsing through answers on SO I came across something that is, in my view, one of the more frequent software development management misconceptions: "[software development] plan is a reasonably detailed description of all the activities you need to undertake". Hence the question: what is good software development plan? Can it be boiled down just to a work breakdown structure; is WBS the single most important thing for a software development plan anyway?

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  • Why isn't Java more widely used for game development?

    - by Anto
    I'm not a game developer or anything, but I know that Java is not very widely used for game development. Java should be fast enough for most games, so where's the catch? I can think of some reasons: Lack of game developers with expertice in Java Lack of good game development frameworks Programmers don't want to accept Java as a games programming language. Most only accept C++ as that? No support for game consoles (though the PC market still exists) It could of course be something else. Could someone who knows the business better than me explain why Java isn't getting momentum when it comes to game development?

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  • Why isn't Java more widely used for game development?

    - by Anto
    I'm not a game developer or anything, but I know that Java is not very widely used for game development. Java should be fast enough for most games, so where's the catch? I can think of some reasons: Lack of game developers with expertice in Java Lack of good game development frameworks Programmers don't want to accept Java as a games programming language. Most only accept C++ as that? No support for game consoles (though the PC market still exists) It could of course be something else. Could someone who knows the business better than me explain why Java isn't getting momentum when it comes to game development?

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  • What quality standards to consider for software development process?

    - by Ron-Damon
    Hi, i'm looking for metrics/standards/normatives to evaluate a given "Software Development Process". I'm NOT looking to evaluate the SOFTWARE itself (trough SQUARE and such), i'm trying to evaluate software development PROCESS. So, my question is if you could give me some pointers to find this standard, considering that "evaluation objetives" would be documentation quality, how good is the customer relation, how efective is the process, etc. Very much like a ISO 9000, and like CMMI on a sense, but much lightweight and concrete and process oriented, not company oriented. Please help, i'm trying to stablish the advantages of our development process as formal as i can.

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  • I would like to know what kind of tools I should be looking for web development.

    - by user646636
    I would like to know what kind of tools I should be looking for web development. I have learned the basics of HTML/CSS/PHP/JS/phpmyadmin Now, I was looking to a write a website for purchasing and selling products for clients and sellers. I was wondering what other languages I would need to learn and also what kinda development tools I should use. Also, what would be the best type of language to write a website like this. I have heard that I should be using python for this type of web development. Do you guys have any suggestion as to what I should be looking at? And Also I would like to know if I should be setting up my own database or should I be using something like MySQL. I'm looking for languages that would have low maintenance cost in the long run. Thanks

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  • What's the best way to move to linux from windows for web development ?

    - by rajesh pillai
    I am primarily a programmer developing on windows based OS using c# as my primary language. I am evaluating Ubuntu Linux as an alternate platform and would like to know the best stack for doing web development on this. I had gone through the following thread Moving development from Windows to Linux but it doesn't answer my questions fully. Some of the points I am interested are outlined below PHP/Ruby/Python (What would you recommend?) Is Mono mature enough for any large scale development? Has anyone any real experience using Mono. IDE (including debugging support, intellisense, source control integration,Unit testing) Unit testing framework based on the language recommended Web framework if any. Load Testing tools Web server (I know there are many webservers, but would like to know which one is primarily used by most people) Your inputs is greatly appreciated. Thanks.

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