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  • Is wrapping a third party code the only solution to unit test its consumers? [closed]

    - by Songo
    I'm doing unit testing and in one of my classes I need to send a mail from one of the methods, so using constructor injection I inject an instance of Zend_Mail class which is in Zend framework. Now some people argue that if a library is stable enough and won't change often then there is no need to wrap it. So assuming that Zend_Mail is stable and won't change and it fits my needs entirely, then I won't need a wrapper for it. Now take a look at my class Logger that depends on Zend_Mail: class Logger{ private $mailer; function __construct(Zend_Mail $mail){ $this->mail=$mail; } function toBeTestedFunction(){ //Some code $this->mail->setTo('some value'); $this->mail->setSubject('some value'); $this->mail->setBody('some value'); $this->mail->send(); //Some } } However, Unit testing demands that I test one component at a time, so I need to mock the Zend_Mail class. In addition I'm violating the Dependency Inversion principle as my Logger class now depends on concretion not abstraction. Now is wrapping Zend_Mail the only solution or is there a better approach to this problem? The code is in PHP, but answers doesn't have to be. This is more of a design issue than a language specific feature

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  • Am I violating LSP if the condition can be checked?

    - by William
    This base class for some shapes I have in my game looks like this. Some of the shapes can be resized, some of them can not. private Shape shape; public virtual void SetSizeOfShape(int x, int y) { if (CanResize()){ shape.Width = x; shape.Height = y; } else { throw new Exception("You cannot resize this shape"); } } public virtual bool CanResize() { return true; } In a sub class of a shape that I don't ever want to resize I am overriding the CanResize() method so a piece of client code can check before calling the SetSizeOfShape() method. public override bool CanResize() { return false; } Here's how it might look in my client code: public void DoSomething(Shape s) { if(s.CanResize()){ s.SetSizeOfShape(50, 70); } } Is this violating LSP?

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  • Tension between the dependency inversion principle and avoiding "new" in C++?

    - by Kazark
    I have seen a lot of advice that it is better to do Type object; than Type* object = new Type(); in C++ whenever possible. I understand the rational behind this and appreciate it. But according to my understanding, to practice dependency inversion requires pointers, e.g.: Type* object = new Implementation();. (Or am I wrong about that?) Is there an inherent tension between the DIP and avoiding new when using C++? If so, what patterns/principles/practices can be used to mitigate this tension?

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  • Can't upgrade 11.04: flashplugin-nonfree: Package is in very bad, inconsistent state

    - by Ondra Žižka
    I can't upgrade from 11.04. I've disabled all apt sources, but still I get: http://img715.imageshack.us/img715/6680/snmekobrazovkyg.png The only option I am capable doing is to format and reinstall whole system, which I don't prefer as I have tuned a lot of apps settings, etc. How can I fix this? Update: After restart, when trying to update all packages, I get this error: installArchives() failed: dpkg: error processing flashplugin-nonfree (--remove): Package is in very bad, inconsistent state - before trying to remove rather reinstall it. Reinstalling it results in the same error.

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  • Reasons to disable game save during combat (e.g. Mass Effect 2)

    - by Steve V.
    So I've been playing Mass Effect 2 (PC) and one of the things I've noticed is that you can only save your game when you're not engaged in combat. As soon as the first enemy shows up on your radar, the save button is disabled. Once combat is over, save functionality reappears. It seems reasonable to assume that Mass Effect 2 is a state machine, and therefore, the internal state of the program at any moment can be captured and reloaded later. This is basically a solved problem - games have been designed this way since the Half-Life era. It also seems reasonable to assume that BioWare knew what they were doing when they made the decision not to follow this model - it's a tried and true system; BioWare wouldn't have done it the way they did without some good reason. What reasons are there to disable game save functionality during combat?

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  • Is this a violation of the Liskov Substitution Principle?

    - by Paul T Davies
    Say we have a list of Task entities, and a ProjectTask sub type. Tasks can be closed at any time, except ProjectTasks which cannot be closed once they have a status of Started. The UI should ensure the option to close a started ProjectTask is never available, but some safeguards are present in the domain: public class Task { public Status Status { get; set; } public virtual void Close() { Status = Status.Closed; } } public ProjectTask : Task { public override void Close() { if (Status == Status.Started) throw new Exception("Cannot close a started Project Task"); base.Close(); } } Now when calling Close() on a Task, there is a chance the call will fail if it is a ProjectTask with the started status, when it wouldn't if it was a base Task. But this is the business requirements. It should fail. Can this be regarded as a violation?

