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  • A walkthrough to Application State

    This artcile discuss about the Application Level events,Application state with a simple example...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Using AppFabric session state provider, does each session get its own region?

    - by goombaloon
    I've been playing around with AppFabric Beta 2's session state provider. It appears that each new session get its own region (named "Default_Region_XXXX" (where XXXX is an apparent random sequence of numbers). If I understand regions correctly, it appears that each region is tied to a single cluster host, leaving a single point of failure. Why is each session being given it own region? Also, do sessions eventually timeout and clean themselves up in the cache or is that behavior just inherited from the cache settings? I'm wondering (if in a production application scenario), if one would use a separate named cache for session state apart from other application caches? Thanks.

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  • How to Maintain per-Client State in a WCF Service?

    - by tbischel
    I've created a WCF service in which I would like it to maintain state between calls from the client. I figured the easiest way to do this was to add this attribute to the service: [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession)] since this is supposed to keep a separate service alive for each client over the life of the client proxy (or timeout in the extreme case). I also added a test function that tracks a list of user inputs, and spits out a concatenated string with all the inputs over the life of the service. When I run this in the test client generated by visual studio, I find that the list I was using to hold past data is reset with each call. Is there something else I need to do to maintain state per session?

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  • Internet connection in android emulator always displays connected state

    - by ganesh
    hi I tried in many ways to check Internet connection in my android emulator ConnectivityManager conMgr = (ConnectivityManager)getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo info= conMgr.getActiveNetworkInfo(); if(info != null || info.isConnected()) { Log.v("NetworkInfo","Connected State"); } else{ Log.v("NetworkInfo","Not Connected state"); Log.v("Reason",info.getReason()); } even if i disable Internet connection in my system ,my code seems to display Connected state so i guessed this may work if ( conMgr.getNetworkInfo(1).getState() == NetworkInfo.State.CONNECTED || conMgr.getNetworkInfo(0).getState() == NetworkInfo.State.CONNECTED ) { Log.v("Congr","Connection Present"); } else if ( conMgr.getNetworkInfo(1).getState() == NetworkInfo.State.DISCONNECTED || conMgr.getNetworkInfo(0).getState() == NetworkInfo.State.DISCONNECTED) { Log.v("conMgr"," No Connection"); } but the above code also displays "Connection Present" even when i disconnect Internet cables. .Please help to find a correct way to do this .I have ACCESS_NETWORK_STATE and INTERNET permission in my manifest file

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  • Clean up State field with T-SQL?

    - by Pselus
    The State field in our database is a mess. There was no validation when it was filled so we have everything from two letter abbreviations to full state names to misspelled state names to "test" and "xxxx", etc. I am not going to try to handle everything, but for sure I want to fix the correct state names to abbreviations. I have a list of valid state names and abbreviations, but I don't know how I can do this: UPDATE Table SET State = ('AR','AK') WHERE (SELECT * FROM Table WHERE State IN ('Arkansas','Alaska')) Basically, can I update a field to be something from a list by the location it is in another list?

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  • What's causing “Session state has created a session id, but cannot save it because the response was

    - by mike nelson
    I'm getting this fault intermittently. I found this link which summarises fairly well what I was able to find on the Google: http://www.wacdesigns.com/2009/02/03/session-state-has-created-a-session-id-but-cannot-save-it-because-the-response-was-already-flushed-by-the-application/ Basically it says you can try setting the web config setting DisplayWhenNewSession, or try kicking the session state thing into life by getting the Session.SessionID in the Session_OnStart. But does anyone: a) have an explanation for this or even better, b) have a tried and tested fix I realise that I can't flush the response after doing anything that would affect the http response header. If I did this it would cause an error every time but this is intermittent. The SessionID should surely be created by ASP.NET at the beginning of the page response automatically, before anything in the ASPX page or the Page_Load (which is where all my flushes are called).

