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  • Call OnDraw in another method, then "refresh" that call in ANOTHER method.

    - by Aidan
    Hey guys, Hopefully this will actually make sense and sorry if its a stupid / obvious question. Basically I'm calling the onDraw method like so... requestWindowFeature(Window.FEATURE_NO_TITLE); Preview mPreview = new Preview(this); DrawOnTop mDraw = new DrawOnTop(this); setContentView(mPreview); addContentView(mDraw, new LayoutParams (LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT)); You see I'm drawing it on top of a Camera view and the information being drawn is subject to change. I have a listener setup which will update the variables being drawn at the appropriate time but I now want to "refresh" this draw in that listener. How would I do such a thing?

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  • Knowledge mining using Hadoop.

    - by Anurag
    Hello there, I want to do a project Hadoop and map reduce and present it as my graduation project. To this, I've given some thought,searched over the internet and came up with the idea of implementing some basic knowledge mining algorithms say on a social websites like Facebook or may stckoverflow, Quora etc and draw some statistical graphs, comparisons frequency distributions and other sort of important values.For searching purpose would it be wise to use Apache Solr ? I want know If such thing is feasible using the above mentioned tools, if so how should I build up on this little idea? Where can I learn about knowledge mining algorithms which are easy to implement using java and map reduce techniques? In case this is a wrong idea please suggest what else can otherwise be done on using Hadoop and other related sub-projects? Thank you

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  • glTexParameter and filtering in OpenGL and GLSL?

    - by sharoz
    I have a couple questions about glTexParameter and filtering 1) What is the scope when applying a glTexParameter (specifically the filtering)? Here's a scenario: Bind a texture. Set the filters to LINEAR Set the texture to "Sampler1" of a shader Bind another texture. Set its filters to NEAREST Set that texture to "Sampler2" of a shader Draw When I use the textures in a shader, will one be linear and the other be nearest? Or will they both be nearest because it was called last? 2) Is it possible to set the filtering method in GLSL? Thanks in advance!

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  • Android SurfaceView/Canvas flickering after trying to clear it

    - by Mark D
    So I am trying to clear the Canvas using canvas.drawColor(Color.BLACK) but if I just call this once, the display flickers and displays the old drawing which should have been covered up by the drawColor. Here is the important bits of my code - public void update() { //This method is called by a Thread Canvas canvas = holder.lockCanvas(null); if (canvas != null) { onDraw(canvas); } holder.unlockCanvasAndPost(canvas); } @Override protected void onDraw(Canvas canvas) { if (toClear) { canvas.drawColor(Color.BLACK); //if this is not set to change back to false, it does not flicker toClear = false; } //Draw some objects that are moving around } public void clearScreen() { //This method is called when the user pressed a button toClear = true; } After Googling around a litte, I heard about double buffering but came to the understanding that lockCanvas() and unlockCanvasAndPost() should handle this for me. What is going wrong here?

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  • Android liveWallpaper background

    - by Beginer Developer
    How do I scroll the background image on an ACTION_MOVE event? Here is my code used to draw the background image: void drawFrame() { final SurfaceHolder holder = getSurfaceHolder(); Canvas c = null; try { c = holder.lockCanvas(); if (c != null) { c.drawBitmap(myBg, 0, 0, mPaint); } } finally { if (c != null) holder.unlockCanvasAndPost(c); } // Reschedule the next redraw mHandler.removeCallbacks(mDrawAnim); if (mVisible && mAnime) { mHandler.postDelayed(mDrawAnim, 50 ); } }

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  • Touchscreen sensitivity

    - by Aashish J Kumar
    I'm trying to make an android app only for tablets, which will draw the lines as and where the user touches the screen. It is very simple and there are lot more apps like this. I have a doubt regarding the touch-screen technology. Is there any possibility that if the user touch the screen soft then the lines will be dull and if the user touch the screen harder then the lines drawn will be thicker? Is it even possible to do such things in tablet? I don't have info about the hardware and technology used in tablets, please guide me with a valid answers and please refer me to any blogs or docs which says about the touch sense technology. Thank you

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  • Add list type to association

    - by teucer
    Hi All, I am using the eUML2 (Free version) plugin to draw a UML class diagram. Now, let's assume I have a class Person and a class Car. I want the class Person to have a member cars which is a List<Car>, i.e. private List<Car> cars = null. My question is how do I include this information in the class diagram? To be more precise, how do I include the type information for the List in the eUML2 association? Regards

