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  • Code Own Socket Server or Use Red5/ElectroServer on Amazon EC2?

    - by Travis
    I've been thinking for a long time about working on a multiplayer game in Flash. I need updates frequently enough that ajax requests won't work so I need to use a socket server. The system will eventually have enough objects/players that I would consider it an MMO. I would like to set up a scalable system on Amazon's EC2. (Which probably effects my choice of server) This architecture would hopefully allow the game to grow without many changes over time. (Using a domain decomposition technique or something similar) Heres my internal debate: Should I a. Code my own socket server in C++ or Java? b. Use the free and open source Red5 socket server for Flash? or c. Pay the licensing fees and go for Electroserver? I consider myself a decent developer, but am at an impasse as to what road to go down. I'm not sure if I, could develop/would need, the features of one of the prepackaged socket servers. I'm also not sure if the prepackaged servers would work well in an Amazon EC2 environment and take full advantage of its features. Any help or guidance would be greatly appreciated.

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  • Linking AS code to symbols defined in an external SWC?

    - by Ender
    (apologies ahead of time, I only really know Flash; my Flex experience is basically nil. There may be a very standard and obvious workflow solution that Flex people know about) I have a number of UI elements that are graphically quite complex (they're not components, they're just Sprites). Since it takes a long time to compile them, I've been trying to move them into an external .swc. However, I want to associate some code with these classes, but I don't want to have to recompile the graphical assets every time I make a code change. At the moment I have it set up like this: UI elements are created in a separate FLA and exported to a SWC. In my primary FLA, I have actionscript classes that extend each of the graphical assets in the SWC. For example: external.swc: (some symbol defined in the Library and exported for actionscript in frame 1) class: com.foo.WidgetGraphic base: flash.display.Sprite main.fla: Widget.as: package com.foo { public class Widget extends WidgetGraphic { ... } } This works, but is time-consuming and prone to error. I'd rather be able to avoid having to inherit from each graphical asset, and just define them directly. Is there a better way to do what I'm trying to accomplish? Note: the main concern here is compile time. I don't have any movies or audio or fonts, just a lot of vector art assets that appear to be slowing down my compilation time significantly. When I'm debugging I'm only making code changes, and would rather not have to keep recompiling the art...

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  • sIFR 3 rev 436 - copy link to clipboard

    - by Alan Forsyth
    This was originally a question, but is now a code enhancement, since it's a very minor (but useful) update. When heading (or other) text is used as a link with sIFR 3, you now get the two 'open link / open link in new window' options in the right-click flash context menu for the link. When I came across sIFR for the first time yesterday, I was wanting to copy a header (h2) link to the clipboard, on a site that used sIFR 2.x, and was frustrated that I couldn't. Thanks to the wonders of open source (and well written code), I can suggest the following enhancement to sIFR 3: [In the file flash/sIFR.as, find the section starting with the comment "// Have to set up menu items first!" through to ");" and replace with the following, then add font information to the .fla and export the swf as per the tutorial:] // Have to set up the menu items first! menuItems.push( new ContextMenuItem("Follow link", function() { getURL(sIFR.instance.primaryLink, sIFR.instance.primaryLinkTarget) }), new ContextMenuItem("Open link in new window", function() { getURL(sIFR.instance.primaryLink, "_blank") }), new ContextMenuItem("Copy link to clipboard", function() { System.setClipboard(sIFR.instance.primaryLink) }) ); Now I'm happy... :-) Alan.

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  • Collecting high-volume video viewing data

    - by DanK
    I want to add tracking to our Flash-based media player so that we can provide analytics that show what sections of videos are being watched (at the moment, we just register a view when a video starts playing) For example, if a viewer watches the first 30 seconds of a video and then clicks away to something else, we want the data to reflect that. Likewise, if someone watches the first 10 seconds, then scrubs the timeline to the last minute of the video and watches that, we want to register viewing on the parts watched and not the middle section. My first thought was to collect up the viewing data in the player and send it all to the server at the end of a viewing session. Unfortunately, Flash does not seem to have an event that you can hook into when a viewer clicks away from the page the movie is on (probably a good thing - it would be open to abuse) So, it looks like we're going to have to make regular requests to the server as the video is playing. This is obviously going to lead to a high volume of requests when there are large numbers of simultaneous viewers. The simple approach of dumping all these 'heartbeat' events from clients to a database feels like it will quickly become unmanageable so I'm wondering whether I should be taking an approach where viewing sessions are cached in memory and flushed to database when they become inactive (based on a timeout). That way, the data could be stored as time spans rather than individual heartbeats. So, to the question - what is the best way to approach dealing with this kind of high-volume viewing data? Are there any good existing architectures/patterns? Thanks, Dan.

