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  • Dell Upgrade to 12.04 LTS No wifi, graphic card driver and bluetooth Problem?

    - by Mattlinux1
    (Dell inspiron m5040 Upgrade to 12.04 LTS from 11.10 wifi wont work and has two bluetooth icons?) Old title of post! No Wifi/Bluetooth Problem. "Both Fixed", see below comments for bluetooth fix and see bottom answer for wifi fix. My online upgrade of 12.04 LTS, was installed to my laptop the Dell inspiron m5040, when it was done i found that my wifi did not even get picked up anymore and i now have two bluetooth icons at the top?? So what i have been doing for now is at the boot screen. I hit the use previous linux version, this works fine but also has the two bluetooth at the top. Is very thankful for any answers for this fix, Thank You. Ok bluetooth problem solved by – fossfreedom answer by deleting the other bluetooth program running in software center. Now the other problem is Wifi: just have to restart system as it works in previous linux version boot opt, but on the first boot screen opt run ubuntu it will not pick up wifi drivers. Broadcom 802.11 Linux STA wireless driverfor use with Broadcom's BCM4311-, BCM4312-, BCM4313-, BCM4321-,BCM4322-, BCM43224-, and BCM43225-, BCM43227- and BCM43228-basedhardware. And 3D-accelerated proprietary graphics driver for ATI cards. This driver is required to fully utilise the 3D potential of some ATI graphics cards, as well as provide 2D acceleration of newer cards. will not instill is there anyway for me to make a copy of the drivers via usb HDD and then put them on new upgraded version.

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  • relationship between the model and the renderer

    - by acrilige
    I tried to build a simple graphics engine, and faced with this problems: i have a list of models that i need to draw, and object (renderer) that implements IRenderer interface with method DrawObject(Object* obj). Implementation of renderer depends on using graphics library (opengl/directx). 1st question: model should not know nothing about renderer implementation, but in this case where can i hold (cache) information that depends on renderer implementation? For example, if model have this definition: class Model { public: Model(); Vertex* GetVertices() const; private: Vertex* m_vertices; }; what is the best way to cache, for example, vertex buffer of this model for dx11? Hold it in renderer object? 2nd question: what is the best way for model to say renderer HOW it must be rendered (for example with texture, bump mapping, or may be just in one color). I thought it can be done with flags, like this: model-SetRenderOptions(RENDER_TEXTURE | RENDER_BUMPMAPPING | RENDER_LIGHTING); and in Renderer::DrawModel method check for each flag. But looks like it will become uncomfortable with the options count growth...

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  • Logitech C510 HD Webcam related question

    - by Ashfame
    I am going to buy Logitech C510 HD webcam and I just checked on other questions here on AskUbuntu that it works out of the box with cheese. My question is can it be limited in any functionality that I would like to do with it? I would like it to be used with everything - Skype, Gtalk video chat, Facebook, Youtube etc I would like the ability to record or do a video call in lesser resolution video (its a 720p one). Also since I read that I should have a Core2Duo 2.2Ghz for 720p but I have a 2.0Ghz one, would it be possible for me to first record it and then encode it after recording if my processor really start giving issue when doing on-the-fly encoding? Anything else that I should consider? I also have a ATI HD 4850 512MB card, if it can help in encoding on-the-fly or is there a chance that my graphics card alone can handle it and those specs were just for a system without a graphics card? I believe so. Also, I got no worries in dealing with console, if I have to do some of the things above in terminal. Other possible significant details: I have a dual screen setup 29" (1360X768) & 22" (1680X1050) which might be using some good power from GPU and I have 2GB DDR2 800Mhz RAM.

