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  • How to totaly remove blank screen screensaver?

    - by Xamidovic
    I have no screensaver installed but when I watch movies after a while blank screen comes and I have to get up every time and move mouse to continue watching the movie. It really pisses me off. I found this command "gsettings set org.gnome.desktop.screensaver idle-activation-enabled false" which allegedly disables blank screen... I put that command in once, and blank screen keeps doing its crap. I did it again, blank screen still works on its own and would not stop. Did it trice, and nothing. Please someone help me with this, I'm freaking out when trying to watch a decent movie. I'd have to mention that I once had "xscreensaver" installed but I removed it after awhile. Don't know if it has something to do with blank screen still work, maybe some else would know. PLEASE HELP !

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  • Ubuntu 12.04 freezes on suspend hp folio 13

    - by Tom O'Brien
    I have ubuntu 12.04 running from a usb HDD on my hp folio 13. Everything is working, but at first the screen would only blacken when i closed the lid and didn't suspend. So, I followed this guide: https://github.com/deliciousrobots/ubuntu-hp-folio-13 after that, it sort of worked, but very unreliably. Now suspend doesn't even work and it always freeze. Usually the screen will turn black but I can still see my mouse. Sometimes my desktop background will show but the launcher wont be there or anything. Once I didn't have the menu bar on any windows or the top of the screen but the windows I had left open were still (sort of) responsive. Whats wrong? Help Thanks

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  • How do I stop stretching during window re-size in XNA?

    - by Bradley Uffner
    In my windowed mode XNA game when the user resizes the window the game stops updating the window and the last frame drawn is stretched and distorted until the user releases the mouse and the resize completes. Is there any way to have the game continue to run "normally", updating frames and redrawing the screen, during the resize event? I realize that keeping the render loop going while resizing may not be possible or recommended due do hardware managed resources getting continually created and destroyed, but is there any way to stop the ugly stretching? Ideally by leaving the existing frame unscaled in the top left, or with a black screen if that isn't possible.

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  • Install reliance Driver software in ubuntu 14.04

    - by A Umar Mukthar
    I'm Using Huawei ec 150 dongle. I need to install driver software It is quiet a big task for begineers in linux. So i took this matter over here. EDIT Output of lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 003: ID 12d1:140b Huawei Technologies Co., Ltd. EC1260 Wireless Data Modem HSD USB Card Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 003: ID 046d:c05a Logitech, Inc. M90/M100 Optical Mouse Bus 002 Device 002: ID 046d:c31d Logitech, Inc. Media Keyboard K200 Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub

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  • Protect js code from being stolen

    - by Kaidul Islam Sazal
    I have developed an web app with jquery,html-css markup which would be an premium web app. So I have to ensure the security of the code from being stolen.But as all these are client side,so there is no 100% secure way to protect them.But I want to make them harder to steal.For this I did : I have disabled the right click button of mouse I have minified and obfuscated the code. I have used js code to add external js file and obfuscated the code so that none can understand the name of the external js file I have created a index.html file in the js folder so that none can get access the js folder Do you think all these are enough to make stealing harder? Or any suggestion/advice for me?

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  • Is the "App" side of Windows 8 practical for programmers?

    - by jt0dd
    I like the tablet-friendliness of Windows 8 Apps, and some of the programming apps seem pretty neat, but there are many aspects that make me think I would have difficulty using this format for an efficient programming environment: Unlike the desktop + multiple windows setup, I can't simply drag my files around from source, to FTP or SFTP file managers, between folders, web applications, and into other apps, etc. I can't switch between apps as fast. This could have different implications with different monitor setups, but it seems like a shaky setup for an agile workflow. The split screen functionality is cool, but it doesn't seem to allow for as much maneuverability as the classic desktop setup. This could just require me getting used to the top-left corner shortcut, but it does bother me that I have to move my mouse all the way up there to see my different windows. These aspects could become relevant in the event that Windows were to move further towards their "app" structure and less towards the Windows 7 style. I'm wondering if anyone has been able to utilize the "App" side of Windows 8 for an efficient programming workflow.

