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  • how to change the while loop condition depending on stuff?

    - by linkcool
    by this question what i mean is that if, by example, someone's username is "bob" then the while loop condition will be ($i < 10), and if the username is something else then the while loop condition will be ($i 10) if($username == "bob") { //make this while loop condition: ($i < 10) // it means: while($i <10){ so stuff} } else { //make the while loop condition: ($i >10) }

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  • how ot change the while loop condition depending on stuff?

    - by linkcool
    by this question what i mean is that if, by example, someone's username is "bob" then the while loop condition will be ($i < 10), and if the username is something else then the while loop condition will be ($i 10) if($username == "bob") { //make this while loop condition: ($i < 10) // it means: while($i <10){ so stuff} } else { //make the while loop condition: ($i >10) }

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  • C Run-Time library part 2

    - by b-gen-jack-o-neill
    Hi, I was suggested when I have some further questions on my older ones, to create newer Question and reffer to old one. So, this is the original question: What is the C runtime library? OK, from your answers, I now get thet statically linked libraries are Microsoft implementation of C standart functions. Now: If I get it right, the scheme would be as follow: I want to use printf(), so I must include which just tels compiler there us functio printf() with these parameters. Now, when I compile code, becouse printf() is defined in C Standart Library, and becouse Microsoft decided to name it C Run Time library, it gets automatically statically linked from libcmt.lib (if libcmt.lib is set in compiler) at compile time. I ask, becouse on wikipedia, in article about runtime library there is that runtime library is linked in runtime, but .lib files are linked at compile time, am I right? Now, what confuses me. There is .dll version of C standart library. But I thought that to link .dll file, you must actually call winapi program to load that library. So, how can be these functions dynamically linked, if there is no static library to provide code to tell Windows to load desired functions from dll? And really last question on this subject - are C Standart library functions also calls to winapi even they are not .dll files like more advanced WinAPI functions? I mean, in the end to access framebuffer and print something you must tell Windows to do it, since OS cannot let you directly manipulate HW. I think of it like the OS must be written to support all C standart library functions same way across similiar versions, since they are statically linked, and can differently support more complex WinAPI calls becouse new version of OS can have adjustements in the .dll file.

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  • How do I keep a count of undefined strings within a loop using PHP?

    - by mike
    I'm using a loop within a loop to try to generate keyword combinations and also find the ones that have been used the most. My outside loop just queries a list of keywords (lets use "chicago" as our first keyword, 3 records were found). The inside loop finds all the records in the "posts" table where keyword = "chicago". Within this loop, I need to generate strings based on info I found in the database. Which, would look something like "chicago bulls", "chicago bears", "chicago cubs" etc... I know how to do everything up until this point, but how do I temporary hold these generated strings and count how many times they have been found within the 3 records?

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  • "Optimal" game loop for 2D side-scroller

    - by MrDatabase
    Is it possible to describe an "optimal" (in terms of performance) layout for a 2D side-scroller's game loop? In this context the "game loop" takes user input, updates the states of game objects and draws the game objects. For example having a GameObject base class with a deep inheritance hierarchy could be good for maintenance... you can do something like the following: foreach(GameObject g in gameObjects) g.update(); However I think this approach can create performance issues. On the other hand all game objects' data and functions could be global. Which would be a maintenance headache but might be closer to an optimally performing game loop. Any thoughts? I'm interested in practical applications of near optimal game loop structure... even if I get a maintenance headache in exchange for great performance.

