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  • Firefox 18 Metro Preview Release now Available for Download

    - by Asian Angel
    With Windows 8 general release fast approaching Mozilla has delivered a new nightly build of Firefox for the operating system. This new build delivers awesome browser goodness for both the Modern UI (Metro) and Desktop modes. Image shown above courtesy of Mozilla Blog. This is what the Modern UI Tile will look like on the Start Screen. Image shown below courtesy of Brian R. Bondy. 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • "dm-tool lock" doesn't lock my session

    - by cape1232
    When I use dm-tool to lock the screen for userA, I can log in as userB and then use dm-tool to switch back to userA's session without having to enter a password. Is that the expected behavior? If not, how should I switch from A to B without leaving userA exposed? userA$ dm-tool lock -- Shows Greeter. Login as userB. userB$ dm-tool switch-to-user userA -- Expected this to go to greeter, but it goes right back to userA's session. Do I have something mis-configured, or what?

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  • Screen Scraping Twitter

    - by BRADINO
    I got an email today asking for help to scrape Twitter. In particular, to be able to login. So I am going to show everyone, NOT to encourage anyone to violate Twitters terms of use but as an educational blog post about how PHP and cURL can be used to post variables and store cookies. Again, I am using the cScrape class I wrote, which you can download. Step 1 First go to twitter.com and look at the source code of the login to get the form field names and the form post location. You will see that the form posts to https://twitter.com/session and the username and password fields are session[username_or_email] and session[password] respectively. Step 2 Now you are ready to login. So using the fetch function in the Scrape class you create an associative array to contain the form values you want to post. The other thing you will need to do is uncomment the lines for CURLOPT_COOKIEFILE and CURLOPT_COOKIEJAR. Cookies will be required to stay logged in and scrape around. The paths to the cookie files need to be writable by your app. Also you will need to uncomment the line about CURLOPT_FOLLOWLOCATION. $data = array('session[username_or_email]' => "bradino", 'session[password]' => "secret"); $scrape->fetch('https://twitter.com/sessions',$data); Step 1.5 Oops that didn't work. All I got back was 403 Forbidden: The server understood the request, but is refusing to fulfill it. Ahhh I see another variable called authenticity_token I bet Twitter was looking for that. So let's back up and first hit twitter.com to get the authenticity_token variable, and then make the login post request with that variable included in our array of parameters. $scrape->fetch('https://twitter.com'); $data = array('session[username_or_email]' => "bradino", 'session[password]' => "secret"); $data['authenticity_token'] = $scrape->fetchBetween('name="authenticity_token" type="hidden" value="','"',$scrape->result); $scrape->fetch('https://twitter.com/sessions',$data); echo $scrape->result; So that's basically it. Now you are logged in and can scrape around and request other pages as you normally would. Sorry it wasn't a longer post. I really do enjoy this kind of stuff so if anyone has a request, hit me up. Errors? 1) Make sure that you are properly parsing the token variable 2) Make sure that you uncommented the lines about CURLOPT_COOKIEFILE and CURLOPT_COOKIEJAR, those options need to be enabled and be sure the path set is writable by your application 3) Make sure that the path to the cookie file is writable and that it is getting data written to it 4) If you get a message about being redirected you need to uncomment the line about CURLOPT_FOLLOWLOCATION, that option needs to be enabled true

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  • Shadow mapping with deffered shading for directional lights - shadow map projection problem

