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  • NLog Exception Details Renderer

    - by jtimperley
    Originally posted on: http://geekswithblogs.net/jtimperley/archive/2013/07/28/nlog-exception-details-renderer.aspxI recently switch from Microsoft's Enterprise Library Logging block to NLog.  In my opinion, NLog offers a simpler and much cleaner configuration section with better use of placeholders, complemented by custom variables. Despite this, I found one deficiency in my migration; I had lost the ability to simply render all details of an exception into our logs and notification emails. This is easily remedied by implementing a custom layout renderer. Start by extending 'NLog.LayoutRenderers.LayoutRenderer' and overriding the 'Append' method. using System.Text; using NLog; using NLog.Config; using NLog.LayoutRenderers;   [ThreadAgnostic] [LayoutRenderer(Name)] public class ExceptionDetailsRenderer : LayoutRenderer { public const string Name = "exceptiondetails";   protected override void Append(StringBuilder builder, LogEventInfo logEvent) { // Todo: Append details to StringBuilder } }   Now that we have a base layout renderer, we simply need to add the formatting logic to add exception details as well as inner exception details. This is done using reflection with some simple filtering for the properties that are already being rendered. I have added an additional 'Register' method, allowing the definition to be registered in code, rather than in configuration files. This complements by 'LogWrapper' class which standardizes writing log entries throughout my applications. using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using NLog; using NLog.Config; using NLog.LayoutRenderers;   [ThreadAgnostic] [LayoutRenderer(Name)] public sealed class ExceptionDetailsRenderer : LayoutRenderer { public const string Name = "exceptiondetails"; private const string _Spacer = "======================================"; private List<string> _FilteredProperties;   private List<string> FilteredProperties { get { if (_FilteredProperties == null) { _FilteredProperties = new List<string> { "StackTrace", "HResult", "InnerException", "Data" }; }   return _FilteredProperties; } }   public bool LogNulls { get; set; }   protected override void Append(StringBuilder builder, LogEventInfo logEvent) { Append(builder, logEvent.Exception, false); }   private void Append(StringBuilder builder, Exception exception, bool isInnerException) { if (exception == null) { return; }   builder.AppendLine();   var type = exception.GetType(); if (isInnerException) { builder.Append("Inner "); }   builder.AppendLine("Exception Details:") .AppendLine(_Spacer) .Append("Exception Type: ") .AppendLine(type.ToString());   var bindingFlags = BindingFlags.Instance | BindingFlags.Public; var properties = type.GetProperties(bindingFlags); foreach (var property in properties) { var propertyName = property.Name; var isFiltered = FilteredProperties.Any(filter => String.Equals(propertyName, filter, StringComparison.InvariantCultureIgnoreCase)); if (isFiltered) { continue; }   var propertyValue = property.GetValue(exception, bindingFlags, null, null, null); if (propertyValue == null && !LogNulls) { continue; }   var valueText = propertyValue != null ? propertyValue.ToString() : "NULL"; builder.Append(propertyName) .Append(": ") .AppendLine(valueText); }   AppendStackTrace(builder, exception.StackTrace, isInnerException); Append(builder, exception.InnerException, true); }   private void AppendStackTrace(StringBuilder builder, string stackTrace, bool isInnerException) { if (String.IsNullOrEmpty(stackTrace)) { return; }   builder.AppendLine();   if (isInnerException) { builder.Append("Inner "); }   builder.AppendLine("Exception StackTrace:") .AppendLine(_Spacer) .AppendLine(stackTrace); }   public static void Register() { Type definitionType; var layoutRenderers = ConfigurationItemFactory.Default.LayoutRenderers; if (layoutRenderers.TryGetDefinition(Name, out definitionType)) { return; }   layoutRenderers.RegisterDefinition(Name, typeof(ExceptionDetailsRenderer)); LogManager.ReconfigExistingLoggers(); } } For brevity I have removed the Trace, Debug, Warn, and Fatal methods. They are modelled after the Info methods. As mentioned above, note how the log wrapper automatically registers our custom layout renderer reducing the amount of application configuration required. using System; using NLog;   public static class LogWrapper { static LogWrapper() { ExceptionDetailsRenderer.Register(); }   #region Log Methods   public static void Info(object toLog) { Log(toLog, LogLevel.Info); }   public static void Info(string messageFormat, params object[] parameters) { Log(messageFormat, parameters, LogLevel.Info); }   public static void Error(object toLog) { Log(toLog, LogLevel.Error); }   public static void Error(string message, Exception exception) { Log(message, exception, LogLevel.Error); }   private static void Log(string messageFormat, object[] parameters, LogLevel logLevel) { string message = parameters.Length == 0 ? messageFormat : string.Format(messageFormat, parameters); Log(message, (Exception)null, logLevel); }   private static void Log(object toLog, LogLevel logLevel, LogType logType = LogType.General) { if (toLog == null) { throw new ArgumentNullException("toLog"); }   if (toLog is Exception) { var exception = toLog as Exception; Log(exception.Message, exception, logLevel, logType); } else { var message = toLog.ToString(); Log(message, null, logLevel, logType); } }   private static void Log(string message, Exception exception, LogLevel logLevel, LogType logType = LogType.General) { if (exception == null && String.IsNullOrEmpty(message)) { return; }   var logger = GetLogger(logType); // Note: Using the default constructor doesn't set the current date/time var logInfo = new LogEventInfo(logLevel, logger.Name, message); logInfo.Exception = exception; logger.Log(logInfo); }   private static Logger GetLogger(LogType logType) { var loggerName = logType.ToString(); return LogManager.GetLogger(loggerName); }   #endregion   #region LogType private enum LogType { General } #endregion } The following configuration is similar to what is provided for each of my applications. The 'application' variable is all that differentiates the various applications in all of my environments, the rest has been standardized. Depending on your needs to tweak this configuration while developing and debugging, this section could easily be pushed back into code similar to the registering of our custom layout renderer.   <?xml version="1.0"?>   <configuration> <configSections> <section name="nlog" type="NLog.Config.ConfigSectionHandler, NLog"/> </configSections> <nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <variable name="application" value="Example"/> <targets> <target type="EventLog" name="EventLog" source="${application}" log="${application}" layout="${message}${onexception: ${newline}${exceptiondetails}}"/> <target type="Mail" name="Email" smtpServer="smtp.example.local" from="[email protected]" to="[email protected]" subject="(${machinename}) ${application}: ${level}" body="Machine: ${machinename}${newline}Timestamp: ${longdate}${newline}Level: ${level}${newline}Message: ${message}${onexception: ${newline}${exceptiondetails}}"/> </targets> <rules> <logger name="*" minlevel="Debug" writeTo="EventLog" /> <logger name="*" minlevel="Error" writeTo="Email" /> </rules> </nlog> </configuration>   Now go forward, create your custom exceptions without concern for including their custom properties in your exception logs and notifications.