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  • Asp.NET ReportViewer “report execution has expired or cannot be found” error when using session state service or SQL Server session state

    - by dotneteer
    We encountered an error like: ReportServerException: The report execution x5pl2245iwvvq055khsxzlj5 has expired or cannot be found. (rsExecutionNotFound)]    Microsoft.Reporting.WebForms.ServerReportSoapProxy.OnSoapException(SoapException e) +72    Microsoft.Reporting.WebForms.Internal.Soap.ReportingServices2005.Execution.ProxyMethodInvocation.Execute(RSExecutionConnection connection, ProxyMethod`1 initialMethod, ProxyMethod`1 retryMethod) +428    Microsoft.Reporting.WebForms.Internal.Soap.ReportingServices2005.Execution.RSExecutionConnection.GetExecutionInfo() +133    Microsoft.Reporting.WebForms.ServerReport.EnsureExecutionSession() +197    Microsoft.Reporting.WebForms.ServerReport.LoadViewState(Object viewStateObj) +256    Microsoft.Reporting.WebForms.ServerReport..ctor(SerializationInfo info, StreamingContext context) +355 [TargetInvocationException: Exception has been thrown by the target of an invocation.]    System.RuntimeMethodHandle._SerializationInvoke(Object target, SignatureStruct&amp; declaringTypeSig, SerializationInfo info, StreamingContext context) +0    System.Reflection.RuntimeConstructorInfo.SerializationInvoke(Object target, SerializationInfo info, StreamingContext context) +108    System.Runtime.Serialization.ObjectManager.CompleteISerializableObject(Object obj, SerializationInfo info, StreamingContext context) +273    System.Runtime.Serialization.ObjectManager.FixupSpecialObject(ObjectHolder holder) +49    System.Runtime.Serialization.ObjectManager.DoFixups() +223    System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) +188    System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) +203    System.Web.Util.AltSerialization.ReadValueFromStream(BinaryReader reader) +788    System.Web.SessionState.SessionStateItemCollection.ReadValueFromStreamWithAssert() +55    System.Web.SessionState.SessionStateItemCollection.DeserializeItem(String name, Boolean check) +281    System.Web.SessionState.SessionStateItemCollection.DeserializeItem(Int32 index) +110    System.Web.SessionState.SessionStateItemCollection.get_Item(Int32 index) +17    System.Web.SessionState.HttpSessionStateContainer.get_Item(Int32 index) +13    System.Web.Util.AspCompatApplicationStep.OnPageStartSessionObjects() +71    System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +2065 This error occurs long after the report viewer page has closed. It occurs to any asp.net page in the application, rendering the entire application unusable until the user gets a new session. The cause of the problem is that the ReportViewer uses session state. When a page retrieves session from any out-of-state session, the session variable of type Microsoft.Reporting.WebForms.ReportHierarchy is deserialized from the session storage. The deserialization could cause the object to connect to the report server when the report is no longer available. The solution is simple but not pretty. We need to clean up the session variable when the report viewer page is closed. One way is to add some Javascript to the page to handle the window.onunload event. In the event handler, call a web service to clean up the session variable. The name of the session variable appears to be randomly generated. So we need to loop through the session variable to find a variable of the type Microsoft.Reporting.WebForms.ReportHierarchy. Microsoft has implemented pinging between the report viewer and the report server to keep the report alive on the server when the report viewer is up; I hope they will go one step further to take care of this problem.

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  • Solid FFmpeg wrapper for C#/.NET

    - by Lillemanden
    I have been searching the web for some time for a solid FFmpeg wrapper for C#/.NET. But I have yet to come up with something useful. I have found the following three projects, but all of them apears to be dead in early alpha stage. FFmpeg.NET ffmpeg-sharp FFLIB.NET So my question is if anyone knows of a wrapper project that is more mature? I am not looking for a full transcoding engine with job queues and more. Just a simple wrapper so I do not have to make a command line call and then parse the console output, but can make method calls and use eventlisteners for progress. And please feel free to mention any active projects, even if they are stil in the early stages.

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  • What do these remote addresses, local addresses, and states in TCPview mean?