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  • Converting a DrawModel() using BasicEffect to one using Effect

    - by Fibericon
    Take this DrawModel() provided by MSDN: private void DrawModel(Model m) { Matrix[] transforms = new Matrix[m.Bones.Count]; float aspectRatio = graphics.GraphicsDevice.Viewport.Width / graphics.GraphicsDevice.Viewport.Height; m.CopyAbsoluteBoneTransformsTo(transforms); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); Matrix view = Matrix.CreateLookAt(new Vector3(0.0f, 50.0f, Zoom), Vector3.Zero, Vector3.Up); foreach (ModelMesh mesh in m.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.View = view; effect.Projection = projection; effect.World = gameWorldRotation * transforms[mesh.ParentBone.Index] * Matrix.CreateTranslation(Position); } mesh.Draw(); } } How would I apply a custom effect to a model with that? Effect doesn't have View, Projection, or World members. This is what they recommend replacing the foreach loop with: foreach (ModelMesh mesh in terrain.Meshes) { foreach (Effect effect in mesh.Effects) { mesh.Draw(); } } Of course, that doesn't really work. What else needs to be done?

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  • XNA model drawing problem

    - by user1990950
    When using this code: public static void DrawModel(Model model, Vector3 position, Vector3 offset, float xRotation, float yRotation, float zRotation, float allrot, float xScale, float yScale, float zScale) { position.Y *= -1; offset.Y *= -1; Matrix worldMatrix = ((Matrix.CreateRotationZ(MathHelper.ToRadians(zRotation)) * Matrix.CreateRotationX(MathHelper.ToRadians(xRotation))) * Matrix.CreateRotationY(MathHelper.ToRadians(yRotation))) * (Matrix.CreateTranslation(offset) * Matrix.CreateRotationY(MathHelper.ToRadians(allrot))) * Matrix.CreateScale(xScale, yScale, zScale); worldMatrix *= Matrix.CreateTranslation(position) * theCamera.GetTransformation() * Matrix.CreateTranslation(new Vector3(-(graphics.GraphicsDevice.Viewport.Width / 2), graphics.GraphicsDevice.Viewport.Height / 2, 0)); foreach (ModelMesh mesh in model.Meshes) { for (int i = 0; i < mesh.Effects.Count; i++) { ((BasicEffect)mesh.Effects[i]).EnableDefaultLighting(); ((BasicEffect)mesh.Effects[i]).World = worldMatrix; ((BasicEffect)mesh.Effects[i]).View = viewMatrix; ((BasicEffect)mesh.Effects[i]).Projection = projectionMatrix; } mesh.Draw(); } } The model rotates and then scales. It should scale and then rotate, but whenever I try to change it, it won't work.

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  • 3D space game development

    - by user1693061
    I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and mostly educational. I have been searching for some days about the available languages and engines but i am kinda confused. Since i have been learning Java for my 1st year in I.T university and i have pretty good understanding i thought i would go with the Java language and develop that game on an applet so it could be played on a browser. After going through an applet game tutorial i understood how graphics work on an applet. So.. 1st question: Could an applet carry the burden of a 3D game especially on multiplayer? My thinking: It's a space game so the graphics should not be such a big problem since it wont be that crowded with entities apart from ships, planets and some effects. If the java applet is not the way for my project i would't mind "developing it on desktop"(i mean not making it a browser game). 2nd question: Should i use Unity engine for my purpose(space game)? If not name other language/engine combo.

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  • Ubuntu does not recognize my built-in monitor.

    - by B3tturTh3nU
    I've recently discovered of a boot problem Ubuntu has with my laptop. I have successfully installed Ubuntu on two other computers, and I've never experienced this problem. What happens is, after the live boot CD loads, the screen goes completely blank. Although, I suspected that there was no problem booting, so I loaded with BIOS only, which worked perfectly fine. Of course, not being very proficient with this, I have no idea what needs to be done to fix the problem. I have switchable graphics cards(the ATI Mobility Radeon HD 5650, and some low-end Intel card), and an Intel i5 quad core processor. I was booting with the Ubuntu 10.10 64 bit desktop distribution. If there's any more information you need from me, please let me know. EDIT: I was able to look into this a bit more, thanks to one of the comments provided, and I have some new information. Ubuntu does seem to be able to recognize both of my graphics cards. The problem I found was that, in the Xorg.0 log, it mentions that there were "no screens found." I'm using a notebook, so the screen is built in. Does anyone know of a way to get Ubuntu to recognize the monitor?