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  • Fun with Declarative Components

    - by [email protected]
    Use case background I have been asked on a number of occasions if our selectOneChoice component could allow random text to be entered, as well as having a list of selections available. Unfortunately, the selectOneChoice component only allows entry via the dropdown selection list and doesn't allow text entry. I was thinking of possible solutions and thought that this might make a good example for using a declarative component.My initial idea My first thought was to use an af:inputText to allow the text entry, and an af:selectOneChoice with mode="compact" for the selections. To get it to layout horizontally, we would want to use an af:panelGroupLayout with layout="horizontal". To get the label for this to line up correctly, we'll need to wrap the af:panelGroupLayout with an af:panelLabelAndMessage. This is the basic structure: <af:panelLabelAndMessage> <af:panelGroupLayout layout="horizontal"> <af:inputText/> <af:selectOneChoice mode="compact"/> </af:panelgroupLayout></af:panelLabelAndMessage> Make it into a declarative component One of the steps to making a declarative component is deciding what attributes we want to be able to specify. To keep this example simple, let's just have: 'label' (the label of our declarative component)'value' (what we want to bind to the value of the input text)'items' (the select items in our dropdown) Here is the initial declarative component code (saved as file "inputTextWithChoice.jsff"): <?xml version='1.0' encoding='UTF-8'?><!-- Copyright (c) 2008, Oracle and/or its affiliates. All rights reserved. --><jsp:root xmlns:jsp="http://java.sun.com/JSP/Page" version="2.1" xmlns:f="http://java.sun.com/jsf/core" xmlns:af="http://xmlns.oracle.com/adf/faces/rich"> <jsp:directive.page contentType="text/html;charset=utf-8"/> <af:componentDef var="attrs" componentVar="comp"> <af:xmlContent> <component xmlns="http://xmlns.oracle.com/adf/faces/rich/component"> <description>Input text with choice component.</description> <attribute> <description>Label</description> <attribute-name>label</attribute-name> <attribute-class>java.lang.String</attribute-class> </attribute> <attribute> <description>Value</description> <attribute-name>value</attribute-name> <attribute-class>java.lang.Object</attribute-class> </attribute> <attribute> <description>Choice Select Items Value</description> <attribute-name>items</attribute-name> <attribute-class>[[Ljavax.faces.model.SelectItem;</attribute-class> </attribute> </component> </af:xmlContent> <af:panelLabelAndMessage id="myPlm" label="#{attrs.label}" for="myIt"> <af:panelGroupLayout id="myPgl" layout="horizontal"> <af:inputText id="myIt" value="#{attrs.value}" partialTriggers="mySoc" label="myIt" simple="true" /> <af:selectOneChoice id="mySoc" label="mySoc" simple="true" mode="compact" value="#{attrs.value}" autoSubmit="true"> <f:selectItems id="mySIs" value="#{attrs.items}" /> </af:selectOneChoice> </af:panelGroupLayout> </af:panelLabelAndMessage> </af:componentDef></jsp:root> By having af:inputText and af:selectOneChoice both have the same value, then (assuming that this passed in as an EL expression) selecting something in the selectOneChoice will update the value in the af:inputText. To use this declarative component in a jspx page: <af:declarativeComponent id="myItwc" viewId="inputTextWithChoice.jsff" label="InputText with Choice" value="#{demoInput.choiceValue}" items="#{demoInput.selectItems}" /> Some problems arise At first glace, this seems to be functioning like we want it to. However, there is a side effect to having the af:inputText and af:selectOneChoice share a value, if one changes, so does the other. The problem here is that when we update the af:inputText to something that doesn't match one of the selections in the af:selectOneChoice, the af:selectOneChoice will set itself to null (since the value doesn't match one of the selections) and the next time the page is submitted, it will submit the null value and the af:inputText will be empty. Oops, we don't want that. Hmm, what to do. Okay, how about if we make sure that the current value is always available in the selection list. But, lets not render it if the value is empty. We also need to add a partialTriggers attribute so that this gets updated when the af:inputText is changed. Plus, we really don't want to select this item so let's disable it. <af:selectOneChoice id="mySoc" partialTriggers="myIt" label="mySoc" simple="true" mode="compact" value="#{attrs.value}" autoSubmit="true"> <af:selectItem id="mySI" label="Selected:#{attrs.value}" value="#{attrs.value}" disabled="true" rendered="#{!empty attrs.value}"/> <af:separator id="mySp" /> <f:selectItems id="mySIs" value="#{attrs.items}" /></af:selectOneChoice> That seems to be working pretty good. One minor issue that we probably can't do anything about is that when you enter something in the inputText and then click on the selectOneChoice, the popup is displayed, but then goes away because it has been replaced via PPR because we told it to with the partialTriggers="myIt". This is not that big a deal, since if you are entering something manually, you probably don't want to select something from the list right afterwards. Making it look like a single component. Now, let's play around a bit with the contentStyle of the af:inputText and the af:selectOneChoice so that the compact icon will layout inside the af:inputText, making it look more like an af:selectManyChoice. We need to add some padding-right to the af;inputText so there is space for the icon. These adjustments were for the Fusion FX skin. <af:inputText id="myIt" partialTriggers="mySoc" autoSubmit="true" contentStyle="padding-right: 15px;" value="#{attrs.value}" label="myIt" simple="true" /><af:selectOneChoice id="mySoc" partialTriggers="myIt" contentStyle="position: relative; top: -2px; left: -19px;" label="mySoc" simple="true" mode="compact" value="#{attrs.value}" autoSubmit="true"> <af:selectItem id="mySI" label="Selected:#{attrs.value}" value="#{attrs.value}" disabled="true" rendered="#{!empty attrs.value}"/> <af:separator id="mySp" /> <f:selectItems id="mySIs" value="#{attrs.items}" /></af:selectOneChoice> There you have it, a declarative component that allows for suggested selections, but also allows arbitrary text to be entered. This could be used for search field, where the 'items' attribute could be populated with popular searches. Lines of java code written: 0

