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  • How to Smooth the drawing Stroke?

    - by user1852420
    I am creating drawing.. i can undo, and put colors on it. but when i draw using my fingers the stroke is not that smooth and has edge lines,, here my codes. on which I can Paint on a view, Undo, change color, and the opacity. stroke.h #import <UIKit/UIKit.h> @interface stroke : UIView{ NSMutableArray *strokeArray; UIColor *strokeColor; int strokeSize; float strokeAlpha; int strokeAlpha2; IBOutlet UISlider *slides; float red; float green; float blue; CGPoint mid1; CGPoint mid2; CGPoint endingPoint,previousPoint1,previousPoint2; CGPoint currentTouch; } @property (nonatomic, retain) UIColor *strokeColor; @property (nonatomic) int strokeSize; @property (nonatomic, retain) NSMutableArray *strokeArray; - (IBAction)changeAlphaValue; -(void)loadSLider; -(void)blueColor; -(void)darkvioletColor; -(void)violetColor; -(void)pinkColor; -(void)darkbrownColor; -(void)redColor; -(void)magentaRedColor; -(void)lightBrownColor; -(void)lightOrangeColor; -(void)OrangeColor; -(void)YellowColor; -(void)greenColor; -(void)lightYellowColor; -(void)darkGreenColor; -(void)TurquioseColor; -(void)PaleTurquioseColor; -(void)skyBlueColor; -(void)whiteColor; -(void)DirtyWhiteColor; -(void)SilverColor; -(void)LightGrayColor; -(void)GrayColor; -(void)LightBlackColor; -(void)BlackColor; @end stroke.m #import "stroke.h" @implementation stroke @synthesize strokeColor; @synthesize strokeSize; @synthesize strokeArray; - (void) awakeFromNib{ self.strokeArray = [[NSMutableArray alloc] init]; self.strokeColor = [UIColor colorWithRed:0 green:0 blue:232 alpha:1]; self.strokeSize = 3; } - (void)drawRect:(CGRect)rect{ NSMutableArray *stroke; for (stroke in strokeArray) { CGContextRef contextRef = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(contextRef, [[stroke objectAtIndex:1] intValue]); CGFloat *color = CGColorGetComponents([[stroke objectAtIndex:2] CGColor]); CGContextSetRGBStrokeColor(contextRef, color[0], color[1], color[2], color[3]); CGContextBeginPath(contextRef); CGPoint points[[stroke count]]; for (NSUInteger i = 3; i < [stroke count]; i++) { points[i-3] = [[stroke objectAtIndex:i] CGPointValue]; } CGContextAddLines(contextRef, points, [stroke count]-3); CGContextStrokePath(contextRef); } } -(void)loadSLider{ } - (IBAction)changeAlphaValue{ strokeAlpha2 =((int)slides.value); } -(void)blueColor{ red = 0/255.0; green = 0/255.0; blue = 255/255.0; } -(void)darkvioletColor{ red = 75/255.0; green = 0/255.0; blue = 130/255.0; } -(void)violetColor{ red = 128/255.0; green = 0/255.0; blue = 128/255.0; } -(void)pinkColor{ red = 255/255.0; green = 0/255.0; blue = 255/255.0; } -(void)darkbrownColor{ red = 0.200; green = 0.0; blue = 0.0; } -(void)redColor{ red = 255/255.0; green = 0/255.0; blue = 0/255.0; } -(void)magentaRedColor{ red = 0.350; green = 0.0; blue = 0.0; } -(void)lightBrownColor{ red = 0.480; green = 0.0; blue = 0.0; } -(void)lightOrangeColor{ red = 0.600; green = 0.200; blue = 0.0; } -(void)OrangeColor{ red = 1.0; green = 0.300; blue = 0.0; } -(void)YellowColor{ red = 0.950; green = 0.450; blue = 0.0; } -(void)greenColor{ red = 0.0; green = 1.0; blue = 0.0; } -(void)lightYellowColor{ red = 1.0; green = 1.0; blue = 0.0; } -(void)darkGreenColor{ red = 0.0; green = 0.500; blue = 0.0; } -(void)TurquioseColor{ red = 0.0; green = 0.700; blue = 0.200; } -(void)PaleTurquioseColor{ red = 0.0; green = 0.700; blue = 0.600; } -(void)skyBlueColor{ red = 0.0; green = 0.400; blue = 0.800; } -(void)whiteColor{ red = 1.0; green = 1.0; blue = 1.0; } -(void)DirtyWhiteColor{ red = 0.800; green = 0.800; blue = 0.800; } -(void)SilverColor{ red = 0.600; green = 0.600; blue = 0.600; } -(void)LightGrayColor{ red = 0.500; green = 0.500; blue = 0.500; } -(void)GrayColor{ red = 0.300; green = 0.300; blue = 0.300; } -(void)LightBlackColor{ red = 0.150; green = 0.150; blue = 0.150; } -(void)BlackColor{ red = 0.0; green = 0.0; blue = 0.0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch; NSEnumerator *counter = [touches objectEnumerator]; while ((touch = (UITouch *)[counter nextObject])) { switch (strokeAlpha2) { case 1: strokeAlpha = .1; break; case 2: strokeAlpha = .2; break; case 3: strokeAlpha = .3; break; case 4: strokeAlpha = .4; break; case 5: strokeAlpha = .5; break; case 6: strokeAlpha = .6; break; case 7: strokeAlpha = .7; break; case 8: strokeAlpha = .8; break; case 9: strokeAlpha = .9; break; case 10: strokeAlpha = 1; break; default: strokeAlpha = 1; break; } self.strokeColor = [UIColor colorWithRed:red green:green blue:blue alpha:strokeAlpha]; NSValue *touchPos = [NSValue valueWithCGPoint:[touch locationInView:self]]; UIColor *color = [UIColor colorWithCGColor:strokeColor.CGColor]; NSNumber *size = [NSNumber numberWithInt:strokeSize]; NSMutableArray *stroke = [NSMutableArray arrayWithObjects: touch, size, color, touchPos, nil]; [strokeArray addObject:stroke]; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch; NSEnumerator *counter = [touches objectEnumerator]; while ((touch = (UITouch *)[counter nextObject])) { NSMutableArray *stroke; for (stroke in strokeArray) { if ([stroke objectAtIndex:0] == touch) { [stroke addObject:[NSValue valueWithCGPoint:[touch locationInView:self]]]; } [self setNeedsDisplay]; } } } @end

