Search Results

Search found 5658 results on 227 pages for 'cocoa newbie'.

Page 128/227 | < Previous Page | 124 125 126 127 128 129 130 131 132 133 134 135  | Next Page >

  • Disable link in UIWebView in appearance and function

    - by Peter
    Hello, I wish to disable the href links on a UIWebView. First, I want the look of the link to change so the user doesn't think it is clickable. Second, I want the actual link to not be able to be tapped. I do not want to try webView:shouldStartLoadWithRequest:navigationType: since that not change the appearance of my links. I found this answer: Disabling visible links in UIWebView But the above hasn't worked for me. This is my code: NSString* s=[[NSString alloc] initWithFormat:@"for (a in document.getElementsByTagName(\"a\")) {a.href = \"\";}"]; [myWebView stringByEvaluatingJavaScriptFromString:s]; I've been working on this for hours, any suggestions are appreciated! Thanks!

    Read the article

  • How do I change the background image of my iPhone app?

    - by alJaree
    Hello I have looked around and found some code which so called chooses an image from an array of image objects, but cant find an explanation. I would like to make my app have a background image and the user can select next and previous buttons to scroll through some full screen images, setting them as the background image as they scroll. I know how to do this in java, but cant seem to do it for this app. How or what code is linked to a next button to grab the next image in the array and reverse for the back button? Then that needs to be displayed obviously. I have used a layered architecture with a MVC style approach but cant seem to put it together with Objective-C. Would the buttons call the appropriate methods of the so called delegates, which the delegates handle fetching and returning the Images? Would the buttons use the returned images and actually handle the redrawing? I would really appreciate the help. Regards Jarryd

    Read the article

  • Question about memory usage

    - by sudo rm -rf
    Hi there. I have the following method: +(NSMutableDictionary *)getTime:(float)lat :(float)lon { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] init]; [dictionary setObject:hour forKey:@"hour"]; [dictionary setObject:minute forKey:@"minute"]; [dictionary setObject:ampm forKey:@"ampm"]; return dictionary; } A lot of the method is chopped off, so I think I need the pool for some other stuff in the method. Here's my question. I know that I need to release the following objects: [dictionary release]; [pool release]; However, I can't release the dictionary before I return it, but as soon as I return it the rest of the method isn't performed. What should I do?

    Read the article

  • How do I reset the state of a view inside a tabbar?

    - by ABeanSits
    Hello CocoaTouch-Experts! This is a fairly straightforward question though my Googling session gave me nothing. How do I reset the state of a view hierarchy located in a tabbar programmatically? The behavior I want to replicate is when the user tapps on a tab twice. This causes the view located under that tab to return to it's initial state. The tab is "owned" by a UINavigationController and when the user reaches a certain point in the view hierarchy there is a button which I want to connect this behavior to. All my attempts have failed except calling on a method in AppDelegate which kills the view and adds it back to the UITabBarController again. But this does not feel like the right way to go. Thanks in advance. Best regards //Abeansits

    Read the article

  • Getting a particular menu item from MainMenu

    - by Garry
    I have a nib (winA.xib) that contains a window. My app delegate contains an NSWindowController subclass called WinAController. WinAController has a property (NSMenu *mainMenu) that I want to point to the MainMenu. I have set it after I instantiate WinAController with this code: WinAController = [[WinAController alloc] initWithWindowNibName:@"WinA"]; WinAController.mainMenu = [NSApp mainMenu]; I have a menu item underneath the "Window" top-level menu item on MainMenu that invokes the [WinAController showWindow] method and displays WinA. I want to toggle the on/off state of this menu item depending on whether WinA is visible or not. WinAController also has another property (NSMenuItem *myMenuItem). How can I get a reference to a sub menu of the "Window" top-level menu item. The title of sub menu item I want to get is "Command". I have tried this: if (mainMenu != nil) { myMenuItem = [mainMenu itemAtIndex:[mainMenu indexOfItemWithTitle:@"Command"]]; } But it doesn't seem to work. Where am I going wrong? Thanks,

    Read the article

  • IPhone: Controllers, Delagates, DataSources, etc all in one class?

    - by MLS
    Hi All, I am learning iPhone programming. I am starting with a simple example of displaying recently used documents in a UITableView. What I am confused about is why do I need to have several classes and why cant I just use one? Example, My class is called RecentFileList. I need to implement controller, delegate and datasource as well as the actual table view. Can't I just do this all in my RecentFileList Class versus having to create a RecentFileListDelegate RecentFileListController, RecentFileListDataSource class, etc, etc. Related to this can one define a class like: @interface FileListView : NSObject <UITableViewDelegate> <UITableViewController> <UITableViewDataSource { // code } @end or would I just do the work to make my class a delegate and controller in init()?

