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  • Android Can't get two virtual joysticks to move independently and at the same time

    - by Cole
    @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub float r = 70; float centerLx = (float) (screenWidth*.3425); float centerLy = (float) (screenHeight*.4958); float centerRx = (float) (screenWidth*.6538); float centerRy = (float) (screenHeight*.4917); float dx = 0; float dy = 0; float theta; float c; int action = event.getAction(); int actionCode = action & MotionEvent.ACTION_MASK; int pid = (action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; int fingerid = event.getPointerId(pid); int x = (int) event.getX(pid); int y = (int) event.getY(pid); c = FloatMath.sqrt(dx*dx + dy*dy); theta = (float) Math.atan(Math.abs(dy/dx)); switch (actionCode) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_POINTER_DOWN: //if touching down on left stick, set leftstick ID to this fingerid. if(x < screenWidth/2 && c<r*.8) { lsId = fingerid; dx = x-centerLx; dy = y-centerLy; touchingLs = true; } else if(x > screenWidth/2 && c<r*.8) { rsId = fingerid; dx = x-centerRx; dy = y-centerRy; touchingRs = true; } break; case MotionEvent.ACTION_MOVE: if (touchingLs && fingerid == lsId) { dx = x - centerLx; dy = y - centerLy; }else if (touchingRs && fingerid == rsId) { dx = x - centerRx; dy = y - centerRy; } c = FloatMath.sqrt(dx*dx + dy*dy); theta = (float) Math.atan(Math.abs(dy/dx)); //if touching outside left radius and moving left stick if(c >= r && touchingLs && fingerid == lsId) { if(dx>0 && dy<0) { //top right quadrant lsX = r * FloatMath.cos(theta); lsY = -(r * FloatMath.sin(theta)); Log.i("message", "top right"); } if(dx<0 && dy<0) { //top left quadrant lsX = -(r * FloatMath.cos(theta)); lsY = -(r * FloatMath.sin(theta)); Log.i("message", "top left"); } if(dx<0 && dy>0) { //bottom left quadrant lsX = -(r * FloatMath.cos(theta)); lsY = r * FloatMath.sin(theta); Log.i("message", "bottom left"); } else if(dx > 0 && dy > 0){ //bottom right quadrant lsX = r * FloatMath.cos(theta); lsY = r * FloatMath.sin(theta); Log.i("message", "bottom right"); } } if(c >= r && touchingRs && fingerid == rsId) { if(dx>0 && dy<0) { //top right quadrant rsX = r * FloatMath.cos(theta); rsY = -(r * FloatMath.sin(theta)); Log.i("message", "top right"); } if(dx<0 && dy<0) { //top left quadrant rsX = -(r * FloatMath.cos(theta)); rsY = -(r * FloatMath.sin(theta)); Log.i("message", "top left"); } if(dx<0 && dy>0) { //bottom left quadrant rsX = -(r * FloatMath.cos(theta)); rsY = r * FloatMath.sin(theta); Log.i("message", "bottom left"); } else if(dx > 0 && dy > 0) { rsX = r * FloatMath.cos(theta); rsY = r * FloatMath.sin(theta); Log.i("message", "bottom right"); } } else { if(c < r && touchingLs && fingerid == lsId) { lsX = dx; lsY = dy; } if(c < r && touchingRs && fingerid == rsId){ rsX = dx; rsY = dy; } } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: if (fingerid == lsId) { lsId = -1; lsX = 0; lsY = 0; touchingLs = false; } else if (fingerid == rsId) { rsId = -1; rsX = 0; rsY = 0; touchingRs = false; } break; } return true; } There's a left joystick and a right joystick. Right now only one will move at a time. If someone could set me on the right track I would be incredibly grateful cause I've been having nightmares about this problem.

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  • How to build a Singleton-like dependency injector replacement (Php)

    - by Erparom
    I know out there are a lot of excelent containers, even frameworks almost entirely DI based with good strong IoC classes. However, this doesn't help me to "define" a new pattern. (This is Php code but understandable to anyone) Supose we have: //Declares the singleton class bookSingleton { private $author; private static $bookInstance; private static $isLoaned = FALSE; //The private constructor private function __constructor() { $this->author = "Onecrappy Writer Ofcheap Novels"; } //Sets the global isLoaned state and also gets self instance public static function loanBook() { if (self::$isLoaned === FALSE) { //Book already taken, so return false return FALSE; } else { //Ok, not loaned, lets instantiate (if needed and loan) if (!isset(self::$bookInstance)) { self::$bookInstance = new BookSingleton(); } self::$isLoaned = TRUE; } } //Return loaned state to false, so another book reader can take the book public function returnBook() { $self::$isLoaned = FALSE; } public function getAuthor() { return $this->author; } } Then we get the singelton consumtion class: //Consumes the Singleton class BookBorrower() { private $borrowedBook; private $haveBookState; public function __construct() { this->haveBookState = FALSE; } //Use the singelton-pattern behavior public function borrowBook() { $this->borrowedBook = BookSingleton::loanBook(); //Check if was successfully borrowed if (!this->borrowedBook) { $this->haveBookState = FALSE; } else { $this->haveBookState = TRUE; } } public function returnBook() { $this->borrowedBook->returnBook(); $this->haveBookState = FALSE; } public function getBook() { if ($this->haveBookState) { return "The book is loaned, the author is" . $this->borrowedbook->getAuthor(); } else { return "I don't have the book, perhaps someone else took it"; } } } At last, we got a client, to test the behavior function __autoload($class) { require_once $class . '.php'; } function write ($whatever,$breaks) { for($break = 0;$break<$breaks;$break++) { $whatever .= "\n"; } echo nl2br($whatever); } write("Begin Singleton test", 2); $borrowerJuan = new BookBorrower(); $borrowerPedro = new BookBorrower(); write("Juan asks for the book", 1); $borrowerJuan->borrowBook(); write("Book Borrowed? ", 1); write($borrowerJuan->getAuthorAndTitle(),2); write("Pedro asks for the book", 1); $borrowerPedro->borrowBook(); write("Book Borrowed? ", 1); write($borrowerPedro->getAuthorAndTitle(),2); write("Juan returns the book", 1); $borrowerJuan->returnBook(); write("Returned Book Juan? ", 1); write($borrowerJuan->getAuthorAndTitle(),2); write("Pedro asks again for the book", 1); $borrowerPedro->borrowBook(); write("Book Borrowed? ", 1); write($borrowerPedro->getAuthorAndTitle(),2); This will end up in the expected behavior: Begin Singleton test Juan asks for the book Book Borrowed? The book is loaned, the author is = Onecrappy Writer Ofcheap Novels Pedro asks for the book Book Borrowed? I don't have the book, perhaps someone else took it Juan returns the book Returned Book Juan? I don't have the book, perhaps someone else took it Pedro asks again for the book Book Borrowed? The book is loaned, the author is = Onecrappy Writer Ofcheap Novels So I want to make a pattern based on the DI technique able to do exactly the same, but without singleton pattern. As far as I'm aware, I KNOW I must inject the book inside "borrowBook" function instead of taking a static instance: public function borrowBook(BookNonSingleton $book) { if (isset($this->borrowedBook) || $book->isLoaned()) { $this->haveBook = FALSE; return FALSE; } else { $this->borrowedBook = $book; $this->haveBook = TRUE; return TRUE; } } And at the client, just handle the book: $borrowerJuan = new BookBorrower(); $borrowerJuan-borrowBook(new NonSingletonBook()); Etc... and so far so good, BUT... Im taking the responsability of "single instance" to the borrower, instead of keeping that responsability inside the NonSingletonBook, that since it has not anymore a private constructor, can be instantiated as many times... making instances on each call. So, What does my NonSingletonBook class MUST be in order to never allow borrowers to have this same book twice? (aka) keep the single instance. Because the dependency injector part of the code (borrower) does not solve me this AT ALL. Is it needed the container with an "asShared" method builder with static behavior? No way to encapsulate this functionallity into the Book itself? "Hey Im a book and I shouldn't be instantiated more than once, I'm unique"

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  • Win32 and Win64 programming in C sources?

