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  • WPF EventRouting to Children

    - by Shaun Bowe
    Is there any way to broadcast a RoutedEvent to all of my children in WPF? For example lets say I have a Window that has 4 children. 2 of them know about the RoutedEvent 'DisplayYourself' and are listening for it. How can I raise this event from the window and have it sent to all children? I looked at RoutingStrategy and Bubble is the wrong direction, Tunnel and Direct don't work because I don't know which children I want to send this to. I just want to broadcast this message and have whoever cares about it handle it. update: I declared the events in a static class. public static class StaticEventClass { public static readonly RoutedEvent ClickEvent = EventManager.RegisterRoutedEvent("Click", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(StaticEventClass)); public static readonly RoutedEvent DrawEvent = EventManager.RegisterRoutedEvent("Draw", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(StaticEventClass)); } The problem is when I raise the event from my window, the children never see it. RoutedEventArgs args = new RoutedEventArgs(StaticEventClass.DrawEvent, this); this.RaiseEvent(args); update again.. Here is the handler in the child. public ChildClass() { this.AddHandler(StaticEventClass.DrawEvent, new RoutedEventHandler(ChildClass_Draw)); }

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  • Why is my GUI unresponsive while a SwingWorker thread runs?

    - by Starchy
    Hello, I have a SwingWorker thread with an IOBound task which is totally locking up the interface while it runs. Swapping out the normal workload for a counter loop has the same result. The SwingWorker looks basically like this: public class BackupWorker extends SwingWorker<String, String> { private static String uname = null; private static String pass = null; private static String filename = null; static String status = null; BackupWorker (String uname, String pass, String filename) { this.uname = uname; this.pass = pass; this.filename = filename; } @Override protected String doInBackground() throws Exception { BackupObject bak = newBackupObject(uname,pass,filename); return "Done!"; } } The code that kicks it off lives in a class that extends JFrame: public void actionPerformed(ActionEvent event) { String cmd = event.getActionCommand(); if (BACKUP.equals(cmd)) { SwingUtilities.invokeLater(new Runnable() { public void run() { final StatusFrame statusFrame = new StatusFrame(); statusFrame.setVisible(true); SwingUtilities.invokeLater(new Runnable() { public void run () { statusFrame.beginBackup(uname,pass,filename); } }); } }); } } Here's the interesting part of StatusFrame: public void beginBackup(final String uname, final String pass, final String filename) { worker = new BackupWorker(uname, pass, filename); worker.execute(); try { System.out.println(worker.get()); } catch (InterruptedException e) { e.printStackTrace(); } catch (ExecutionException e) { e.printStackTrace(); } } } So far as I can see, everything "long-running" is handled by the worker, and everything that touches the GUI on the EDT. Have I tangled things up somewhere, or am I expecting too much of SwingWorker?

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  • Partially constructed object / Multi threading

    - by reto
    Heya! I'm using joda due to it's good reputation regarding multi threading. It goes great distances to make multi threaded date handling efficient, for example by making all Date/Time/DateTime objects immutable. But here's a situation where I'm not sure if Joda is really doing the right thing. It probably is correct, but I'd be very interested to see the explanation for it. When a toString() of a DateTime is being called Joda does the following: /* org.joda.time.base.AbstractInstant */ public String toString() { return ISODateTimeFormat.dateTime().print(this); } All formatters are thread safe, as they are as well ready-only. But what's about the formatter-factory: private static DateTimeFormatter dt; /* org.joda.time.format.ISODateTimeFormat */ public static DateTimeFormatter dateTime() { if (dt == null) { dt = new DateTimeFormatterBuilder() .append(date()) .append(tTime()) .toFormatter(); } return dt; } This is a common pattern in single threaded applications. I see the following dangers: Race condition during null check -- worst case: two objects get created. No Problem, as this is solely a helper object (unlike a normal singleton pattern situation), one gets saved in dt, the other is lost and will be garbage collected sooner or later. the static variable might point to a partially constructed object before the objec has been finished initialization (before calling me crazy, read about a similar situation in this Wikipedia article. So how does Joda ensure that not partially created formatter gets published in this static variable? Thanks for your explanations! Reto

