Search Results

Search found 7318 results on 293 pages for 'team'.

Page 12/293 | < Previous Page | 8 9 10 11 12 13 14 15 16 17 18 19  | Next Page >

  • More goodness: Scrum for Team System Migration Tool from EMC

    - by Enrique Lima
    I have always liked how SfTS works, and the functionality it offers.  In an earlier assessment I wrote of their toolset, the only issue I had encountered was the migration of environment that had been created and worked on for a while in the TFS 2008 world using SfTS 2.0 to the TFS 2010 SfTS 3.0.  There were several elements (Work Items and such) that were not moving correctly. Anyway, that is now in the past! Congratulations to Crispin Parker and Team for the release of the Migration Tool. You can see the release information and link to download here … http://www.scrumforteamsystem.com/main-news/sfts-v3-migration-tool-goes-gold

    Read the article

  • Team Foundation Server – How to pass ReferencePath argument to MSBuild

    - by Gopinath
    When we manually build a .NET project using Visual Studio, the reference paths set in Project Properties are picked up by Visual Studio for referring to dependent DLLs. But the project is built using TFS, the reference path’s specified in project properties are not considered. This is because Reference Paths are user specific settings and they are not stored in .proj files(they are stored in user settings files). The TFS build may break if it does not find the required DLLs in GAC. We can solve the problem by passing ReferencePath parameter to MSBuild in TFS build configurations. Go to Team Explorer Select Build Defintion >> Edit Build Definition Switch to Process tab Navigate to Advanced Section and locate MSBuild Arguments Add the following: /p:ReferencePath=”{File path}”

    Read the article

  • Tips/Process for web-development using Django in a small team

    - by Mridang Agarwalla
    We're developing a web app uing Django and we're a small team of 3-4 programmers — some doing the UI stuff and some doing the Backend stuff. I'd love some tips and suggestions from the people here. This is out current setup: We're using Git as as our SCM tool and following this branching model. We're following the PEP8 for your style guide. Agile is our software development methodology and we're using Jira for that. We're using the Confluence plugin for Jira for documentation and I'm going to be writing a script that also dumps the PyDocs into Confluence. We're using virtualenv for sandboxing We're using zc.buildout for building This is whatever I can think of off the top of my head. Any other suggestions/tips would be welcome. I feel that we have a pretty good set up but I'm also confident that we could do more. Thanks.

    Read the article

  • Scrum for Team System v3 RTM available

    - by Enrique Lima
    If you are using the Scrum for Team System (aka Conchango Scrum Template), it has hit RTM and it is available for download.  First you will need to register and then you will ne able to access the goods. There is also a very well laid out Getting Started with v3 guide, put together by Crispin Parker. Note:  Very important to know and consider, is the fact there is no upgrade or migration strategy laid out from v2.2.  So you are left to your own devices on that one.  There are plenty of discussions going on as far as making it happen.  Don’t get me wrong v2.2 work items will be present and you will be able to use them, just don’t expect the v3 template to trigger when  adding new work items. For now, get TFS in place, install the template and start fresh.  The Workbench should be released soon too, and that makes it a great component to this solution.

    Read the article

  • Best solution for a team home server

    - by aliasbody
    I created a home server with Ubuntu 12.04 Server (using an old Netbook with an Atom CPU and 512Mb). The idea is just to be used for a small team (maximum 10 persons) that will have constant access by SSH to the main projects and could add features with Git, and will, as well, have their own directory (with VirtualHost configured) for their own personal projects. Everything is configured and running, but my question is : What is the best solution here for everyone to work? It is to have them on the http group and then all have access as normal users to the /var/www folder (that also contains GitWeb and Drupal), or would be to create a new user named after the project (as an example) where only those with the password could have access to work (configured with VirtualHost). Notice: The idea is to have 1 person responsible of the server directly (since he is the one who is hosting it), 2 more people that will have access to the root from their home in order to configure anything from their home, plus anyone else that joins the group without any root access, but just the necessary access to create personal works and work with Git.

    Read the article

  • Leading a not-so-good team

    - by vinoth
    How would you manage if you are allocated a team of 5 with, say, 4 incompetent programmers and you are asked to lead? Obviously you can't code for the 4 guys (you can, but that is not a good idea. At least I burned out doing that). Have you come across these kind of situations? Edit: I think I sounded rude by choosing a wrong word (incompetent) to address my problem. To rephrase the question, how do you deal with people who do not complete assigned tasks (for whatever reasons [ranging from incompetence to 'I don't care' stuff])?