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  • navigateToURL with GET parameters in local SWF

    - by Michael Brewer-Davis
    I'm running a Flex application locally (local-with-filesystem or local-trusted), and I'm trying to call navigateToURL to a local page using GET parameters. Flash Player seems to be ignoring the parameters when opening the local page, though. I've been scouring the Flash security pages to find a documented prohibition for this, but haven't found anything. Pointers? How would you work around this issue? My Flex app: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script> <![CDATA[ private function onClick(event:MouseEvent):void { var request:URLRequest = new URLRequest("target.html"); request.data = new URLVariables(); request.data.text = "stackoverflow.com"; navigateToURL(request); } ]]> </mx:Script> <mx:Button label="Go" click="onClick(event)" /> </mx:Application> And my target.html: <html> <head> <script language="JavaScript"> <!-- function showURL() { alert(window.location.href); } //--> </script> </head> <body onload="showURL()" /> </html>

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  • Handling file uploads with JavaScript and Google Gears, is there a better solution?

    - by gnarf
    So - I've been using this method of file uploading for a bit, but it seems that Google Gears has poor support for the newer browsers that implement the HTML5 specs. I've heard the word deprecated floating around a few channels, so I'm looking for a replacement that can accomplish the following tasks, and support the new browsers. I can always fall back to gears / standard file POST's but these following items make my process much simpler: Users MUST to be able to select multiple files for uploading in the dialog. I MUST be able to receive status updates on the transmission of a file. (progress bars) I would like to be able to use PUT requests instead of POST I would like to be able to easily attach these events to existing HTML elements using JavaScript. I.E. the File Selection should be triggered on a <button> click. I would like to be able to control response/request parameters easily using JavaScript. I'm not sure if the new HTML5 browsers have support for the desktop/request objects gears uses, or if there is a flash uploader that has these features that I am missing in my google searches. An example of uploading code using gears: // select some files: var desktop = google.gears.factory.create('beta.desktop'); desktop.openFiles(selectFilesCallback); function selectFilesCallback(files) { $.each(files,function(k,file) { // this code actually goes through a queue, and creates some status bars // but it is unimportant to show here... sendFile(file); }); } function sendFile(file) { google.gears.factory.create('beta.httprequest'); request.open('PUT', upl.url); request.setRequestHeader('filename', file.name); request.upload.onprogress = function(e) { // gives me % status updates... allows e.loaded/e.total }; request.onreadystatechange = function() { if (request.readyState == 4) { // completed the upload! } }; request.send(file.blob); return request; } Edit: apparently flash isn't capable of using PUT requests, so I have changed it to a "like" instead of a "must".

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  • How to process AJAX requests more securely in PHP?

    - by animuson
    Ok, so I want to send AJAX requests to my website from my Flash games to process data, but I don't want people downloading them, decompiling them, then sending fake requests to be processed, so I'm trying to figure out the most secure way to process in the PHP files. My first idea was to use Apache's built in Authorization module to require a username and password to access the pages on a separate subdomain of my website, but then you'd have to include that username and password in the AJAX request anyway so that seems kind of pointless to even try. My current option looks pretty promising but I want to make sure it will work. Basically it just checks the IP address being sent using REMOTE_ADDR to make sure it's the IP address that my server runs on. <? $allowed = new Array("64.120.211.89", "64.120.211.90"); if (!in_array($_SERVER['REMOTE_ADDR'], $allowed)) header("HTTP/1.1 403 Forbidden"); ?> Both of those IP addresses point to my server. Things I'm worried about: 1) If I send a request from Flash/ActionScript, will that affect the IP address in any way? 2) Is it possible for malicious users to change the IP address that is being sent with REMOTE_ADDR to one of my IP addresses? Any other ways you would suggest that might be more secure?