    - by Harry
    I'm trying to implement shadow mapping to my engine. I started with directional lights because they seemed to be the easiest one, but I was wrong :) I have implemented deferred shading and I retrieve position from depth. I think that there is the biggest problem but code looks ok for me. Now more about problem: Shadow map projected onto meshes looks bad scaled and translated and also some informations from shadow map texture aren't visible. You can see it on this screen: http://img5.imageshack.us/img5/2254/93dn.png Yelow frustum is light frustum and I have mixed shadow map preview and actual scene. As you can see shadows are in wrong place and shadow of cone and sphere aren't visible. Could you look at my codes and tell me where I have a mistake? // create shadow map if(!_shd)glGenTextures(1, &_shd); glBindTexture(GL_TEXTURE_2D, _shd); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1024, 1024, 0, GL_DEPTH_COMPONENT, GL_FLOAT,NULL); // shadow map size glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, _shd, 0); glDrawBuffer(GL_NONE); // setting camera Vector dire=Vector(0,0,1); ACamera.setLookAt(dire,Vector(0)); ACamera.setPerspectiveView(60.0f,1,0.1f,10.0f); // currently needed for proper frustum corners calculation Vector min(ACamera._point[0]),max(ACamera._point[0]); for(int i=0;i<8;i++){ max=Max(max,ACamera._point[i]); min=Min(min,ACamera._point[i]); } ACamera.setOrthogonalView(min.x,max.x,min.y,max.y,-max.z,-min.z); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _s_buffer); // framebuffer for shadow map // rendering to depth buffer glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _g_buffer); Shaders["DirLight"].set(true); Matrix4 bias; bias.x.set(0.5,0.0,0.0,0.0); bias.y.set(0.0,0.5,0.0,0.0); bias.z.set(0.0,0.0,0.5,0.0); bias.w.set(0.5,0.5,0.5,1.0); Shaders["DirLight"].set("textureMatrix",ACamera.matrix*Projection3D*bias); // order of multiplications are 100% correct, everything gives mi the same result as using glm glActiveTexture(GL_TEXTURE5); glBindTexture(GL_TEXTURE_2D,_shd); lightDir(dir); // light calculations Vertex Shader makes nothing related to shadow calculatons Pixel shader function which calculates if pixel is in shadow or not: float readShadowMap(vec3 eyeDir) { // retrieve depth of pixel float z = texture2D(depth, gl_FragCoord.xy/screen).z; vec3 pos = vec3(gl_FragCoord.xy/screen, z); // transform by the projection and view inverse vec4 worldSpace = inverse(View)*inverse(ProjectionMatrix)*vec4(pos*2-1,1); worldSpace /= worldSpace.w; vec4 coord=textureMatrix*worldSpace; float vis=1.0f; if(texture2D(shadow, coord.xy).z < coord.z-0.001)vis=0.2f; return vis; } I also have question about shadows specifically for directional light. Currently I always look at 0,0,0 position and in further implementation I have to move light frustum along to camera frustum. I've found how to do this here: http://www.gamedev.net/topic/505893-orthographic-projection-for-shadow-mapping/ but it doesn't give me what I want. Maybe because of problems mentioned above, but I want know your opinion. EDIT: vec4 worldSpace is position read from depht of the scene (not shadow map). Maybe I wasn't precise so I'll try quick explain what is what: View is camera view matrix, ProjectionMatrix is camera projection,. First I try to get world space position from depth map and then multiply it by textureMatrix which is light view *light projection*bias. Rest of code is the same as in many tutorials. I can't use vertex shader to make something like gl_Position=textureMatrix*gl_Vertex and get it interpolated in fragment shader because of deffered rendering use so I want get it from depht buffer. EDIT2: I also tried make it as in Coding Labs tutorial about Shadow Mapping with Deferred Rendering but unfortunately this either works wrong.

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  • How to Add the Old Control Panel to the Metro Start Screen in Windows 8

    - by Taylor Gibb
    By default there is no way to easily access the old Control Panel in Windows 8, in order to get to it you have to go through the new Metro Control Panel or switch to Explorer. Here’s how to create your own tile for it. To get started you need to create a shortcut, so right-click on the desktop, and choose New –>  Shortcut. When you are asked for the location of the item, type the following: The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC

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  • Having trouble with projection matrix, need help