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  • Per-pixel displacement mapping GLSL

    - by Chris
    Im trying to implement a per-pixel displacement shader in GLSL. I read through several papers and "tutorials" I found and ended up with trying to implement the approach NVIDIA used in their Cascade Demo (http://www.slideshare.net/icastano/cascades-demo-secrets) starting at Slide 82. At the moment I am completly stuck with following problem: When I am far away the displacement seems to work. But as more I move closer to my surface, the texture gets bent in x-axis and somehow it looks like there is a little bent in general in one direction. EDIT: I added a video: click I added some screen to illustrate the problem: Well I tried lots of things already and I am starting to get a bit frustrated as my ideas run out. I added my full VS and FS code: VS: #version 400 layout(location = 0) in vec3 IN_VS_Position; layout(location = 1) in vec3 IN_VS_Normal; layout(location = 2) in vec2 IN_VS_Texcoord; layout(location = 3) in vec3 IN_VS_Tangent; layout(location = 4) in vec3 IN_VS_BiTangent; uniform vec3 uLightPos; uniform vec3 uCameraDirection; uniform mat4 uViewProjection; uniform mat4 uModel; uniform mat4 uView; uniform mat3 uNormalMatrix; out vec2 IN_FS_Texcoord; out vec3 IN_FS_CameraDir_Tangent; out vec3 IN_FS_LightDir_Tangent; void main( void ) { IN_FS_Texcoord = IN_VS_Texcoord; vec4 posObject = uModel * vec4(IN_VS_Position, 1.0); vec3 normalObject = (uModel * vec4(IN_VS_Normal, 0.0)).xyz; vec3 tangentObject = (uModel * vec4(IN_VS_Tangent, 0.0)).xyz; //vec3 binormalObject = (uModel * vec4(IN_VS_BiTangent, 0.0)).xyz; vec3 binormalObject = normalize(cross(tangentObject, normalObject)); // uCameraDirection is the camera position, just bad named vec3 fvViewDirection = normalize( uCameraDirection - posObject.xyz); vec3 fvLightDirection = normalize( uLightPos.xyz - posObject.xyz ); IN_FS_CameraDir_Tangent.x = dot( tangentObject, fvViewDirection ); IN_FS_CameraDir_Tangent.y = dot( binormalObject, fvViewDirection ); IN_FS_CameraDir_Tangent.z = dot( normalObject, fvViewDirection ); IN_FS_LightDir_Tangent.x = dot( tangentObject, fvLightDirection ); IN_FS_LightDir_Tangent.y = dot( binormalObject, fvLightDirection ); IN_FS_LightDir_Tangent.z = dot( normalObject, fvLightDirection ); gl_Position = (uViewProjection*uModel) * vec4(IN_VS_Position, 1.0); } The VS just builds the TBN matrix, from incoming normal, tangent and binormal in world space. Calculates the light and eye direction in worldspace. And finally transforms the light and eye direction into tangent space. FS: #version 400 // uniforms uniform Light { vec4 fvDiffuse; vec4 fvAmbient; vec4 fvSpecular; }; uniform Material { vec4 diffuse; vec4 ambient; vec4 specular; vec4 emissive; float fSpecularPower; float shininessStrength; }; uniform sampler2D colorSampler; uniform sampler2D normalMapSampler; uniform sampler2D heightMapSampler; in vec2 IN_FS_Texcoord; in vec3 IN_FS_CameraDir_Tangent; in vec3 IN_FS_LightDir_Tangent; out vec4 color; vec2 TraceRay(in float height, in vec2 coords, in vec3 dir, in float mipmap){ vec2 NewCoords = coords; vec2 dUV = - dir.xy * height * 0.08; float SearchHeight = 1.0; float prev_hits = 0.0; float hit_h = 0.0; for(int i=0;i<10;i++){ SearchHeight -= 0.1; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = coords + dUV * (1.0-hit_h) * 10.0f - dUV; vec2 Temp = NewCoords; SearchHeight = hit_h+0.1; float Start = SearchHeight; dUV *= 0.2; prev_hits = 0.0; hit_h = 0.0; for(int i=0;i<5;i++){ SearchHeight -= 0.02; NewCoords += dUV; float CurrentHeight = textureLod(heightMapSampler,NewCoords.xy, mipmap).r; float first_hit = clamp((CurrentHeight - SearchHeight - prev_hits) * 499999.0,0.0,1.0); hit_h += first_hit * SearchHeight; prev_hits += first_hit; } NewCoords = Temp + dUV * (Start - hit_h) * 50.0f; return NewCoords; } void main( void ) { vec3 fvLightDirection = normalize( IN_FS_LightDir_Tangent ); vec3 fvViewDirection = normalize( IN_FS_CameraDir_Tangent ); float mipmap = 0; vec2 NewCoord = TraceRay(0.1,IN_FS_Texcoord,fvViewDirection,mipmap); //vec2 ddx = dFdx(NewCoord); //vec2 ddy = dFdy(NewCoord); vec3 BumpMapNormal = textureLod(normalMapSampler, NewCoord.xy, mipmap).xyz; BumpMapNormal = normalize(2.0 * BumpMapNormal - vec3(1.0, 1.0, 1.0)); vec3 fvNormal = BumpMapNormal; float fNDotL = dot( fvNormal, fvLightDirection ); vec3 fvReflection = normalize( ( ( 2.0 * fvNormal ) * fNDotL ) - fvLightDirection ); float fRDotV = max( 0.0, dot( fvReflection, fvViewDirection ) ); vec4 fvBaseColor = textureLod( colorSampler, NewCoord.xy,mipmap); vec4 fvTotalAmbient = fvAmbient * fvBaseColor; vec4 fvTotalDiffuse = fvDiffuse * fNDotL * fvBaseColor; vec4 fvTotalSpecular = fvSpecular * ( pow( fRDotV, fSpecularPower ) ); color = ( fvTotalAmbient + (fvTotalDiffuse + fvTotalSpecular) ); } The FS implements the displacement technique in TraceRay method, while always using mipmap level 0. Most of the code is from NVIDIA sample and another paper I found on the web, so I guess there cannot be much wrong in here. At the end it uses the modified UV coords for getting the displaced normal from the normal map and the color from the color map. I looking forward for some ideas. Thanks in advance! Edit: Here is the code loading the heightmap: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, mImageData); glGenerateMipmap(GL_TEXTURE_2D); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); Maybe something wrong in here?

