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  • changing asp .net web service namespace when already in productive state

    - by eloQ
    by some unfortunate events we published a web service with the tempuri-namespace a couple of months ago and no one did notice (not in our company, not the companies connecting to the web service) even though it's live since that time and lots of companies (~25 i guess) already access this web service. now i'm thinking of correcting that mistake and have the namespace fixed to a proper value. the only problem is: as soon as we would do it, all the programs and services connected to this web service would stop working. i can't really allow that to happen. is there any way to fix the namespace for future purpose or to have the web service operate under two namespaces as one web service? any tip at all what i could do to get rid of the tempuri-namespace and have it fixed without needing to synchronize the change with all the external companies? i'm all out of ideas, so any help would be much appreciated! thanks! I hope this question is alright here, first time user, found this through using search engines on my research and found tempuri.org related posts, just not the right one..

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  • Getting started with game development using js/html5

    - by joe
    Anyone have experience with game development using javascript and the html5 canvas element? So far I have found two libraries, are either of these worth using? http://tommysmind.com/ (XNA Port) http://gamequery.onaluf.org/ (jquery plugin) Does anyone have any other resources?

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  • holding session state with zend framework in iframe?

    - by princyp
    I have a php site optimized for iphone, its currently running inside of an iframe in a uiwebview objective c wrapper. Everything currently works except for the sessions inside of the iframe, Im assuming this is due to the cross domain issue with iframes and sessions? my solution is to save the sessions to the db. Is this the best solution? Will this even solve my problem? should I use memcache instead? are there any good tutorials for doing this? I havent been able to find an easy to implement solution for saving the session data, im a bit confused by the bootstrap.php and I keep getting this error when I try to add session saving: 'no adapter found for Zend_Session_SaveHandler_DbTable' any help would be greatly appreciated, thank you

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  • Level Creator for iPhone Game

    - by atomical
    I'm making an iPhone game that has several maps with graphics attached. The graphics may allow the player to pass through them or block them. Is there an application for OS X that will allow me to pass some of this work off to a designer without having to reinvent the wheel and develop a map creator.

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  • Calculate minimum moves to solve a puzzle

    - by Luke
    I'm in the process of creating a game where the user will be presented with 2 sets of colored tiles. In order to ensure that the puzzle is solvable, I start with one set, copy it to a second set, then swap tiles from one set to another. Currently, (and this is where my issue lies) the number of swaps is determined by the level the user is playing - 1 swap for level 1, 2 swaps for level 2, etc. This same number of swaps is used as a goal in the game. The user must complete the puzzle by swapping a tile from one set to the other to make the 2 sets match (by color). The order of the tiles in the (user) solved puzzle doesn't matter as long as the 2 sets match. The problem I have is that as the number of swaps I used to generate the puzzle approaches the number of tiles in each set, the puzzle becomes easier to solve. Basically, you can just drag from one set in whatever order you need for the second set and solve the puzzle with plenty of moves left. What I am looking to do is after I finish building the puzzle, calculate the minimum number of moves required to solve the puzzle. Again, this is almost always less than the number of swaps used to create the puzzle, especially as the number of swaps approaches the number of tiles in each set. My goal is to calculate the best case scenario and then give the user a "fudge factor" (i.e. 1.2 times the minimum number of moves). Solving the puzzle in under this number of moves will result in passing the level. A little background as to how I currently have the game configured: Levels 1 to 10: 9 tiles in each set. 5 different color tiles. Levels 11 to 20: 12 tiles in each set. 7 different color tiles. Levels 21 to 25: 15 tiles in each set. 10 different color tiles. Swapping within a set is not allowed. For each level, there will be at least 2 tiles of a given color (one for each set in the solved puzzle). Is there any type of algorithm anyone could recommend to calculate the minimum number of moves to solve a given puzzle?

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  • Git Reverting the Repository to Previous State

    - by azamsharp
    I have a .gitignore file in my project directory and I placed the following entry in the file to not to commit the files in the following folder: EStudyMongoDb.Integration.Test\ For some reason Git pushed the files to repository anyway! Anyway! now I want to remove those files that have been pushed to the repository but I don't want to loose my local changes to the files inside the folder. How can I do that?