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  • How do I duplicate a Box2d simulation, mid-simulation?

    - by Whyte
    I want to serialize the state mid-game, send it over the network to an identical computer (same CPU, same OS, same binary), load it there, and have the two games run in tandem doing the exact same simulation, without one of them drifting off and going haywire. In short: I want pop-in, pop-out networking support on my HIGHLY physics-intensive game, where sending object coordinates every few seconds is impossible, due to having thousands of objects, and many clients. I tried this with Box2D, and saving an object's location/velocity/etc wasn't enough... there's internal state that's not accessible through any public methods. My current workaround is to force EVERY client to save its entire worldstate and reload it from scratch, whenever a new player connects... but this is obviously bad practice, because it hangs the game for everyone whenever someone new connects. However, it works, with zero desynchronization. So, anyone know of any other techniques that can help me? Or should I just kiss my project goodbye?

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  • Triggering State Changes with Health Counter

    - by Hairgami_Master
    I'm developing a game where the player changes states as their health decreases. Below 50, it should trigger animation1. Below 30, it should trigger animation2. The problem is, I only want to trigger animation1 once. But my game timer is checking every "frame", so it's triggering animation1 every cycle below 50. I only want it to trigger once, then not again until it's gone over 50 and then naturally decreased back to below 50. Are there any tried and true strategies for triggering state changes as a timer counts down (without the over-triggering problem)? I thought I could say: if (health == 50) animation1.play(); but sometimes, health never equals exactly 50, so it will skip right past that statement.

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  • State Monad, why not a tuple?

    - by thr
    I've just wrapped my head around monads (at least I'd like to think I have) and more specifically the state monad, which some people that are way smarter then me figured out, so I'm probably way of with this question. Anyway, the state monad is usually implemented with a M<'a as something like this (F#): type State<'a, 'state> = State of ('state -> 'a * 'state) Now my question: Is there any reason why you couldn't use a tuple here? Other then the possible ambiguity between MonadA<'a, 'b> and MonadB<'a, 'b> which would both become the equivalent ('a * 'b) tuple. Edit: Added example for clarity type StateMonad() = member m.Return a = (fun s -> a, s) member m.Bind(x, f) = (fun s -> let a, s_ = x s in f a s_) let state = new StateMonad() let getState = (fun s -> s, s) let setState s = (fun _ -> (), s) let execute m s = m s |> fst

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  • [C#] Linq doesn't insert associated entity on insert.

    - by Tomek
    Hello! I have simple mapping: [Table(Name="Person")] public class Person { private int id; private int state_id; private EntityRef<PersonState> state = new EntityRef<PersonState>(); [Column(IsPrimaryKey = true, Storage = "id", Name="id", IsDbGenerated = true, CanBeNull = false)] public int ID { get { return id; } set { id = value; } } [Column(Storage="state_id", Name="state_id")] public int StateID { get{ return state_id;} set{ state_id = value;} } [Association( Storage = "state", ThisKey = "StateID", IsForeignKey=true)] public PersonState State { get { return state.Entity; } set { state.Entity = value; } } } [Table(Name = "PersonState")] public class PersonState { private int id; private State state; [Column(Name="id", Storage="id", IsDbGenerated=true, IsPrimaryKey=true)] public int ID { get { return id; } set { id = value; } } [Column(Name = "date", Storage = "date")] public DateTime Date { get { return date; } set { date = value; } } [Column(Name = "type", Storage = "state")] public State State { get { return state; } set { state = value; } } } I use this code to insert new person with default state: private static Person NewPerson() { Person p = new Person(); p.State = DefaultState(p); return p; } private static PersonState DefaultState() { PersonState state = new PersonState(); state.Date = DateTime.Now; state.State = State.NotNotified; state.Comment = "Default State!"; return state; } Leater in code: db.Persons.InsertOnSubmit(NewPerson()); db.SubmitChanges(); In database(sqlite) I have all new persons, but state_id of all persons is set to 0, and PersonState table is empty. Why Linq did not insert any State object to database?