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  • SoundChannel, removeEventHandler, AS3

    - by pixelGreaser
    Is there a better way to use the sound channel is AS3? This works, but I hate it when I tap the play button twice and it starts doubling. Please advise. var mySound:Sound = new Sound(); playButton.addEventListener (MouseEvent.CLICK, myPlayButtonHandler); var myChannel:SoundChannel = new SoundChannel(); function myPlayButtonHandler (e:MouseEvent):void { myChannel = mySound.play(); } stopButton.addEventListener(MouseEvent.CLICK, onClickStop); function onClickStop(e:MouseEvent):void{ myChannel.stop(); } /*-----------------------------------------------------------------*/ //global sound buttons, add instance of 'killswitch' and 'onswitch' to stage killswitch.addEventListener(MouseEvent.CLICK, clipKillSwitch); function clipKillSwitch(e:MouseEvent):void{ var transform1:SoundTransform=new SoundTransform(); transform1.volume=0; flash.media.SoundMixer.soundTransform=transform1; } onswitch.addEventListener(MouseEvent.CLICK, clipOnSwitch); function clipOnSwitch(e:MouseEvent):void{ var transform1_:SoundTransform=new SoundTransform(); transform1_.volume=1; flash.media.SoundMixer.soundTransform=transform1_; }

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  • Scrollbar with Sprite and Rectangle won't move text, just the Rectangle it's painted on.

    - by WebDevHobo
    Warning: school assignment. For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you. So I needed to get a Scrollbar, which I got here: http://kirupa.com/forum/showthread.php?t=245468 (all files in a zip linked at the end of this text) The thing is, it works with Sprites. After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have. So I tried adding the TextFieldExtended instance to a Sprite instance using addchild. A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it. My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible? If so, any scrollbars you can recommend, because it's too extended for me at this point. All files: http://www.mediafire.com/?q2ium22gmox This was made in Flash CS4 using ActionScript3. The Example class is the final implementation

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  • Find out which row caused the error

    - by Felipe Fiali
    I have a big fat query that's written dynamically to integrate some data. Basically what it does is query some tables, join some other ones, treat some data, and then insert it into a final table. The problem is that there's too much data, and we can't really trust the sources, because there could be some errored or inconsistent data. For example, I've spent almost an hour looking for an error while developing using a customer's database because somewhere in the middle of my big fat query there was an error converting some varchar to datetime. It turned out to be that they had some sales dating '2009-02-29', an out-of-range date. And yes, I know. Why was that stored as varchar? Well, the source database has 3 columns for dates, 'Month', 'Day' and 'Year'. I have no idea why it's like that, but still, it is. But how the hell would I treat that, if the source is not trustable? I can't HANDLE exceptions, I really need that it comes up to another level with the original message, but I wanted to provide some more info, so that the user could at least try to solve it before calling us. So I thought about displaying to the user the row number, or some ID that would at least give him some idea of what record he'd have to correct. That's also a hard job because there will be times when the integration will run up to 80000 records. And in an 80000 records integration, a single dummy error message: 'The conversion of a varchar data type to a datetime data type resulted in an out-of-range datetime value' means nothing at all. So any idea would be appreciated. Oh I'm using SQL Server 2005 with Service Pack 3.

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  • movieClip in Array displays null, and aren't showing up on stage.addChild(Array[i])

    - by jtdino
    i am new to Actionscript3, i need to know why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one. any tips and help will be much appreciated. thanks in advance. returns: TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChild() at flash.display::Stage/addChild() at BlockDrop_fla::MainTimeline/EnemyBlockPos() at BlockDrop_fla::MainTimeline/frame2() // declare varibles var isEnemyMoving:Boolean = false; var enemyArray:Array; var enemyBlock:MovieClip = new EnemyBlock(); // assign EnemyBlock class to enemyBlock var enemyBlockMC:MovieClip; var count:int = 5; var mapWidth:Number = 800; var mapHeight:Number = 600; function EnemyBlockPos() :void { // assign new MovieClip not null enemyBlockMC = new MovieClip; enemyArray = new Array(); for(var i=1; i<= count; i++){ // add class to MC enemyBlockMC.addChild(enemyBlock); // randomize position enemyBlock.x = Math.round(Math.random()*mapWidth); enemyBlock.y = Math.round(Math.random()*mapHeight); // set motion enemyBlock.movement = 5; // add MC to array enemyArray.push(enemyBlockMC); } for (var w = 1; w <= enemyArray.length; w++) { addChild(enemyArray[w]); } } // endOf EnemyBlockPos