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  • Fluent NHibernate Map to private/protected Field that has no exposing Property

    - by Jon Erickson
    I have the following Person and Gender classes (I don't really, but the example is simplified to get my point across), using NHibernate (Fluent NHibernate) I want to map the Database Column "GenderId" [INT] value to the protected int _genderId field in my Person class. How do I do this? FYI, the mappings and the domain objects are in separate assemblies. public class Person : Entity { protected int _genderId; public virtual int Id { get; private set; } public virtual string Name { get; private set; } public virtual Gender Gender { get { return Gender.FromId(_genderId); } } } public class Gender : EnumerationBase<Gender> { public static Gender Male = new Gender(1, "Male"); public static Gender Female = new Gender(2, "Female"); private static readonly Gender[] _genders = new[] { Male, Female }; private Gender(int id, string name) { Id = id; Name = name; } public int Id { get; private set; } public string Name { get; private set; } public static Gender FromId(int id) { return _genders.Where(x => x.Id == id).SingleOrDefault(); } }

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  • Enabling/Disabling Aero from a Windows Service

    - by rgould
    I have some code to enable/disable the Windows Aero service in Vista, and I would like to run it in a Windows Service. The code works in a standalone application, but when I run it from a Service, nothing happens. No errors or exceptions are thrown. I realise that running code in a service is a different scope than running code in an application, but in this case, how would I enable/disable Aero from the service? Is this even possible? Here is the code I am working with: public static readonly uint DWM_EC_DISABLECOMPOSITION = 0; public static readonly uint DWM_EC_ENABLECOMPOSITION = 1; [DllImport("dwmapi.dll", EntryPoint="DwmEnableComposition")] protected static extern uint Win32DwmEnableComposition(uint uCompositionAction); public static bool EnableAero() { Win32DwmEnableComposition(DWM_EC_ENABLECOMPOSITION); } Edit: It turns out that the DwmEnableComposition call is returning HRESULT 0x80070018, or ERROR_BAD_LENGTH. Seems like a strange error, since the code works when not running as a service. I also tried changing the entire thing to the following code, but got the same result. It sets the window station and desktop, and it seems to be correct, but the call to DwmEnableComposition results in the same error. I've not included the PInvoke declarations for brevity. protected override void OnStop() { IntPtr winStation = OpenWindowStation("winsta0", true, 0x10000000 /* GENERIC_ALL */); if (winStation == null || winStation.ToInt32() == 0) { String err = new Win32Exception(Marshal.GetLastWin32Error()).Message; } if (!SetProcessWindowStation(winStation)) { String err = new Win32Exception(Marshal.GetLastWin32Error()).Message; } uint thread = GetCurrentThreadId(); IntPtr hdesk = OpenInputDesktop(0, false, 0x10000000 /* GENERIC_ALL */); if (hdesk == null || hdesk.ToInt32() == 0) { String err = new Win32Exception(Marshal.GetLastWin32Error()).Message; } if (!SetThreadDesktop(hdesk)) { String err = new Win32Exception(Marshal.GetLastWin32Error()).Message; } uint result = Win32DwmEnableComposition(DWM_EC_DISABLECOMPOSITION); if (result != 0) { String err = new Win32Exception(Marshal.GetLastWin32Error()).Message; } }

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  • Converted some PHP functions to c# but getting different results

