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  • WF4 &ndash; Guess the number game!

    - by MarkPearl
    I posted yesterday how really good WF4 was looking. Today I thought I would show some real basics that I was able to figure out. This will be a simple example, I am going to make a flowchart workflow – which will prompt the user to guess the number until they guess the right number. Lets begin… Make a new project and make it a Workflow console Application. Then select the Workflow file and drag a FlowChart (2) to point 3. This will now show a green start circle in the designer form. We are going to work with primitives to start with. We are now going to drag a few objects onto the Workflow, We drag the WriteLine, Assign & Decision items onto the designer. Once they are dragged onto the designer we will want to link them up. The order that they are linked is critical since this will determine the order of the solution. In this case, we want the system to first ask “Guess a number”, then to wait for the user to input some code, and then to display “You got it” if they got it right, and “Try again” if they got it wrong. So we now link the arrows to the objects. This is done by moving the mouse pointer over the start objects and clicking on one of the toggles and then dragging it to the next object and releasing the button over one of the toggles. This will place an arrow from the source object to the target object. Okay… pretty simple stuff – now we just need these primitive objects to do stuff. Lets start with the WriteLine primitive. We place the text in inverted commas in the Text field. Because this field accepts any valid VB expression we could have put variables etc. in there if we wanted to. The next thing we want to do is allow the user to input a number. This brings up an interesting problem, if a user were to type in a number, there would need to be someway to declare a variable to hold that value for the life of the workflow. We can achieve this by declaring a variable. To declare a variable, move your cursor over the variables tab at the bottom of the workflow, and then type the name of the new variable in the “Create Variable” field and set it as shown in the image above. Now that we have a variable, we want to call the Console.Readline method and assign the inputted value from the Console to that variable. The code that cannot be seen is actually this – Convert.ToInt32(Console.ReadLine()) We now have a workflow that first prompts the user for a number, then allows the user to type in a number. We are almost done, we just need to make the system react to the value inputted. There are a few ways we could do this, I am going to use the Decision item. So select the Decision object on the designer and then view its properties (F4 for me), and in the condition field place a condition. For simplicity sake I have decided that if the user guesses 10, they will have guessed the number. This is now the completed workflow. Its really easy to understand and shows some really powerful principles for Business applications. You can run the application and see what it does. Imagine writing business solutions that do not worry about the exact flow of objects, but simply allows a business analyst or someone to configure the solution to work exactly as the business rules would dictate. And if the rules changed six months later all they would need to do is re-drag some of the flows. Now I do not know if WF4 will allow for this, but it feels like it is a step in the right direct.

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  • I need help with 2D collision response (of stacking rotating polygons, with friction and gravity, for a game)

    - by Register Sole
    Hi I am looking for suggestions on how to write a collision response for game programming purpose (so not a scientific simulation). I am dealing with 2D polygons that are rotating, and I want them to be able to stack. I also want friction and gravity. I have a detection mechanism that returns the separating axis, how long the polygons are overlapping, and up to 2 points of contact. For the response, I am currently using an impulse-based response, which main idea is: find the separating axis, length of overlap, and the point of contact (if there are two, pick a random point between to simulate averaged force. i believe there are better ways than this) separate the object (modifying their positions, taking into account of their masses. i do not separate them completely though, to keep track that they are colliding to reduce jitter) calculate normal force based on the coefficient of restitution as if there is no friction. calculate friction, as if there is no normal force. I also assume that the direction of the friction is the same throughout the collision. apply the two forces (which result in a rather inaccurate result, since each force is calculated as if the other is not present. for non-rotating bodies though, this method is exact) I am aware that this method requires the coefficient of friction to be sufficiently small due to the assumption that the direction of friction stays the same in a collision. Also, the result is visually satisfying if gravity is not present. However, when there is gravity, objects on ground jitter and drift (even with zero coefficient of restitution)! It also happens for stacking objects. Larger coefficient of restitution and gravity increase the jittering. I hope you can help me with this. Some things i would like to know more about is how to handle collision with two point of contacts (how to end up having an object sitting still on the ground?), how to reduce, and prevent if possible, jitter and drift (do people use the most accurate method possible, or is there a trick to overcome this?), and how to handle multiple objects collision (for example, in the case of stacking objects, how do I check collisions between all of them and keep them all stable at every frame so they don't jitter?). A total reformulation of my algorithm is also welcomed, as long as it works. Another thing to note is that I am not making a Physics game, so I only need a visually satisfying response (though a realistic response is preferable, if it is not performance-heavy). But surely jittering and drifting objects on flat ground are not at all acceptable. In addition, I am a Physics student, so feel free to talk about impulse and whatever needed. Finally, I'm sorry for the long post. I tried to be as concise as I can. Thank you for reading it! EDIT It seems what I didn't manage to come up all this time is to separate resting contact as a class of its own and how to solve them. Currently reading the paper suggested by Jedediah. More suggestions on the topic are welcome :) CASE CLOSED After reading various papers referenced in the paper, successfully implemented simultaneous impulse method (referring to the original paper by Erin Catto, [Catt05]). Thanks maaaan!! The paper is wonderful. The current system is visibly much better than the previous. Still haven't separated resting contact as a class of its own though, which brings me to my next question. Love you all! Haha (sorry, I'm just so happy thanks to you).