    - by Nick Rosencrantz
    I'm learning OpenGL with C and that makes me include the windows.h file in my project. I'd like to look at some more specific windows functions and I wonder if you can cite some good sources for learning the basics of Win32 and Win64 programming in C (or C++). I use MS Visual C++ and I prefer to stick with C even though much of the Windows API seems to be C++. I'd like my program to be portable and using some platform-indepedent graphics library like OpenGL I could make my program portable with some slight changes for window management. Could you direct me with some pointers to books or www links where I can find more info? I've already studied the OpenGL red book and the C programming language, what I'm looking for is the platform-dependent stuff and how to handle that since I run both Linux and Windows where I find the development environment Visual Studio is pretty good but the debugger gdb is not available on windows so it's a trade off which environment i'll choose in the end - Linux with gcc or Windows with MSVC. Here is the program that draws a graphics primitive with some use of windows.h This program is also runnable on Linux without changing the code that actually draws the graphics primitive: #include <windows.h> #include <gl/gl.h> LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM); void EnableOpenGL(HWND hwnd, HDC*, HGLRC*); void DisableOpenGL(HWND, HDC, HGLRC); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wcex; HWND hwnd; HDC hDC; HGLRC hRC; MSG msg; BOOL bQuit = FALSE; float theta = 0.0f; /* register window class */ wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_OWNDC; wcex.lpfnWndProc = WindowProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = NULL; wcex.lpszClassName = "GLSample"; wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);; if (!RegisterClassEx(&wcex)) return 0; /* create main window */ hwnd = CreateWindowEx(0, "GLSample", "OpenGL Sample", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 256, 256, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, nCmdShow); /* enable OpenGL for the window */ EnableOpenGL(hwnd, &hDC, &hRC); /* program main loop */ while (!bQuit) { /* check for messages */ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { /* handle or dispatch messages */ if (msg.message == WM_QUIT) { bQuit = TRUE; } else { TranslateMessage(&msg); DispatchMessage(&msg); } } else { /* OpenGL animation code goes here */ glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(theta, 0.0f, 0.0f, 1.0f); glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f); glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f); glEnd(); glPopMatrix(); SwapBuffers(hDC); theta += 1.0f; Sleep (1); } } /* shutdown OpenGL */ DisableOpenGL(hwnd, hDC, hRC); /* destroy the window explicitly */ DestroyWindow(hwnd); return msg.wParam; } LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CLOSE: PostQuitMessage(0); break; case WM_DESTROY: return 0; case WM_KEYDOWN: { switch (wParam) { case VK_ESCAPE: PostQuitMessage(0); break; } } break; default: return DefWindowProc(hwnd, uMsg, wParam, lParam); } return 0; } void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC) { PIXELFORMATDESCRIPTOR pfd; int iFormat; /* get the device context (DC) */ *hDC = GetDC(hwnd); /* set the pixel format for the DC */ ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; iFormat = ChoosePixelFormat(*hDC, &pfd); SetPixelFormat(*hDC, iFormat, &pfd); /* create and enable the render context (RC) */ *hRC = wglCreateContext(*hDC); wglMakeCurrent(*hDC, *hRC); } void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC) { wglMakeCurrent(NULL, NULL); wglDeleteContext(hRC); ReleaseDC(hwnd, hDC); }

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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • "LNK2001: unresolved external symbol" when trying to build my program

    - by random
    I get the following error(s) on my program that captures the mouse and then draws a line. Errors: 1>------ Build started: Project: Capture_Mouse_Line, Configuration: Debug Win32 ------ 1> main.cpp 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::yc2" (?yc2@Line@@2PAJA) 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::xc2" (?xc2@Line@@2PAJA) 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::yc1" (?yc1@Line@@2PAJA) 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::xc1" (?xc1@Line@@2PAJA) 1>MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup 1>D:\Visual C++ Projects\Capture_Mouse_Line\Debug\Capture_Mouse_Line.exe : fatal error LNK1120: 5 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Here is my code: #include<allegro5\allegro.h> #include<allegro5\allegro_native_dialog.h> #include<allegro5\allegro_primitives.h> #include<Windows.h> #include<allegro5\allegro_windows.h> #ifndef WIDTH #define WIDTH 1440 #endif #ifndef HEIGHT #define HEIGHT 900 #endif class Line { public: static void ErasePreviousLine(); static void DrawLine(long* x, long* y,long* x2,long* y2); static bool Erasable(); static long* xc1; static long* yc1; static long* xc2; static long* yc2; }; void Line::ErasePreviousLine() { delete xc1; xc1 = NULL; delete yc1; yc1 = NULL; delete xc2; xc2 = NULL; delete yc2; yc2 = NULL; } bool Line::Erasable() { if(xc1 && yc1 && xc2 && yc2 == NULL) { return false; } else { return true; } } void Line::DrawLine(long* x,long* y,long* x2,long* y2) { if(!al_init_primitives_addon()) { al_show_native_message_box(NULL,NULL,NULL,"failed to initialize allegro", NULL,NULL); } xc1 = x; yc1 = y; xc2 = x2; yc2 = y2; al_draw_line((float)*xc1, (float)*yc1, (float)*xc2, (float)*yc2,al_map_rgb(255,0,255), 1); delete x; delete y; delete x2; delete y2; } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { MSG msg; ALLEGRO_DISPLAY* display = NULL; if(!al_init()) { al_show_native_message_box(NULL,NULL,NULL,"failed to initialize allegro", NULL,NULL); return -1; } display = al_create_display(WIDTH,HEIGHT); if(!display) { al_show_native_message_box(NULL,NULL,NULL,"failed to initialize display", NULL,NULL); return -1; } HWND hwnd = al_get_win_window_handle(display); if(hwnd == NULL) { MessageBox(NULL, "Window Creation Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); while(GetMessage(&msg, NULL, 0, 0) > 0) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { static bool bIsCaptured; static POINTS ptsBegin; static POINTS ptsEnd; switch(msg) { case WM_LBUTTONDOWN: SetCapture(hwnd); bIsCaptured = true; ptsBegin = MAKEPOINTS(lParam); return 0; case WM_MOUSEMOVE: if(wParam & MK_LBUTTON) { if(!Line::Erasable()) { return 0; } Line::ErasePreviousLine(); ptsEnd = MAKEPOINTS(lParam); Line::DrawLine(new long(ptsBegin.x),new long(ptsBegin.y),new long(ptsEnd.x),new long(ptsEnd.y)); } break; case WM_LBUTTONUP: bIsCaptured = false; ReleaseCapture(); break; case WM_ACTIVATEAPP: { if(wParam == TRUE) { if(bIsCaptured){ SetCapture(hwnd);} } } break; } return 0; }

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  • CodePlex Daily Summary for Thursday, June 30, 2011