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  • best database design for city zip & state tables

    - by ryan a
    My application will need to reference addresses. Street info will be stored with my main objects but the rest needs to be stored seperately to reduce redundancy. How should I store/retrieve ZIPs, cities and states? Here are some of my ideas. single table solution (cant do relationships) [locations] locationID locationParent (FK for locationID - 0 for state entries) locationName (city, state) locationZIP two tables (with relationships, FK constraints, ref integrity) [state] stateID stateName [city] cityID stateID (FK for state.stateID) cityName zipCode three tables [state] stateID stateName [city] cityID stateID (FK for state.stateID) cityName [zip] zipID cityID (FK for city.cityID) zipName Then I read into ZIP codes amd how they are assigned. They aren't specifically related to cities. Some cities have more than one ZIP (ok will still work) but some ZIPs are in more than one city (oh snap) and some other ZIPs (very few) are in more than one state! Also some ZIPs are not even in the same state as the address they belong to at all. Seems ZIPs are made for carrier route identification and some remote places are best served by post offices in neighboring cities or states. Does anybody know of a good (not perfect) solution that takes this into consideration to minimize discrepencies as the database grows?

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  • What is the order of Android call state change when out going or incoming happened?

    - by CKR666
    The following are the changes in phone state in android CALL_STATE_OFFHOOK CALL_STATE_IDLE CALL_STATE_RINGING When i am making an outgoing call ,one received my call and after some time I or He ends the call. When i have a incoming call ,I received the call and after some time I or He ends the call. Where i want to use the broadcast receiver and Listener and why service is using for doing this.

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  • Monitor ASP.NET Session State Variables

    - by Dave Johnson
    We are running a number of ASP.NET applications on W2K3 Server and IIS 6.0, and are looking for a way to be able to monitor ASP.NET session state variables (InProc) that are stored in memory. We are thinking there may be some memory optimization opportunities with some of these session state variables potentially consuming large amounts of RAM. Is there a way to accomplish this through IIS or Windows rather than instrumenting all of the individual Web apps with code to monitor the session state variables?

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  • Ubuntu Postfix email account with forward

    - by Mika
    I have an Ubuntu 12.04 server with Postfix installed. In Postfix installation I used this guide https://help.ubuntu.com/community/Postfix. I didn't go through all of that, just the sudo dpkg-reconfigure postfix part. I have created user accounts to my server and the users home directories contain a .forward file which have only one row the email address to forward to. I have defined dns A records for the names www.mydomain.com and mydomain.com But if I send an email to [email protected] it doesn't get forwarded. Actually I can't see any sign about any email ever visiting my server. My firewall is defined to allow incoming traffic for ports 80, 443 and 22. For outgoing traffic it allows ports 587 and 22. The exact definitions are below. Should I allow also outgoing http (port 80)? or maybe port 25? # Allow ssh in iptables -A INPUT -i eth0 -p tcp --dport 22 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 22 -m state --state ESTABLISHED -j ACCEPT # Allow incoming HTTP iptables -A INPUT -i eth0 -p tcp --dport 80 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 80 -m state --state ESTABLISHED -j ACCEPT # Allow incoming HTTPS iptables -A INPUT -i eth0 -p tcp --dport 443 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 443 -m state --state ESTABLISHED -j ACCEPT # Allow outgoing SSH iptables -A OUTPUT -o eth0 -p tcp --dport 22 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --sport 22 -m state --state ESTABLISHED -j ACCEPT # Allow outgoing emails iptables -A OUTPUT -o eth0 -p tcp --dport 587 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --sport 587 -m state --state ESTABLISHED -j ACCEPT Edits: I found lines from my syslog telling me that there were incoming traffic for port 25 which was blocked. The sender ip's for those packages were trustworthy, so I opened also port 25. Now I can see some Postfix logging in my syslog. It looks like it is at least trying to forward emails. I haven't yet received any forwarder emails into my gmail mail box.

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  • Are my iptables secure?