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  • Writing a method to 'transform' an immutable object: how should I approach this?

    - by Prog
    (While this question has to do with a concrete coding dilemma, it's mostly about what's the best way to design a function.) I'm writing a method that should take two Color objects, and gradually transform the first Color into the second one, creating an animation. The method will be in a utility class. My problem is that Color is an immutable object. That means that I can't do color.setRGB or color.setBlue inside a loop in the method. What I can do, is instantiate a new Color and return it from the method. But then I won't be able to gradually change the color. So I thought of three possible solutions: 1- The client code includes the method call inside a loop. For example: int duration = 1500; // duration of the animation in milliseconds int steps = 20; // how many 'cycles' the animation will take for(int i=0; i<steps; i++) color = transformColor(color, targetColor, duration, steps); And the method would look like this: Color transformColor(Color original, Color target, int duration, int steps){ int redDiff = target.getRed() - original.getRed(); int redAddition = redDiff / steps; int newRed = original.getRed() + redAddition; // same for green and blue .. Thread.sleep(duration / STEPS); // exception handling omitted return new Color(newRed, newGreen, newBlue); } The disadvantage of this approach is that the client code has to "do part of the method's job" and include a for loop. The method doesn't do it's work entirely on it's own, which I don't like. 2- Make a mutable Color subclass with methods such as setRed, and pass objects of this class into transformColor. Then it could look something like this: void transformColor(MutableColor original, Color target, int duration){ final int STEPS = 20; int redDiff = target.getRed() - original.getRed(); int redAddition = redDiff / steps; int newRed = original.getRed() + redAddition; // same for green and blue .. for(int i=0; i<STEPS; i++){ original.setRed(original.getRed() + redAddition); // same for green and blue .. Thread.sleep(duration / STEPS); // exception handling omitted } } Then the calling code would usually look something like this: // The method will usually transform colors of JComponents JComponent someComponent = ... ; // setting the Color in JComponent to be a MutableColor Color mutableColor = new MutableColor(someComponent.getForeground()); someComponent.setForeground(mutableColor); // later, transforming the Color in the JComponent transformColor((MutableColor)someComponent.getForeground(), new Color(200,100,150), 2000); The disadvantage is - the need to create a new class MutableColor, and also the need to do casting. 3- Pass into the method the actual mutable object that holds the color. Then the method could do object.setColor or similar every iteration of the loop. Two disadvantages: A- Not so elegant. Passing in the object that holds the color just to transform the color feels unnatural. B- While most of the time this method will be used to transform colors inside JComponent objects, other kinds of objects may have colors too. So the method would need to be overloaded to receive other types, or receive Objects and have instanceof checks inside.. Not optimal. Right now I think I like solution #2 the most, than solution #1 and solution #3 the least. However I'd like to hear your opinions and suggestions regarding this.

