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  • What is good usage scenario for Rackspace Cloud Files CDN (powered by AKAMAI) [closed]

    - by Andrew Smith
    I have just setup my website as static page via Rackspace CDN / Akamai. www.example.co.uk is an alias for d9771e6f24423091aebc-345678991111238fabcdef6114258d0e1.r61.cf3.rackcdn.com. d9771e6f24423091aebc-345678991111238fabcdef6114258d0e1.r61.cf3.rackcdn.com is an alias for a61.rackcdn.com. a61.rackcdn.com is an alias for a61.rackcdn.com.mdc.edgesuite.net. a61.rackcdn.com.mdc.edgesuite.net is an alias for a63.dscg10.akamai.net. a63.dscg10.akamai.net has address 63.166.98.41 a63.dscg10.akamai.net has address 63.166.98.40 a63.dscg10.akamai.net has IPv6 address 2001:428:4c02::cda8:ecb9 a63.dscg10.akamai.net has IPv6 address 2001:428:4c02::cda8:ed09 The HTTP header: HTTP/1.0 200 OK Last-Modified: Fri, 19 Oct 2012 23:27:41 GMT ETag: fdf9e14b77def799e09e8ce815a521da X-Timestamp: 1350689261.23382 Content-Type: text/html X-Trans-Id: tx457979be3bd746c2b4e5403a1189cdbc Cache-Control: public, max-age=900 Expires: Sat, 27 Oct 2012 22:18:56 GMT Date: Sat, 27 Oct 2012 22:03:56 GMT Content-Length: 7124 Connection: keep-alive I am wondering, if it's really the fastest solution to power the website? By investigating it thru http://www.just-ping.com/ it seems, that from many places the ping is very high, and during quick investigation I found that they use GeoIP to resolve addresses based on WHOIS, which is not accurate and because of that from many places the ping is above 300ms (for example, if ISP is in balgladore and request is routed to bangladore even if it's 300ms, for period of 1 month), while by just using Amazon Web Services and Route 53 Anycast DNS servers and only 4 EC2 instances it seems that for example India is always below 100ms, while using Akamai it goes above 300ms in some cases, and this is because Route 53 is using BGP. By quickly checking the Akamai, it seems that they are not getting feedback from the traffic - the high ping stays constant even if I keep downloading large files and videos, which is opposite to what they say on their website. They state, that they optimize the performance by taking feedback from the requests, while it seems they just use GeoIP with per City resolution (which are mostly big cities). Because of this, AWS with Route 53 / Anycast DNS seems to be much more reliable, as well EdgeCast which is using BGP, but I dont know how much does it cost to deploy static website. Actually, I dont know if EdgeCast is not a lie, because from isolated places there are many errors - so their performance is at the cost of quality of delivery, because of BGP switching the routes during transfer of large files. So I was wondering, what is really Akamai good for, because they dont seem to pose any strength in any field in what I do understand now, except they offer some software based WAF on their website, but what I really care about is the core distribiution, so the question is? Is really Akamai good for Videos? For static websites? ??? I found so far AWS most usable with most consistent ping and stable transfers.

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  • Can anybody recommend a Windows system monitoring tool similar to iPulse for the Mac?

    - by John MacIntyre
    Occasionally, my PC grinds to a halt, and by the time I get any monitoring tools open (don't forget my PC is slow at this point), performance has picked up a bit. A friend recently told me he uses iPulse, which is awesome since it's always running, and you can just glance at it when there's an issue to see what is happening. Unfortunately it's only for the Mac. Does anybody know of a good Windows system monitoring tool similar to iPulse for the Mac?

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  • Can I enable discards on a LUKS-encrypted ssd drive in RHEL6 (and do I need to)?

    - by Dan Nestor
    I have a RHEL 6.4 workstation, running on a LUKS-encrypted LV residing on a SSD. I found RedHat documentation stating that dm_crypt does not currently support TRIM passthrough, however I also found other sources that state the opposite (albeit for other distributions) and even that discards are not needed for recent SSD drives which use some sort of automatic garbage collection. So: 1) Can I enable TRIM/discards with my setup? 2) Do I need to, for optimal disk performance? Thanks for your thoughts.