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  • Handle window scroll event in greasemonkey script

    - by Akim Khalilov
    Hi. I need some advice. I have a web page and want to extend it's functionality with greasemonkey script and firefox. When page has loaded I need run custom function during user's page scrolling (with mouse whell or scrollbar). I want show some div block when user scrolling down and hide it when he scrolling to the top. But I met some problem - I couldn't assign event handler to the onscroll event. I use next part of the code: function showFixedBlock(){ ... } function onScrollStart(){ ... showFixedBlock(); ... } window.onscroll = onScrollStart; I test this piece of code on my test html page and it works, but when I copy it into greasemonkey, script doesn't work. Should I assign onscroll event handler during page loading? As I know greasemonkey execute it's scripts when page has loaded? Is it the reason of the problem? Is there some additional requirments to handle 'onscroll' event? How can I do that? Thanks.

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  • Use trackball to scroll, zoom, etc

    - by filledvoid
    I've got a Logitech Marble Trackball (which is great, btw). By setting one of the extra buttons as a "middle" mouse button, when I click it, many apps (like browsers) will start "scrolling mode" so that moving the trackball will scroll up and down. Most of the time, this is sufficient, but I figure it would be way cooler if I could have several "modes" to do different things like zooming, panning, rotating (particularly in GIMP). Then when I hold CTRL, CTRL+SHIFT, or some such, it would enter a new mode, and the trackball would behave differently. I found a couple questions similar to this that suggest using AutoHotKey, but I haven't found an example script to do this, nor can I find out to track mouse movements within AHK. Any pointers? hotkey for scrollwheel remedy for a no scroll wheel trackball? Thanks!