    - by Tom Beech
    With a bit of help from people on here, i've converted the following PHP functions to C# - But I get very different results between the two and can't work out where i've gone wrong: PHP: function randomKey($amount) { $keyset = "abcdefghijklmABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; $randkey = ""; for ($i=0; $i<$amount; $i++) $randkey .= substr($keyset, rand(0, strlen($keyset)-1), 1); return $randkey; } public static function hashPassword($password) { $salt = self::randomKey(self::SALTLEN); $site = new Sites(); $s = $site->get(); return self::hashSHA1($s->siteseed.$password.$salt.$s->siteseed).$salt; } c# public static string randomKey(int amount) { string keyset = "abcdefghijklmABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; string randkey = string.Empty; Random random = new Random(); for (int i = 0; i < amount; i++) { randkey += keyset.Substring(0, random.Next(2, keyset.Length - 2)); } return randkey; } static string hashPassword(string password) { string salt = randomKey(4); string siteSeed = "6facef08253c4e3a709e17d9ff4ba197"; return CalculateSHA1(siteSeed + password + salt + siteSeed) + siteSeed; } static string CalculateSHA1(string ipString) { SHA1 sha1 = new SHA1CryptoServiceProvider(); byte[] ipBytes = Encoding.Default.GetBytes(ipString.ToCharArray()); byte[] opBytes = sha1.ComputeHash(ipBytes); StringBuilder stringBuilder = new StringBuilder(40); for (int i = 0; i < opBytes.Length; i++) { stringBuilder.Append(opBytes[i].ToString("x2")); } return stringBuilder.ToString(); } EDIT The string 'password' in the PHP function comes out as "d899d91adf31e0b37e7b99c5d2316ed3f6a999443OZl" in the c# it comes out as: "905d25819d950cf73f629fc346c485c819a3094a6facef08253c4e3a709e17d9ff4ba197"

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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  • DataReader already open when using LINQ

    - by Jamie Dixon
    I've got a static class containing a static field which makes reference to a wrapper object of a DataContext. The DataContext is basically generated by Visual Studio when we created a dbml file & contains methods for each of the stored procedures we have in the DB. Our class basically has a bunch of static methods that fire off each of these stored proc methods & then returns an array based on a LINQ query. Example: public static TwoFieldBarData[] GetAgesReportData(string pct) { return DataContext .BreakdownOfUsersByAge(Constants.USER_MEDICAL_PROFILE_KEY, pct) .Select(x => new TwoFieldBarData(x.DisplayName, x.LeftValue, x.RightValue, x.TotalCount)) .ToArray(); } Every now and then, we get the following error: There is already an open DataReader associated with this Command which must be closed firs This is happening intermittently and I'm curious as to what is going on. My guess is that when there's some lag between one method executing and the next one firing, it's locking up the DataContext and throwing the error. Could this be a case for wrapping each of the DataContext LINQ calls in a lock(){} to obtain exclusivity to that type and ensure other requests are queued?

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  • Ninject: Shared DI/IoC container

    - by joblot
    Hi I want to share the container across various layers in my application. I started creating a static class which initialises the container and register types in the container. public class GeneralDIModule : NinjectModule { public override void Load() { Bind().To().InSingletonScope(); } } public abstract class IoC { private static IKernel _container; public static void Initialize() { _container = new StandardKernel(new GeneralDIModule(), new ViewModelDIModule()); } public static T Get<T>() { return _container.Get<T>(); } } I noticed there is a Resolve method as well. What is the difference between Resolve and Get? In my unit tests I don’t always want every registered type in my container. Is there a way of initializing an empty container and then register types I need. I’ll be mocking types as well in unit test so I’ll have to register them as well. There is an Inject method, but it says lifecycle of instance is not managed? Could someone please set me in right way? How can I register, unregister objects and reset the container. Thanks

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  • Reverse search in Hibernate Search

    - by Javi
    Hello, I'm using Hibernate Search (which uses Lucene) for searching some Data I have indexed in a directory. It works fine but I need to do a reverse search. By reverse search I mean that I have a list of queries stored in my database I need to check which one of these queries match with a Data object each time Data Object is created. I need it to alert the user when a Data Object matches with a Query he has created. So I need to index this single Data Object which has just been created and see which queries of my list has this object as a result. I've seen Lucene MemoryIndex Class to create an index in memory so I can do something like this example for every query in a list (though iterating in a Java list of queries would not be very efficient): //Iterating over my list<Query> MemoryIndex index = new MemoryIndex(); //Add all fields index.addField("myField", "myFieldData", analyzer); ... QueryParser parser = new QueryParser("myField", analyzer); float score = index.search(query); if (score > 0.0f) { System.out.println("it's a match"); } else { System.out.println("no match found"); } The problem here is that this Data Class has several Hibernate Search Annotations @Field,@IndexedEmbedded,... which indicated how fields should be indexed, so when I invoke index() method on the FullTextEntityManager instance it uses this information to index the object in the directory. Is there a similar way to index it in memory using this information? Is there a more efficient way of doing this reverse search? Thanks