    CodePlex Daily Summary for Thursday, June 30, 2011Popular ReleasesASP.NET Comet Ajax Library (Reverse Ajax - Server Push): Reverse Ajax Samples v1.53: 16 Comprehensive ASP.NET Ajax / Reverse Ajax / WCF / MVC / Mono samplesReactive Extensions - Extensions (Rxx): Rxx 1.1: What's NewRelated Work Items Please read the latest release notes for details about what's new. About LabsAll "Labs" downloads include the Rxx.dll assembly, so only a single download is required. To start RxxLabs.exe, right-mouse click and select Run as Administrator; otherwise, do not run the Reactive WebClient lab because it will crash the program. RxxLabs.exe requires administrator privileges for the Reactive WebClient lab to register a local HTTP port. To launch the Silverlight labs...CommonLibrary.NET: CommonLibrary.NET - 0.9.7 Final: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.7Documentation 6738 6503 New 6535 Enhancements 6759 6748 6583 6737datajs - JavaScript Library for data-centric web applications: datajs version 1.0.0: datajs is a cross-browser and UI agnostic JavaScript library that enables data-centric web applications with the following features: OData client that enables CRUD operations including batching and metadata support using both ATOM and JSON payloads. Single store abstraction that provides a common API on top of HTML5 local storage technologies. Data cache component that allows reading data ranges from a collection and storing them locally to reduce the number of network requests. Changes...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.4.4: Fix for http://coding4fun.codeplex.com/workitem/6869 was incomplete. Back button wouldn't return app bar. Corrected now. High impact bugSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.0.528.279): Added keyboard shortcuts: - Cut (CTRL+X) - Copy (CTRL+C) - Paste (CTRL+V) - Delete (CTRL+D) - Move up (CTRL+UP ARROW) - Move down (CTRL+DOWN ARROW) Added ability to save/load SiteMap from/to a Xml file on disk Bug fix: - Connect to a server through the status bar was throwing error "Object Reference not set to an instance of an object" - Rename TreeNode.Name after changing TreeNode.TextMicrosoft - Domain Oriented N-Layered .NET 4.0 App Sample: V2.01 ALPHA N-Layered SampleApp .NET 4.0 and EF4.1: V2.0.01 - ALPHARequired Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Expression Blend 4 SQL Server 2008 R2 Express/Standard/Enterprise Unity Application Block 2.0 - Published May 5th 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2D24F179-E0A6-49D7-89C4-5B67D939F91B&displaylang=en http://unity.codeplex.com/releases/view/31277 PEX & MOLES 0.94.51023.0, 29/Oct/2010 - Visual Studio 2010 Power ...Mosaic Project: Mosaic Alpha build 261: - Fixed crash when pinning applications in x64 OS - Added Hub to video widget. It shows videos from Video library (only .wmv and .avi). Can work slow if there are too much files. - Fixed some issues with scrolling - Fixed bug with html widgets - Fixed bug in Gmail widget - Added html today widget missed in previous release - Now Mosaic saves running widgets if you restarting from optionsEnhSim: EnhSim 2.4.9 BETA: 2.4.9 BETAThis release supports WoW patch 4.2 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in some of th....NET Reflector Add-Ins: Reflector V7 Add-Ins: All the add-ins compiled for Reflector V7TerrariViewer: TerrariViewer v4.1 [4.0 Bug Fixes]: Version 4.1 ChangelogChanged how users will Open Player files (This change makes it much easier) This allowed me to remove the "Current player file" labels that were present Changed file control icons Added submit bug button Various Bug Fixes Fixed crashes related to clicking on buffs before a character is loaded Fixed crashes related to selecting "No Buff" when choosing a new buff Fixed crashes related to clicking on a "Max" button on the buff tab before a character is loaded Cor...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta8: ??AcDown???????????????,?????????????????????。????????????????????,??Acfun、Bilibili、???、???、?????,???????????、???????。 AcDown???????????????????????????,???,???????????????????。 AcDown???????C#??,?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ??v3.0 Beta8 ?? ??????????????? ???????????????(??????????) ???????...BlogEngine.NET: BlogEngine.NET 2.5: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.5 instructions. To get started, be sure to check out our installatio...PHP Manager for IIS: PHP Manager 1.2 for IIS 7: This release contains all the functionality available in 62183 plus the following additions: Command Line Support via PowerShell - now it is possible to manage and script PHP installations on IIS by using Windows PowerShell. More information is available at Managing PHP installations with PHP Manager command line. Detection and alert when using local PHP handler - if a web site or a directory has a local copy of PHP handler mapping then the configuration changes made on upper configuration ...MiniTwitter: 1.71: MiniTwitter 1.71 ???? ?? OAuth ???????????? ????????、??????????????????? ???????????????????????SizeOnDisk: 1.0.10.0: Fix: issue 327: size format error when save settings Fix: some UI bindings trouble (sorting, refresh) Fix: user settings file deletion when corrupted Feature: TreeView virtualization (better speed with many folders) Feature: New file type DataGrid column Feature: In KByte view, show size of file < 1024B and > 0 with 3 decimal Feature: New language: Italian Task: Cleanup for speedRawr: Rawr 4.2.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...N2 CMS: 2.2: * Web platform installer support available ** Nuget support available What's newDinamico Templates (beta) - an MVC3 & Razor based template pack using the template-first! development paradigm Boilerplate CSS & HTML5 Advanced theming with css comipilation (concrete, dark, roadwork, terracotta) Template-first! development style Content, news, listing, slider, image sizes, search, sitemap, globalization, youtube, google map Display Tokens - replaces text tokens with rendered content (usag...KinectNUI: Jun 25 Alpha Release: Initial public version. No installer needed, just run the EXE.Terraria World Viewer: Version 1.5: Update June 24th Made compatible with the new tiles found in Terraria 1.0.5New Projects{Adjunct} functionality for the .NET framework: A project to provide Ingots for the .NET framework.3Webee.net: 3Webee.net is the First Navigator dedicated to Web.3.0 by P2P. Developped in C# for DotNet-3.5 or Mono.net, compatible with Linux ready. Website.fr : http://3webee.net/ Download Win32 : http://3webee.net/Download/3Webee.net.beta.0.0.Win32.exe AB Donor Choose Planner: The goal of this doantion planner is to allow you to coordinate the completion of one or more Donors Choose projects. The tool gives you a portfolio view of the donations you would like to invest in by targeting your investments in a location/regional focused manner.appperu1: asdasdsaddas: ColinTestingasdfFindClone: Find clone files, find duplicate files, remove duplicate filesfirstcpapp: This is my appForecast Parser: The NOAA hosts forecast data accessible over the web. These libraries download and parse seven day hourly forecast data and encapsulates the data in an easy to use class.Future Apple Osx: Future Apple Osx, Is a free operating system to use. It was built from the ground up with the help of Cosmos. It is free to use and download. So please check it out today.Glimpse: Glimpse is a web debugger and diagnostics tool for ASP.NET and ASP.NET MVC. You can find out more at getGlimpse.comiAdm: ?? iToday ??? wince 6 R2 ?????ImagineCup Worldwide Finals Tracker: An open-source Windows Phone application that is used to track the events going on at the ImagineCup Worldwide Finals.John Owl: John OwlLAM - Local Area Messaging: A VB.NET local area chat application. Finds the lan clients and communicates through the lan with old Ms-Winsock Interop.MessyBrain: Organize your tasks in an efficient way. Assign tasks to members of your team. Create workflows for your team. Written in C# and ASP.NET MVC. Why did I start this project? Making mistakes is part of the learning process. They can be painful especially when they are made at work; there’s a cost attached to it. Why not start a project on my own? Mistakes will be less painful (only my ego will be damaged), I learn something new and there isn’t a cost attached to it. I can share the code ...Navigation Light Toolkit: Navigation Light add support for View Navigation in WPF and SilverlightRight Click Calculator: a mini calculator with numpad that opens in a dialogbox. it can combined with a textbox. bir textbox üzerinde sag tus ile açabileceginiz ufak bir hesap makinesi örnegi.Shaaps & Ladders: It's a modern software implementation of the popular classic board game Snakes & Ladders. The Bengali translation of "Snakes" pronounces "Shaaps" and thus the name of the game is such. The game is being developed on top of the Shaaps & Ladders GDK. Source for both are released.SharePoint PowerShell Scripts: Usefull PowerShell scripts written for SharePoint that helps organizations with governance.Smith Web Tools: Smith Web Tools are some useful controls to help to build web application. They are written in pure JavaScript and CSS without introducing any other JavaScript framework. At present, the Smith Calendar, Smith Editor, and Smith Dialog are available.SSAS Query Log Decoder & Analyzer: The Crisp description for the project will be "CUBE FOR CUBE". This is an end-to-end BI solution for analyzing the Query log created by SSAS Server. The Query Log data is loaded into a dimensional model and a cube is built on top of it for analysis of cube usage.takcandmansys: takcandmansysTestHG1: TestHG1TESTProjHG: TESTProjHGTestTFS1: TestTFS1TESTTFSAAA: TESTTFSAAATower: tower showTransit Feed Generator: Library for help the integration with Google Transit. This library generates the zipped file with data for Google Transit Feed, in the GTFS formatVRE Collaborator Search Kit for SharePoint 2010: VRE Collaborator Search Kit for SharePoint 2010VRE Content Archiving Kit for SharePoint 2010: VRE Content Archiving Kit for SharePoint 2010VRE Document Review Workflow Kit for SharePoint 2010: VRE Document Review Workflow Kit for SharePoint 2010 VRE Literature Review Kit for SharePoint 2010: VRE Literature Review Kit for SharePoint 2010 VRE Researcher and Project Templates for SharePoint 2010: VRE Researcher and Project Templates for SharePoint 2010 VRE RSS Feeds Kit for SharePoint 2010: VRE RSS Feeds Kit for SharePoint 2010 VRE User Administration (FBA) Kit for SharePoint 2010: VRE User Administration (FBA) Kit for SharePoint 2010 WebPart Collapser: WebPart Collapser is a lightweight, customizable jQuery plugin for SharePoint 2007 that allows visitors to expand/collapse WebParts. Through the use of cookies, the collapsed state of any webparts will be saved and collapsed each time a user visits a page. WPF Hex Editor: hex editor which is created with WPF with a xaml designed UI.Xoorscript: A proprietary scripting language created by Jared Thomson for the purpose of script defining an easy to use make system. The plans for this project are minimal for now, but if things go well I may expand it. This is low priority for me.