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  • DualLayout for SharePoint 2010 WCM Quick Start

    - by svdoever
    DualLayout for SharePoint 2010 WCM is a solution to provide you with complete HTML freedom in your SharePoint Server 2010 publishing pages. In this post I provide a quick start guide to get you up and running quickly so you can try it out for yourself. This quick start creates a simple HTML5 site with a page to show-case the basics and the power of DualLayout. We will create the site in its own web application. Normally there are many things you have to do to create a clean start point for your SharePoint 2010 WCM site. All those steps will be provided in later posts. For now we want to give you the minimal set of steps to take to get DualLayout working on your machine. Create an authenticated web application with hostheader cms.html5demo.local on port 80 for the cms side of the site. Click the Create Site Collection link on the Application Created dialog box and create a Site Collection based on the Publishing Portal site template. Before we can click the site link in the Top-Level Site Successfully Created dialog we need to add the new host header cms.html5demo.local to the hosts file. Add the following line to the hosts file: 127.0.0.1        cms.html5demo.local Navigate to the site at http://cms.html5demo.local to see the out-of-the-box example Adventure Works publishing site. Download and add the DualLayout solution package designfactory.duallayout.sps2010.trial.1.2.0.0.wsp to the farm’s solution store: On the Start menu, click All Programs. Click Microsoft SharePoint 2010 Products. Click SharePoint 2010 Management Shell. At the Windows PowerShell command prompt, type the following command:Add-SPSolution -LiteralPath designfactory.duallayout.sps2010.trial.1.2.0.0.wsp In SharePoint 2010 Central Administration deploy the solution to the web application http://cms.html5demo.local. Navigate to the site at http://cms.html5demo.local, and in the Site Settings screen select Site Collection Administration > Site collection features and activate the following feature: Open the site http://cms.html5demo.local in SharePoint Designer 2010. Create a view-mode masterpage html5simple.master with the following code: html5simple.master <%@ Master language="C#" %> <%@ Register Tagprefix="SharePointWebControls" Namespace="Microsoft.SharePoint.WebControls" Assembly="Microsoft.SharePoint, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register TagPrefix="sdl" Namespace="DesignFactory.DualLayout" Assembly="DesignFactory.DualLayout, Version=1.2.0.0, Culture=neutral, PublicKeyToken=077f92bbf864a536" %>   <!DOCTYPE html> <html class="no-js">       <head>         <meta charset="utf-8" />         <meta http-equiv="X-UA-Compatible" content="IE=Edge" />         <title><SharePointWebControls:FieldValue FieldName="Title" runat="server"/></title>           <script type="text/javascript">             document.createElement('header');             document.createElement('nav');             document.createElement('article');             document.createElement('hgroup');             document.createElement('aside');             document.createElement('section');             document.createElement('footer');             document.createElement('figure');             document.createElement('time');         </script>           <asp:ContentPlaceHolder id="PlaceHolderAdditionalPageHead" runat="server"/>     </head>          <body>                  <header>             <div class="logo">Logo</div>             <h1>SiteTitle</h1>             <nav>                 <a href="#">SiteMenu 1</a>                 <a href="#">SiteMenu 2</a>                 <a href="#">SiteMenu 3</a>                 <a href="#">SiteMenu 4</a>                 <a href="#">SiteMenu 5</a>                 <sdl:SwitchToWcmModeLinkButton runat="server" Text="…"/>             </nav>             <div class="tagline">Tagline</div>             <form>                 <label>Zoek</label>                 <input type="text" placeholder="Voer een zoekterm in...">                 <button>Zoek</button>                             </form>           </header>                  <div class="content">             <div class="pageContent">                 <asp:ContentPlaceHolder id="PlaceHolderMain" runat="server" />             </div>         </div>              <footer>             <nav>                 <ul>                     <li><a href="#">FooterMenu 1</a></li>                     <li><a href="#">FooterMenu 2</a></li>                     <li><a href="#">FooterMenu 3</a></li>                     <li><a href="#">FooterMenu 4</a></li>                     <li><a href="#">FooterMenu 5</a></li>                 </ul>             </nav>             <small>Copyright &copy; 2011 Macaw</small>         </footer>     </body> </html> Note that if no specific WCM-mode master page is specified (html5simple-wcm.master), the default v4.master master page will be used in WCM-mode. Create a WCM-mode page layout html5simplePage-wcm.aspx with the following code: html5simplePage-wcm.aspx <%@ Page language="C#"     Inherits="DesignFactory.DualLayout.WcmModeLayoutPage, DesignFactory.DualLayout, Version=1.2.0.0, Culture=neutral, PublicKeyToken=077f92bbf864a536" %> <%@ Register Tagprefix="SharePointWebControls"              Namespace="Microsoft.SharePoint.WebControls"              Assembly="Microsoft.SharePoint, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="WebPartPages"              Namespace="Microsoft.SharePoint.WebPartPages"              Assembly="Microsoft.SharePoint, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="PublishingWebControls"              Namespace="Microsoft.SharePoint.Publishing.WebControls"              Assembly="Microsoft.SharePoint.Publishing, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="PublishingNavigation" Namespace="Microsoft.SharePoint.Publishing.Navigation"              Assembly="Microsoft.SharePoint.Publishing, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <asp:Content ContentPlaceholderID="PlaceHolderPageTitle" runat="server">     <SharePointWebControls:FieldValue id="PageTitle" FieldName="Title" runat="server"/> </asp:Content> <asp:Content ContentPlaceholderID="PlaceHolderMain" runat="server"> </asp:Content> Notice the Inherits at line two. Instead of inheriting from Microsoft.SharePoint.Publishing.PublishingLayoutPage we need to inherit from DesignFactory.DualLayout.WcmModeLayoutPage. Create a view-mode page layout html5simplePage.aspx with the following code: html5simplePage.aspx html5simplePage.aspx <%@ Page language="C#"          Inherits="DesignFactory.DualLayout.ViewModeLayoutPage, DesignFactory.DualLayout,                     Version=1.2.0.0, Culture=neutral, PublicKeyToken=077f92bbf864a536" %> <%@ Register Tagprefix="SharePointWebControls"              Namespace="Microsoft.SharePoint.WebControls"              Assembly="Microsoft.SharePoint, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="WebPartPages"              Namespace="Microsoft.SharePoint.WebPartPages"              Assembly="Microsoft.SharePoint, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="PublishingWebControls"              Namespace="Microsoft.SharePoint.Publishing.WebControls"              Assembly="Microsoft.SharePoint.Publishing, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Register Tagprefix="PublishingNavigation" Namespace="Microsoft.SharePoint.Publishing.Navigation"              Assembly="Microsoft.SharePoint.Publishing, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <asp:Content ContentPlaceholderID="PlaceHolderAdditionalPageHead" runat="server" /> <asp:Content ContentPlaceholderID="PlaceHolderMain" runat="server">     The title of the page is: <SharePointWebControls:FieldValue id="PageTitleInContent" FieldName="Title" runat="server"/> </asp:Content> Notice the Inherits at line two. Instead of inheriting from Microsoft.SharePoint.Publishing.PublishingLayoutPage we need to inherit from DesignFactory.DualLayout.ViewModeLayoutPage. Set the html5simple.master master page as the Site Master Page Set the allowed page layouts to the Html5 Simple Page page layout and set the New Page Default Settings also to Html5 Simple Page so new created pages are also of this page layout. Note that the Html5 Simple Page page layout is initially not selectable for New Page Default Settings. Save this configuration page first after selecting the allowed page layouts, then open again and select the default new page. Under Site Actions select the New Page action. Create a page Home.aspx of the default page layout type Html5 Simple Page. Set the new created Home.aspx page as Welcome Page. Navigate to the site http://csm.html5demo.local and see the home page in the WCM display and edit mode. Select Switch to View Mode under Site Actions to see the resulting page in view-mode. Select the three dots (…) at the right side of the menu to switch back to WCM-mode. Have a look at the source view of the resulting web page and admire the clean HTML. No SharePoint specific markup or CSS files! Clean HTML in page <!DOCTYPE html> <html class="no-js">     <head>         <meta charset="utf-8" />         <meta http-equiv="X-UA-Compatible" content="IE=Edge" />         <title>Home</title>         <script type="text/javascript">             document.createElement('header');             document.createElement('nav');             document.createElement('article');             document.createElement('hgroup');             document.createElement('aside');             document.createElement('section');             document.createElement('footer');             document.createElement('figure');             document.createElement('time');         </script>              </head>          <body>                  <header>             <div class="logo">Logo</div>             <h1>SiteTitle</h1>             <nav>                 <a href="#">SiteMenu 1</a>                 <a href="#">SiteMenu 2</a>                 <a href="#">SiteMenu 3</a>                 <a href="#">SiteMenu 4</a>                 <a href="#">SiteMenu 5</a>                 <a href="/Pages/Home.aspx?DualLayout_ShowInWcmMode=true">…</a>             </nav>             <div class="tagline">Tagline</div>             <form>                 <label>Zoek</label>                 <input type="text" placeholder="Voer een zoekterm in...">                 <button>Zoek</button>                             </form>         </header>                  <div class="content">             <div class="pageContent">                      The title of the page is: Home             </div>         </div>              <footer>             <nav>                 <ul>                     <li><a href="#">FooterMenu 1</a></li>                     <li><a href="#">FooterMenu 2</a></li>                     <li><a href="#">FooterMenu 3</a></li>                     <li><a href="#">FooterMenu 4</a></li>                     <li><a href="#">FooterMenu 5</a></li>                 </ul>             </nav>             <small>Copyright &copy; 2011 Macaw</small>         </footer>     </body> </html> <!-- Macaw DesignFactory DualLayout for SharePoint 2010 Trial version --> Note the link at line 37, this link will only be rendered for authenticated users and is our way to switch back to WCM-mode. This concludes our quick start to get DualLayout up an running in a matter of minutes. And what is the result: You can have the full SharePoint 2010 WCM publishing page editing experience to manage the content in your pages. You don’t have to delve into large SharePoint specific master pages and page layouts with a lot of knowledge of the does and don'ts with respect to SharePoint controls, scripts and stylesheets. The end-user gets a clean and light HTML page. Get your fully functional, non-timebombed trial copy of DualLayout and start creating!

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  • CodePlex Daily Summary for Monday, February 21, 2011