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  • Problem with Firefox, javascript, and Canvas

    - by Rob
    I'm having a Firefox-specific issue with a script I wrote to create 3d layouts. The correct behavior is that the script pulls the background-color from an element and then uses that color to draw on the canvas. When a user mouses over a link and the background-color changes to the :hover rule, the color being drawn changes on the canvas changes as well. When the user mouses out, the color should revert back to non-hover color. This works as expected in Webkit browsers and Opera, but Firefox chokes on it if mouseout is triggered and no mouseover event follows it. This is easier to see than for me to describe, and it's too much code to post here, so here is a link: http://www.robnixondesigns.com/strangematter/

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  • Make a loop that draws lines in processing

    - by theolc
    I have this piece of code, and i am wondering how to make a loop that will draw these lines... Every 50 pixels on the x-axis... I am curious as to how this can be done and would like to use a loop rather than manually drawing each line! The following is the code for the lines... Please any help would be much appreciated! //set sidewalk fill(255,255,255); rect(0,490,500,10); line(50,490,50,500); line(100,490,100,500); line(150,490,150,500); line(200,490,200,500); line(250,490,250,500); line(300,490,300,500); line(350,490,350,500); line(400,490,400,500); line(450,490,450,500);

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  • Getting the fractional part of a float without using modf()

    - by knight666
    Hi, I'm developing for a platform without a math library, so I need to build my own tools. My current way of getting the fraction is to convert the float to fixed point (multiply with (float)0xFFFF, cast to int), get only the lower part (mask with 0xFFFF) and convert it back to a float again. However, the imprecision is killing me. I'm using my Frac() and InvFrac() functions to draw an anti-aliased line. Using modf I get a perfectly smooth line. With my own method pixels start jumping around due to precision loss. This is my code: const float fp_amount = (float)(0xFFFF); const float fp_amount_inv = 1.f / fp_amount; inline float Frac(float a_X) { return ((int)(a_X * fp_amount) & 0xFFFF) * fp_amount_inv; } inline float Frac(float a_X) { return (0xFFFF - (int)(a_X * fp_amount) & 0xFFFF) * fp_amount_inv; } Thanks in advance!

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  • How to add a 9patch image to a xml drawable

    - by michael
    Hi, I have the following drawable which draw a rectangle. Can you please tell me how can I add a 9patch image as the background of this drawable? <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" > <stroke android:width="1dp" android:color="#FFFFFFFF" /> <solid android:color="@android:color/transparent"/> </shape> Thank you.

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  • How to find the real problem line in my code with Application Verifier ?

    - by Newbie
    I am now trying to use this Application Verifier debugging tool, but i am stuck, first of all: it breaks the program at a line that is simple variable set line (s = 1; for example) Secondly, now when i run this program under debugger, my program seems to have changed its behaviour: i am drawing image, and now one of the colors has changed o_O, all those parts of the image that i dont draw on, has changed the color to #CDCDCD when it should be #000000, and i already set the default color to zero, still it becomes to #CDCDCD. How do i make any sense to this? Here is the output AV gave me: VERIFIER STOP 00000002: pid 0x8C0: Access violation exception. 14873000 : Invalid address causing the exception 004E422C : Code address executing the invalid access 0012EB08 : Exception record 0012EB24 : Context record AVRF: Noncontinuable verifier stop 00000002 encountered. Terminating process ... The program '[2240] test.exe: Native' has exited with code -1073741823 (0xc0000001).

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  • Can you recommend an in-browser Ruby/Rails 3D renderer?

    - by mohawkjohn
    I want to draw some 3D network diagrams in a web browser, and the data for these diagrams are in a Rails app (in the database). I already use flotomatic as a Rails interface for pretty Javascript plots (e.g., independent variable, dependent variable). Certainly there are packages for drawing simple things in Javascript. What I'm looking for is (a) a Javascript package for 3D drawings that are displayed in a web browser (without a plugin), and (b) a Ruby API for that package, if possible. Any recommendations? Many thanks!

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  • Creating a Linux Desktop Envoriment

    - by Alon
    Suppose I want to create my own desktop envoriment for Linux, without X. Like Google with the Android did. Where do I start? Is it actually a normal application that just draws stuff, and starts after the kernel boot? And how does it draw it? Using OpenGL or is there something more generic? And graphics drivers, how is it going? You should develop custom graphics drivers for your desktop or it comes with the Linux kernel? Note: It's for normal PCs and not embedded devices. Thanks.