    - by Joe
    I have been using TCPview lately to see what connections are made by different processes on my PC. Would somebody please explain what the following situations mean? Thanks. TCP Local Address: PC1234567890:3883 Remote Address: PC1234567890:0 State: LISTENING TCP Local Address: PC1234567890:4696 Remote Address: localhost:4697 State: ESTABLISHED Local Address: PC1234567890:4697 Remote Address: localhost:4696 State: ESTABLISHED UDP Local Address: PC1234567890:1234 Remote Address: . State:

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  • Compress session state in ASP.Net 4.0

    - by nikolaosk
    Hello folks, In this post I would like to talk about a new feature of ASP.NET 4.0 - easy state compression . When we create web-asp.net applications the user must feel that whenever he interacts with the website, he actually interacts with something that can be safely described as an application. What I mean by this is that is that during a postback the whole page is re-created and is sent back to the client in a fraction of a second. The server has no idea what the user does with the page. If we...(read more)

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  • CIO Magazine's State of the CIO and its Impact on Your EA

    - by david.olivencia(at)oracle.com
    CIO Magazine today released its State of the CIO report.  As most Enterpise Architects report to (or report very close to) the CIO, the report provides interesting insights as to where most CIOs minds and priorities are.  The information will allow Enterprise Architects  to better align plans, approaches, models, and stratagies. The report's summary can be found here:  http://assets.cio.com/documents/cache/pdfs/2011/dec15_gatefold.pdf   Specifically the article highlights: * How IT Makes A Difference * Critical Leadership Skills * Business Focused CIOs * Areas of Increasing Responsibility * Plans for 2015   Enterprise Architects what insights from this report will alter they way you successfully lead in 2011?   David Olivencia | Solution Director, Enterprise Architecture & Exa ServicesOracle Consulting Latin America and Caribbean

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Is throwing an error in unpredictable subclass-specific circumstances a violation of LSP?

    - by Motti Strom
    Say, I wanted to create a Java List<String> (see spec) implementation that uses a complex subsystem, such as a database or file system, for its store so that it becomes a simple persistent collection rather than an basic in-memory one. (We're limiting it specifically to a List of Strings for the purposes of discussion, but it could extended to automatically de-/serialise any object, with some help. We can also provide persistent Sets, Maps and so on in this way too.) So here's a skeleton implementation: class DbBackedList implements List<String> { private DbBackedList() {} /** Returns a list, possibly non-empty */ public static getList() { return new DbBackedList(); } public String get(int index) { return Db.getTable().getRow(i).asString(); // may throw DbExceptions! } // add(String), add(int, String), etc. ... } My problem lies with the fact that the underlying DB API may encounter connection errors that are not specified in the List interface that it should throw. My problem is whether this violates Liskov's Substitution Principle (LSP). Bob Martin actually gives an example of a PersistentSet in his paper on LSP that violates LSP. The difference is that his newly-specified Exception there is determined by the inserted value and so is strengthening the precondition. In my case the connection/read error is unpredictable and due to external factors and so is not technically a new precondition, merely an error of circumstance, perhaps like OutOfMemoryError which can occur even when unspecified. In normal circumstances, the new Error/Exception might never be thrown. (The caller could catch if it is aware of the possibility, just as a memory-restricted Java program might specifically catch OOME.) Is this therefore a valid argument for throwing an extra error and can I still claim to be a valid java.util.List (or pick your SDK/language/collection in general) and not in violation of LSP? If this does indeed violate LSP and thus not practically usable, I have provided two less-palatable alternative solutions as answers that you can comment on, see below. Footnote: Use Cases In the simplest case, the goal is to provide a familiar interface for cases when (say) a database is just being used as a persistent list, and allow regular List operations such as search, subList and iteration. Another, more adventurous, use-case is as a slot-in replacement for libraries that work with basic Lists, e.g if we have a third-party task queue that usually works with a plain List: new TaskWorkQueue(new ArrayList<String>()).start() which is susceptible to losing all it's queue in event of a crash, if we just replace this with: new TaskWorkQueue(new DbBackedList()).start() we get a instant persistence and the ability to share the tasks amongst more than one machine. In either case, we could either handle connection/read exceptions that are thrown, perhaps retrying the connection/read first, or allow them to throw and crash the program (e.g. if we can't change the TaskWorkQueue code).