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  • mouse wheel scrolling work with f5 in app but don't work on web

    - by lina
    Good day! I have a web application on Silverlight 3. on ManePage I have a <ScrollViewer x:Name="sV" MouseWheel="sV_MouseWheel" VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto"> with such code: private void sV_MouseWheel(object sender, MouseWheelEventArgs e) { var offset = sV.VerticalOffset; sV.ScrollToVerticalOffset(offset + (e.Delta * -0.5)); } When I press F5 button to debug my application, mouse wheel scrolling works well, but when I press F6 and then choose Web.Project prperty Debug-Start New Instance or publish my project on site, mouse wheel scrolling doesn't work :( what can I do?

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  • Adding view to UIScrollView and toggling scrolling/interacting

    - by Peter Hajas
    Hi all! I have a UIScrollView in my project. I have a view controller I would like to add as a child of the UIScrollview. Would I just do that like this: [scrollView addSubview:theViewController.view]; or is there a better way? (theView is a view, not the TV show) Furthermore, I would like to be able to use a UIButton in scrollView's parent view controller to toggle whether or not the user is scrolling with scrollView and NOT interacting with theView or NOT scrolling with scrollview and interacting with theView. Should I just have that set the property: scrollView.userInteractionEnabled = NO; or would that disable interaction with theView because it's a child? Thanks for your help!

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  • Tableview lags, and glitches while scrolling due to images loading in each cell

    - by Luis Tovar
    Hey Guys! Me again! Can someone provide me with some example code of how to properly load images in a tablecell without making the tableview glitch while scrolling. For example if you look at fandago's app, when scrolling through their movies you can see that the image is loaded asynchronously so that the scroll isnt jumping, lagging, or glitchy. Thanks in advance. Right now I have the images loading just fine but it is glitchy as i scroll because the images are loading on main thread. I am creating an app very similar to fandango. PS I am downloading these images via xml. (you know what i mean) Thanks!!

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  • Use trackball for scrolling in Android ListView

    - by gartenkralleb
    hi, i have a ListView, whose content should not be selectable. i set the ListView to choiceMode="none" and set a transparent listSelector. for touch mode it acts as desired. a problem is the use of the trackball. if i try to use it for scrolling, the scroll starts after the 10th push to "down". this is caused by the invisible listSelector, which scrolls down the list until the 10th list item is "invisibily" selected. i try to override dispatchTrackballEvent and do the scrolling with scrollBy, but i did not finished this approach yet, to have a look on alternative suggestions. is there a simple solution for my problem?

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  • IE6 background appears-disappears on scrolling

    - by itarato
    Hi, Given IE6, an UL-LI list and a background image for the UL container. <style> ul {background-image: url(images/bgr.png);} </style> ... <ul> <li>...</li> ... </ul> When I load the page, the background is randomly loaded, some parts are visible, some are not. Moreover, it changes on runtime when I'm scrolling on the page. When I scroll out the UL list and scroll back, different parts of the background will be visible, depends on the speed of scrolling. Do you have any idea? Thanks in advance.

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  • How to use UIWebView to get scrolling text ?

    - by srikanth rongali
    Hi, In my iPhone application I need a scrolling text. I had the text to be displayed and scrolled up and down but I could not get customized text. I mean all the text is of same font. I need some different font size text . I am using UITextView, but UITextView do not support customized text in it. How can I have the scrolling text which has different font size. I read that to use UIWebView for this. But, I could not understand how to use it. the text contains no url's no editing.(It need to be just static text to read). How can I do this ? Thank you.

