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  • Free sounds for iPhone games.

    - by Roger Gilbrat
    I'm looking for a good source for sound effects for my iPhone game. I like SoundSnap, but they charge you for every sound you download, not just the ones you end up using. Sound design in games can be a very iterative process and I don't want to pay for 10 sounds I never use before finding the right one. freesound.org is another really good site, but they are all CC licensed and can't be used in commercial games. It's unclear if a free iPhone App is considered commercial (or if my final game will be free). Googling for this returns a huge number of pay sites with horrible web pages. I don't mind paying for sounds, but I want to pay for what I use. Any good personal recommendations?

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  • Detecting extended mousedown event on iPhone

    - by Alan Neal
    I want to detect an extended mousedown. The following code works in Firefox and Safari... var mousedownTimeout; $('#testButton').mousedown(function(){ mousedownTimeout = window.setTimeout(function(){ alert("Hey, let go."); }, 2000); }); $('#testButton').mouseup(function(){ window.clearTimeout(mousedownTimeout); }); ... but not on the iPhone because (quoting quirksmore.org)... The iPhone fires the mousedown, mouseup and click events in the correct order on a click (tap), but it either fires all three or none at all. Is there a way around this?

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  • iPhone 3G backup encryption? I've never entered a password?

    - by Lewis
    I can't unclick or access my backup iPhone encrypted file. For the life of me I can not remember ever entering a password for the encrypted iPhone backups. I've tried every password I've used or use and nothing is working. I'm not getting anywhere with long searches online. Can anyone here help? iPhone 3.1.2 iTunes 9.1.1 Mac OSX 10.5.8 Please help, how do I get my iPhone backed up from my 'locked' file I've never locked?

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  • How to step frames in a movie recorded by iPhone

    - by aron
    Is there a way to have my iPhone program step frame by frame through a movie recorded by the iPhone? What I want to do is have the user record a quicktime movie, then be able to step through the movie frame by frame. Alternately, I suppose if there was a way to extract every single frame from the movie to a jpg, then I could easily step through the pictures. Anyone know of a way to do this??? I suppose the third option (which might not get past Apple's store) is to capture the movie the way the old jailbroken apps did, which is somehow capture the pictures directly from the camera view???? Any help appreciated. Thanks in advance!!!!

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  • Simulate memory warnings from the code, possible?

    - by krasnyk
    I know i can simulate a memory warning on the simulator by selecting 'Simulate Memory Warning' from the drop down menu of the iPhone Simulator. I can even make a hot key for that. But this is not what I'd like to achieve. I'd like to do that from the code by simply, lets say doing it every 5 seconds. Is that possible?

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  • iphone - how to properly handle exceptional situations (signals ?)

    - by pmilosev
    Hi In my iphone app, I want to provide some sort of app termination handler that will do some final work (delete some sensitive data) before the application terminates. I want to handle as much of the termination situations as possible: 1) User terminates the app 2) The device runs out of battery 3) The system terminates the app due to some reason (e.g. out of memory or app freeze) 4) Application crashes (EXC_BAD_ACCESS or SIGSEGV) Any other exceptional situation ? What is the best way to achieve this (e.g. is applicationWillTerminate method called in situation 2) ? Is it possible to do the cleanup in a signal handler (includes iPhone Security framework calls) ? regards

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  • Basic iPhone app help

    - by LaSha
    I'm new to iphone development and have about 5 days of experience with xcode, so I need some help developing the following app. I'm not sure where to start. The app is very simple, it's like a simplified version of the address book that came with the iphone a screen shows a list of all items in a list view list can be filtered through search list can also be favorites or unfavorites selecting an item will take the user to another screen with more detailed information (a pic, location,) the data should be stored in an xml file. Can you guys point me to the right path? or know any code samples that does this? Been stuck on this for days now. Thanks!!!

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  • iphone configuration profile installed via webkit.

    - by mamel
    Good day! I am using Xcode 3.1.4 and iPhone SDK 2.2.1. I am creating an iphone application and i would need the user to download a custom configuration profile (created by me) from a URL loaded via webkit. I have tested the URL in safari and it downloads and installs the profile just fine. however, the url opened via webkit could NOT download it. Why is this happening? Is this really possible? any help would be much appreciated. thanks.

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  • Read Call History from iPhone on iOS 5 and above

    - by Sandeep Dhama
    I am developing an application and need to read the users call history from iPhone.I have go though all the forums and google it and found that we can get the records from teh callHistory sqlite database by "private/var/root/Library/CallHistory/call_history.db". But this path is not working from iOS 5 and above. Seems like apple has changed all their database path and structure so that no one can accees it. I have also seen some of the application on iTunes who are capable of getting the users call history like:-https://itunes.apple.com/us/app/callog/id327883585?mt=8 I have also check a mac desktop utility called "WonderShare Dr.Fone" which will fetch all the data from your iPhone like call history messages, notes , etc.How this utility is fetching the call history records and other details? If their is any API or private APIs by which i can get the callHistory data path please let me know.

