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  • volatile keyword seems to be useless?

    - by Finbarr
    import java.util.concurrent.CountDownLatch; import java.util.concurrent.atomic.AtomicInteger; public class Main implements Runnable { private final CountDownLatch cdl1 = new CountDownLatch(NUM_THREADS); private volatile int bar = 0; private AtomicInteger count = new AtomicInteger(0); private static final int NUM_THREADS = 25; public static void main(String[] args) { Main main = new Main(); for(int i = 0; i < NUM_THREADS; i++) new Thread(main).start(); } public void run() { int i = count.incrementAndGet(); cdl1.countDown(); try { cdl1.await(); } catch (InterruptedException e1) { e1.printStackTrace(); } bar = i; if(bar != i) System.out.println("Bar not equal to i"); else System.out.println("Bar equal to i"); } } Each Thread enters the run method and acquires a unique, thread confined, int variable i by getting a value from the AtomicInteger called count. Each Thread then awaits the CountDownLatch called cdl1 (when the last Thread reaches the latch, all Threads are released). When the latch is released each thread attempts to assign their confined i value to the shared, volatile, int called bar. I would expect every Thread except one to print out "Bar not equal to i", but every Thread prints "Bar equal to i". Eh, wtf does volatile actually do if not this?

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  • MYSQL not running on Ubuntu OS - Error 2002.

    - by mgj
    Hi, I am a novice to mysql DB. I am trying to run the MYSQL Server on Ubuntu 10.04. Through Synaptic Package Manager I am have installed the mysql version: mysql-client-5.1 I wonder that how was the database password set for the mysql-client software that I installed through the above way.It would be nice if you could enlighten me on this. When I tried running this database, I encountered the error given below: mohnish@mohnish-laptop:/var/lib$ mysql ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) mohnish@mohnish-laptop:/var/lib$ I referred to a similar question posted by another user. I didn't find a solution through the proposed answers. For instance when I tried the solutions posted for the similar question I got the following: mohnish@mohnish-laptop:/var/lib$ service start mysqld start: unrecognized service mohnish@mohnish-laptop:/var/lib$ ps -u mysql ERROR: User name does not exist. ********* simple selection ********* ********* selection by list ********* -A all processes -C by command name -N negate selection -G by real group ID (supports names) -a all w/ tty except session leaders -U by real user ID (supports names) -d all except session leaders -g by session OR by effective group name -e all processes -p by process ID T all processes on this terminal -s processes in the sessions given a all w/ tty, including other users -t by tty g OBSOLETE -- DO NOT USE -u by effective user ID (supports names) r only running processes U processes for specified users x processes w/o controlling ttys t by tty *********** output format ********** *********** long options *********** -o,o user-defined -f full --Group --User --pid --cols --ppid -j,j job control s signal --group --user --sid --rows --info -O,O preloaded -o v virtual memory --cumulative --format --deselect -l,l long u user-oriented --sort --tty --forest --version -F extra full X registers --heading --no-heading --context ********* misc options ********* -V,V show version L list format codes f ASCII art forest -m,m,-L,-T,H threads S children in sum -y change -l format -M,Z security data c true command name -c scheduling class -w,w wide output n numeric WCHAN,UID -H process hierarchy mohnish@mohnish-laptop:/var/lib$ which mysql /usr/bin/mysql mohnish@mohnish-laptop:/var/lib$ mysql ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) I even tried referring to http://forums.mysql.com/read.php?11,27769,84713#msg-84713 but couldn't find anything useful. Please let me know how I could tackle this error. Thank you very much..

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  • Mutex example / tutorial ?

    - by Nav
    I've noticed that asking questions for the sake of creating a reference list etc. is encouraged in SO. This is one such question, so that anyone Googling for a mutex tutorial will find a good one here. I'm new to multithreading, and was trying to understand how mutexes work. Did a lot of Googling and this is the only decent tutorial I found, but it still left some doubts of how it works because I created my own program and the locking didn't work. One absolutely non-intuitive syntax of the mutex is pthread_mutex_lock( &mutex1 );, where it looks like the mutex is being locked, when what I really want to lock is some other variable. Does this syntax mean that locking a mutex locks a region of code until the mutex is unlocked? Then how do threads know that the region is locked? And isn't such a phenomenon supposed to be called critical section? In short, could you please help with the simplest possible mutex example program and the simplest possible explanation on the logic of how it works? I'm sure this will help plenty of other newbies.

