Search Results

Search found 8268 results on 331 pages for 'difference'.

Page 120/331 | < Previous Page | 116 117 118 119 120 121 122 123 124 125 126 127  | Next Page >

  • Is there any negative impact with similar page titles and descriptions on similar sites?

    - by ElHaix
    Currently we have Canadian versions of some websites. We are going to create some American versions, which essentially have everything the same, except the search results are geo-specific to the USA. The format for the results page title and descriptions will remain the same, ie {0} in {1} | Find more {0} etc etc etc... {1}. The search term will most-likely be the same between both sites. Will the relative similarity in the page titles and descriptions between the CDN and USA sites have any negative SEO impact, where the geo location would be the most significant difference?

    Read the article

  • Short Season, Long Models - Dealing with Seasonality

    - by Michel Adar
    Accounting for seasonality presents a challenge for the accurate prediction of events. Examples of seasonality include: ·         Boxed cosmetics sets are more popular during Christmas. They sell at other times of the year, but they rise higher than other products during the holiday season. ·         Interest in a promotion rises around the time advertising on TV airs ·         Interest in the Sports section of a newspaper rises when there is a big football match There are several ways of dealing with seasonality in predictions. Time Windows If the length of the model time windows is short enough relative to the seasonality effect, then the models will see only seasonal data, and therefore will be accurate in their predictions. For example, a model with a weekly time window may be quick enough to adapt during the holiday season. In order for time windows to be useful in dealing with seasonality it is necessary that: The time window is significantly shorter than the season changes There is enough volume of data in the short time windows to produce an accurate model An additional issue to consider is that sometimes the season may have an abrupt end, for example the day after Christmas. Input Data If available, it is possible to include the seasonality effect in the input data for the model. For example the customer record may include a list of all the promotions advertised in the area of residence. A model with these inputs will have to learn the effect of the input. It is possible to learn it specific to the promotion – and by the way learn about inter-promotion cross feeding – by leaving the list of ads as it is; or it is possible to learn the general effect by having a flag that indicates if the promotion is being advertised. For inputs to properly represent the effect in the model it is necessary that: The model sees enough events with the input present. For example, by virtue of the model lifetime (or time window) being long enough to see several “seasons” or by having enough volume for the model to learn seasonality quickly. Proportional Frequency If we create a model that ignores seasonality it is possible to use that model to predict how the specific person likelihood differs from average. If we have a divergence from average then we can transfer that divergence proportionally to the observed frequency at the time of the prediction. Definitions: Ft = trailing average frequency of the event at time “t”. The average is done over a suitable period of to achieve a statistical significant estimate. F = average frequency as seen by the model. L = likelihood predicted by the model for a specific person Lt = predicted likelihood proportionally scaled for time “t”. If the model is good at predicting deviation from average, and this holds over the interesting range of seasons, then we can estimate Lt as: Lt = L * (Ft / F) Considering that: L = (L – F) + F Substituting we get: Lt = [(L – F) + F] * (Ft / F) Which simplifies to: (i)                  Lt = (L – F) * (Ft / F)  +  Ft This latest expression can be understood as “The adjusted likelihood at time t is the average likelihood at time t plus the effect from the model, which is calculated as the difference from average time the proportion of frequencies”. The formula above assumes a linear translation of the proportion. It is possible to generalize the formula using a factor which we will call “a” as follows: (ii)                Lt = (L – F) * (Ft / F) * a  +  Ft It is also possible to use a formula that does not scale the difference, like: (iii)               Lt = (L – F) * a  +  Ft While these formulas seem reasonable, they should be taken as hypothesis to be proven with empirical data. A theoretical analysis provides the following insights: The Cumulative Gains Chart (lift) should stay the same, as at any given time the order of the likelihood for different customers is preserved If F is equal to Ft then the formula reverts to “L” If (Ft = 0) then Lt in (i) and (ii) is 0 It is possible for Lt to be above 1. If it is desired to avoid going over 1, for relatively high base frequencies it is possible to use a relative interpretation of the multiplicative factor. For example, if we say that Y is twice as likely as X, then we can interpret this sentence as: If X is 3%, then Y is 6% If X is 11%, then Y is 22% If X is 70%, then Y is 85% - in this case we interpret “twice as likely” as “half as likely to not happen” Applying this reasoning to (i) for example we would get: If (L < F) or (Ft < (1 / ((L/F) + 1)) Then  Lt = L * (Ft / F) Else Lt = 1 – (F / L) + (Ft * F / L)  