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  • How to force Multiple Monitors correct resolutions for LightDM?

    - by Hanynowsky
    I am affected by the BUG: https://bugs.launchpad.net/ubuntu/+source/unity-greeter/+bug/874241 Otherwise, if like me you have a laptop connected to a second monitor of higher resolution, LIGHTDM at the login stage, mirrors the displays in both screens and assign to them a common resolution (1024X768) in my case, instead of extending the desktop (Primary screen with the greeter and secondary with just a logo as mentioned in the Multiple Monitors UX specifications book for 12.04). Here is my xrandr -q @L502X:~$ xrandr -q Screen 0: minimum 320 x 200, current 1920 x 1848, maximum 8192 x 8192 LVDS1 connected 1366x768+309+1080 (normal left inverted right x axis y axis) 344mm x 193mm 1366x768 60.0*+ 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 510mm x 287mm 1920x1080 60.0*+ 1600x1200 60.0 1680x1050 60.0 1280x1024 60.0 1440x900 59.9 1280x960 60.0 1280x800 59.8 1024x768 60.0 800x600 60.3 56.2 640x480 60.0 DP1 disconnected (normal left inverted right x axis y axis) I tried to force lightdm to execute some xrandr commands in order to set the right resolution for each monitor and extend the desktop, but I get a LOW GRAPHICS MODE ERROR (You're running in low graphics mode, your screen, input devices...did not get detected..) I created a simple script named lightdmxrand.sh: #!/bin/sh xrandr --output HDMI1 --primary --mode 1920x1080 --output LVDS1 --mode 1366x768 --below HDMI1 And told lightdm to run it : /etc/lightdm/lightdm.conf [SeatDefaults] greeter-session=unity-greeter user-session=ubuntu greeter-setup-script=/usr/bin/numlockx on display-setup-script=/home/hanynowsky/lightdmxrandr.sh Someone knows what is wrong!? Thanks in advance.

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  • No monitor output after fresh install of 11.10 64-bit

    - by James
    I have a machine with a Nvidia 8600GT graphics card and a CRT monitor. Previously, I have only used Windows on it, and the graphics card seems to be working correctly in Windows 7. I booted up and installed Ubuntu 11.10 amd64 from the LiveCD and the whole process worked perfectly. When I tried to boot off the hard disk for the first time, the output to the monitor switched off during the splash screen, and this happens consistently. I can ctrl-alt-f2, so I tried an apt-get upgrade, which didn't help; nor did apt-get install nvidia-current. There is nothing that looks relevant in dmesg. Booting with the nomodeset option has no effect. Following the answers in this similar thread, I tried apt-get purge nvidia-173. Both startx and service lightdm start just say the service is already running. Does anyone know how to find out what the problem is? I was wondering if it is just that Ubuntu is trying to use a resolution that the monitor doesn't support, but I can't find out how to change that from the command line.

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  • Creating new games on Android and/or iPhone

    - by James Clifton
    I have a succesfull facebook poker game that is running very nicely, now some people have asked if I can port this to other platforms - mainly mobile devices (and I have been asked to make a tablet version, do I really need a seperate version?) I am currently a PHP programmer (and game designer) and I simply dont' have the time to learn Android and other languages - so I have decided to pay third parties to program them (if viable). The information I need to know is what programming language is needed for the following four devices - Android mobile phone, iPhone, iPad and tablets? Can they all run off a central sql database? If they can't then i'm not interested :( Do any of these run FLASH? Have I covered all my main bases here? For example if a person programs for a ANDROID mobile phone is that to much differant to an ANDROID tablet? They will have slightly differant graphics (because the tablet has a greater screen area might as well use it) but do they need to be started from scratch? Same goes for iPhone/iPad, do they really need to be programmed differantly if the only differance is the graphics?