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  • 12.04 64 bit: Keybord not responding for about 20 seconds at startup/beginning of session

    - by Danilo
    I am running Ubuntu 12.04 64bit. When I get at the login screen and try to type the password for my user, I cannot type anything for about 20 seconds. After that, the keyboard starts responding and everything works fine. Mouse is responding normally as well as all buttons of the login interface (time/calendar, session selection (Unity/Unity 2D), etc.). What could be the reason for this behavior? How can I solve this temporary freeze of the keyboard so that I can type my password immediately without having to wait each time? Thanks for your time. EDIT: I tried auto login, but the problem is still there: the Desktop loads but even there, if I try to type something in the dash or anywhere else, I must wait about 20 seconds before I can actually start typing. Can the issue be related to some keyboard modules that get loaded little bit "too late"?

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  • 2D basic map system

    - by Cyril
    i'm currently coding a 2D game in Java, and I would like to have some clues on how-to build this system : the screen is moving on a grander map, for instance, the screen represent 800*600 units on a 100K*100K map. When you command your unit to go to another position, the screen move on this map AND when you move your mouse on a side or another of the screen, you move the screen on the map. Not sure that i'm clear, but we can retrieve this system in most RTS games (warcraft/starcraft for example). I'm currently using Slick 2D. Any idea ? Thanks.

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  • Does Unity support disabling the global application menu?

    - by Michael E
    I'm fairly excited for Unity, as it looks like a promising new direction for Ubuntu. However, I do have a concern - will it be possible to use Unity without the global menu? I have my window manager set to focus-follows-mouse/sloppy focus, and find the productivity gains to be immense. Sloppy focus is incompatible, however, with global menus, as it is possible for the focus to change while you move from window to menu. Will Unity support an option to use window menus while still using Unity?

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  • How do I provide arguments to an application launcher in kde?

    - by bobdobbs
    So I can create launchers in a quicklaunch thing on the kde desktop. The launchers are easy to create, and work most of the time. What I haven't figured out, is how to pass arguments to the applications that I want to launch. I want to launch the firefox profile manager and I also want to add a launcher for an emacsclient frame. For emacsclient, I've tried these: emacsclient -c "emacsclient -c" 'emacsclient -c' None of them work. When I click the launcher, the tiny emacs logo appears attached to the mouse pointer, and stays there for at least a couple of minutes, but no new frame opens. So, how can I actually open an emacsclient frame, or any other application with an argument from quicklaunch?

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  • How can I test if a point lies between two parallel lines?

    - by Harold
    In the game I'm designing there is a blast that shoots out from an origin point towards the direction of the mouse. The width of this blast is always going to be the same. Along the bottom of the screen (what's currently) squares move about which should be effected by the blast that the player controls. Currently I am trying to work out a way to discover if the corners of these squares are within the blast's two bounding lines. I thought the best way to do this would be to rotate the corners of the square around an origin point as if the blast were completely horizontal and see if the Y values of the corners were less than or equal to the width of the blast which would mean that they lie within the effected region, but I can't work out

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  • Ubuntu boots to black screen after failed upgrade from 12.04 to 12.10

    - by ywx
    This happened when I tried to upgrade from 12.04 to 12.10. I don't know whether the upgrade process had completed downloading and installing packages or whether it was still in progress, but I got a message The application Compiz has closed unexpectedly. At that point, my mouse stopped working so I switched to tty1 by Ctrl+Alt+F1 and rebooted from there. I then found that I could not boot into Ubuntu any more. My screen stayed first purple then black. I went back to tty1 and it said I was running 12.10. I tried some suggestions in this thread on Ubuntuforums: Wubi blank purple screen than blank black screen and this one: How to set NOMODESET and other kernel boot options in grub2 but nothing seemed to work. I can boot Windows as normal. I am using Wubi on Windows7. My laptop is a Lenovo T410i with NVIDA NVS 3100m