    Read the article

  • ntfsresize volume and size information

    - by antonio
    I am going to resize my sda2 NTFS partition. When gathering info with ntfsresize, I get: ntfsresize --info /dev/sda2 ntfsresize v2013.1.13 (libntfs-3g) Device name : /dev/sda2 NTFS volume version: 3.1 Cluster size : 4096 bytes Current volume size: 21999993344 bytes (22000 MB) Current device size: 23622320128 bytes (23623 MB) Checking filesystem consistency ... Accounting clusters ... Space in use : 10673 MB (48.5%) Collecting resizing constraints ... You might resize at 10672590848 bytes or 10673 MB (freeing 11327 MB). Please make a test run using both the -n and -s options before real resizing! Can you tell me what is the difference between volume and device size? As for device size, 23622320128 bytes / 1000^2 = 23622.3 MB. Why is 23623 MB reported instead of 23622? Note that parted confirms this value: parted /dev/sda2 unit MB p Model: Unknown (unknown) Disk /dev/sda2: 23622MB Sector size (logical/physical): 512B/512B Partition Table: loop Disk Flags: Number Start End Size File system Flags 1 0.00MB 23622MB 23622MB ntfs

    Read the article

  • Rendering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows?

    - by Arthur Wulf White
    Adobe recently released the Flash C++ Compiler, which UDK uses to target Flash Player. Developers can now access UDK for browser applications. Does this mean greater performance than using a Stage3D engine (Away3D 4) and how much of a noticeable difference in performance would it make in rendering speeds? Is there any benchmark you could propose that would allow to compare them fairly? I am asking this to help myself understand the consequences in performance for deciding to use UDK in a browser based game. I would also like to know how it compares with UDK running natively in Windows? I am not asking which technology to use or which is better. Only interested in optimizing rendering speed in a 3d browser game with flash.

    Read the article

  • Resources for 2D rendering using OpenGL?

    - by nightcracker
    I noticed that there is quite some difference between 3D and 2D rendering using OpenGL, the techniques are different - pixel-perfect placing is a lot more desirable, among other things. Are there any good (complete) references on using OpenGL for rendering 2D graphics? There are quite a few "tutorials" around on the net that help you open a window, set up a half-decent environment and draw a sprite, but no real good information on rotation, blending, lightning, drawing order, using the z-buffer, particles, "complex" primitives (circles, stars, cross symbols), ensuring pixel-perfect rendering, instancing and many other staple 2D effects/techniques. Any books, great blogs, anything? Any particular awesome libraries to read?

    Read the article

  • Telesharp: An application metadata repository that enables true agility in enterprise .NET applications.

    - by Vishal
    Tellago Studios proudly announces its newest product, a third one within a year of time : TELESHARP .NET Configuration Management has always been a nightmare for any enterprise. TeleSharp is an innovative product that addresses the most common challenges of .NET applications in the enterprise. After years of struggle developing and managing large .NET applications, we decided to create a tool that makes .NET applications truly agile. You can read more about Telesharp and what difference it can make into your enterprise. Also if you want to see Telesharp in action, check the videos about it. Click here to get more information about TeleSharp trial version! Click here to register for the TeleSharp webinar on July 6th from 2PM - 3PM EST.   -Vishal

    Read the article

  • C++ simple arrays and pointers question

    - by nashmaniac
    So here's the confusion, let's say I declare an array of characters char name[3] = "Sam"; and then I declare another array but this time using pointers char * name = "Sam"; What's the difference between the two? I mean they work the same way in a program. Also how does the latter store the size of the stuff that someone puts in it, in this case 3 characters? Also how is it different from char * name = new char[3]; If those three are different where should they be used I mean in what circumstances?