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  • opengl libraries for ubuntu running on Virtual Box

    - by vboxuser
    I am having Ubuntu 10.04 running on VirtualBox. Guest additions are installed successfully. But Guest additions do not provide the OpenGL library. To run open GL demo what needs to be installed. Some google links suggest Mesa utils. By my understanding is Mesa utils do not use vbox drivers to achieve hardware acceleration. Ubuntu 10.04 is running on VirtualBox and not on bare metal. The host comprise of Zx400 CPU with nvidia graphics driver. But this is not relevant since I would be using the vbox drivers provided by guest additions on VirtualBox. In this scenario how do I get OpenGL libraries on Ubuntu?. (Specially I am looking for solution other than Mesa, since mesa has support only for VMware and not for VirtualBox) How to get Opengl libraries which use vbox drivers for 3D hardware accleration?? As i already mentioned, ubuntu 10.04 is running on VirtualBox and not on bare metal. the host comprise of Zx400 CPU with nvidia graphics driver. but this is not relevant since i would be using the vbox drivers provided by guest additions on VirtualBox. In this scenario how to i get OpenGL libraries on Ubuntu. (Especially i am looking for solution other than Mesa, since mesa has support only for VMware and not for VirtualBox Thank you

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  • External display resolution issue

    - by Steven
    I'm new to Ubuntu. I've 'dabbled' in the past but Windows was annoying me too much so I finally made the change. One thing I use my laptop for is outputting the screen onto an external monitor. In Windows this usually works fine (but when there is an issue, it's a pain to resolve and has crashed my computer on many occasions). In Ubuntu it's a very simple case of "plug and play" because it displays the content immediately with no major problems. However, I can only alter the resolution of the external display to 4:3 formats, whereas the external monitor is 16:9, so the picture is stretched. In Windows there's loads of resolutions to choose from. If I disable the laptop's screen, it still doesn't allow me to display the correct resolution externally (on VGA). Further to that, if I close the laptop it keeps the external screen as it is, but when I reopen the laptop, the laptop screen doesn't turn back on until I restart. If it's a video I am watching, I can use VLC to alter the aspect ratio so the video looks fine, but it's quite an annoying work around. I used terminal to find my graphics controller, which is "Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller [8086:2a42] (rev 07)" (not great, I know... the laptop was a free gift with my mobile!) Any idea of how I can get the resolution on the external monitor to be correct?

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  • Wireless drivers

    - by Kencer
    The results for my laptop are as below. How will i install wireless drivers and graphics? $ lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 2 (rev c4) 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 4 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 02:00.0 Network controller: Broadcom Corporation Device 4365 (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07) $ sudo lshw -c network *-network UNCLAIMED description: Network controller product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f0500000-f0507fff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 07 serial: 3c:97:0e:85:c0:0d size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl8168e-3_0.0.4 03/27/12 ip=172.16.96.36 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:43 ioport:2000(size=256) memory:f0404000-f0404fff memory:f0400000-f0403fff $ rfkill list all 0: tpacpi_bluetooth_sw: Bluetooth Soft blocked: no Hard blocked: no

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  • Should I use OpenGL or DX11 for my game?

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... Physics Engine AI Engine Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • Never before had a problem with Ubuntu desktop graphical display; Trying to use nvidia GT630

    - by focaccio
    I've been using ubuntu since 9.04 and never had a problem with Ubuntu brining up the desktop graphical user interface. However I am currently not able to see anything graphical past the install screens. I have an Intel DP55KG motherboard and just installed an nvidia gt630 graphics card (zotac), since the old graphics card failed. I can install the server and see text. So I do a apt-get install ubuntu-desktop...or apt-get install kubuntu-desktop...or apt-get install xubuntu desktop, but after the reboot there is no display...its like something is hung up. I tried using the Live quantal dvd and I do see the graphical prompt to try without installing, but after that the screen goes blank. I've tried two monitors and the same thing happens. There is a faint "glow" on the screen and I do not get a "no input signal" from the monitor, so something is happening. I can install an old OEM of XP so I know the video card and motherboard are at least semi functional. Any help is appreciated. Thanks, Greg

