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  • Using LINQ to map dynamically (or construct projections)

    - by CodeGrue
    I know I can map two object types with LINQ using a projection as so: var destModel = from m in sourceModel select new DestModelType {A = m.A, C = m.C, E = m.E} where class SourceModelType { string A {get; set;} string B {get; set;} string C {get; set;} string D {get; set;} string E {get; set;} } class DestModelType { string A {get; set;} string C {get; set;} string E {get; set;} } But what if I want to make something like a generic to do this, where I don't know specifically the two types I am dealing with. So it would walk the "Dest" type and match with the matching "Source" types.. is this possible? Also, to achieve deferred execution, I would want it just to return an IQueryable. For example: public IQueryable<TDest> ProjectionMap<TSource, TDest>(IQueryable<TSource> sourceModel) { // dynamically build the LINQ projection based on the properties in TDest // return the IQueryable containing the constructed projection } I know this is challenging, but I hope not impossible, because it will save me a bunch of explicit mapping work between models and viewmodels.

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  • How to set default values to the properties of dynamically loaded types at runtime for XML serializa

    - by Erkan Y.
    I need to serialize dynamically loaded types' classes using XMLSerializer. When using XML serializer non initialized values are not being serialized. I dont have control over the assemblies I am working with so can not use XML attributes for specifying default values on properties. So I think I need to set all properties and sub properties to their default values recursively and then serialize. ( Please let me know if there is any better way ) Followed this : Activator.CreateInstance(propType); but above line complains about not having a parameterless constructor for some types. Tried this : subObject = FormatterServices.GetUninitializedObject(propType); but this one gives an error "value was invalid" with no inner exception. Please let me know if you need any further information.

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  • Can't get Angular Dart Router to work

    - by JesterXL
    I've tried this syntax in AngularDart 0.11.0: Angular Dart passing data from route service into a controller module.value(RouteInitializerFn, configureRoutes); void configureRoutes(Router router, RouteViewFactory views) { print("configureRoutes"); views.configure({ 'login': ngRoute( path: '/login', view: 'login/login.tpl.html'), 'today': ngRoute( path: '/today', view: '/today/today.tpl.html') }); However, my routing function never seems to get called. I've used both a print statement and breakpoint to no avail. When I attempt to call it like so: WorkoutLoggerApplication(this.rootScope, this.router) { print("WorkoutLoggerApplication::constructor"); new Future.delayed(new Duration(seconds: 2), () { router.go("login", {}); }); } I get: Bad state: Invalid route name: login I've tried 0.10.0, but no dice. I've also tried 3 varieties of the new bind function format, both also don't seem to ever fire the routing function.

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  • Singletons and other design issues

    - by Ahmed Saleh
    I have worked using different languages like C++/Java and currently AS3. Most applications were computer vision, and small 2D computer games. Most companies that I have worked for, they use Singletons in a language like AS3, to retrieve elements or classes in an easy way. Their problem is basically they needs some variables or to call other functions from other classes. In a language like AS3, there is no private constructor, and they write a hacky code to prevent new instances. In Java and C++ I also faced the situation that I need to use other classe's members or to call their functions in different classes. The question is, is there a better or another design, to let other classes interact with each others without using singletons? I feel that composition is the answer, but I need more detailed solutions or design suggestions.

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  • Confusion about Nullable<T> constraints

    - by n535
    Greetings everybody. I am sorry, if this was already asked before (searched in vain) or is really very simple, but i just can't get it. The MSDN definition of a Nullable type, states, that it is defined in a following manner: [SerializableAttribute] public struct Nullable<T> where T : struct, new() So the question is quite straightforward: How is this definition possible? Or this is just a typo? Every value type already has a default constructor. Indeed, when i try to compile something like this, the compiler reasonably says, that it is illegal to apply both constraints at the same time, because the second one is implicitly included in a first one. Thanks in advance.

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  • Is this a good way to identify the type of a javascript object?