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  • Canceling a WSK I/O operation when driver is unloading

    - by eaducac
    I've been learning how to write drivers with the Windows DDK recently. After creating a few test drivers experimenting with system threads and synchronization, I decided to step it up a notch and write a driver that actually does something, albeit something useless. Currently, my driver connects to my other computer using Winsock Kernel and just loops and echoes back whatever I send to it until it gets the command "exit", which causes it to break out of the loop. In my loop, after I call WskReceive() to get some data from the other computer, I use KeWaitForMultipleObjects() to wait for either of two SynchronizationEvents. BlockEvent gets set by my IRP's CompletionRoutine() to let my thread know that it's received some data from the socket. EndEvent gets set by my DriverUnload() routine to tell the thread that it's being unloaded and it needs to terminate. When I send the "exit" command, the thread terminates with no problems, and I can safely unload the driver afterward. If I try to stop the driver while it's still waiting on data from the other computer, however, it blue screens with the error DRIVER_UNLOADED_WITHOUT_CANCELLING_PENDING_OPERATIONS. After I get the EndEvent but before I exit the loop, I've tried canceling the IRP with IoCancelIrp() and completing it with IoCompleteRequest(), but both of those give me DRIVER_IRQL_NOT_LESS_OR_EQUAL errors. I then tried calling WskDisconnect(), hoping that would cause the receive operation to complete, but that took me back to the CANCELLING_PENDING_OPERATIONS error. How do I cancel my pending I/O operation from my WSK socket at the IRQL I'm running at when the driver is unloaded?

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  • lock shared data using c#

    - by menacheb
    Hi, I have a program (C#) with a list of tests to do. Also, I have two thread. one to add task into the list, and one to read and remove from it the performed tasks. I'm using the 'lock' function each time one of the threads want to access to the list. Another thing I want to do is, if the list is empty, the thread who need to read from the list will sleep. and wake up when the first thread add a task to the list. Here is the code I wrote: ... List<String> myList = new List(); Thread writeThread, readThread; writeThread = new Thread(write); writeThread.Start(); readThraed = new Thread(read); readThread.Start(); ... private void write() { while(...) { ... lock(myList) { myList.Add(...); } ... if (!readThread.IsAlive) { readThraed = new Thread(read); readThread.Start(); } ... } ... } private void read() { bool noMoreTasks = false; while (!noMoreTasks) { lock (MyList)//syncronize with the ADD func. { if (dataFromClientList.Count > 0) { String task = myList.First(); myList.Remove(task); } else { noMoreTasks = true; } } ... } readThread.Abort(); } Apparently I did it wrong, and it's not performed as expected (The readTread does't read from the list). Does anyone know what is my problem, and how to make it right? Many thanks,

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  • Problems running XNA game on 64-bit Windows 7

    - by Tesserex
    I'm having problems getting my game engine to run on my brother's machine, which is running 64-bit Windows 7. I'm developing on 32-bit XP SP2. My app uses XNA, FMOD.NET, and another dll I wrote entirely in C#. Everything is targeted to x86, not AnyCPU. I've read that this is required for XNA to work because there is no 64-bit xna framework. I recompiled FMOD.NET as x86 as well and made sure to be using the 32-bit version of the native dll. So I don't see any problems there. However when he tries to run my app, it gives an error which is mysterious, but not unheard of. A FileNotFoundException with an empty file name, and the top of the stack trace is in my main form constructor. The message is The specified module could not be found. (Exception from HRESULT: 0x8007007E) I found some threads online about this error, all with very vague, mixed, and fuzzy responses that don't really help me. Most remind people to target x86. Some say check that they have all the dlls necessary. I gave my brother Microsoft.Xna.Framework.dll, but does he need to install the entire XNA redistributable package? When I take everything I sent him and stick it in a random directory, it still runs fine for me. I developed the game in VS2008, not in game studio, using XNA 3.0 and a Windows Forms control that uses XNA drawing which I found in an msdn tutorial. I would also like to avoid requiring a full installer if possible. Any insight? Please?

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  • c++ multithread

    - by chnet
    I use c++ to implement a thread class. The code is in the following. I initialize two objects, wish it will start two threads (I use pthread_self() to look the thread Id). But the result shows that there is only one thread beside the main thread. I am a bit confused... class Thread { public: int mask; pthread_t thread; Thread( int ); void start(); static void * EntryPoint (void *); void Run(); }; Thread::Thread( int a) { mask =a; } void Thread::Run() { cout<<"thread begin to run" <<endl; cout <<" Thread Id is: "<< pthread_self() << endl; // the same thread Id. } void * Thread::EntryPoint(void * pthis) { cout << "entry" <<endl; Thread *pt = (Thread *) pthis; pt->Run(); } void Thread::start() { pthread_create(&thread, NULL, EntryPoint, (void *)ThreadId ); pthread_join(thread, NULL); } int main() { int input_array[8]={3,1,2,5,6,8,7,4}; Thread t1(1); Thread t2(2); t1.start(); t2.start() }