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  • 13.10 Saucy login issues; black screen, loop, and freeze

    - by user135598
    Once upgraded to I 13.10 I was not able to get past the login screen. I had the black screen. Also; I can not log on with low graphics mode from recovery either. It makes no difference if I try default graphics driver or not. Then after running sudo install -f from recovery root prompt I got a login loop. I have purged fglrx, fglrx-legacy, and nvidia-current. I updated my repository with xorg-edgers and reinstalled nvidia-current. Now it semi-freezes at the login screen when I try to log on as my normal user. I say 'semi' because I can still use my mouse to click on the upper right hand Ubuntu logo and Shut Down or Restart the PC. I still cannot log on with my user name, but I can through the Guest login. While logged in as Guest I added a new user account with administrative privileges. I CAN log into this account without problem and from here am able to see that my .dmrc file in my original account reads: [Desktop] Session=XBMC I have changed 'Session=XBMC' to 'Session=ubuntu' and rebooted, but to no avail. The file resets itself and makes a backup of my changes. Any help would be greatly appreciated.

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  • What is the program "Additional Drivers" (jockey-gtk) talking me about?

    - by Robert Vila
    The program says: "No proprietary drivers are in use on this system" But it doesn't say if it is talking about graphical drivers only or what. Then, it lists two drivers: NVIDIA accelerated graphics driver (version 173). NVIDIA accelerated graphics driver (version current) [recomended] Both have exactly the same description. What is the difference then? When I select the 1st one, it says: "This river is not activated",and there's a button to "activate" it. When I select the 2nd one, it says: "This river is activated but it is not currently in use", and the button is to "remove". So which one is in use? Why or what for should I have activated (enabled) and not in use? If it is in use it is activated? What is the difference between activate and remove? and what is the relationship between installed, activated, in use, enabled and removed, disabled, inactive and not-installed? Why can I activate the inactivated and remove (but not deactivate) the activated that is not in use? All this is very puzzling... What other drivers can I use for an Apple MacBook pro 3,1 and how? I see that there's a nouveau and I heard that there was going to be a new open source even better. > -display > description: VGA compatible controller > product: G84 [GeForce 8600M GT] > vendor: nVidia Corporation

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  • Strange resolution on Ubuntu 11.10

    - by FSchmidt
    I only just installed Ubuntu 11.10, so excuse me if this question is silly ;-) I have a Fujitsu Esprimo Mobile V655, nvidia 8200 graphics, and recently installed Ubuntu 11.10 using wubi. I had to modify booting commands to include nomodeset; otherwise Ubuntu would not boot. Now I did set my screen resolution to 1280 x 720, which is the correct resolution for this screen. Still, the display seems imperfect. The font sizes seem unnatural(too large / stretched) and text is quite blurry (especially in Firefox). Could it have something to do withe the nvidia graphics driver and/or the nomodeset parameter? How can I fix this? Update: I used jockey-gtk to update nvidia to the current version. This improved the resolution dramatically (no blurriness, fonts are good). It also means that I no loger need to include nomodesetin the boot commands. However, other problems were brought up by this. It seems that certain files cannot be accessed - icon (images) are missing, some task bars are completely unstyled (grey, block-form, win97 style). I also get this error message(roughly translated from German, so may be slightly different from actual) every time I reboot: Could not apply the stored configuration for the monitor: none of the chosen modi is compatible with the available modi. I have tried nvidia-xconfig, unity --reset , no improvements. Can anyone help, please?

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  • What is the R Language?