    Read the article

  • Geek Deal: Refurbished Kindle Fire for $139; Today Only

    - by Jason Fitzpatrick
    If you’re looking to pick up a Kindle Fire on the cheap, Amazon is offering them–refurbished with a 1-year warranty–for $139. $139 is an even better price than we see on our local Craiglist (where Kindle Fires usually go for $180 or so) and it comes with a 1-year warranty. We’ve purchased several Kindle Keyboard units through Amazon’s refurbished warehouse deals over the last two years and, frankly, we can’t tell them apart from the brand new ones–if you’re looking to pick up a Kindle Fire this is a great deal. Kindle Fire for $139 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

    Read the article

  • Is software innovation still primarily North American and European? Why, and for how much longer?

    - by limist
    Since this site is read by a global audience of programmers, I want to know if people generally agree that the vast majority of software innovation - languages, OS, tools, methodologies, books, etc. - still originates from the USA, Canada, and the EU. I can think of a few exceptions, e.g. Nginx webserver from Russia and the Ruby language from Japan, but overwhelmingly, the software I use and encounter daily is from North America and the EU. Why? Is history and historical momentum (computing having started in USA and Europe) still driving the industry? And/or, is some nebulous (or real) cultural difference discouraging software innovation abroad? Or are those of us in the West simply ignorant of real software innovation going on in Asia, South America, Eastern Europe, etc.? When, if ever, might the centers of innovation move out of the West? Your experiences and opinions welcome, thanks!

    Read the article

  • How can I reduce lagging with GUI/GPU stuff -- make Unity run smaller, quicker, faster?

    - by chris
    Finally installed Ubuntu 12.04 on my HP Pavilion 2000. Have all of my apps on and loaded and am happy thus far. ONE ISSUE -- I'm experiencing a small amount of GUI/GPU style lagging when I go to open menus, move windows, etc. What settings can I disable to allow it to run sharply and quickly, even if i t means sacrificing some of the graphics? Have already installed pre-load. Just want the OS to run sharply and quickly with menu refreshes, window moves, etc. I do not mind sacrificing graphics. Somone mentionted to me I have to install video drivers but the two that come up in system settings under drivers it won't let me install. ALSO : I am driving a second 19" monitor -- would that make a difference performance wise as well? Thanks in advance. Chris

    Read the article

  • EL 3.0 Public Review - JSR 341 and Java EE 7 Moving Along

    - by arungupta
    Following closely on the lines of EL 3.0 Early Draft, the specification is now available for a Public Review. The JCP2 Process Document defines different stages of the specifications. This review period closes Jul 30, 2012. Some of the main goals of the JSR are to separate ELContext into parsing and evaluation contexts, adding operators like equality, string concatenation, etc, and integration with CDI. The section A.7 of the specification highlights the difference between Early Draft and Public Review. Download the Public Review and and follow the updates at el-spec.java.net. For more information about EL 3.0 (JSR 341), check out the JSR project on java.net. The archives of EG discussion are available at jsr341-experts and you can subscribe to the users@el-spec and other aliases on the Mailing Lists page.

    Read the article

  • How to get shared bashed history among different tabs

    - by Luca Cerone
    I used the answer in http://unix.stackexchange.com/a/1292/41729 to enable real-time shared history among separate bash terminals. As explained in the answer above, this is achieved by adding: # avoid duplicates.. export HISTCONTROL=ignoredups:erasedups # append history entries.. shopt -s histappend # After each command, save and reload history export PROMPT_COMMAND="history -a; history -c; history -r; $PROMPT_COMMAND" This works fine if the bash shells are separate (e.g. opening different bash terminals using CTRL+ALT+T. However it doesn't work if I use tabs (from an open terminal `CTRL+SHIFT+T) rather than new windows. Why this difference in behaviour? How can I share the bash history also among various tabs?

    Read the article

  • How can I create a solid business case for upgrading our programmers to 256 GB SSD and 16 GB of RAM?

    - by Alex. S.
    We have an environment based on Microsoft stack (VS2010, SQL Server, etc), and I firmly believe that we could improve productivity a little bit, having more RAM and a faster secondary SSD. What data do you advice to gather so I can solidify my request in such a way the advantages can be unbiasedly demonstrated? Currently we have only 6GB of RAM and slower HD drives, and at home I have a 128 GB SSD in my desktop and 16 GB of RAM (I also think is the max amount of memory supported by our workstations, if we could go bigger then better), so I can feel the difference and it's real. I also want to add that we are in an industry with plenty of money, so the issue actually is how to get a budget approval from management and spend it wisely to increase productivity.

