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  • Cannot use standard android color attribute in custom color selector

    - by Manish Gupta
    So, android defines the following in themes.xml: <style name="Theme"> ... <item name="colorPressedHighlight">@color/legacy_pressed_highlight</item> </style> and: <style name="Theme.Holo"> ... <item name="colorPressedHighlight">@color/holo_blue_light</item> </style> I want to use this colorPressedHighlight as the background color for my custom Button when it is pressed. So I defined the following in res/color/app_button_background.xml: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android" > <item android:state_pressed="true" android:drawable="?android:colorPressedHighlight"/> <item android:drawable="@android:color/transparent" /> </selector> Finally, I define my custom ImageButton style: <style name="App_ImageButtonStyle" parent="@android:style/Widget.ImageButton"> <item name="android:gravity">center</item> <item name="android:background">@color/app_button_background</item> </style> I crash on app launch with the following call stack: 06-27 20:24:41.954: E/AndroidRuntime(532): Caused by: org.xmlpull.v1.XmlPullParserException: Binary XML file line #6: <item> tag requires a 'drawable' attribute or child tag defining a drawable 06-27 20:24:41.954: E/AndroidRuntime(532): at android.graphics.drawable.StateListDrawable.inflate(StateListDrawable.java:178) 06-27 20:24:41.954: E/AndroidRuntime(532): at android.graphics.drawable.Drawable.createFromXmlInner(Drawable.java:867) 06-27 20:24:41.954: E/AndroidRuntime(532): at android.graphics.drawable.Drawable.createFromXml(Drawable.java:804) 06-27 20:24:41.954: E/AndroidRuntime(532): at android.content.res.Resources.loadDrawable(Resources.java:1920) I know that directly accessing @color/legacy_pressed_highlight or @color/holo_blue_light instead of accessing them through the colorPressedHighlight fixes the crash but it does not solve the problem. Themes can vary, hence I need to access it through the colorPressedHighlight attribute. PS: I had a similar problem to which I haven't found an answer yet. Can someone please help!

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  • Crop and Resize Image to Specific Dimensions

    - by Crunchy
    I need some help cropping and resizing images using CSharp.net. My goal here is to take an image and reduce it to 50px by 50px. The following code I found here will do that, however it's scaling the image as well. Ideally I want to scale the image down to as close to 50px by 50px as possible and then remove the parts of the image that are outside 50px by 50px. public Image ResizeImage(Image img, int width, int height) { Bitmap b = new Bitmap(width, height); using (Graphics g = Graphics.FromImage((Image)b)) { g.DrawImage(img, 0, 0, width, height); } return (Image)b; }

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  • Customize ToolStripMenuItem

    - by Lu Lu
    Hello everyone, I want to customize ToolStripMenuItem by overriding OnPaint function. This is a MyToolStripMenuItem: public class MyToolStripMenuItem : ToolStripMenuItem { public MyToolStripMenuItem() :base() { } public MyToolStripMenuItem(string t) :base(t) { } protected override void OnPaint(PaintEventArgs e) { Graphics g = e.Graphics; Rectangle r = this.Bounds; g.FillRectangle(Brushes.Blue, r); g.DrawString(this.Text, this.Font, Brushes.Red, r); } } In my code, I will fill a blue color in item's bound. Now, I will create a list of items on menustrip: MyToolStripMenuItem1 |___MyToolStripMenuItem2 |___MyToolStripMenuItem3 I don't know why MyToolStripMenuItem3 don't have a blue background. This is my source code: http://www.mediafire.com/?2qhmjzzfzzn Please help me. Thanks.

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  • Will html5 change everything for designers?

    - by Sean Thompson
    What impact do you think html5 will have on the workflow/way graphic design is done for the web? Right now most designers stay in an Adobe tool, doing most of the design work there, and implement some elements with graphics and some with code. Checking out http://www.apple.com/html5/ it seems that almost everything done in a graphic can be done in code. Will designers have to learn very advanced levels of html5 and do the actual design work in the browser or do you see a more "designer friendly" gui being made for html/graphics work? Will tools like photoshop evolve in a way that handles this new lack of image files?