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  • Custom daemon script: works, but does not run at boot / startup

    - by pearjoint
    this is Ubuntu 10.10 Maverick. I have the following shell script in init.d that I want to run as a "daemon" (background service with start/stop/restart really) at system startup. There is a symlink in rc3.d. I tried 4 and 5 too. (Ideally this would initialize before graphical login happens and before a user logs in.) IMPORTANT: the script works 100% as expected and required when testing this with service MetaLeapDaemon start and service MetaLeapDaemon stop. (This shell script calls a Python program which makes sure the appropriate .pid files are both created at startup and deleted at exit.) So generally it works fine but now my only issue is why it will not be run at any of the run-levels I tried. I know for sure it isn't run because the log file it normally creates does not get created. As you can see (by the lack of any uid:gid args in the start-stop-daemon commands) this would currently run only under root, is this forbidden in a default setup? Here's the script, pretty much your run-off-the-mill daemon script really: #! /bin/sh DAEMON=/opt/metaleap/_core/daemon/MetaLeapDaemon.py NAME=MetaLeapDaemon DESC="MetaLeapDaemon" test -f $DAEMON || exit 0 set -e case "$1" in start) start-stop-daemon --start --pidfile /var/run/$NAME.pid --exec $DAEMON ;; stop) start-stop-daemon --stop --pidfile /var/run/$NAME.pid ;; restart) start-stop-daemon --stop --pidfile /var/run/$NAME.pid sleep 1 start-stop-daemon --start --pidfile /var/run/$NAME.pid --exec $DAEMON ;; *) N=/etc/init.d/$NAME echo "Usage: $N {start|stop|restart}" >&2 exit 1 ;; esac exit 0

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  • How to print index in a 'for-loop' being executed in remote host through SSH?

    - by YShin
    I want to ssh into a remote host, and then execute a for loop that goes through sequence of numbers to control number of different nodes. ssh user@host /bin/bash << EOF for i in {1..10} do echo $i done EOF If I do this, the output is just 10 blank lines, instead of printing out numbers from 1 through 10. If I execute same code on my local machine, I get the desired output which is ten lines each line printing from 1 through 10. How would one achieve the intended functionality, that is accessing the index in a for loop that is being executed in SSH?

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  • How to avoid loop limitation in a openvz container?

    - by mat.viguier
    On a openVZ containing Deb7 I need to lock the maximum size of a folder, which is used to upload on a php based web server. The directory is synced, so I have to lock the maxsize. MAXSIZE should be upgradable by adding some physical disk later ... I want to use a file as a block device for a file system. So I have done : dd if=/dev/zero of=/disk2/filesystem.dat bs=1M count=100 Then, I made the filesystem on it mkfs.ext4 filesystem.dat Then I tried to mount it : mkdir /opt/filesystem ; mount /disk2/filesystem.dat /opt/filesystem My OpenVZ (it is on a VPS) has no loop module in the kernerl. So I got Could not find any loop device as usual under OpenVz So i think I have to use FUSE, but I really do not know HOW .... Any idea on locking the size of directory under OpenVZ ?

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  • eclipse jetty:run differs to cli mvn jetty:run

    - by adam
    I have managed to track a problem where within eclipse I see no error, but anywhere outside eclipse the error exists. The error I get when run outside eclipse is LazyInitializationException from hibernate - caused by a ${entity.service.id} reference in the jsp. Outside eclipse I have tried jetty standalone, mvn jetty:run from the command line, and tomcat. I've cleaned the projects, disabled workspace dependency etc. I'm using eclipse galileo, m2eclipse 0.9.8.200905041414, jdk 1.6_17, maven 2.1.1 (not embedded), jetty 6.1.22 (standalone and plugin). How is that possible??

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  • How to do run length encoding?

    - by Phoenix
    I have a long string for example it could be "aaaaaabbccc". Need to represent it as "a6b2c3". What's the best way to do this ? I could do this in linear time by comparing characters and incrementing counts and then replacing the counts in the array, using two indexes in one pass. Can you guys think of a better way than this? Are any of the encoding techniques going to work here ?

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  • First run run after install.

    - by frndforall
    Hello, In Symbian, if we set a parameter frri, we can make the appmanager to run the new application on completion of download and installation. Do we have any feature as such in android so that application will start as soon as it gets installed on to device. Thx.