    CodePlex Daily Summary for Monday, February 21, 2011Popular ReleasesA2Command: 2011-02-21 - Version 1.0: IntroductionThis is the full release version of A2Command 1.0, dated February 21, 2011. These notes supersede any prior version's notes. All prior releases may be found on the project's website at http://a2command.codeplex.com/releases/ where you can read the release notes for older versions as well as download them. This version of A2Command is intended to replace any previous version you may have downloaded in the past. There were several bug fixes made after Release Candidate 2 and all...Chiave File Encryption: Chiave 0.9: Application for file encryption and decryption using 512 Bit rijndael encyrption algorithm with simple to use UI. Its written in C# and compiled in .Net version 3.5. It incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass. Feedbacks are Welcome!....Rawr: Rawr 4.0.20 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...Azure Storage Samples: Version 1.0 (February 2011): These downloads contain source code. Each is a complete sample that fully exercises Windows Azure Storage across blobs, queues, and tables. The difference between the downloads is implementation approach. Storage DotNet CS.zip is a .NET StorageClient library implementation in the C# language. This library come with the Windows Azure SDK. Contains helper classes for accessing blobs, queues, and tables. Storage REST CS.zip is a REST implementation in the C# language. The code to implement R...MiniTwitter: 1.66: MiniTwitter 1.66 ???? ?? ?????????? 2 ??????????????????? User Streams ?????????View Layout Replicator for Microsoft Dynamics CRM 2011: View Layout Replicator (1.0.119.18): Initial releaseWindows Phone 7 Isolated Storage Explorer: WP7 Isolated Storage Explorer v1.0 Beta: Current release features:WPF desktop explorer client Visual Studio integrated tool window explorer client (Visual Studio 2010 Professional and above) Supported operations: Refresh (isolated storage information), Add Folder, Add Existing Item, Download File, Delete Folder, Delete File Explorer supports operations running on multiple remote applications at the same time Explorer detects application disconnect (1-2 second delay) Explorer confirms operation completed status Explorer d...Advanced Explorer for Wp7: Advanced Explorer for Wp7 Version 1.4 Test8: Added option to run under Lockscreen. Fixed a bug when you open a pdf/mobi file without starting adobe reader/amazon kindle first boost loading time for folders added \Windows directory (all devices) you can now interact with the filesystem while it is loading!Game Files Open - Map Editor: Game Files Open - Map Editor Beta 2 v1.0.0.0: The 2° beta release of the Map Editor, we have fixed a big bug of the files regen.Document.Editor: 2011.6: Whats new for Document.Editor 2011.6: New Left to Right and Left to Right support New Indent more/less support Improved Home tab Improved Tooltips/shortcut keys Minor Bug Fix's, improvements and speed upsCatel - WPF and Silverlight MVVM library: 1.2: Catel history ============= (+) Added (*) Changed (-) Removed (x) Error / bug (fix) For more information about issues or new feature requests, please visit: http://catel.codeplex.com =========== Version 1.2 =========== Release date: ============= 2011/02/17 Added/fixed: ============ (+) DataObjectBase now supports Isolated Storage out of the box: Person.Save(myStream) stores a whole object graph in Silverlight (+) DataObjectBase can now be converted to Json via Person.ToJson(); (+)...??????????: All-In-One Code Framework ??? 2011-02-18: ?????All-In-One Code Framework?2011??????????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????,?????AzureBingMaps??????,??Azure,WCF, Silverlight, Window Phone????????,????????????????????????。 ???: Windows Azure SQL Azure Windows Azure AppFabric Windows Live Messenger Connect Bing Maps ?????: ??????HTML??? ??Windows PC?Mac?Silverlight??? ??Windows Phone?Silverlight??? ?????:http://blog.csdn.net/sjb5201/archive/2011...Image.Viewer: 2011: First version of 2011Silverlight Toolkit: Silverlight for Windows Phone Toolkit - Feb 2011: Silverlight for Windows Phone Toolkit OverviewSilverlight for Windows Phone Toolkit offers developers additional controls for Windows Phone application development, designed to match the rich user experience of the Windows Phone 7. Suggestions? Features? Questions? Ask questions in the Create.msdn.com forum. Add bugs or feature requests to the Issue Tracker. Help us shape the Silverlight Toolkit with your feedback! Please clearly indicate that the work items and issues are for the phone t...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 29 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 29 (beta)New: Added VsTortoise Solution Explorer integration for Web Project Folder, Web Folder and Web Item. Fix: TortoiseProc was called with invalid parameters, when using TSVN 1.4.x or older #7338 (thanks psifive) Fix: Add-in does not work, when "TortoiseSVN/bin" is not added to PATH environment variable #7357 Fix: Missing error message when ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.0.3 Community Edition: Sense/Net 6.0.3 Community Edition We are happy to introduce you the latest version of Sense/Net with integrated ECM Workflow capabilities! In the past weeks we have been working hard to migrate the product to .Net 4 and include a workflow framework in Sense/Net built upon Windows Workflow Foundation 4. This brand new feature enables developers to define and develop workflows, and supports users when building and setting up complicated business processes involving content creation and response...thinktecture WSCF.blue: WSCF.blue V1 Update (1.0.11): Features Added a new option that allows properties on data contract types to be marked as virtual. Bug Fixes Fixed a bug caused by certain project properties not being available on Web Service Software Factory projects. Fixed a bug that could result in the WrapperName value of the MessageContractAttribute being incorrect when the Adjust Casing option is used. The menu item code now caters for CommandBar instances that are not available. For example the Web Item CommandBar does not exist ...AllNewsManager.NET: AllNewsManager.NET 1.3: AllNewsManager.NET 1.3. This new version provide several new features, improvements and bug fixes. Some new features: Online Users. Avatars. Copy function (to create a new article from another one). SEO improvements (friendly urls). New admin buttons. And more...Facebook Graph Toolkit: Facebook Graph Toolkit 0.8: Version 0.8 (15 Feb 2011)moved to Beta stage publish photo feature "email" field of User object added new Graph Api object: Group, Event new Graph Api connection: likes, groups, eventsDJME - The jQuery extensions for ASP.NET MVC: DJME2 -The jQuery extensions for ASP.NET MVC beta2: The source code and runtime library for DJME2. For more product info you can goto http://www.dotnetage.com/djme.html What is new ?The Grid extension added The ModelBinder added which helping you create Bindable data Action. The DnaFor() control factory added that enabled Model bindable extensions. Enhance the ListBox , ComboBox data binding.New ProjectsAuto-mobile Forum: Automobileforum is a website regarding cars where users can share their ideas about cars and whatever information they want about a car they can get that from this website. The language used for development of this website is ASP.NET Azure Storage Samples: Azure Storage Samples are Windows Azure Storage code samples. They show how to perform every Windows Azure Storage operation for blobs, queues, and tables. There are 2 identical implementations, one using REST and the other using the .NET Storage Client Library (both in C#).b1234: b1234 is b1234betrayal: bahothBungee Jumper: This is a community website for a sport known as Bungee Jumping which is one of the most dangerous adventure sport. Chiave File Encryption: Application for file encryption and decryption using 512 Bit Rijndael encryption algorithm with simple UI to use. Its written in C# and compiled in .Net version 3.5, it incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass.DecEncIT: DecEncIT rend l’expérience de l’utilisateur commun avec la cryptographie (cryptage) plus aisée. Pas de soucies pour les réglages et les termes techniques, vagues et difficiles à comprendre ; inclus également une option pour automatiser toutes les tâches recommandées. VB.Net/3.5ELearningTutorial: A list of tutorialsExtjs Practice - Open our extj journey: ????extjs 1.demo ?? 2.partice ?? 3.work ??Functional: This class library for .NET 3.5 and 4.0 provides extension methods for delegates, to help with functional style programming.HauntedNetworking: HauntedNetworking is a site where people can share their paranormal experiences and related photographs. They can also share pictures of haunted and scary places across the world.KharaSoft Nexus: Nexus is the last inbox you'll ever need.Kojax: kojax projectLEAD - Learn Execute And Develop: It’s a portal to share your knowledge, learn from blogs, wikis, post your questions in query board, learn new things under video training, Execute and develop these, helping gaining knowledge.Luac For 5.1 ????: luac??????? Lunar Lander: Simple WPF Lunar Lander simulator, with reactive intelligent agent autopilot.MasterSchool: Tworzenie swiadectwmovies blogspot: The Movies blog- spot is an interactive site for the information related to movies, actors, personnel and fictional characters features. MvcTemplates: MvcTemplates is a project devoted to creating a complete suite of Razor Editor and Display templates that utilize attributes, built in models, and jQuery. It is developed in C# and packages the templates into an easy to use dll.MySearcher: Quickly and easily search the major search engines with MySearcher. No clicking around, no switching windows; No matter how many windows you have open, or what you're doing, Searching the major search engines is as simple as moving your mouse to the side of the screen!Photography in Kerala: Photography in Kerala's a website which makes easier for people who are into naturistic Photography to share their photos and other Info of Kerala(also called God's own country).You'll no longer have to search about Kerala,Or share your own info/pics here.Developed in ASP.Net.Pixels(Storage Engine): Pixels(Storage Engine)PortsManager: C# Project to Simplify working with Ports Currnetly it's working with COMs in Receive only and soon it'll be updated to work in send and expand the library to handle send informations even in network.Public Web Browser: Public Web Browser is a webbrowser client with alot of featuresRealStatus - MS Communicator 2007 & A Traffic Light Indicator Hardware: A demonstration of a traffic light indicator hardware corresponding to status events of MS Communicator in real-time. A demo video can be found here: http://www.youtube.com/watch?v=GwgfSVeXVksSABnzbdNet: A SABnzbd monitor and administrator. Built in C# WPF.Sendill: Kerfi fyrir sendibílastöðvarT4 Metadata and Data Annotations Template: This T4 template handles generating metadata classes from an Entity Framework 4 model and decorates primitive and navigation properties with data annotation attributes such as [Required] and [StringLength]. The [DataType] attribute is also applied when appropriate.urlshorten service: urlshorten service need storoom @ http://storoom.codeplex.com/ developed in vb.netuVersionClientCache: uVersionClientCache is a custom macro to always automatically version (URL querstring parameter) your files based on a MD5 hash of the file contents or file last modified date to prevent issues with client browsers caching an old file after you have changed it.Video Game Network Library: A lightweight network library written in C++ for video games.View Layout Replicator for Microsoft Dynamics CRM 2011: View Layout Replicator make it easier for Microsoft Dynamics CRM 2011 customizers to copying the layout of a view and paste it to the layout of other views in the same entityVLC MakeIT: This is virtual learning center yogaasana4you: The website is on Yoga Asana for the community who want to feel the amazing experience of Yoga asana - Yoga Exercises and Postures.