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  • iPad javascript scrolling

    - by davids
    I'd like to get the same behaviour of the native javascript scrollTo function in iPad, just attaching a function to the swipe event and scrolling the content a specific number of pixels. That doesn't work in iPad using scrollTo or several different jquery plugins, like scrollTo or iScroll. I think I'm having problems because I'm working with an iframe, as I have another html document in it, with its body divided in columns, but I'm just showing the first one. The point of all this is that, after swiping, it should show the next/prev column, and I tried scrolling the iframe window or the inner's html body, which actually works in chrome, but it doesn't in iPad.

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  • Windows Mobile 6.5 flick (scrolling with inertia) not working

    - by GRR
    After upgrading to windows mobile 6.5, my ListView control does not work properly with custom items (rows with alternate colors) and the new gesture mechanism... On a mobile device, if the user initiates a flick or pan, after scrolling the first few items, the last items are not shown on the screen, but will show up if the user explicitly taps on them -- so basically the last screen is just white. The WM_DRAWITEM message is sent to all children though, but they just don't show up on the screen. Scrolling with a bar works fine. Any ideas? I have seen some reports of similar behavior from other users, but not sure if this is a bug in the listview control itself or if there is something else that needs to/can be implemented to support flick and pan actions. The application code currently doesn't handle WM_GESTURE messages, so the flick action is done with Microsoft's own code to support legacy applications. Thanks!

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  • uiscrollview not scrolling horizontally

    - by Futur
    My UIScrollView below is not scrolling horizontally, Please help me here.. FirstView = [[UIView alloc] initWithFrame:CGRectMake(60, 0, 100, 150)]; [FirstView setBackgroundColor:[UIColor clearColor]]; SecondView = [[UIView alloc] initWithFrame:CGRectMake(320+60, 0, 100, 150)]; [SecondView setBackgroundColor:[UIColor clearColor]]; HolderView = [[UIView alloc]initWithFrame:CGRectMake(0, 0, 1000, 150)]; scrHorizontalScroll = [[UIScrollView alloc]initWithFrame:HolderView.frame]; [scrHorizontalScroll setBackgroundColor:[UIColor redColor]]; [scrHorizontalScroll setContentSize:CGSizeMake(999, 150)]; [scrHorizontalScroll setScrollEnabled:YES]; [HolderView addSubview:scrHorizontalScroll]; The HolderView is not scrolling horizontally but which happen, please help

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  • How can I regain control over a "stuck" scroll bar?

    - by jonsca
    I normally have a lot of tabs open in the browser at one time, which normally doesn't cause any problems. Occasionally, though, the page will have fully rendered, the scroll bar is at the top of its track on the right, but placing the the mouse pointer on the scroll bar does not allow me to get control of it (and using the arrow at the bottom of the scroll bar doesn't work either). This seems to happen to me in both Firefox and Chrome, both latest versions. There is normally no load on the CPU, and while my memory usage can be high (especially with Chrome), I still usually have 25% left. I fear that this is one of those "for your own good" features, to prevent scrolling down a page that may still have elements loading and/or a stuck script, but I'm wondering whether or not there is a setting in Firefox or Chrome (or perhaps Windows in general) that will allow the scroll bar to be "released" even though the browser may be busy? It may be "2002" of me, but I wouldn't mind being able to scroll along gradually, even if the page hasn't had time to fully render all of the images, etc., yet. Does such an advanced setting exist "under the hood"?

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  • Windows scroll without focus

    - by DanielCardin
    So I have a windows 8 laptop at home, and a windows 7 laptop at work. Both have synaptics touchpads. The problem is that on the work laptop, I can scroll any window regardless of which one is currently focused. That is the behavior that I want on both computers. This does not currently happen on the windows 8 computer. I know I can use (and have tried!) wizmouse, alwaysmousewheel, katmouse, etc; but none of them work 100% like the work computer. katmouse sometimes stops working, alwaysmousewheel, ive had problems with it scrolling on its own, wizmouse sometimes makes the mouse lag. Others have just not worked. Before I got the work computer, I had resigned myself to it, but now I see that it works, out of the box without using any external programs, on an older operating system, and wonder why I cant get it to work the same way on my own computer! All my searches have just been people suggesting the external programs that ive already tried, so answers suggesting those aren't really what I'm looking for (unless its some magic I can do with the synaptics driver, which by the way is more up to date on the windows 8 computer that is doesnt work on).