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  • Remove never-run call to templated function, get allocation error on run-time

    - by Narfanator
    First off, I'm a bit at a loss as to how to ask this question. So I'm going to try throwing lots of information at the problem. Ok, so, I went to completely redesign my test project for my experimental core library thingy. I use a lot of template shenanigans in the library. When I removed the "user" code, the tests gave me a memory allocation error. After quite a bit of experimenting, I narrowed it down to this bit of code (out of a couple hundred lines): void VOODOO(components::switchBoard &board){ board.addComponent<using_allegro::keyInputs<'w'> >(); } Fundementally, what's weirding me out is that it appears that the act of compiling this function (and the template function it then uses, and the template functions those then use...), makes this bug not appear. This code is not being run. Similar code (the same, but for different key vals) occurs elsewhere, but is within Boost TDD code. I realize I certainly haven't given enough information for you to solve it for me; I tried, but it more-or-less spirals into most of the code base. I think I'm most looking for "here's what the problem could be", "here's where to look", etc. There's something that's happening during compile because of this line, but I don't know enough about that step to begin looking. Sooo, how can a (presumably) compilied, but never actually run, bit of templated code, when removed, cause another part of code to fail? Error: Unhandled exceptionat 0x6fe731ea (msvcr90d.dll) in Switchboard.exe: 0xC0000005: Access violation reading location 0xcdcdcdc1. Callstack: operator delete(void * pUser Data) allocator< class name related to key inputs callbacks ::deallocate vector< same class ::_Insert_n(...) vector< " " ::insert(...) vector<" "::push_back(...) It looks like maybe the vector isn't valid, because _MyFirst and similar data members are showing values of 0xcdcdcdcd in the debugger. But the vector is a member variable...

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  • Games development with a game loop that's abstracted away

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial. Edit2: I think most people are misunderstanding what I'm trying to ask, likely because I'm having trouble describing exactly what I'm trying to ask. After some more thinking perhaps what I'm referring to is more along the lines of what I believe is referred to as "scripting" where you're working at a very high level and having some game engine take care of the low level details. For example, take custom maps in Starcraft II or Warcraft III. Many of the "maps" have gameplay that deviates enough from the primary game that they could be considered a separate game written on the same engine. What I'm referring to then is along those lines. I may be wrong because I only dabbed in the Warcraft III editor, but as far as I remember no where in the map editor do you control the game loop, and yet you can create many different games out of it. In my mind, these are games in their own right. If you're playing DotA you don't say you're playing Warcraft III, you say you're playing DotA because that's the actual game you're playing. Such a system may impose limitations that don't exist if you're creating a game from scratch, but it greatly reduces development time because much of the "hard" work has already been done for you. Hopefully that clarifies what I'm asking. Another example of what is I mean, is when you write a web app, of course it communicates through sockets and TCP. But does the average web developer doesn't explicitly write code for connecting sockets. They just need to know about receiving a request and sending a response. There are unique scenarios where you do occasionally need to use raw sockets, but it's generally rare in web development. In a similar fashion, it's very possible to write a game without directly using the game loop, even though one is used behind the scenes. Probably not a AAA title, but there must be hundreds of smaller scale games that can and possibly are written this way. Are there any good resources on writing these "simpler" games?

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  • How can I loop through posts as well as child pages to display them all by date in Wordpress 2.9

    - by Craig Dennis
    Some background info -- In wordpress I have my portfolio as a parent page with each item of work a child page. I also have a blog. I want to display the most recent 6 items on the homepage whether they are from my portfolio or my blog. I have a loop that displays the posts and on another page I have a loop that displays the child pages of a specific parent page. I only need to display the_title and the_post_thumbnail. Is it possible to loop through both the posts and the child pages and display them in order of date (recent first). So the final display would be a mixture of posts and child pages. Could it be done by having a separate loop for pages and one for posts, then somehow adding the results to an array and then pull them out in date order (recent first). Any help would be greatful. Thanks

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  • How do I make this nested for loop, testing sums of cubes, more efficient?