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  • Are there any reasons to duplicate table in the same database ?

    - by bob
    Let says we have several MySQL server, one master and some slaves. A member table which contains more than 5.000.000 peoples. Are there any reasons (performance, atomicity, etc..) to use duplicate tables like member_1, member_2, member_3 and then switch randomly when doing operation on it ? (especialy SELECT query) ?

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  • setup lowcost image storage server with 24x SSD array to get high IOPS?

    - by Nenad
    I want to build let's name it a lowcost Ra*san which would host for our social site the images (many millions) we have 5 sizes of every photo with 3 KB, 7 KB, 15 KB, 25 KB and 80 KB per Image. My idea is to build a Server with 24x consumer 240 GB SSD's in Raid 6 which will give me some 5 TB Disk space for the photo storage. To have HA I can add a 2nd one and use drdb. I'm looking to get above 150'000 IOPS (4K Random reads). As we mostly have read access only and rarely delete photos i think to go with consumer MLC SSD. I read many endurance reviews and don't see there a problem as long we don't rewrite the cells. What you think about my idea? - I'm not sure between Raid 6 or Raid 10 (more IOPS, cost SSD). - Is ext4 OK for the filesystem - Would you use 1 or 2 Raid controller, with Extender Backplane If anyone has realized something similar i would be happy to get Real World numbers. UPDATE I have buy 12 (plus some spare) OCZ Talos 480GB SAS SSD Drive's they will be placed in a 12-bay DAS and attached to a PERC H800 (1GB NV Cache, manufactured by LSI with fastpath) Controller, I plan to setup Raid 50 with ext4. If someone is wondering about some benchmarks let me know what you would like to see.

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  • NGiNX performance degrades over time.

    - by Rylea Stark
    So here's the situation, I run a small cluster, Dedicated box for MySQL, and a dedicated PHP-FPM/NGINX box, Nginx talks to php-fpm via socket, As far as i can tell the problem does not lie in php-fpm, it lies somewhere in my configuration. What happens, is the site loads instant for a few moments after starting and slowly starts to degrade to load times of greater than 2 seconds, eventually taking 12 seconds to complete a load, PHP is configured to close a child after 175 requests, and spawn 20 at start and have a max of 60. Not really sure where the bottle neck is, most of my code is optimized and works flawlessly, but these issues with nginx will most likely force me to switch back over to Apache, And I really dont want to do that, NGINX.conf configuration below. user www-data; worker_processes 4; worker_cpu_affinity 0001 0010 0100 1000; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; events { worker_connections 512; multi_accept on; use epoll; } http { include /etc/nginx/mime.types; access_log /var/log/nginx/access.log; resolver_timeout 5s; satisfy all; ## Size Limits limit_zone brainbug $binary_remote_addr 5m; client_body_buffer_size 8k; client_header_buffer_size 75M; client_max_body_size 1k; large_client_header_buffers 2 1k; ## Timeouts client_body_timeout 60; client_header_timeout 60; keepalive_timeout 60; send_timeout 60; ## General Options ignore_invalid_headers on; recursive_error_pages on; sendfile on; server_name_in_redirect off; server_tokens off; ## TCP options tcp_nodelay on; #tcp_nopush on; output_buffers 128 512k; gzip on; gzip_http_version 1.0; gzip_comp_level 7; gzip_proxied any; gzip_min_length 0; gzip_buffers 32 32k; gzip_types text/plain text/html text/css application/x-javascript text/xml application/xml application/xml+rss text/javascript image/jpeg image/png image/gif; ## Disable GZIP for MSIE 1-6 gzip_disable "MSIE [1-6].(?!.*SV1)"; ## Set a vary header so downstream proxies don't send cached gzipped content to IE6 gzip_vary on; include /etc/nginx/conf.d/*.conf; include /etc/nginx/sites-enabled/*; }

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  • Drupal on an NFS share has terrible performance

