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  • Why is this default template parameter not allowed?

    - by Matt Joiner
    I have the following class: template <typename Type = void> class AlignedMemory { public: AlignedMemory(size_t alignment, size_t size) : memptr_(0) { int iret(posix_memalign((void **)&memptr_, alignment, size)); if (iret) throw system_error("posix_memalign"); } virtual ~AlignedMemory() { free(memptr_); } operator Type *() const { return memptr_; } Type *operator->() const { return memptr_; } //operator Type &() { return *memptr_; } //Type &operator[](size_t index) const; private: Type *memptr_; }; And attempt to instantiate an automatic variable like this: AlignedMemory blah(512, 512); This gives the following error: src/cpfs/entry.cpp:438: error: missing template arguments before ‘buf’ What am I doing wrong? Is void not an allowed default parameter?

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  • Why isn't wchar_t widely used in code for Linux / related platforms?

    - by Ninefingers
    This intrigues me, so I'm going to ask - for what reason is wchar_t not used so widely on Linux/Linux-like systems as it is on Windows? Specifically, the Windows API uses wchar_t internally whereas I believe Linux does not and this is reflected in a number of open source packages using char types. My understanding is that given a character c which requires multiple bytes to represent it, then in a char[] form c is split over several parts of char* whereas it forms a single unit in wchar_t[]. Is it not easier, then, to use wchar_t always? Have I missed a technical reason that negates this difference? Or is it just an adoption problem?

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  • C++ 'mutable' keyword

    - by Rob
    A while ago I came across some code that marked a member variable of a class with the 'mutable' keyword. As far as I can see it simply allows you to modify a variable in a 'const' method: class Foo { private: mutable bool done_; public: void doSomething() const { ...; done_ = true; } }; Is this the only use of this keyword or is there more to it than meets the eye? I have since used this technique in a class, marking a boost::mutex as mutable allowing const functions to lock it for thread-safety reasons, but, to be honest, it feels like a bit of a hack.

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  • anagram!! problem with this code

    - by danielDhobbs
    hello people!! i have a problem with this code can you fix it for me? int anagram(char* word, int cur, int len){ int i, b = cur+1; char temp=0; char arrA[len]; printf("//%d**%d//", b, cur); for (i = 0 ; i < len ; i++) { arrA[i] = word[i]; } for (i = cur ; i < len ; i++) { if (b < len) { printf("%s\n", arrA); temp = arrA[cur]; arrA[cur] = arrA[b]; arrA[b] = temp; b++; } else if (b == len) anagram(arrA, b, len); } return 0; }

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  • Loading an OverlayView from XIB -vs- programmatically for use with UIImagePickerController

    - by PLG
    I am currently making a camera app for iPhone and I have a strange phenomenon that I can't figure out. I would appreciate some help understanding. When recreating an overlay view for passing to UIImagePickerController, I have been successfully been able to create the view programmatically. What I haven't been able to do is create the view with/without controller in IB, load it and pass it to the overlay pointer successfully. If I do it via IB, the view is not opaque and obscures the view of the camera completely. I can not figure out why. I was thinking that the normal view pointer might be assigned when loading from XIB and therefore overwrite the camera's view, but I have an example programmatically where view and overlayView are set equal in the controller class. Perhaps the load order is overwriting a pointer? Help would be appreciated... kind regards.

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  • Variadic functions and arguments assignment in C/C++

    - by Rizo
    I was wondering if in C/C++ language it is possible to pass arguments to function in key-value form. For example in python you can do: def some_function(arg0 = "default_value", arg1): # (...) value1 = "passed_value" some_function(arg1 = value1) So the alternative code in C could look like this: void some_function(char *arg0 = "default_value", char *arg1) { ; } int main() { char *value1 = "passed_value"; some_function(arg1 = value1); return(0); } So the arguments to use in some_function would be: arg0 = "default_value" arg1 = "passed_value" Any ideas?