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  • jQuery Smooth Sliding DIV Height

    - by Stu
    I have a Div that is 400px in height with the ID "content", I then do a slideToggle on the Div, load some data into the Div of a varying height e.g. 200px, and then do another slideToggle. What I get is the slide expanding to 400px, then jump back to 200px. And the same in reverse, expanding to 200px, then jump to 400px. This is my code: $('#content').slideToggle(600, function() { $("#content").load('data.php').slideToggle(600); }); So I thought I could do something like this, which would slide up the content Div, load the data, and then after it's loaded slide back down. This doesn't jump like the above method, but it is quite jerky for some reason. $('#content').slideUp(600, function() { $("#content").load('data.php', function() { $("#content").slideDown(600); }); }); Can anybody tell me if there is a better way of doing this so that I can slide it smoothly?

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  • Jquery, Jcarousel smooth infinite scrolling

    - by nharry
    Hi all, I am using jcarousel to auto scroll some images. I would like to know how to make them scroll in one fluid scroll with no pauses or stops. Currently there is a pause and then it scrolls again. If I am not making myself clear then ask and I will try to explain a little better. This is the code: jQuery(document).ready(function() { jQuery('#mycarousel').jcarousel({ auto: 1, wrap: 'last', vertical: true, animation: 5000 });

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  • jqgrid scrollable dialog

    - by gurun8
    I have a jqGrid that has add/edit dialogs with a form that's longer than the dialog height but the dialog won't scroll. I've tried to add an overflow: auto style to the dialog but no effect: $("div.ui-jqdialog-content").css("overflow", "auto"); Although, if I change auto to scroll, I at least see a scrollbar but still no scrolling: $("div.ui-jqdialog-content").css("overflow", "scroll"); This at least gives me a small glimmer of hope that I'm on the right track. There doesn't seem to be any direction from the API documentation to support scrolling: http://www.trirand.com/jqgridwiki/doku.php?id=wiki:form_editing Does anyone know how to add a working scrollbar to the jqModal dialog window used by jqGrid?

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  • iPhone smooth move and pinch of UIImageView

    - by Jacob
    I have an image view that I'm wanting to be able to move around, and pinch to stretch it. It's all working, but it's kinda jumpy when I start to do any pinch movements. The position will jump back and forth between the two fingers. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { startLocation = [[touches anyObject] locationInView:mouth_handle]; if([touches count] == 2) { NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; UITouch *second = [twoTouches objectAtIndex:1]; initialDistance = distanceBetweenPoints([first locationInView:mouth_handle],[second locationInView:mouth_handle]); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint pt = [[touches anyObject] locationInView:mouth_handle]; CGRect frame = [mouth_handle frame]; frame.origin.x += pt.x - startLocation.x; frame.origin.y += pt.y - startLocation.y; frame.origin.x = (frame.origin.x < 58) ? 58 : frame.origin.x; frame.origin.x = (frame.origin.x > (260 - mouth_handle.frame.size.width)) ? (260 - mouth_handle.frame.size.width) : frame.origin.x; frame.origin.y = (frame.origin.y < 300) ? 300 : frame.origin.y; frame.origin.y = (frame.origin.y > 377) ? 377 : frame.origin.y; if(frame.origin.x - prevDistanceX > 2 && frame.origin.x - prevDistanceX < -2) frame.origin.x = prevDistanceX; if(frame.origin.y - prevDistanceY > 2 && frame.origin.y - prevDistanceY < -2) frame.origin.y = prevDistanceY; prevDistanceX = frame.origin.x; prevDistanceY = frame.origin.y; CGFloat handleWidth = mouth_handle.frame.size.width; if([touches count] == 2) { NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; UITouch *second = [twoTouches objectAtIndex:1]; CGFloat currentDistance = distanceBetweenPoints([first locationInView:mouth_handle],[second locationInView:mouth_handle]); handleWidth = mouth_handle.frame.size.width + (currentDistance - initialDistance); handleWidth = (handleWidth < 60) ? 60 : handleWidth; handleWidth = (handleWidth > 150) ? 150 : handleWidth; if(initialDistance == 0) { initialDistance = currentDistance; } initialDistance = currentDistance; } mouth_handle.frame = CGRectMake(frame.origin.x, frame.origin.y, handleWidth, 15); } Any thoughts on how to make this smoother?