    - by FK82
    Apparently neither instanceof nor typeof deliver in terms of correctly identifying the type of every javascript object. I have come up with this function and I'm looking for some feedback: function getType() { var input = arguments[0] ; var types = ["String","Array","Object","Function","HTML"] ; //!! of the top of my head for(var n=0; n < types.length; n++) { if( input.constructor.toString().indexOf( types[n] ) != -1) { document.write( types[n] ) ; } } } Thanks for reading!

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  • different explanation

    - by Delirium tremens
    The following code echoes 5, not 10: $global_obj = null; class my_class { var $value; function my_class() { global $global_obj; $global_obj = &$this; } } $a = new my_class; $a->my_value = 5; $global_obj->my_value = 10; echo $a->my_value; "Upon first examination, it would seem that the constructor of my_class stores a reference to itself inside the $global_obj variable. Therefore, one would expect that, when we later change the value of $global_obj-my_value to 10, the corresponding value in $a would change as well. Unfortunately, the new operator does not return a reference, but a copy of the newly created object." Please, give me a different explanation.

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  • Error : Implementation for method missing (Delphi Prism)

    - by Ilya
    I wrote my method: LangChange type MainForm = partial class(System.Windows.Forms.Form) private ... method LangChange(); protected method Dispose(disposing: Boolean); override; public constructor; end; implementation ... method LangChange(); begin ... end; However,I have an error Error 1 (PE33) Implementation for method "Compiler.MainForm.LangChange" missing What is wrong?Help please!

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  • Not loading associations without proxies in NHibernate

    - by Alice
    I don't like the idea of proxy and lazy loading. I don't need that. I want pure POCO. And I want to control loading associations explicitly when I need. Here is entity public class Post { public long Id { get; set; } public long OwnerId { get; set; } public string Content { get; set; } public User Owner { get; set; } } and mapping <class name="Post"> <id name="Id" /> <property name="OwnerId" /> <property name="Content" /> <many-to-one name="Owner" column="OwnerId" /> </class> However if I specify lazy="false" in the mapping, Owner is always eagerly fetched. I can't remove many-to-one mapping because that also disables explicit loading or a query like from x in session.Query<Comment>() where x.Owner.Title == "hello" select x; I specified lazy="true" and set use_proxy_validator property to false. But that also eager loads Owner. Is there any way to load only Post entity?

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  • How can I add a field with an array value to my Perl object?

    - by superstar
    What's the difference between these two constructors in perl? 1) sub new { my $class = shift; my $self = {}; $self->{firstName} = undef; $self->{lastName} = undef; $self->{PEERS} = []; bless ($self, $class); return $self; } 2) sub new { my $class = shift; my $self = { _firstName => shift, _lastName => shift, _ssn => shift, }; bless $self, $class; return $self; } I am using the second one so far, but I need to implement the PEERS array in the second one? How do I do it with the second constructor and how can we use get and set methods on those array variables?

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  • Are we using IoC effectively?

    - by Juliet
    So my company uses Castle Windsor IoC container, but in a way that feels "off": All the data types are registered in code, not the config file. All data types are hard-coded to use one interface implementation. In fact, for nearly all given interfaces, there is and will only ever be one implementation. All registered data types have a default constructor, so Windsor doesn't instantiate an object graph for any registered types. The people who designed the system insist the IoC container makes the system better. We have 1200+ public classes, so its a big system, the kind where you'd expect to find a framework like Windsor. But I'm still skeptical. Is my company using IoC effectively? Is there an advantage to new'ing objects with Windsor than new'ing objects with the new keyword?

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  • Reading a C/C++ data structure in C# from a byte array