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  • Drawing lines between windows just like in Interface Builder

    - by Koning Baard
    I have two windows, each with a round NSView: ------------------ ------------ |X-+ Oscillator | |X-+ Mixer | |----------------| |----------| | | | | | O | | O | | | | | | | | | ------------------ ------------ Both windows are in a seperate NIB. I want to be able to draw a line between the two round NSViews at runtime, using drag'n'drop, just like connecting IBOutlets in Interface Builder: ------------------ ------------ |X-+ Oscillator | |X-+ Mixer | |----------------| |----------| | | | | | O-------+-----+-----O | | | | | | | | | ------------------ ------------ I also want to be able to determine to which NSViews the NSViews are connected using the drawn lines. I need this to connect Oscillators to Mixers. I also want to be able to remove the connections by dragging into empty space. Can anyone explain me how to do this? Thanks.

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  • NoMethodError in UsersController#create

    - by Mike DeVerna
    I'm getting stuck on an error I'm getting when signing up a new user in Michael Hart's Ruby on Rails Tutorial. I'm new to rails but I've been searching for hours and can't seem to find anything to figure out the issue. My initial thought is that it's specific to the following line: redirect_to @user This is my file for users_controller.rb #!/bin/env ruby # encoding: utf-8 class UsersController < ApplicationController def show @user = User.find(params[:id]) end def new @user = User.new end def create @user = User.new(params[:user]) if @user.save flash[:success] = "Welcome to the Sample App!" ?????????????? redirect_to @user else render 'new' end end end This is the error message I get: NoMethodError in UsersController#create undefined method `??????????????' for # Rails.root: /Users/mikedeverna/Documents/rails_projects/sample_app Application Trace | Framework Trace | Full Trace app/controllers/users_controller.rb:18:in `create' Here is the code in my routes.rb file: SampleApp::Application.routes.draw do resources :users resources :sessions, only: [:new, :create, :destroy] root to: 'static_pages#home' match '/signup', to: 'users#new' match '/signin', to: 'sessions#new' match '/signout', to: 'sessions#destroy', via: :delete match '/help', to: 'static_pages#help' match '/about', to: 'static_pages#about' match '/contact', to: 'static_pages#contact'

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  • Spreading dynamic with community structure

    - by YogurtFruit
    I have a data set which I hope to simulate the spreading dynamic with community structure. The steps I follow is import the data to a complex network with Networkx partition the network into some modules which are known as communities simulate the SIS model and draw plots with and without communities. Something confused me between step 2 and step 3. After partitioning, I get some communities which contains nodes number. The community numbers and nodes numbers are the only input to step 3, and how I simulate SIS with and without communities?

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  • how to create a plot with customized points in R?

    - by kloop
    I know I can create a plot with line and dots using the type = "o" argument in the plot command. I would like some more control over this -- I want to be able to draw the "o" as full dots, with black border and fill-in color of my choice, of customized size and of a different color than the line. Same for the line, I want to make it thicker, and of my choice of color. How would I go on about doing that? What I found until now is just a plain plot(y, type= "o") which is too poor for my needs. I am not interested in using ggplot, but instead use the internal plot library of R. Any help appreciated.

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  • Drawing graphs on java

    - by nunos
    I want to draw graphs (nodes and edges) in Java. However, since I don't know how to go about it, I would like to have some advice before starting. How should I do this? use Graphics2D package, right? How about the labels for the nodes? should I use something like drawString and handle all the "centering" manually or create a JLabel for that? Can I put a JLabel on a Graphics2D environment? I have searched but haven't found any simple implementation of this. If you know of one, please provide the link in your answer. Thanks.

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  • Array to string conversion in (cant get it to work)

    - by user2966551
    ok I am trying to pull a a specific row of data that corresponds to the username logged in. on my page I have started my session but for some reason I cant get the code to work.i keep getting a "Array to string conversion in " on the line " WHERE username = '$_SESSION[user]'");" what am I doing wrong? if I set username = a set username it works but I need it to draw from the session id so it will display different values based on whos logged in. <?php $con=mysqli_connect("localhost","root","xxx","xxxx"); // Check connection if (mysqli_connect_errno()) { echo "Failed to connect to MySQL: " . mysqli_connect_error(); } $result = mysqli_query($con,"SELECT * FROM users WHERE username = '$_SESSION[user]'"); while($row = mysqli_fetch_array($result)) { echo $row['username'] . " " . $row['att']; echo "<br>"; } ?>

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  • [JavaScript] Checking for multiple images loaded.

