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  • Creating an enum/class from a Database Table

    - by Mark
    I have a database table that essentially contains different types of things. I'll use animals as an example. I have a table called AnimalTypes: AnimalTypes { ID:int, Name:string } I then populate it with: 1:Dog, 2:Cat, 3:Fish I would like to then have some sort of C# object created that functions similar to this enum be entirely read from the database: enum AnimalTypes { Dog = 1, Cat = 2, Fish = 3 } Is there a way to create an enum/class from a database table as described? I basically want to be able to reference things in the AnimalTypes table using intellisense and AnimalTypes.Dog as an example; I don't actually need an enum, just something that kind of functions like one. Is this possible? Edit: I'm not really that thrilled about generating a DLL as I've seen in other related problems. I feel like this should be possible with reflection.

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  • Trying to get simple jquery animations on a site I created in Dreamweaver

    - by JoeOzz
    Hey guys, another question. I'm trying to do some basic jQuery stuff for my final project. I'll be using it to modify my already existing site created in Dreamweaver a few months ago. However, no matter how I source the framework, it just won't take regardless of whether I host my own copy or link to someone else's like Google's. I'm including my jQuery function calls within my already existing .js file that includes some auto generated functions. I also tried creating a new .js specifically for my jQuery functions and still nothing. I realize this is vague, but any tips? Do I need another framework for jQuery to work off of to make animations like .fadeIn() or .slideDown()? Thanks guys and gals!

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  • Trouble using South with Django and Heroku

    - by Dan
    I had an existing Django project that I've just added South to. I ran syncdb locally. I ran manage.py schemamigration app_name locally I ran manage.py migrate app_name --fake locally I commit and pushed to heroku master I ran syncdb on heroku I ran manage.py schemamigration app_name on heroku I ran manage.py migrate app_name on heroku I then receive this: $ heroku run python notecard/manage.py migrate notecards Running python notecard/manage.py migrate notecards attached to terminal... up, run.1 Running migrations for notecards: - Migrating forwards to 0005_initial. > notecards:0003_initial Traceback (most recent call last): File "notecard/manage.py", line 14, in <module> execute_manager(settings) File "/app/lib/python2.7/site-packages/django/core/management/__init__.py", line 438, in execute_manager utility.execute() File "/app/lib/python2.7/site-packages/django/core/management/__init__.py", line 379, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/app/lib/python2.7/site-packages/django/core/management/base.py", line 191, in run_from_argv self.execute(*args, **options.__dict__) File "/app/lib/python2.7/site-packages/django/core/management/base.py", line 220, in execute output = self.handle(*args, **options) File "/app/lib/python2.7/site-packages/south/management/commands/migrate.py", line 105, in handle ignore_ghosts = ignore_ghosts, File "/app/lib/python2.7/site-packages/south/migration/__init__.py", line 191, in migrate_app success = migrator.migrate_many(target, workplan, database) File "/app/lib/python2.7/site-packages/south/migration/migrators.py", line 221, in migrate_many result = migrator.__class__.migrate_many(migrator, target, migrations, database) File "/app/lib/python2.7/site-packages/south/migration/migrators.py", line 292, in migrate_many result = self.migrate(migration, database) File "/app/lib/python2.7/site-packages/south/migration/migrators.py", line 125, in migrate result = self.run(migration) File "/app/lib/python2.7/site-packages/south/migration/migrators.py", line 99, in run return self.run_migration(migration) File "/app/lib/python2.7/site-packages/south/migration/migrators.py", line 81, in run_migration migration_function() File "/app/lib/python2.7/site-packages/south/migration/migrators.py", line 57, in <lambda> return (lambda: direction(orm)) File "/app/notecard/notecards/migrations/0003_initial.py", line 15, in forwards ('user', self.gf('django.db.models.fields.related.ForeignKey')(to=orm['auth.User'])), File "/app/lib/python2.7/site-packages/south/db/generic.py", line 226, in create_table ', '.join([col for col in columns if col]), File "/app/lib/python2.7/site-packages/south/db/generic.py", line 150, in execute cursor.execute(sql, params) File "/app/lib/python2.7/site-packages/django/db/backends/util.py", line 34, in execute return self.cursor.execute(sql, params) File "/app/lib/python2.7/site-packages/django/db/backends/postgresql_psycopg2/base.py", line 44, in execute return self.cursor.execute(query, args) django.db.utils.DatabaseError: relation "notecards_semester" already exists I have 3 models. Section, Semester, and Notecards. I've added one field to the Notecards model and I cannot get it added on Heroku. Thank you.

