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  • How to write a virtual conditional breakpoint in java

    - by Phuong Nguyen de ManCity fan
    I'm sorry if the question title may mis-inform you, but I cannot find a proper word to explain that. If you ever working with .NET, you would know that there is Assert class that will automatically wake up and attach debugger if necessary and then have debugger (Visual Studio) pausing at the Assert command, given the Assert command failed. Given I'm running a java program and having debugger connected, then how can I have debugger to break on certain condition without manually setup a break point? I'm expecting something like that: void doSomeThing(String x){ if (x==null) breakDebuggerNow(); }

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  • Javascript how many characters replaced in a regex?

    - by macca1
    I am sanitizing an input field and manually getting and setting the caret position in the process. With some abstraction, here's the basic idea: <input type="text" onkeyup"check(this)"> And javascript... function check(element) { var charPosition = getCaretPosition(element); $(element).val( sanitize( $(element).val() ) ); setCaretPosition(element, charPosition); } function sanitize(s) { return s.replace(/[^a-zA-Z0-9\s]/g, ''); } This is working fine except when a character does actually get sanitized, my caret position is off by one. Basically I'd like a way to see if the sanitize function has actually replaced a character (and at what index) so then I can adjust the charPosition if necessary. Any ideas?

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  • Cannot Debug Unmanaged Dll from C#

    - by JustSmith
    I have a DLL that was written in C++ and called from a C# application. The DLL is unmanaged code. If I copy the DLL and its .pdb files with a post build event to the C# app's debug execution dir I still can't hit any break points I put into the DLL code. The break point has a message attached to it saying that "no symbols have been loaded for this document". What else do I have to do to get the debugging in the dll source? I have "Tools-Options-Debugging-General-Enable only my code" Disabled. The DLL is being compiled with "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)" and Generate Debug Info to "Yes (/DEBUG)"

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  • BST insert operation. don't insert a node if a duplicate exists already

    - by jeev
    the following code reads an input array, and constructs a BST from it. if the current arr[i] is a duplicate, of a node in the tree, then arr[i] is discarded. count in the struct node refers to the number of times a number appears in the array. fi refers to the first index of the element found in the array. after the insertion, i am doing a post-order traversal of the tree and printing the data, count and index (in this order). the output i am getting when i run this code is: 0 0 7 0 0 6 thank you for your help. Jeev struct node{ int data; struct node *left; struct node *right; int fi; int count; }; struct node* binSearchTree(int arr[], int size); int setdata(struct node**node, int data, int index); void insert(int data, struct node **root, int index); void sortOnCount(struct node* root); void main(){ int arr[] = {2,5,2,8,5,6,8,8}; int size = sizeof(arr)/sizeof(arr[0]); struct node* temp = binSearchTree(arr, size); sortOnCount(temp); } struct node* binSearchTree(int arr[], int size){ struct node* root = (struct node*)malloc(sizeof(struct node)); if(!setdata(&root, arr[0], 0)) fprintf(stderr, "root couldn't be initialized"); int i = 1; for(;i<size;i++){ insert(arr[i], &root, i); } return root; } int setdata(struct node** nod, int data, int index){ if(*nod!=NULL){ (*nod)->fi = index; (*nod)->left = NULL; (*nod)->right = NULL; return 1; } return 0; } void insert(int data, struct node **root, int index){ struct node* new = (struct node*)malloc(sizeof(struct node)); setdata(&new, data, index); struct node** temp = root; while(1){ if(data<=(*temp)->data){ if((*temp)->left!=NULL) *temp=(*temp)->left; else{ (*temp)->left = new; break; } } else if(data>(*temp)->data){ if((*temp)->right!=NULL) *temp=(*temp)->right; else{ (*temp)->right = new; break; } } else{ (*temp)->count++; free(new); break; } } } void sortOnCount(struct node* root){ if(root!=NULL){ sortOnCount(root->left); sortOnCount(root->right); printf("%d %d %d\n", (root)->data, (root)->count, (root)->fi); } }