    - by Mr.UNOwen
    I'm having trouble with what appears to be the projection matrix. Given a wide enough of a screen, when a cube is on the left and right most edge, the left or right wall will appear stretched to the point that the front face is 1/10 the width of the side. So I do update the screen ratio along with the projection matrix and view port on screen resize, am I safe to assume all the trouble is from the matrix class? Also the cube follows the mouse, but it's only vertically aligned and ahead of the mouse when going left or right from the center of the screen. Perspective function call: * setPerspective * * @param fov: angle in radians * @param aspect: screen ratio w/h * @param near: near distance * @param far: far distance **/ void APCamera::setPerspective(GMFloat_t fov, GMFloat_t aspect, GMFloat_t near, GMFloat_t far) { GMFloat_t difZ = near - far; GMFloat_t *data; mProjection->clear(); //set to identity matrix data = mProjection->getData(); GMFloat_t v = 1.0f / tan(fov / 2.0f); data[_AP_MAA] = v / aspect; data[_AP_MBB] = v; data[_AP_MCC] = (far + near) / difZ; data[_AP_MCD] = -1.0f; data[_AP_MDD] = 0.0f; data[_AP_MDC] = 2.0f * far * near/ difZ; mRatio = aspect; mInvProjOutdated = true; mIsPerspective = true; } and... #define _AP_MAA 0 #define _AP_MAB 1 #define _AP_MAC 2 #define _AP_MAD 3 #define _AP_MBA 4 #define _AP_MBB 5 #define _AP_MBC 6 #define _AP_MBD 7 #define _AP_MCA 8 #define _AP_MCB 9 #define _AP_MCC 10 #define _AP_MCD 11 #define _AP_MDA 12 #define _AP_MDB 13 #define _AP_MDC 14 #define _AP_MDD 15

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  • Screen corruption with 946G / 82945G/GZ

    - by Ferdinandhi
    Since version 10.04 I have problems with Ubuntu (I think) my graphics card. This problem arises especially when working with graphics or CPU usage much. The problem is that it breaks1 the GUI as you see in the ![image and the entire computer is very slow: I'm running Ubuntu 11.04 and Intel graphics card 945G x86/MMX/SSE2 I used Unity and Gnome 3 with the same results. lspci--- 00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02)

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  • Mouse cursor lag after lock screen, 64 bit 12.04

    - by Bill Jones
    Recently I have noticed that when I return to my computer after it has been "locked" for a while, the mouse pointer has significant lag. The cursor position appears to only update a few times a second. Moving the mouse results in the pointer "following" the movement in a jerky kind of way, and then continuing for some fraction of a second after I have stopped using the mouse. Replacing the mouse has no effect. (I have two differently branded and constructed usb optical mice). Plugging either mouse into a different usb port has no effect. Once the problem was resolved by "suspending" the system, and then re-starting it with the power switch, but this does not work every time. So far, the only fool-proof fix is to shut the system down and re-start it (re-boot). I have tried this suggested fix. It had no effect.

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  • How to calibrate Toshiba LED screen - the colours are over saturated

    - by user94369
    I have purchased a new Toshiba Satellite C850-A812 laptop, with ATI Radeon HD 75xx series. When i first installed Ubuntu 12.04.1, the open source driver worked like a charm with the colors, i mean the colors were so vivid. However after installing the ATI proprietary driver from the repos, the colors went too "whity" and too bright. I even installed the updated driver, and went further to download the latest driver from ATI and install it in vain. I tried to use the ubuntu build in calibration tool, but it keeps on asking me to enter the ICC profile before i proceed to calibrate. I played with the catalyst control center, tried everything possible, but still the colors are still wayyyyyyyyy over exposed. Please advice :)

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  • can't get past the login screen

    - by Greg
    Using a brand-new install to a usb stick of 12.04 lts installed by Universal USB Installer 1.8.9.8. I log in as "ubuntu" with a blank password, the console appears for a second or two with text scrolling past and then it returns to the login page. I've used the same usb stick on several computers with the same results, so it doesn't appear to be a hardware/driver issue. I have not tried installing to the hard drive, because I wanted to try it out first.