    Read the article

  • Sceptic in a SCRUM Team

    - by Sorantis
    My company has recently switched to an Agile WoW and as a part of it we've started using SCRUM. While I'm very comfortable with it and feel that this WoW is superior to a traditional one, some of my teammates don't share the same opinion. In fact they are very skeptical about "all that agile stuff", and don't take it seriously. As an example, one of the teammates is always late on the meetings, and doesn't really care about it. The management IMO tries not to notice this (maybe because it's a new Wow, and it takes time for the people to get used to it). My question is, how to address this issue not raising a conflict inside the team?

    Read the article

  • Using gerrit (or similar tool) on a team where multiple devs work on a single feature

    - by Bacon
    We have a team of roughly ~8 devs who regularly work on the same feature over the course of a 3 week sprint. It isn't quite pair programming, but in our current workflow devs regularly push up incomplete code for a colleague to complete. This worked fine before we introduced Gerrit, but now our commits need to represent chunks of test-passing, complete, logical functionality, and so the model breaks. My only idea is to have everybody push up to a separate, untracked branch up until the functionality is ready for review, then squash everything into commits that make sense and push up. Is there another Gerrit-ized workflow that could work? I know this is a widely discussed topic on Google Groups, and that there has recently been some discussion of Gerrit topic reviews, but I wanted to see if there is anybody out there using Gerrit in this way, and what the suggested workflow would be.

    Read the article

  • Sharing Large Database Backup Among Team

    - by MattGWagner
    I work on a team of three - five developers that work on an ASP.net web application remotely. We currently run a full local database from a recent backup on all of our machines during development. The current backup, compressed, is about 18 GB. I'm looking to see if there's an easier way to keep all of our local copies relatively fresh without each of us individually downloading the 18 GB file over HTTP from our web server on a regular basis. I guess FTP is an option, but it won't speed the process up at all. I'm familiar with torrents and the thought keeps hitting me that something like that would be effective, but I'm unsure of the security or the process.

    Read the article

  • where do you track team Decisions

    - by rerun
    I have been on many development teams and as the team matures decisions about direction are made. These decisions often come back up over and over. Like why don't we fill in this field why didn't we use memcache over a custom solutions. These decisions add up over time and become a significant part of style guides coding standards and unit tests. My question is I have never run into a good way of tracking these decisions or the discovery that went into making them. Does anyone have a best practice.

    Read the article

  • Drag and Drop Team Selection

    - by davidjwest
    I have a Fantasy F1 Website, currently users select their teams using dropdown menus. It works OK but isn't as user friendly as I would like. I would like to implement a drag and drop type of system, there's jQuery code out there that would go part of the way to allowing me to do this: http://jqueryui.com/demos/draggable/ But I am not sure about how to integrate that into PHP and MySQL, my jQuery skills are limited! I'd also need to stop them spending more than a certain amount of money, each driver has a value and the teams can only spend a certain amount of money. There's also limits for example you can only pick a driver once, but you can have three different drivers. Finally, how would you decide that the user had picked their team, I don't want a submit button as that kind of defeats the object of the exercise! Thanks for any advice, I don't expect anyone to write the code for me but some pointers would be greatly appreciated.

    Read the article

  • team foundation server 2010 installation from DVD - I get agent installation instead!

    - by Avi
    GRRRRRRRRRRRR!(#Y%)@#!! They bragged they now have a very easy installation! I don't get it. I entered the MSDN "Disk 5000: Developer Tools" DVD, opened default.htm, clicked on the "Visual Studio Team Foundation Server 2010" link. The VSTFS2010 folder open. I click autorun.exe. And then I get "Microsoft Visual Studio Agents 2010 Setup". I don't get it. Why "agents"? I wanted to instal a server!

    Read the article

  • Trade-offs of local vs remote development workflows for a web development team

    - by lamp_scaler
    We currently have SVN setup on a remote development server. Developers SSH into the server and develops on their sandbox environment on the server. Each one has a virtual host pointed to their sandbox so they can preview their changes via the web browser by connecting to developer-sandbox1.domain.com. This has worked well so far because the team is small and everyone uses computers with varying specs and OSs. I've heard some web shops are using a workflow that has the developers work off of a VM on their local machine and then finally push changes to the remote server that hosts SVN. The downside to this is that everyone will need to make sure their machine is powerful enough to run both the VM and all their development tools. This would also mean creating images that mirror the server environment (we use CentOS) and have them install it into their VMs. And this would mean creating new images every time there is an update to the server environment. What are some other trade-offs? Ultimately, why did you choose one workflow over the other?