    - by Chris Miller
    What would be the best way to fill a C# struct from a byte[] array where the data was from a C/C++ struct? The C struct would look something like this (my C is very rusty): typedef OldStuff { CHAR Name[8]; UInt32 User; CHAR Location[8]; UInt32 TimeStamp; UInt32 Sequence; CHAR Tracking[16]; CHAR Filler[12];} And would fill something like this: [StructLayout(LayoutKind.Explicit, Size = 56, Pack = 1)]public struct NewStuff{ [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)] [FieldOffset(0)] public string Name; [MarshalAs(UnmanagedType.U4)] [FieldOffset(8)] public uint User; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)] [FieldOffset(12)] public string Location; [MarshalAs(UnmanagedType.U4)] [FieldOffset(20)] public uint TimeStamp; [MarshalAs(UnmanagedType.U4)] [FieldOffset(24)] public uint Sequence; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 16)] [FieldOffset(28)] public string Tracking;} What is best way to copy OldStuff to NewStuff, if OldStuff was passed as byte[] array? I'm currently doing something like the following, but it feels kind of clunky. GCHandle handle;NewStuff MyStuff;int BufferSize = Marshal.SizeOf(typeof(NewStuff));byte[] buff = new byte[BufferSize];Array.Copy(SomeByteArray, 0, buff, 0, BufferSize);handle = GCHandle.Alloc(buff, GCHandleType.Pinned);MyStuff = (NewStuff)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(NewStuff));handle.Free(); Is there better way to accomplish this?

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  • C# how to dynamically cast an object?

    - by JL
    I am building a helper object that has a property called Mailer. In reality Mailer can be either a System.Net.Mail.MailMessage or a Mono.System.Net.Mail.MailMessage. So I would preferably only want 1 declaration of mailer. For example I don't want: private Mono.Mailing.MailMessage MonoMessage = new Mono.Mailing.MailMessage(); private System.Net.Mail.MailMessage MailMessage = new System.Net.Mail.MailMessage(); I would prefer object mailer; Then in constructor switch (software) { case EnunInternalMailingSoftware.dotnet: this.mailer = new System.Net.Mail.MailMessage(); break; case EnunInternalMailingSoftware.mono: this.mailer = new Mono.Mailing.MailMessage(); break; } The problem is that mailer has no properties at design time. So I can't compile my code. How can this be fixed, am I taking the right approach. Thanks in advance

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  • C# property in a form class only accessable after formload event

    - by Spooky2010
    using vs2008, c# Howdy, Im instantiating and calling Form B from Form A. FormB has some custom properties, to allow me to pass it things like sqlAdaptors and dataset instances. When i instantiate and show Form B from Form A as a dialog form with a Using statement, it all works fine, but i find the properties i pass are not available in Form B until after the form_load event has fired. I was under the impression the properties when passed to a instantiated class should be available from a constructor, but this is not the case. If it try to access the properties before the form load event i get a null reference exception. Is this correct behavior ? It is very annoying. thanks for any help

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  • How can I access and modify objects inside frames with AS3 in a permanent way?

    - by curro
    I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game. I access the textfield by going to frame 2 (gotoAndStop(2)) and setting the textfield's text property ( this.field.text = "hello" ). However if I go to frame 1 and then return to frame 2, the text becomes the original one in the library's symbol. I have to modify the text propery again in a showFace method I've written. Besides, I cannot pass parameters in the constructor because it is a symbol in the library and that would give errors. I find this behaviour of flash extremely weird. Is there a way I can set properties inside frames permanently? Thank you

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  • Relvance of 'public' contructor in abstract class.

    - by Amby
    Is there any relevance of a 'public' constructor in an abstract class? I can not think of any possible way to use it, in that case shouldn't it be treated as error by compiler (C#, not sure if other languages allow that). Sample Code: internal abstract class Vehicle { public Vehicle() { } } The C# compiler allows this code to compile, while there is no way i can call this contructor from the outside world. It can be called from derived classes only. So shouldn't it allow 'protected' and 'private' modifiers only. Please comment.

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  • Keep a Google Maps v3 Map Hidden, show when needed

    - by Dr1Ku
    Is there a way of preventing Google Maps (JS, v3) of being displayed from the get-go ? I do some pre-processing and would like to show my 'Loading' spinner until everything is good to go (more eloquently put, hide the map -- e.g. the container div -- until all preprocessing is complete -- at which point, show the map). Hooking to the map's 'idle' event doesn't help that much, since the map is already displayed when this event hits. I know that the container div gets inline-styled by GMaps after loading, my first idea is to clear out the style attr (whilst listening to 'idle'), but it would be interesting to see if there is a way of creating the map and not displaying it until all pre-processing is done. Maybe by using an argument to the new google.maps.Map constructor, or a MapOption ? Any thoughts on this ? Thank you in advance !