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  • Liskov substitution and abstract classes / strategy pattern

    - by Kolyunya
    I'm trying to follow LSP in practical programming. And I wonder if different constructors of subclasses violate it. It would be great to hear an explanation instead of just yes/no. Thanks much! P.S. If the answer is no, how do I make different strategies with different input without violating LSP? class IStrategy { public: virtual void use() = 0; }; class FooStrategy : public IStrategy { public: FooStrategy(A a, B b) { c = /* some operations with a, b */ } virtual void use() { std::cout << c; } private: C c; }; class BarStrategy : public IStrategy { public: BarStrategy(D d, E e) { f = /* some operations with d, e */ } virtual void use() { std::cout << f; } private: F f; };

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  • Printer State: Idle - /usr/lib/cups/backend/dnssd failed

    - by bilbo88
    A printer was installed and worked but does not now. A job is successfully submitted, but keeps waiting there for printing (as seen from lpq command). Ping to printer works fine. (The printer is on and works as it prints from Windows.) But on the Printer Property, it shows Printer State: Idle - /usr/lib/cups/backend/dnssd failed. The following command does not help either. sudo service avahi-daemon restart Does any one has a solution? Thank you for help.

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  • Liskov principle: violation by type-hinting

    - by Elias Van Ootegem
    According to the Liskov principle, a construction like the one below is invalid, as it strengthens a pre-condition. I know the example is pointless/nonsense, but when I last asked a question like this, and used a more elaborate code sample, it seemed to distract people too much from the actual question. //Data models abstract class Argument { protected $value = null; public function getValue() { return $this->value; } abstract public function setValue($val); } class Numeric extends Argument { public function setValue($val) { $this->value = $val + 0;//coerce to number return $this; } } //used here: abstract class Output { public function printValue(Argument $arg) { echo $this->format($arg); return $this; } abstract public function format(Argument $arg); } class OutputNumeric extends Output { public function format(Numeric $arg)//<-- VIOLATION! { $format = is_float($arg->getValue()) ? '%.3f' : '%d'; return sprintf($format, $arg->getValue()); } } My question is this: Why would this kind of "violation" be considered harmful? So much so that some languages, like the one I used in this example (PHP), don't even allow this? I'm not allowed to strengthen the type-hint of an abstract method but, by overriding the printValue method, I am allowed to write: class OutputNumeric extends Output { final public function printValue(Numeric $arg) { echo $this->format($arg); } public function format(Argument $arg) { $format = is_float($arg->getValue()) ? '%.3f' : '%d'; return sprintf($format, $arg->getValue()); } } But this would imply repeating myself for each and every child of Output, and makes my objects harder to reuse. I understand why the Liskov principle exists, don't get me wrong, but I find it somewhat difficult to fathom why the signature of an abstract method in an abstract class has to be adhered to so much stricter than a non-abstract method. Could someone explain to me why I'm not allowed to hind at a child class, in a child class? The way I see it, the child class OutputNumeric is a specific use-case of Output, and thus might need a specific instance of Argument, namely Numeric. Is it really so wrong of me to write code like this?

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  • Examples of Liskov Substitution

    - by james lewis
    I'm facilitating a session next week on the Liskov Substitution Principle and I was wondering if anyone had any examples of violations 'from the trenches'? I'm looking for something other than uncle Bob's rectangle - square problem and the persistent set problem he talks about in A-PPP (although that is a great example). So far I'm using the example of a (very simple) List and an IndexedList as the 'correct' use of inheritance. And the addition of a Set to this hierarchy as a violation (as a Set is distinct; strengthening the pre condition of the Add method). I've also taken this great example and it's solution from this question Both those examples are great but I'm looking for something more subtle and harder to spot. So far I've come up with nothing so if you've got a great, subtle example post it up. Also, any metaphors you've come across that helped you understand LSP would be really useful too.

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  • Why does my application hang in interruptible state?