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  • Why does using the Asynchronous Programming Model in .Net not lead to StackOverflow exceptions?

    - by uriDium
    For example, we call BeginReceive and have the callback method that BeginReceive executes when it has completed. If that callback method once again calls BeginReceive in my mind it would be very similar to recursion. How is that this does not cause a stackoverflow exception. Example code from MSDN: private static void Receive(Socket client) { try { // Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void ReceiveCallback( IAsyncResult ar ) { try { // Retrieve the state object and the client socket // from the asynchronous state object. StateObject state = (StateObject) ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead)); // Get the rest of the data. client.BeginReceive(state.buffer,0,StateObject.BufferSize,0, new AsyncCallback(ReceiveCallback), state); } else { // All the data has arrived; put it in response. if (state.sb.Length > 1) { response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } }

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  • Robust way to save/load objects with dependencies?

    - by mrteacup
    I'm writing an Android game in Java and I need a robust way to save and load application state quickly. The question seems to apply to most OO languages. To understand what I need to save: I'm using a Strategy pattern to control my game entities. The idea is I have a very general Entity class which e.g. stores the location of a bullet/player/enemy and I then attach a Behaviour class that tells the entity how to act: class Entiy { float x; float y; Behavior b; } abstract class Behavior { void update(Entity e); {} // Move about at a constant speed class MoveBehavior extends Behavior { float speed; void update ... } // Chase after another entity class ChaseBehavior extends Behavior { Entity target; void update ... } // Perform two behaviours in sequence class CombineBehavior extends Behavior { Behaviour a, b; void update ... } Essentially, Entity objects are easy to save but Behaviour objects can have a semi-complex graph of dependencies between other Entity objects and other Behaviour objects. I also have cases where a Behaviour object is shared between entities. I'm willing to change my design to make saving/loading state easier, but the above design works really well for structuring the game. Anyway, the options I've considered are: Use Java serialization. This is meant to be really slow in Android (I'll profile it sometime). I'm worried about robustness when changes are made between versions however. Use something like JSON or XML. I'm not sure how I would cope with storing the dependencies between objects however. Would I have to give each object a unique ID and then use these IDs on loading to link the right objects together? I thought I could e.g. change the ChaseBehaviour to store a ID to an entity, instead of a reference, that would be used to look up the Entity before performing the behaviour. I'd rather avoid having to write lots of loading/saving code myself as I find it really easy to make mistakes (e.g. forgetting to save something, reading things out in the wrong order). Can anyone give me any tips on good formats to save to or class designs that make saving state easier?

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  • Finding patterns in Puzzle games.

    - by José Joel.
    I was wondering, which are the most commonly used algorithms applied to finding patterns in puzzle games conformed by grids of cells. I know that depends of many factors, like the kind of patterns You want to detect, or the rules of the game...but I wanted to know which are the most commonly used algorithms in that kind of problems... For example, games like columns, bejeweled, even tetris. I also want to know if detecting patterns by "brute force" ( like , scanning all the grid trying to find three adyacent cells of the same color ) is significantly worst that using particular algorithms in very small grids, like 4 X 4 for example ( and again, I know that depends of the kind of game and rules ...) Which structures are commonly used in this kind of games ?

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  • Check for state change in objects using serialization?

    - by sev7n
    I have a form that is bind to an object, and when the user trying to leave the form, I want to warn them if anything on the form has been changed, and prompt them to save. My question is, is there any way to achieve this without implementing IComparar for all my classes in the binded object? I was thinking if there is a way I can serialize my object when loading the form, and do a simple comparison against the change object that also get serialized. Something like a string comparison. Hope that make sense, Thanks

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  • Amazon EC2 multiple servers share session state