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  • CodePlex Daily Summary for Wednesday, June 29, 2011

    CodePlex Daily Summary for Wednesday, June 29, 2011Popular ReleasesCandescent NUI: Candescent NUI (8263): This is the binary version of the source code in change set 8263.Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.4.4: Fix for http://coding4fun.codeplex.com/workitem/6869 was incomplete. Back button wouldn't return app bar. Corrected now. High impact bugSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.0.528.279): Added keyboard shortcuts: - Cut (CTRL+X) - Copy (CTRL+C) - Paste (CTRL+V) - Delete (CTRL+D) - Move up (CTRL+UP ARROW) - Move down (CTRL+DOWN ARROW) Added ability to save/load SiteMap from/to a Xml file on disk Bug fix: - Connect to a server through the status bar was throwing error "Object Reference not set to an instance of an object" - Rename TreeNode.Name after changing TreeNode.TextMicrosoft - Domain Oriented N-Layered .NET 4.0 App Sample: V2.01 ALPHA N-Layered SampleApp .NET 4.0 and EF4.1: V2.0.01 - ALPHARequired Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Expression Blend 4 SQL Server 2008 R2 Express/Standard/Enterprise Unity Application Block 2.0 - Published May 5th 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2D24F179-E0A6-49D7-89C4-5B67D939F91B&displaylang=en http://unity.codeplex.com/releases/view/31277 PEX & MOLES 0.94.51023.0, 29/Oct/2010 - Visual Studio 2010 Power ...Mosaic Project: Mosaic Alpha build 261: - Fixed crash when pinning applications in x64 OS - Added Hub to video widget. It shows videos from Video library (only .wmv and .avi). Can work slow if there are too much files. - Fixed some issues with scrolling - Fixed bug with html widgets - Fixed bug in Gmail widget - Added html today widget missed in previous release - Now Mosaic saves running widgets if you restarting from optionsEnhSim: EnhSim 2.4.9 BETA: 2.4.9 BETAThis release supports WoW patch 4.2 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in some of th....NET Reflector Add-Ins: Reflector V7 Add-Ins: All the add-ins compiled for Reflector V7TerrariViewer: TerrariViewer v4.1 [4.0 Bug Fixes]: Version 4.1 ChangelogChanged how users will Open Player files (This change makes it much easier) This allowed me to remove the "Current player file" labels that were present Changed file control icons Added submit bug button Various Bug Fixes Fixed crashes related to clicking on buffs before a character is loaded Fixed crashes related to selecting "No Buff" when choosing a new buff Fixed crashes related to clicking on a "Max" button on the buff tab before a character is loaded Cor...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta8: ??AcDown???????????????,?????????????????????。????????????????????,??Acfun、Bilibili、???、???、?????,???????????、???????。 AcDown???????????????????????????,???,???????????????????。 AcDown???????C#??,?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ??v3.0 Beta8 ?? ??????????????? ???????????????(??????????) ???????...BlogEngine.NET: BlogEngine.NET 2.5: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.5 instructions. To get started, be sure to check out our installatio...PHP Manager for IIS: PHP Manager 1.2 for IIS 7: This release contains all the functionality available in 62183 plus the following additions: Command Line Support via PowerShell - now it is possible to manage and script PHP installations on IIS by using Windows PowerShell. More information is available at Managing PHP installations with PHP Manager command line. Detection and alert when using local PHP handler - if a web site or a directory has a local copy of PHP handler mapping then the configuration changes made on upper configuration ...MiniTwitter: 1.71: MiniTwitter 1.71 ???? ?? OAuth ???????????? ????????、??????????????????? ???????????????????????SizeOnDisk: 1.0.10.0: Fix: issue 327: size format error when save settings Fix: some UI bindings trouble (sorting, refresh) Fix: user settings file deletion when corrupted Feature: TreeView virtualization (better speed with many folders) Feature: New file type DataGrid column Feature: In KByte view, show size of file < 1024B and > 0 with 3 decimal Feature: New language: Italian Task: Cleanup for speedRawr: Rawr 4.2.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...N2 CMS: 2.2: * Web platform installer support available ** Nuget support available What's newDinamico Templates (beta) - an MVC3 & Razor based template pack using the template-first! development paradigm Boilerplate CSS & HTML5 Advanced theming with css comipilation (concrete, dark, roadwork, terracotta) Template-first! development style Content, news, listing, slider, image sizes, search, sitemap, globalization, youtube, google map Display Tokens - replaces text tokens with rendered content (usag...KinectNUI: Jun 25 Alpha Release: Initial public version. No installer needed, just run the EXE.Terraria World Viewer: Version 1.5: Update June 24th Made compatible with the new tiles found in Terraria 1.0.5Kinect Earth Move: KinectEarthMove sample code: Sample code releasedThis is a sample code for Kinect for Windows SDK beta, which was demonstrated on Channel 9 Kinect for Windows SKD beta launch event on June 17 2011. Using color image and skeleton data from Kinect and user in front of Kinect can manipulate the earth between his/her hands.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9b: Changes: - fix critical issue 262334 (AccessViolationException while using events in a COMAddin) - remove x64 Assemblies (not necessary) Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...patterns & practices: Project Silk: Project Silk Community Drop 12 - June 22, 2011: Changes from previous drop: Minor code changes. New "Introduction" chapter. New "Modularity" chapter. Updated "Architecture" chapter. Updated "Server-Side Implementation" chapter. Updated "Client Data Management and Caching" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To ins...New ProjectsA web interface for data search and download to CUAHSI HIS: Hydroweb is an innovative user interface (GUI) created for web driven hydrology data search and download from CUAHSI Hydrologic Information System (HIS). The project has been developed in c#/Silverlight programming environment by leveraging the Bing map Silverlight tools.AcesUp: It's a desktop game developed using Windows Forms. The Game can currently run only if the screen resolution is 1024 x 786. It's a modern implementation of the classic cards game Aces Up. The version that is currently available is called AcesUp Ultimate. Enjoy!AES Encryptor: AES Encryptor (AES.E) is an simple, user-friendly text file encryption program using the Advanced Encryption System (AES). Encryption keys are based on the password that is registered with the program. AES.E is written in Visual Basic.AML Studio: AML Studio makes it easier for developers who are extending Aras Innovator to develop AML queries. Queries can be developed and run using a smart editor with syntax highlighting, code folding, and Intellisense. It's developed in C#.Arca4: Arca4 is a chat server for the Ares Galaxy File Sharing Network. It's developed in C# 4.0.Basic SharePoint-Google-Maps-WebPart for SharePoint-Lists: This JavaScript-Solution improves the standard-functionality of SharePoint-Lists. It displays a new Menu-Link in the standard Menu-Toolbar of a SharePoint-List (which contains addresses / coordinates). By clicking this link Google-Maps will be displayed under the SharePoint-List.BikeBouncer, bike protection for all: Bike registration and protection for free! BikeBouncer helps cyclists keeping their bikes away from thieves. Website: http://bikebouncer.com. The source is now open so people can contribute with new ideas.Cli: General purpose commandline interface for c# projects. Inherit this class and get cli for free. Plan for other languages in the future.CLIRES-3 Clinical Study/Trial Research (MVC3 - Web Application) by Tateeda.com: Clinical Study/trials research application to track subjects and their medication, visits. Dynamically create questioners/survey forms, visits, manage medications, sites, visit schedules and so on. Application is pre loaded with forms for Bipolar disorder study and 2500 related medications. Full administrative functionality HIPPA and CFR part 11 implementation. Easy to adopt for any other type of clinical study research. Technology: MVC3, C3 4.0, EF 4.0, jQuery 1.6, MS SQL 2008 R2CloudShot: CloudShot is a simple application to create screenshots and automatically upload it to your dropbox.CodingWheels.DataTypes: DataTypes tries to make it easier for developers to have concrete typesafe objects for working with many common forms of data. Many times these data objects are just doubles or ints floating through your code with abbreviations on them describing what they represent.CommonLibrary.NET Extensions: Highly re-usable code and components that are extensions to CommonLibrary.NET.CommonLibrary.NET Web: Highly re-usable web based code and components that are extensions to the CommonLibrary.NET.CRM 2011 Maintenance Job Editor: This utility is to be used for editing the CRM 2011 maintenance jobs which are automatically scheduled by the installation of CRM. This utility provides similar functionality to CRM 4.0's Scale Group Job Editor [url:http://archive.msdn.microsoft.com/ScaleGroupJobEditor]. Due to the changes in CRM 2011 many modifications had to be made and the functionality has been altered slightly. I look forward to your thoughts and comments on the changes. Excel add-in for BLAS routines: summaryExcel add-in for floating point numbers: Excel add-in for floating point number routines and utilities.Excel add-in for LAPACK routines: LAPACKExcel add-in for market aware date and time routines.: Date and time functions for Excel that know about market conventions such as day count and roll conventions.F# Math Visualizer: MathVisualizer, scirtto in F#, permette di visualizzare espressioni matematiche. Le espressioni devo essere scritte dall'utente seguendo una determinata sintassi. In particolare un espressione puo' essere scritta in maniera estesa, contratta o ibrida.FSharp Toolkit: Contents for build applications on F#.HiFreamWork: Hi,FreamWork C# Custom Library Used Microsoft.Practices.EnterpriseLibrary. ruiyuxing MSN/Mail:ryx1984ryx#hotmail.com QQ:120897051 http://www.cnfield.comhozoroghiab: hozoroghiab is absent o present systemHtml Parametric Web Part: A Web Part to build html with parameters taken from the context of SharePoint 2007ios-framework: ios framework projectITextSharp Sample: ????IText Sharp????,????????PDF??,????flash,????LinGoRoom: Language lab technology-based "thin client". NAudio used for audio capture and playback. The project was developed in C #.Microsoft Dynamics CRM 2011 Customization Editor: Visual Studio 2010 and stand-alone tool that will allow the Customizations.xml to be viewed in a tree structure, with custom editors for each component. Initially editors for the supported Ribbon Editor, Sitemap and ISV.config will be included, with Read-only views for Forms.Modbus for .NET: C# implementation of Modbus communication protocol.Multi-Server MVC Elmah Log Viewer: An Elmah Log viewer for multiple elmah logs.MVC Scaffolding for WCF Data Services: This project contains a set of custom templates for MVC Scaffolding that will allow you to scaffold against a WCF Data Service (oData). Using these templates you can scaffold your client side DataServiceContext, Controller and Views using MVC Scaffolding, allowing you to quickly get a milti tiered MVC application up and running. You can use pretty much any oData feed as long as you have the entities for your ADO .NET Data Service defined in your solution these templates should work. OABValidate: This tool is for tracking down unresolvable DNs on directory objects when you have an Exchange server where Offline Address List generation (oabgen) is failing with event 9339 and error code 8004010e.onForms: Weekly fresh this is deletedOpenNETCF Calendar Controls: OpenNETCF Calendar Controls provide a Month View, Week View and Agenda View similar to what is used in the Pocket Outlook Calendar application. Pedal Architecture: Pedal Architecture allows you to quickly build enteprise applications. It currently supports building and hosting composable Windows Communication Foundation services using MEF.powerdown: ?????。rl: rlRooBooks: RooBooks - Books management tool for students and such. (circa 2004)SciFun: simple playground..SIGPRO Desktop: FUNCERNSistema De Tallet: Vehicles tallerSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor for Microsoft Dynamics CRM 2011 helps developer and customizers to configure the Site Map in a graphical way. You'll no longer have to create solution, add component, export, update Xml and reimport the solution to update the SiteMap.The Electrolytes Website: The Electrolytes Band WebsiteThe Professions: The Professions work items are generalised for professional use. The professions are for highly skilled professionals who have earned their place in society through education, dedication, and specialization in some cases. The associations for particular professions are encouragedUpdateTool: A tool used to update client This project is for personal use. Please do not download in now.WcfFront: Automatic publisher of WCF ServicesWolfpack.Contrib: Contrib project for WolfPack monitoring