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  • Converting C source to C++

    - by Barry Kelly
    How would you go about converting a reasonably large (300K), fairly mature C codebase to C++? The kind of C I have in mind is split into files roughly corresponding to modules (i.e. less granular than a typical OO class-based decomposition), using internal linkage in lieu private functions and data, and external linkage for public functions and data. Global variables are used extensively for communication between the modules. There is a very extensive integration test suite available, but no unit (i.e. module) level tests. I have in mind a general strategy: Compile everything in C++'s C subset and get that working. Convert modules into huge classes, so that all the cross-references are scoped by a class name, but leaving all functions and data as static members, and get that working. Convert huge classes into instances with appropriate constructors and initialized cross-references; replace static member accesses with indirect accesses as appropriate; and get that working. Now, approach the project as an ill-factored OO application, and write unit tests where dependencies are tractable, and decompose into separate classes where they are not; the goal here would be to move from one working program to another at each transformation. Obviously, this would be quite a bit of work. Are there any case studies / war stories out there on this kind of translation? Alternative strategies? Other useful advice? Note 1: the program is a compiler, and probably millions of other programs rely on its behaviour not changing, so wholesale rewriting is pretty much not an option. Note 2: the source is nearly 20 years old, and has perhaps 30% code churn (lines modified + added / previous total lines) per year. It is heavily maintained and extended, in other words. Thus, one of the goals would be to increase mantainability. [For the sake of the question, assume that translation into C++ is mandatory, and that leaving it in C is not an option. The point of adding this condition is to weed out the "leave it in C" answers.]

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  • Connecting slots and events in PyQt4 in a loop

    - by LukaD
    Im trying to build a calculator with PyQt4 and connecting the 'clicked()' signals from the buttons doesn't as expected. Im creating my buttons for the numbers inside a for loop where i try to connect them afterwards. def __init__(self): for i in range(0,10): self._numberButtons += [QPushButton(str(i), self)] self.connect(self._numberButtons[i], SIGNAL('clicked()'), lambda : self._number(i)) def _number(self, x): print(x) When I click on the buttons all of them print out '9'. Why is that so and how can i fix this?

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  • Rendering splash screen on the iPhone using Open GL ES

    - by Rich
    Hi, I want to render a splash screen on the iPhone whilst using an Open GL view. The iPhone screen as we know is 320x480, which is not a power of 2. Before I enter into the world of chopping the texture up and rendering sub parts, or embedding the screen on another texture page I was wondering if there was another way? Is it possible to overlay another view that I could render to using CoreGraphics functions? Or is it possible to render to a Open GL surface using Core Graphics functions. What would you recommend? Cheers Rich

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  • How do you set page level, page-SPECIFIC javascript events using a ContentPlaceHolder?

    - by donde
    I previously asked how to include Javascript in my page when I split the page into a MasterPage and ContentPlaceHolder (.NET 2.0 app) The issue was I only wanted the javascript functions on THAT page so I couldn't just put them on the masterpage. Based on the answers, I will inlcude common fucntions through MasterPage and can put the page-specific function right on the content page. However, 1 question remains: Events. I have 2 Javascript functions that I wanted to load when the page loads ala the HTML below. How do you load javascript page events on the specific content page? Or in the case below, the OnKeyPress event? <body onkeypress="javascript:keypressed();" onload="javascript:setDivVisibility();">

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  • Extend MySQL implementation of PiP Algorithm?

    - by Mike
    I need to make a point in polygon MySQL query. I already found these two great solutions: http://forums.mysql.com/read.php?23,286574,286574 MySQL implementation of ray-casting Algorithm? But these functions can only check if one point is inside a poly. I have a query where the PiP part should only be one part of the query and check for x points inside a polygon. Something like this: $points = list/array/whatever of points in language of favour SELECT d.name FROM data AS d WHERE d.name LIKE %red% // just bla bla // how to do this ? AND $points INSIDE d.polygon AND myWithin( $points, d.polygo ) // or UPDATE I tried it with MBR functions like this: SET @g1 = GeomFromText('Polygon((13.43971 52.55757,13.41293 52.49825,13.53378 52.49574, 13.43971 52.55757))'); SET @g2 = GeomFromText('Point(13.497834 52.540489)'); SELECT MBRContains(@g1,@g2); G2 should NOT be inside G1 but MBR says it is.