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  • Java Incompatible Types Boolean Int

    - by ikurtz
    i have the following class: public class NewGameContract { public boolean HomeNewGame = false; public boolean AwayNewGame = false; public boolean GameContract(){ if (HomeNewGame && AwayNewGame){ return true; } else { return false; } } } when i try to use it like so: if (networkConnection){ connect4GameModel.newGameContract.HomeNewGame = true; boolean status = connect4GameModel.newGameContract.GameContract(); switch (status){ case true: break; case false: break; } return; } i am getting the error: incompatible types found: boolean required: int on the following switch (status) code. what am i doing wrong please?

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  • Strange behaviour of switch case with boolean value

    - by Nikhil Agrawal
    My question is not about how to solve this error(I already solved it) but why is this error with boolean value. My function is private string NumberToString(int number, bool flag) { string str; switch(flag) { case true: str = number.ToString("00"); break; case false: str = number.ToString("0000"); break; } return str; } Error is Use of unassigned local variable 'str'. Bool can only take true or false. So it will populate str in either case. Then why this error? Moreover this error is gone if along with true and false case I add a default case, but still what can a bool hold apart from true and false? Why this strange behaviour with bool variable?

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  • Modifying a model and texture mid-game code

    - by MicroPirate
    Just have a question for anyone out there who knows some sort of game engine pretty well. What I am trying to implement is some sort of script or code that will allow me to make a custom game character and textures mid-game. A few examples would be along the lines of changing facial expressions and body part positions in the game SecondLife. I don't really need a particular language, feel free to use your favorite, I'm just really looking for an example on how to go about this. Also I was wondering if there is anyway to combine textures for optimization; for example if i wanted to add a tattoo to a character midgame, is there any code that could combine his body texture and the tattoo texture into one texture to use (this way I can simply just render one texture per body.) Any tips would be appreciated, sorry if the question is a wee bit to vauge.

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  • Calculix Data Visualiser using QT

