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  • Do I have to call release on an objective-c retain class variable when setting it to a new object?

    - by Andrew Arrow
    Say I have: @property (nonatomic,retain) NSString *foo; in some class. And I call: myclass.foo = [NSString stringWithString:@"string1"]; myclass.foo = [NSString stringWithString:@"string2"]; Should I have called [myclass.foo release] before setting it to "string2" to avoid a memory leak? Or the fact that nothing is pointing to the first "string1" object anymore is good enough? And in the dealloc method [foo release] will be called.

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  • Remove only first instance of a character from a list of characters

    - by Luke
    Hi All, Here's what I want to do. I have 2 strings and I want to determine if one string is a permutation of another. I was thinking to simply remove the characters from string A from string B to determine if any characters are left. If no, then it passes. However, I need to make sure that only 1 instance of each letter is removed (not all occurrences) unless there are multiple letters in the word. An example: String A: cant String B: connect Result: -o-nec- Experimenting with NSString and NSScanner has yielded no results so far.

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  • UITableView scrollable background , UITableViewCell transparency

    - by f0rz
    Hi! In my UITableView I have custom cells. My UITableView have a repeatable background myTableView.backgroundColor = [UIColor colorWithPatternImage: [UIImage imageNamed: @"backg.png"]]; I set my cells to have their background (clear); UIView *backView = [[[UIView alloc] initWithFrame:CGRectZero] autorelease]; backView.backgroundColor = [UIColor clearColor]; cell.backgroundView = backView; This makes the cell have the same background as the TableView.. Problem is; That seems that every cell loads myTableView.backgroundColor once again. And the background are not being repeatble as it should. I want to have the cells totally with no background at all, instead they loads up myTableView.backgroundColor once again. Here is one example. Can anyone help me?

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  • Total Size of NSMutableArray object

    - by sj wengi
    Hi Folks, I've got an NSMutableArray that holds a bunch of objects, what I'm trying to figure out is how much memory is the array using. After looking at a couple of places I know about the sizeof call, and when I make it I get 32 bits (which is the size of the NSMutableArray object it self). Example code: NSMutableArray *temp = [[NSMutableArray alloc]init]; [temp addObject:objectxyz]; [temp addObject:objectabc]; [temp addObject:object123]; now I want to know the size :) Thanks, Sj

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  • Why does UIActionSheet cancel crahes my App?

    - by Tim Büthe
    I try to use the UIActionSheet within my iPhone App but have the following problem. When I tap the cancel button "I don't", the app crashes. When I remove the NSLog statement from the actionSheet:clickedButtonAtIndex: it does not. The "Yes, do it" button works just fine and I see the log statement in the console. What's wrong? - (void) doItWithConfirm { UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"do you really wanna do it?" delegate:self cancelButtonTitle:@"I don't" destructiveButtonTitle: nil otherButtonTitles:@"Yes, do it", nil]; [actionSheet showInView:self.view]; [actionSheet release]; } - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { NSLog(@"buttonIndex: %@", buttonIndex); }

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  • If my application doesn't use a lot of memory, can I ignore viewDidUnload:?

    - by iPhoneToucher
    My iPhone app generally uses under 5MB of living memory and even in the most extreme conditions stays under 8MB. The iPhone 2G has 128MB of RAM and from what I've read an app should only expect to have 20-30MB to use. Given that I never expect to get anywhere near the memory limit, do I need to care about memory warnings and setting objects to nil in viewDidUnload:? The only way I see my app getting memory warnings is if something else on the phone is screwing with the memory, in which case the entire phone would be acting silly. I built my app without ever using viewDidUnload:, so there's more than a hundred classes that I'd need to inspect and add code to if I did need to implement it.

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  • Click event of a button which is subview of an image view in xcode

    - by Christina
    in my app i have an image view and above that i added an button.And also in button click event i am calling a method.But i am unable to click on the button .whenever i try to click the button then the row of the table vie win which my image view is present is selected .Is there any method from which i can get the click event of the button which is placed on the image view.I do not want to use UIbuttons for setting the images in place of image view .Also if i am adding button as a subview of the table view then the click event is working but when i change the subview to image view then i get unsatisfactory result.Please help. Thanks, Christy

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  • Setting UITabBarItem title from UINavigationController?