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  • Rotating multiple points at once in 2D

    - by Deukalion
    I currently have an editor that creates shapes out of (X, Y) coordinates and then triangulate that to make up a shape of those points. What will I have to do to rotate all of those points simultaneously? Say I click the screen in my editor, it locates the point where I've clicked and if I move the mouse up or down from that point it calculates rotation on X and Y axis depending on new position relevant to first position, say I move up 10 on the Y axis it rotates that way and the same way for X. Or simply, somehow to enter rotation degree: 90, 180, 270, 360, for example. I use VertexPositionColor at the moment. What are the best algorithms or methods that I can look at to rotate multiple points in 2D at once? Also: Since this is an editor I do now want to rotate it on the Matrix, so if I want to rotate the whole shape 180 degree that's the new "position" of all the points, so that's the new rotation = 0 for example. Later on I probably will use World Matrix rotation for this, but not now.

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  • The Internet from a 1990s Point of View [Video]

    - by Asian Angel
    Are you ready for a retro look at the Internet? Then prepare to journey back in time to 1995 with this video and its view of the early days of the Internet. From YouTube: Trine Gallegos hosts this segment shot in 1995 when the Internet was first becoming an icon. This is an interesting look back at how clunky the applications were. I don’t even think they were using a computer mouse yet. Internet – from the 1990′s point of view [via Fail Desk] How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • ATI graphics card, with gnome shell on Ubuntu 11.10, screen flickers

    - by bioShark
    After installing gnome shell, without any problem, after log in the fonts are missing and it looks like crap...nothing is readable. Don't want to make it a double post, because my issue is similar to the one from this question but for me the problems have not been solved properly. After running the commands from that post, and installing the latest AMD 11.10 driver, the Gnome shell display issues have been solved. But each time I move the mouse in the upper left corner, to bring up the applications...my entire screen flickers. Without the applications been displayed, everything looks fine. Hardware: ATI HD4870, Intel Q6600.

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  • Silverlight 4 Training Course

    - by guybarrette
    A Silverlight 4 training course is now available on Channel 9.  Here’s the course description: The Silverlight 4 Training Course includes a whitepaper explaining all of the new Silverlight 4 RC features, several hands-on-labs that explain the features, and a 8 unit course for building business applications with Silverlight 4. The business applications course includes 8 modules with extensive hands on labs as well as 25 accompanying videos that walk you through key aspects of building a business application with Silverlight. Key aspects in this course are working with numerous sandboxed and elevated out of browser features, the new RichTextBox control, implicit styling, webcam, drag and drop, multi touch, validation, authentication, MEF, WCF RIA Services, right mouse click, and much more! You can download it here var addthis_pub="guybarrette";

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  • Simulating Smartphones on PC with Unity

    - by Cengiz Frostclaw
    I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the phone with mouse or keyboard of my PC? Something like joysticks on the screen. Thanks for any help! Edit : Thanks to @jhocking for his suggestion of Unity Remote. I, however still can accept a solution with using only PC, since I'm afraid of shortening my phone's battery life, for some reason.

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  • mic on cam don't work

    - by ezz9
    the cam works. I pull up PulseAudio I can see it pick me up for 1sec then stops. don't work on Skype I've tried every USB port same thing it worked on 10.04 fine. but now I'm on 12.04 and it don't work. it is a logitech B500 desktop:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 046d:0807 Logitech, Inc. Webcam B500 Bus 003 Device 002: ID 03f0:6104 Hewlett-Packard DeskJet 5650c Bus 005 Device 002: ID 046d:c51b Logitech, Inc. V220 Cordless Optical Mouse for Notebooks I have changed some setting in flash Player Settings Manager, I don't think it would affect it after all the cam is still working it's the microphone that freezes up, but thought I would tell you this, info is good.