    - by Brian J. Fink
    I'm trying to iterate through all the combinations of pairs of positive long integers in Java and testing the sum of their cubes to discover if it's a Fibonacci number. I'm currently doing this by using the value of the outer loop variable as the inner loop's upper limit, with the effect being that the outer loop runs a little slower each time. Initially it appeared to run very quickly--I was up to 10 digits within minutes. But now after 2 full days of continuous execution, I'm only somewhere in the middle range of 15 digits. At this rate it may end up taking a whole year just to finish running this program. The code for the program is below: import java.lang.*; import java.math.*; public class FindFib { public static void main(String args[]) { long uLimit=9223372036854775807L; //long maximum value BigDecimal PHI=new BigDecimal(1D+Math.sqrt(5D)/2D); //Golden Ratio for(long a=1;a<=uLimit;a++) //Outer Loop, 1 to maximum for(long b=1;b<=a;b++) //Inner Loop, 1 to current outer { //Cube the numbers and add BigDecimal c=BigDecimal.valueOf(a).pow(3).add(BigDecimal.valueOf(b).pow(3)); System.out.print(c+" "); //Output result //Upper and lower limits of interval for Mobius test: [c*PHI-1/c,c*PHI+1/c] BigDecimal d=c.multiply(PHI).subtract(BigDecimal.ONE.divide(c,BigDecimal.ROUND_HALF_UP)), e=c.multiply(PHI).add(BigDecimal.ONE.divide(c,BigDecimal.ROUND_HALF_UP)); //Mobius test: if integer in interval (floor values unequal) Fibonacci number! if (d.toBigInteger().compareTo(e.toBigInteger())!=0) System.out.println(); //Line feed else System.out.print("\r"); //Carriage return instead } //Display final message System.out.println("\rDone. "); } } Now the use of BigDecimal and BigInteger was delibrate; I need them to get the necessary precision. Is there anything other than my variable types that I could change to gain better efficiency?

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  • Inspiration and influence of the else clause of loop statements in Python?

    - by Aristide
    Python offers an optional else clause in loop statements, which is executed if and only if the loop is not terminated by a break. For an interesting discussion about this neglected commodity, see this question. Here, I just wanted to know: if the very concept of this loop-else construct originates from another language (either theoretical or actually implemented), conversely, if it was taken up in any newer language. May be I should ask the former to Guido, but he surely is a too busy guy for such a futile inquiry. ;-)

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  • Is an event loop just a for/while loop with optimized polling?

    - by Alan
    I'm trying to understand what an event loop is. Often the explanation is that in the event loop, you do something until you're notified that an event occurred. You than handle the event and continue doing what you did before. To map the above definition with an example. I have a server which 'listens' in a event loop, and when a socket connection is detected, the data from it gets read and displayed, after which the server goes to the listening it did before. However, this event happening and us getting notified 'just like that' are to much for me to handle. You can say: "It's not 'just like that' you have to register an event listener". But what's an event listener but a function which for some reason isn't returning. Is it in it's own loop, waiting to be notified when an event happens? Should the event listener also register an event listener? Where does it end? Events are a nice abstraction to work with, however just an abstraction. I believe that in the end, polling is unavoidable. Perhaps we are not doing it in our code, but the lower levels (the programming language implementation or the OS) are doing it for us. It basically comes down to the following pseudo code which is running somewhere low enough so it doesn't result in busy waiting: while(True): do stuff check if event has happened (poll) do other stuff This is my understanding of the whole idea, and i would like to hear if this is correct. I am open in accepting that the whole idea is fundamentally wrong, in which case I would like the correct explanation. Best regards

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  • Games without a(n explicit) game loop

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial.

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  • Postgres 8.4 stackbuilder not run in Ubuntu12.04

    - by vikas
    I have installed Postgres 8.4 in my Ubuntu 12.04 , but after installation it does not run stackbuilder.It also not running from menu bar . How can i run stackbuilder ? edit:I install this from postgres-8.4.run package.It uses a GUI interface.After installing postgres it should run stackbuilder but it not run stackbuilder GUI. This prob is related to ubuntu 12.04 because in 11.04, I have used this application.This question also asked on other forms but there is no solution. Thank you.