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  • Comparison between pointer and integer (cocoa)

    - by Cal S
    Hi, I'm just learning cocoa (coming from C#) but I'm getting a strange error for something that seems really simple... (charsSinceLastUpdate=36) #import "CSMainController.h" @implementation CSMainController //global vars int *charsSinceLastUpdate = 0; NSString *myString = @"Hello world"; // - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { ... } //other functions - (void)textDidChange:(NSNotification *)aNotification { NSLog(@"charsSinceLastUpdate=%i",charsSinceLastUpdate); if (charsSinceLastUpdate>=36) { // <- THIS line returns the error: Comparison between pointer and integer charsSinceLastUpdate=0; [statusText setStringValue:@"Will save now!"]; } else { charsSinceLastUpdate++; [statusText setStringValue:@"Not saving"]; } } //my functions - (void)showNetworkErrorAlert:(BOOL)showContinueWithoutSavingOption { ... } // @end Any help would be appreciated, thanks!

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  • MySQL: Get only count of result set.

    - by Varun
    I am using MVC with PHP/MySQL. Suppose I am using 10 functions with different queries for fetching details from the database. But at other times I may want to get only the count of the result that will be returned by the query. What is the standard way to handle such situation. Should I write 10 more functions which duplicate almost whole query and return only the count. Or Should I always return the count also with the result set Or I can pass a flag to indicate that the function should return count only, and then based on the flag I will dynamically generate the (select part of) query. Or Is there a better way?

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  • Sorting Python list based on the length of the string

    - by prosseek
    I want to sort a list of strings based on the string length. I tried to use sort as follows, but it doesn't seem to give me correct result. xs = ['dddd','a','bb','ccc'] print xs xs.sort(lambda x,y: len(x) < len(y)) print xs ['dddd', 'a', 'bb', 'ccc'] ['dddd', 'a', 'bb', 'ccc'] What might be wrong?

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  • RegEx (or other) parsing of script

    - by jpmyob
    RegEx is powerful - it is tru but I have a little - query for you I want to parse out the FUNCTIONS from some old code in JS...however - I am RegEx handicapped (mentally deficient in grasping the subtleties).. the issue that makes me NOT EVEN TRY - is two fold - 1) myVar = function(x){ yadda yadda } AND function myVar(x) { yadda yadda } are found throuout - COLD I write a parser for each? sure - but that seems inefficient... 2) MANY things may reside INSIDE the {} including OTHER sets of {} or other Functions(){} block of text... HELP - does anyone have, or know of some code parsing snippets or examples that will parse out the info I want to collect? Thanks

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  • How can I improve the recursion capabilities of my ECMAScript implementation?

    - by ChaosPandion
    After some resent tests I have found my implementation cannot handle very much recursion. Although after I ran a few tests in Firefox I found that this may be more common than I originally thought. I believe the basic problem is that my implementation requires 3 calls to make a function call. The first call is made to a method named Call that makes sure the call is being made to a callable object and gets the value of any arguments that are references. The second call is made to a method named Call which is defined in the ICallable interface. This method creates the new execution context and builds the lambda expression if it has not been created. The final call is made to the lambda that the function object encapsulates. Clearly making a function call is quite heavy but I am sure that with a little bit of tweaking I can make recursion a viable tool when using this implementation. public static object Call(ExecutionContext context, object value, object[] args) { var func = Reference.GetValue(value) as ICallable; if (func == null) { throw new TypeException(); } if (args != null && args.Length > 0) { for (int i = 0; i < args.Length; i++) { args[i] = Reference.GetValue(args[i]); } } var reference = value as Reference; if (reference != null) { if (reference.IsProperty) { return func.Call(reference.Value, args); } else { return func.Call(((EnviromentRecord)reference.Value).ImplicitThisValue(), args); } } return func.Call(Undefined.Value, args); } public object Call(object thisObject, object[] arguments) { var lexicalEnviroment = Scope.NewDeclarativeEnviroment(); var variableEnviroment = Scope.NewDeclarativeEnviroment(); var thisBinding = thisObject ?? Engine.GlobalEnviroment.GlobalObject; var newContext = new ExecutionContext(Engine, lexicalEnviroment, variableEnviroment, thisBinding); Engine.EnterContext(newContext); var result = Function.Value(newContext, arguments); Engine.LeaveContext(); return result; }

