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  • OpenGL lighting with dynamic geometry

    - by Tank
    I'm currently thinking hard about how to implement lighting in my game. The geometry is quite dynamic (fixed 3D grid with custom geometry in each cell) and needs some light to get more depth and in general look nicer. A scene in my game always contains sunlight and local light sources like lamps (point lights). One can move underground, so sunlight must be able to illuminate as far as it can get. Here's a render of a typical situation: The lamp is positioned behind the wall to the top, and in the hollow cube there's a hole in the back, so that light can shine through. (I don't want soft shadows, this is just for illustration) While spending the whole day searching through Google, I stumbled on some keywords like deferred rendering, forward rendering, ambient occlusion, screen space ambient occlusion etc. Some articles/tutorials even refer to "normal shading", but to be honest I don't really have an idea to even do simple shading. OpenGL of course has a fixed lighting pipeline with 8 possible light sources. However they just illuminate all vertices without checking for occluding geometry. I'd be very thankful if someone could give me some pointers into the right direction. I don't need complete solutions or similar, just good sources with information understandable for someone with nearly no lighting experience (preferably with OpenGL).

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  • Fox Pro Database File Locked by Shadow Copy?

    - by leeand00
    I'm using Process Explorer to determine what process has a lock on a particular Fox Pro Database file in windows. It's telling me that System has a lock on it. When I go to kill the "System" process (which if you ask me doesn't sound like a very good idea), it asks me if I'm sure I want to kill the System process. I haven't answered yes yet. It's a company server, and I'm thinking that maybe my only option is to tell everybody to get off of it and reboot. Do I have any other options?

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  • How can I "shadow" the filesystem on Linux?

    - by happy_emi
    On a Linux environment sometimes I need to run a script as root which will add/modify serveral files on my fs. Basically I'd like to know exactly which files are modified and how WITHOUT opening the script and trying to guess the code. I was thinking about using something like unionfs: the main fs would be accessible in readonly mode and all changes are written on a file used as a partition and "mounted" in write mode. Are there other ways to achieve the same goal (i.e. other than unionfs)?

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  • Jquery add drop shadow to layover

    - by Thomas
    I am using this layover plugin to display content: http://jquery.com/demo/grey/ I know there must be a simple way to add a drop shadow border to the layover, similar to: http://fancybox.net/ but I can't figure out what the best method would be. Any suggestions?

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  • Spark skins : blue drop shadow on focus

    - by y_nk
    Hello, I'm currently experimenting flex 4 skinning. I successfully skinned most of the components i need for my application, but i can't find a way to avoid this damn blue drop shadow which is displayed when u'r focused on a textfield or a combobox. If anyone has a hint on this. Thanks !

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  • A way to remove selected LineShape shadow effect?

    - by serhio
    Is there a way to remove the LineShape shadow effect when selecting the lineShape? I tried Protected Overrides Sub OnPaint(ByVal e As System.Windows.Forms.PaintEventArgs) Dim g As Graphics = e.Graphics g.SmoothingMode = SmoothingMode.AntiAlias Dim oldmode As SmoothingMode = g.SmoothingMode g.DrawLine(_Pen, X1, Y1, X2, Y2) g.SmoothingMode = oldmode End Sub but finally, this have some back effects on invalidation: when moving (in a panel) the line leave traces - does not invalidate properly.

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  • Android - shadow on text?

    - by gazeebo
    Hi all, I am wondering how to add shadow on text in android? I have the following code which is applied on a bitmap and I wanted to be shadowed... paint.setColor(Color.BLACK); paint.setTextSize(55); paint.setFakeBoldText(false); paint.setShadowLayer(1, 0, 0, Color.BLACK); //This only shadows my whole view... Thankful for any tips!

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  • Implicit casting Integer calculation to float in C++

    - by Ziddiri
    Is there any compiler that has a directive or a parameter to cast integer calculation to float implicitly. For example: float f = (1/3)*5; cout << f; the "f" is "0", because calculation's constants(1, 3, 10) are integer. I want to convert integer calculation with a compiler directive or parameter. I mean, I won't use explicit casting or ".f" prefix like that: float f = ((float)1/3)*5; or float f = (1.0f/3.0f)*5.0f; Do you know any c/c++ compiler which has any parameter to do this process without explicit casting or ".f" thing?