    Read the article

  • Is there a way to suppress warnings in Xcode?

    - by kdbdallas
    Is there a way to suppress warnings in Xcode? For example I am calling an undocumented method and since the method is not in the header I get a warning on compile. I know I can add it to my header to stop the warning, but I am wondering if there is a way other then adding it to the header (so I can keep the headers clean and standard) to suppress the warning? A pragma or something?

    Read the article

  • Applying transformations to NSBitmapImageRep

    - by Adam
    So ... I have an image loaded into an NSBitmapImageRep object, so I am able to examine the contents of specific pixels via a two dimensional array. Now I want to apply a couple of "transformations" to the image, in preparation for some additional processing. If I was manipulating the image manually, in Photoshop, I would: Rotate the image Crop a portion of it and discard the rest Apply a "threshold" transformation (which essentially converts the image to black and white, based on the threshold value I provide) Resample the image to shrink it down a bit (which, although losing some image quality, will speed up the subsequent processing) (not necessarily in that order) Are there objective C methods available to facilitate these specific image manipulations, with the data in the NSBitmapImageRep object? If so, can someone point me to some good examples?

    Read the article

  • Struggling to "clear" a CGLayer -- can it even be done?

    - by Joe Blow
    So I'm doing this repetitively - making a CGLayer, doing some processing, and then releasing it. This happens a lot in real time -- so surely there is a lot of overhead in making a whole new CGLayer each time? Surely it would be better to just keep lair around, and start fresh each time? However, I do not know any way, at all, to "erase" or "start from blank" a CGLayer?? Can anyone help on this? There is a function CGContextBeginPath(cc) but it's confusing: it seems to only clear out "that" path, it does not erase all of the CGLayer back to a blank canvas. how to return a CGLayer to a blank canvas????? Does anyone know? CGLayerRef lair = CGLayerCreateWithContext( UIGraphicsGetCurrentContext(), CGSizeMake(1024,768), NULL); CGContextRef cc = CGLayerGetContext(ether); // various processing here CGContextAddPath(cc, somePath); // various processing here CGLayerRelease(lair); Any ideas?!

    Read the article

  • Reranging a uitableview

    - by Nicolay
    Hallo @ All I ran into the same problem as desciped in http://stackoverflow.com/questions/1884491/crashing-while-trying-to-move-uitableview-rows! All I want to do is on specific reranging operations insert a new cell or delet the selected one! Sometimes I get a * Assertion failure in -[_UITableViewUpdateSupport _setupAnimationForReorderingRow], /SourceCache/UIKit/UIKit-963.10/UITableViewSupport.m:295 Attempt to create two animations for cell exception and when I want to reload my data by calling [self.tableView reloadData] I get a * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0)' This is quiet anoying! Is there anybody out there who knows how to handle this problem? Please help me!

    Read the article

  • subviews show confused rotated state after a modal dialog is displayed

    - by deafgreatdane
    I've created a custom UIViewController that mimics the UISplitViewController. It manages two child view controllers that get displayed in the left & right body area while in landscape and hides the left to show in a popover when in portrait. It works fine, using the didRotateFromInterfaceOrientation: and willRotateToInterfaceOrientation: messages to reset the location and sizing of the child views. All the views and child controllers are loaded from a nib. This custom view controller is shown inside a UINavigationController. The trouble arises after one of the child view controllers uses presentModalViewController. If the device was rotated after the views were initialized (but before the modal controller is shown), after the modal dialog is dismissed, the left and/or body views will be re-rendered in a different rotation than they were before the modal dialog was changed. I'm wondering if folks have had a similar problem, and what the solution is. I'm sure sample code would be helpful, but it'll take a bunch of work to distill it into a runnable sample.

    Read the article

  • syntax for generating an objectForKey from an array

    - by Brian
    I'm having success when I use this code to get a string from an array called "fileList": cell.timeBeganLabel.text = [[[self.fileList objectAtIndex:[indexPath row]] lastPathComponent] stringByDeletingPathExtension]; so I expected the same code to generate the same string as a key for me in this: NSDictionary *stats = [thisRecordingsStats objectForKey:[[[self.fileList objectAtIndex:[indexPath row]] lastPathComponent] stringByDeletingPathExtension]]; cell.durationLabel.text = [stats objectForKey:@"duration"]; or this: NSDictionary *stats = [thisRecordingsStats objectForKey:@"%@",[[[self.fileList objectAtIndex:[indexPath row]] lastPathComponent] stringByDeletingPathExtension]]; Both build without error, and the log shows my data is there: but I'm getting a blank UILabel. Have I not written the dynamic key generator correctly?