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  • DRY Validation with MVC2

    - by Matthew
    Hi All, I'm trying to figure out how I can define validation rules for my domain objects in one single location within my application but have run in to a snag... Some background: My location has several parts: - Database - DAL - Business Logic Layer - SOAP API Layer - MVC website The MVC website accesses the database via the SOAP API, just as third parties would. We are using server and and client side validation on the MVC website as well as in the SOAP API Layer. To avoid having to manually write client side validation we are implementing strongly typed views in conjunction with the Html.TextBoxFor and Html.ValidationMessageFor HTML helpers, as shown in Step 3 here. We also create custom models for each form where one form takes input for multiple domain objects. This is where the problem begins, the HTML helpers read from the model for the data annotation validation attributes. In most cases our forms deal with multiple domain objects and you can't specify more than one type in the <%@Page ... Inherits="System.Web.Mvc.ViewPage" % page directive. So we are forced to create a custom model class, which would mean duplicating validation attributes from the domain objects on to the model class. I've spent quite some time looking for workarounds to this, such has referencing the same MetadataType from both the domain class and the custom MVC models, but that won't work for several reasons: You can only specify one MetadataType attribute per class, so its a problem if a model references multiple domain objects, each with their own metadata type. The data annotation validation code throws an exception if the model class doesn't contain a property that is specified in the referenced MetadataType which is a problem with the model only deals with a subset of the properties for a given domain object. I've looked at other solutions as well but to no avail. If anyone has any ideas on how to achieve a single source for validation logic that would work across MVC client and server side validation functionality and other locations (such as my SOAP API) I would love to hear it! Thanks in advance, Matthew

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  • Entity Framework 4 Code First and the new() Operator

    - by Eric J.
    I have a rather deep hierarchy of objects that I'm trying to persist with Entity Framework 4, POCO, PI (Persistence Ignorance) and Code First. Suddenly things started working pretty well when it dawned on me to not use the new() operator. As originally written, the objects frequently use new() to create child objects. Instead I'm using my take on the Repository Pattern to create all child objects as needed. For example, given: class Adam { List<Child> children; void AddChildGivenInput(string input) { children.Add(new Child(...)); } } class Child { List<GrandChild> grandchildren; void AddGrandChildGivenInput(string input) { grandchildren.Add(new GrandChild(...)); } } class GrandChild { } ("GivenInput" implies some processing not shown here) I define an AdamRepository like: class AdamRepository { Adam Add() { return objectContext.Create<Adam>(); } Child AddChildGivenInput(Adam adam, string input) { return adam.children.Add(new Child(...)); } GrandChild AddGrandchildGivenInput(Child child, string input) { return child.grandchildren.Add(new GrandChild(...)); } } Now, this works well enough. However, I'm no longer "ignorant" of my persistence mechanism as I have abandoned the new() operator. Additionally, I'm at risk of an anemic domain model since so much logic ends up in the repository rather than in the domain objects. After much adieu, a question: Or rather several questions... Is this pattern required to work with EF 4 Code First? Is there a way to retain use of new() and still work with EF 4 / POCO / Code First? Is there another pattern that would leave logic in the domain object and still work with EF 4 / POCO / Code First? Will this restriction be lifted in later versions of Code First support? Sometimes trying to go the POCO / Persistence Ignorance route feels like swimming upstream, other times it feels like swimming up Niagra Falls.

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  • Linq to SQL and concurrency with Rob Conery repository pattern

    - by David Hall
    I have implemented a DAL using Rob Conery's spin on the repository pattern (from the MVC Storefront project) where I map database objects to domain objects using Linq and use Linq to SQL to actually get the data. This is all working wonderfully giving me the full control over the shape of my domain objects that I want, but I have hit a problem with concurrency that I thought I'd ask about here. I have concurrency working but the solution feels like it might be wrong (just one of those gitchy feelings). The basic pattern is: private MyDataContext _datacontext private Table _tasks; public Repository(MyDataContext datacontext) { _dataContext = datacontext; } public void GetTasks() { _tasks = from t in _dataContext.Tasks; return from t in _tasks select new Domain.Task { Name = t.Name, Id = t.TaskId, Description = t.Description }; } public void SaveTask(Domain.Task task) { Task dbTask = null; // Logic for new tasks omitted... dbTask = (from t in _tasks where t.TaskId == task.Id select t).SingleOrDefault(); dbTask.Description = task.Description, dbTask.Name = task.Name, _dataContext.SubmitChanges(); } So with that implementation I've lost concurrency tracking because of the mapping to the domain task. I get it back by storing the private Table which is my datacontext list of tasks at the time of getting the original task. I then update the tasks from this stored Table and save what I've updated This is working - I get change conflict exceptions raised when there are concurrency violations, just as I want. However, it just screams to me that I've missed a trick. Is there a better way of doing this? I've looked at the .Attach method on the datacontext but that appears to require storing the original version in a similar way to what I'm already doing. I also know that I could avoid all this by doing away with the domain objects and letting the Linq to SQL generated objects all the way up my stack - but I dislike that just as much as I dislike the way I'm handling concurrency.