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  • Cant' cast a class with multiple inheritance

    - by Jay S.
    I am trying to refactor some code while leaving existing functionality in tact. I'm having trouble casting a pointer to an object into a base interface and then getting the derived class out later. The program uses a factory object to create instances of these objects in certain cases. Here are some examples of the classes I'm working with. // This is the one I'm working with now that is causing all the trouble. // Some, but not all methods in NewAbstract and OldAbstract overlap, so I // used virtual inheritance. class MyObject : virtual public NewAbstract, virtual public OldAbstract { ... } // This is what it looked like before class MyObject : public OldAbstract { ... } // This is an example of most other classes that use the base interface class NormalObject : public ISerializable // The two abstract classes. They inherit from the same object. class NewAbstract : public ISerializable { ... } class OldAbstract : public ISerializable { ... } // A factory object used to create instances of ISerializable objects. template<class T> class Factory { public: ... virtual ISerializable* createObject() const { return static_cast<ISerializable*>(new T()); // current factory code } ... } This question has good information on what the different types of casting do, but it's not helping me figure out this situation. Using static_cast and regular casting give me error C2594: 'static_cast': ambiguous conversions from 'MyObject *' to 'ISerializable *'. Using dynamic_cast causes createObject() to return NULL. The NormalObject style classes and the old version of MyObject work with the existing static_cast in the factory. Is there a way to make this cast work? It seems like it should be possible.

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  • C++ enum casting and templates

    - by JP
    I get the following error with VS2008: Conversion to enumeration type requires an explicit cast (static_cast, C-style cast or function-style cast) When casting a down casting a ClassA to ClassA_1 and ClassA_1 is a templated class that received an enum for parameter such as: ClassA { virtual ~ClassA(){}; } template <class Param1> ClassA_1 : public ClassA { public: //constructor ClassA_1(Param1 p1) { _p1 = p1; } Param1 _p1; } So I have a upcasted ClassA a = new ClassA_1<myenum>(); When I need to do this: ClassA_1<myenum> a1 = (ClassA_1<myenum> a); // This fails ... The only way it works is: ClassA_1<int> a1 = (ClassA_1<int> a); but this break my template as it must always deal with int... How to properly cast a enum that is now a int, back into the enum?

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  • TSM Backup Fails with VSS

    - by user176320
    Since we rebuilt our servers to windows servers 2008 x64 r2 we have perpetual problems with scheduled backup (shadow copy). In the Application event log, the following events are logged on both nodes: The description for Event ID 4112 from source TsmVssPlugin cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer. If the event originated on another computer, the display information had to be saved with the event. The following information was included with the event: VSS processing encountered error 'VSS_E_UNEXPECTED_PROVIDER_ERROR' in the Volume Shadow Copy API 'AddToSnapshotSet'. For more information, see the IBM Tivoli Storage Manager client error log. Re installing TSM didn't change anything and still logging same events. TSM Error log file shows following: ANS1327W The snapshot operation for 'C:' failed with error code: -1. ANS5250E An unexpected error was encountered. TSM function name : BaStartSnapshot TSM function : initializeSnapshotSet() failed, check Microsoft Application event log for VSS errors TSM return code : -1

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  • Is there a way to prevent password expiration when user has no password?

    - by Eric DANNIELOU
    Okay, we all care about security so users should change their passwords on a regular basis (who said passwords are like underwear?). On redhat and centos (5.x and 6.x), it's possible to make every real user password expires after 45 days, and warn them 7 days before. /etc/shadow entry then looks like : testuser:$6$m8VQ7BWU$b3UBovxC5b9p2UxLxyT0QKKgG1RoOHoap2CV7HviDJ03AUvcFTqB.yiV4Dn7Rj6LgCBsJ1.obQpaLVCx5.Sx90:15588:1:45:7::: It works very well and most users often change their passwords. Some users find it convenient not to use any password but ssh public key (and I'd like to encourage them). Then after 45 days they can't log in as they forgot their password and are asked to change it. Is there a way to prevent password expiration if and only if password is disabled? Setting testuser:!!:15588:1:45:7::: in /etc/shadow did not work : testuser is asked to change his password after 45 days. Of course, setting back password expiration to 99999 days works but : It requires extra work. Security auditors might not be happy. Is there a system wide parameter that would prompt the user to change expired password only if he really has one ?