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  • Applications: The Mathematics of Movement, Part 3

    - by TechTwaddle
    Previously: Part 1, Part 2 As promised in the previous post, this post will cover two variations of the marble move program. The first one, Infinite Move, keeps the marble moving towards the click point, rebounding it off the screen edges and changing its direction when the user clicks again. The second version, Finite Move, is the same as first except that the marble does not move forever. It moves towards the click point, rebounds off the screen edges and slowly comes to rest. The amount of time that it moves depends on the distance between the click point and marble. Infinite Move This case is simple (actually both cases are simple). In this case all we need is the direction information which is exactly what the unit vector stores. So when the user clicks, you calculate the unit vector towards the click point and then keep updating the marbles position like crazy. And, of course, there is no stop condition. There’s a little more additional code in the bounds checking conditions. Whenever the marble goes off the screen boundaries, we need to reverse its direction.  Here is the code for mouse up event and UpdatePosition() method, //stores the unit vector double unitX = 0, unitY = 0; double speed = 6; //speed times the unit vector double incrX = 0, incrY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = e.X - marble1.x;     double y = e.Y - marble1.y;     //calculate distance between click point and current marble position     double lenSqrd = x * x + y * y;     double len = Math.Sqrt(lenSqrd);     //unit vector along the same direction (from marble towards click point)     unitX = x / len;     unitY = y / len;     timer1.Enabled = true; } private void UpdatePosition() {     //amount by which to increment marble position     incrX = speed * unitX;     incrY = speed * unitY;     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     } } So whenever the user clicks we calculate the unit vector along that direction and also the amount by which the marble position needs to be incremented. The speed in this case is fixed at 6. You can experiment with different values. And under bounds checking, whenever the marble position goes out of bounds along the x or y direction we reverse the direction of the unit vector along that direction. Here’s a video of it running;   Finite Move The code for finite move is almost exactly same as that of Infinite Move, except for the difference that the speed is not fixed and there is an end condition, so the marble comes to rest after a while. Code follows, //unit vector along the direction of click point double unitX = 0, unitY = 0; //speed of the marble double speed = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = 0, y = 0;     double lengthSqrd = 0, length = 0;     x = e.X - marble1.x;     y = e.Y - marble1.y;     lengthSqrd = x * x + y * y;     //length in pixels (between click point and current marble pos)     length = Math.Sqrt(lengthSqrd);     //unit vector along the same direction as vector(x, y)     unitX = x / length;     unitY = y / length;     speed = length / 12;     timer1.Enabled = true; } private void UpdatePosition() {     marble1.x += speed * unitX;     marble1.y += speed * unitY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     }     //reduce speed by 3% in every loop     speed = speed * 0.97f;     if ((int)speed <= 0)     {         timer1.Enabled = false;     } } So the only difference is that the speed is calculated as a function of length when the mouse up event occurs. Again, this can be experimented with. Bounds checking is same as before. In the update and draw cycle, we reduce the speed by 3% in every cycle. Since speed is calculated as a function of length, speed = length/12, the amount of time it takes speed to reach zero is directly proportional to length. Note that the speed is in ‘pixels per 40ms’ because the timeout value of the timer is 40ms.  The readability can be improved by representing speed in ‘pixels per second’. This would require you to add some more calculations to the code, which I leave out as an exercise. Here’s a video of this second version,

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  • How can I recover from a frozen app when connecting over VNC

    - by Pablojim
    I have a htpc running 10.10. It has no keyboard or mouse attached, so I connect over vnc for administration and manual tasks. This usually works fine but every so often an app running in fullscreen mode crashes. All I want to be able to do is kill this app from VNC. Is there a keyboard shortcut to do this that will preserve the VNC connection? If I use CTRL + ALT + F1, I see the terminal but can no longer control it from VNC. Trying to return to the desktop doesn't work either? Any easy process I can follow?

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  • Implementing a FSM with ActionScript 2 without using classes?