    - by TATWORTH
    I encountered the R Language recently with O'Reilly books and while from the context I knew it was a language for dealing with statistics, doing a web search for the support web site was futile. However I have now located the web site and it is at http://www.r-project.org/R is a free language available for a number of platforms including windows. CRAN mirrors are available at a number of locations worldwide.Here is the official description:"R is a language and environment for statistical computing and graphics. It is a GNU project which is similar to the S language and environment which was developed at Bell Laboratories (formerly AT&T, now Lucent Technologies) by John Chambers and colleagues. R can be considered as a different implementation of S. There are some important differences, but much code written for S runs unaltered under R. R provides a wide variety of statistical (linear and nonlinear modelling, classical statistical tests, time-series analysis, classification, clustering, ...) and graphical techniques, and is highly extensible. The S language is often the vehicle of choice for research in statistical methodology, and R provides an Open Source route to participation in that activity. One of R's strengths is the ease with which well-designed publication-quality plots can be produced, including mathematical symbols and formulae where needed. Great care has been taken over the defaults for the minor design choices in graphics, but the user retains full control. R is available as Free Software under the terms of the Free Software Foundation's GNU General Public License in source code form. It compiles and runs on a wide variety of UNIX platforms and similar systems (including FreeBSD and Linux), Windows and MacOS."

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  • Randomly Freezes - How Can I Diagnose the Problem?

    - by j0rd4n
    At random times, Ubuntu 10.04 freezes, and I have to do a hard shutdown. It was upgraded from 9.10 which didn't freeze. First, is this is common problem with a quick answer, and if not, what can I do to diagnose it? I've tried checking application/kernel logs, but nothing gives me a clue as to what caused the problem. My guess, is that since the OS froze, no logs could be updated. Ideas? SOLUTION: Solved it. My particular problem was my graphics card (integrated Radeon 9000 series). netconsole revealed I was getting the error: "reserve failed for wait". After trial-and-error, I manually configured my video card and disabled hardware acceleration. Completely fixed the issue. Here is what I did: Manually Created xorg.conf Ubuntu automatically configures xorg.conf and doesn't use a file. To edit this file, you have to tell Ubuntu to explicitly create one and then edit it. Here are the steps: Restart system Hold Shift as GRUB boots Select root terminal in GRUB login menu Execute: X -config xorg.conf.new Copy: cp xorg.conf.new /etc/X11/xorg.conf Disable Hardware Acceleration The following is specific to my Radeon card, but I'm sure other cards have a similar setup. Edit xorg.conf Find "Device" section for graphics card Uncomment "NoAccel" option and set to "True" Save + reboot Hope that helps.

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  • What's the right/standard way of achieving separation of concerns?

    - by Ghanima
    Some background: I want to start developing games, and taking some of the advice given in this site, I've started with something simple and familiar, such as pong, tetris, etc. I want to take as much time as needed to make sure that I have the basics right before moving on to something bigger. I have medium programming experience but I realize making games is a different thing. I find myself wondering many things like should this be in a separate class? Should this module handle this stuff or is it better to let other modules have that kind of functionality? For example, the bouncing of a ball in pong, right now is handled in the ball module, but maybe it's better that some other module did it. Right now I have different modules: one for the graphics, one for the game logic, and others for the objects (depending on the kind of movement required, not all the objects are alike). I know I am asking a lot, any tips you have will be very much appreciated. Short question: What's the right or standard way of separating the modules? What have you found most effective? Is it enough to just keep the drawing (graphics) and the logic separate? Is it necessary to have a lot of classes? (for example for the objects in the game, to handle the movement, etc)

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  • How do I get a Dell Latitude e6420 working?

    - by David_G
    I've just installed Ubuntu 12.04 (64-bit) on a brand new Dell Latitude e6420, and I'm having a few problems. This laptop has an Optimus (?) setup - i.e. integrated gfx and an Nvidia Quadro NVS 4200M. First problem - I ran setup, etc, and discovered that I can only run unity2d - If I try and login with unity3d, it just defaults to 2d. This is with nvidia-current installed (302.07). Note also that I can't run nvidia-settings ("You do not appear to be using the NVIDIA X driver."), and there is no additional drivers found ("No proprietary drivers are in use on this system"). I tried to troubleshoot this, and removed nvidia, leaving (I guess) just Nouveau drivers - In that case, unity3d did work, but I was stuck with the open source Nouveau drivers powering the integrated graphics. So, obviously, I want to run unity3d, and be using the more powerful Nvidia graphics card. I've tried a bit of tinkering around, but I'm not sure the best way to proceed, or perhaps more importantly, I'm not sure of what the best final solution might be. I've heard about bumblebee - but frankly, I would prefer to have the proprietary Nvidia drivers working properly. Any help would be much appreciated!

