OpenGL Motion blur with the accumulation buffer
- by Klaus
Hello,
I'm trying to achieve a motion blur effect in my OpenGL application.
I read somewhere this solution, using the accumulation buffer:
glAccum(GL_MULT, 0.90);
glAccum(GL_ACCUM, 0.10);
glAccum(GL_RETURN, 1.0);
glFlush();
at the end of the render loop.
But nothing happens... What I am missing ?