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Cacti not working for SNMP data sources

    - by lorenzo-s
    I installed packages cacti and snmpd on a Debian server. I'm able to display common graphs in Cacti (such as memory usage, load average, logged in users, etc) using the data templates listed as Unix. Now I want to replace these graphs with new ones using SNMP data sources, because I see there is also CPU usage and because it's not excluded I have to manage multiple hosts in the future. So, I installed snmpd on the machine and left the snmpd.conf as it is. In Cacti, I created three new data sources from SNMP templates for 127.0.0.1 host: ucd/net - CPU Usage - Nice ucd/net - CPU Usage - System ucd/net - CPU Usage - User Then I created a new graph from template ucd/net - CPU Usage, and select the three data sources in the Graph Item Fields section. Graph is now enabled and running, but empty. No data have been collected. Under Console - Devices my SNMP host is listed as up and running: System:Linux ip-xx-xx-xxx-xxx 3.2.0-23-virtual #36-Ubuntu SMP Tue Apr 10 22:29:03 UTC 2012 x86_64 Uptime: 929267 (0 days, 2 hours, 34 minutes) Hostname: ip-xx-xx-xxx-xxx Location: Sitting on the Dock of the Bay Contact: Me [email protected] In SNMP Options I left all as it is: SNMP Version: Version 1 SNMP Community: public SNMP Timeout: 500 ms Maximum OID's Per Get Request: 10 In Console - Utilities - Cacti Log I have multiple warning (two for each data source) every 5 minutes: 10/29/2012 01:45:01 PM - CMDPHP: Poller[0] Host[2] DS[18] WARNING: Result from SNMP not valid. Partial Result: U 10/29/2012 01:45:01 PM - CMDPHP: Poller[0] WARNING: SNMP Get Timeout for Host:'127.0.0.1', and OID:'.1.3.6.1.4.1.2021.4.15.0' 10/29/2012 01:45:01 PM - CMDPHP: Poller[0] Host[1] DS[9] WARNING: Result from SNMP not valid. Partial Result: U 10/29/2012 01:45:01 PM - CMDPHP: Poller[0] WARNING: SNMP Get Timeout for Host:'127.0.0.1', and OID:'.1.3.6.1.4.1.2021.11.52.0' 10/29/2012 01:40:01 PM - CMDPHP: Poller[0] Host[2] DS[19] WARNING: Result from SNMP not valid. Partial Result: U 10/29/2012 01:40:01 PM - CMDPHP: Poller[0] WARNING: SNMP Get Timeout for Host:'127.0.0.1', and OID:'.1.3.6.1.4.1.2021.4.6.0' [...] I have the feeling I'm missing something, but I cannot get it...

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  • Cacti is ignoring hash marks in interface aliases

    - by Matt Simmons
    I'm attempting to set up Cacti to monitor a router's interfaces, and I'm having trouble getting the graph templates to show the information that I'd like. Our interface configuration looks like this: interface GigabitEthernet3/6 description WalljackNumber # Server info no ip address no shutdown switchport switchport access vlan 116 switchport mode access ip dhcp snooping trust spanning-tree portfast The "Server Info" string is really just the machine name, and a short relevant description, such as "PolarSprings vmnic2". The important part appears to be that it follows the hashmark. When I run snmpwalk, I get the proper output: IF-MIB::ifAlias.230 = STRING: WalljackNumber # Server info But in Cacti, when I go into the graph templates and set the title to this: |host_description| - Traffic - |query_ifName| (|query_ifAlias|) All that shows up in the graph is: switchname - Traffic - Gi3/6 (WalljackNumber #) Which strikes me as a little weird. What I suppose MAY be happening is that somewhere in the cacti stream, it's interpreting # as being a comment and stripping everything after, but I'm not sure. I was hoping someone could tell me that this was a known documented behavior, or that I could change it in a setting that I wasn't aware of. The alternative answer is to change the delimiter from # to something else, but I've got over a thousand lit switchports on an old college infrastructure, and I'm not sure what else might be relying on them.

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  • Preventing DDOS/SYN attacks (as far as possible)

    - by Godius
    Recently my CENTOS machine has been under many attacks. I run MRTG and the TCP connections graph shoots up like crazy when an attack is going on. It results in the machine becoming inaccessible. My MRTG graph: mrtg graph This is my current /etc/sysctl.conf config # Kernel sysctl configuration file for Red Hat Linux # # For binary values, 0 is disabled, 1 is enabled. See sysctl(8) and # sysctl.conf(5) for more details. # Controls IP packet forwarding net.ipv4.ip_forward = 0 # Controls source route verification net.ipv4.conf.default.rp_filter = 1 # Do not accept source routing net.ipv4.conf.default.accept_source_route = 0 # Controls the System Request debugging functionality of the kernel kernel.sysrq = 1 # Controls whether core dumps will append the PID to the core filename # Useful for debugging multi-threaded applications kernel.core_uses_pid = 1 # Controls the use of TCP syncookies net.ipv4.tcp_syncookies = 1 # Controls the maximum size of a message, in bytes kernel.msgmnb = 65536 # Controls the default maxmimum size of a mesage queue kernel.msgmax = 65536 # Controls the maximum shared segment size, in bytes kernel.shmmax = 68719476736 # Controls the maximum number of shared memory segments, in pages kernel.shmall = 4294967296 net.ipv4.conf.all.rp_filter = 1 net.ipv4.tcp_syncookies = 1 net.ipv4.icmp_echo_ignore_broadcasts = 1 net.ipv4.conf.all.accept_redirects = 0 net.ipv6.conf.all.accept_redirects = 0 net.ipv4.conf.all.send_redirects = 0 net.ipv4.conf.all.accept_source_route = 0 net.ipv4.conf.all.rp_filter = 1 net.ipv4.tcp_max_syn_backlog = 1280 Futher more in my Iptables file (/etc/sysconfig/iptables ) I only have this setup # Generated by iptables-save v1.3.5 on Mon Feb 14 07:07:31 2011 *filter :INPUT ACCEPT [1139630:287215872] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [1222418:555508541] Together with the settings above, there are about 800 IP's blocked via the iptables file by lines like: -A INPUT -s 82.77.119.47 -j DROP These have all been added by my hoster, when Ive emailed them in the past about attacks. Im no expert, but im not sure if this is ideal. My question is, what are some good things to add to the iptables file and possibly other files which would make it harder for the attackers to attack my machine without closing out any non-attacking users. Thanks in advance!

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  • What can cause kernel out_of_memory error?

    - by nbolton
    I'm running Debian GNU/Linux 5.0 and I'm experiencing intermittent out_of_memory errors coming from the kernel. The server stops responding to all but pings, and I have to reboot the server. # uname -a Linux xxx 2.6.18-164.9.1.el5xen #1 SMP Tue Dec 15 21:31:37 EST 2009 x86_64 GNU/Linux This seems to be the important bit from /var/log/messages Dec 28 20:16:25 slarti kernel: Call Trace: Dec 28 20:16:25 slarti kernel: [<ffffffff802bedff>] out_of_memory+0x8b/0x203 Dec 28 20:16:25 slarti kernel: [<ffffffff8020f825>] __alloc_pages+0x245/0x2ce Dec 28 20:16:25 slarti kernel: [<ffffffff8021377f>] __do_page_cache_readahead+0xc6/0x1ab Dec 28 20:16:25 slarti kernel: [<ffffffff80214015>] filemap_nopage+0x14c/0x360 Dec 28 20:16:25 slarti kernel: [<ffffffff80208ebc>] __handle_mm_fault+0x443/0x1337 Dec 28 20:16:25 slarti kernel: [<ffffffff8026766a>] do_page_fault+0xf7b/0x12e0 Dec 28 20:16:25 slarti kernel: [<ffffffff8026ef17>] monotonic_clock+0x35/0x7b Dec 28 20:16:25 slarti kernel: [<ffffffff80262da3>] thread_return+0x6c/0x113 Dec 28 20:16:25 slarti kernel: [<ffffffff8021afef>] remove_vma+0x4c/0x53 Dec 28 20:16:25 slarti kernel: [<ffffffff80264901>] _spin_lock_irqsave+0x9/0x14 Dec 28 20:16:25 slarti kernel: [<ffffffff8026082b>] error_exit+0x0/0x6e Full snippet here: http://pastebin.com/a7eWf7VZ I thought that perhaps the server was actually running out of memory (it has 1GB physical memory), but my Cacti memory graph looks OK to me... But strangely the load graph goes through the roof shortly before the kernel crashes: What logs can I look at for more info? Update: Maybe noteworthy - the CPU percentage and network traffic graphs were both normal at the time of the crash. The only abnormality was the average load graph.