    - by Greg
    Hello, I am running on Ubuntu 10.04 LTS Server an GTK application that used to work fine. It suddenly started to hang in interruptible state (Sl+) without any apparent reason. Here is a snippet of the strace: poll([{fd=3, events=POLLIN}, {fd=5, events=POLLIN}], 2, 0) = 0 (Timeout) poll([{fd=5, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=5, revents=POLLOUT}]) writev(5, [{"\2\30\4\0\224\4\240\0\0@\0\0\37\0\240\0\2\4\4\0\224\4\240\0\0@\0\0\37\0\240\0"..., 192}, {NULL, 0}, {"", 0}], 3) = 192 read(5, 0x2ba9ac4, 4096) = -1 EAGAIN (Resource temporarily unavailable) I googled that line read(5, 0x2ba9ac4, 4096), which seems to be more significant, and it seems that many other applications tend to have the same problem. I tried to restart my X server, but it didn't help. Do you have an idea how to solve this problem?

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  • Where should you put constants and why?

    - by Tim Meyer
    In our mostly large applications, we usually have a only few locations for constants: One class for GUI and internal contstants (Tab Page titles, Group Box titles, calculation factors, enumerations) One class for database tables and columns (this part is generated code) plus readable names for them (manually assigned) One class for application messages (logging, message boxes etc) The constants are usually separated into different structs in those classes. In our C++ applications, the constants are only defined in the .h file and the values are assigned in the .cpp file. One of the advantages is that all strings etc are in one central place and everybody knows where to find them when something must be changed. This is especially something project managers seem to like as people come and go and this way everybody can change such trivial things without having to dig into the application's structure. Also, you can easily change the title of similar Group Boxes / Tab Pages etc at once. Another aspect is that you can just print that class and give it to a non-programmer who can check if the captions are intuitive, and if messages to the user are too detailed or too confusing etc. However, I see certain disadvantages: Every single class is tightly coupled to the constants classes Adding/Removing/Renaming/Moving a constant requires recompilation of at least 90% of the application (Note: Changing the value doesn't, at least for C++). In one of our C++ projects with 1500 classes, this means around 7 minutes of compilation time (using precompiled headers; without them it's around 50 minutes) plus around 10 minutes of linking against certain static libraries. Building a speed optimized release through the Visual Studio Compiler takes up to 3 hours. I don't know if the huge amount of class relations is the source but it might as well be. You get driven into temporarily hard-coding strings straight into code because you want to test something very quickly and don't want to wait 15 minutes just for that test (and probably every subsequent one). Everybody knows what happens to the "I will fix that later"-thoughts. Reusing a class in another project isn't always that easy (mainly due to other tight couplings, but the constants handling doesn't make it easier.) Where would you store constants like that? Also what arguments would you bring in order to convince your project manager that there are better concepts which also comply with the advantages listed above? Feel free to give a C++-specific or independent answer. PS: I know this question is kind of subjective but I honestly don't know of any better place than this site for this kind of question. Update on this project I have news on the compile time thing: Following Caleb's and gbjbaanb's posts, I split my constants file into several other files when I had time. I also eventually split my project into several libraries which was now possible much easier. Compiling this in release mode showed that the auto-generated file which contains the database definitions (table, column names and more - more than 8000 symbols) and builds up certain hashes caused the huge compile times in release mode. Deactivating MSVC's optimizer for the library which contains the DB constants now allowed us to reduce the total compile time of your Project (several applications) in release mode from up to 8 hours to less than one hour! We have yet to find out why MSVC has such a hard time optimizing these files, but for now this change relieves a lot of pressure as we no longer have to rely on nightly builds only. That fact - and other benefits, such as less tight coupling, better reuseability etc - also showed that spending time splitting up the "constants" wasn't such a bad idea after all ;-)

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  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

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  • Liskov substitution principle with abstract parent class

    - by Songo
    Does Liskov substitution principle apply to inheritance hierarchies where the parent is an abstract class the same way if the parent is a concrete class? The Wikipedia page list several conditions that have to be met before a hierarchy is deemed to be correct. However, I have read in a blog post that one way to make things easier to conform to LSP is to use abstract parent instead of a concrete class. How does the choice of the parent type (abstract vs concrete) impacts the LSP? Is it better to have an abstract base class whenever possible?

