Search Results

Search found 73994 results on 2960 pages for 'computer help'.

Page 121/2960 | < Previous Page | 117 118 119 120 121 122 123 124 125 126 127 128  | Next Page >

  • What about Programmer "Invisible" registers?

    - by claws
    These are "Programmer Visible" x86-64 registers: What about the invisible registers? Just now I learned that MMU registers, Interrupt Descriptor Table (IDT) uses these invisible registers. I'm learning these things in the hard way. Is there any resource (book/documentation/etc) that gives me the complete picture at once? I am aware of the programmer visible registers and comfortable in programming with them. I just want to learn about invisible registers and their functionality. I want to get a complete picture. Where can I get this info?

    Read the article

  • Marker Recognition on Android (recognising Rubik's Cubes)

    - by greenie
    Hi everybody. I'm developing an augmented reality application for Android that uses the phone's camera to recognise the arrangement of the coloured squares on each face of a Rubik's Cube. One thing that I am unsure about is how exactly I would go about detecting and recognising the coloured squares on each face of the cube. If you look at a Rubik's Cube then you can see that each square is one of six possible colours with a thin black border. This lead me to think that it should be relativly simply to detect a square, possibly using an existing marker detection API. My question is really, has anybody here had any experience with image recognition and Android? Ideally I'd like to be able to implement and existing API, but it would be an interesting project to do from scratch if somebody could point me in the right direction to get started. Many thanks in advance.

    Read the article

  • manu help me in the effect

    - by tismon
    http://www.zazzle.com/cr/design/pt-mug this is just a demo site. i am suppose to do something like this in PHP. can any one tell how this can be done with PHP ? what is the logic behind this ? is this possible with jquery or GD Library ? please help me.. thanks and regards tismon

    Read the article

  • Segment register, IP register and memory addressing issue!

    - by Zia ur Rahman
    In the following text I asked two questions and I also described that what I know about these question so that you can understand my thinking. Your precious comments about the below text are required. Below is the Detail of 1ST Question As we know that if we have one mega byte memory then we need 20 bits to address this memory. Another thing is each memory cell has a physical address which is of 20 bits in 1Mb memory. IP register in IAPX88 is of 16 bits. Now my point of view is, we can not access the memory at all by the IP register because the memory need 20 bit address to be addressed but the IP register is of 16 bits. If we have a memory of 64k then IP register can access this memory because this memory needs 16 bits to be addressed. But incase of 1mb memory IP can’t.tell me am i right or not if not why? Suppose physical address of memory is 11000000000000000101 Now how can we access this memory location by 16 bits. Below is the detail of Next Question: My next question is , suppose IP register is pointing to memory location, and the segment register is also pointing to a memory location (start of the segment), the memory is of 1MB, how we can access a memory location by these two 16 bit registers tell me the sequence of steps how the 20 bits addressable memory location is accessed . If your answer is, we take the segment value and we shift it left by 4 bits and then add the IP value into it to get the 20 bits address, then this raises another question that is the address bus (the address bus should be 20 bits wide), the registers both the segment register and the IP register are of 16 bits each , now if address bus is 20 bits wide then this means that the address bus is connected to both these registers. If its not the case then another thing that comes into my mind is that both these registers generate a 20 bit address and there would be a register which can store 20 bits and this register would be connected to both these register and the address bus as well.

    Read the article

  • Metric 3d reconstruction

    - by srand
    I'm trying to reconstruct 3D points from 2D image correspondences. My camera is calibrated. The test images are of a checkered cube and correspondences are hand picked. Radial distortion is removed. After triangulation the construction seems to be wrong however. The X and Y values seem to be correct, but the Z values are about the same and do not differentiate along the cube. The 3D points look like as if the points were flattened along the Z-axis. What is going wrong in the Z values? Do the points need to be normalized or changed from image coordinates at any point, say before the fundamental matrix is computed? (If this is too vague I can explain my general process or elaborate on parts)

    Read the article

  • Help regarding C# thread pool

    - by Matt
    I have a method that gets called quite often, with text coming in as a parameter.. I'm looking at creating a thread pool that checks the line of text, and performs actions based on that.. Can someone help me out with the basics behind creating the thread pool and firing off new threads please? This is so damn confusing..