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  • Shadow volume shader optimization (GLSL)

    - by Soubok
    I wondering if there is a way to optimize this vertex shader. This vertex shader projects (in the light direction) a vertex to the far plane if it is in the shadow. void main(void) { vec3 lightDir = (gl_ModelViewMatrix * gl_Vertex - gl_LightSource[0].position).xyz; // if the vertex is lit if ( dot(lightDir, gl_NormalMatrix * gl_Normal) < 0.01 ) { // don't move it gl_Position = ftransform(); } else { // move it far, is the light direction vec4 fin = gl_ProjectionMatrix * ( gl_ModelViewMatrix * gl_Vertex + vec4(normalize(lightDir) * 100000.0, 0.0) ); if ( fin.z > fin.w ) // if fin is behind the far plane fin.z = fin.w; // move to the far plane (needed for z-fail algo.) gl_Position = fin; } }

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  • How to apply text shadow to UITextView?

    - by mystify
    Actually I love UILabel. They're sweet. Now I had to go to UITextView because UILabel is not aligning text vertically to the top. Damn. One thing I really need is a text shadow. UILabel has it. UITextView seems to not have it. But I guess that guy just uses the same underlying UIKit NSString additions?? Maybe someone already has a solution for that problem? What would I overwrite?

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  • Some questions about OpenGL

    - by subSeven
    Hello! I want to ask what is the easiest way to make shadow and light volume ? How can I bring to scene more realism? Do you know any nice tricks ? I hear that to make shadow i must use stencil buffer, but I don't know how:/ I can't find any super simple example how to make it.

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  • Worst side effects from chars signedness. (Explanation of signedness effects on chars and casts)

    - by JustSmith
    I frequently work with libraries that use char when working with bytes in C++. The alternative is to define a "Byte" as unsigned char but that not the standard they decided to use. I frequently pass bytes from C# into the C++ dlls and cast them to char to work with the library. When casting ints to chars or chars to other simple types what are some of the side effects that can occur. Specifically, when has this broken code that you have worked on and how did you find out it was because of the char signedness? Lucky i haven't run into this in my code, used a char signed casting trick back in an embedded systems class in school. I'm looking to better understand the issue since I feel it is relevant to the work I am doing.

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  • How to set up a centralized backup server with lots of offsite workstations, intermittent internet connectivity, and stubborn users?

    - by Zac B
    This might be an impossible question. Context: We have a bunch of computers across around 1000 users. We have a centralized office where 900 of the users work, most of the time. Most of the computers are laptops. They are very frequently coming on and off the network for hours at a time. Users often take their computers home and do lots of work from home. In addition, there are a handful of users who work elsewhere in the country, who are offline (no internet connection whatsoever) for more than half of the time they use their machines. All of the machines are Windows 7/XP. Problem: People are always losing data. One day someone accidentally deletes a bunch of files. The next day someone else installs a bad driver or tries to mess with something in system32 and needs a personal data backup/reinstall of Windows. Because of how many of our business operations are done without an internet connection, and how frequently computers come on- and offline, it's unfeasible to make users use network storage for all of their data. We tried giving them Dropboxes, and they stored their files elsewhere. We bought and deployed Altiris, and they uninstalled it and blamed us when they couldn't get files back that they accidentally deleted while they were offline and hadn't taken a backup in months. We tried teaching them backup best-practices, and using scheduled sync tools to upload things to the network drives, and they turned them off because they "looked like viruses". It doesn't help that many of these users are pretty high up in the business and are not amicable to any sort of "you need to do something regularly because we say so" solution. Question: Other than finding another job where IT is treated differently and users are willing to follow best practices, how would people recommend I implement a file backup solution that supports the following: Backs up to a centralized server over LAN or WAN whenever a network link becomes available, or on a schedule. Supports interrupted/resumed backups (and hopefully file-delta only backups), since connections to the network (WAN or LAN) are often slow and only open for half an hour or so. Supports relatively rapid, "I accidentally deleted the TPS reports! Oh no!" single-file recovery, ideally administered from the central backup server rather than the client PC. Supports local-to-local file delta backup on a schedule, so that users without a network connection for a few days can still retrieve accidental deletions or whatnot. Ideally, the local stored backups would be pushed up to the server whenever network link is available. Isn't configurable on the clients without certain credentials. Because the CFOs (who won't give up their admin rights on the domain) will disable it if they can. Backs up the entire hard drive. There are people who are self-righteous about storing things in C:\, or in the recycle bin, or in the C:\Windows dir (yes, I know). I'm fine integrating multiple products/solutions, or scripting different programs together myself (I'm a somewhat competent programmer), but I've been drawing a blank on where to start. Dropbox is folder-specific, Altiris doesn't cope with LAN outages or interrupted/resumed backups, Volume Shadow Copy is awesome for a local-to-local solution, but I don't know how to push days of stored shadow copies up to a server in a 2 hour window of network access. The company is fine with spending decent money on this, thousands (USD) on a server, and hundreds on clients, if necessary. I want to emphasize that this isn't a shopping list request. While I wish there was a program out there that did what I want, I've looked pretty hard, and not found anything that fits the bill. Instead, I'm hoping for ideas on where to start hacking things together from scratch/from different technologies to make something stable that works. Cheers!