    Read the article

  • How to change the size of NSImageView control from within program?

    - by Adam
    The following line of code displays an image on my application window, within an NSImageView control named outputImageView. I used Interface Builder to put the NSImageView control onto the window, initially (then bound it to outputImageView). How do I change the size of the NSImageView control within my program, so that it matches the size of the actual image I am displaying (which may change, periodically)? And what if I wanted to change the anchor point for the image (i.e., centered, left edge, bottom right, or whatever? Thanks in advance! [outputImageView setImage: outputImage];

    Read the article

  • How to call a method in init method ?

    - by srikanth rongali
    My program looks like this: -(id)init { if ( (self = [super init]) ) { //TargetWithActions *targetActions= [[TargetWithActions alloc] init]; [self countDownSpeed123]; } return self; } -(void)countDownSpeed123 { countDownSpeed = 5.0f; } @end warning: 'TargetWithActions' may not respond to '-countDownSpeed123' I am getting the warning in this way. Where I am wrong in my program. Please explain ? Thank You.

    Read the article

  • Can't find .js file in my mainBundle?!

    - by Nic Hubbard
    This is driving me crazy as I cannot figure out what in the world is going on. I load up files form you main bundle all the time, xml files, html files, etc. But, now I am trying to get the contents of a javascript file but it can never find it. I am using: NSData *jsData = [NSData dataWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"global" ofType:@"js"]]; if (jsData) { NSLog(@"%@", jsData); } else { NSLog(@"Can't find file"); return; } Even checking the [[NSBundle mainBundle] pathForResource:@"global" ofType:@"js"] string returns null. My globaly.js file is in my Resources folder, the exact location where my other files are location that work totally fine using the above method. Why can't it find my js file?

    Read the article

  • Moving UITableView cells and maintaining consistent data

    - by Mark F
    I've enabled editing mode and moving cells around to allow users to position table view content in the order they please. I'm using Core Data as the data source, which sorts the content by the attribute "userOrder". When content is first inserted, userOrder is set to a random value. The idea is that when the user moves a cell around, the userOrder of that cell changes to accomodate its new position. The following are problems I am running into while trying to accomplish this: Successfully saving the the new location of the cell and adjusting all changed locations of influenced cells. Getting the data to be consistent. For example, the TableView handles the movement fine, but when i click on the new location of the cell, it displays data for the old cell that used to be that location. Data of all influenced cells gets messed up as well. I know I have to implement this in: - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath {} I just don't know how. The apple docs are not particularly helpful if you are using Core Data, as in my situation. Any guidance greatly appreciated!

    Read the article

  • Problem with accessing classes from another class.

    - by srikanth rongali
    I have a classA, classB,classC. I have another class classABC; All are CCLayer inherited. I need to call all the classA, classB, classC from classABC. #import <Foundation/Foundation.h> #import "cocos2d.h" @interface classABC : CCLayer { classA *aClass; } @property(nonatomic, retain)classA *aClass; @end #import "classABC" #import "classA.h" #import "classB.h" #import "classC.h" @implementation classABC -(id)init { if( (self = [super init]) ) { ClassA *aClass = [[ClassA alloc]init]; CCScene *aClassS = [CCScene node]; CCLayer * aClassL = [aClass node]; [aClassS addChild: aClassL]; [[CCDirector sharedDirector] setAnimationInterval:60.0/60]; [[CCDirector sharedDirector] replaceScene: aClass]; } return self; } @end But I am not getting the classA displayed. How should I do it ? Thank You.

    Read the article

  • How to display complex object in debugger?

    - by 4thSpace
    I'd like to display the contents of the property myarray, from the following singleton: [Session sharedManager].myarray I've tried these: po [Session sharedManager]. myarray po [[Session sharedManager] myarray] but always get this error: A syntax error near end of expression. Any suggestions?

    Read the article

  • Returning back to the viewController with segues

    - by umar
    This is my Hierarchy Navigation Controller --> Login Controller View --- > Register Controller View --> My Small Internal LeaderBoard View Now I am using segues (Push) to go to either LoginControllerView or LeaderBoardView Once I am on LoginControllerView and then RegisterControllerView I am using this code [self dismissViewControllerAnimated:YES completion:nil] However instead of returning me to LoginControllerView it is returning me back to NavigationController. How can I return to my LoginController

    Read the article

< Previous Page | 124 125 126 127 128 129 130 131 132 133 134 135  | Next Page >