    - by Stanni
    Hi, I'm using the canvas feature of html5. I've got some images to draw on the canvas and I need to check that they have all loaded before I can use them. I have declared them inside an array, I need a way of checking if they have all loaded at the same time but I am not sure how to do this. Here is my code: var color = new Array(); color[0] = new Image(); color[0].src = "green.png"; color[1] = new Image(); color[1].src = "blue.png"; Currently to check if the images have loaded, I would have to do it one by one like so: color[0].onload = function(){ //code here } color[1].onload = function(){ //code here } If I had a lot more images, Which I will later in in development, This would be a really inefficient way of checking them all. How would I check them all at the same time?

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  • Two pass blur shader using libgdx tile map renderer

    - by Alexandre GUIDET
    I am trying to apply the following technique: blur effect using two pass shader to my libgdx game using the OrthogonalTiledMapRenderer. The idea is to blur the background wich is also a tilemap but rendered with another camera with a different zoom applied. Here is a screen capture without effect: Using the OrthogonalTiledMapRenderer sprite batch like this: backgroundMapRenderer.getSpriteBatch().setShader(shaderBlurX); backgroundMapRenderer.render(layerBackground); I get the following render: Wich is ok for X blur pass. I then try using frame buffer object like in this example. But the effect seems to be too much zoomed: I may be messing up with the camera and the zoom factor. Here is the code: private ShaderProgram shaderBlurX; private ShaderProgram shaderBlurY; private int FBO_SIZE = 800; private FrameBuffer targetA; private FrameBuffer targetB; targetA = new FrameBuffer(Pixmap.Format.RGBA8888, FBO_SIZE, FBO_SIZE, false); targetB = new FrameBuffer(Pixmap.Format.RGBA8888, FBO_SIZE, FBO_SIZE, false); targetA.begin(); Gdx.gl.glClearColor(1, 1, 1, 0); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); backgroundMapRenderer.render(layerBackground); targetA.end(); targetB.begin(); Gdx.gl.glClearColor(1, 1, 1, 0); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); backgroundMapRenderer.getSpriteBatch().setShader(shaderBlurX); backgroundMapRenderer.render(layerBackground); targetB.end(); TextureRegion back = new TextureRegion(targetB.getColorBufferTexture()); back.flip(false, true); backgroundMapRenderer.getSpriteBatch() .setProjectionMatrix(backgroundCamera.combined); backgroundMapRenderer.getSpriteBatch().setShader(shaderBlurY); backgroundMapRenderer.getSpriteBatch().begin(); backgroundMapRenderer.getSpriteBatch().draw(back, 0, 0); backgroundMapRenderer.getSpriteBatch().end(); I know I am making something the wrong way, but I can't find any resources about applying two passes shader using tile map renderer. Does someone know how to achieve this?

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  • SQL SERVER – World Shapefile Download and Upload to Database – Spatial Database

    - by pinaldave
    During my recent, training I was asked by a student if I know a place where he can download spatial files for all the countries around the world, as well as if there is a way to upload shape files to a database. Here is a quick tutorial for it. VDS Technologies has all the spatial files for every location for free. You can download the spatial file from here. If you cannot find the spatial file you are looking for, please leave a comment here, and I will send you the necessary details. Unzip the file to a folder and it will have the following content. Then, download Shape2SQL tool from SharpGIS. This is one of the best tools available to convert shapefiles to SQL tables. Afterwards, run the .exe file. When the file is run for the first time, it will ask for the database properties. Provide your database details. Select the appropriate shape files and the tool will fill up the essential details automatically. If you do not want to create the index on the column, uncheck the box beside it. The screenshot below is simply explains the procedure. You also have to be careful regarding your data, whether that is GEOMETRY or GEOGRAPHY. In this example,  it is GEOMETRY data. Click “Upload to Database”. It will show you the uploading process. Once the shape file is uploaded, close the application and open SQL Server Management Studio (SSMS). Run the following code in SSMS Query Editor. USE Spatial GO SELECT * FROM dbo.world GO This will show the complete map of world after you click on Spatial Results in Spatial Tab. In Spatial Results Set, the Zoom feature is available. From the Select label column, choose the country name in order to show the country name overlaying the country borders. Let me know if this tutorial is helpful enough. I am planning to write a few more posts about this later. Note: Please note that the images displayed here do not reflect the original political boundaries. These data are pretty old and can probably draw incorrect maps as well. I have personally spotted several parts of the map where some countries are located a little bit inaccurately. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Add-On, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Spatial, SQL Tips and Tricks, SQL Utility, T SQL, Technology