    Read the article

  • How do I Series: Connecting an Expression Blend Project to Team Foundation Server

    - by Enrique Lima
    I have heard of people wanting and needing to add projects created in Expression Blend to Team Foundation Server. Here is the recipe: 1) Create your project in Expression Blend … click OK 2) Select the option to open your recently created project in Visual Studio. Once that option is selected, your solution will open up in Visual Studio, close Expression Blend at this point. Now, I want to add this project to Source Control … Next, I connect to my TFS environment, and pick the location to save my project Once the project is added, I will get a status window of pending changes for my project, all that we are left to do is to check in those changes. Since we have checked in our project, we can now close Visual Studio, and we will proceed to open Expression Blend again. And select our project we will! We notice some differences from before, just by opening it What differences you say?!? Notice the lock to the right of the item name … And we also get this when we right click … And there we have it, it is a combination of tools to achieve this, but it is well worth it.

    Read the article

  • Welcome to the FMW Install and Admin Proactive Team Blog

    - by Daniel Mortimer
    IntroductionWelcome to the Fusion Middleware Install and Administration Proactive Support blog.  This is our first post, so let's begin by introducing ourselves and our mission. Who We AreWe are a small team of support engineers based in Europe.  Our expertise covers all matters related to the installation and administration of Oracle Application Server 10g, Oracle Fusion Middleware 11g and future versions to come. We particularly focus on core components such as the Installers and Configuration Wizards Web Tier ( Oracle HTTP Server ) OPMN Enterprise Manager Console for Application Server as well as general questions / problems relating to patching, maintenance and architecture. Our Mission Improve the customer experience Enable customers to avoid / prevent issues when working with our products Enable faster resolution of problems when they occur Our Activities Enhancement and maintenance of our knowledge base In particular, develop and maintain special content such as the Fusion Middleware Information Centers and Lifecycle Support Advisors Seek continuous improvement of the product documentation Contribute to the Fusion Middleware Support News Moderation of the "Oracle Application Server" support community Participate in the Support Advisor Webcast program Involved in the Lifecycle of diagnostic tools such as RDA and OCM User Acceptance Testing Logging of enhancements and health check ideas Provide feedback to product management / development Logging of product bugs and enhancements Suggest improvements that could be made to web sites like OTN Promote new support documents, tools via channels such as Newsletter and Social Media We hope that this blog will be a two-way communication as we are interested in feedback on what we can improve. Many suggestions we can act on immediately while others may take more time, but all of them will be acknowledged and followed up.Thank you for your time and we look forward to both informing and working with you.Postscript: Many links you will find in our blog entries will require a login to My Oracle Support. For readers who do not have a login, please accept our apologies - when and where possible we will endeavour to ensure the links will supplement rather than replace wording in the blog entries.

    Read the article

  • github team workflow - to fork or not?

    - by aporat
    We're a small team of web developers currently using subversion but soon we're making a switch to github. I'm looking at different types of github workflows, and we're not sure if the whole forking concept in github for each developer is such a good idea for us. If we use forks, I understand each developer will have his own private remote & local repositories. I'm worried it will make pushing changesets hard and too complex. Also, my biggest concern is that it will force each developer to have 2 remotes: origin (which is the remote fork) and an upstream (which is used to "sync" changes from the main repository). Not sure if it's such a easy way to do things. This is similar to the workflow explained here: https://github.com/usm-data-analysis/usm-data-analysis.github.com/wiki/Git-workflow If we don't use forks, we can probably get by fine by using a central repo creating a branch for each task we're working on, and merge them into the development branch on the same repository. It means we won't be able to restrict merging of branches and might be a little messy to have many branches on the central repository. Any suggestions from teams who tried both workflow?