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  • How to use SMO.Scripter to generate a "full-script" of DB?

    - by ssg
    What I'm trying to do is a very simple task; I'd like to create a script to generate a database along with tables, SPs and UDFs. This is done with a couple of clicks on SSMS interface. However db.Script() only scripts CREATE DATABASE. Ok, so I iterate over objects one by one and script them individually. Now, what I have is an arbitrary order of CREATEs naturally failing during execution because dependent objects aren't created first. Ok so I set WithDependencies flag so dependent objects ARE scripted first. However this causes redundant CREATE scripts for objects that are already created, and causes around 20x growth in SQL file and generation time. Not to mention the errors hit during execution. I don't know if there is a way to mark objects "already walked in dependency tree", it doesn't seem likely. I might be missing a bigger picture somewhere, but MSDN recommends "Scripter" to generate scripts like the one I want. I had used Transfer class before to transfer table definitions but it fails to create a failsafe script. It doesn't make sense to use a Transfer object to generate a script anyway. I want to do this the way it should be done, and without losing my faith in SMO.

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  • application: didFinishLaunchingWithOptions doesn't execute, but RootViewController: viewDidLoad does

    - by BeachRunnerJoe
    I'm playing around with the iPad SplitView template and it was working fine before I started swapping out view objects in my RootViewController. When it was working fine, the application:didFinishLaunchingWithOptions method would be called and would setup my persistant store objects, then the RootViewController:viewDidLoad method would be called to populate my rootView with data from my store. I opened up IB and started swapping out view objects in my RootView and now the application:didFinishLaunchingWithOptions method never gets called, but the RootViewController:viewDidLoad method still does. Obviously, the app crashes because the viewDidLoad method depends on the successful execution of the didFinishLauchingWIthOptions method to setup the persistent store objects. Does anyone have any thoughts on what is causing this or how I can go about investigating what's causing this? I'm obviously new to iPhone OS development, so I apologize if this questions is absurd in any way. Thanks so much in advance for your help!

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  • POCO Best Practice

    - by Paul Johnson
    All, I have a series of domain objects (project is NHibernate based). Currently as per 'good practice' they define only the business objects, comprising properties and methods specific to each objects function within the domain. However one of the objects has a requirement to send an SMTP message. I have a simple SMTP client class defined in a separate 'Utilities' assembly. In order to use this mail client from within the POCO, I would need to hold a reference to the utilities assembly in the domain. My query is this... Is it a departure from best practice to hold such a reference in a POCO, for the purpose of gaining necessary business functionality. Kind Regards Paul J.

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  • django deleting models and overriding delete method

    - by Mike
    I have 2 models class Vhost(models.Model): dns = models.ForeignKey(DNS) user = models.ForeignKey(User) extra = models.TextField() class ApplicationInstalled(models.Model): user = models.ForeignKey(User) added = models.DateTimeField(auto_now_add=True) app = models.ForeignKey(Application) ver = models.ForeignKey(ApplicationVersion) vhost = models.ForeignKey(Vhost) path = models.CharField(max_length=100, default="/") def delete(self): # # remove the files # print "need to remove some files" super(ApplicationInstalled, self).delete() If I do the following >>> vhost = Vhost.objects.get(id=10) >>> vhost.id 10L >>> ApplicationInstalled.objects.filter(vhost=vhost) [<ApplicationInstalled: http://wiki.jy.com/>] >>> vhost.delete() >>> ApplicationInstalled.objects.filter(vhost=vhost) [] As you can see there is an applicationinstalled object linked to vhost but when I delete the vhost, the applicationinstalled object is gone but the print never gets called. Any easy way to do this without iterating through the objects in the vhost delete?