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  • realloc()ing memory for a buffer used in recv()

    - by Hristo
    I need to recv() data from a socket and store it into a buffer, but I need to make sure get all of the data so I have things in a loop. So to makes sure I don't run out of room in my buffer, I'm trying to use realloc to resize the memory allocated to the buffer. So far I have: // receive response int i = 0; int amntRecvd = 0; char *pageContentBuffer = (char*) malloc(4096 * sizeof(char)); while ((amntRecvd = recv(proxySocketFD, pageContentBuffer + i, 4096, 0)) > 0) { i += amntRecvd; realloc(pageContentBuffer, 4096 + sizeof(pageContentBuffer)); } However, this doesn't seem to be working properly since Valgrind is complaining "valgrind: the 'impossible' happened:". Any advice as to how this should be done properly? Thanks, Hristo

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  • inserting std::strings in to a std::map

    - by PaulH
    I have a program that reads data from a file line-by-line. I would like to copy some substring of that line in to a map as below: std::map< DWORD, std::string > my_map; DWORD index; // populated with some data char buffer[ 1024 ]; // populated with some data char* element_begin; // points to some location in buffer char* element_end; // points to some location in buffer > element_begin my_map.insert( std::make_pair( index, std::string( element_begin, element_end ) ) ); This std::map<>::insert() operation takes a long time (It doubles the file parsing time). Is there a way to make this a less expensive operation? Thanks, PaulH

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  • C++ overloading operator comma for variadic arguments

    - by uray
    is it possible to construct variadic arguments for function by overloading operator comma of the argument? i want to see an example how to do so.., maybe something like this: template <typename T> class ArgList { public: ArgList(const T& a); ArgList<T>& operator,(const T& a,const T& b); } //declaration void myFunction(ArgList<int> list); //in use: myFunction(1,2,3,4); //or maybe: myFunction(ArgList<int>(1),2,3,4);

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  • How to convert a unicode charactor array back to unicode sequence in C++

    - by eddyxd
    My problem is how to convert a c/c++ string/chractor array to another string contain the unicode(UTF-16) escape sequence of original one for example, I want to find a function F(char *ch) could do following function. char a[10] = "\u5f53"; printf("a = %s\n",a); char b[10]; b = F(a); //<- F is the function I wanted printf("b = %s\n",b); -------- console will show ------- a = ? b = \u5f53 Anyone has any Idea@@?~ thanks!! ps: I tried to guess \u5f35 means the value store in a, but it is not indeed the value of a[0] = -79 , a[1] = 105 ... So I don't know how to convert it back to the sequence of unicode.... Please give me a hane~ : )

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  • A question for retrieve minix os version

    - by majnun
    Hi guys i'm having a project for the university in which (above others ) i have to get the minix os version from kernell call.I'm not a very experienced programmer so this is what i have come to (with some help ) int main (int argc, char *argv[] ) { char M3ca1[23]; message ml; m.m_u.m_m1.m3ca1= OS_VERSION; char temp=_syscall(MM,69,&m); printf("the os version is %c\n",temp); return 0; } and i get multiple errors.IF you have any ideas it would be greatly appreciated.

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  • Copy constructor demo (crashing... case 2)

    - by AKN
    Please have a glance at this program: class CopyCon { public: char *name; CopyCon() { name = new char[20]; name = "Hai";//_tcscpy(name,"Hai"); } CopyCon(const CopyCon &objCopyCon) { name = new char[_tcslen(objCopyCon.name)+1]; _tcscpy(name,objCopyCon.name); } ~CopyCon() { if( name != NULL ) { delete[] name; name = NULL; } } }; int main() { CopyCon obj1; CopyCon obj2(obj1); cout<<obj1.name<<endl; cout<<obj2.name<<endl; } This program crashes on execution. Error: "Expression: _BLOCK_TYPE_IS_VALID(pHead-nBlockUse)" If I assign "Hai" to name using aasignment operator, its crashing. Where as when I use string func _tcscpy to assign "Hai" to name, its working perfectly. Can some one explain why so?

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  • DB2 ZOS String Comparison Problem

    - by John
    I am comparing some CHAR data in a where clause in my sql like this, where PRI_CODE < PriCode The problem I am having is when the CHAR values are of different lengths. So if PRI_CODE = '0800' and PriCode = '20' it is returning true instead of false. It looks like it is comparing it like this '08' < '20' instead of like '0800' < '20' Does a CHAR comparison start from the Left until one or the other values end? If so how do I fix this? My values can have letters in it so convering to numeric is not an option.

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  • Why does this code read all ' ' for the anything after the 4th character?

    - by djs22
    #define fileSize 100000 int main(int argc, char *argv[]){ char *name=argv[1]; char ret[fileSize]; FILE *fl = fopen(name, "rb"); fseek(fl, 0, SEEK_END); long len = fileSize; fseek(fl, 0, SEEK_SET); //fread(ret, 1, len, fl); int i; *(ret+fileSize) = '\0'; for (i=0; i<fileSize; i++){ *(ret+i)=fgetc(fl); printf("byte : %s \n", ret); } fclose(fl); } In the above code, when I feed the name of a jpeg file, it reads anything after the 4th character as ' '...any ideas? Thanks!