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  • A good way to build a game loop in OpenGL

    - by Jeff
    I'm currently beginning to learn OpenGL at school, and I've started making a simple game the other day (on my own, not for school). I'm using freeglut, and am building it in C, so for my game loop I had really just been using a function I made passed to glutIdleFunc to update all the drawing and physics in one pass. This was fine for simple animations that I didn't care too much about the frame rate, but since the game is mostly physics based, I really want to (need to) tie down how fast it's updating. So my first attempt was to have my function I pass to glutIdleFunc (myIdle()) to keep track of how much time has passed since the previous call to it, and update the physics (and currently graphics) every so many milliseconds. I used timeGetTime() to do this (by using <windows.h>). And this got me to thinking, is using the idle function really a good way of going about the game loop? My question is, what is a better way to implement the game loop in OpenGL? Should I avoid using the idle function?

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  • Is there a "Run Level Configurator" for Windows XP?

    - by djangofan
    I have been having trouble with something causing my Windows XP system to take 6-8 minutes to startup from a cold boot. Something is happening during startup that is causing the system to crawl. I have a lot of Linux experience , especially configuring run levels so that some programs start before others do. I also know how to do that on Windows XP but its really complex, and with 50 services I'd have to keep a giant spreadsheet to keep it all organized. Is there such a thing as a Windows XP Tool that "emulates" the Linux run-level editors that I can use to control the order than services start on my system?

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  • Making a python script run at a set rate.

    - by Matt1024
    How can I make a python loop run at a set rate regardless of how long it takes to execute commands in the loop (providing the commands take less time to run than the loop is allowed)? How can I make this run every 0.25 seconds, for example? while True: print("OK")

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  • Monitoring SQL Server Agent job run times