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  • Independent name of a class

    - by tobi
    We have class lua. In lua class there is a method registerFunc() which is defined: void lua::registerFun() { lua_register( luaState, "asd", luaApi::asd); lua_register( luaState, "zxc", luaApi::zxc); } lua_register is a built-in function from lua library: http://pgl.yoyo.org/luai/i/lua_register it takes static methods from luaApi class as an 3rd argument. Now some programmer wants to use the lua class, so he is forced to create his own class with definitions of the static methods, like: class luaApi { public: static int asd(); static int zxc(); }; and now is the point. I don't want (as a programmer) to create class named exactly "luaApi", but e.g. myClassForLuaApi. But for now it's not possible because it is explicitly written in the code - in lua class: lua_register( luaState, "asd", luaApi::asd); I would have to change it to: lua_register( luaState, "asd", myClassForLuaApi::asd); but I don't want to (let's assume that the programmer has no access there). If it's still not understandable, I give up. :) Thanks.

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  • JFrame that has multiple layers

    - by phunehehe
    Hello, I have a window that has two layers: a static background and a foreground that contains moving objects. My idea is to draw the background just once (because it's not going to change), so I make the changing panel transparent and add it on top of the static background. Here is the code for this: public static void main(String[] args) { JPanel changingPanel = new JPanel() { @Override public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.RED); g.fillRect(100, 100, 100, 100); } }; changingPanel.setOpaque(false); JPanel staticPanel = new JPanel(); staticPanel.setBackground(Color.BLUE); staticPanel.setLayout(new BorderLayout()); staticPanel.add(changingPanel); JFrame frame = new JFrame(); frame.add(staticPanel); frame.setSize(800, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } This piece of code gives me the correct image I want, but every time I repaint changingPanel, staticPanel gets repainted as well (which is obviously against the whole idea of painting the static panel just once). Can somebody show me what's wrong? FYI I am using the javax.swing.Timer to recalculate and repaint the changing panel 24 times every second.

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  • C# iterator is executed twice when composing two IEnumerable methods

    - by achristoph
    I just started learning about C# iterator but got confused with the flow of the program after reading the output of the program. The foreach with uniqueVals seems to be executed twice. My understanding is that the first few lines up to the line before "Nums in Square: 3" should not be there. Can anyone help to explain why this happens? The output is: Unique: 1 Adding to uniqueVals: 1 Unique: 2 Adding to uniqueVals: 2 Unique: 2 Unique: 3 Adding to uniqueVals: 3 Nums in Square: 3 Unique: 1 Adding to uniqueVals: 1 Square: 1 Number returned from Unique: 1 Unique: 2 Adding to uniqueVals: 2 Square: 2 Number returned from Unique: 4 Unique: 2 Unique: 3 Adding to uniqueVals: 3 Square: 3 Number returned from Unique: 9 static class Program { public static IEnumerable<T> Unique<T>(IEnumerable<T> sequence) { Dictionary<T, T> uniqueVals = new Dictionary<T, T>(); foreach (T item in sequence) { Console.WriteLine("Unique: {0}", item); if (!uniqueVals.ContainsKey(item)) { Console.WriteLine("Adding to uniqueVals: {0}", item); uniqueVals.Add(item, item); yield return item; Console.WriteLine("After Unique yield: {0}", item); } } } public static IEnumerable<int> Square(IEnumerable<int> nums) { Console.WriteLine("Nums in Square: {0}", nums.Count()); foreach (int num in nums) { Console.WriteLine("Square: {0}", num); yield return num * num; Console.WriteLine("After Square yield: {0}", num); } } static void Main(string[] args) { var nums = new int[] { 1, 2, 2, 3 }; foreach (int num in Square(Unique(nums))) Console.WriteLine("Number returned from Unique: {0}", num); Console.Read(); } }