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  • Effectively implementing a game view using java

    - by kdavis8
    I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on. I need a way to draw a huge map maybe 5000 by 5000 pixels and then load individual in game sprites to across the entirety of the map, like rendering a scene. Game sprites would be things like terrain objects, trees, rocks, bushes, also houses, castles, NPC's and so on. But i also need to implement some kind of camera view class that focuses on the player. the camera view class needs to follow the characters movements throughout the game map but it also needs to clip the rest of the map away from the user's field of view, so that the user can only see the arbitrary proximity adjacent to the player's sprite. The proximity's range could be something like 500 pixels in every direction around the player’s sprite. On top of this, i need to implement an independent resolution for the game world so that the game view will be uniform on all screen sizes and screen resolutions. I know that this does sound like a handful and may fall under the category of multiple questions, but the questions are all related and any advice would be very much appreciated. I don’t need a full source code listing but maybe some pointers to effective java API classes that could make doing what i need to do a lot simpler. Also any algorithmic/ design advice would greatly benefit me as well. example of what i am trying to do in source code form below package myPackage; /** * The Purpose of GameView is to: Render a scene using Scene class, Create a * clipping pane using CameraView class, and finally instantiate a coordinate * grid using Path class. * * Once all of these things have been done, GameView class should then be * instantiated and used jointly with its helper classes. CameraView should be * used as the main drawing image. CameraView is the the window to the game * world.Scene passes data constantly to CameraView so that the entire map flows * smoothly. Path uses the x and y coordinates from camera view to construct * cells for path finding algorithms. */ public class GameView { // Scene is a helper class to game view. it renders the entire map to memory // for the camera view. Scene scene; // Camera View is a helper class to game view. It clips the Scene into a // small image that follows the players coordinates. CameraView Camera; // Path is a helper class to game view. It observes and calculates the // coordinates of camera view and divides them into Grids/Cells for Path // finding. Path path; // this represents the player and has a getSprite() method that will return // the current frame column row combination of the passed sprite sheet. Sprite player; }

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  • Informal Interviews: Just Relax (or Should I?)

    - by david.talamelli
    I was in our St Kilda Rd office last week and had the chance to meet up with Dan and David from GradConnection. I love what these guys are doing, their business has been around for two years and I really like how they have taken their own experiences from University found a niche in their market and have chased it. These guys are always networking. Whenever they come to Melbourne they send me a tweet to catch up, even though we often miss each other they are persistent. It sounds like their business is going from strength to strength and I have to think that success comes from their hard work and enthusiasm for their business. Anyway, before my meeting with ProGrad I noticed a tweet from Kevin Wheeler who was saying it was his last day in Melbourne - I sent him a message and we met up that afternoon for a coffee (I am getting to the point I promise). On my way back to the office after my meeting I was on a tram and was sitting beside a lady who was talking to her friend on her mobile. She had just come back from an interview and was telling her friend how laid back the meeting was and how she wasn't too sure of the next steps of the process as it was a really informal meeting. The recurring theme from this phone call was that 1) her and the interviewer got along really well and had a lot in common 2) the meeting was very informal and relaxed. I wasn't at the interview so I cannot say for certain, but in my experience regardless of the type of interview that is happening whether it is a relaxed interview at a coffee shop or a behavioural interview in an office setting one thing is consistent: the employer is assessing your ability to perform the role and fit into the company. Different interviewers I find have different interviewing styles. For example some interviewers may create a very relaxed environment in the thinking this will draw out less practiced answers and give a more realistic view of the person and their abilities while other interviewers may put the candidate "under the pump" to see how they react in a stressful situation. There are as many interviewing styles as there are interviewers. I think candidates regardless of the type of interview need to be professional and honest in both their skills/experiences, abilities and career plans (if you know what they are). Even though an interview may be informal, you shouldn't slip into complacency. You should not forget the end goal of the interview which is to get a job. Business happens outside of the office walls and while you may meet someone for a coffee it is still a business meeting no matter how relaxed the setting. You don't need to be stick in the mud and not let your personality shine through, but that first impression you make may play a big part in how far in the interview process you go. This article was originally posted on David Talamelli's Blog - David's Journal on Tap

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