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  • c# winforms - scrollable panel with rectangles

    - by Peanut
    Hi, I'm new to winforms and have tried to track down an answer to the following with no luck ... I have a panel in winforms and add to it a Rectangle that is wider than the panel itself. I've set the panel AutoScroll property to true however the panels horizontal scrollbar never appears. Why is this? And how do I get the scrollbar to scroll? Here is my code to add the rectangle: private void panel1_Paint(object sender, PaintEventArgs e) { Graphics g = e.Graphics; Rectangle rec = new Rectangle(2, 2, 400, 40); g.DrawRectangle(new Pen(Color.Black), rec); g.FillRectangle(new SolidBrush(Color.Blue), rec); } If I add a Label control to the panel and give it a text value that will go beyond the bounds of the panel - then the autoscroll works, but just not for a rectangle. Many thanks.

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  • Winforms Hotkey, Help?

    - by Di4g0n4leye
    namespace WebBrowser { public partial class MainForm : Form { public MainForm() { InitializeComponent(); } int GetPixel(int x, int y) { Bitmap bmp = new Bitmap(1, 1, PixelFormat.Format32bppPArgb); Graphics grp = Graphics.FromImage(bmp); grp.CopyFromScreen(new Point(x,y), Point.Empty, new Size(1,1)); grp.Save(); return bmp.GetPixel(0, 0).ToArgb(); } void Button1Click(object sender, EventArgs e) { int x = Cursor.Position.X; int y = Cursor.Position.Y; int pixel = GetPixel(x,y); textBox1.Text = pixel.ToString(); } void MainFormLoad(object sender, EventArgs e) { webBrowser1.Navigate("http://google.com"); } } } } i want to add a hotkey that call Button1 on Press, How can that be done?

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  • resize image in asp.net

    - by alina
    I have this code to resize an image but the image doesn't look so good: public Bitmap ProportionallyResizeBitmap(Bitmap src, int maxWidth, int maxHeight) { // original dimensions int w = src.Width; int h = src.Height; // Longest and shortest dimension int longestDimension = (w > h) ? w : h; int shortestDimension = (w < h) ? w : h; // propotionality float factor = ((float)longestDimension) / shortestDimension; // default width is greater than height double newWidth = maxWidth; double newHeight = maxWidth / factor; // if height greater than width recalculate if (w < h) { newWidth = maxHeight / factor; newHeight = maxHeight; } // Create new Bitmap at new dimensions Bitmap result = new Bitmap((int)newWidth, (int)newHeight); using (Graphics g = Graphics.FromImage((System.Drawing.Image)result)) g.DrawImage(src, 0, 0, (int)newWidth, (int)newHeight); return result; }

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  • Please Critique Code (Java, Java2D, javax.swing.Timer)

    - by Trizicus
    Learn by practice right? Please critique and suggest anything! Thanks :) import java.awt.EventQueue; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import javax.swing.JFrame; public class MainWindow { public static void main(String[] args) { new MainWindow(); } JFrame frame; GraphicsPanel gp = new GraphicsPanel(); MainWindow() { EventQueue.invokeLater(new Runnable() { public void run() { frame = new JFrame("Graphics Practice"); frame.setSize(680, 420); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); gp.addMouseListener(new MouseListener() { public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }); gp.addMouseMotionListener(new MouseMotionListener() { public void mouseDragged(MouseEvent e) {} public void mouseMoved(MouseEvent e) {} }); frame.add(gp); } }); } } GraphicsPanel: import java.awt.BorderLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JPanel; import javax.swing.Timer; public class GraphicsPanel extends JPanel { Test t; Timer test; GraphicsPanel() { t = new Test(); setLayout(new BorderLayout()); add(t, BorderLayout.CENTER); test = new Timer(17, new Gameloop(this)); test.start(); } class Gameloop implements ActionListener { GraphicsPanel gp; Gameloop(GraphicsPanel gp) { this.gp = gp; } public void actionPerformed(ActionEvent e) { try { t.incX(); gp.repaint(); } catch (Exception ez) { } } } } Test: import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; import javax.swing.JComponent; public class Test extends JComponent { Toolkit tk; Image img; int x, y; Test() { tk = Toolkit.getDefaultToolkit(); img = tk.getImage(getClass().getResource("images.jpg")); this.setPreferredSize(new Dimension(15, 15)); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.setColor(Color.red); g2d.drawString("x: " + x, 350, 50); g2d.drawImage(img, x, 80, null); g2d.dispose(); } public void incX() { x++; } }

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  • JAVA Classes in Game programming.