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  • Declaration, allocation and assignment of an array of pointers to function pointers

    - by manneorama
    Hello Stack Overflow! This is my first post, so please be gentle. I've been playing around with C from time to time in the past. Now I've gotten to the point where I've started a real project (a 2D graphics engine using SDL, but that's irrelevant for the question), to be able to say that I have some real C experience. Yesterday, while working on the event system, I ran into a problem which I couldn't solve. There's this typedef, //the void parameter is really an SDL_Event*. //but that is irrelevant for this question. typedef void (*event_callback)(void); which specifies the signature of a function to be called on engine events. I want to be able to support multiple event_callbacks, so an array of these callbacks would be an idea, but do not want to limit the amount of callbacks, so I need some sort of dynamic allocation. This is where the problem arose. My first attempt went like this: //initial size of callback vector static const int initial_vecsize = 32; //our event callback vector static event_callback* vec = 0; //size static unsigned int vecsize = 0; void register_event_callback(event_callback func) { if (!vec) __engine_allocate_vec(vec); vec[vecsize++] = func; //error here! } static void __engine_allocate_vec(engine_callback* vec) { vec = (engine_callback*) malloc(sizeof(engine_callback*) * initial_vecsize); } First of all, I have omitted some error checking as well as the code that reallocates the callback vector when the number of callbacks exceed the vector size. However, when I run this code, the program crashes as described in the code. I'm guessing segmentation fault but I can't be sure since no output is given. I'm also guessing that the error comes from a somewhat flawed understanding on how to declare and allocate an array of pointers to function pointers. Please Stack Overflow, guide me.

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  • Error building C program

    - by John
    Here are my 2 source files: main.c: #include <stdio.h> #include "part2.c" extern int var1; extern int array1[]; int main() { var1 = 4; array1[0] = 2; array1[1] = 4; array1[2] = 5; array1[3] = 7; display(); printf("---------------"); printf("Var1: %d", var1); printf("array elements:"); int x; for(x = 0;x < 4;++x) printf("%d: %d", x, array1[x]); return 0; } part2.c #include <stdio.h> int var1; int array1[4]; void display(void); void display(void) { printf("Var1: %d", var1); printf("array elements:"); int x; for(x = 0;x < 4;++x) printf("%d: %d", x, array1[x]); } When i try to compile the program this is what i get: Ld /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug/Test normal x86_64 cd /Users/John/Xcode/Test setenv MACOSX_DEPLOYMENT_TARGET 10.7 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -L/Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug -F/Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug -filelist /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/Test.LinkFileList -mmacosx-version-min=10.7 -o /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug/Test ld: duplicate symbol _display in /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/part2.o and /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/main.o for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) I am using Xcode and both files are inside of a C project called Test What is causing the error and how do i fix it?

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  • Refresher on Java classes in separate files

    - by JohnFaig
    I need a refresher on moving classes from one file into two files. My sample code is in one file called "external_class_file_main". The program runs fine and the code is shown below: Public class external_class_file_main { public static int get_a_random_number (int min, int max) { int n; n = (int)(Math.random() * (max - min +1)) + min; return (n); } public static void main(String[] args) { int r; System.out.println("Program starting..."); r = get_a_random_number (1, 5); System.out.println("random number = " + r); System.out.println("Program ending..."); } } I move the get_a_random_number class to a separate file called "external_class_file". When I do this, I get the following error: Exception in thread "main" java.lang.Error: Unresolved compilation problem: The method get_a_random_number(int, int) is undefined for the type external_class_file_main at external_class_file_main.main(external_class_file_main.java:20) The "external_class_file_main" now contains: public class external_class_file_main { public static void main(String[] args) { int r; System.out.println("Program starting..."); r = get_a_random_number (1, 5); System.out.println("random number = " + r); System.out.println("Program ending..."); } } The "external_class_file" now contains: public class external_class_file { public static int get_a_random_number (int min, int max) { int n; n = (int)(Math.random() * (max - min +1)) + min; return (n); } }