    - by Marcus
    We have a setup where a Drupal 7 site with the following setup - a VMware ESXi 4.1 host server running a web vm and an NFS VM. The web VM is using Apache and mod_php. The site is still in development thus we have to turn off all forms of caching due to the frequently-updated files. Each page request takes around 15-20 seconds to complete. Profiling the PHP code shows that the vast majority of time (normally over 90%) is taking by all the is_dir(), is_file() function calls that load up the modules. I've increased PHP's realpath cache size to several megs and an strace shows that the lstat calls then drop from over 200 to around 6 and stat() decreases a bit (around 600 calls). However, while this has shaved off quite a bit of time, I am simply unable to break past the 10 second per request barrier. Is there a way to get better performance out of this setup that doesn't involve caching? Configs and stats: VMs: web - Centos 6 64bt, 2.5GB RAM, normal CPU/HD prioritisation nfs - Centos 6 64bt, 2GB RAM, normal CPU priority, high HD priority PHP: 32M realpath cache size (it's this high for testing purposes) NFS: ~]# egrep -v '#|^$' /etc/nfsmount.conf [ NFSMount_Global_Options ] Defaultvers=4 Ac=False Rsize=32k Wsize=32k Bsize=32k Reading speeds via NFS are not an issue a dd of a 100M test file using 32k blocks returns: 3200+0 records in 3200+0 records out 104857600 bytes (105 MB) copied, 1.84984 s, 56.7 MB/s real 0m1.857s user 0m0.007s sys 0m0.330s Strace on Apache process with empty realpath cache: % time seconds usecs/call calls errors syscall ------ ----------- ----------- --------- --------- ---------------- 50.78 1.157452 337 3434 28 stat 32.58 0.742656 628 1182 425 open 9.29 0.211788 762 278 1 lstat 3.17 0.072322 0 237865 write 2.45 0.055839 490 114 13 access 0.45 0.010262 43 237 brk 0.34 0.007725 10 811 74 read 0.28 0.006340 9 679 fstat 0.22 0.005069 18 281 poll 0.20 0.004533 6 698 getdents 0.09 0.001960 10 190 mmap 0.05 0.001065 14 74 accept4 0.04 0.001000 333 3 chdir 0.03 0.000750 4 190 munmap 0.01 0.000339 0 836 close 0.01 0.000247 3 75 writev 0.00 0.000068 0 611 fcntl 0.00 0.000063 1 77 shutdown 0.00 0.000000 0 1 lseek 0.00 0.000000 0 5 rt_sigaction 0.00 0.000000 0 1 rt_sigprocmask 0.00 0.000000 0 3 setitimer 0.00 0.000000 0 5 socket 0.00 0.000000 0 5 5 connect 0.00 0.000000 0 74 getsockname 0.00 0.000000 0 15 setsockopt 0.00 0.000000 0 5 getcwd 0.00 0.000000 0 1 futex ------ ----------- ----------- --------- --------- ---------------- Strace after realpaths are cached % time seconds usecs/call calls errors syscall ------ ----------- ----------- --------- --------- ---------------- 60.14 1.371006 484 2831 28 stat 31.79 0.724705 627 1155 425 open 3.53 0.080354 0 237865 write 2.65 0.060433 530 114 13 access 0.43 0.009913 99 100 brk 0.38 0.008730 11 804 74 read 0.35 0.007910 12 675 fstat 0.30 0.006775 10 654 getdents 0.13 0.003065 11 281 poll 0.09 0.002000 333 6 1 lstat 0.07 0.001545 2 807 close 0.05 0.001063 14 74 accept4 0.04 0.001000 6 179 mmap 0.02 0.000404 2 179 munmap 0.01 0.000271 4 75 writev 0.01 0.000212 0 611 fcntl 0.01 0.000129 2 77 shutdown 0.00 0.000022 0 74 getsockname 0.00 0.000000 0 1 lseek 0.00 0.000000 0 5 rt_sigaction 0.00 0.000000 0 1 rt_sigprocmask 0.00 0.000000 0 3 setitimer 0.00 0.000000 0 3 socket 0.00 0.000000 0 3 3 connect 0.00 0.000000 0 15 setsockopt 0.00 0.000000 0 5 getcwd 0.00 0.000000 0 3 chdir ------ ----------- ----------- --------- --------- ---------------- Mount: nfs.xxx.xxx.xxx:/path/to/website/files on /path/to/website/files type nfs (rw,hard,intr,noac,vers=4,addr=xx.xx.xx.xx,clientaddr=xx.xx.xx.xx) Any help is, naturally, appreciated.