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  • MPMoviePlayerController iPhone 3G & .mov file format

    - by Matt
    Just posting a question to the world... My app is currently setup to play video files. The app is setup to play .mov files and when tested on a 3GS, iPhone 4, and an iPad, it works great. But when playing on an iPhone 3G, the file does not play. Is this based on different compression standards that the 3G can't handle? I liked the .mov extension as it was compressed nicely to stream to the device. I have now converted the video files to .m4v so it will play on the 3G, but the file is now 3 times the size. Thanks in advance for any answers I get!!

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  • Google Maps zoom level in iphone objective c

    - by BibiBuBu
    Good Day! I am working on the google maps integration in iphone (objective C). i am calculating zoom level dynamically so that two map points fits the iphone screen. it is good for locations very far, but i have issue that if two locations are very near to each other the zoom level then the images go blank and does not show anything other than blurred image, which i dont want. i want that if location are very near then there should be some default level zoom that should be called or fitted in, so that images wont blur.

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  • iPhone - How to use #define in Universal app

    - by Satyam svv
    I'm creating universal app that runs oniphone and ipad. I'm using #define to create CGRect. And I want to use two different #define - one for iPhone and one for iPad. How can I declare them so that correct one will be picked by universal app.......... I think I've to update little more description to avoid confusion. I've a WPConstants.h file where I'm declaring all the #define as below #define PUZZLE_TOPVIEW_RECT CGRectMake(0, 0, 480, 100) #define PUZZLE_MIDDLEVIEW_RECT CGRectMake(0, 100, 480, 100) #define PUZZLE_BOTTOMVIEW_RECT CGRectMake(0, 200, 480, 100) The above ones are for iphone. Similarly for iPad I want to have different #define How can I proceed further?

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  • Writing the code by dividing it into more files in cocoatouch.

    - by srikanth rongali
    My problem is, I need a background image, a sprite(with animation) on left edge, another sprite(with animation) at other edge, a number count animation 1-2-3 at middle. I got all these when I wrote all in same file.(like [self addChild:label], [self addChild:sprite].., But in this it needs touch enables for both sprites separately, and touchDisabled to the remaining screen. So thought of writing in different files. But now it is not working. I kept one sprite, background image, numbercount in one file and another spritr in other file. Either I am getting the second sprite or the (sprite+background+numberCount) is displayed. This is my problem. plz give me solution. Thank You

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  • Writing the code iby dividing it into more files.

    - by srikanth rongali
    My problem is, I need a background image, a sprite(with animation) on left edge, another sprite(with animation) at other edge, a number count animation 1-2-3 at middle. I got all these when I wrote all in same file.(like [self addChild:label], [self addChild:sprite].., But in this it needs touch enables for both sprites separately, and touchDisabled to the remaining screen. So thought of writing in different files. But now it is not working. I kept one sprite, background image, numbercount in one file and another spritr in other file. Either I am getting the second sprite or the (sprite+background+numberCount) is displayed. This is my problem. plz give me solution. Thank You

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  • Authenticating users in iPhone app

    - by Myron
    I'm developing an HTTP api for our web application. Initially, the primary consumer of the API will be an iPhone app we're developing, but I'm designing this with future uses in mind (such as mobile apps for other platforms). I'm trying to decide on the best way to authenticate users so they can access their accounts from the iPhone. I've got a design that I think works well, but I'm no security expert, so I figured it would be good to ask for feedback here. The design of the user authentication has 3 primary goals: Good user experience: We want to allow users to enter their credentials once, and remain logged in indefinitely, until they explicitly log out. I would have considered OAuth if not for the fact that the experience from an iPhone app is pretty awful, from what I've heard (i.e. it launches the login form in Safari, then tells the user to return to the app when authentication succeeds). No need to store the user creds with the app: I always hate the idea of having the user's password stored in either plain text or symmetrically encrypted anywhere, so I don't want the app to have to store the password to pass it to the API for future API requests. Security: We definitely don't need the intense security of a banking app, but I'd obviously like this to be secure. Overall, the API is REST-inspired (i.e. treating URLs as resources, and using the HTTP methods and status codes semantically). Each request to the API must include two custom HTTP headers: an API Key (unique to each client app) and a unique device ID. The API requires all requests to be made using HTTPS, so that the headers and body are encrypted. My plan is to have an api_sessions table in my database. It has a unique constraint on the API key and unique device ID (so that a device may only be logged into a single user account through a given app) as well as a foreign key to the users table. The API will have a login endpoint, which receives the username/password and, if they match an account, logs the user in, creating an api_sessions record for the given API key and device id. Future API requests will look up the api_session using the API key and device id, and, if a record is found, treat the request as being logged in under the user account referenced by the api_session record. There will also be a logout API endpoint, which deletes the record from the api_sessions table. Does anyone see any obvious security holes in this?

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