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  • SSL connection hangs as client hello (curl, openssl client, apt-get, wget, everything)

    - by Niklas B
    Hi, I've run into a problem on my Debian VPS (a xen domU) regarding SSL. Namely almost all SSL connections hangs at client hello. For example: # curl -vI https://graph.facebook.com About to connect() to graph.facebook.com port 443 (#0) Trying 66.220.146.48... connected Connected to graph.facebook.com (66.220.146.48) port 443 (#0) successfully set certificate verify locations: CAfile: none CApath: /etc/ssl/certs SSLv3, TLS handshake, Client hello (1): It's the same when using the openssl client. However, some of the SSL traffic works (for example https://www.nordea.se). Server #uname -a Linux server.com 2.6.26-1-xen-amd64 #1 SMP Fri Mar 13 21:39:38 UTC 2009 x86_64 GNU/Linux It does however work on my Dom 0 (the main xen host). Apt-get I can't even run apt-get update with the debian security sources (hangs on reading headers) Open SSL At the begining I thought I had an old openssl client (0.9.8o-4) since I appeared to have a newer on the Dom 0 (0.9.8g-15+lenny8) but doing a manuanl update on the openssl deb didn't help. Open SSL Client This is the full output of when the openssl client hangs: http://pastebin.com/PAjwMap9 Closing thoughts I've Googled the crap out of this, and I'm not getting any further. I've seen problems with curl, apt-get etc. but they are all specific relating to the very application - not general for the system. Any thoughts?

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  • The plugin of munin is always timed out

    - by haoX
    I want to use munin to make a graph of ttyACM0 in Linux, but munin can not create the graph. I found some information in "munin-node.log". it shows that "Service 'temperature' timed out". So I changed timeout to 60 or 120 in /munin/plugin-conf.d/munin-node, but it does not work. It's also timed out. Here is part of my code: if [ "$1" = "config" ]; then echo 'graph_title Temperature of board' echo 'graph_args --base 1000 -l 0' echo 'graph_vlabel temperature(°C)' echo 'graph_category temperature' echo 'graph_scale no' echo 'graph_info This graph shows the temperature of board' for i in 1 2 3 4 5; do case $i in 1) TYPE="Under PCB" ;; 2) TYPE="HDD" ;; 3) TYPE="PHY" ;; 4) TYPE="CPU" ;; 5) TYPE="Ambience" ;; esac name=$(clean_name $TYPE) if [ "$TYPE" != "NA" ]; then echo "temp_$name.label $TYPE"; fi done exit 0 fi for i in 1 2 3 4 5; do case $i in 1) TYPE="Under PCB" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $1}') ;; 2) TYPE="HDD" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $2}') ;; 3) TYPE="PHY" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $3}') ;; 4) TYPE="CPU" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $4}') ;; 5) TYPE="Ambience" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $5}') ;; esac name=$(clean_name $TYPE) if [ "$TYPE" != "NA" ]; then echo "temp_$name.value $VALUE" fi

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  • Easily Plotting Multiple Data Series in Excel

    - by John
    I really need help figuring out how to speed up graphing multiple series on a graph. I have seperate devices that give monthly readings for several variables like pressure, temperature, and salinity. Each of these variables is going to be its own graph with devices being the series. My x-axis is going to be the dates that these values were taken. The problem is that it takes ages to do this for each spreadsheet since I have monthly dates from 1950 up to the present and I have about 50 devices in each spreadsheet. I also have graphs for calculated values that are in columns next to them. Each of these devices is going to become a data series in the graph. E.g. In one of my graphs I have all the pressures from the devices and each of the data series' names is the name of the device. I want a fast way to do this. Doing this manually is taking a very long time. Please help! Is there any easier way to do this? It is consistent and the dates all line up. I am just repeating the same clicks over and over again Thank you!

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  • Facebook Oauth Logout

    - by Derek Troy-West
    I have an application that integrates with Facebook using Oauth 2. I can authorize with FB and query their REST and Graph APIs perfectly well, but when I authorize an active browser session is created with FB. I can then log-out of my application just fine, but the session with FB persists, so if anyone else uses the browser they will see the previous users FB account (unless the previous user manually logs out of FB also). The steps I take to authorize are: Call [LINK: graph.facebook.com/oauth/authorize?client_id...] This step opens a Facebook login/connect window if the user's browser doesn't already have an active FB session. Once they log-in to facebook they redirect to my site with a code I can exchange for an oauth token. Call [LINK: graph.facebook.com/oauth/access_token?client_id..] with the code from (1) Now I have an Oauth Token, and the user's browser is logged into my site, and into FB. I call a bunch of APIs to do stuff: i.e. [LINK: graph.facebook.com/me?access_token=..] Lets say my user wants to log out of my site. The FB terms and conditions demand that I perform Single Sign Off, so when the user logs out of my site, they also are logged out of Facebook. There are arguments that this is a bit daft, but I'm happy to comply if there is any way of actually achieving that. I have seen suggestions that: A. I use the Javascript API to logout: FB.Connect.logout(). Well I tried using that, but it didn't work, and I'm not sure exactly how it could, as I don't use the Javascript API in any way on my site. The session isn't maintained or created by the Javascript API so I'm not sure how it's supposed to expire it either. B. Use [LINK: facebook.com/logout.php]. This was suggested by an admin in the Facebook forums some time ago. The example given related to the old way of getting FB sessions (non-oauth) so I don't think I can apply it in my case. C. Use the old REST api expireSession or revokeAuthorization. I tried both of these and while they do expire the Oauth token they don't invalidate the session that the browser is currently using so it has no effect, the user is not logged out of Facebook. I'm really at a bit of a loose end, the Facebook documentation is patchy, ambiguous and pretty poor. The support on the forums is non-existant, at the moment I can't even log in to the facebook forum, and aside from that, their own FB Connect integration doesn't even work on the forum itself. Doesn't inspire much confidence. Ta for any help you can offer. Derek ps. Had to change HTTPS to LINK, not enough karma to post links which is probably fair enough.

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  • ext-js chart, multiple series on same chart

    - by user121196
    Ext-js Chart, I have a line graph, and I wish to add a single line(eg. average line) to the graph. The only way I can think of to emulate this line is to do the following: add an extra field with identical value to all my data points if, but this seems to be a waste and plus I don't want to show the dots that comes with the line. is there anyway to add an average line to my existing chart?

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  • Clever ways of implementing different data structures in C & data structures that should be used mor

    - by Yktula
    What are some clever (not ordinary) ways of implementing data structures in C, and what are some data structures that should be used more often? For example, what is the most effective way (generating minimal overhead) to implement a directed and cyclic graph with weighted edges in C? I know that we can store the distances in an array as is done here, but what other ways are there to implement this kind of a graph?

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  • Show frequencies along with barplot in ggplot2

    - by aL3xa
    I'm trying to display frequencies within barplot ... well, I want them somewhere in the graph: under the bars, within bars, above bars or in the legend area. And I recall (I may be wrong) that it can be done in ggplot2. This is probably an easy one... at least it seems easy. Here's the code: p <- ggplot(mtcars) p + aes(factor(cyl)) + geom_bar() Is there any chance that I can get frequencies embedded in the graph?