    - by fuzzygoat
    I have setup a UITabBarController with two tabs, one is a simple UIViewController and the other is a UINavigationController using second UIViewController as its rootController to set up a UITableView. My question is with regard to naming the tabs (i.e. UITabBarItem) For the first tab (simple UIViewController) I have added the following (see below) to the controllers -init method. - (id)init { self = [super init]; if(self) { UITabBarItem *tabBarItem = [self tabBarItem]; [tabBarItem setTitle:@"ONE"]; } return self; } For the other tab I have added (see below) to the second controllers init (rootController). - (id)init { self = [super init]; if(self) { UITabBarItem *tabBarItem = [[self navigationController] tabBarItem]; [tabBarItem setTitle:@"TWO"]; } return self; } Am I setting the second tabBarItem title in the right place as currently it is not showing? EDIT: I can correctly set the UITabBarItem from within the AppDelegate when I first create the controllers, ready for adding to the UITabBarController. But I really wanted to do this in the individual controller -init methods for neatness. // UITabBarController UITabBarController *tempRoot = [[UITabBarController alloc] init]; [self setRootController:tempRoot]; [tempRoot release]; NSMutableArray *tabBarControllers = [[NSMutableArray alloc] init]; // UIViewController ONE MapController *mapController = [[MapController alloc] init]; [tabBarControllers addObject:mapController]; [mapController release]; // UITableView TWO TableController *rootTableController = [[TableController alloc] init]; UINavigationController *tempNavController = [[UINavigationController alloc] initWithRootViewController:rootTableController]; [rootTableController release]; [tabBarControllers addObject:tempNavController]; [tempNavController release]; [rootController setViewControllers:tabBarControllers]; [tabBarControllers release]; [window addSubview:[rootController view]]; [window makeKeyAndVisible];

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  • How can I delete video stored in the photo library ?

    - by srikanth rongali
    I have saved video in to the photo library. -(void)exportVideo:(id)sender { NSString *path = [DOCUMENTS_FOLDER stringByAppendingString:@"/air.mp4"]; NSLog(@"Path:%@", path); NSLog(@"Export Button CLicked"); UISaveVideoAtPathToSavedPhotosAlbum(path, self, @selector(video:didFinishSavingWithError: contextInfo:), nil); } - (void)video:(NSString *)videoPath didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo { NSLog(@"Finished saving video with error: %@", error); } Now I need to delete the video i have stored programmatically. How can I delete the video ? Are there any functions for it? Thank You.

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  • Finding user location before map loads

    - by 4thSpace
    I'm trying to find the user's location using: CLLocationCoordinate2D _location; CLLocation *userLoc = nil; if(appDelegate.clLocationManager.locationServicesEnabled){ userLoc = mapView.userLocation.location; _location = userLoc.coordinate; } The problem is that I haven't yet initialized the map so the above doesn't work. Is there a way to get the user's location without using mapkit? Or should I be using a different technique?

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  • simple CATextLayer scaling problem

    - by dersubtile
    I'm having a simple scaling problem with CATextLayer, but i just couldn't figure it out: I want the CATextLayer to proportionally grow in size with it's superlayer: if the superlayer's width is 300 the text size of CATextLayer should be 12 and if the supeview's width is 600 the text size should be 24. I couldn't find a working solution! Can you please give me a clue? Thanks, Julian.

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  • How to retrieve the location of a control on the view?

    - by amok
    I have a button on a view, I want to add another button next to it when the first button is touched. Therefore I need it's top left corner to do the math. Here's what is puzzling me greatly: // this code is executed when the button is pressed NSLog(@"X:%f",moreButton.frame.origin.x); that returns on the first and second click the followings: 2010-04-24 22:58:25.883 iPad PopOver[8095:40b] X:-1.999002 2010-04-24 22:58:25.884 iPad PopOver[8095:40b] Y:0.000000 why and how can I get the x,y of an existing button on the view? (button created via IB) Thanks! mE ps: I have looked at similar posts and my code looks fine but I keep getting zeros (it's an ipad app if matters in any way)

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  • Adding view to NSOutlineView

    - by Felix
    Hi All, I need to add a view to NSOutlineView. This view contains some text field and button, while expanding the outlineview should show this view. Please let me know how to add the view the NSOutliveView. Thanks, Felix.