    - by Up2u
    I have seen several references of A.I. and FSM, but sadly I still can't understand the point of an FSM in AS2.0. Is it a must to create a class for each state? I have a game-project which also it has an A.I., the A.I. has 3 states: distanceCheck, ChaseTarget, and Hit the target. It's an FPS game and played via mouse. I have created the A.I. successfully, but I want to convert it to FSM method... My first state is CheckDistanceState() and in that function I look for the nearest target and trigger the function ChaseState(), there I insert the Hit() function to destroy the enemy, The 3 functions that I created are being called in AI_cursor.onEnterframe. Is there any chance to implement an FSM without the need to create a class? From what I've read before, you have to create a class. I prefer to write the code on frames in flash and I still don't understand how to have external classes.

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  • No windows whatsoever after compiz reset

    - by Shashank Singh
    Currently using 12.04. This time I was trying to use the application switcher, and it asked me to resolve a few conflicts most of which were not easy to comprehend. So after some yes and no dialogue boxes leading me nowhere, I thought a reset should set things fine. However, after preferences-reset to default, I can't see any window!! NONE whatsoever except the log out one when I press ctrl+alt+del All I can see is the wallpaper and the mouse pointer. I cant even see the terminal or anything when I press alt+f2. I am posting this when I switch to ubuntu 2d (I cant make out the difference between the two, but this just works for now almost the same way)

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  • How do I customize Alt+Tab behaviour?

    - by David Oneill
    GOAL: I would like to make the little menu that pops up when I press Alt+Tab to gain the ability to jump to a particular window by pointing my mouse at one of the icons. This is the behaviour that my Mac OSX laptop has. The Situation I use Xfce, with the default windows manager (XFwm). I currently have Ubuntu 10.04 and 11.10, although I plan on updating both to XUbuntu 12.04 once the dust settles (probably mid-may?). (Clarification, for my current setup, I installed Ubuntu, then added xfce manually after the fact). So, a series of related questions. How do I set this up? (If this is not possible, please answer the following questions to help me learn) Is the Alt+Tab a function of the desktop environment, or the windows manager, or some other piece? (IE if I switch to using some other tool, could I potentially get this) Are there any customizations that are available either from settings or add-on applications that would allow me to change the behaviour of that menu?

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  • Frequent GUI pauses in Ubuntu 13.04 / Unity / Intel HD4000

    - by Simon
    I'm experiencing very frequent (and regular) GUI pauses on my system. Every 30 seconds (pretty much exactly) the GUI will freeze for maybe .25 to .5 seconds. The mouse stops moving, keys stop echoing and a stopwatch timer briefly pauses. I'm using the Intel Graphics driver available from: https://download.01.org/gfx/ubuntu/13.04/main I've looked in a few places and tried a few things for a solution: I've checked cron and anacron for scheduled processes. I've disabled background processes (eg mysql, postgres, apache) not that these were doing anything anyway I've checked the following posts and tried the suggestions there: Unity GUI pauses/freezes for less than a few seconds How to go about troubleshooting frequent system pauses I've watched the system using top and System Monitor and there are no spikes (or even blips) of cpu usage when the pauses occur. There are no obvious error messages in dmesg or syslog There is loads of free RAM (8GB+) and no swap usage If it helps it's a ZooStorm i5 laptop with a HD4000 GPU, 16GB Ram and an SSD. Any help / suggestions would be very gratefully received.

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  • will Unity have a keyboard shortcut for accessing the "Session Menu" that appears on the panel?

    - by Sam
    I noticed in screen shots of Unity the presence of the "Session Menu" indicator in the right corner of the top-panel. This menu drops down to offer Log Out, Hibernate, Restart, Shut Down, etc. I know the keyboard shortcuts are not complete yet. But are there plans to implement a shortcut for accessing this Session Menu (i.e., so users can log out, restart & shut down without having to use the mouse)? Further, will the shortcut allow navigation through the menu by just typing the first letter of the listed word (e.g., R for restart and S for shut down)?

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