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  • Core Data performance deleteObject and save managed object context

    - by Gary
    I am trying to figure out the best way to bulk delete objects inside of my Core Data database. I have some objects with a parent/child relationship. At times I need to "refresh" the parent object by clearing out all of the existing children objects and adding new ones to Core Data. The 'delete all' portion of this operation is where I am running into trouble. I accomplish this by looping through the children and calling deleteObject for each one. I have noticed that after the NSManagedObjectContext:Save call following all of the deleteObject calls is very slow when I am deleting 15,000 objects. How can I speed up this call? Are there things happening during the save operation that I can be aware of and avoid by setting parameters different or setting up my model another way? I've noticed that memory spikes during this operation as well. I really just want to "delete * from". Thanks.

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  • UITouch Event Propagation To Background UIViews

    - by drewww
    I'm having troubles getting any UIView that's not the foreground UIView to receive UITouch events. I'm building an all-Core Graphics-app, so I'm not using any built in UIViews or IB or anything - everything is programmatically constructed and drawn into. Here's my view hierarchy: Root View Type A Container Type A View Type A View Type A View Type B Container Type B View Type B View Type B View The containers are just vanilla UIView objects that I create programmatically and add instances of Type A and B to when they're created. I did this originally to make hitTesting easier—Type A objects can be drag-and-dropped onto Type B objects. Type A objects receive touch events fine, but Type B objects (which are contained by Type B Container which is behind Type A Container) don't receive touch events. Both containers occupy the entire screen; they're basically just convenience containers. If I pull Type B Container to the front (eg [self.view bringSubviewToFront:Type B Container]) it receives events properly, but then the Type A Container doesn't get events. How do I propagate events from the view that's on top? Both views occupy the entire screen, so it makes sense that the top-most view is catching the events, but how should I get it to pass those events on to Type B Container? I could inject some code in the container that passes the touch events back to the main ViewController which can pass them on to Type B Container but that feels really messy to me. Is there a nicer way to not have the Type A Container stop propagation? What's the best practice here?

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  • ASP.NET MVC2 Data Access Layer

    - by Paul
    For a small/medium sized project I'm trying to figure out what is the 'ideal' way to have a domain layer and data access layer. My opinions on coupling tend to be more towards the view that the domain models should not be tightly coupled with the database layer, in other words the data access layer shouldn't actually know anything about the domain objects. I've been looking at Linq-to-sql and it wants to use its own models that it creates, and so it ends up VERY tightly coupled. Whilst I love the way you use linq-to-sql in code I really don't like the way it wants to make its own domain objects. What are some alternatives that I should consider? I tried use NHibernate but I did not like the way I had to use to query and get different objects. I honestly love the syntax and way you use linq, I just don't want it to be so tightly coupled to domain objects.

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  • How to use NSPredicate for Key-Path values

    - by randombits
    Using an NSPredicate for an array is rather straight forward using filteredArrayUsingPredicate:. How is this done for key-path values? Meaning, I have an array of objects (in this case, the objects are of the same type). The objects each have an instance variable called name. As per the documentation, it says to do the following: NSPredicate *predicate = [NSPredicate predicateWithFormat: @"ANY employees.firstName like 'Matthew'"]; Is that -also- used in filteredArrayUsingPredicate? What if I have an array of People objects? does that mean I would use: NSArray *allPeopleObjects; // pre-populated NSPredicate *predicate = [NSPredicate predicateWithFormat:@"ANY people.name like 'Foo'"]; NSArray *matching = [allPeopleObjects filteredArrayUsingPredicate:predicate]; Documentation is a bit lacking in that department.

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  • Synchronizing an ERWin model with a Visual Studio 2008 GDR 2/2010 db project

    - by Grant Back
    I am looking for options to get our vast collection of DB objects across many DBs into source control (TFS 2010). Once we succeed here, we will work toward generating our alter scripts for a particular DB change via TFS build. The problem is, our data architecture group is responsible for maintaining the DB objects (excluding SPs), and they work within a model centric process, via ERWin. What this means, is that they maintain the DBs via ERWin models, and generate alters from them that are used to release changes. In order to achieve our goal of getting the DB objects (not just the ERWin models) into TFS, I believe the best option is to do this via Visual Studio DB projects. From what I can tell, there is very little urgency for CA to continue supporting an integration between ERWin and Visual Studio, that no longer works as of Visual Studio 2008 DB Ed. GDR. If I have been mislead in this regard, please feel free to set me straight. One potential solution is to: Perform changes in the ERWin model. Take the alter script generated from ERWin, and import the script into the appropriate Visual Studio DB project, updating the objects in the in the DB project Check the changed objects in the DB project into TFS. TFS Build executes to generate the alter scripts that will be used to push the changes through our release process. My question is, is this solution viable, or are there any other options?