    - by Theofanis Pantelides
    Hi everyone, I have a bunch of EC2 servers that are load balanced. Some of the servers are not sharing session, and users keep getting logged in and out. How can I make all the server share the one session, possibly even using a partitionresolver solution public class PartitionResolver : System.Web.IPartitionResolver { private String[] partitions; public void Initialize() { // create the partition connection string table // web1, web2 partitions = new String[] { "192.168.1.1" }; } public String ResolvePartition(Object key) { String oHost = System.Web.HttpContext.Current.Request.Url.Host.ToLower().Trim(); if (oHost.StartsWith("10.0.0") || oHost.Equals("localhost")) return "tcpip=127.0.0.1:42424"; String sid = (String)key; // hash the incoming session ID into // one of the available partitions Int32 partitionID = Math.Abs(sid.GetHashCode()) % partitions.Length; return ("tcpip=" + partitions[partitionID] + ":42424"); } } -theo

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  • Identifying idle state on a windows machine

    - by SaM
    I know about the GetLastInputInfo method but that would only give me the duration since last user input - keyboard or mouse. If a user input was last received 10 minutes ago, that wouldn't mean the system has been idle for 10 minutes - scans, downloads, movies - lots of reasons. So how can we identify whether the system is truly idle or not? Does anyone know what Window's definition of "idle" is? Must be a combination of thresholds - like less than 5% cpu util, less than 3% disk util etc. - along with the user input parameter...anyone knows the exact definition?

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  • Designing a chain of states

    - by devoured elysium
    I want to model a kind of FSM(Finite State Machine). I have a sequence of states (let's say, from StateA to StateZ). This sequence is called a Chain and is implemented internally as a List. I will add states by the order I want them to run. My purpose is to be able to make a sequence of actions in my computer (for example, mouse clicks). (I know this has been done a zillion times). So a state is defined as a: boolean Precondition() <- Checks to see if for this state, some condition is true. For example, if I want to click in the Record button of a program, in this method I would check if the program's process is running or not. If it is, go to the next state in the chain list, otherwise, go to what was defined as the fail state (generally is the first state of them all). IState GetNextState() <- Returns the next state to evaluate. If Precondition() was sucessful, it should yield the next state in the chain otherwise it should yield the fail state. Run() Simply checks the Precondition() and sets the internal data so GetNextState() works as expected. So, a naive approach to this would be something like this: Chain chain = new Chain(); //chain.AddState(new State(Precondition, FailState, NextState) <- Method structure chain.AddState(new State(new WinampIsOpenCondition(), null, new <problem here, I want to referr to a state that still wasn't defined!>); The big problem is that I want to make a reference to a State that at this point still wasn't defined. I could circumvent the problem by using strings when refrering to states and using an internal hashtable, but isn't there a clearer alternative? I could just pass only the pre-condition and failure states in the constructor, having the chain just before execution put in each state the correct next state in a public property but that seems kind of awkward.

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  • Get dragged / saved items state back from Sql Server

    - by user571507
    Ok i saw many post's on how to serialize the value of dragged items to get hash and they tell how to save them. Now the question is how do i persist the dragged items the next time when user log's in using the has value that i got eg: <ul class="list"> <li id="id_1"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_2"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_3"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_4"> <div class="item ui-corner-all ui-widget"> </div> </li> </ul> which on serialize will give "id[]=1&id[]=2&id[]=3&id[]=4" Now think that i saved it to Sql server database in a single field called SortOrder. Now how do i get the items to these order again ? the code to make these sort is below,without which people didn't know which library i had used to sort and serialize <script type="text/javascript"> $(document).ready(function() { $(".list li").css("cursor", "move"); $(".list").sortable(); }); </script>

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  • iOS Development: Does the GameKit SDK allow you to retrieve achievements by players other than the local player?

    - by BeachRunnerJoe
    Hello. I'm building a game that uses Game Center to connect players and manage leaderboards and achievements. I see that you can retrieve leaderboard details for any player, but can you do the same with achievements? When the user finishes a match with an opponent, I'd like to give the user the option to view the opponents profile, including leaderboard scores and completed achievements. I haven't found anything in the docs that shows me how to retrieve achievement details for players other than the local player, am I missing it or is this currently not supported? Thanks so much for your help!