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  • Best way to test if a generic type is a string? (c#)

    - by Rex M
    I have a generic class that should allow any type, primitive or otherwise. The only problem with this is using default(T). When you call default on a value type or a string, it initializes it to a reasonable value (such as empty string). When you call default(T) on an object, it returns null. For various reasons we need to ensure that if it is not a primitive type, then we will have a default instance of the type, not null. Here is attempt 1: T createDefault() { if(typeof(T).IsValueType) { return default(T); } else { return Activator.CreateInstance<T>(); } } Problem - string is not a value type, but it does not have a parameterless constructor. So, the current solution is: T createDefault() { if(typeof(T).IsValueType || typeof(T).FullName == "System.String") { return default(T); } else { return Activator.CreateInstance<T>(); } } But this feels like a kludge. Is there a nicer way to handle the string case?

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  • Setting Nullable Integer to String Containing Nothing yields 0

    - by Brian MacKay
    I've been pulling my hair out over some unexpected behavior from nullable integers. If I set an Integer to Nothing, it becomes Nothing as expected. If I set an Integer? to a String that is Nothing, it becomes 0! Of course I get this whether I explicitly cast the String to Integer? or not. I realize I could work around this pretty easily but I want to know what I'm missing. Dim NullString As String = Nothing Dim NullableInt As Integer? = CType(NullString, Integer?) 'Expected NullableInt to be Nothing, but it's 0! NullableInt = Nothing 'This works -- NullableInt now contains Nothing. How is this EDIT: Previously I had my code up here so without the explicit conversion to 'Integer?' and everyone seemed to be fixated on that. I want to be clear that this is not an issue that would have been caught by Option Strict On -- check out the accepted answer. This is a quirk of the string-to-integer conversion rules which predate nullable types, but still impact them.

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  • How to reliably identify users across Internet?

    - by amn
    I know this is a big one. In fact, it may be used for some SO community wiki. Anyways, I am running a website that DOES NOT use explicit authentication of users. It's public as in open to everybody. However, due to the nature of the service, some users need to be locked out due to misbehavior. I am currently blocking IP addresses, but I am aware of the supposed fact that many people purposefully reset their DHCP client cache to have their ISP assign them new addresses. Is that a fact? I think it certainly is a lucrative possibility for some people who want to circumvent being denied access. So IPs turn out to be a suboptimal way of dealing with this. But there is nothing else, is it? MAC addresses don't survive on WAN (change from hop to hop?), and even if they did - these can also be spoofed, although I think less easily than IP renewal. Cookies and even Flash cookies are out of the question, because there are tons of "tutorials" how to wipe these, and those intent on wreaking havoc on Internet are well aware and well equipped against such rudimentary measures I would employ. Is there anything else to lean on? I was thinking heuristical profiling - collecting available data from client-side and forming some key with it, but have not gone as far as to implementing it - is it an option?

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  • Castle Windsor: Reuse resolved component in OnCreate, UsingFactoryMethod or DynamicParameters

    - by shovavnik
    I'm trying to execute an action on a resolved component before it is returned as a dependency to the application. For example, with this graph: public class Foo : IFoo { } public class Bar { IFoo _foo; IBaz _baz; public Bar(IFoo foo, IBaz baz) { _foo = foo; _baz = baz; } } When I create an instance of IFoo, I want the container to instantiate Bar and pass the already-resolved IFoo to it, along with any other dependencies it requires. So when I call: var foo = container.Resolve<IFoo>(); The container should automatically call: container.Resolve<Bar>(); // should pass foo and instantiate IBaz I've tried using OnCreate, DynamicParameters and UsingFactoryMethod, but the problem they all share is that they don't hold an explicit reference to the component: DynamicParameters is called before IFoo is instantiated. OnCreate is called after, but the delegate doesn't pass the instance. UsingFactoryMethod doesn't help because I need to register these components with TService and TComponent. Ideally, I'd like a registration to look something like this: container.Register<IFoo, Foo>((kernel, foo) => kernel.Resolve<Bar>(new { foo })); Note that IFoo and Bar are registered with the transient life style, which means that the already-resolved instance has to be passed to Bar - it can't be "re-resolved". Is this possible? Am I missing something?