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  • How do you give variables reference in javascript?

    - by Eric
    I want to give variables reference in javascript. For example, I want to do: a=1 b=a a=2 and have b=2, and change accordingly to a. Is this possible in javascript? If it isn't is there a way to do like a.onchange = function () {b=a}? What I wanted to do was make a function like makeobject which make an object and puts it in an array and than returns it like function makeobject() { objects[objects.length] = {blah:'whatever',foo:8}; } so than I could do a=makeobject() b=makeobject() c=makeobject() and later in the code do for (i in objects) { objects[i].blah = 'whatev'; } and also change the values of a,b and c

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  • rendering JSON in GRAILS with part of the attributes of an object

    - by bsreekanth
    Hello, I am trying to build JSON from two fields. Say, I have a list of object(party), and I only need to pass 2 items as JSON pair. def list = getMyList() //it contains 2 party objects partyTo = array { for (i in list) { x partyId: i.id y partyName: i.toString() } } The JSON string is {"partyTo":[ {"partyId":12}, {"partyName":"Ar"}, {"partyId":9}, {"partyName":"Sr"} ] } when I extract it at the client, it is treated as 4 objects. I wanted as 2 objects, with the below format. {"partyTo":[ {"partyId":12 , "partyName":"Ar"}, {"partyId":9 , "partyName":"Sr"} ] } I'm getting 4 objects, probably because I use an array to build JSON. I'm new to groovy and JSON, so not sure about the right syntax combinations. Any help highly appreciated. thanks.

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  • Appserver runs out of memory

    - by sarego
    We have been facing Out of Memory errors in our App server for sometime. We see the used heap size increasing gradually until finally it reaches the available heap in size. This happens every 3 weeks after which a server restart is needed to fix this. Upon analysis of the heap dumps we find the problem to be objects used in JSPs. Can JSP objects be the real cause of Appserver memory issues? How do we free up JSP objects (Objects which are being instantiated using usebean or other tags)? We have a clustered Websphere appserver with 2 nodes and an IHS.

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  • CSLA.net - Inheritable Base classes

    - by JMSA
    I was reading the book "Expert C# 2005 Business Objects". The book describes various base classes to be inherited by various classes to solve real-world problems. But the book does not provide examples of all those classes. Can anyone give me all of those examples (with reason) to better understand CSLA? For example, Which real-world objects are to be considered as Read-only Root Objects (Student/Product/Order, etc.)? And Why?

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  • How can join two django querysets in one?

    - by diegueus9
    I need order a Queryset by date in desc order, but i need put in the end the objects at the end, I do this: qs1 = Model.objects.exclude(date=None).order_by('-date') qs2 = Model.objects.filter(date=None).order_by('-date') and my list is: l = list(qs1)+list(qs2) There is a more efficiently way for this?

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  • stack and heap issue for iPhone memory management

    - by Forrest
    From this post I got know that the Objective-C runtime does not allow objects to be instantiated on the stack, but only on the heap; this means that you don’t have “automatic objects”, nor things like auto_ptr objects to help you manage memory; Someone give one example in post Objective C: Memory Allocation on stack vs. heap NSString* str = @"hello"; but this NSString is also not allocated in stack. Feel odd that this str is static. (Who can explain this ? ) Question here is that why there is no heap ? even mixing c++ together with Object C ? /////////////////////////////// Clear my question /////////////////////////////// I am confused , so questions are not clear. Let me put in this way. 1) All Object C objects should be alloc in stack ? ( I think yes ) 2)In C++, there are stack for memory, so for iOS app, also have stack ? ( I think yes ) 3) for iOS app, if only use Object C, so what is the usage of stack ? what kind of objects should use stack then ?