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  • jquery animate boxshadow

    - by mstef
    http://jsfiddle.net/mstefanko/w5aAn/877/ Below, i'm achieving the effect I wanted, but with a pending issue. Since i'm using a separate span and positioning it absolute over-top of a box with relative position. I can not access the inputs until after the animation is finished. I'm guessing the only way to alleviate this would be do something similar with just animating the border of the outer box? But nothing I was doing to animate box-shadow:inset was working. HTML <div id="wow"> <span id="pulse"></span> <input id="form-input"/> <input id="form-input"/> </div>? CSS #wow { width: 500px; height: 200px; display: inline-block; position: relative; border: 1px solid black; } #pulse { width: 100%; height: 100%; box-shadow:inset 0 0 20px #6c95c3; -moz-box-shadow:inset 0 0 10px #6c95c3; position: absolute; z-index: 20000; } JS $('#pulse').stop().animate({"opacity": 0}, "fast"); $('#pulse').effect("pulsate", { times:4 }, 500, function() { $(this).remove(); });

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  • Segfault (possibly due to casting)

    - by BSchlinker
    I don't normally go to stackoverflow for sigsegv errors, but I have done all I can with my debugger at the moment. The segmentation fault error is thrown following the completion of the function. Any ideas what I'm overlooking? I suspect that it is due to the casting of the sockaddr to the sockaddr_in, but I am unable to find any mistakes there. (Removing that line gets rid of the seg fault -- but I know that may not be the root cause here). // basic setup int sockfd; char str[INET_ADDRSTRLEN]; sockaddr* sa; socklen_t* sl; struct addrinfo hints, *servinfo, *p; int rv; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_DGRAM; // return string string foundIP; // setup the struct for a connection with selected IP if ((rv = getaddrinfo("4.2.2.1", NULL, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return "1"; } // loop through all the results and make a socket for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("talker: socket"); continue; } break; } if (p == NULL) { fprintf(stderr, "talker: failed to bind socket\n"); return "2"; } // connect the UDP socket to something connect(sockfd, p->ai_addr, p->ai_addrlen); // we need to connect to get the systems local IP // get information on the local IP from the socket we created getsockname(sockfd, sa, sl); // convert the sockaddr to a sockaddr_in via casting struct sockaddr_in *sa_ipv4 = (struct sockaddr_in *)sa; // get the IP from the sockaddr_in and print it inet_ntop(AF_INET, &(sa_ipv4->sin_addr), str, INET_ADDRSTRLEN); printf("%s\n", str); // return the IP return foundIP; }

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  • Problem in type casting in NSDate to NSString?

    - by Prash.......
    Hi, I developing an application, in which i found a ridiculous problem in type casting, I am not able to type cast NSDate to NSString. NSDate *selected =[datePicker date]; NSString *stringTypeCast = [[NSString alloc] initWithData:selected encoding:NSUTF8StringEncoding]; From ,above snippet datePicker is an object of UIDatePickerController.

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