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  • how to update UI controls in cocoa application from background thread

    - by AmitSri
    following is .m code: #import "ThreadLabAppDelegate.h" @interface ThreadLabAppDelegate() - (void)processStart; - (void)processCompleted; @end @implementation ThreadLabAppDelegate @synthesize isProcessStarted; - (void)awakeFromNib { //Set levelindicator's maximum value [levelIndicator setMaxValue:1000]; } - (void)dealloc { //Never called while debugging ???? [super dealloc]; } - (IBAction)startProcess:(id)sender { //Set process flag to true self.isProcessStarted=YES; //Start Animation [spinIndicator startAnimation:nil]; //perform selector in background thread [self performSelectorInBackground:@selector(processStart) withObject:nil]; } - (IBAction)stopProcess:(id)sender { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } - (void)processStart { int counter = 0; while (counter != 1000) { NSLog(@"Counter : %d",counter); //Sleep background thread to reduce CPU usage [NSThread sleepForTimeInterval:0.01]; //set the level indicator value to showing progress [levelIndicator setIntValue:counter]; //increment counter counter++; } //Notify main thread for process completed [self performSelectorOnMainThread:@selector(processCompleted) withObject:nil waitUntilDone:NO]; } - (void)processCompleted { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } @end I need to clear following things as per the above code. How to interrupt/cancel processStart while loop from UI control? I also need to show the counter value in main UI, which i suppose to do with performSelectorOnMainThread and passing argument. Just want to know, is there anyother way to do that? When my app started it is showing 1 thread in Activity Monitor, but when i started the processStart() in background thread its creating two new thread,which makes the total 3 thread until or unless loop get finished.After completing the loop i can see 2 threads. So, my understanding is that, 2 thread created when i called performSelectorInBackground, but what about the thrid thread, from where it got created? What if thread counts get increases on every call of selector.How to control that or my implementation is bad for such kind of requirements? Thanks

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  • Improve speed of a JOIN in MySQL

    - by ran2
    Dear all, I know there a similar threads around, but this is really the first time I realize that query speed might affect me - so it´s not that easy for me to really make the transfer from other folks problems. That being said I have using the following query successfully with smaller data, but if I use it on what are mildly large tables (about 120,000 records). I am waiting for hours. INSERT INTO anothertable (id,someint1,someint1,somevarchar1,somevarchar1) SELECT DISTINCT md.id,md.someint1,md.someint1,md.somevarchar1,pd.somevarchar1 from table1 AS md JOIN table2 AS pd ON (md.id = pd.id); Tables 1 and 2 contain about 120,000 records. The query has been running for almost 2 hours right now. Is this normal? Do I just have to wait. I really have no idea, but I am pretty sure that one could do it better since it´s my very first try. I read about indexing, but dont know yet what to index in my case? Thanks for any suggestions - feel free to point my to the very beginners guides ! best matt

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  • A question about writing a background/automatic/silent downloader/installer for an app in C#.

    - by Mike Webb
    Background: I have a main application that needs to be able to go to the web and download DLL files associated with it (ones that we write, located on our server). It really needs to be able to download these DLL files to the application folder in "C:\Program Files\". In the past I have used System.Net.WebClient to download whatever files I wanted from the web. The Issue I have had a lot of trouble downloading data in the past and saving to files on a user's hard drive. I get many reports of users saying that this does not work and it is generally because of user rights issues in the program. In the cases where it was an issue with program user rights every user could go to the exact file location on the web, download it, and then save it to the right place manually. I want this to work like all the other programs I have seen download/install in this fassion (i.e. Firefox Pluign Updates, Flash Player, JAVA, Adobe Reader, etc). All of these work without a hitch. The Question Is there some code I need to use to give my downloader program special rights to the Program Files folder? Can I even do this? Is there a better class or library that I should use? Is there a different approach to downloading files I should take, such as using threads or something else to download data? Any help here is appreciated. I want to try to stay away from third-party apps/libraries if at all possible, other than Microsoft of course, due to licensing issues, but still send any suggestions my way. Again, other programs seem to have the rights issues and download capability figured out. I want this same capability.