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  • Accessing Web.config directly in ASP.NET MVC 1

    - by Neil T.
    I'm trying to implement integration testing in my ASP.NET MVC 1.0 solution. The technologies in use are LINQ-to-SQL, NUnit and WatiN. I recently discovered a pattern that will allow me to create a testing version of the database on the fly without modifying the development version of the database. I needed this behavior in order to run my user interface tests in WatiN that may modify the database. The plan is to modify the connection string in the Web.config file, and pass that new connection string to the DataContext constructor. This way, I don't have to add routes or modify my URLs in order to perform the integration testing. I've set up the project so that the test setup can modify the connection string to point to the test database when the tests are running. The connection string is stored in web.config. The problem I'm having is that when I try to run the tests, I get a NullReferenceException when trying to access the HTTPContext. From everything that I have read so far, the HTTPContext is only available within the context of a controller. Here is the code for the property that is supposed to give me the reference to the Web.config file: private System.Configuration.Configuration WebConfig { get { ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap(); // NullReferenceException occurs on this line. fileMap.ExeConfigFilename = HttpContext.Current.Server.MapPath("~\\web.config"); System.Configuration.Configuration config = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None); return config; } } Is there something that I am missing in order to make this work? Is there a better way to accomplish what I'm trying to achieve?

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  • Multiple dispatching issue

    - by user1440263
    I try to be synthetic: I'm dispatching an event from a MovieClip (customized symbol in library) this way: public function _onMouseDown(e:MouseEvent){ var obj = {targetClips:["tondo"],functionString:"testFF"}; dispatchEvent(new BridgeEvent(BridgeEvent.BRIDGE_DATA,obj)); } The BridgeEvent class is the following: package events { import flash.events.EventDispatcher; import flash.events.Event; public class BridgeEvent extends Event { public static const BRIDGE_DATA:String = "BridgeData"; public var data:*; public function BridgeEvent(type:String, data:*) { this.data = data; super(type, true); } } } The document class listens to the event this way: addEventListener(BridgeEvent.BRIDGE_DATA,eventSwitcher); In eventSwitcher method I have a simple trace("received"). What happens: when I click the MovieClip the trace action gets duplicated and the output window writes many "received" (even if the click is only one). What happens? How do I prevent this behaviour? What is causing this? Any help is appreciated. [SOLVED] I'm sorry, you will not believe this. A colleague, to make me a joke, converted the MOUSE_DOWN handler to MOUSE_OVER.

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  • Building a system that allows users to see a video only once

    - by Bart van Heukelom
    My client wants to distribute a video to some people, specifically car dealers, but he doesn't want the video to end up on Youtube or something like that. Therefore he wants the recipients of the video to be able to see it only once. My idea to implement this is: Generate a unique key per viewer Send each viewer a link to a page with a Flash based video player, with their key in the URL Have Flash get the video from the server. On the server the key is checked and the file sent (using php's readfile or something equivalent). Then the key is invalidated. I was thinking this wouldn't take more than a day to build. I know that if you want somebody to be able to play something, you implicitly give them the power to record it as well, but the client just wants me to make it as hard as possible. Do you think this is secure enough for the intended audience? Anything else I can do to add some security without exceeding the development time of 1 day? I'm also interested in ready made solutions, if they exist.

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  • How to hold a queue of messages and have a group of working threads without polling?

    - by Mark
    I have a workflow that I want to looks something like this: / Worker 1 \ =Request Channel= - [Holding Queue|||] - Worker 2 - =Response Channel= \ Worker 3 / That is: Requests come in and they enter a FIFO queue Identical workers then pick up tasks from the queue At any given time any worker may work only one task When a worker is free and the holding queue is non-empty the worker should immediately pick up another task When tasks are complete, a worker places the result on the Response Channel I know there are QueueChannels in Spring Integration, but these channels require polling (which seems suboptimal). In particular, if a worker can be busy, I'd like the worker to be busy. Also, I've considered avoiding the queue altogether and simply letting tasks round-robin to all workers, but it's preferable to have a single waiting line as some tasks may be accomplished faster than others. Furthermore, I'd like insight into how many jobs are remaining (which I can get from the queue) and the ability to cancel all or particular jobs. How can I implement this message queuing/work distribution pattern while avoiding a polling? Edit: It appears I'm looking for the Message Dispatcher pattern -- how can I implement this using Spring/Spring Integration?