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  • What is the right pattern for a async data fetching method in .net async/await

    - by s093294
    Given a class with a method GetData. A few other clients call GetData, and instead of it fetching data each time, i would like to create a pattern where the first call starts the task to get the data, and the rest of the calls wait for the task to complete. private Task<string> _data; private async Task<string> _getdata() { return "my random data from the net"; //get_data_from_net() } public string GetData() { if(_data==null) _data=_getdata(); _data.wait(); //are there not a problem here. cant wait a task that is already completed ? if(_data.status != rantocompletion) _data.wait() is not any better, it might complete between the check and the _data.wait? return _data.Result; } How would i do the pattern correctly? (Solution) private static object _servertime_lock = new object(); private static Task<string> _servertime; private static async Task<string> servertime() { try { var thetvdb = new HttpClient(); thetvdb.Timeout = TimeSpan.FromSeconds(5); // var st = await thetvdb.GetStreamAsync("http://www.thetvdb.com/api/Updates.php?type=none"); var response = await thetvdb.GetAsync("http://www.thetvdb.com/api/Updates.php?type=none"); response.EnsureSuccessStatusCode(); Stream stream = await response.Content.ReadAsStreamAsync(); XDocument xdoc = XDocument.Load(stream); return xdoc.Descendants("Time").First().Value; } catch { return null; } } public static async Task<string> GetServerTime() { lock (_servertime_lock) { if (_servertime == null) _servertime = servertime(); } var time = await _servertime; if (time == null) _servertime = null; return time; }

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  • Why does Jcreator show iIlegal start of expression?

    - by Inusual Whisper Sinclair
    I am new at programming and currently in our classes we are learning java. I am trying to create a routine in which I need to use String variables only. Below it is the code in which I am working with: public static void main(String[] args) throws java.io.IOException { BufferedReader in = new BufferedReader(new InputStreamReader(System. in )); PrintStream out = System.out; String hair.equals("damagedHair"); cutHair(marvin); cleanHair(michelle); for (int i = 0; i < 2; i++) { static void cutHair(String marvin) { String cabello; marvin.equals(hair); if (marvin.equals("damagedHair")) { cabello.equals("newHaircut"); result(hair); } static void cleanHair(String michelle) { String hair; michelle.equals(hair); if (michelle.equals(newHaircut)) { hair.equals("putShampooAndConditioner"); result(hair); } static void result(String pHair) {; PrintStream out = System.out; out.println("============="); out.println(pHair); out.println("============="); } } Jcreator is giving me an error that says Illegal start of expression and also java 50 error ';' expected. I am not sure why is this coming up and I am a little confused as to whether I am doing something I am not supposed to and how to correct it. Sorry about the double posting, this is the right message. Need some help from you guys to figure this out. Thanks in advanced!

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  • How to Inject code in c# method calls from a separate app

    - by Fusspawn
    I was curious if anyone knew of a way of monitoring a .Net application's runtime info (what method is being called and such) and injecting extra code to be run on certain methods from a separate running process. say i have two applications: app1.exe that for simplicity's sake could be class Program { static void Main(string[] args) { while(true){ Somefunc(); } } static void Somefunc() { Console.WriteLine("Hello World"); } } and I have a second application that I wish to be able to detect when Somefunc() from application 1 is running and inject its own code, class Program { static void Main(string[] args) { while(true){ if(App1.SomeFuncIsCalled) InjectCode(); } } static void InjectCode() { App1.Console.WriteLine("Hello World Injected"); } } So The result would be Application one would show Hello World Hello World Injected I understand its not going to be this simple ( By a long shot ) but I have no idea if it's even possible and if it is where to even start. Any suggestions ? I've seen similar done in java, But never in c#. EDIT: To clarify, the usage of this would be to add a plugin system to a .Net based game that I do not have access to the source code of.