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  • VB.Net Custom Object Master-Detail Data Binding

    - by clawson
    Since beginning to use VB.Net some years ago I have become slowly familiar with using the data binding features of .Net, however I often find my self bewildered by it's behavior and instead of discover the correct way it should work I find some dirty work around to suit my needs and continue on. Needless to say my problems continue to arise. I am using Custom Objects as the Data Sources for by controls and often entire forms. I find it frustrating to separate business logic and the graphical interface. (That could be a new question entirely.) So for a lot of objects I generate a form which has the DataBindingSource for the object. When I create each from using the New Constructor I explicitly pass to it the object to which it should be bound, and then set this passed object as the DataSource of the BindingSource. (That's a mouthful!) Now the Master object (say, bound to each form) often contains a List of objects which I like to have displayed in a DataGridView. I (sometimes) create and modify these child objects in their own form (again creating a databind the same way as the master form) but when I add them to the List in the master object the DataGridView won't update with the new items. So my question really has a few layers: How can I easily/efficiently/correctly update this DataGridView with the list of Detail objects when I add them to the list of the Master object. Is this approach to DataBinding good/viable. What's the best way to separate business logic from graphical interface. Thanks for the help!

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  • Combine master-detail databinding

    - by clawson
    I have created data sources from my objects in my project, some of which have other objects as members. When I want to bind a some objects to a data grid I would like to display some of the values from the member objects in the data grid as well but the examples I have come across seem to use an entire other datagrid or controls to display these member object values. How can I combine these values into one data grid? (Preferably without creating a wrapping class) Can I achieve this with LINQ somehow? Your help is greatly appreciated. Thanks P.S. C# or VB examples will do.

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  • Combinatorics grouping problem

    - by Harry Pap
    I'm looking for an algorithm in c# that solves a combinatorics problem: Assume i have the objects 1,2,3,4 I want to get all possible ways to group these object in multiple groups, that each time contain all objects. Order is not important. Example: <1,2,3,4 <1,2 / 3,4 <1,3 / 2,4 <1,4 / 3,2 <1,2,3 / 4 <1,2,4 / 3 <1,3,4 / 2 <2,3,4 / 1 <1 / 2 / 3 / 4 In the first case there is one group that contain all 4 objects. Next are cases with 2 groups that contain all objects in many different ways. The last case is 4 groups, that each one contains only one object.

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  • Tiered Design With Analytical Widgets - Is This Code Smell?

    - by Repo Man
    The idea I'm playing with right now is having a multi-leveled "tier" system of analytical objects which perform a certain computation on a common object and then create a new set of analytical objects depending on their outcome. The newly created analytical objects will then get their own turn to run and optionally create more analytical objects, and so on and so on. The point being that the child analytical objects will always execute after the objects that created them, which is relatively important. The whole apparatus will be called by a single thread so I'm not concerned with thread safety at the moment. As long as a certain base condition is met, I don't see this being an unstable design but I'm still a little bit queasy about it. Is this some serious code smell or should I go ahead and implement it this way? Is there a better way? Here is a sample implementation: namespace WidgetTier { public class Widget { private string _name; public string Name { get { return _name; } } private TierManager _tm; private static readonly Random random = new Random(); static Widget() { } public Widget(string name, TierManager tm) { _name = name; _tm = tm; } public void DoMyThing() { if (random.Next(1000) > 1) { _tm.Add(); } } } //NOT thread-safe! public class TierManager { private Dictionary<int, List<Widget>> _tiers; private int _tierCount = 0; private int _currentTier = -1; private int _childCount = 0; public TierManager() { _tiers = new Dictionary<int, List<Widget>>(); } public void Add() { if (_currentTier + 1 >= _tierCount) { _tierCount++; _tiers.Add(_currentTier + 1, new List<Widget>()); } _tiers[_currentTier + 1].Add(new Widget(string.Format("({0})", _childCount), this)); _childCount++; } //Dangerous? public void Sweep() { _currentTier = 0; while (_currentTier < _tierCount) //_tierCount will start at 1 but keep increasing because child objects will keep adding more tiers. { foreach (Widget w in _tiers[_currentTier]) { w.DoMyThing(); } _currentTier++; } } public void PrintAll() { for (int t = 0; t < _tierCount; t++) { Console.Write("Tier #{0}: ", t); foreach (Widget w in _tiers[t]) { Console.Write(w.Name + " "); } Console.WriteLine(); } } } class Program { static void Main(string[] args) { TierManager tm = new TierManager(); for (int c = 0; c < 10; c++) { tm.Add(); //create base widgets; } tm.Sweep(); tm.PrintAll(); Console.ReadLine(); } } }

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