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  • Login Screen hangs after entering password

    - by Ravi
    When I enter my password in the login box nothing happens. It gets stuck. It was running fine earlier. I have installed gnome-panel and cairo-dock, after which, I logged out, logged back in, and choose gnome classic session. I also added a ppa from the webupd8.org to install the themes (link). I opened Ubuntu Tweak tool, and changed the theme to Evolve the whole laptop stopped responding. The keyboard and mouse were unresponsive. So I was forced to do a shut down. Now whenever it starts, I cannot login into Ubuntu. I hear the fan noise, as its spinning very fast, when the laptop freezes.(Probably the CPU is running at 100%). Please help me. How can I login back to Ubuntu? I am using Ubuntu 12.04 and have installed all the latest updates.. EDIT: I want to know how can I delete a folder from the file system using the live CD?

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  • cannot unlock login screen 14.04

    - by LittleNooby
    When my computer boots, entering the correct password won't start my session. I found out the problem is /home/user/.Xauthority ownership. root owns this folder and giving the ownership to the user will solve the problem... for a while. I don't know how or when, but the ownership will go back to root pretty often; It can happen just after one boot or ten. Is there a definitive solution to this problem?

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  • How can I keep gnu screen from becoming unresponsive after losing my SSH connection?

    - by Mikey
    I use a VPN tunnel to connect to my work network and then SSH to connect to my work PC running cygwin. Once logged in I can attach to a screen session and everything works great. Now, after a while, I walk away from my computer and sooner or later, the VPN tunnel times out. The SSH connection on each end eventually times out and then I eventually come back to my computer to do some work. Theoretically, this should be a simple matter of just restarting the VPN, reconnecting via SSH, and then running "screen -r -d". However apparently when the sshd daemon times out on the cygwin PC, it leaves the screen session in some kind of hung state. I can reproduce a similar hung state by clicking the close box on a cygwin bash shell window while it's running a screen session. Is there any way to get the screen session to recover once this has happened, so that I don't lose anything?

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  • screen resume works on top of VPN

    - by michael
    I connect to my network using VPN. I have screen running and 'ssh' to a server. I then kill my shell and I was able to 'resume' by 'screen -r'. This works as expect. But when I disconnect VPN and re-connect VPN, and type 'screen -r' again. I was not able to get my last screen again. And I see "Write failed: Connection reset by peer46.11 MiB | 642 KiB/s" in the screen. Can you please tell me if it possible to reconnect 'screen' if my VPN is disconnect. Thank you.

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  • Screen tail -f window closes immediately

    - by t.heintz
    I have this in my ~/.screenrc file: startup_message off screen -t top 0 top screen -t log 2 tail -f /path/to/application/log/* screen -t action 1 #caption always "%?%F%{.R.}%?%3n %t%? [%h]%?" hardstatus alwayslastline "%-Lw%{= BW}%50>%n%f* %t%{-}%+Lw%<" When I start screen, it opens all three windows, but as soon as I try to switch to window 2, it closes immediately. I would assume there is a problem with the shell and it exits instantly, but I can't find anything wrong with it. I have tried using quotation marks around the path and the entire command, which only leads to "file not found" errors. The command works just fine when I enter it directly into a shell. The screen version is: Screen version 4.00.02 (FAU) 5-Dec-03 Help?

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  • Screen Flicker on a black MacBook

    - by sixtyfootersdude
    I have a MacBook Black. For about the last six months I have had a strange screen flicker when I: start my machine and plug in the power cord of my machine This morning when I woke up my computer the screen backlight did not turn on at all. When I held the computer in direct sunlight I could see the screen and I could tell that everything was working normally (other than the backlight). Pressing the screen brightness controls (F2) brought up the brightness panel. The brightness panel informed me that the screen was at maximum brightness. I did a bit of Searching and this is what I found: This post describes how to buy and replace a macbook screen. Do you think that this would solve my problem? Additional info: I am running 10.6.4 I recently upgraded from 10.4. I experienced similar issues in 10.4. I am pretty sure that this is a hardware issue. The problem does not occur when the screen is at a specific angle. It usually only happens at startup/wakeup or when the power is plugged/unplugged.

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  • Is there a screen sharing/remote desktop app for mac that lets you use a different host screen resolution?