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  • Resizing an image with alpha channel

    - by Hafthor
    I am writing some code to generate images - essentially I have a source image that is large and includes transparent regions. I use GDI+ to open that image and add additional objects. What I want to do next is to save this new image much smaller, so I used the Bitmap constructor that takes a source Image object and a height and width, then saved that. I was expecting the alpha channel to be smoothed like the color channels, but this did not happen -- it did result in a couple of semitransparent pixels, but overall it is very blocky. What gives? Using img As New Bitmap("source100x100.png") ''// Drawing stuff Using simg As New Bitmap(img, 20, 20) simg.Save("target20x20.png") End Using End Using Edit: I think what I want is SuperSampling, like what Paint.NET does when set to "Best Quality"

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  • Accessing a Clip Inside Another Clip in a Loaded SWF-File

    - by Anders
    I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this: - Scene - CardGraphics (Movie Clip) - CardFront - CardBack - CardValueImage (Movie Clip) ... In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call). This is basically what I want to do: // Card Class [Embed(source = 'CardGraphics.swf')] private static var CardsClip:Class; private var clip:MovieClip = new CardsClip; // Card Constructor this.valueImageFrame = suit * 13 + rank; // Calculate which frame contains the // graphical representation of this card this.clip.CardValueImage.gotoAndStop(valueImageFrame);

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  • Big-O for calculating all routes from GPS data

    - by HH
    A non-critical GPS module use lists because it needs to be modifiable, new routes added, new distances calculated, continuos comparisons. Well so I thought but my team member wrote something I am very hard to get into. His pseudo code int k =0; a[][] <- create mapModuleNearbyDotList -array //CPU O(n) for(j = 1 to n) // O(nlog(m)) for(i =1 to n) for(k = 1 to n) if(dot is nearby) adj[i][j]=min(adj[i][j], adj[i][k] + adj[k][j]); His ideas transformations of lists to tables His worst case time complexity is O(n^3), where n is number of elements in his so-called table. Exception to the last point with Finite structure: O(mlog(n)) where n is number of vertices and m is the amount of neighbour vertices. Questions about his ideas why to waste resources to transform constantly-modified lists to table? Fast? only point where I to some extent agree but cannot understand the same upper limits n for each for-loops -- perhaps he supposed it circular why does the code take O(mlog(n)) to proceed in time as finite structure? The term finite may be wrong, explicit?

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  • What is the rationale to not allow overloading of C++ conversions operator with non-member function

    - by Vicente Botet Escriba
    C++0x has added explicit conversion operators, but they must always be defined as members of the Source class. The same applies to the assignment operator, it must be defined on the Target class. When the Source and Target classes of the needed conversion are independent of each other, neither the Source can define a conversion operator, neither the Target can define a constructor from a Source. Usually we get it by defining a specific function such as Target ConvertToTarget(Source& v); If C++0x allowed to overload conversion operator by non member functions we could for example define the conversion implicitly or explicitly between unrelated types. template < typename To, typename From > operator To(const From& val); For example we could specialize the conversion from chrono::time_point to posix_time::ptime as follows template < class Clock, class Duration> operator boost::posix_time::ptime( const boost::chrono::time_point<Clock, Duration>& from) { using namespace boost; typedef chrono::time_point<Clock, Duration> time_point_t; typedef chrono::nanoseconds duration_t; typedef duration_t::rep rep_t; rep_t d = chrono::duration_cast<duration_t>( from.time_since_epoch()).count(); rep_t sec = d/1000000000; rep_t nsec = d%1000000000; return posix_time::from_time_t(0)+ posix_time::seconds(static_cast<long>(sec))+ posix_time::nanoseconds(nsec); } And use the conversion as any other conversion. For a more complete description of the problem, see here or on my Boost.Conversion library.. So the question is: What is the rationale to non allow overloading of C++ conversions operator with non-member functions?

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