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  • MERGE Bug with Filtered Indexes

    - by Paul White
    A MERGE statement can fail, and incorrectly report a unique key violation when: The target table uses a unique filtered index; and No key column of the filtered index is updated; and A column from the filtering condition is updated; and Transient key violations are possible Example Tables Say we have two tables, one that is the target of a MERGE statement, and another that contains updates to be applied to the target.  The target table contains three columns, an integer primary key, a single character alternate key, and a status code column.  A filtered unique index exists on the alternate key, but is only enforced where the status code is ‘a’: CREATE TABLE #Target ( pk integer NOT NULL, ak character(1) NOT NULL, status_code character(1) NOT NULL,   PRIMARY KEY (pk) );   CREATE UNIQUE INDEX uq1 ON #Target (ak) INCLUDE (status_code) WHERE status_code = 'a'; The changes table contains just an integer primary key (to identify the target row to change) and the new status code: CREATE TABLE #Changes ( pk integer NOT NULL, status_code character(1) NOT NULL,   PRIMARY KEY (pk) ); Sample Data The sample data for the example is: INSERT #Target (pk, ak, status_code) VALUES (1, 'A', 'a'), (2, 'B', 'a'), (3, 'C', 'a'), (4, 'A', 'd');   INSERT #Changes (pk, status_code) VALUES (1, 'd'), (4, 'a');          Target                     Changes +-----------------------+    +------------------+ ¦ pk ¦ ak ¦ status_code ¦    ¦ pk ¦ status_code ¦ ¦----+----+-------------¦    ¦----+-------------¦ ¦  1 ¦ A  ¦ a           ¦    ¦  1 ¦ d           ¦ ¦  2 ¦ B  ¦ a           ¦    ¦  4 ¦ a           ¦ ¦  3 ¦ C  ¦ a           ¦    +------------------+ ¦  4 ¦ A  ¦ d           ¦ +-----------------------+ The target table’s alternate key (ak) column is unique, for rows where status_code = ‘a’.  Applying the changes to the target will change row 1 from status ‘a’ to status ‘d’, and row 4 from status ‘d’ to status ‘a’.  The result of applying all the changes will still satisfy the filtered unique index, because the ‘A’ in row 1 will be deleted from the index and the ‘A’ in row 4 will be added. Merge Test One Let’s now execute a MERGE statement to apply the changes: MERGE #Target AS t USING #Changes AS c ON c.pk = t.pk WHEN MATCHED AND c.status_code <> t.status_code THEN UPDATE SET status_code = c.status_code; The MERGE changes the two target rows as expected.  The updated target table now contains: +-----------------------+ ¦ pk ¦ ak ¦ status_code ¦ ¦----+----+-------------¦ ¦  1 ¦ A  ¦ d           ¦ <—changed from ‘a’ ¦  2 ¦ B  ¦ a           ¦ ¦  3 ¦ C  ¦ a           ¦ ¦  4 ¦ A  ¦ a           ¦ <—changed from ‘d’ +-----------------------+ Merge Test Two Now let’s repopulate the changes table to reverse the updates we just performed: TRUNCATE TABLE #Changes;   INSERT #Changes (pk, status_code) VALUES (1, 'a'), (4, 'd'); This will change row 1 back to status ‘a’ and row 4 back to status ‘d’.  As a reminder, the current state of the tables is:          Target                        Changes +-----------------------+    +------------------+ ¦ pk ¦ ak ¦ status_code ¦    ¦ pk ¦ status_code ¦ ¦----+----+-------------¦    ¦----+-------------¦ ¦  1 ¦ A  ¦ d           ¦    ¦  1 ¦ a           ¦ ¦  2 ¦ B  ¦ a           ¦    ¦  4 ¦ d           ¦ ¦  3 ¦ C  ¦ a           ¦    +------------------+ ¦  4 ¦ A  ¦ a           ¦ +-----------------------+ We execute the same MERGE statement: MERGE #Target AS t USING #Changes AS c ON c.pk = t.pk WHEN MATCHED AND c.status_code <> t.status_code THEN UPDATE SET status_code = c.status_code; However this time we receive the following message: Msg 2601, Level 14, State 1, Line 1 Cannot insert duplicate key row in object 'dbo.#Target' with unique index 'uq1'. The duplicate key value is (A). The statement has been terminated. Applying the changes using UPDATE Let’s now rewrite the MERGE to use UPDATE instead: UPDATE t SET status_code = c.status_code FROM #Target AS t JOIN #Changes AS c ON t.pk = c.pk WHERE c.status_code <> t.status_code; This query succeeds where the MERGE failed.  The two rows are updated as expected: +-----------------------+ ¦ pk ¦ ak ¦ status_code ¦ ¦----+----+-------------¦ ¦  1 ¦ A  ¦ a           ¦ <—changed back to ‘a’ ¦  2 ¦ B  ¦ a           ¦ ¦  3 ¦ C  ¦ a           ¦ ¦  4 ¦ A  ¦ d           ¦ <—changed back to ‘d’ +-----------------------+ What went wrong with the MERGE? In this test, the MERGE query execution happens to apply the changes in the order of the ‘pk’ column. In test one, this was not a problem: row 1 is removed from the unique filtered index by changing status_code from ‘a’ to ‘d’ before row 4 is added.  At no point does the table contain two rows where ak = ‘A’ and status_code = ‘a’. In test two, however, the first change was to change row 1 from status ‘d’ to status ‘a’.  This change means there would be two rows in the filtered unique index where ak = ‘A’ (both row 1 and row 4 meet the index filtering criteria ‘status_code = a’). The storage engine does not allow the query processor to violate a unique key (unless IGNORE_DUP_KEY is ON, but that is a different story, and doesn’t apply to MERGE in any case).  This strict rule applies regardless of the fact that if all changes were applied, there would be no unique key violation (row 4 would eventually be changed from ‘a’ to ‘d’, removing it from the filtered unique index, and resolving the key violation). Why it went wrong The query optimizer usually detects when this sort of temporary uniqueness violation could occur, and builds a plan that avoids the issue.  I wrote about this a couple of years ago in my post Beware Sneaky Reads with Unique Indexes (you can read more about the details on pages 495-497 of Microsoft SQL Server 2008 Internals or in Craig Freedman’s blog post on maintaining unique indexes).  To summarize though, the optimizer introduces Split, Filter, Sort, and Collapse operators into the query plan to: Split each row update into delete followed by an inserts Filter out rows that would not change the index (due to the filter on the index, or a non-updating update) Sort the resulting stream by index key, with deletes before inserts Collapse delete/insert pairs on the same index key back into an update The effect of all this is that only net changes are applied to an index (as one or more insert, update, and/or delete operations).  In this case, the net effect is a single update of the filtered unique index: changing the row for ak = ‘A’ from pk = 4 to pk = 1.  In case that is less than 100% clear, let’s look at the operation in test two again:          Target                     Changes                   Result +-----------------------+    +------------------+    +-----------------------+ ¦ pk ¦ ak ¦ status_code ¦    ¦ pk ¦ status_code ¦    ¦ pk ¦ ak ¦ status_code ¦ ¦----+----+-------------¦    ¦----+-------------¦    ¦----+----+-------------¦ ¦  1 ¦ A  ¦ d           ¦    ¦  1 ¦ d           ¦    ¦  1 ¦ A  ¦ a           ¦ ¦  2 ¦ B  ¦ a           ¦    ¦  4 ¦ a           ¦    ¦  2 ¦ B  ¦ a           ¦ ¦  3 ¦ C  ¦ a           ¦    +------------------+    ¦  3 ¦ C  ¦ a           ¦ ¦  4 ¦ A  ¦ a           ¦                            ¦  4 ¦ A  ¦ d           ¦ +-----------------------+                            +-----------------------+ From the filtered index’s point of view (filtered for status_code = ‘a’ and shown in nonclustered index key order) the overall effect of the query is:   Before           After +---------+    +---------+ ¦ pk ¦ ak ¦    ¦ pk ¦ ak ¦ ¦----+----¦    ¦----+----¦ ¦  4 ¦ A  ¦    ¦  1 ¦ A  ¦ ¦  2 ¦ B  ¦    ¦  2 ¦ B  ¦ ¦  3 ¦ C  ¦    ¦  3 ¦ C  ¦ +---------+    +---------+ The single net change there is a change of pk from 4 to 1 for the nonclustered index entry ak = ‘A’.  This is the magic performed by the split, sort, and collapse.  Notice in particular how the original changes to the index key (on the ‘ak’ column) have been transformed into an update of a non-key column (pk is included in the nonclustered index).  By not updating any nonclustered index keys, we are guaranteed to avoid transient key violations. The Execution Plans The estimated MERGE execution plan that produces the incorrect key-violation error looks like this (click to enlarge in a new window): The successful UPDATE execution plan is (click to enlarge in a new window): The MERGE execution plan is a narrow (per-row) update.  The single Clustered Index Merge operator maintains both the clustered index and the filtered nonclustered index.  The UPDATE plan is a wide (per-index) update.  The clustered index is maintained first, then the Split, Filter, Sort, Collapse sequence is applied before the nonclustered index is separately maintained. There is always a wide update plan for any query that modifies the database. The narrow form is a performance optimization where the number of rows is expected to be relatively small, and is not available for all operations.  One of the operations that should disallow a narrow plan is maintaining a unique index where intermediate key violations could occur. Workarounds The MERGE can be made to work (producing a wide update plan with split, sort, and collapse) by: Adding all columns referenced in the filtered index’s WHERE clause to the index key (INCLUDE is not sufficient); or Executing the query with trace flag 8790 set e.g. OPTION (QUERYTRACEON 8790). Undocumented trace flag 8790 forces a wide update plan for any data-changing query (remember that a wide update plan is always possible).  Either change will produce a successfully-executing wide update plan for the MERGE that failed previously. Conclusion The optimizer fails to spot the possibility of transient unique key violations with MERGE under the conditions listed at the start of this post.  It incorrectly chooses a narrow plan for the MERGE, which cannot provide the protection of a split/sort/collapse sequence for the nonclustered index maintenance. The MERGE plan may fail at execution time depending on the order in which rows are processed, and the distribution of data in the database.  Worse, a previously solid MERGE query may suddenly start to fail unpredictably if a filtered unique index is added to the merge target table at any point. Connect bug filed here Tests performed on SQL Server 2012 SP1 CUI (build 11.0.3321) x64 Developer Edition © 2012 Paul White – All Rights Reserved Twitter: @SQL_Kiwi Email: [email protected]