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  • Determining selected state of jQuery Buttons

    - by lloydphillips
    I've got two radio buttons in a .net page which are being transformed to jQuery buttons a la http://jqueryui.com/demos/button/#radio When the page is loaded I have button 2 as checked. When clicking the buttons I'm firing the postback event. Problem is you can click on that button that is selected by default on the initial load i.e. Button 2, the postback is fired but the event handler isn't called in the .net code behind because the radio button is already classed as selected (and in normal circumstances wouldn't allow the postback to fire). To get around this I've added the e.PreventDefault() method BUT this is causing issues when Button 1 is clicked because before the click handler is called the button is set to selected. Therefore, in every case in the following code e.PreventDefault() is called: $(document).ready(function(){ $("[id*='rbPayable']").click(function(e){ if ($("[id*='rbPayable']").attr("checked")) e.preventDefault(); else setTimeout('__doPostBack(\'this.id\',\'\')', 0) }) $("[id*='rbReceivable']").click(function(e){ if ($("[id*='rbReceivable']").attr("checked")) e.preventDefault(); else setTimeout('__doPostBack(\'this.id\',\'\')', 0) }) }); What is the best way for me to load the page and effectively be able to do the following: 'If rbReceivable is checked then don't do anything otherwise do a postback.'

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  • Need help with changing text with combobox state change

    - by Mirage
    I have one text box and one combobox. I want it such that when someone changes the combobox value, the text should change in the text field. priceText is the name of text box My code is below; it's not working: var comboFar:ComboBox = new ComboBox(); addChild(comboFar); var items2:Array = [ {label:"Arizona", data:"87.97"}, {label:"Colorado", data:"91.97"}, ]; comboFar.dataProvider = new DataProvider(items2); comboFar.addEventListener("change",testFar()); function testFar(event):void { priceText.text =event_obj.target.selectedItem.data; }

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  • NHibernate auditing in disconnected mode

    - by Ciaran
    I'm developing an app with a Silverlight UI, transferring my domain objects over WCF and persisting them via NHibernate. I'm therefore working with NHibernate in a disconnected mode. I'm already using the NHibernate PreUpdate and PreInsert EventListeners to perform some metadata operations (updating Create/Update date, created/updated by etc) and they are working fine. I now have a requirement to perform data logging on some of my domain objects. So I will need to have an audit table that has a before-save and after-save state of certain entities. I had wanted to use the @event.Persister.OldState and @event.Persister.NewState to perform this logging, but because I am in a disconnected scenario (using different Sessions from when data is retrieved to when it is persisted), @event.Persister.OldState is null when I am saving my changes back to the database. How is anyone else doing data logging in a disconnected scenario with NHibernate?

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  • Sharing state/changes across ViewModels

    - by joshperry
    I have an App which has a Tasks tab and a Projects tab. I decided to make a separate ViewModel for each of the tabs, TasksViewModel and ProjectsViewModel. The Tasks tab has a new task area with an associated project pulldown and the Projects tab (obviously) has a list of projects. What I'd like is for the pulldown on the Tasks tab to share the same collection as the Projects tab list so that any time I add or remove a project on the Projects tab the list on the Tasks tab is up to date automatically. This worked well with a single ViewModel but it was beginning to become quite unruly. Should I not have split into two ViewModels? Is there a common method of sharing data like this? Perhaps pass the same ObservableCollection<Project> into each of the ViewModels? Perhaps some type of notification back to the TasksViewModel along the lines of ICollectionChanged. Appreciate any insight/input!

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  • PostgreSQL function to iterate through/act on many rows with state

    - by Claudiu
    I have a database with columns looking like: session | order | atype | amt --------+-------+-------+----- 1 | 0 | ADD | 10 1 | 1 | ADD | 20 1 | 2 | SET | 35 1 | 3 | ADD | 10 2 | 0 | SET | 30 2 | 1 | ADD | 20 2 | 2 | SET | 55 It represents actions happening. Each session starts at 0. ADD adds an amount, while SET sets it. I want a function to return the end value of a session, e.g. SELECT session_val(1); --returns 45 SELECT session_val(2); --returns 55 Is it possible to write such a function/query? I don't know how to do any iteration-like things with SQL, or if it's possible at all.

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