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  • Lightbox-style dialog shows below YouTube movie on Mac OS 10.6

    - by Mark
    This is a "but it works on my machine" one and could be tricky: I have a lightbox-style HTML dialog that shows a menu on top of a web page. It can be injected into any web page via a JavaScript bookmarklet. One of my users is trying to use it on YouTube.com with the result that the flash movie is rendered on top of the dialog (a div with high z-index). I can't reproduce this. It works just fine for me. The dialog shows up on top of everything else on youtube.com, the video included. I had him save the page in Safari as Webarchive and send it to me. Even that shows the menu rendered correctly for me. I use the exact same version of Safari (4.0.5/531.22.7) and Flash (10.1 r53, latest beta). Only difference I could find is that he uses Snow Leopard (10.6.6) and I "only" 10.5.8. Has anybody noticed similar problems? I'm afraid that the usual wmode recommendation won't solve this (I tried & it works on my machine anyway)... Thanks! Mark

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  • Context.Items.Add on an XML return type?

    - by Scott Schluer
    So I have the following code contained within an HttpModule in an application I've been asked to support: app.Context.Response.ContentType = "text/xml"; app.Context.Items.Add("IpixRoomId", ipixRoomId); app.Context.Items.Add("IpixId", ipixId); app.Context.Response.Cache.SetCacheability(HttpCacheability.NoCache); app.Context.RewritePath(rewriteUrl, true); What's the purpose of adding data to Context.Items when the content type is XML? EDIT: For clarification, I'm calling up this URL: http://website.com/virtualtour/1971/6284/panorama2flash.swf I assume the SWF file (I know very little about Flash) makes another call to http://website.com/virtualtour/config.xml. The code I pasted above only executes on calls to config.xml. So since it's only the SWF file and config.xml being requested from the server, I'm a little confused. Can the .SWF file have access to HttpContext.Current.Items? Other than the HttpModule, there is no .NET involved in the code, it's a straight request to the SWF file which triggers a call to config.xml but it seems that those Context.Items contain the data needed to make the SWF file display the right virtual tour. I'm just missing where that link happens. It can't happen in the XML, so maybe in Flash?

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  • Writing a program which uses voice recogniton... where should I start?

    - by Katsideswide
    Hello! I'm a design student currently dabbling with Arduino code (based on c/c++) and flash AS3. What I want to do is to be able to write a program with a voice control input. So, program prompts user to spell a word. The user spells out the word. The program recognizes if this is right, adds one to a score if it's correct, and corrects the user if it's wrong. So I'm seeing a big list of words, each with an audio file of the word being read out, with the voice recognition part checking to see if the reply matches the input. Ideally i'd like to be able to interface this with an Arduino microcontroller so that a physical output with a motor could be achieved in reaction also. Thing is i'm not sure if I can make this program in flash, in Processing (associated with arduino) or if I need another CS3 program-making-program. I guess I need to download a good voice recognizing program, but how can I interface this with anything else? Also, I'm on a mac. (not sure if this makes a difference) I apologize for my cluelessness, any hints would be great! -Susan

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  • AS3---TypeError: Error #1009: Cannot access a property or method of a null object reference

    - by user571620
    I'm very new to flash and I really have no idea what I'm doing. Thank you in advance. its giving me that error after I click a button to go to another frame. After I get the error, some buttons do not go to its destination and instead it just does nothing. The error is as follows: TypeError: Error #1009: Cannot access a property or method of a null object reference. at wmhssports_fla::MainTimeline/frame39() Here is the code for frame 39: stop(); winter_btn.addEventListener(MouseEvent.CLICK, buttonClick1); function buttonClick1(event:MouseEvent):void{ gotoAndPlay(39); }; spring_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick10); function buttonClick10(event:MouseEvent):void{ gotoAndPlay(114); }; fall_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick11); function buttonClick11(event:MouseEvent):void{ gotoAndPlay(135); }; Edit: I could email the file to someone, if they could look at it for me? Its REALLY sketchy due to my inexperience with flash, but then again its not that big of a clip. email me at: [email protected]

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  • Can I get debug symbols for flash player? Or any other way to get support for flash?