    - by Gabriel A. Zorrilla
    I'm doing a little strategy game to help me learn Java in a fun way. The thing is I visioned the units as objects that would self draw on the game map (using images and buffering) and would react to the mouse actions with listeners attached to them. Now, based on some tutorials I've been reading regarding basic game programming, all seems to be drawn in the Graphics method of my Map class. If a new unit emerges, i just update the Map.Graphics method, it's not as easy as making a new Unit object which would self draw... In this case, I'd be stuck with a whole bunch of Map methods instead of using classes for rendering new things. So my question is, is it possible to use classes for rendering units, interface objects, etc, or i'll have to create methods and just do some kind of structural programming instead of object oriented? I'm a little bit confused and I'd like to have a mental blueprint of how things would be organized. Thanks!

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  • How do I get a screenshot of a given website using C#

    - by Ender
    I'm writing a specialised crawler and parser for internal use and I require the ability to take a screenshot of a web page in order to check what colours are being used throughout. The program will take in around ten web addresses and will save them as a bitmap image, from there I plan to use LockBits in order to create a list of the five most used colours within the image. To my knowledge it's the easiest way to get the colours used within a web page but if there is an easier way to do it please chime in with your suggestions. Anyway, I was going to use this program until I saw the price tag. I'm also fairly new to C#, having only used it for a few months. Can anyone provide me with a solution to my problem of taking a screenshot of a web page in order to extract the colour scheme? EDIT: Sorry for not getting back to this sooner, but I've been busy with some other things. Anyway, the code seems to work well, but the problem I am having right now is that I am running it within a form, and naturally with Application.Run() being called I cannot run two instances of the same form at once. It recommended Form.showDialog() but that broke everything. Can anyone give me a hand with this code? public static void buildScreenshotFromURL(string url) { int width = 800; int height = 600; using (WebBrowser browser = new WebBrowser()) { browser.Width = width; browser.Height = height; browser.ScrollBarsEnabled = true; // This will be called when the page finishes loading browser.DocumentCompleted += new System.Windows.Forms.WebBrowserDocumentCompletedEventHandler(OnDocumentCompleted); //browser.DocumentCompleted += OnDocumentCompleted; browser.Navigate(url); // This prevents the application from exiting until // Application.Exit is called // Application.Run() does not work as it cannot be called twice, recommended form.showDialog() // but still issues Application.Run(); } } public static void OnDocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { // Define size of thumbnail neded int thumbSize = 50; // Now that the page is loaded, save it to a bitmap WebBrowser browser = (WebBrowser)sender; using (Graphics graphics = browser.CreateGraphics()) { using (Bitmap bitmap = new Bitmap(browser.Width, browser.Height, graphics)) { Rectangle bounds = new Rectangle(0, 0, bitmap.Width, bitmap.Height); browser.DrawToBitmap(bitmap, bounds); Bitmap thumbBitmap = new Bitmap(bitmap.GetThumbnailImage(thumbSize, thumbSize, thumbCall, IntPtr.Zero)); thumbBitmap.Save("screenshot.png", ImageFormat.Png); handleImage(thumbBitmap); } }

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  • Getting a screenshot of a page using C# - Need help with code

    - by Ender
    I'm writing a specialised crawler and parser for internal use and I require the ability to take a screenshot of a web page in order to check what colours are being used throughout. The program will take in around ten web addresses and will save them as a bitmap image, from there I plan to use LockBits in order to create a list of the five most used colours within the image. To my knowledge it's the easiest way to get the colours used within a web page but if there is an easier way to do it please chime in with your suggestions. Anyway, I was going to use this program until I saw the price tag. I'm also fairly new to C#, having only used it for a few months. Can anyone provide me with a solution to my problem of taking a screenshot of a web page in order to extract the colour scheme? EDIT: Sorry for not getting back to this sooner, but I've been busy with some other things. Anyway, the code seems to work well, but the problem I am having right now is that I am running it within a form, and naturally with Application.Run() being called I cannot run two instances of the same form at once. It recommended Form.showDialog() but that broke everything. Can anyone give me a hand with this code? public static void buildScreenshotFromURL(string url) { int width = 800; int height = 600; using (WebBrowser browser = new WebBrowser()) { browser.Width = width; browser.Height = height; browser.ScrollBarsEnabled = true; // This will be called when the page finishes loading browser.DocumentCompleted += new System.Windows.Forms.WebBrowserDocumentCompletedEventHandler(OnDocumentCompleted); //browser.DocumentCompleted += OnDocumentCompleted; browser.Navigate(url); // This prevents the application from exiting until // Application.Exit is called // Application.Run() does not work as it cannot be called twice, recommended form.showDialog() // but still issues Application.Run(); } } public static void OnDocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { // Define size of thumbnail neded int thumbSize = 50; // Now that the page is loaded, save it to a bitmap WebBrowser browser = (WebBrowser)sender; // Code edited from example below to make smaller bitmap and save as PNG using (Graphics graphics = browser.CreateGraphics()) { using (Bitmap bitmap = new Bitmap(browser.Width, browser.Height, graphics)) { Rectangle bounds = new Rectangle(0, 0, bitmap.Width, bitmap.Height); browser.DrawToBitmap(bitmap, bounds); Bitmap thumbBitmap = new Bitmap(bitmap.GetThumbnailImage(thumbSize, thumbSize, thumbCall, IntPtr.Zero)); thumbBitmap.Save("screenshot.png", ImageFormat.Png); handleImage(thumbBitmap); } }