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  • Very simple test view in MonoTouch draws a line using Core Graphics but view content is not shown

    - by Krumelur
    Hi, I give up now on this very simple test I've been trying to run. I want to add a subview to my window which does nothing but draw a line from one corner of the iPhone's screen to the other and then, using touchesMoved() it is supposed to draw a line from the last to the current point. The issues: 1. Already the initial line is not visible. 2. When using Interface Builder, the initial line is visible, but drawRect() is never called, even if I call SetNeedsDisplay(). It can't be that hard...can somebody fix the code below to make it work? In main.cs in FinishedLaunching(): oView = new TestView(); oView.AutoresizingMask = UIViewAutoresizing.FlexibleWidth | UIViewAutoresizing.FlexibleHeight; oView.Frame = new System.Drawing.RectangleF(0, 0, 320, 480); window.AddSubview(oView); window.MakeKeyAndVisible (); The TestView.cs: using System; using MonoTouch.UIKit; using MonoTouch.CoreGraphics; using System.Drawing; using MonoTouch.CoreAnimation; using MonoTouch.Foundation; namespace Test { public class TestView : UIView { public TestView () : base() { } public override void DrawRect (RectangleF area, UIViewPrintFormatter formatter) { CGContext oContext = UIGraphics.GetCurrentContext(); oContext.SetStrokeColor(UIColor.Red.CGColor.Components); oContext.SetLineWidth(3.0f); this.oLastPoint.Y = UIScreen.MainScreen.ApplicationFrame.Size.Height - this.oLastPoint.Y; this.oCurrentPoint.Y = UIScreen.MainScreen.ApplicationFrame.Size.Height - this.oCurrentPoint.Y; oContext.StrokeLineSegments(new PointF[] {this.oLastPoint, this.oCurrentPoint }); oContext.Flush(); oContext.RestoreState(); Console.Out.WriteLine("Current X: {0}, Y: {1}", oCurrentPoint.X.ToString(), oCurrentPoint.Y.ToString()); Console.Out.WriteLine("Last X: {0}, Y: {1}", oLastPoint.X.ToString(), oLastPoint.Y.ToString()); } private PointF oCurrentPoint = new PointF(0, 0); private PointF oLastPoint = new PointF(320, 480); public override void TouchesMoved (MonoTouch.Foundation.NSSet touches, UIEvent evt) { base.TouchesMoved (touches, evt); UITouch oTouch = (UITouch)touches.AnyObject; this.oCurrentPoint = oTouch.LocationInView(this); this.oLastPoint = oTouch.PreviousLocationInView(this); this.SetNeedsDisplay(); } } }

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  • Global NSMutableArray doesn't seem to be holding values