    - by Tim
    The company I am working for has a flash component (using flex and cs4) that crashes intermittently in chrome, FF and IE. (so far only win32 platforms) I submitted a bug report to Adobe but have not heard anything back from them. Their support process seems like a black hole. WE can get a dump from Flash using these steps but after submitting the bug we got no help at all. We loaded this into MS visual studio but can;t get decent stack information because there are no symbols for the flash stuff. Microsoft and other companies provide symbols to help with debugging and we would like to get that from adobe. Is there any way to make progress on this? Does anyone know where to get flash symbols or how else we can make progress? It is hard to debug the process if the container just dies. the binary is flash10c.ocx I just spent a painful hour on the phone with adobe folks - and the final answer from one of them (I spoke to about 8 people) was that they do not have a per incident purchase plan for developer support for flash. I find that hard to believe. Does anyone know how to get support for Flash?

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  • Which E-commerce Platform works well with Flash Product Customization+Social?

    - by Artur
    What's the best platform out there that is flexible enough to easily integrate this: Custom Flash App I would like customers to : 1 - Select a t-shirt from a gallery of artists. 2 - Customize it ( using a Flash tool i created ) 3 - Select a T-shirt size 4 - Order it. All this flash widget does is generate a JPG on the server. the ecommerce app should assign it to that Order/Customer, and add it to their shopping cart. Social Features Customers should also be able to comment on the t-shirts and artist bios. I was thinking of trying Wordpress plugins like Shopp or Getshopped or Cart66. ----- then BuddyPRess for social features. Or is Magento a better choice? thanks!

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  • Can I run Ubuntu Live from a USB flash-drive without destroying the data on it?

    - by Lucian
    I already have a number of files on a flash drive (8 gb) that I would prefer to keep, but I would like to try Ubuntu even if merely for the aesthetics. I use Windows XP. I know that it's definitely possible to run Ubuntu from a bootable drive like my flash drive to try Ubuntu but I would much rather keep my files intact not only on my flash drive but also my hard drive, if that's possible. I also want to know if it's entirely possible that while running Ubuntu from the USB if I can switch back to Windows while my computer is still on. If I'm missing something, please let me know. I'm very grateful for any assistance in this matter.

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  • How to make Ubuntu LiveCD be able to use USB Flash drive and external hard drive?

    - by ????
    I am booting up Ubuntu 2012.04 LiveCD... and was able to do /sudo mount /dev/sda1 /mnt and be able to see files in /mnt, which is the main hard drive that can't boot up any more. So to copy files from /mnt to an external hard drive or USB flash drive, I connected a 1TB external hard drive and 2 USB flash drives to the computer, but for some reason, in "File Systems", I can't drag and drop files from /mnt into those external hard drive or USB flash drives? I can't open or look into those drives either... How to make it work?

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  • Adobe suspend temporairement le développement du lecteur Flash 10.1 64 bits pour Linux, à cause de p

    Mise à jour du 18.06.2010 par Katleen Adobe suspends temporairement le développement du lecteur Flash 10.1 64 bits pour Linux, à cause de problèmes avec le runtime Abode vient d'indiquer avoir suspendu son programme Labs de développement du lecteur Flash 10.1 en version 64 bits pour Linux. La compagnie déclare cependant rester "entièrement engagée dans la livraison d'un lecteur Flash 64 bits natif pour le bureau, via un support natif pour les plateformes Windows, Macintosh et Linux, dans une prochaine mise à jour majeure". D'après l'annonce officielle, cet arrêt ne serait que temporaire et dû a de gros problèmes survenus dans le runtime. Adobe réaliserait actuellement une refonte architectu...

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  • Hardware question; booting ubuntu off of USB flash drive?

    - by Kon
    I'm currently running ubuntu off of a USB 3.0 flash drive on my laptop, and I have another USB 3.0 flash drive I use for storing larger files that I need to access and whatnot. But the issue is that both of the usb 3.0 flash drives don't fit next to each other at all, so I'm forced to use another usb 2.0 port located in a different spot on my laptop. Now my question is that if I use a USB 3.0 hub will that slow my connections down at all? or cause some sort of interference? Another question I had which I was unable to find anywhere on the internet is if there was a USB 3.0 hub with more than one upstream connection? Thanks for your time!

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