    - by Ann
    I am doing a project on CalculiX data visualizor,using Qt.I 've to draw the structure and after giving force the displacement should be shawn as variation in color.I chose HSV coloring,but while executing I got an error message:"QColor::from Hsv:HSV parameters out of range".The code is: DataViz1::DataViz1(QWidget *parent) : QWidget(parent), ui(new Ui::DataViz1) { DArea = new QGLScreen(this); DArea-setGeometry(QRect(10,10,700,600)); //TODO This values are feeded by user dfile="/home/41407/color.txt";//input file with displacement mfile="/home/41407/mesh21.txt";//input file nodeId="*NODE"; elId="*ELEMENT"; DataId="displ"; parseMfile(); parseDfile(); DArea->Nodes=Nodes; DArea->Elements=Elements; DArea->Data=Data; DArea->fillColorArray(); //printf("Colr is %d",DArea->pickColor(-11.02,0));fflush(stdout); ui->setupUi(this); } DataViz1::~DataViz1() { delete ui; } void DataViz1::parseMfile() { QFile file(mfile); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; int node_end=0; QTextStream in(&file); in.skipWhiteSpace(); while (!in.atEnd()) { QString line = in.readLine(); if(line.startsWith(nodeId))//Node block in Mfile { while(1) { line = in.readLine(); if(line.startsWith(elId)) { break; } Nodes< while(1) { line = in.readLine(); Elements<<line; //printf("Element is %s\n",line.toLocal8Bit().constData());fflush(stdout); if(in.atEnd()) break; } } } } void DataViz1::parseDfile() { QFile file(dfile); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; int node_end=0; QTextStream in(&file); in.skipWhiteSpace(); while (!in.atEnd()) { QString line = in.readLine(); if(line.startsWith(DataId)) { continue; } line = in.readLine(); Data< } /......................................................................../ include "qglscreen.h" include GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat LightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat LightPosition[]= { 0.0f, 0.0f, 2.0f, 1.0f }; QGLScreen::QGLScreen(QWidget *parent):QGLWidget(QGLFormat(QGL::SampleBuffers), parent) { clearColor = Qt::black; xRot = 0; yRot = 0; zRot = 0; ifdef QT_OPENGL_ES_2 program = 0; endif //TODO user input ElType="HE8"; DType="SolidFrame"; axis="X"; } QGLScreen::~QGLScreen() { } QSize QGLScreen::minimumSizeHint() const { return QSize(50, 50); } QSize QGLScreen::sizeHint() const { return QSize(200, 200); } void QGLScreen::setClearColor(const QColor &color) { clearColor = color; updateGL(); } void QGLScreen::initializeGL() { xRot=0; yRot=0; zRot=0; scaling = 1.0; /* select clearing (background) color */ glClearColor (0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); // glViewport(0,0,10,10); glOrtho(-10.0, +10.0, -10.0, +10.0, -10.0,+10.0); glEnable (GL_LINE_SMOOTH); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); } void QGLScreen::wheel1() { scaling1 += .0025; count2++; update(); } void QGLScreen::wheel2() { if(count2-14) { scaling1 -= .0025; count2--; update(); } } void QGLScreen::drawModel(int x1,int y1,int x2,int y2) { makeCurrent(); QStringList Cnode,Celement; for (int i = 0; i < Elements.size(); ++i) { Celement=Elements.at(i).split(","); // printf("Element is %s",Celement.at(0).toLocal8Bit().constData());fflush(stdout); //printf("Node at el is %s\n",(findNode(Celement.at(1).toInt())).at(1).toLocal8Bit().constData()); fflush(stdout); if(ElType=="HE8") { //First four nodes float ENX1=(findNode(Celement.at(1).toInt())).at(1).toDouble(); float