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  • Is CloudLinux considered to be a stable webserver

    - by Saif Bechan
    I am currently running several websites on a CentOS 5.4 system. I have the choice to switch to Cloudlinux. It is said to be better at handling several websites. Does anyone have any information to share on CloudLinux. This can be on security, stability and just overall performance of the system.

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  • Faster zlib alternatives

    - by BarsMonster
    I wonder, if there are any faster builds of zlib around with more advanced optimizations? If it's possible to optimize it using SSE instructions or Intel C++ compiller, or some trick which were patented earlier (I know patents were a serious limitation during gzip/zlib development), have anyone bothered to implement that? I am especially interested in compression speed, which have a direct impact on high-performance web-services serving static & dynamic content.

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  • Echo 404 directly from nginx to improve performance

    - by user64204
    I am in charge of production servers serving static content for a website. Those servers are constantly being crawled by bots looking for potential exploits (which isn't that much of a problem security-wise because no application can be reached behind the web server) but generates thousands of 404 per day, sometimes per hour. I am looking into ways of blocking those requests but it's tricky (you want to make sure you don't block legitimate traffic and these bots are becoming more and more clever at looking like they're legit) and is going to take me a while to find an acceptable solution. In the meantime I would like to reduce the performance impact of serving those 404 pages. Indeed we're using nginx which by default is configured to serve it's 404 page from the disk (This can be changed using the error_page directive but in the end the 404 will either have to be served from disk or from another external source (e.g. upstream application which would be worst)) which isn't ideal. I ran a test with ab on my local machine with a basic configuration: in one case I echo a message directly from nginx so the disk isn't touched at all, in the other case I hit a missing page and nginx serves its 404 from disk. server { # [...] the default nginx stuff location / { } location /this_page_exists { echo "this page was found"; } } Here are the test results (my laptop has Intel(R) Core(TM) i7-2670QM + SSD in case you're wondering why they are so high): $ ab -n 500000 -c 1000 http://localhost/this_page_exists Requests per second: 25609.16 [#/sec] (mean) $ ab -n 500000 -c 1000 http://localhost/this_page_doesnt_exists Requests per second: 22905.72 [#/sec] (mean) As you can see, returning a value with echo is 11% ((25609-22905)÷22905×100) faster than serving the 404 page from disk. Accordingly I would like to echo a simple 404 Page not Found string from nginx. I tried many things so far but they all failed, essentially the idea was this: location / { try_files $uri @not_found; } location @not_found { echo "404 - Page not found"; } The problem is that as soon as the echo directive is used, the http response code is set to 200. I tried changing that by doing error_page 200 = 400 but that breaks the configuration. How can I serve a 404 page directly from nginx? (without hacking the source which may be might next step)

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  • Why does Kerberos need Ticket Granting Server?

    - by Narsil
    It's probably something fundamental but I can't find a certain statement. Why can't KDC authenticate then provide the service ticket directly. Is it about security or performance or some other thing? Since users don't log in each time they request a service and assumably they will keep logged in for a long time, AS doesn't seem so busy. Why do they have to be seperated?

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  • Computer "Server"

    - by user328379
    so at home we had the idea of instead of buying 3 different pc's we would somehow create a "server" for the computers where a cable would come to our screens and keyboard and mouses, so the actual pc was somewhere else in the house with all the others. Does such a thing exist? And is it possible to have such a thing for high performance workflow? (Compiling, High-End Games, just as if it was a separate pc )

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  • AWS Free Usage Tier + Cloudflare... possible?