    Read the article

  • Advice: How to convince my newly annointed team lead against writing the code base from scratch

    - by shan23
    I work in a pretty reknowned MNC, and the module that I work in has been assigned to a new "lead". The code base is pretty huge (~130K or more, with inter dependencies on other modules) , but stable - some parts have grown ugly over the years, but its provably in working state. (Our products are running for years on them, even new ones). The problem is, our lead wants to rewrite the code from scratch, to encompass "finer granularity and a proactive design". I know in my guts thats not a very good idea, but how do I convince him/the rest of the team(who are pretty much more senior than me in terms of years of exp), without sounding too pedantic myself (Thou shalt not rewrite , as Joel et al have clear articles prohibiting it)? I have a good working relation with the person concerned, and don't want to ruin it, but neither do I want to be party to a decision which would surely plague us for years to come !! Any suggestions for a milder,yet effective approach ? Even accounts of how you have tackled such a situation to your liking would help me a lot! EDIT: The code base I'm talking about is not a product/GUI, but at kernel level with all the critical functionalities for our product. I hope now you know why i sound so apprehensive !!

    Read the article

  • Do you know how to move the Team Foundation Server cache

    - by Martin Hinshelwood
    There are a number of reasons why you may want to change the folder that you store the TFS Cache. It can take up “some” amount of room so moving it to another drive can be beneficial. This is the source control Cache that TFS uses to cache data from the database. Moving the Cache is pretty easy and should allow you to organise your server space a little more efficiently. You may also get a performance improvement (although small) by putting it on another drive.. Create a new directory to store the Cache. e.g. “d:\TfsCache\” Figure: Create a new folder Give the local TFS WPG group full control of the directory   Figure: You need to use the App Tier Service WPG In the application tier web.config (~\Application Tier\Web Services\web.config) add the following setting (to the appSettings section). Figure: The web.config for TFS is stored in the application folder <appsettings> ... <add value="D:\" key="dataDirectory" /> ... </appsettings> Figure: Adding this to the web.config will trigger a restart of the app pool Figure: Your web.config should look something like this The app pool will automatically recycle and Team Web Access will start using the new location.  If you then download a file (not via a proxy) a folder with a GUID should be created immediately in the folder from #1.  If the folder doesn’t appear, then you probably don’t have permissions set up properly.

    Read the article

  • Do you know how to move the Team Foundation Server cache

    - by Martin Hinshelwood
    There are a number of reasons why you may want to change the folder that you store the TFS Cache. It can take up “some” amount of room so moving it to another drive can be beneficial. This is the source control Cache that TFS uses to cache data from the database. Moving the Cache is pretty easy and should allow you to organise your server space a little more efficiently. You may also get a performance improvement (although small) by putting it on another drive.. Create a new directory to store the Cache. e.g. “d:\TfsCache\” Give the local TFS WPG group full control of the directory Figure: You need to use the App Tier service WPG In the application tier web.config (~\Application Tier\Web Services\web.config) add the following setting (to the appSettings section). <appsettings> ... <add value="D:\" key="dataDirectory" /> ... </appsettings> The app pool will automatically recycle and Team Web Access will start using the new location.  If you then download a file (not via a proxy) a folder with a GUID should be created immediately in the folder from #1.  If the folder doesn’t appear, then you probably don’t have permissions set up properly.

    Read the article

  • team viewer 8 beta wont run

    - by Conner Jones
    I installed team viewer 7 and then one of my friends using windows got version 8 so I installed the beta of version 8 for linux. When I try to run it for terminal I get these errors i atempted to do as the comment bellow said and when trying to run teamveiwer i stil got an error conner@DemonicGrace:~$ teamviewer Init... Checking setup... Launching TeamViewer... wine: cannot find L"C:\windows\system32\winemenubuilder.exe" err:wineboot:ProcessRunKeys Error running cmd L"C:\windows\system32\winemenubuilder.exe -a -r" (2) err:winedevice:ServiceMain driver L"MountMgr" failed to load err:secur32:SECUR32_initSchannelSP libgnutls not found, SSL connections will fail fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub! fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub. fixme:resource:GetGuiResources (0xffffffff,0): stub fixme:win:EnumDisplayDevicesW ((null),0,0x32df64,0x00000000), stub! fixme:win:EnumDisplayDevicesW (L"\\.\DISPLAY1",0,0x32dc1c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x32df64,0x00000000), stub! please help me out if anyone has ideas im more than willing to listen

    Read the article

  • Putting Together a Game Design Team?