ENX2=(findNode(Celement.at(2).toInt())).at(1).toDouble(); float ENX3=(findNode(Celement.at(3).toInt())).at(1).toDouble(); float ENX4=(findNode(Celement.at(4).toInt())).at(1).toDouble(); float ENY1=(findNode(Celement.at(1).toInt())).at(2).toDouble(); float ENY2=(findNode(Celement.at(2).toInt())).at(2).toDouble(); float ENY3=(findNode(Celement.at(3).toInt())).at(2).toDouble(); float ENY4=(findNode(Celement.at(4).toInt())).at(2).toDouble(); float ENZ1=(findNode(Celement.at(1).toInt())).at(3).toDouble(); float ENZ2=(findNode(Celement.at(2).toInt())).at(3).toDouble(); float ENZ3=(findNode(Celement.at(3).toInt())).at(3).toDouble(); float ENZ4=(findNode(Celement.at(4).toInt())).at(3).toDouble(); //Second four Nodes float ENX5=(findNode(Celement.at(5).toInt())).at(1).toDouble(); float ENX6=(findNode(Celement.at(6).toInt())).at(1).toDouble(); float ENX7=(findNode(Celement.at(7).toInt())).at(1).toDouble(); float ENX8=(findNode(Celement.at(8).toInt())).at(1).toDouble(); float ENY5=(findNode(Celement.at(5).toInt())).at(2).toDouble(); float ENY6=(findNode(Celement.at(6).toInt())).at(2).toDouble(); float ENY7=(findNode(Celement.at(7).toInt())).at(2).toDouble(); float ENY8=(findNode(Celement.at(8).toInt())).at(2).toDouble(); float ENZ5=(findNode(Celement.at(5).toInt())).at(3).toDouble(); float ENZ6=(findNode(Celement.at(6).toInt())).at(3).toDouble(); float ENZ7=(findNode(Celement.at(7).toInt())).at(3).toDouble(); float ENZ8=(findNode(Celement.at(8).toInt())).at(3).toDouble(); //Identify Colors GLfloat ENC[8][3]; for(int k=1;k<8;k++) { int hsv=pickColor(findData(Celement.at(k).toInt()).toDouble(),0); //printf("hsv is %d=",hsv);fflush(stdout); getRGB(hsv); //printf("%d*%d*%d\n",red,green,blue); //ENC[k]={red,green,blue}; ENC[k][0]=red; ENC[k][1]=green; ENC[k][2]=blue; } //Plot the first four direct loop if(DType=="WireFrame"){ glBegin(GL_LINE_LOOP); glColor3f(255,0,0); glVertex3f(ENX1,ENY1,ENZ1); glColor3f(255,0,0); glVertex3f(ENX2,ENY2,ENZ2); glColor3f(255,0,0); glVertex3f(ENX3,ENY3,ENZ3); glColor3f(255,0,0); glVertex3f(ENX4,ENY4,ENZ4); glEnd(); //Plot the second four direct loop glBegin(GL_LINE_LOOP); glColor3f(0,0,255); glVertex3f(ENX5,ENY5,ENZ5); glColor3f(0,0,255); glVertex3f(ENX6,ENY6,ENZ6); glColor3f(0,0,255); glVertex3f(ENX7,ENY7,ENZ7); glColor3f(0,0,255); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); //Plot the interconnections glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX1,ENY1,ENZ1); glVertex3f(ENX5,ENY5,ENZ5); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX2,ENY2,ENZ2); glVertex3f(ENX6,ENY6,ENZ6); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX3,ENY3,ENZ3); glVertex3f(ENX7,ENY7,ENZ7); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX4,ENY4,ENZ4); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); } if(DType=="SolidFrame") { glBegin(GL_QUADS); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glEnd(); //break; glBegin(GL_QUADS); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); } } } } QStringList QGLScreen::findNode(int element) { QStringList Temp; for (int i = 0; i < Nodes.size(); ++i) { Temp=Nodes.at(i).split(","); if(Temp.at(0).toInt()==element) { break; } } return Temp; } QString QGLScreen::findData(int Node) { QString Temp; QRegExp sep("\s+"); for (int i = 0; i < Data.size(); ++i) { if((Data.at(i).split("\t")).at(0).section(sep,1,1).toInt()==Node) { if(axis=="X") { Temp=Data.at(i).split("\t").at(0).section(sep,2,2); } if(axis=="Y") { Temp=Data.at(i).split("\t").at(0).section(sep,3,3); } if(axis=="Z") { Temp=Data.at(i).split("\t").at(0).section(sep,4,4); } break; } } return Temp; } void QGLScreen::fillColorArray() { QString Temp1,Temp2,Temp3; double d1s=0,d2s=0,d3s=0,d1l=0,d2l=0,d3l=0,diff=0; QRegExp sep("\\s+"); for (int i = 0; i < Data.size(); ++i) { Temp1=(Data.at(i).split("\t")).at(0).section(sep,2,2); if(d1s>Temp1.toDouble()) { d1s=Temp1.toDouble(); } if(d1l<Temp1.toDouble()) { d1l=Temp1.toDouble(); } Temp2=(Data.at(i).split("\t")).at(0).section(sep,3,3); if(d2s>Temp2.toDouble()) { d2s=Temp2.toDouble(); } if(d2l<Temp2.toDouble()) { d2l=Temp2.toDouble(); } Temp3=(Data.at(i).split("\t")).at(0).section(sep,4,4); if(d3s>Temp3.toDouble()) { d3s=Temp3.toDouble(); } if(d3l<Temp3.toDouble()) { d3l=Temp3.toDouble(); } // printf("data is %s",Temp.toLocal8Bit().constData());fflush(stdout); } color[0][0]=d1l; for(int i=1;i<360;i++) { //printf("Large is%f small is %f",d1l,d1s); diff=d1l-d1s; if(d1l==0&&d1s<0) color[0][i]=color[0][i-1]-diff/360; else if(d1l>0&&d1s==0) color[0][i]=color[0][i-1]+diff/360; else if(d1l>0&&d1s<0) color[0][i]=color[0][i-1]-diff/360; diff=d2l-d2s; if(d2l==0&&d2s<0) color[1][i]=color[1][i-1]-diff/360; else if(d2l>0&&d2s==0) color[1][i]=color[1][i-1]+diff/360; else if(d2l>0&&d2s<0) color[1][i]=color[1][i-1]-diff/360; diff=d3l-d3s; if(d3l==0&&d3s<0) color[2][i]=color[2][i-1]-diff/360; else if(d3l>0&&d3s==0) color[2][i]=color[2][i-1]+diff/360; else if(d3l>0&&d3s<0) color[2][i]=color[2][i-1]-diff/360; } //for(int i=0;i<360;i++) printf("%d %f %f %f\n",i,color[0][i],color[1][i],color[2][i]); } int QGLScreen::pickColor(double data,int Did) { int i,pos; if(axis=="X")Did=0; if(axis=="Y")Did=1; if(axis=="Z")Did=2; //printf("%f data is",data);fflush(stdout); for(int i=0;i<360;i++) { if(color[Did][i]<data && data>color[Did][i+1]) { //printf("Orginal dat is %f Data found is %f and pos %d\n",data,color[Did][i],i);fflush(stdout); pos=i; break; } } return pos; } void QGLScreen::getRGB(int hsv) { QColor c; c.setHsv(hsv,255,255,255); QColor r=QColor::fromHsv(hsv,255,255); red=r.red(); green=r.green(); blue=r.blue(); } void QGLScreen::paintGL() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(xRot, 1.0, 0.0, 0.0); glRotatef(yRot, 0.0, 1.0, 0.0); glRotatef(zRot, 0.0, 0.0, 1.0); drawModel(0,0,1,1); /* don't wait! * start processing buffered OpenGL routines */ glFlush (); } /void QGLScreen::zoom1() { scaling+=.05; update(); }/ void QGLScreen::resizeGL(int width, int height) { int side = qMin(width, height); glViewport((width - side) / 2, (height - side) / 2, side, side); #if !defined(QT_OPENGL_ES_2) glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifndef QT_OPENGL_ES glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); #else glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); #endif glMatrixMode(GL_MODELVIEW); #endif } void QGLScreen::mousePressEvent(QMouseEvent *event) { lastPos = event-pos(); } void QGLScreen::mouseMoveEvent(QMouseEvent *event) { GLfloat dx = GLfloat(event->x() - lastPos.x()) / width(); GLfloat dy = GLfloat(event->y() - lastPos.y()) / height(); if (event->buttons() & Qt::LeftButton) { xRot+= 180 * dy; yRot += 180 * dx; update(); } else if (event->buttons() & Qt::RightButton) { xRot += 180 * dy; yRot += 180 * dx; update(); } lastPos = event->pos(); } void QGLScreen::mouseReleaseEvent(QMouseEvent * /* event */) { emit clicked(); }