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  • MATLAB for kids?

    - by yuk
    My seven-years old expresses large interest in computers (well, who doesn't? :). Since I'm mostly program in MATLAB, I'm thinking why not to teach him MATLAB. We did a small project with him (he had to solve as many simple arithmetic problems as possible in a limited time) and he get pretty excited. I coded, he watched and then tested. He also likes to do create interesting graphics and simple animations. So, what's next? I would appreciate any ideas for interesting projects, games, graphics? What math concepts he has to understand to program in MATLAB? Or may be you would say it's too early and we should start with something like Logo, Scratch or Alice?

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  • iPhone Objective-C/Plain C Memory Management

    - by toc777
    Hi everyone, I understand Objective-C memory management but I'm using Core Graphics functionality such as CGRect, CGPoint, CGImageRef etc.. which is written in plain C. My question is how do i manage this memory or is it already handled for me? According to the Apple documentation if an Apple Objective-C function doesn't have copy, new or create in it the returned object is managed for you using autorealease. Is this true for the Core Graphics stuff also? (Well i guess it wont be using autorealease but maybe something similar?) Thanks for taking the time to read this.

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  • Help repaiting a Component

    - by serhio
    I am working with Microsoft.VisualBasic.PowerPacks.RectangleShape, but the question is common for components or controls in general. I added to a TextRectangleShape : RectangleShape a Text property: Protected Overrides Sub OnPaint(ByVal e As System.Windows.Forms.PaintEventArgs) MyBase.OnPaint(e) Dim f As Font = Me.Font Dim g As Graphics = e.Graphics Dim textRect As Rectangle = New Rectangle(Me.Location, Me.Size) Using br As New SolidBrush(Me._TextColor) g.DrawString(_Text, f, br, textRect) End Using End Sub Now when I move this control the text does not disappear from the former location. Maybe I could invalidate each time the Parent in the OnPaint, but if this is not a good solution if the parent has a time consuming repaint logic or I have a lot of my custom component moving at the same time. How do I properly repaint the component?

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  • Is it possible to take a screenshot of a web page with ASP.net with C# Code

    - by vimalkumar G
    Is it possible to take a screenshot of a web page with ASP.net with C# Code and then submit that back to the server? In this code access only local host only, but same source code not access to the IIS, CopyFromScreen error ware occurred. What is the reason is it possible? Sample Source Code: Bitmap Bitmap; Graphics Graps; Bitmap = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height - 110, PixelFormat.Format32bppArgb); Graps = Graphics.FromImage(Bitmap); Graps.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, 110, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy); Bitmap.Save(Server.MapPath("~") + "/YourShot.gif");

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  • What are the basics of dealing with user input events in Android?

    - by user279112
    Hello. I thought I had understood this question, but something is quite wrong here. When the user (me, so far) tries to press keys, nothing really happens, and I am having a lot of trouble understanding what it is that I've missed. Consider this before I present some code to help clarify my problem: I am using Android's Lunar Lander example to make my first "real" Android program. In that example, of course, there exist a class LunarView, and class nested therein LunarThread. In my code the equivalents of these classes are Graphics and GraphicsThread, respectively. Also I can make sprite animations in 2D just fine on Android. I have a Player class, and let's say GraphicsThread has a Player member referred to as "player". This class has four coordinates - x1, y1, x2, and y2 - and they define a rectangle in which the sprite is to be drawn. I've worked it out so that I can handle that perfectly. Whenever the doDraw(Canvas canvas) method is invoked, it'll just look at the values of those coordinates and draw the sprite accordingly. Now let's say - and this isn't really what I'm trying to do with the program - I'm trying to make the program where all it does is display the Player sprite at one location of the screen UNTIL the FIRST time the user presses the Dpad's left button. Then the location will be changed to another set position on the screen, and the sprite will be drawn at that position for the rest of the program invariably. Also note that the GraphicsThread member in Graphics is called "thread", and that the SurfaceHolder member in GraphicsThread is called "mSurfaceHolder". So consider this method in class Graphics: @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { return thread.keyDownHandler(keyCode, msg); } Also please consider this method in class GraphicsThread: boolean keyDownHandler(int keyCode, KeyEvent msg) { synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { player.x1 = 100; player.y1 = 100; player.x2 = 120; player.y2 = 150; } } return true; } Now then assuming that player's coordinates start off as (200, 200, 220, 250), why won't he do anything different when I press Dpad: Left? Thanks!