    - by Kaia
    I'm attempting to put together a game design team that is willing to help me design/program, test, and somewhat produce the game we make to the public. I need anyone who knows anything about programming/coding, designing, etc. Once we get it up and running and out into the world (over dramatic maybe? haha) I have ideas of generating a profit from it so there is a possibility of payment. My thinking on it (so far) is this: 2D (possibly. I haven't decided if I want it 2D or 3D. It really depends on what is easier) 3rd person. Adventure (I want there to be a point to it, but like a point with no real end) I want there to be a story to it. If you've ever played Dofus, think like that. There is a story to the game, but no real end. I want (if possible) to include mini-games. These could end up becoming a possible way for a player to aquire in-game money, quest items, etc. If anyone is interested in helping me create the story line/script (which we will finsih first, before creating the game) please contact me. I want to get this completed as soon as possible.

    Read the article

  • github team workflow - to fork or not?

    - by aporat
    We're a small team of web developers currently using subversion but soon we're making a switch to github. I'm looking at different types of github workflows, and we're not sure if the whole forking concept in github for each developer is such a good idea for us. If we use forks, I understand each developer will have his own private remote & local repositories. I'm worried it will make pushing changesets hard and too complex. Also, my biggest concern is that it will force each developer to have 2 remotes: origin (which is the remote fork) and an upstream (which is used to "sync" changes from the main repository). Not sure if it's such a easy way to do things. This is similar to the workflow explained here: https://github.com/usm-data-analysis/usm-data-analysis.github.com/wiki/Git-workflow If we don't use forks, we can probably get by fine by using a central repo creating a branch for each task we're working on, and merge them into the development branch on the same repository. It means we won't be able to restrict merging of branches and might be a little messy to have many branches on the central repository. Any suggestions from teams who tried both workflow?

    Read the article

  • Creating an in-house single source software development team

    - by alphadogg
    Our company wants to create a single department for all software development efforts (rather than having software development managed by each business unit). Business units would then "outsource" their software needs to this department. What would you setup as concerns/expectations that must be cleared before doing this? For example: Need agreement between units on how much actual time (FTE) is allocated to each unit Need agreement on scheduling of staff need agreement on request procedure if extra time is required by one party etc... Have you been in a situation like this as a manager of one unit destined to use this? If so, what were problems you experienced? What would you have or did implement? Same if you were the manager of the shared team. Please assume, for discussion, that the people concerned know that you can't swap devs in and out on a whim. I don't want to know the disadvantages of this approach; I know them. I want to anticipate issues and know how to mitigate the fallout.

    Read the article

  • Software architecture map to aid cross team communication?

    - by locster
    I work in a company where multiple teams each work on different parts of a software product in a vaguely agile/scrum manner. Mostly the organisation works well but there have been instances where a team may make a change without realising its impact on other teams. Where dependence is known communication has been good, and where dependence is suspected then 'broadcast' emails and informal conversations have also worked well. But there exists a sub-set of tasks that fall between the cracks. Broadcast emails are likely not the solution as they would become too numerous such that the email signal/noise ratio would fall. I'm contemplating a solution that involves a sort of map of the software, which details all of the various parts of the system and loosely tries to place interacting and dependent parts near to each other. Each developer then updates their position on the map (today I'm working on X and Y), and therefore if two or more developers happen to be co-located (or proximate) on the map then we can see this each day and this could form the trigger for further discussion on possible overlap and conflict. Is such a method out there and in use? If so what is it and does it work? Otherwise, do you think such a scheme has merit?

    Read the article

  • Share code between projects in tfs 2010

    - by Jimmy Engtröm
    Hi What is the best way to handle code sharing in TFS 2010? We have a couple of Visual studio projects that other Visual Studio projects use. ex: Shared Project Project 1 Solution -Shared Project -Project 1 Project Project 2 Solution -Shared Project -Project 2 Project Also we have Third party code for example: Third Party -Telerik --2009.1.402.35 --2009.02.0701.35 When I open my "Project 1" solution i want my shared code project to be included in that solution. (thats the way we work today). We basically have one TFS Project that contains all the code. Now we want to use it the "right" (?) way, We would like to have Project 1 and 2 in separate TFS solutions. If I for example makes sure we have all our project in the same structure on disk and just add the shared project to my Project 1 solution (even if the projects reside in two different TFS Projects) would that work with builds? How have you solved the problem, I guess we are not the only ones having shared code between projects? Cheers /Jimmy

    Read the article

< Previous Page | 8 9 10 11 12 13 14 15 16 17 18 19  | Next Page >