    - by Patricia
    I have this in my rc.local on my new Ubuntu server: iptables -F iptables -A INPUT -i eth0 -p tcp --sport 22 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --dport 22 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --dport 22 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 22 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --dport 9418 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --sport 9418 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --dport 5000 -m state --state NEW,ESTABLISHED -j ACCEPT # Heroku iptables -A INPUT -i eth0 -p tcp --sport 5000 -m state --state ESTABLISHED -j ACCEPT # Heroku iptables -A INPUT -p udp -s 74.207.242.5/32 --source-port 53 -d 0/0 --destination-port 1024:65535 -j ACCEPT iptables -A INPUT -p udp -s 74.207.241.5/32 --source-port 53 -d 0/0 --destination-port 1024:65535 -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --dport 443 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --sport 443 -m state --state ESTABLISHED -j ACCEPT iptables -P INPUT DROP iptables -P FORWARD DROP 9418 is Git's port. 5000 is a port used to manage Heroku apps. And 74.207.242.5 and 74.207.241.5 are our DNS servers. Do you think that this is secure? Can you see any holes here? Update: Why is it important to block OUTPUT? This machine will be used only by me.

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  • top process state column under FreeBSD

    - by Eric DANNIELOU
    When running top interactively, I can see various word in the state column : nanslp, biord, select, uwait, lockf, pause, kqread, piperd, sbwait ... Some like nanslp or kqread are self explanatory, others are not. Tried man pages : STATE is the current state (one of "START", "RUN" (shown as "CPUn" on SMP systems), "SLEEP", "STOP", "ZOMB", "WAIT", "LOCK" or the event on which the process waits), C is the processor number on which the process is executing (visible only on SMP systems) Tried search engines : stack overflow mailing lists archives Where may I get a complete list of possible process state under FreeBSD 9, and their meanings?

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  • Persisting model state in ASP.NET MVC using Serialize HTMLHelper

    - by shiju
    ASP.NET MVC 2 futures assembly provides a HTML helper method Serialize that can be use for persisting your model object. The Serialize  helper method will serialize the model object and will persist it in a hidden field in the HTML form. The Serialize  helper is very useful when situations like you are making multi-step wizard where a single model class is using for all steps in the wizard. For each step you want to retain the model object's whole state.The below is serializing our model object. The model object should be a Serializable class in order to work with Serialize helper method. <% using (Html.BeginForm("Register","User")) {%><%= Html.Serialize("User",Model) %> This will generate hidden field with name "user" and the value will the serialized format of our model object.In the controller action, you can place the DeserializeAttribute in the action method parameter. [HttpPost]               public ActionResult Register([DeserializeAttribute] User user, FormCollection userForm) {     TryUpdateModel(user, userForm.ToValueProvider());     //To Do } In the above action method you will get the same model object that you serialized in your view template. We are updating the User model object with the form field values.

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  • Persisting model state in ASP.NET MVC using Serialize HTMLHelper

    - by shiju
    ASP.NET MVC 2 futures assembly provides a HTML helper method Serialize that can be use for persisting your model object. The Serialize  helper method will serialize the model object and will persist it in a hidden field in the HTML form. The Serialize  helper is very useful when situations like you are making multi-step wizard where a single model class is using for all steps in the wizard. For each step you want to retain the model object's whole state.The below is serializing our model object. The model object should be a Serializable class in order to work with Serialize helper method. <% using (Html.BeginForm("Register","User")) {%><%= Html.Serialize("User",Model) %> This will generate hidden field with name "user" and the value will the serialized format of our model object.In the controller action, you can place the DeserializeAttribute in the action method parameter. [HttpPost]               public ActionResult Register([DeserializeAttribute] User user, FormCollection userForm) {     TryUpdateModel(user, userForm.ToValueProvider());     //To Do } In the above action method you will get the same model object that you serialized in your view template. We are updating the User model object with the form field values.

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  • State of the art Culling and Batching techniques in rendering

    - by Kristian Skarseth
    I'm currently working with upgrading and restructuring an OpenGL render engine. The engine is used for visualising large scenes of architectural data (buildings with interior), and the amount of objects can become rather large. As is the case with any building, there is a lot of occluded objects within walls, and you naturally only see the objects that are in the same room as you, or the exterior if you are on the outside. This leaves a large number of objects that should be occluded through occlusion culling and frustum culling. At the same time there is a lot of repetative geometry that can be batched in renderbatches, and also a lot of objects that can be rendered with instanced rendering. The way I see it, it can be difficult to combine renderbatching and culling in an optimal fashion. If you batch too many objects in the same VBO it's difficult to cull the objects on the CPU in order to skip rendering that batch. At the same time if you skip the culling on the cpu, a lot of objects will be processed by the GPU while they are not visible. If you skip batching copletely in order to more easily cull on the CPU, there will be an unwanted high amount of render calls. I have done some research into existing techniques and theories as to how these problems are solved in modern graphics, but I have not been able to find any concrete solution. An idea a colleague and me came up with was restricting batches to objects relatively close to eachother e.g all chairs in a room or within a radius of n meeters. This could be simplified and optimized through use of oct-trees. Does anyone have any pointers to techniques used for scene managment, culling, batching etc in state of the art modern graphics engines?