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  • No Hibernate Exception on the same insert of data

    - by Mark Estrada
    Hi All, Hibernate Newbie here. I am quite unsure why I am not getting any exception when I am executing below code. On first attempt, this code creates the Book Entry on my Book Table. But my concern is that when I execute below code again, no error was pop out by Hibernate. I was in fact expecting some sort of Violation of Primary Key Constraints as what I have bee doing in JDBC code. public class BookDao { public void createBook(Book bookObj) { Session session = HibernateUtil.getSessionFactory() .getCurrentSession(); session.beginTransaction(); session.saveOrUpdate(bookObj); session.getTransaction().commit(); } } public class HibernateUtil { private static final SessionFactory sessionFactory = buildSessionFactory(); private static SessionFactory buildSessionFactory() { try { // Create the SessionFactory from hibernate.cfg.xml return new AnnotationConfiguration().configure() .buildSessionFactory(); } catch (Throwable ex) { // Make sure you log the exception, as it might be swallowed ex.printStackTrace(); throw new ExceptionInInitializerError(ex); } } public static SessionFactory getSessionFactory() { return sessionFactory; } } public class BookDBStarter { public static void main(String[] args) { Book bookHF = new Book(); bookHF.setIsbn("HF-12345"); bookHF.setName("Head First HTML"); bookHF.setPublishDate(new Date()); BookDao daoBook = new BookDao(); daoBook.createBook(bookHF); } } Is this normal hibernate way? And how will I know if my insert is successful? Any thoughts?

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  • question about mergesort

    - by davit-datuashvili
    i have write code on mergesort here is code public class mergesort{ public static int a[]; public static void merges(int work[],int low,int high){ if (low==high) return ; else{ int mid=(low+high)/2; merges(work,low,mid); merges(work,mid+1,high); merge(work,low,mid+1,high); } } public static void main(String[]args){ int a[]=new int[]{64,21,33,70,12,85,44,99,36,108}; merges(a,0,a.length-1); for (int i=0;i<a.length;i++){ System.out.println(a[i]); } } public static void merge(int work[],int low,int high,int upper){ int j=0; int l=low; int mid=high-1; int n=upper-l+1; while(low<=mid && high<=upper) if ( a[low]<a[high]) work[j++]=a[low++]; else work[j++]=a[high++]; while(low<=mid) work[j++]=a[low++]; while(high<=upper) work[j++]=a[high++]; for (j=0;j<n;j++) a[l+j]=work[j]; } } but it does nort work after compile this code here is mistake java.lang.NullPointerException at mergesort.merge(mergesort.java:45) at mergesort.merges(mergesort.java:12) at mergesort.merges(mergesort.java:10) at mergesort.merges(mergesort.java:10) at mergesort.merges(mergesort.java:10) at mergesort.main(mergesort.java:27)

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  • The new operator in C# isn't overriding base class member

    - by Dominic Zukiewicz
    I am confused as to why the new operator isn't working as I expected it to. Note: All classes below are defined in the same namespace, and in the same file. This class allows you to prefix any content written to the console with some provided text. public class ConsoleWriter { private string prefix; public ConsoleWriter(string prefix) { this.prefix = prefix; } public void Write(string text) { Console.WriteLine(String.Concat(prefix,text)); } } Here is a base class: public class BaseClass { protected static ConsoleWriter consoleWriter = new ConsoleWriter(""); public static void Write(string text) { consoleWriter.Write(text); } } Here is an implemented class: public class NewClass : BaseClass { protected new static ConsoleWriter consoleWriter = new ConsoleWriter("> "); } Now here's the code to execute this: class Program { static void Main(string[] args) { BaseClass.Write("Hello World!"); NewClass.Write("Hello World!"); Console.Read(); } } So I would expect the output to be Hello World! > Hello World! But the output is Hello World Hello World I do not understand why this is happening. Here is my thought process as to what is happening: The CLR calls the BaseClass.Write() method The CLR initialises the BaseClass.consoleWriter member. The method is called and executed with the BaseClass.consoleWriter variable Then The CLR calls the NewClass.Write() The CLR initialises the NewClass.consoleWriter object. The CLR sees that the implementation lies in BaseClass, but the method is inherited through The CLR executes the method locally (in NewClass) using the NewClass.consoleWriter variable I thought this is how the inheritance structure works? Please can someone help me understand why this is not working?