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  • Characters in string changed after downloading HTML from the internet.

    - by Callum Rogers
    Using the following code, I can download the HTML of a file from the internet: WebClient wc = new WebClient(); // .... string downloadedFile = wc.DownloadString("http://www.myurl.com/"); However, sometimes the file contains "interesting" characters like é to é, ? to ↠and ????? to フシギダãƒ. I think it may be something to do with different unicode types or something, as each character gets changed into 2 new ones, perhaps each character being split in half but I have very little knowledge in this area. What do you think is wrong?

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  • Using Unix Process Controll Methods in Ruby

    - by John F. Miller
    Ryan Tomayko touched off quite a fire storm with this post about using Unix process control commands. We should be doing more of this. A lot more of this. I'm talking about fork(2), execve(2), pipe(2), socketpair(2), select(2), kill(2), sigaction(2), and so on and so forth. These are our friends. They want so badly just to help us. I have a bit of code (a delayed_job clone for DataMapper that I think would fit right in with this, but I'm not clear on how to take advantage of the listed commands. Any Ideas on how to improve this code? def start say "*** Starting job worker #{@name}" t = Thread.new do loop do delay = Update.work_off(self) break if $exit sleep delay break if $exit end clear_locks end trap('TERM') { terminate_with t } trap('INT') { terminate_with t } trap('USR1') do say "Wakeup Signal Caught" t.run end end

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  • Classic ASP, ASP.NET, IFrames and response.redirect issue....

    - by Abdullah Ahmed
    A client has an asp page with an iframe. The Iframe loads an asp.net page inside the asp classic page. The ASP.NET page is responsible for connecting to a webservice, displaying some data, and then when the user clicks a button it does a response.redirect another classic asp page. Since the asp.net page is in an iframe, the asp page loads inside the iframe when ideally it should be taking over the entire page. I have tried putting javascript in the final asp page to break out of iframes but it does not seem to fire. I tried doing onClientCLick() on the asp.net page and making it break out of the iframe using the following javascript top.location = self.location.href But since that sets the location it seems to refresh the page , breaks out of the iframe but does not fire the serverside onclick event which would then perform the backend calculations and do response.redirect. Any ideas on how I can make sure that the final asp page does not appear inside the iframe and breaks out of it ?

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  • Forcing the Soft Keyboard open

    - by jax
    I am trying to force the Soft Keyboard open in an Activity and grab everything that is entered as I want to handle the input myself, I don't have an EditText. Currently I have tried this but it does not work. I would like the Soft Keyboardto open below mAnswerTextView (Note: it is a TextView not EditText). InputMethodManager mgr = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE); // only will trigger it if no physical keyboard is open mgr.showSoftInput(mAnswerTextView, InputMethodManager.SHOW_IMPLICIT); how do I force the Soft Keyboard open How do I gab everything that is entered so that I can handle each character. I would like to flush each character from the imei after I have handled it. ie, the user should not be able to enter whole words in the Soft Keyboard.

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  • Is there a way to make vim display "virtual characters" before/after regular patterns in the buffer?

    - by Laurence Gonsalves
    Vim has list and listchars options that make vim display "virtual characters" (by which I mean characters that aren't actually in the buffer) in certain situations. For example, you can make trailing spaces look like something else, or add a visible character to represent the newline character. I'd like to be able to enable the display of certain characters either before or after certain regular patterns ((perhaps syntax items). Sort of like syntax highlighting, but instead of just changing the color/styling of characters that are in the buffer, I'd like to display extra characters that aren't in the buffer. For example, I'd like to display a virtual : (colon) after all occurrences of the word "where" that appear at the end of a line. Is this possible, and if so, what is the necessary vimscript to do it?

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  • C# assign char and char array to string?

    - by Bopha
    char character = 'c'; string str = null; str = character.ToString();//this is ok char[] arrayChar = { 'a', 'b', 'c', 'd' }; string str2 = null; str2 = string.Copy(arrayChar.ToString());//this is not ok str2 = arrayChar.ToString();//this is not ok. I'm trying to converting char array to string, but the last two attempts don't work. Other source I found and they have to create new string type, but I don't know why. Can someone give me little explaination, thanks.

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  • PDF writeHTML for rendering tables

    - by sami
    I'm using TCPDF and following this example which uses writeHTML and heredoc syntax to write a table. http://www.tcpdf.org/examples/example_048.phps I'm trying to do though is switch the font using setFont before writing each column. This means I have to break the html and write it on different pieces (see pseudo code). But once I break the HTML like that, it doesn't work, I think because it becomes invalid. writeHTML <tr> writeHTML first column setFont() writeHTML second column writeHTML </tr> I want to use writeHTML because it helps me write the table without having to manually construct. But how can I make modifications before I output each cell?