    - by crashintoty
    If I throw my MySQL/PHP app up on a Amazon EC2 instance (using their AWS Free Usage Tier program) and couple it with CloudFlare (the free plan of course) roughly how many daily visitors can I comfortably handle before performance starts to suffer? Just looking for a rough estimate or educated guess - I understand this setup might be less than ideal but I'm still very curious nonetheless. Thanks in advance

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  • Up-to-date Comparison of High-Speed USB Flash Drives

    - by Zoredache
    I am looking for comparison of the performance of USB flash drives. I have found several older comparisons, but I am trying to find a more up-to-date comparisons that apply to the larger storage sizes (32-128GB). I can try looking up the specs of various drives, but vendors have been known to exaggerate, or use numbers that are on accurate in tests that do not reflect actual usage. I was hoping to find 3rd party site which had perform testing.

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  • Clean install vs disk image

    - by Thanos
    Once a year I am making a clean install on windows, in order to keep my system fast. After posting a question on making a bootable windows usb with exe programs where I was adviced to make a disk image, a new question rose. What is the difference in making a disk image and performing a clean install on windows? Which is better in terms of speed, general performance, value for time and transfering between different computers?

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  • How to measure TCP connection time in Linux

    - by Paul Draper
    I want to measure the overhead in creating a TCP connection. I know of many tools like hping and netperf, but they seem oriented at measuring latency. I want to know how long the 3-way handshake takes, and allocating any buffers, etc., and then closing it. So I want to open a real, legitimate TCP connection, and then close it. Are there any tools that will do that and help me measure performance?

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  • How to get Ubuntu to perform better on an older computer?

    - by alex
    Ubuntu 9.1 runs quite slugglish on my old laptop from 2004. Slower than Windows XP that was on there. It has 512mb RAM and probably 1.2ghz (can't remember) CPU. I have turned off Visual Effects under Appearance Preferences. Are there any other tricks to get better performance, or do I just need a better computer to try Ubuntu? Thanks

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  • Possible reasons for high CPU load of taskmgr.exe process on VM?

    - by mjn
    On a VMware virtual machine which has severe performance problems I can see a constant average of 20+ percent CPU load for the TASKMGR.EXE (task manager) process. The apps running on this server have lower load, around 4 to 10 percent average. The VM is running Windows 2003 Server Standard with 3.75 GB assigned RAM. I suspect that the task manager CPU load has something to do with other VM instances on the VMWare server but could not see a similar value on internal ESXi systems (the problematic VM runs in the customers IT).

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  • Can a SQL Server have a CPU bottleneck when Processor Time is under 30%

    - by Sleepless
    Is it in principle possible for the CPU to be the bottleneck on a SQL Server if the Performance Counter Processor:Processor Time is constantly under 30% on all cores? Or does low Processor Time automatically allow me to rule out the CPU as a potential trouble source? I am asking this because SQL Nexus lists CPU as the top bottleneck on a server with low Processor Time values.

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  • Performance in backpropagation algorithm

    - by Taban
    I've written a matlab program for standard backpropagation algorithm, it is my homework and I should not use matlab toolbox, so I write the entire code by myself. This link helped me for backpropagation algorithm. I have a data set of 40 random number and initial weights randomly. As output, I want to see a diagram that shows the performance. I used mse and plot function to see performance for 20 epochs but the result is this: I heard that performance should go up through backpropagation, so I want to know is there any problem with my code or this result is normal because local minimums. This is my code: Hidden_node=inputdlg('Enter the number of Hidden nodes'); a=0.5;%initialize learning rate hiddenn=str2num(Hidden_node{1,1}); randn('seed',0); %creating data set s=2; N=10; m=[5 -5 5 5;-5 -5 5 -5]; S = s*eye(2); [l,c] = size(m); x = []; % Creating the training set for i = 1:c x = [x mvnrnd(m(:,i)',S,N)']; end % target value toutput=[ones(1,N) zeros(1,N) ones(1,N) zeros(1,N)]; for epoch=1:20; %number of epochs for kk=1:40; %number of patterns %initial weights of hidden layer for ii=1 : 2; for jj=1 :hiddenn; whidden{ii,jj}=rand(1); end end initial the wights of output layer for ii=1 : hiddenn; woutput{ii,1}=rand(1); end for ii=1:hiddenn; x1=x(1,kk); x2=x(2,kk); w1=whidden{1,ii}; w2=whidden{2,ii}; activation{1,ii}=(x1(1,1)*w1(1,1))+(x2(1,1)*w2(1,1)); end %calculate output of hidden nodes for ii=1:hiddenn; hidden_to_out{1,ii}=logsig(activation{1,ii}); end activation_O{1,1}=0; for jj=1:hiddenn; activation_O{1,1} = activation_O{1,1}+(hidden_to_out{1,jj}*woutput{jj,1}); end %calculate output out{1,1}=logsig(activation_O{1,1}); out_for_plot(1,kk)= out{1,ii}; %calculate error for output node delta_out{1,1}=(toutput(1,kk)-out{1,1}); %update weight of output node for ii=1:hiddenn; woutput{ii,jj}=woutput{ii,jj}+delta_out{1,jj}*hidden_to_out{1,ii}*dlogsig(activation_O{1,jj},logsig(activation_O{1,jj}))*a; end %calculate error of hidden nodes for ii=1:hiddenn; delta_hidden{1,ii}=woutput{ii,1}*delta_out{1,1}; end %update weight of hidden nodes for ii=1:hiddenn; for jj=1:2; whidden{jj,ii}= whidden{jj,ii}+(delta_hidden{1,ii}*dlogsig(activation{1,ii},logsig(activation{1,ii}))*x(jj,kk)*a); end end a=a/(1.1);%decrease learning rate end %calculate performance e=toutput(1,kk)-out_for_plot(1,1); perf(1,epoch)=mse(e); end plot(perf); Thanks a lot.