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  • how to generate unique numbers less than 8 characters long.

    - by loudiyimo
    hi I want to generate unique id's everytime i call methode generateCustumerId(). The generated id must be 8 characters long or less than 8 characters. This requirement is necessary because I need to store it in a data file and schema is determined to be 8 characters long for this id. Option 1 works fine. Instead of option 1, I want to use UUID. The problem is that UUID generates an id which has to many characters. Does someone know how to generate a unique id which is less then 99999999? option 1 import java.util.HashSet; import java.util.Random; import java.util.Set; public class CustomerIdGenerator { private static Set<String> customerIds = new HashSet<String>(); private static Random random = new Random(); // XXX: replace with java.util.UUID public static String generateCustumerId() { String customerId = null; while (customerId == null || customerIds.contains(customerId)) { customerId = String.valueOf(random.nextInt(89999999) + 10000000); } customerIds.add(customerId); return customerId; } } option2 generates an unique id which is too long public static String generateCustumerId() { String ownerId = UUID.randomUUID().toString(); System.out.println("ownerId " + ownerId); return ownerId }

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  • How can my facebook application post message to a wall?

    - by Thomas Dekiere
    i already found out how to post something to a wall with the graph api on behalf of the facebook user. But now i want to post something in the name of my application. Here is how i'm trying to do this: protected void btn_submit_Click(object sender, EventArgs e) { Dictionary<string, string> data = new Dictionary<string, string>(); data.Add("message", "Testing"); // i'll add more data later here (picture, link, ...) data.Add("access_token", FbGraphApi.getAppToken()); FbGraphApi.postOnWall(ConfigSettings.getFbPageId(), data); } FbGraphApi.getAppToken() // ... private static string graphUrl = "https://graph.facebook.com"; //... public static string getAppToken() { MyWebRequest req = new MyWebRequest(graphUrl + "/" + "oauth/access_token?type=client_cred&client_id=" + ConfigSettings.getAppID() + "&client_secret=" + ConfigSettings.getAppSecret(), "GET"); return req.GetResponse().Split('=')[1]; } FbGraphApi.postOnWall() public static void postOnWall(string id, Dictionary<string,string> args) { call(id, "feed", args); } FbGraphApi.call() private static void call(string id, string method, Dictionary<string,string> args ) { string data = ""; foreach (KeyValuePair<string, string> arg in args) { data += arg.Key + "=" + arg.Value + "&"; } MyWebRequest req = new MyWebRequest(graphUrl +"/" + id + "/" + method, "POST", data.Substring(0, data.Length - 1)); req.GetResponse(); // here i get: "The remote server returned an error: (403) Forbidden." } Does anyone see where this i going wrong? I'm really stuck on this. Thanks!

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  • Unable to step into interface implementation configured by unity application block

    - by Rahul
    I have configured a set of interface implementations with EntLib. unity block. The constructor of implementation classes work fine as soon as I run the application: 1. The interface to implement when I run the application the cctor runs fine, which shows that unity resolution was successful: But when I try to call a method of this class, the code just passes through without actually invoking the function of the implemented class: Edit: Added on June 11, 2012 Following is the Unity Configuration I have. (This is all the unity configuration I am doing) public class UnityControllerFactory : DefaultControllerFactory { private static readonly IUnityContainer container; private static UnityControllerFactory factory = null; static UnityControllerFactory() { container = new UnityContainer(); UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); section.Configure(container); factory = new UnityControllerFactory(); } public static UnityControllerFactory GetControllerFactory() { return factory; } protected override IController GetControllerInstance(RequestContext requestContext, Type controllerType) { return container.Resolve(controllerType) as IController; } } I am unable to step into this code and the implementation simply skips out without executing anything. What is wrong here?

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