    - by okeofs
    Introduction A few months back, I was asked how long a particular nightly process took to run. It was a super question and the one thing that struck me was that there were a plethora of factors affecting the processing time. This said, I developed a query to ascertain process run times, the average nightly run times and applied some KPI’s to the end query. The end goal being to enable me to quickly detect anomalies and processes that are running beyond their normal times. As many of you are aware, most of the necessary data for this type of query, lies within the MSDB database. The core portion of the query is shown below.select sj.name,sh.run_date, sh.run_duration, case when len(sh.run_duration) = 6 then convert(varchar(8),sh.run_duration) when len(sh.run_duration) = 5 then '0' + convert(varchar(8),sh.run_duration) when len(sh.run_duration) = 4 then '00' + convert(varchar(8),sh.run_duration) when len(sh.run_duration) = 3 then '000' + convert(varchar(8),sh.run_duration) when len(sh.run_duration) = 2 then '0000' + convert(varchar(8),sh.run_duration) when len(sh.run_duration) = 1 then '00000' + convert(varchar(8),sh.run_duration) end as tt from dbo.sysjobs sj with (nolock) inner join dbo.sysjobHistory sh with (nolock) on sj.job_id = sh.job_id where sj.name = 'My Agent Job' and [sh.Message] like '%The job%') Run_date and run_duration are obvious fields. The field ‘Name’ is the name of the job that we wish to follow. The only major challenge was that the format of the run duration which was not as ‘user friendly’ as I would have liked. As an example, the run duration 1 hour 10 minutes and 3 seconds would be displayed as 11003; whereas I wanted it to display this in a more user friendly manner as 01:10:03. In order to achieve this effect, we need to add leading zeros to the run_duration based upon the case logic shown above. At this point what we need to do add colons between the hours and minutes and one between the minutes and seconds. To achieve this I nested the query shown above (in purple) within a ‘super’ query. Thus the run time ([Run Time]) is constructed concatenating a series of substrings (See below in Blue). select run_date,substring(convert(varchar(20),tt),1,2) + ':' +substring(convert(varchar(20),tt),3,2) + ':' +substring(convert(varchar(20),tt),5,2) as [run_time] from (select sj.name,sh.run_date, sh.run_duration,case when len(sh.run_duration) = 6 then convert(varchar(8),sh.run_duration)when len(sh.run_duration) = 5 then '0' + convert(varchar(8),sh.run_duration)when len(sh.run_duration) = 4 then '00' + convert(varchar(8),sh.run_duration)when len(sh.run_duration) = 3 then '000' + convert(varchar(8),sh.run_duration)when len(sh.run_duration) = 2 then '0000' + convert(varchar(8),sh.run_duration)when len(sh.run_duration) = 1 then '00000' + convert(varchar(8),sh.run_duration)end as ttfrom dbo.sysjobs sj with (nolock)inner join dbo.sysjobHistory sh with (nolock) on sj.job_id = sh.job_id where sj.name = 'My Agent Job'and [sh.Message] like '%The job%') a Now that I had each nightly run time in hours, minutes and seconds (01:10:03), I decided that it would very productive to calculate a rolling run time average. To do this, I decided to do the calculations in base units of seconds. This said, I encapsulated the query shown above into a further ‘super’ query (see the code in RED below). This encapsulation is shown below. The astute reader will note that I used implied casting from integer to string, which is not the best method to use however it works. This said and if I were constructing the query again I would definitely do an explicit convert. To Recap: I now have a key field of ‘1’, each and every applicable run date and the total number of SECONDS that the process ran for each run date, all of this data within the #rawdata1 temporary table. Select 1 as keyy,run_date,(substring(b.run_time,1,2)*3600) + (substring(b.run_time,4,2)*60) + (substring(b.run_time,7,2)) as run_time_in_Seconds,run_time into #rawdata1 from ( select run_date,substring(convert(varchar(20),tt),1,2) + ':' + substring(convert(varchar(20),tt),3,2) + ':' +substring(convert(varchar(20),tt),5,2) as [run_time] from (select sj.name,sh.run_date, sh.run_duration, case when len(sh.run_duration) = 6 then convert(varchar(8),sh.run_duration)when len(sh.run_duration) = 5 then '0' + convert(varchar(8),sh.run_duration)when len(sh.run_duration) = 4 then '00' + convert(varchar(8),sh.run_duration)when len(sh.run_duration)    = 3 then '000' + convert(varchar(8),sh.run_duration)when