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  • Parallel Processing Simulation in Javascript

    - by le_havre
    Hello, I'm new to JavaScript so forgive me for being a n00b. When there's intensive calculation required, it more than likely involves loops that are recursive or otherwise. Sometimes this may mean having am recursive loop that runs four functions and maybe each of those functions walks the entire DOM tree, read positions and do some math for collision detection or whatever. While the first function is walking the DOM tree, the next one will have to wait its for the first one to finish, and so forth. Instead of doing this, why not launch those loops-within-loops separately, outside the programs, and act on their calculations in another loop that runs slower because it isn't doing those calculations itself? Retarded or clever? Thanks in advance!

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  • How do I control script execution time in PHP

    - by mathew
    for example I do have 5 PHP functions on a page which execute when loading. each functions has its own processing time and some of them take more time sometimes to complete the task. hence the total loading time of the said page is slow. my question is how do I control execution time for each script and set time limit for the same. I am aware that there is an in built function in PHP called set_time_limit(); but it gives fatal error if time is beyond the maximum limit...

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  • Can I create class properties during __new__ or __init__?

    - by 007brendan
    I want to do something like this. The _print_attr function is designed to be called lazily, so I don't want to evaluate it in the init and set the value to attr. I would like to make attr a property that computes _print_attr only when accessed: class Base(object): def __init__(self): for attr in self._edl_uniform_attrs: setattr(self, attr, property(lambda self: self._print_attr(attr))) def _print_attr(self, attr): print attr class Child(Base): _edl_uniform_attrs = ['foo', 'bar'] me = Child() me.foo me.bar #output: #"foo" #"bar"

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  • What's the C strategy to "imitate" a C++ template ?

    - by Andrei Ciobanu
    After reading some examples on stackoverflow, and following some of the answers for my previous questions (1), I've eventually come with a "strategy" for this. I've come to this: 1) Have a declare section in the .h file. Here I will define the data-structure, and the accesing interface. Eg.: /** * LIST DECLARATION. (DOUBLE LINKED LIST) */ #define NM_TEMPLATE_DECLARE_LIST(type) \ typedef struct nm_list_elem_##type##_s { \ type data; \ struct nm_list_elem_##type##_s *next; \ struct nm_list_elem_##type##_s *prev; \ } nm_list_elem_##type ; \ typedef struct nm_list_##type##_s { \ unsigned int size; \ nm_list_elem_##type *head; \ nm_list_elem_##type *tail; \ int (*cmp)(const type e1, const type e2); \ } nm_list_##type ; \ \ nm_list_##type *nm_list_new_##type##_(int (*cmp)(const type e1, \ const type e2)); \ \ (...other functions ...) 2) Wrap the functions in the interface inside MACROS: /** * LIST INTERFACE */ #define nm_list(type) \ nm_list_##type #define nm_list_elem(type) \ nm_list_elem_##type #define nm_list_new(type,cmp) \ nm_list_new_##type##_(cmp) #define nm_list_delete(type, list, dst) \ nm_list_delete_##type##_(list, dst) #define nm_list_ins_next(type,list, elem, data) \ nm_list_ins_next_##type##_(list, elem, data) (...others...) 3) Implement the functions: /** * LIST FUNCTION DEFINITIONS */ #define NM_TEMPLATE_DEFINE_LIST(type) \ nm_list_##type *nm_list_new_##type##_(int (*cmp)(const type e1, \ const type e2)) \ {\ nm_list_##type *list = NULL; \ list = nm_alloc(sizeof(*list)); \ list->size = 0; \ list->head = NULL; \ list->tail = NULL; \ list->cmp = cmp; \ }\ void nm_list_delete_##type##_(nm_list_##type *list, \ void (*destructor)(nm_list_elem_##type elem)) \ { \ type data; \ while(nm_list_size(list)){ \ data = nm_list_rem_##type(list, tail); \ if(destructor){ \ destructor(data); \ } \ } \ nm_free(list); \ } \ (...others...) In order to use those constructs, I have to create two files (let's call them templates.c and templates.h) . In templates.h I will have to NM_TEMPLATE_DECLARE_LIST(int), NM_TEMPLATE_DECLARE_LIST(double) , while in templates.c I will need to NM_TEMPLATE_DEFINE_LIST(int) , NM_TEMPLATE_DEFINE_LIST(double) , in order to have the code behind a list of ints, doubles and so on, generated. By following this strategy I will have to keep all my "template" declarations in two files, and in the same time, I will need to include templates.h whenever I need the data structures. It's a very "centralized" solution. Do you know other strategy in order to "imitate" (at some point) templates in C++ ? Do you know a way to improve this strategy, in order to keep things in more decentralized manner, so that I won't need the two files: templates.c and templates.h ?