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  • Handling array passed to object at creation

    - by cecilli0n
    When creating my object I pass it an array of a row from my database. (everything in the array we will need, disregarding unnecessary elements at sql query level) When I need to access certain array elements from within my class, I do so like $this->row['element'] However, As I continue development, I sometimes forget what exactly is in this passed array.(this itself doesn't seem good) I am wondering if their is a professional approach to dealing with this, Or am I the only one who has these "I wonder whats in the array" thoughts. One approach to tackling this could be that when we originally pass the array, in the constructor, we assign each element of the array to its own variable, but is this considered professional practice? Additionally by doing this, we could make those variables constants, in a attempt at immutability. Overall I am trying to adhere to good software craftsmanship. Regards.

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  • Are injectable classes allowed to have constructor parameters in DI?

    - by Songo
    Given the following code: class ClientClass{ public function print(){ //some code to calculate $inputString $parser= new Parser($inputString); $result= $parser->parse(); } } class Parser{ private $inputString; public __construct($inputString){ $this->inputString=$inputString; } public function parse(){ //some code } } Now the ClientClass has dependency on class Parser. However, if I wanted to use Dependency Injection for unit testing it would cause a problem because now I can't send the input string to the parser constructor like before as its calculated inside ClientCalss itself: class ClientClass{ private $parser; public __construct(Parser $parser){ $this->parser=$parser; } public function print(){ //some code to calculate $inputString $result= $this->parser->parse(); //--> will throw an exception since no string was provided } } The only solution I found was to modify all my classes that took parameters in their constructors to utilize Setters instead (example: setInputString()). However, I think there might be a better solution than this because sometimes modifying existing classes can cause much harm than benefit. So, Are injectable classes not allowed to have input parameters? If a class must take input parameters in its constructor, what would be the way to inject it properly? UPDATE Just for clarification, the problem happens when in my production code I decide to do this: $clientClass= new ClientClass(new Parser($inputString));//--->I have no way to predict $inputString as it is calculated inside `ClientClass` itself. UPDATE 2 Again for clarification, I'm trying to find a general solution to the problem not for this example code only because some of my classes have 2, 3 or 4 parameters in their constructors not only one.

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  • Should library classes be wrapped before using them in unit testing?

    - by Songo
    I'm doing unit testing and in one of my classes I need to send a mail from one of the methods, so using constructor injection I inject an instance of Zend_Mail class which is in Zend framework. Example: class Logger{ private $mailer; function __construct(Zend_Mail $mail){ $this->mail=$mail; } function toBeTestedFunction(){ //Some code $this->mail->setTo('some value'); $this->mail->setSubject('some value'); $this->mail->setBody('some value'); $this->mail->send(); //Some } } However, Unit testing demands that I test one component at a time, so I need to mock the Zend_Mail class. In addition I'm violating the Dependency Inversion principle as my Logger class now depends on concretion not abstraction. Does that mean that I can never use a library class directly and must always wrap it in a class of my own? Example: interface Mailer{ public function setTo($to); public function setSubject($subject); public function setBody($body); public function send(); } class MyMailer implements Mailer{ private $mailer; function __construct(){ $this->mail=new Zend_Mail; //The class isn't injected this time } function setTo($to){ $this->mailer->setTo($to); } //implement the rest of the interface functions similarly } And now my Logger class can be happy :D class Logger{ private $mailer; function __construct(Mailer $mail){ $this->mail=$mail; } //rest of the code unchanged } Questions: Although I solved the mocking problem by introducing an interface, I have created a totally new class Mailer that now needs to be unit tested although it only wraps Zend_Mail which is already unit tested by the Zend team. Is there a better approach to all this? Zend_Mail's send() function could actually have a Zend_Transport object when called (i.e. public function send($transport = null)). Does this make the idea of a wrapper class more appealing? The code is in PHP, but answers doesn't have to be. This is more of a design issue than a language specific feature

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