len(sh.run_duration)    = 2 then '0000' + convert(varchar(8),sh.run_duration)when len(sh.run_duration) = 1 then '00000' + convert(varchar(8),sh.run_duration)end as ttfrom dbo.sysjobs sj with (nolock)inner join dbo.sysjobHistory sh with (nolock)on sj.job_id = sh.job_id where sj.name = 'My Agent Job'and [sh.Message] like '%The job%') a )b   Calculating the average run time We now select each run time in seconds from #rawdata1 and place the values into another temporary table called #rawdata2. Once again we create a ‘key’, a hardwired ‘1’. select 1 as Keyy, run_time_in_Seconds into #rawdata2 from #rawdata1The purpose of doing so is to make the average time AVG() available to the query immediately without having to do adverse grouping. Applying KPI Logic At this point, we shall apply some logic to determine whether processing times are within the norms. We do this by applying colour names. Obviously, this example is a super one for SSRS and traffic light icons.select rd1.run_date, rd1.run_time, rd1.run_time_in_Seconds ,Avg(rd2.run_time_in_Seconds) as Average_run_time_in_seconds,casewhenConvert(decimal(10,1),rd1.run_time_in_Seconds)/Avg(rd2.run_time_in_Seconds)<= 1.2 then 'Green' when Convert(decimal(10,1),rd1.run_time_in_Seconds)/Avg(rd2.run_time_in_Seconds)< 1.4 then 'Yellow' else 'Red'end as [color], Calculating the Average Run Time in Hours Minutes and Seconds and the end of the query. casewhen len(convert(varchar(2),Avg(rd2.run_time_in_Seconds)/(3600))) = 1 then '0' + convert(varchar(2),Avg(rd2.run_time_in_Seconds)/(3600))else convert(varchar(2),Avg(rd2.run_time_in_Seconds)/(3600))end + ':' + case when len(convert(varchar(2),Avg(rd2.run_time_in_Seconds)%(3600)/60)) = 1 then '0' + convert(varchar(2),Avg(rd2.run_time_in_Seconds)%(3600)/60)else convert(varchar(2),Avg(rd2.run_time_in_Seconds)%(3600)/60)end + ':' + case when len(convert(varchar(2),Avg(rd2.run_time_in_Seconds)%60)) = 1 then '0' + convert(varchar(2),Avg(rd2.run_time_in_Seconds)%60)else convert(varchar(2),Avg(rd2.run_time_in_Seconds)%60)end as [Average Run Time HH:MM:SS] from #rawdata2 rd2 innerjoin #rawdata1 rd1on rd1.keyy = rd2.keyygroup by run_date,rd1.run_time ,rd1.run_time_in_Seconds order by run_date descThe complete code example use msdbgo/*drop table #rawdata1drop table #rawdata2go*/select 1 as keyy,run_date,(substring(b.run_time,1,2)*3600) + (substring(b.run_time,4,2)*60) + (substring(b.run_time,7,2)) as run_time_in_Seconds,run_time into #rawdata1 from (select run_date,substring(convert(varchar(20),tt),1,2) + ':' +substring(convert(varchar(20),tt),3,2) + ':' +substring(convert(varchar(20),tt),5,2) as [run_time] from (select name,run_date, run_duration, casewhenlen(run_duration) = 6 then convert(varchar(8),run_duration)whenlen(run_duration) = 5 then '0' + convert(varchar(8),run_duration)whenlen(run_duration) = 4 then '00' + convert(varchar(8),run_duration)whenlen(run_duration) = 3 then '000' + convert(varchar(8),run_duration)whenlen(run_duration) = 2 then '0000' + convert(varchar(8),run_duration)whenlen(run_duration) = 1 then '00000' + convert(varchar(8),run_duration)end as ttfrom dbo.sysjobs sj with (nolock)innerjoin dbo.sysjobHistory sh with (nolock) on sj.job_id = sh.job_id where name = 'My Agent Job'and [Message] like '%The job%') a ) bselect 1 as Keyy, run_time_in_Seconds into #rawdata2 from #rawdata1select rd1.run_date, rd1.run_time, rd1.run_time_in_Seconds ,Avg(rd2.run_time_in_Seconds) as Average_run_time_in_seconds,casewhenConvert(decimal(10,1),rd1.run_time_in_Seconds)/Avg(rd2.run_time_in_Seconds)<= 1.2 then 'Green' when Convert(decimal(10,1),rd1.run_time_in_Seconds)/Avg(rd2.run_time_in_Seconds)< 1.4 then 'Yellow' else 'Red'end as [color],Case when len(convert(varchar(2),Avg(rd2.run_time_in_Seconds)/(3600))) = 1 then '0' + convert(varchar(2),Avg(rd2.run_time_in_Seconds)/(3600))else convert(varchar(2),Avg(rd2.run_time_in_Seconds)/(3600))end + ':' + case when len(convert(varchar(2),Avg(rd2.run_time_in_Seconds)%(3600)/60)) = 1 then '0' + convert(varchar(2),Avg(rd2.run_time_in_Seconds)%(3600)/60)else convert(varchar(2),Avg(rd2.run_time_in_Seconds)%(3600)/60)end + ':' + case when len(convert(varchar(2),Avg(rd2.run_time_in_Seconds)%60)) = 1 then '0' + convert(varchar(2),Avg(rd2.run_time_in_Seconds)%60)else convert(varchar(2),Avg(rd2.run_time_in_Seconds)%60)end as [Average Run Time HH:MM:SS] from #rawdata2 rd2 innerjoin #rawdata1 rd1on rd1.keyy = rd2.keyygroup by run_date,rd1.run_time ,rd1.run_time_in_Seconds order by run_date desc  

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