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  • how to read character from console in c++?

    - by tsubasa
    I'm struggling with reading characters from console in c++. Here is what I tried to do: char x; char y; char z; cout<<"Please enter your string: "; string s; getline(cin,s); istringstream is(s); is>> x >> y >> z; The problem is if the user enter something like this "1 20 100": x will get 1 y will get 2 z will get 0 What I want to get is x = 1; y = 20; z = 100; Anybody has suggestions?

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  • Trying to understand strtok

    - by Karthick
    Consider the following snippet that uses strtok to split the string madddy. char* str = (char*) malloc(sizeof("Madddy")); strcpy(str,"Madddy"); char* tmp = strtok(str,"d"); std::cout<<tmp; do { std::cout<<tmp; tmp=strtok(NULL, "dddy"); }while(tmp!=NULL); It works fine, the output is Ma. But by modifying the strtok to the following, tmp=strtok(NULL, "ay"); The output becomes Madd. So how does strtok exactly work? I have this question because I expected strtok to take each and every character that is in the delimiter string to be taken as a delimiter. But in certain cases it is doing that way but in few cases, it is giving unexpected results. Could anyone help me understand this?

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  • C#: What is the preferred way to handle this error?

    - by Ash
    I have a class 'Hand' that consists of two playing cards as below: public class Card { public char r, s; public Card(char rank, char suit) { r = rank; s = suit; } } public class Hand { public Card c1, c2; public Hand(Card one, Card two) { c1 = one; c2 = two; } } In a 52 card deck we can't have two identical cards. How should I deal with an error where I accidentally instance a class with two identical cards, e.g (Ah, Ah)? Thanks, Ash

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  • Unresolved symbol when inheriting interface

    - by LeopardSkinPillBoxHat
    It's late at night here and I'm going crazy trying to solve a linker error. If I have the following abstract interface: class IArpPacketBuilder { public: IArpPacketBuilder(const DslPortId& aPortId); virtual ~IArpPacketBuilder(); // Other abstract (pure virtual methods) here... }; and I instantiate it like this: class DummyArpPacketBuilder : public IArpPacketBuilder { public: DummyArpPacketBuilder(const DslPortId& aPortId) : IArpPacketBuilder(aPortId) {} ~DummyArpPacketBuilder() {} }; why am I getting the following error when linking? Unresolved symbol references: IArpPacketBuilder::IArpPacketBuilder(DslPortId const&): ppc603_vxworks/_arpPacketQueue.o IArpPacketBuilder::~IArpPacketBuilder(): ppc603_vxworks/_arpPacketQueue.o typeinfo for IArpPacketBuilder: ppc603_vxworks/_arpPacketQueue.o *** Error code 1 IArpPacketBuilder is an abstract interface, so as long as I define the constructors and destructions in the concrete (derived) interface, I should be fine, no? Well it appears not.

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  • What does the '&' operator do in C++?

    - by rascher
    n00b question. I am a C guy and I'm trying to understand some C++ code. I have the following function declaration: int foo(const string &myname) { cout << "called foo for: " << myname << endl; return 0; } How does the function signature differ from the equivalent C: int foo(const char *myname) Is there a difference between using string *myname vs string &myname? What is the difference between & in C++ and * in C to indicate pointers? Similarly: const string &GetMethodName() { ... } What is the & doing here? Is there some website that explains how & is used differently in C vs C++?

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  • Question regarding inheritance in wxWidgets.

    - by celestialorb
    Currently I'm attempting to write my own wxObject, and I would like for the class to be based off of the wxTextCtrl class. Currently this is what I have: class CommandTextCtrl : public wxTextCtrl { public: void OnKey(wxKeyEvent& event); private: DECLARE_EVENT_TABLE() }; Then later on I have this line of code, which is doesn't like: CommandTextCtrl *ctrl = new CommandTextCtrl(panel, wxID_ANY, *placeholder, *origin, *size); ...and when I attempt to compile the program I receive this error: error: no matching function for call to ‘CommandTextCtrl::CommandTextCtrl(wxPanel*&, <anonymous enum>, const wxString&, const wxPoint&, const wxSize&)’ It seems that it doesn't inherit the constructor method with wxTextCtrl. Does anyone happen to know why it doesn't inherit the constructor? Thanks in advance for any help!

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  • Can a CWinApp be placed in a DLL?