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  • How to determine if an application is using the GPU

    - by Andrew
    I'm looking for a way to determine how to know whether an application is using the GPU with Objective-C. I want to be able to determine if any applications currently running on the system have work going on on the GPU (ie: a reason why the latest MacBook Pros would switch to the discrete graphics over the Intel HD graphics). I've tried getting the information by crossing the list of active windows with the list of windows that have their backing location stored in video memory using Quartz Window Services, but all that does is return the Dock application and I have other applications open that I know are using the GPU (Photoshop CS5, Interface Builder), that and the Dock doesn't require the 330m.

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  • Android PixelFormat per device

    - by Tobias Domhan
    analogous to this thread: stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices I would like to collect the different PixelFormats the android devices use. To find out you must do the following: Parameters camParams = camera.getParameters(); int format = camParams.getPreviewFormat(); Now you got to find the number in the following list: developer.android.com/reference/android/graphics/PixelFormat.html#A_8 How to generally open the camera is described here: developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/graphics/CameraPreview.html I'll have a start: device: T-mobile G1 / HTC Dream android: 1.6 (cyanogen mod) format: YCbCr_420_SP so what formats do your android phones use? thanks in advance :D

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  • Getting a screenshot of a page using .NET - Need help with code

    - by Ender
    I'm writing a specialized crawler and parser for internal use and I require the ability to take a screenshot of a web page in order to check what colours are being used throughout. The program will take in around ten web addresses and will save them as a bitmap image, from there I plan to use LockBits in order to create a list of the five most used colours within the image. To my knowledge it's the easiest way to get the colours used within a web page but if there is an easier way to do it please chime in with your suggestions. Anyway, I was going to use this program until I saw the price tag. I'm also fairly new to C#, having only used it for a few months. Can anyone provide me with a solution to my problem of taking a screenshot of a web page in order to extract the colour scheme? EDIT: Sorry for not getting back to this sooner, but I've been busy with some other things. Anyway, the code seems to work well, but the problem I am having right now is that I am running it within a form, and naturally with Application.Run() being called I cannot run two instances of the same form at once. It recommended Form.showDialog() but that broke everything. Can anyone give me a hand with this code? public static void buildScreenshotFromURL(string url) { int width = 800; int height = 600; using (WebBrowser browser = new WebBrowser()) { browser.Width = width; browser.Height = height; browser.ScrollBarsEnabled = true; // This will be called when the page finishes loading browser.DocumentCompleted += new System.Windows.Forms.WebBrowserDocumentCompletedEventHandler(OnDocumentCompleted); //browser.DocumentCompleted += OnDocumentCompleted; browser.Navigate(url); // This prevents the application from exiting until // Application.Exit is called // Application.Run() does not work as it cannot be called twice, recommended form.showDialog() // but still issues Application.Run(); } } public static void OnDocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { // Define size of thumbnail neded int thumbSize = 50; // Now that the page is loaded, save it to a bitmap WebBrowser browser = (WebBrowser)sender; // Code edited from example below to make smaller bitmap and save as PNG using (Graphics graphics = browser.CreateGraphics()) { using (Bitmap bitmap = new Bitmap(browser.Width, browser.Height, graphics)) { Rectangle bounds = new Rectangle(0, 0, bitmap.Width, bitmap.Height); browser.DrawToBitmap(bitmap, bounds); Bitmap thumbBitmap = new Bitmap(bitmap.GetThumbnailImage(thumbSize, thumbSize, thumbCall, IntPtr.Zero)); thumbBitmap.Save("screenshot.png", ImageFormat.Png); handleImage(thumbBitmap); } }

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  • How do I catch the error from my printer with PrintDocument?