    Read the article

  • What would be the best way to get Apple to donate their JVM-work to OpenJDK?

    - by Thorbjørn Ravn Andersen
    It has been announced that Apple deprecates their JVM. It is a really nice piece of work giving an excellent user experience for Swing application on OS X, and it would be a pity if it just went away. As I see it the only realistic long term alternative to Apples own JVM is the OpenJDK unless Oracle chooses to take over the Apple JVM which I doubt as OS X is not a core platform for Oracle. But for this to work Apple needs to donate their enhancements to OpenJDK, and it needs to be under the GPL. They did so already with WebKit so there is precedent. What would be the best way to make them do so? Make a stackexchange poll? Get James Gosling and other high profile Java persons to say so? Email Steve Jobs? Suggestions? EDIT: Well, Apple has now promised to do so :) Shows that asking on StackExchange really MAKES A DIFFERENCE! Great!

    Read the article

  • Troubleshooting Errors When Embedding Type Information (Doug Rothaus)

    Visual Studio 2010 has a new feature, Embed Interop Types, that can simplify application deployment and solve those pesky issues that can arise when using COM Interop and Primary Interop Assemblies (PIAs). If you’ve ever had to ship multiple versions of an application that automates Microsoft Office where the only difference between your published versions is the version of the PIA (to match different Office versions), then this feature is for you. You enable type embedding when you reference...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • ubuntu 10.10: Totem streams only certain video from iphone

    - by Hans Schmidt
    I recently installed a plug-in for Totem movie player. This allows the app to receive and play AirPlay-streamed video from iphone to totem player: http://www.omgubuntu.co.uk/2011/01/airplay-video-playback-comes-to-totem Actually this works fine with youtube videos. But when it comes to other apps in iPhone (such as Digital TV App) the streaming does not work. In the app I can choose Totem Player, but Totem Player itself stays empty, i.e. nothing will be streamed. As mentioned choosing Totem Player for youtube video works fine. Do you guys have any idea what makes the difference that it works only for youtube?

    Read the article

  • Torque2D, Class vs Datablock

    - by Max Kielland
    I'm scripting my first game with Torque2D and have not fully understood the difference between "Class" and Datablock. To me it seems like Datablock is similar to a struct in C/C++ or a Record in Pascal. If I create Datablocks with new, are they instantiated in the same way as a "Class"? I have a large TileMap and need to attach some information to each Tile. I was thinking to use a Datablock, as a struct, to attach this information to the tile's CustomData property. The two questions are: What is a Datablock and should I use a Datablock or a "Class" for this tile information?

    Read the article

  • Do you have a plan for your digital assets after you die?

    - by pablo
    After reading this question I remembered of a news article about some websites that manage your online identity after you pass away. Have you planned what to do with your digital assets once you go? I'd imagine that your online footprint is as important as anything you leave of material value. I mean, what would be the difference of that open-source project that you created to the money and savings that you had? How would you like to have your identity managed after you pass away? Would you prefer to go "off the grid"? It's a sensitive topic and I never met anyone who prepared for it.

    Read the article

  • Physics timestep questions

    - by SSL
    I've got a projectile working perfectly using the code below: //initialised in loading screen 60 is the FPS - projectilEposition and velocity are Vector3 types gravity = new Vector3(0, -(float)9.81 / 60, 0); //called every frame projectilePosition += projectileVelocity; This seems to work fine but I've noticed in various projectile examples I've seen that the elapsedtime per update is taken into account. What's the difference between the two and how can I convert the above to take into account the elapsedtime? (I'm using XNA - do I use ElapsedTime.TotalSeconds or TotalMilliseconds)? Edit: Forgot to add my attempt at using elapsedtime, which seemed to break the physics: projectileVelocity.Y += -(float)((9.81 * gameTime.ElapsedGameTime.TotalSeconds * gameTime.ElapsedGameTime.TotalSeconds) * 0.5f); Thanks for the help

    Read the article

  • What to call objects that may delete cached data to meet memory constraints?