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  • wp_redirect acting weird. requires die() afterward?

    - by Joseph Carrington
    I am writing a wordpress plugin that redirects the user. for some reason, wp_redirect does not work as think it should, namely: it seems not to redirect the user at all, unless I put a die command in directly after. here is some code: switch($_GET['wp_favorites_tax']) { case 'post_tag': wp_redirect(add_query_arg('tag', $_GET['wp_favorites_term'], get_bloginfo('url'))); die(); break; case 'category': wp_redirect(add_query_arg('cat', $_GET['wp_favorites_term'], get_bloginfo('url'))); die(); break; default: wp_redirect(get_bloginfo('url')); die(); } It seems really strange to me that I should have to tell my script to die so that the redirect can work. I have also tried a basic header("Location: $location); to similar ends, ie: it still requires the die() in order to work. really perplexing me. Thanks.

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  • Cannot insert non latin symbols in MySQL

    - by glebreutov
    I'm writing web-app using MySQL version 5.1.45, Tomcat 5.5.28 and Hibernate 3 When I'm trying to save string that contains non-latin characters (for example ??????) error occurs: 1589 [main] WARN org.hibernate.util.JDBCExceptionReporter - SQL Error: 1366, SQLState: HY000 1589 [main] ERROR org.hibernate.util.JDBCExceptionReporter - Incorrect string value: '\xD0\xA3\xD0\xBF\xD1\x8F...' for column 'name' at row 1 Hibernate connection settings <property name="connection.driver_class">com.mysql.jdbc.Driver</property> <property name="connection.url">jdbc:mysql://localhost/E2012?characterEncoding=UTF8&amp;useUnicode=true</property> <property name="connection.username">***</property> <property name="connection.password">***</property> <property name="hibernate.connection.charSet">UTF8</property> MySQL config My.cnf [client] default-character-set=utf8 [mysqld] default-character-set=utf8 Even query set name utf-8 doesn't resolve problem Thanks for help!

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  • Purpose of Trigraph sequences in C++?

    - by Kirill V. Lyadvinsky
    According to C++'03 Standard 2.3/1: Before any other processing takes place, each occurrence of one of the following sequences of three characters (“trigraph sequences”) is replaced by the single character indicated in Table 1. ---------------------------------------------------------------------------- | trigraph | replacement | trigraph | replacement | trigraph | replacement | ---------------------------------------------------------------------------- | ??= | # | ??( | [ | ??< | { | | ??/ | \ | ??) | ] | ??> | } | | ??’ | ˆ | ??! | | | ??- | ˜ | ---------------------------------------------------------------------------- In real life that means that code printf( "What??!\n" ); will result in printing What| because ??! is a trigraph sequence that is replaced with the | character. My question is what purpose of using trigraphs? Is there any practical advantage of using trigraphs? UPD: In answers was mentioned that some European keyboards don't have all the punctuation characters, so non-US programmers have to use trigraphs in everyday life? UPD2: Visual Studio 2010 has trigraph support turned off by default.

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  • is it possible to extract certain strings based off a predefined white-space count?