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  • How do I set an event off when player is on certain tile?

    - by Tom Burman
    Here is the code I use to create and print my map to the canvas: var board = []; function loadMap(map) { if (map == 1) { return [ [2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,3,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,3,0,0,2], [2,0,0,0,0,0,0,3,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,3,3,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,3,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,3,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,3,0,3,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,3,3,3,3,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,3,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,3,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,3,3,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2] ]; } } board = loadMap(1); enterfor (y = 0; y <= viewHeight; y++) { for (x = 0; x <= viewWidth; x++) { var theX = x * 32; var theY = y * 32; context.drawImage(mapTiles[board[y+viewY][x+viewX]], theX, theY, 32, 32); } } And here is the code I use for player movement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerX > 0) playerX--; break; case 38: // Up if (playerY > 0) playerY--; break; case 39: // Right if (playerX < worldWidth) playerX++; break; case 40: // Down if (playerY < worldHeight) playerY++; break; } viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; }, false); What I am looking for is a method for when the player lands on tile 3 he loses health. I have tried to use this in the player movement but it doesnt seem to work e.g the left movement: case 37: // Left if (playerX > 0) playerX--; if(board[x2 - 1] == 3) { health--; playerX--; }

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  • Pygame camera follow in a 2d tile game

    - by Pipyaddict
    import pygame, sys from pygame.locals import * pygame.init() size = width, height = 480,320 screen = pygame.display.set_mode(size) r = 0 bif = pygame.image.load("map5.png") pygame.display.set_caption("Pygame 2D RPG !") x,y=0,0 movex, movey=0,0 character="boy.png" player=pygame.image.load(character).convert_alpha() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type==KEYDOWN: if event.key==K_a: movex=-1 elif event.key==K_d: movex=+1 elif event.key==K_w: movey=-1 elif event.key==K_s: movey=+1 if event.type==KEYUP: if event.key==K_a: movex=0 elif event.key==K_d: movex=0 elif event.key==K_w: movey=0 elif event.key==K_s: movey=0 x+=movex y+=movey screen.fill((r,0,0)) screen.blit(bif,(0,0)) screen.blit(player,(x,y)) pygame.display.flip() Everything works fine except I was wondering how on earth I was going to be able to move the camera where the player goes sorry that I can't show you the map file as you can't add images to it. But Thanks for your time The map is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/map5.png And finally the code is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/2d_pygame.py Thanks again for your time and effort!!!!!

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  • Paste Event in a WPF TextBox

    - by code-zoop
    I have created a custom control inheriting TextBox. This custom control is a numeric TextBox, only supporting numbers. I am using OnPreviewTextInput to check each new character being typed to see if the character is a valid input. This works great. However, if I paste the text into the TextBox, OnPreviewTextInput is not fired. What is the best way to capture pasted text in a TextBox? Also, I have a problem when the back space is pressed, I can't figure out what event this will fire. OnPreviewTextInput is not fired! any ideas how to capture pasted text and back space events in WPF TextBox? Thanks

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  • ASP.NET MVC input is not a valid Base-64 string Error

    - by Cas Sakal
    Hello all, I am trying to post a from in an asp.net mvc page which contains files(user uploads) and a few string fields. However, when I click on the submit I get the following error; The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or a non-white space character among the padding characters. does anyone have an idea what is this about? I cannot debug it since it gives the error at the time of the binding of the page. Any help would be appreciated, cas

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  • Making a ViewFlipper like the Home Screen using MotionEvent.ACTION_MOVE