    - by Scottie
    I am using the PrintDocument class to print to my Brother label printer. When I execute the Print() method, the printer starts flashing a red error light, but everything else returns successful. I can run this same code on my laser printer and everything works fine. How can I see what is causing the error on my label printer? Code: public class Test { private Font printFont; private List<string> _documentLinesToPrint = new List<string>(); public void Run() { _documentLinesToPrint.Add("Test1"); _documentLinesToPrint.Add("Test2"); printFont = new Font("Arial", 10); var pd = new PrintDocument(); pd.DefaultPageSettings.Margins = new Margins(25, 25, 25, 25); pd.DefaultPageSettings.PaperSize = new PaperSize("Label", 400, 237); var printerSettings = new System.Drawing.Printing.PrinterSettings(); printerSettings.PrinterName ="Brother QL-570 LE"; pd.PrinterSettings = printerSettings; pd.PrinterSettings.Copies = 1; pd.PrintPage += new PrintPageEventHandler(this.pd_PrintPage); pd.Print(); } // The PrintPage event is raised for each page to be printed. private void pd_PrintPage(object sender, PrintPageEventArgs ev) { float linesPerPage = 0; float yPos = 0; int count = 0; float leftMargin = ev.MarginBounds.Left; float topMargin = ev.MarginBounds.Top; string line = null; // Calculate the number of lines per page. linesPerPage = ev.MarginBounds.Height / printFont.GetHeight(ev.Graphics); // Print each line of the file. while ((count < linesPerPage) && (count < _documentLinesToPrint.Count)) { line = _documentLinesToPrint[count]; yPos = topMargin + (count * printFont.GetHeight(ev.Graphics)); ev.Graphics.DrawString(line, printFont, Brushes.Black, leftMargin, yPos, new StringFormat()); line = null; count++; } // If more lines exist, print another page. if (line != null) ev.HasMorePages = true; else ev.HasMorePages = false; } }

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  • which is the best for build a Gantt-chart like application Flex or Flash Action Script?

    - by coderex
    Which is the best for build an application show like in image. For the better graphics and performance wise. I want to know Flash for Flex is more suitable for this. In Flash ca we be able to build a grid kind of applications easily? I headed that Flex have the functions to handle grid and other things. Drag & scroll Zoom like feature. but am not sure able the graphics of flex. Is the components are customizable.. Please help me.

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  • Problems wih minSdkVersion 1.5

    - by Tebam
    Hello, we have a problem related to the manifest file and the property "android:minSdkVersion". The issue is: If our platform is 2.0 and we use the property "android:minSdkVersion=3" (3 = sdk 1.5) the graphics get corrupted (In details, the application's resolution get reduced to a 2/3 part of the original size, this is, when the resolution should be 480x720, it becomes in a 320x480). This is happening on the Android emulator, and on the devices Droid/Milestone (Which are platforms 2.0). When we switch the property to "android:minSdkVersion=4" (4 = sdk 1.6) the problem gets solved, but when we want to put that version on platform 1.5, Android doesn't allow us to install it. It would help us to know any conflict regarding graphics within the 2.0 sdk, or any known problem around the "android:minSdkVersion" in the manifest. Thanks!

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  • Cant create 2nd textbox

    - by okinaw55
    Having problems with this code and cant figure out why. It works fine the first time through but crashes with a Parameter is not Valid error the 2nd time on this line. Dim tbx As TextBox = New Windows.Forms.TextBox Any help is appreciated. Dim tbx As TextBox = New Windows.Forms.TextBox tbx.Name = tbxName tbx.Size = New System.Drawing.Size(55, 12) tbx.BorderStyle = BorderStyle.None tbx.TextAlign = HorizontalAlignment.Center Using f As Font = tbx.Font tbx.Font = New Font(f.FontFamily, 8, FontStyle.Bold) End Using tbx.Location = New System.Drawing.Point(xCords, 44) Select Case tbx.Name Case "tbxBulk01" : tbx.Text = Bulk01Label Case "tbxBulk02" : tbx.Text = Bulk02Label End Select Me.Controls.Add(tbx) Stack trace as follows. at System.Drawing.Font.GetHeight(Graphics graphics) at System.Drawing.Font.GetHeight() at System.Drawing.Font.get_Height() at System.Windows.Forms.Control.get_FontHeight() at System.Windows.Forms.TextBoxBase.get_PreferredHeight() at System.Windows.Forms.TextBoxBase.get_DefaultSize() at System.Windows.Forms.Control..ctor(Boolean autoInstallSyncContext) at System.Windows.Forms.TextBoxBase..ctor() at System.Windows.Forms.TextBox..ctor()

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