    - by s2xi
    So after several Advil's I think I need help I am trying to make a script that lets the user upload a .txt file, the file will look like this as an example EXT. DUNKIN' DONUTS - DAY Police vehicles remain in the parking lot. The determined female reporter from the courthouse steps, MELINDA FUENTES (32), interviews Comandante Chitt, who holds a napkin to his jaw, like he cut himself shaving. MELINDA < Comandante Chitt, how does it feel to get shot in the face? > COMANDANTE CHITT < Not too different than getting shot in the arm or leg. > MELINDA < Tell us what happened. > COMANDANTE CHITT < I parked my car. (indicates assault vehicle in donut shop) He aimed his weapon at my head. I fired seven shots. He stopped aiming his weapon at my head. > Melinda waits for more, but Chitt turns and walks away into the roped-off crime scene. Melinda is confused for a second, then resumes smiling. MELINDA < And there you have it... A man of few words. > Ok, so based off of this what I want to do is this: The PHP script looks at the file and counts 35 white spaces, since all files will have the same layout and never differ in white spaces I chose this as the best way to go. for every 35 white spaces extract character 36 until the end of line. Then tally up $character++ so in the end the output would look like ----------------------------------- It looks like you have 2 characters in your script Melinda Commandante Chitt ----------------------------------- using PHP to select distinct names, and use the strtolower() to lower case the strings and ucfirst() to make the first letter upper-case thats my project, I'm at the stage where I'm going crazy trying to figure out how to count white-spaces and everything after that white space until the first white-space after the word IS a character name

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  • Unescape _xHHHH_ XML escape sequences using Python

    - by John Machin
    I'm using Python 2.x [not negotiable] to read XML documents [created by others] that allow the content of many elements to contain characters that are not valid XML characters by escaping them using the _xHHHH_ convention e.g. ASCII BEL aka U+0007 is represented by the 7-character sequence u"_x0007_". Neither the functionality that allows representation of any old character in the document nor the manner of escaping is negotiable. I'm parsing the documents using cElementTree or lxml [semi-negotiable]. Here is my best attempt at unescapeing the parser output as efficiently as possible: import re def unescape(s, subber=re.compile(r'_x[0-9A-Fa-f]{4,4}_').sub, repl=lambda mobj: unichr(int(mobj.group(0)[2:6], 16)), ): if "_" in s: return subber(repl, s) return s The above is biassed by observing a very low frequency of "_" in typical text and a better-than-doubling of speed by avoiding the regex apparatus where possible. The question: Any better ideas out there?

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  • Another C datatypes question

    - by b-gen-jack-o-neill
    Hello. Well, I completely get the most basic datatypes of C, like short, int, long, float, to be exact, all numerical types.These types are needed to be known perform right operations with right numbers. For example to use FPU to add two float numbers. So the compiler must know what the type is. But, when it comes to characters I am little bit off. I know that basic C datatype char is there for ASCII characters coding. But what I don´t know is, why you even need another datatype for characters. Why could not you just use 1 byte integer value to store ASCII character. If you call printf, you apecify the datatype in the call, so you could say to printf that the integer represents ASCII character. I dont know how cout resolves datatype, but I guess you could just specify it somehow. Another thing is, when you want to use Unicode, you must use datatype wchar. But, what if I would like to use some another, for example ISO, or Windows coding instead of UTF? Becouse wchar codes characters as UTF-16 or UTF-32 (I read its compiler specific). And, what if I would want to use for example some imaginary new 8 byte text coding? What datatype should I use for it? I am actually pretty confused of this, becouse I always expected that if I want to use UTF-32 instead of ASCII, I just tell compiler "get UTF-32 value of the character I typed and save it into 4 char field." I thought that text coding is to be dealt with by the end, print function for example. That I just need to specify the coding for the compiler to use, since Windows doesent use ASCII in win32 apps, I guess C compiler must convert the char I typed to ASCII from whatever the type is that windows sends to the C editor. And the last thing is, what if I want to use for example 25 Byte integer for some high math operations? C has no specify-yourself datatype. Yes, I know that this would be difficult since all the math operations would need to be changed, becouse CPU can not add 25 Bytes numbers together. But is there a way to do it? Or is there some math library for it? What if I want to compute Pi to 1000000000000000 digits? :) I know my question is pretty long, but I just wanted to explain my thoughts the best I can in English, since its not my native language it is difficult. And I believe there is simple answer to my question(s), something I missed that explains everything. I read lot about text coding, C tutorials, but nothing about his. Thank you for your time.

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