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  • The current state of a MERGE Destination for SSIS

    - by jamiet
    Hugo Tap asked me on Twitter earlier today whether or not there existed a SSIS Dataflow Destination component that enabled one to MERGE data into a table rather than INSERT it. Its a common request so I thought it might be useful to summarise the current state of play as regards a MERGE destination for SSIS. Firstly, there is no MERGE destination component in the box; that is, when you install SSIS no MERGE Destination will be available. That being said the SSIS team have made available a MERGE destination component via Codeplex which you can get from http://sqlsrvintegrationsrv.codeplex.com/releases/view/19048. I have never used it so cannot vouch for its usefulness although judging by some of the reviews you might not want to set your expectations too high. Your mileage may vary.   In the past it has occurred to me that a built-in way to provide MERGE from the SSIS pipeline would be highly valuable. I assume that this would have to be provided by the database into which you were merging hence in March 2010 I submitted the following two requests to Connect: BULK MERGE (111 votes at the time of writing) [SSIS] BULK MERGE Destination (15 votes) If you think these would be useful feel free to vote them up and add a comment. Lastly, this one is nothing to do with SSIS but if you want to perform a minimally logged MERGE using T-SQL Sunil Agarwal has explained how at Minimal logging and MERGE statement. @Jamiet

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  • Resetup kernel for virtualbox and now ubuntu is in initramfs state

    - by UbuntuMan
    My 10.04LTS became Read-Only so I wanted to reboot this virtual machine. Then I couldn't get it back up running. VirtualBox threw Result Code: NS_ERROR_FAILURE (0x80004005) error. I did the kernel re-setup: sudo /etc/init.d/vboxdrv setup * Stopping VirtualBox kernel modules [ OK ] * Uninstalling old VirtualBox DKMS kernel modules [ OK ] * Trying to register the VirtualBox kernel modules using DKMS [ OK ] * Starting VirtualBox kernel modules [ OK ] I can't even use sudo in this state. What can I do? (initframfs) /dev/sda1 /bin/sh: /dev/sda1: Permission denied (initframfs) /dev/sda2 /bin/sh: /dev/sda3: Permission denied (initframfs) /dev/sda3 /bin/sh: /dev/sda1: not found I have a similar image so I can check the disks setting if needed. Please help me. Thanks. I have an older version of VirtualBox: 4.0.8 something like that. But other vms on the same VirtualBox are working fine. UPDATE I can hold down SHIFT key and see the GURU menu. Only one kernel exists. Ubuntu(...) Ubuntu(recovery) master test master test

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  • State Design Pattern .NET Code Sample

    using System;using System.Collections.Generic;using System.Linq;using System.Text;class Program{ static void Main(string[] args) { Person p1 = new Person("P1"); Person p2 = new Person("P2"); p1.EatFood(); p2.EatFood(); p1.Vomit(); p2.Vomit(); }}interface StomachState{ void Eat(Person p); void Vomit(Person p);}class StomachFull : StomachState{ public void Eat(Person p) { Console.WriteLine("Can't eat more."); } public void Vomit(Person p) { Console.WriteLine("I've just Vomited."); p.StomachState = new StomachEmpty(); }}class StomachEmpty : StomachState{ public void Eat(Person p) { Console.WriteLine("I've just had food."); p.StomachState = new StomachFull(); } public void Vomit(Person p) { Console.WriteLine("Nothing to Vomit."); }}class Person{ private StomachState stomachState; private String personName; public Person(String personName) { this.personName = personName; StomachState = new StomachEmpty(); } public StomachState StomachState { get { return stomachState; } set { stomachState = value; Console.WriteLine(personName + " Stomach State Changed to " + StomachState.GetType().Name); Console.WriteLine("***********************************************\n"); } } public Person(StomachState StomachState) { this.StomachState = StomachState; } public void EatFood() { StomachState.Eat(this); } public void Vomit() { StomachState.Vomit(this); }} span.fullpost {display:none;}