    Read the article

  • Recommended Math textbooks for programmers

    - by Tony
    I learned math in a non-English environment, I recently read some books about algorithm analysis, I found some math concepts were confusing, and seemed not the same as what I've learned. What math textbooks would you recommend that covers math concepts from the scratch and suitable for self-learning ?

    Read the article

  • Evolutionary Algorithms: Optimal Repopulation Breakdowns

    - by Brian MacKay
    It's really all in the title, but here's a breakdown for anyone who is interested in Evolutionary Algorithms: In an EA, the basic premise is that you randomly generate a certain number of organisms (which are really just sets of parameters), run them against a problem, and then let the top performers survive. You then repopulate with a combination of crossbreeds of the survivors, mutations of the survivors, and also a certain number of new random organisms. Do that several thousand times, and efficient organisms arise. Some people also do things like introduce multiple "islands" of organisms, which are seperate populations that are allowed to crossbreed once in awhile. So, my question is: what are the optimal repopulation percentages? I have been keeping the top 10% performers, and repopulating with 30% crossbreeds and 30% mutations. The remaining 30% is for new organisms. I have also tried out the multiple island theory, and I'm interested in your results on that as well. It is not lost on me that this is exactly the type of problem an EA could solve. Are you aware of anyone trying that? Thanks in advance!

    Read the article

  • how can we find that this processor supports how much memory?????

    - by Zia ur Rahman
    I have just started the Assembly language programming and in the first lecture our teacher told us about intel 8080 and intel 8085 and he said there was 64k memory with these processor. Now i want to know that how we find this amount of memory with specific processor, for example i have a processor 1.8 Ghz , now how i can find out the amount of memory that can be used with this processor. what i am trying to ask is tell me the method how we can find out this amount of memory?

    Read the article

  • 16 bit processor , memory addressing and memory cells

    - by Zia ur Rahman
    Suppose the accumulater register of the processor is of 16 bit , now we can call this processor as 16 bit processor, that is this processor supports 16 bit addressing. now my question is how we can calculate the number of memory cells that can be addressed by 16 bit addressing? according to my calculation 2 to the power 16 becomes 65055 it means the memory have 65055 cells now if we take 1KB=1000 Bytes then this becomes 65055/1000=65.055 now this means that 65 kilo bytes memory can be used with the processor having 16 bit addressing. now if we take 1KB=1024 Bytes then this becomes 65055/1024=63.5 ,it means that 63 kilo bytes memory can be used with this processor, but people say that 64 kilo bytes memory can be used. Now tell me am i right or wrong and why i am wrong why people say that 64kb memory can be used with the processor having 16 bit addressing?

    Read the article

  • RegEx Help in Ruby

    - by Akash
    My sample file is like below: H343423 Something1 Something2 C343423 0 A23423432 asdfasdf sdfs #2342323 I have the following regex: if (line =~ /^[HC]\d+\s/) != nil puts line end Basically I want to read everything that starts with H or C and is followed by numbers and I want to stop reading when space is encountered (I want to read one word). Output I want is: H343423 C343423 Output my RegEx is getting is: H343423 Something1 Something2 C343423 0 So it is fetching the whole line but I just want it to stop after first word is read. Any help?

    Read the article

  • Tools to help process Akamai data logs?

    - by dsldsl
    I'm digging through Akamai logs, downloading excel sheets, and then manually joining them so that I can do sorting of data to find top videos and referrers. Are there any tools you know of to help with this kind of processing? I'm looking for something like Urchin used to be for Apache logs, but for Akamai logs. Thanks!

    Read the article

  • What is a 'Closure'?

    - by Ben
    I asked a question about Currying and closures where mentioned. What is a closure? How does it relate to currying? Additional: Kyle's answer is great but to my poor procedural/OO mind Ben Childs answer is really useful.

    Read the article

  • Regular expression help needed.

    - by Subrat
    Hi, Can anybody help me writting a regular expression to replace these characters with a empty string. Character list is given below. public static char[] delimiters = { ' ', '\r', '\n', '?', '!', ';', '.', ',', '`', ':', '(', ')', '{', '}', '[', ']', '|', '\'', '\\', '~', '=', '@', '>', '<', '&', '%', '-', '/', '#' }; Thanks. Subrat.

    Read the article

< Previous Page | 117 118 119 120 121 122 123 124 125 126 127 128  | Next Page >