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  • Looped jQuery slideshow with smooth cross-fades

    - by artlung
    I'm trying to do a simple rotating image on the home page. Under the hood I'm reading a directory and then populating urls for the images into an array. What I want to do is cross-fade the images. If it was just a matter of showing the next one, it's easy, but since I need to cross-fade, it's a bit harder. I think what I want to do is do the fades by calling animate() on the opacity value of the <img> tag, and in between swapping out the css background-image property of the enclosing <div>. But the results are not that great. I've used tools for more full featured slideshows, but I don't want the overhead of adding a plugin if I can avoid it, and a simple crossfade seems like it should be easier. Here's my JavaScript (I'm using jQuery 1.3.2): var slideshow_images = ["http:\/\/example.com\/wordpress\/wp-content\/themes\/testtheme\/sidebar-home-bg\/bg1.jpg","http:\/\/example.com\/wordpress\/wp-content\/themes\/testtheme\/sidebar-home-bg\/bg2.jpg","http:\/\/example.com\/wordpress\/wp-content\/themes\/testtheme\/sidebar-home-bg\/bg3.jpg"]; var slideshow_index = 0; var delay = 4000; var swapSlides = function() { var slideshow_count = slideshow_images.length; // initialize the background to be the current image $('#home-slideshow').css({ 'background-image': 'url(' + slideshow_images[slideshow_index] + ')', 'background-repeat:': 'no-repeat', 'width': 200, 'overflow': 'hidden' }); slideshow_index = ((slideshow_index + 1) == slideshow_count) ? 0 : slideshow_index + 1; // fade out the img $('#home-slideshow img').animate({opacity: 0}, delay); // now, the background is visible // next change the url on the img $('#home-slideshow img').attr('src', slideshow_images[slideshow_index]); // and fade it up $('#home-slideshow img').animate({opacity: 1.0}, delay); // do it again setTimeout('swapSlides()', 4000); } jQuery(document).ready(function(){ if (swapSlides) { swapSlides(); } }); And here's the markup I'm using: <div id="home-slideshow"><img src="http://example.com/wordpress/wp-content/themes/testtheme/sidebar-home-bg/bg1.jpg" alt="" /></div>

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  • Flash as3 smooth threshold

    - by arkzai
    hello, I'm building a flash app that pulls images from flickr and removes the white background I'm dong this using threshold and i get a really ragged outcome is there any way to get a better and smoother color key? thanks photoNumber = Math.floor(Math.random() * (photos.length)); loader.load(new URLRequest(photos[photoNumber].path)); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,draw); trace ( "trying to load photo " + photoNumber ); function draw(e:Event) { trace ("show photo " + photoNumber) var W:int=e.target.content.width; var H:int=e.target.content.height; bitmapdata=new BitmapData(W,H); bitmap=new Bitmap(bitmapdata); bitmapdata.draw(e.target.content); var threshold:uint = 0xF9F8F800; var color:uint = 0x00000000; var maskColor:uint = 0x00FF0000; bitmapdata.threshold(bitmapdata,new Rectangle(0,0,W,H),new Point(0,0),">", threshold, color, maskColor, true); bitmap.smoothing = true; //bitmap.scaleX = bitmap.scaleY = 0.99; // <---- imgHolder.addChild(bitmap); } }

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