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  • Solved: Operation is not valid due to the current state of the object

    - by ChrisD
    We use public static methods decorated with [WebMethod] to support our Ajax Postbacks.   Recently, I received an error from a UI developing stating he was receiving the following error when attempting his post back: {   "Message": "Operation is not valid due to the current state of the object.",   "StackTrace": "   at System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary`2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)\r\n   at System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)\r\n   at System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeMain(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeDictionary(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeDictionary(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.BasicDeserialize(String input, Int32 depthLimit, JavaScriptSerializer serializer)\r\n   at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)\r\n   at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)\r\n   at System.Web.Script.Services.RestHandler.GetRawParamsFromPostRequest(HttpContext context, JavaScriptSerializer serializer)\r\n   at System.Web.Script.Services.RestHandler.GetRawParams(WebServiceMethodData methodData, HttpContext context)\r\n   at System.Web.Script.Services.RestHandler.ExecuteWebServiceCall(HttpContext context, WebServiceMethodData methodData)",   "ExceptionType": "System.InvalidOperationException" }   Goggling this error brought me little support.  All the results talked about increasing the aspnet:MaxJsonDeserializerMembers value to handle larger payloads.  Since 1) I’m not using the asp.net ajax model and 2) the payload is very small, this clearly was not the cause of my issue. Here’s the payload the UI developer was sending to the endpoint: {   "FundingSource": {     "__type": "XX.YY.Engine.Contract.Funding.EvidenceBasedFundingSource,  XX.YY.Engine.Contract",     "MeansType": 13,     "FundingMethodName": "LegalTender",   },   "AddToProfile": false,   "ProfileNickName": "",   "FundingAmount": 0 } By tweaking the JSON I’ve found the culprit. Apparently the default JSS Serializer used doesn’t like the assembly name in the __type value.  Removing the assembly portion of the type name resolved my issue. { "FundingSource": { "__type": "XX.YY.Engine.Contract.Funding.EvidenceBasedFundingSource", "MeansType": 13, "FundingMethodName": "LegalTender", }, "AddToProfile": false, "ProfileNickName": "", "FundingAmount": 0 }

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  • Session state provider and global.asax not interacting properly?