    - by diatrevolo
    I have a Cocos2D iPhone application that requires a set of CGRects overlaid on an image to detect touches within them. "Data" below is a class that holds values parsed from an XML file. "delegateEntries" is a NSMutableArray that contains several "data" objects, pulled from another NSMutableArray called "entries" that lives in the application delegate. For some strange reason, I can get at these values without problems in the init function, but further down the class in question, I try to get at these values, and the application crashes without an error message (as an example, I put in the "ccTouchBegan" method which accessess this data through the "populateFieldsForTouchedItem" method. Can anyone see why these values would not be accessible from other methods? No objects get released until dealloc. Thanks in advance! @synthesize clicked, delegate, data, image, blurImage, normalImage, arrayOfRects, delegateEntries; - (id)initWithTexture:(CCTexture2D *)aTexture { if( (self=[super initWithTexture:aTexture] )) { arrayOfRects = [[NSMutableArray alloc] init]; delegateEntries = [[NSMutableArray alloc] init]; delegate = (InteractivePIAppDelegate *)[[UIApplication sharedApplication] delegate]; delegateEntries = [delegate entries]; data = [delegateEntries objectAtIndex:0]; NSLog(@"Assigning %@", [[delegateEntries objectAtIndex:0] backgroundImage]); NSLog(@"%@ is the string", [[data sections] objectAtIndex:0]); //CGRect rect; NSLog(@"Count of array is %i", [delegateEntries count]); //collect as many items as there are XML entries for(int i=0; i<[delegateEntries count]; i++) { if([[delegateEntries objectAtIndex:i] xPos]) { NSLog(@"Found %i items", i+1); [arrayOfRects addObject:[NSValue valueWithCGRect:CGRectMake([[[delegateEntries objectAtIndex:i] xPos] floatValue], [[[delegateEntries objectAtIndex:i] yPos] floatValue], [[[delegateEntries objectAtIndex:i] xBounds] floatValue], [[[delegateEntries objectAtIndex:i] yBounds] floatValue])]]; } else { NSLog(@"Nothing"); } } //remove the following once the NSMutableArray from above works (legacy) blurImage = [[NSString alloc] initWithString:[data backgroundBlur]]; NSLog(@"5"); normalImage = [[NSString alloc] initWithString:[data backgroundImage]]; clicked = NO; } return self; } And then: - (void)populateFieldsForTouchedItem:(TouchedRect)touchInfo { Data *touchDatum = [[Data alloc] init]; touchDatum = [[self delegateEntries] objectAtIndex:touchInfo.recordNumber]; NSLog(@"Assigning %@", [[[self delegateEntries] objectAtIndex:touchInfo.recordNumber] backgroundImage]); rect = [[arrayOfRects objectAtIndex:touchInfo.recordNumber] CGRectValue]; image = [[NSString alloc] initWithString:[[touchDatum sections] objectAtIndex:0]]; [touchDatum release]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { TouchedRect touchInfo = [self containsTouchLocation:touch]; NSLog(@"Information pertains to %i", touchInfo.recordNumber); if ( !touchInfo.touched && !clicked ) { //needed since the touch location changes when zoomed NSLog(@"NOPE"); return NO; } [self populateFieldsForTouchedItem:touchInfo]; NSLog(@"YEP"); return YES; }

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  • very strange thread error message

    - by John Smith
    I an trying to put a method in a separate thread in the background. It nearly works except that occasionally I get a lot of error messages with the message METHODCLOSURE: OH NO SEPERATE THREAD with the bad spelling and all. Does anyone know what this means?

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  • Animation on single UIWebView

    - by Shri
    I have searched quite a bit(sample one, Sample two) but cant seem to get the correct answer. I have a webview on my XYZ view controller class. When i press on a button, it takes an URL from an array and re-loads the same webview. Now I need to do the flip book animation on it. Same webview should be reloaded. That is the webview should rotate around its own axis 180/360 degree while the loading of next url is going on. Is this possible?

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  • UIImagePNGRepresentation issues?

    - by disorderdev
    I want to load images from UIImagePickerController, then save the selected photo to my app's document directory. UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; NSData *data1 = UIImagePNGRepresentation(image); NSString *fileName = "1.png"; NSString *path = //get Document path, then add fileName BOOL succ = [data1 writeToFile:path atomically:YES]; but after I save the image to my document, I found that, the image was rotated 90 degree, then I change the method UIImagePNGRepresentation to UIImageJPEGRepresentation, this time it's fine, anyone know what's the problem?

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  • How do I make a UIAlertView happen only on the first start-up of an iPhone app?

    - by user309245
    I'm using the UIAlertView to make a pop-up happen once the app has started up. It works fine but I only want the pop up to happen on the first start-up of the app. At the moment I've got the UIAlertView in the AppDelegate class, after the application didFinishLaunching. Here is my code at the moment. - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { sleep(4); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Welcome!" message:@"SAMPLE!!!" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; I'm new to app development so sorry if this is simple. Thanks in advance! :)

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  • How can we know which cell is touched in tablView when a custom button in the cell is touched ?

    - by srikanth rongali
    I need to know which cell is touched when any button inside the cell is touched. I have custom UIButton *button1 in the cell and UIButton *button2 on the cell.imageView.image of the cell. I wrote selectors for both buttons.; But, I could not differentiate the buttons for each cell. How do I know which cell button was touched. What to do, to know that a particular cell's button was touched ? Thank you.

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  • Remove Email-signature

    - by f0rz
    Hi ! Is it possible to remove user mail signature programmaticly? When I using MFMailComposeViewController, I dont want to have the usersignature at the bottom of the mailpage. Regards.

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