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  • Having extreme issues getting Compiz working on Ubuntu 11.10 (32-bit)

    - by Josh Hornell
    I have been working very hard the past few days to try to get Compiz configured and working correctly but I have been running into a lot of issues. I first installed the CompizConfig Settings Manager and tried different features such as the desktop cube and couldn't get any of them to work. Then I read that I may not have the right graphics card drivers installed (Nvidia GT540m). So I went into the Additional Drivers tool and it shows that 'no proprietary drivers are in use on this system', which struck me as a bit odd as when I very first installed Ubuntu it showed that my Nvidia drivers were installed an active until I downloaded and installed the updates to Ubuntu and since then it's shown empty. I then tried to install my graphics card drivers manually via this article How do I install the latest Nvidia drivers via the Additional Drivers tool?. I rebooted and had no issue although I tried to go back into the CompizConfig Settings Manager and couldn't get anything to work as well as my Additional Drivers tool still showed no drivers installed. I feel like I've tried about everything I can think of and any help would be much appreciated!

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  • Multi-screen and Nvidia GT220

    - by Bohors
    Excuse me first for my broken English I have 3 monitors on two Nvidia GT220. Unity 2D works fine after using the proprietary drivers. But no way to use compiz effects. I'm on Ubuntu 11.10 (I also tested for curiosity 12.04 for the same result) I noticed in the "System Settings" / "details" that my graphics card is not recognized (graphics card "unknown") and "View" only returns me my first screen (with the correct resolution) also in unknown. $ lspci | grep VGA 01:00.0 VGA compatible controller: NVIDIA Corporation GT216 [GeForce GT 220] (rev a2) 05:00.0 VGA compatible controller: NVIDIA Corporation GT216 [GeForce GT 220] (rev a2) xorg.conf : Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" Below "Screen0" Screen 2 "Screen2" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Acer V243HL" HorizSync 30.0 - 80.0 VertRefresh 55.0 - 75.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor1" VendorName "Unknown" ModelName "LG Electronics L1920P" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor2" VendorName "Unknown" ModelName "Acer V243HL" HorizSync 30.0 - 80.0 VertRefresh 55.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 220" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 220" BusID "PCI:5:0:0" Screen 0 EndSection Section "Device" Identifier "Device2" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 220" BusID "PCI:5:0:0" Screen 1 EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "metamodes" "1920x1080_60_0 +0+0; nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "CRT: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Device2" Monitor "Monitor2" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "DFP: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" EndSection Have you any idea? thanks

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  • Information about rendering, batches, the graphical card, performance etc. + XNA?

    - by Aidiakapi
    I know the title is a bit vague but it's hard to describe what I'm really looking for, but here goes. When it comes to CPU rendering, performance is mostly easy to estimate and straightforward, but when it comes to the GPU due to my lack of technical background information, I'm clueless. I'm using XNA so it'd be nice if theory could be related to that. So what I actually wanna know is, what happens when and where (CPU/GPU) when you do specific draw actions? What is a batch? What influence do effects, projections etc have? Is data persisted on the graphics card or is it transferred over every step? When there's talk about bandwidth, are you talking about a graphics card internal bandwidth, or the pipeline from CPU to GPU? Note: I'm not actually looking for information on how the drawing process happens, that's the GPU's business, I'm interested on all the overhead that precedes that. I'd like to understand what's going on when I do action X, to adapt my architectures and practices to that. Any articles (possibly with code examples), information, links, tutorials that give more insight in how to write better games are very much appreciated. Thanks :)

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