    - by yodaj007
    I'm experimenting with creating a crude, proof-of-concept session state store provider in ASP.Net. But I've got a problem and I'm not sure what to do about it. The website works properly when using the InProc provider. The Session_Start in global.asax is called on session creation as it should. But not if I implement my own provider. The Session_Start method from global.asax isn't being called at all if a new session is being created (that is, I delete the session state file). Am I missing something important here? public class TestSessionProvider : SessionStateStoreProviderBase { private const string ROOT = "c:\\projects\\sessions\\"; private const int TIMEOUT_MINUTES = 30; public string ApplicationName { get { return HostingEnvironment.ApplicationVirtualPath; } } private string GetFilename(string id) { string filename = String.Format("{0}_{1}.session", ApplicationName, id); char[] invalids = Path.GetInvalidPathChars(); for (int i = 0; i < invalids.Length; i++) { filename = filename.Replace(invalids[i], '_'); } return Path.Combine(ROOT, Path.GetFileName(filename)); } public override void Initialize(string name, NameValueCollection config) { if (config == null) throw new ArgumentNullException("config"); if (String.IsNullOrEmpty(name)) name = "Sporkalicious"; base.Initialize(name, config); } public override SessionStateStoreData CreateNewStoreData(HttpContext context, int timeout) { SessionStateItemCollection items = new SessionStateItemCollection(); HttpStaticObjectsCollection objects = SessionStateUtility.GetSessionStaticObjects(context); return new SessionStateStoreData(items, objects, TIMEOUT_MINUTES); } /// <summary> /// The CreateUninitializedItem method is used with cookieless sessions when the regenerateExpiredSessionId /// attribute is set to true, which causes SessionStateModule to generate a new SessionID value when an /// expired session ID is encountered. /// </summary> /// <param name="context"></param> /// <param name="id"></param> /// <param name="timeout"></param> public override void CreateUninitializedItem(HttpContext context, string id, int timeout) { FileStream fs = File.Open(GetFilename(id), FileMode.CreateNew, FileAccess.Write, FileShare.None); BinaryWriter writer = new BinaryWriter(fs); SessionStateItemCollection coll = new SessionStateItemCollection(); coll.Serialize(writer); fs.Flush(); fs.Close(); } public override SessionStateStoreData GetItem(HttpContext context, string id, out bool locked, out TimeSpan lockAge, out object lockId, out SessionStateActions actions) { return GetItemExclusive(context, id, out locked, out lockAge, out lockId, out actions); } public override SessionStateStoreData GetItemExclusive(HttpContext context, string id, out bool locked, out TimeSpan lockAge, out object lockId, out SessionStateActions actions) { locked = false; lockAge = TimeSpan.FromDays(1); lockId = 0; actions = SessionStateActions.None; if (!File.Exists(GetFilename(id))) { return null; } FileStream fs = File.Open(GetFilename(id), FileMode.Open, FileAccess.ReadWrite, FileShare.Read); BinaryReader reader = new BinaryReader(fs); SessionStateItemCollection coll = SessionStateItemCollection.Deserialize(reader); fs.Close(); return new SessionStateStoreData(coll, new HttpStaticObjectsCollection(), TIMEOUT_MINUTES); } public override void ReleaseItemExclusive(HttpContext context, string id, object lockId) { } public override void RemoveItem(HttpContext context, string id, object lockId, SessionStateStoreData item) { File.Delete(GetFilename(id)); } public override void ResetItemTimeout(HttpContext context, string id) { } public override void SetAndReleaseItemExclusive(HttpContext context, string id, SessionStateStoreData item, object lockId, bool newItem) { if (!File.Exists(GetFilename(id))) { CreateUninitializedItem(context, id, 10); } FileStream fs = File.Open(GetFilename(id), FileMode.Truncate, FileAccess.Write, FileShare.None); BinaryWriter writer = new BinaryWriter(fs); SessionStateItemCollection coll = (SessionStateItemCollection)item.Items; coll.Serialize(writer); fs.Flush(); fs.Close(); } public override bool SetItemExpireCallback(SessionStateItemExpireCallback expireCallback) { return false; } public override void InitializeRequest(HttpContext context){} public override void EndRequest(HttpContext context){} public override void Dispose(){} }

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  • The State of the Internet -- Retail Edition

    - by David Dorf
    Over at Business Insider, there's a great presentation on the State of the Internet done in the Mary Meeker style.  Its 138 slides so I took the liberty of condensing it down to the 15 slides that directly apply to the retail industry.  However, I strongly recommend looking at the entire deck when you have time.  And while you're at it, Business Insider just launched a retail portal that's dedicated to retail industry content.  Please check it out as well.  My take-aways are below after the slide show. &amp;amp;amp;amp;lt;span id=&amp;amp;amp;amp;quot;XinhaEditingPostion&amp;amp;amp;amp;quot;&amp;amp;amp;amp;gt;&amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;gt; [Source: Business Insider] Here are a few things I took away from the statistics: Facebook and Twitter are in their infancy.  While all retailers should have social programs, search is still the driver and therefore should receive the lions share of investment.  Facebook referrals are up 92% year-over-year, but Google still does 80% of the referrals. E-commerce continues to grow at breakneck speed, but in-store commerce is still king. Stores are not showrooms yet.  And social commerce pure-plays like Gilt and Groupon are tiny but worthy of some attention. There are more smartphones than PCs on the internet, and the disparity will continue to grow. PC growth will be flat and Tablet use will continue to grow. Mobile accounts for 12% of all internet traffic. A quarter of smartphone sales come from China, so anyone with a presence there better have a strong mobile strategy. 38% of people have used their smartphone to make a purchase, and many use their smartphones inside stores.  Smartphones are a critical consumer tool for shopping. Mobile is starting to drive significant traffic to e-commerce sites, especially tablets.  Tablet strategies are crucial for retailers. Mobile payments from the likes of Paypal and Square are growing quickly.  It will be interesting to see how NFC plays in this area. Mobile operating systems are losing market share to iOS and Android.  I wonder in Microsoft can finally make a dent? The internet is being dominated by mobile devices, and retailers had better have a strong mobile strategy to meet consumer demand.

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