    - by Brent
    I'm developing some cross-platform software which is intended to run on mobile devices. Both iOS and Android provide low memory warnings. I plan to make a wrapper class that will free cached resources (like textures) when low memory warnings are issued (assuming the resource is not in use). If the resource returns to use, it'll re-cache it, etc... I'm trying to think of what this is called. In .Net, it's similar to a "weak reference" but that only really makes sense when dealing with garbage collection, and since I'm using c++ and shared_ptr, a weak reference already has a meaning which is distinct from the one I'm thinking of. There's also the difference that this class will be able to rebuild the cache when needed. What is this pattern/whatever is called? Edit: Feel free to recommend tags for this question.

    Read the article

  • Using my own code in freelance projects.

    - by Witchunter
    I have been into freelance business for more than 2 years. While doing projects for other people, I've build a compilation of common tasks that I implement in projects and put them into code. It's kind of a library with some functions that I can reuse without having to rewrite the same thing dozen times. I'm talking about accessing Access databases, downloading information from FTP and similar stuff. Is this acceptable from a legal point of view? What's the difference in reusing the old code and rewriting it from the scratch (using you own brain again, therefore the exact same logic)? I do not hold any copyright to it, of course, and provide the source code for these classes to my clients.

    Read the article

  • Project Euler 6: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 6.  As always, any feedback is welcome. # Euler 6 # http://projecteuler.net/index.php?section=problems&id=6 # Find the difference between the sum of the squares of # the first one hundred natural numbers and the square # of the sum. import time start = time.time() square_of_sums = sum(range(1,101)) ** 2 sum_of_squares = reduce(lambda agg, i: agg+i**2, range(1,101)) print square_of_sums - sum_of_squares print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

    Read the article

  • Getting Wacom Bamboo Pen + Touch pressure sensitivy in GIMP

    - by Bart van Heukelom
    I've installed my Wacom Bamboo Pen + Touch (CTH-460) in Ubuntu (at least on one system, not another) and the pen works well for controlling the mouse cursor. However, I can't get pressure sensitivity to work in GIMP. I have 4 extra devices in the input devices settings screen now, two of which are the pen and eraser. I've set them both from Disabled to Screen, and left the default settings intact. However, after saving I still don't see any pressure options in the brush tool's options. I've also tried setting the mode to Window instead, but it makes no difference regarding pressure sensitivity. There are no other modes. The pressure works out-of-the-box in Blender (grease pen) so it must be something in GIMP. What can be wrong? Why don't the options appear? How can I debug this?

    Read the article

  • GameState management hierarchical FSM vs stack based FSM

    - by user8363
    I'm reading a bit on Finite State Machines to handle game states (or screens). I would like to build a rather decent FSM that can handle multiple screens. e.g. while the game is running I want to be able to pop-up an ingame menu and when that happens the main screen must stop updating (the game is paused) but must still be visible in the background. However when I open an inventory pop-up the main screen must be visible and continue updating etc. I'm a bit confused about the difference in implementation and functionality between hierarchical FSM's and FSM's that handle a stack of states instead. Are they basically the same? Or are there important differences?

    Read the article

  • Will Unity allow users to change the color/appearance of the top-Panel?

    - by Sam
    I'm very excited by the functional design principles and keyboard shortcuts that are being implemented for Unity. And function of use is more important to me than looks. However, after experiencing the aesthetic beauty of the display of the top panel in gnome-shell, I was wondering if users would be able to alter the color of Unity's top panel? IMHO it does not look as good as the gnome-shell implementation (or mac OS X/iPad). I think if an alternate color/appearance were chosen for the panel, it would make a big difference aesthetically. Is there a way to make it Black like gnome-shell? Or are the color choices limited to theme-designs as pointed out in this answer? For efficiency and clarity, the Panel should be better differentiated from application controls. The panel should be a different color because it has a "constant (always present) state," unlike application controls. For contrast and easy-recognition, I would like to make the Panel black (like gnome-shell) but make the application controls (e.g., those of Firefox) "Inverted"

    Read the article

< Previous Page | 116 117 118 119 120 121 122 123 124 125 126 127  | Next Page >