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  • Best way to map/join two autogenerated enums

    - by tomlip
    What is the best C++ (not C++11) way of joining two enums from autogenerated class similar to one presented below: namespace A { namespace B { ... class CarInfo { enum State { // basically same enums defined in different classes Running, Stopped, Broken } } class BikeInfo { enum State { // basically same enums defined in different classes Running, Stopped, Broken } } } } What is needed is unified enum State for both classes that is seen to outside world alongside with safe type conversion. The best and probably most straightforward way I came up with is to create external enum: enum State { Running, Stopped, Broken } together with conversion functions State stateEnumConv(A::B::CarInfo::State aState); State stateEnumConv(A::B::BikeInfo::State aState); A::B::CarInfo::State stateEnumConv(State aState); A::B::BikeInfo::State stateEnumConv(State aState); Direction into right approach is needed. Gosh coming from C I hate those long namespaces everywhere an I wish it could be only A::B level like in presented example. Four conversion functions seem redundant note that CarInfo::State and BikeInfo::State has same enum "members".

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  • why the class of subclass is superclass

    - by Raj
    def singleton_class class << self self end end end class Human proc = lambda { puts 'proc says my class is ' + self.name.to_s } singleton_class.instance_eval do define_method(:lab) do proc.call end end end class Developer < Human end Human.lab # class is Human Developer.lab # class is Human ; oops Why Developer.lab is reporting that it is Human ?

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  • AS3: Removing EventListeners without knowing amount or names

    - by DevEight
    Hello! First shortly about how my site works: When a link is clicked it checks if something is already displayed in either the Left or Right side of the screen (the website looks like a book, so I have a left page I want to display information on and a right page). If there is already something showing it hides it and displays the new object, together with this it enables all the buttons within that object (I have separate functions to set up each object). An example of such an EventListener would be: pathTo.Button1.addEventListener(MouseEvent.CLICK, function():void {showText(side, object)}); What I'm trying to do is to remove all the previous set EventListeners without having to create separate functions for removing the links inside every object as well. Shorter version: How do I remove all EventListeners on all objects inside another object? The only variable I want to store is the object containing everything. There are however not always EventListeners within the objects.

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  • Using .dll methods to load data from file in C# code

    - by Espinas.iss
    I want to use in C# these methods: * int LibRaw::open_datastream(LibRaw_abstract_datastream *stream) * int LibRaw::open_file(const char *rawfile) * int LibRaw::open_buffer(void *buffer, size_t bufsize) * int LibRaw::unpack(void) * int LibRaw::unpack_thumb(void) that are stored in a libraw.dll. These functions one by one load data from file... I've been reading about P/Invoke but i'm not sure how to invoke them. Can anyone show me an example how to use all of these functions together in C# to load file (raw image stored in folder) or just how to PIvoke one of them. Thanx!

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  • How to create a new IDA project based on an existing one with different offsets?

    - by tbergelt
    I have an existing IDA Pro project for a C166 processor embedded application. This project already has many functions, variables, etc defined. There are different versions of the embedded application I am looking at. The different versions of the application are 99% the same, but with slight variations in code and data that cause functions and variables to be at different memory offsets. I want to create a new IDA project for a different version of the application. I would like to somehow import all of my function and variable definitions from my existing IDA project. I would like IDA to recognize the signatures of the existing function definitions and define them at there new location in the new project. How can I do this? Are there certain plugins for IDA I can chain together?

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