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  • dz's Open Flash Chart 2 disabling animation problem (Rails)

    - by greg
    How to disable the startup animation in OFC2? Since I started using the dz build, the on-show animation is on by default, which sucks quite a lot. Neither of these work: graph.animate=false graph.on_show=false Also, dz's build implements the tooltip hover support poorly - the tooltip continues to hover even when the cursor is on another flash object. Has anyone overcome these problems?

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  • Java JGraph subgraph

    - by Jeff Storey
    Is there a way to create a subgraph from a full graph in JGraph? When I update the subgraph, I want changes to propagate to the main graph. Does JGraph provide a relatively easy way for doing that out of the box (I couldn't seem to find one...)? thanks, Jeff

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  • JFreeChart in scrollpane

    - by Fortega
    Hi, I'm having a big graph created with jfreechart. This chart is too big for the screen, so I would like to put it in a scrollpane. However, when using the scrollbar, the complete graph is redrawn everytime, which makes it extremely slow. Is there a solution for this? thanks, Bart

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  • Difficulties getting GraphViz working as a library in C++

    - by DistortedLojik
    Am working on a program that will allow a graph of nodes to be displayed and then updated visually as the nodes themselves are updated. I am fairly new to Visual Studio 2010 and am following the GraphViz guide located at http://www.graphviz.org/pdf/libguide.pdf in order to get GraphViz working as a library. I have the following code which is taken straight from the pdf linked above. #include <graphviz\gvc.h> #include <graphviz\cdt.h> #include <graphviz\graph.h> #include <graphviz\pathplan.h> using namespace std; int main(int argc, char **argv) { Agraph_t *g; Agnode_t *n, *m; Agedge_t *e; Agsym_t *a; GVC_t *gvc; /* set up a graphviz context */ gvc = gvContext(); /* parse command line args - minimally argv[0] sets layout engine */ gvParseArgs(gvc, argc, argv); /* Create a simple digraph */ g = agopen("g", AGDIGRAPH); n = agnode(g, "n"); m = agnode(g, "m"); e = agedge(g, n, m); /* Set an attribute - in this case one that affects the visible rendering */ agsafeset(n, "color", "red", ""); /* Compute a layout using layout engine from command line args */ gvLayoutJobs(gvc, g); /* Write the graph according to -T and -o options */ gvRenderJobs(gvc, g); /* Free layout data */ gvFreeLayout(gvc, g); /* Free graph structures */ agclose(g); /* close output file, free context, and return number of errors */ return (gvFreeContext(gvc)); } After compiling I get the following errors which indicate that I do not have it correctly linked. 1>main.obj : error LNK2019: unresolved external symbol _gvFreeContext referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agclose referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvFreeLayout referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvRenderJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvLayoutJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agsafeset referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agedge referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agnode referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agopen referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvParseArgs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvContext referenced in function _main Within the VC++ Directories I have C:\Program Files (x86)\Graphviz2.26.3\include in the Include Directories and C:\Program Files (x86)\Graphviz2.26.3\lib\release\lib in the Library Directories Any help would be greatly appreciated to help get this working. Thank you.

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  • DirectShow.NET opening any file that Windows Media Player can open

    - by vucetica
    Here is a code snippet from DirectShowNet library, used to open a video file: this.graphBuilder = (IGraphBuilder) new FilterGraph(); // Have the graph builder construct its the appropriate graph automatically hr = this.graphBuilder.RenderFile(filename, null); but the RenderFile method fails. At the same time, Windows Media Player opens the same file nicely. What can be the problem. I got the same behavior without DirectShowNet, but using native C++ code...

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  • Mailer issue, PHP values do not change

    - by Roland
    I have a script that runs once every month and send out stats to clients, now the stats are displayed in normal text and in the shape of a Pie Graph, now if I run the script mannually from the command line all info on the graphs are correct, but when the cron job executes the script the values for the first client are displaying on the graphs of all clients. but the text is correct. I'm using domDocument to build the HTML and PHPMailer to send out the email with the Graphs embedded into the mail also use pChart to generate the Graph My code that generates the PIE graph is below include_once "pChart.1.26e/pChart/pData.class"; include_once "pChart.1.26e/pChart/pChart.class"; // Dataset definition unset($DataSet); $DataSet = new pData; $DataSet->AddPoint(array($data['total_clicks'],$remaining),"Serie1"); if($remaining < 0){ $DataSet->AddPoint(array("Clicks delivered todate","Clicks remaining = 0"),"Serie2"); }else{ $DataSet->AddPoint(array("Clicks delivered todate","Clicks remaining"),"Serie2"); } $DataSet->AddAllSeries(); $DataSet->SetAbsciseLabelSerie("Serie2"); // Initialise the graph $pie = new pChart(492,292); $pie->drawBackground(255,255,254); $pie->LineWidth = 1.1; $pie->Values = 2; // $pie->drawRoundedRectangle(5,5,375,195,5,230,230,230); //$pie->drawRectangle(0,0,480,288,169,169,169); $pie->drawRectangle(5,5,487,287,169,169,169); $pie->loadColorPalette('pChart.1.26e/color/tones-3.txt',','); // Draw the pie chart $pie->setFontProperties("pChart.1.26e/Fonts/calibrib.ttf",18); $pie->drawTitle(140,33,"Campaign Overview",0,0,0); $pie->setFontProperties("pChart.1.26e/Fonts/calibrib.ttf",11); $pie->drawTitle(343,125,"Total clicks : ".$total_clicks,0,0,0); $pie->setFontProperties("pChart.1.26e/Fonts/calibri.ttf",10); if($remaining < 0){ $pie->setFontProperties("pChart.1.26e/Fonts/calibrib.ttf",10); $pie->drawTitle(260,250,"Campaign over-delivered by ".substr($remaining,1)." clicks",205,53,53); $pie->setFontProperties("pChart.1.26e/Fonts/calibri.ttf",10); } $pie->drawPieLegend(328,140,$DataSet->GetData(),$DataSet->GetDataDescription(),255,255,255); $pie->drawPieGraph($DataSet->GetData(),$DataSet->GetDataDescription(),170,150,130,PIE_VALUE,FALSE,50,30,0); $pie->Render("generated/3dpie.png"); unset($pie); unset($DataSet); $mail->AddEmbeddedImage("/var/www/html/stats/generated/3dpie.png","5"); I just can't understand why this only happens when the cronjob runs?

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  • Invoke Python modules from Java

    - by user36813
    I have a Python interface of a graph library written in C - igraph (the name of library). My need is to invoke the python modules pertaining to this graph library from Java code. It goes like this, the core of library is in c. This core has been imported into Python and interfaces to the functions embedded in core are available in Python. My project's rest of the code is in Java and hence I would like to call the graph functions by Java as well. Jython - which lets you invoke python modules with in Java was an option.I went on trying Jython to discover that it will not work in my case as the core code is in C and Jython wont support anything that is imported as a c dll in python code.I also thought of opting for the approach of calling graph routines directly in c. That is without passing through Python code. I am assuming there must be something which lets you call c code from Java, how ever I am not good in C hence I did not go for it. My last resort seems to execute Python interpreter from command line using Java. But that is a dirty and shameless. Also to deal with the results produced by Python code I will have to write the results in a file and read it back in java. Again dirty way. Is there something that any one can suggest me? Thanks to every one giving time. Thanks Igal for answering. I had a look at it. At first glance it appears as if it is simply calling the python script. Jep jep = new Jep(false, SCRIPT_PATH, cl); jep.set("query", query); jep.runScript(SCRIPT_PATH + file); jep.close(); Isnt it very similar to what we would do if called the python interpreter from command line through a Java code. Runtime runtime = Runtime.getRuntime(); Process proc = runtime.exec("python test.py"); Concern is how do I use the results generated by Python script. The naive way is to write them to file and read it back in Java. I am searching for a smarter approach.Thanks for suggestion anyway.

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