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  • optimizing iPhone OpenGL ES fill rate

    - by NateS
    I have an Open GL ES game on the iPhone. My framerate is pretty sucky, ~20fps. Using the Xcode OpenGL ES performance tool on an iPhone 3G, it shows: Renderer Utilization: 95% to 99% Tiler Utilization: ~27% I am drawing a lot of pretty large images with a lot of blending. If I reduce the number of images drawn, framerates go from ~20 to ~40, though the performance tool results stay about the same (renderer still maxed). I think I'm being limited by the fill rate of the iPhone 3G, but I'm not sure. My questions are: How can I determine with more granularity where the bottleneck is? That is my biggest problem, I just don't know what is taking all the time. If it is fillrate, is there anything I do to improve it besides just drawing less? I am using texture atlases. I have tried to minimize image binds, though it isn't always possible (drawing order, not everything fits on one 1024x1024 texture, etc). Every frame I do 10 image binds. This seem pretty reasonable, but I could be mistaken. I'm using vertex arrays and glDrawArrays. I don't really have a lot of geometry. I can try to be more precise if needed. Each image is 2 triangles and I try to batch things were possible, though often (maybe half the time) images are drawn with individual glDrawArrays calls. Besides the images, I have ~60 triangles worth of geometry being rendered in ~6 glDrawArrays calls. I often glTranslate before calling glDrawArrays. Would it improve the framerate to switch to VBOs? I don't think it is a huge amount of geometry, but maybe it is faster for other reasons? Are there certain things to watch out for that could reduce performance? Eg, should I avoid glTranslate, glColor4g, etc? I'm using glScissor in a 3 places per frame. Each use consists of 2 glScissor calls, one to set it up, and one to reset it to what it was. I don't know if there is much of a performance impact here. If I used PVRTC would it be able to render faster? Currently all my images are GL_RGBA. I don't have memory issues. Here is a rough idea of what I'm drawing, in this order: 1) Switch to perspective matrix. 2) Draw a full screen background image 3) Draw a full screen image with translucency (this one has a scrolling texture). 4) Draw a few sprites. 5) Switch to ortho matrix. 6) Draw a few sprites. 7) Switch to perspective matrix. 8) Draw sprites and some other textured geometry. 9) Switch to ortho matrix. 10) Draw a few sprites (eg, game HUD). Steps 1-6 draw a bunch of background stuff. 8 draws most of the game content. 10 draws the HUD. As you can see, there are many layers, some of them full screen and some of the sprites are pretty large (1/4 of the screen). The layers use translucency, so I have to draw them in back-to-front order. This is further complicated by needing to draw various layers in ortho and others in perspective. I will gladly provide additional information if reqested. Thanks in advance for any performance tips or general advice on my problem!

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