    - by MarqueIV
    Ok, there are tons and tons of questions about remote desktop for mac and they're all being closed as duplicates. I however am specifically looking for one that will let me use a different resolution than the host, the way you can with Remote Desktop for Windows. For instance, when I connect to my 11" Macbook Air booted into Windows7 from my quad-screen desktop, also booted into Win7 using Microsoft's Remote Desktop Client, it blanks out the screen on the notebook, then virtualizes the video across all four of my desktop's monitors at their native resolutions (2560x1600, 2 x 1920x1200 and 1600x1200) and the notebook now acts as if it has four physical monitors connected to it. All of this from a notebook that only has a 1366 x 768 native resolution. Even when running OS X on the client running RDC, while it doesn't support multi-monitors like its Win counterpart, it still lets me run at the native resolution of the client screen of 2560x1600. Again, it just blanks out the host screen while doing so. However when using Mac's screen sharing, since that is just glorified VNC, it just mirrors what's already on the host's screen, meaning it will always be a single screen with the resolution of 1366x768. This of course makes sense since VNC is a mirroring solution, not a video-virtualizing one like RDC, but it means that on my quad-monitor setup, the remote window isn't even large enough to fill up a single monitor, let alone four (unless you have a client that can scale it up, but that's video scaling. It's still only 1366x768.) So what I'm looking for is if there is a solution on the Mac that lets me do the same thing as RDC in a Win environment. Don't care if I have to pay. I'd gladly pay several hundred dollars for this. I just need that specific feature. Note: People have suggested various VNC clients, but the VNC host still runs at 1366x768 so that will not work here. Ever. Also, people have suggested Synergy/Synergy+/Teleport and such which share the keyboard and mouse, not video. Completely different animal unrelated to what I'm looking for.

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  • Howto get exit code of a script started in screen session

    - by Bettina
    Hi folks, I am currently creating a backup script which uses screen to start a backup job with rsync inside a screen session. The backup jobs are started as follows. screen -dmS backup /usr/bin/rsync ... As soon as the rsync job is finished, the screen session is terminated automatically. To make sure, that the backup was successful, I would like to check the exit code of the rsync job but unfortunately I really don't know how to get the exit code after the screen was terminated. Does someone have a good idea how to automatically check, if the rsync job was successful or not? Would be great if someone does. I already thought about using a temp file but like this: screen -dmS myScreen "rsync -av ... ; echo $? /tmp/myExitCode" but this unfortunately does not work. Then I thought about using stderr like in the example below: screen -dmS myScreen "rsync -av ... 2 /tmp/rsync-sterr None of my ideas worked out so far, since stderr is not written when I use the command above. :-( ? Would be great if someone has a good idea or even a solution. Cheers, Bettina

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  • Windows 7, Black screen with cursor, impossible to logon

    - by PJC
    First - I have gone through as many possible solutions I've found here and elsewhere. [Edit - to describe the issue in more detail, the PC appears to boot correctly, but instead of the logon screen, I have been getting a black screen WITH the pointer cursor, and it responds correctly to the mouse. Pressing CTL-ALT-DEL brings up the logon screen's background, but with no logon area nor any other content. This screen was at the full resolution before I uninstalled the graphics driver in safe-mode.] I also just ran a full up-to-date AVG scan from boot media. [Edit - the AVG scan, which was updated to today's virus signatures, found no issues at all.] So - steps I've tried: Safe Boot, Restore from before the issue - done, no help. Uninstall the graphics driver - done, now i have a 1024x768 fallback screen, still no way in. sfc /scannow - only doable from Safe boot obviously, but no change. [Edit - booting from restore media, performing a startup repair and...]Restore further back - restored to 2 days ago, and I'd had many reboots since then with no problem. Enable autologin to try to get beyond the login screen - done, doesn't work. It seems the best advice is complete reinstall, but I really don't want to do that because it'll take 3-4 days to add all the apps I use. Some key points to note - in both states - before and after removing the video driver, I always had a mouse cursor on the screen. CTL-ALT-DEL flashes up the login background, but no login info. I can (and often do) reinstall from scratch, but was at a fairly stable state before this, and would prefer not to. -Paul

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  • Ubuntu, trouble getting back from lock screen

    - by Navid
    My problem is that after being idle for a while, the screen is locked and after this happened I get a black screen from which I can't get rid of. I mean after black screen comes, typing and moving mouse does not bring any new screen, and even alt+ctrl+F1 to F7 changes nothing. All I can do is to restart the system. Can anybody help me with this?