    - by DJTripleThreat
    Ok I have a ViewFlipper with three LinearLayouts nested inside it. It defaults to showing the first one. This code: // Assumptions in my Activity class: // oldTouchValue is a float // vf is my view flipper @Override public boolean onTouchEvent(MotionEvent touchEvent) { switch (touchEvent.getAction()) { case MotionEvent.ACTION_DOWN: { oldTouchValue = touchEvent.getX(); break; } case MotionEvent.ACTION_UP: { float currentX = touchEvent.getX(); if (oldTouchValue < currentX) { vf.setInAnimation(AnimationHelper.inFromLeftAnimation()); vf.setOutAnimation(AnimationHelper.outToRightAnimation()); vf.showNext(); } if (oldTouchValue > currentX) { vf.setInAnimation(AnimationHelper.inFromRightAnimation()); vf.setOutAnimation(AnimationHelper.outToLeftAnimation()); vf.showPrevious(); } break; } case MotionEvent.ACTION_MOVE: { // TODO: Some code to make the ViewFlipper // act like the home screen. break; } } return false; } public static class AnimationHelper { public static Animation inFromRightAnimation() { Animation inFromRight = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, +1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); inFromRight.setDuration(350); inFromRight.setInterpolator(new AccelerateInterpolator()); return inFromRight; } public static Animation outToLeftAnimation() { Animation outtoLeft = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, -1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); outtoLeft.setDuration(350); outtoLeft.setInterpolator(new AccelerateInterpolator()); return outtoLeft; } // for the next movement public static Animation inFromLeftAnimation() { Animation inFromLeft = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, -1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); inFromLeft.setDuration(350); inFromLeft.setInterpolator(new AccelerateInterpolator()); return inFromLeft; } public static Animation outToRightAnimation() { Animation outtoRight = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, +1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); outtoRight.setDuration(350); outtoRight.setInterpolator(new AccelerateInterpolator()); return outtoRight; } } ... handles the view flipping but the animations are very "on/off". I'm wondering if someone can help me out with the last part. Assuming that I can access the LinearLayouts, is there a way where I can set the position of the layouts based on deltaX and deltaY? Someone gave me this link: https://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=core/java/android/view/animation/TranslateAnimation.java;h=d2ff754ac327dda0fe35e610752abb78904fbb66;hb=HEAD and said I should refer to the applyTransformation method for hints on how to do this but I don't know how to repeat this same behavior.

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  • PHP HTML CSS Beginner USE CASE / SWITCH / IF ELSE? Need advice...

    - by WANNABE
    Building a website using a PHP based Ecommerce product Magnto. The problem I have is that I want to use tabbed navigation. My idea was to use CSS to show the TAB over the relevant Navigation menu item based on the URL. However, one URL always changes, so I wanted to somehow use an ifelse statement. I've come up with two methods that I think could work, could any experts tell me what they would think is best and how they would implement it? <div id="nav"> <ul id="mainnav"> <li><a href="index.php" title="Welcome page" <?php if ($page == 'index.php') { ?>class="active"<?php } ?>>Welcome</a></li> <li><a href="about_us.php" title="About us page" <?php if ($page == 'about_us.php') { ?>class="active"<?php } ?>>About us</a></li> <li><a href="services.php" title="Services page" <?php if ($page == 'services.php') { ?>class="active"<?php } ?>>Services</a></li> <li><a href="testimonials.php" title="Testimonials page" <?php if ($page == 'testimonials.php') { ?>class="active"<?php } ?>>Testimonials</a></li> <li><a href="contact_us.php" title="Contact us page" <?php if ($page == 'contact_us.php') { ?>class="active"<?php } ?>>Contact us</a></li> else <li><a href="store.php" title="Store Page" <?php ($page == 'store.php') { ?>class="active"<?php } ?>>Store</a></li> </ul> </div> $URL = store.php; SWITCH ($sample) { CASE home.php: <li><a href="index.php" title="Welcome page" <?php if ($page == 'index.php') { ?>class="active"<?php } ?>>Welcome</a></li> break; CASE services.php: <li><a href="services.php" title="Services page" <?php if ($page == 'services.php') { ?>class="active"<?php } ?>>Services</a></li> break; CASE aboutus.php: <li><a href="about_us.php" title="About us page" <?php if ($page == 'about_us.php') { ?>class="active"<?php } ?>>About us</a></li> break; DEFAULT: <li><a href="store.php" title="Store Page" <?php ($page == 'store.php') { ?>class="active"<?php } ?>>Store</a></li> } Thanks in advance

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  • How to tell when a UISwitch inside of a UITableViewCell has been tapped?

    - by RexOnRoids
    How to tell when a UISwitch inside of a UITableViewCell has been tapped? My UISwitch is set up inside of the cell (generic cell) like this: UISwitch *mySwitch = [[[UISwitch alloc] initWithFrame:CGRectZero] autorelease]; [cell addSubview:mySwitch]; cell.accessoryView = mySwitch; And I am trying to detect a tap like this (but its not working): - (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath { NSUserDefaults *prefs; if(indexPath.section == 1){ switch(indexPath.row) { case 0: NSLog(@"Tapped Login Switch"); break; default: break; } } }

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  • The directory or file specified does not exist on the Web server.

    - by Guy
    I have a hybrid asp.net web forms / mvc application that I recently converted to .net 4 with mvc2. I have set-up that application to run on IIS 7.5 (on Windows 7) and the web forms part of the site is running okay but the MVC part is not. Whenever I try and access a page that needs to go through the routing engine I get HTTP Error 404.0 - Not Found The resource you are looking for has been removed, had its name changed, or is temporarily unavailable. Module IIS Web Core Notification MapRequestHandler Handler StaticFile Error Code 0x80070002 I'm debugging this web site through VS2010 (so I've set-it-up to use IIS instead of Cassini) and when I put a break point in the Application_Start function it is never hit so the routes are never registered. When I put a break point in the Page_Load function in one of the aspx page code-behinds it gets hit. So it seems that the problem is that the route is not being registered. What am I missing?

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  • Removing blank page at end of SSRS Report

    - by garrettg
    I have a report that produces a blank page at the end of the report. How do I get rid of it? The report consists of text/list boxes that are embedded inside a rectangle. The rectangle has the property selected: "Add page break after". If this option is selected the report renders exactly how it should, minus the extra blank page at the end. However, if the "Add page break after" option is not selected, the blank page does not appear, although the report does not display the content correctly. It seems that this option is producing the extra page at the end of the report. The issue is not with the margins. How can the last blank page be eliminated while still maintaining the page breaks throughout the rest of the report?

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  • using java.util.Scanner to read a file byte by byte

    - by openidsucks
    I'm trying to read a one line file character by character using java.util.Scanner. However I'm getting this exception": Exception in thread "main" java.util.InputMismatchException: For input string: "contents of my file" at java.util.Scanner.nextByte(Scanner.java:1861) at java.util.Scanner.nextByte(Scanner.java:1814) at p008.main(p008.java:18) <-- line where I do scanner.nextByte() Here's my code: public static void main(String[] args) throws FileNotFoundException { File source = new File("file.txt"); Scanner scanner = new Scanner(source); while(scanner.hasNext()) { System.out.println((char)scanner.nextByte()); } scanner.close() } Does anyone have any ideas as to what I might be doing wrong? Edit: I realized I wrote hasNext() instead of hasNextByte(). However if I do that it doesn't print out anything.

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  • flex combobox backspace or delete key does not delete highlighted text

    - by crazy horse
    Context: I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st' 1) the data provider is filtered to show all items starting with 'st' 2) text is set to auto-suggest string such that the un-typed part is highlighted. So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex() Issue: When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before Question: what am I missing? What else can I try out?

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  • [Android] How to search and Highlight Text within an EditText

    - by marc
    I've searched high and low for something that seems to be a simple task. Forgive me, I am coming to Android from other programming languages and am new to this platform and Java. What I want to do is create a dialog pop-up where a user enters text to search for and the code would take that text and search for it within all the text in an EditText control and if it's found, highlight it. I've done this before, for example in VB and it went something similar to this pseudo code: grab the text from the (EditText) assign it to a string search the length of that string (character by character) for the substring, if it's found return the position (index) of the substring within the string. if found, start the (EditText).setSelection highlight beginning on the returned position for the length of Does this make sense? I just want to search a EditText for and when found, scroll to it and it'll be highlighted. Maybe there's something in Android/Java equivalent to what I need here? Any help / pointers would be greatly appreciated

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  • Textbox OnTextChanged and Button Click Event Not Firing

    - by goodwince
    I have textboxes being generated by a repeater that use OnTextChanged with autopostback enabled so that I can know when when the values change. This all works perfect. The problem starts when I try to click on any buttons on the page. The loss of focus triggers the event for the OnTextChanged; however, the event for my buttons never get fired. I checked this in the debugger and while debugging if I put a break-point in the page_load it will call both; however, without the break-point it still only calls the OnTextChanged event. I found this post on JavaScript. If my problem is also JavaScript related, why does the clicking of the button fire in debug mode? Thanks.