    - by jmucchiello
    I'm updating some legacy apps to Visual Studio 10 and am in linker hell. All of these DLLs derive classes from CWinApp and use AfxGetApp() to get access to the object. When I link the DLLs I get unresolved externals that look like global static objects that would get pulled in by a normal app's main(): Shell.lib(SHELL.obj) : error LNK2001: unresolved external symbol "public: static struct CRuntimeClass const CException::classCException" (?classCException@CException@@2UCRuntimeClass@@B) Shell.lib(SHELL.obj) : error LNK2001: unresolved external symbol "public: static struct CRuntimeClass const CFrameWnd::classCFrameWnd" (?classCFrameWnd@CFrameWnd@@2UCRuntimeClass@@B) Shell.lib(SHELL.obj) : error LNK2001: unresolved external symbol "public: static class CRect const CFrameWnd::rectDefault" (?rectDefault@CFrameWnd@@2VCRect@@B) My current combination of ignore default libraries and additional libraries (the method you can easily google to find the answer to linker hell) is: msvcprtd.lib,mfc100d.lib,mfcs100d.lib,libcmtd.lib When I add nafxcwd.lib (the mfc library), these three external symbols resolve but I end up with a bunch of other duplicate symbols (requiring the use of /FORCE:MULTIPLE) and in end __argc and __argv become unresolved. So the basic question is: Can you link a DLL containing a CWinApp in VS10? How do you setup the linker to do it?

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  • Default values on arguments in C functions and function overloading in C

    - by inquam
    Converting a C++ lib to ANSI C and it seems like though ANSI C doesn't support default values for function variables or am I mistaken? What I want is something like int funcName(int foo, bar* = NULL); Also, is function overloading possible in ANSI C? Would need const char* foo_property(foo_t* /* this */, int /* property_number*/); const char* foo_property(foo_t* /* this */, const char* /* key */, int /* iter */); Could of course just name them differently but being used to C++ I kinda used to function overloading.

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  • C++ iostream not setting eof bit even if gcount returns 0

    - by raph.amiard
    Hi I'm developping an application under windows, and i'm using fstreams to read and write to the file. I'm writing with fstream opened like this : fs.open(this->filename.c_str(), std::ios::in|std::ios::out|std::ios::binary); and writing with this command fs.write(reinterpret_cast<char*>(&e.element), sizeof(T)); closing the file after each write with fs.close() Reading with ifstream opened like this : is.open(filename, std::ios::in); and reading with this command : is.read(reinterpret_cast<char*>(&e.element), sizeof(T)); The write is going fine. However, i read in a loop this way : while(!is.eof()) { is.read(reinterpret_cast<char*>(&e.element), sizeof(T)); } and the program keeps reading, even though the end of file should be reached. istellg pos is 0, and gcount is equal to 0 too, but the fail bit and eof bit are both ok. I'm running crazy over this, need some help ...

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  • What causes my borderless C++/CLI app to crash when overriding WndProc?

    - by Ste
    I use a form with border NONE. I need to override WndProc for resize and move form. However, using this code, my app crashes! static const int WM_NCHITTEST = 0x0084; static const int HTCLIENT = 1; static const int HTCAPTION = 2; protected: virtual void Form1::WndProc(System::Windows::Forms::Message %m) override { switch (m.Msg) { case WM_NCHITTEST: if (m.Result == IntPtr(HTCLIENT)) { m.Result = IntPtr(HTCAPTION); } break; } Form1::WndProc(m); } virtual System::Windows::Forms::CreateParams^ get() override { System::Windows::Forms::CreateParams^ cp = __super::CreateParams; cp->Style |= 0x40000; return cp; } How can I fix my code not to crash but still allow my form to be moved and resized?

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  • gdb: SIGTRAP on std::string::c_str() call

    - by sheepsimulator
    So I've been trying to use gdb to return the value of a string I have by calling > print <member variable name>.c_str() But everytime I do so, I get this: Program received signal SIGTRAP, Trace/breakpoint trap. <some address> in std::string::c_str() from /usr/lib/libstdc++.so.6 GDB remains in the frame where the signal was received. To change this behavior use "set unwindonsignal on" Evaluation of the expression containing the function (std::string::c_str() const) will be abandoned. Two questions: Why/how is the standard library throwing SIGTRAP? I checked basic_string.h and c_str() is defined as: const _CharT* c_str() const { return _M_data(); } I don't see any SIGTRAP-throwing here... is there a way to get around this SIGTRAP? How can I read the text value of the std::string out (without getting some crazy extension library) in gdb?

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