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  • Cron Job that Boots Screen at Start

    - by Pez Cuckow
    I am trying to set up a number of processes that start during boot (servers for games) with the below command as the cron item: @reboot /usr/bin/screen -fa -d -m -S NAME COMMAND However if the server crashes for what ever reason screen closes and the server doesn't get a chance to run it's auto restart (as far as I understand; screen sees no processes in the socket and so closes). Is there a way that I can get around this so screen will sit there even if nothing is running in it?

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  • Orthographic Projection Issue

    - by Nick
    I have a problem with my Ortho Matrix. The engine uses the perspective projection fine but for some reason the Ortho matrix is messed up. (See screenshots below). Can anyone understand what is happening here? At the min I am taking the Projection matrix * Transform (Translate, rotate, scale) and passing to the Vertex shader to multiply the Vertices by it. VIDEO Shows the same scene, rotating on the Y axis. http://youtu.be/2feiZAIM9Y0 void Matrix4f::InitOrthoProjTransform(float left, float right, float top, float bottom, float zNear, float zFar) { m[0][0] = 2 / (right - left); m[0][1] = 0; m[0][2] = 0; m[0][3] = 0; m[1][0] = 0; m[1][1] = 2 / (top - bottom); m[1][2] = 0; m[1][3] = 0; m[2][0] = 0; m[2][1] = 0; m[2][2] = -1 / (zFar - zNear); m[2][3] = 0; m[3][0] = -(right + left) / (right - left); m[3][1] = -(top + bottom) / (top - bottom); m[3][2] = -zNear / (zFar - zNear); m[3][3] = 1; } This is what happens with Ortho Matrix: This is the Perspective Matrix:

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  • Position Reconstruction from Depth by inverting Perspective Projection

    - by user1294203
    I had some trouble reconstructing position from depth sampled from the depth buffer. I use the equivalent of gluPerspective in GLM. The code in GLM is: template GLM_FUNC_QUALIFIER detail::tmat4x4 perspective ( valType const & fovy, valType const & aspect, valType const & zNear, valType const & zFar ) { valType range = tan(radians(fovy / valType(2))) * zNear; valType left = -range * aspect; valType right = range * aspect; valType bottom = -range; valType top = range; detail::tmat4x4 Result(valType(0)); Result[0][0] = (valType(2) * zNear) / (right - left); Result[1][2] = (valType(2) * zNear) / (top - bottom); Result[2][3] = - (zFar + zNear) / (zFar - zNear); Result[2][4] = - valType(1); Result[3][5] = - (valType(2) * zFar * zNear) / (zFar - zNear); return Result; } There doesn't seem to be any errors in the code. So I tried to invert the projection, the formula for the z and w coordinates after projection are: and dividing z' with w' gives the post-projective depth (which lies in the depth buffer), so I need to solve for z, which finally gives: Now, the problem is I don't get the correct position (I have compared the one reconstructed with a rendered position). I then tried using the respective formula I get by doing the same for this Matrix. The corresponding formula is: For some reason, using the above formula gives me the correct position. I really don't understand why this is the case. Have I done something wrong? Could someone enlighten me please?

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  • Using ctrl-arrow keys with PuTTY and screen

    - by kbosak
    I searched and couldn't find a solution for this anywhere. I'm using PuTTY from Windows to connect to various servers where I run bash and screen. It seems bash works fine with ctrl-arrow keys to jump word-to-word on the command line but within screen it's not working. Not in screen, ctrl-left sends "^[OC and ctrl-right is "^[OD". Within screen I instead get "^[[C" and "^[[D", which appears to be the codes for just the left/right arrow keys. Is there any way to get screen to recognize ctrl-arrow keys when using PuTTY? (FYI, I don't remember having this problem when using gnu-terminal in linux instead of PuTTY).

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