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  • how to parse a Date string to java.Date

    - by hguser
    Hi: I have a date string and I wang to parse it to normal date use the java Date API,the following is my code: public static void main(String[] args) { String date="2010-10-02T12:23:23Z"; String pattern="yyyy-MM-ddThh:mm:ssZ"; SimpleDateFormat sdf=new SimpleDateFormat(pattern); try { Date d=sdf.parse(date); System.out.println(d.getYear()); } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } } However I got a exception:java.lang.IllegalArgumentException: Illegal pattern character 'T' So I wonder if i have to split the string and parse it manually? BTW, I have tried to add a single quote character on either side of the T: String pattern="yyyy-MM-dd'T'hh:mm:ssZ"; It also does not work.

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  • I am a beginner to C and this is the dumbest question..Confused about getchar() function

    - by happysoul
    Sorry if I am not supposed to post beginner level questions here..I am new to this site Please read the code below first I am confused about getchar() 's role in the following code.. I mean I know its helping me see the output window which will only be closed when I press enter key So getchar() is basically waiting for me to press enter and then reads a single character .. Now my question.. what is that single character this function is reading ?? I did not press any key from the keyboard for it to read Now when its not reading anything..why it does not give an error saying hey u didn't enter anything for me to read ..lol...(told u its a dumb question) #include <stdio.h> int main() { printf( "blah \n" ); getchar(); return 0; }

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  • Delphi TBytesField - How to see the text properly - Source is HIT OLEDB AS400

    - by myitanalyst
    We are connecting to a multi-member AS400 iSeries table via HIT OLEDB and HIT ODBC. You connect to this table via an alias to access a specific multi-member. We create the alias on the AS400 this way: CREATE ALIAS aliasname FOR table(membername) We can then query each member of the table this way: SELECT * FROM aliasname We are testing this in Delphi6 first, but will move it to D2010 later We are using HIT OLEDB for the AS400. We are pulling down records from a table and the field is being seen as a tBytesField. I have also tried ODBC driver and it sees as tBytesField as well. Directly on the AS400 I can query the data and see readable text. I can use the iSeries Navigation tool and see readable text as well. However when I bring it down to the Delphi client via the HIT OLEDB or HIT ODBC and try to view via asString then I just see unreadable text.. something like this: ñðð@ðõñððððñ÷@õôððõñòøóóöøñðÂÁÕÒ@ÖÆ@ÁÔÅÙÉÃÁ@@@@@@@@ÂÈÙÉâãæÁðòñè@ÔK@k@ÉÕÃK@@@@@@@@@ç I jumbled up the text above, but that is the character types that show up. When I did a test in D2010 the text looks like japanse or chinese characters, but if I display as AnsiString then it looks like what it does in Delphi 6. I am thinking this may have something to do with code pages or character sets, but I have no experience in this are so it is new to me if it is related. When I look at the Coded Character Set on the AS400 it is set to 65535. What do I need to do to make this text readable? We do have a third party component (Delphi400) that makes things behave in a more native AS400 manner. When I use its AS400 connection and AS400 query components it shows the field as a tStringField and displays just fine. BUT we are phasing out this product (for a number of reasons) and would really like the OLEDB with the ADO components work. Just for clarification the HIT OLEDB with tADOQuery do have some fields showing as tStringFields for many of the other tables we use... not sure why it is showing as a tBytesField in this case. I am not an AS400 expert, but looking at the field definititions on the AS400 the ones showing up as tBytesField look the same as the ones showing up as tStringFields... but there must be a difference. Maybe due to being a multi-member? So... does anyone have any guidance on how to get the correct string data that is readable? If you need more info please ask. Greg

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  • problem with sIFR 3 not displaying in IE just getting XXX

    - by user288306
    I am having a problem with sIFR 3 not displaying in IE. I get 3 larges black XXX in IE yet it displays fine in Firefox. I have checked i do have the most recent version of flash installed correctly. Here is the code on the page <div id="features"> <div id="mainmessage_advertisers"><h2>Advertisers</h2><br /><br /><h3><a href="">Reach your customers where they browse. Buy directly from top web publishers.</a></h3><br /><br /><br /><a href=""><img src="img/buyads.gif" border="0"></a></div> <div id="mainmessage_publishers"><h2>Publishers</h2><br /><br /><h3>Take control of your ad space and start generating more revenue than <u>ever before</u>.</h3><br /><br /><br /><a href=""><img src="img/sellads.gif" border="0"></a></div> </div>` Here is the code from my global.css #mainmessage_advertisers { width: 395px; height: 200px; padding: 90px 50px; border: 1px; float: left; } #mainmessage_publishers { width: 395px; height: 200px; padding: 90px 50px; float: right; } and here is what i have in my sifr.js /*********************************************************************** SIFR 3.0 (BETA 1) FUNCTIONS ************************************************************************/ var parseSelector=(function(){var _1=/\s*,\s*/;var _2=/\s*([\s>+~(),]|^|$)\s*/g;var _3=/([\s>+~,]|[^(]\+|^)([#.:@])/g;var _4=/^[^\s>+~]/;var _5=/[\s#.:>+~()@]|[^\s#.:>+~()@]+/g;function parseSelector(_6,_7){_7=_7||document.documentElement;var _8=_6.split(_1),_9=[];for(var i=0;i<_8.length;i++){var _b=[_7],_c=toStream(_8[i]);for(var j=0;j<_c.length;){var _e=_c[j++],_f=_c[j++],_10="";if(_c[j]=="("){while(_c[j++]!=")"&&j<_c.length){_10+=_c[j]}_10=_10.slice(0,-1)}_b=select(_b,_e,_f,_10)}_9=_9.concat(_b)}return _9}function toStream(_11){var _12=_11.replace(_2,"$1").replace(_3,"$1*$2");if(_4.test(_12)){_12=" "+_12}return _12.match(_5)||[]}function select(_13,_14,_15,_16){return (_17[_14])?_17[_14](_13,_15,_16):[]}var _18={toArray:function(_19){var a=[];for(var i=0;i<_19.length;i++){a.push(_19[i])}return a}};var dom={isTag:function(_1d,tag){return (tag=="*")||(tag.toLowerCase()==_1d.nodeName.toLowerCase())},previousSiblingElement:function(_1f){do{_1f=_1f.previousSibling}while(_1f&&_1f.nodeType!=1);return _1f},nextSiblingElement:function(_20){do{_20=_20.nextSibling}while(_20&&_20.nodeType!=1);return _20},hasClass:function(_21,_22){return 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":"")+escape(_dd.join(" "))+">");if(_db.hasChildNodes()){_d7.push(i);i=0;_d9=_db.childNodes;continue}else{if(!/^(br|img)$/i.test(_db.nodeName)){_d8.push("</",_db.nodeName.toLowerCase(),">")}}}if(_d7.length>0&&!_db.nextSibling){do{i=_d7.pop();_d9=_db.parentNode.parentNode.childNodes;_db=_d9[i];if(_db){_d8.push("</",_db.nodeName.toLowerCase(),">")}}while(i<_d9.length&&_d7.length>0)}i++}return _d8.join("").replace(/\n|\r/g,"")}}; sIFR.prefetch({ src: 'swf/sifr/helvetica.swf' }); sIFR.activate(); sIFR.replace({ selector: 'h2, h3', src: 'swf/sifr/helvetica.swf', wmode: 'transparent', css: { '.sIFR-root' : { 'color': '#000000', 'font-weight': 'bold', 'letter-spacing': '-1' }, 'a': { 'text-decoration': 'none' }, 'a:link': { 'color': '#000000' }, 'a:hover': { 'color': '#000000' }, '.span': { 'color': '#979797' }, 'label': { 'color': '#E11818' } } }); sIFR.replace({ selector: 'h4', src: 'swf/sifr/helvetica.swf', wmode: 'transparent', css: { '.sIFR-root' : { 'color': '#7E7E7E', 'font-weight': 'bold', 'letter-spacing': '-0.8' }, 'a': { 'text-decoration': 'none' }, 'a:link': { 'color': '#7E7E7E' }, 'a:hover': { 'color': '#7E7E7E' }, 'label': { 'color': '#E11818' } } }); sIFR.replace({ selector: '#cart p', src: 'swf/sifr/helvetica-lt.swf', wmode: 'transparent', css: { '.sIFR-root' : { 'color': '#979797', 'font-weight': 'bold', 'letter-spacing': '-0.8' }, 'a': { 'text-decoration': 'none' }, 'a:link': { 'color': '#979797' }, 'a:hover': { 'color': '#000000' }, 'label': { 'color': '#979797' } } }); Thank you in advance for your help!

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