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  • Delphi - Help calling threaded dll function from another thread

    - by cloudstrif3
    I'm using Delphi 2006 and have a bit of a problem with an application I'm developing. I have a form that creates a thread which calls a function that performs a lengthy operation, lets call it LengthyProcess. Inside the LengthyProcess function we also call several Dll functions which also create threads of their own. The problem that I am having is that if I don't use the Synchronize function of my thread to call LengthyProcess the thread stops responding (the main thread is still responding fine). I don't want to use Synchronize because that means the main thread is waiting for LengthyProcess to finish and therefore defeats the purpose of creating a separate thread. I have tracked the problem down to a function inside the dll that creates a thread and then calls WaitFor, this is all done using TThread by the way. WaitFor checks to see if the CurrentThreadID is equal to the MainThreadID and if it is then it will call CheckSychronization, and all is fine. So if we use Synchronize then the CurrentThreadID will equal the MainThreadID however if we do not use Synchronize then of course CurrentThreadID < MainThreadID, and when this happens WaitFor tells the current thread (the thread I created) to wait for the thread created by the DLL and so CheckSynchronization never gets called and my thread ends up waiting forever for the thread created in the dll. I hope this makes sense, sorry I don't know any better way to explain it. Has anyone else had this issue and knows how to solve it please?

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  • Pump Messages During Long Operations + C# (it is urgent)

    - by Newbie
    Hi I have a web service that is doing huge computation and is taking more than a minute. I have generated the proxy file of the web service and then from my client end I am using the dll(of course I generated the proxy dll). My client side code is TimeSeries3D t = new TimeSeries3D(); int portfolioId = 4387919; string[] str = new string[2]; str[0] = "MKT_CAP"; DateRange dr = new DateRange(); dr.mStartDate = DateTime.Today; dr.mEndDate = DateTime.Today; Service1 sc = new Service1(); t = sc.GetAttributesForPortfolio(portfolioId, true, str, dr); But since it is taking to much time for the server to compute, after 1 minute I am receiving an error message The CLR has been unable to transition from COM context 0x33caf30 to COM context 0x33cb0a0 for 60 seconds. The thread that owns the destination context/apartment is most likely either doing a non pumping wait or processing a very long running operation without pumping Windows messages. This situation generally has a negative performance impact and may even lead to the application becoming non responsive or memory usage accumulating continually over time. To avoid this problem, all single threaded apartment (STA) threads should use pumping wait primitives (such as CoWaitForMultipleHandles) and routinely pump messages during long running operations. Kindly guide me what to do? It is very urgent. Thanks

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  • Python's asyncore to periodically send data using a variable timeout. Is there a better way?

    - by Nick Sonneveld
    I wanted to write a server that a client could connect to and receive periodic updates without having to poll. The problem I have experienced with asyncore is that if you do not return true when dispatcher.writable() is called, you have to wait until after the asyncore.loop has timed out (default is 30s). The two ways I have tried to work around this is 1) reduce timeout to a low value or 2) query connections for when they will next update and generate an adequate timeout value. However if you refer to 'Select Law' in 'man 2 select_tut', it states, "You should always try to use select() without a timeout." Is there a better way to do this? Twisted maybe? I wanted to try and avoid extra threads. I'll include the variable timeout example here: #!/usr/bin/python import time import socket import asyncore # in seconds UPDATE_PERIOD = 4.0 class Channel(asyncore.dispatcher): def __init__(self, sock, sck_map): asyncore.dispatcher.__init__(self, sock=sock, map=sck_map) self.last_update = 0.0 # should update immediately self.send_buf = '' self.recv_buf = '' def writable(self): return len(self.send_buf) > 0 def handle_write(self): nbytes = self.send(self.send_buf) self.send_buf = self.send_buf[nbytes:] def handle_read(self): print 'read' print 'recv:', self.recv(4096) def handle_close(self): print 'close' self.close() # added for variable timeout def update(self): if time.time() >= self.next_update(): self.send_buf += 'hello %f\n'%(time.time()) self.last_update = time.time() def next_update(self): return self.last_update + UPDATE_PERIOD class Server(asyncore.dispatcher): def __init__(self, port, sck_map): asyncore.dispatcher.__init__(self, map=sck_map) self.port = port self.sck_map = sck_map self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.bind( ("", port)) self.listen(16) print "listening on port", self.port def handle_accept(self): (conn, addr) = self.accept() Channel(sock=conn, sck_map=self.sck_map) # added for variable timeout def update(self): pass def next_update(self): return None sck_map = {} server = Server(9090, sck_map) while True: next_update = time.time() + 30.0 for c in sck_map.values(): c.update() # <-- fill write buffers n = c.next_update() #print 'n:',n if n is not None: next_update = min(next_update, n) _timeout = max(0.1, next_update - time.time()) asyncore.loop(timeout=_timeout, count=1, map=sck_map)

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  • gpg error - connection already closed?

    - by OopsForgotMyOtherUserName
    omg... hope someone can help me because I am so lost as to what to try next.... I don't know what is causing the error to happen, and I don't see how to figure it out... Keep going between the pgloader.conf examples and what I have, and I don't understand why I keep getting the 'connection already closed' error? The first few lines of my fr.conf is at the very end... I'd really appreciate / love some guidance here... Been trying to get this thing going all morning, and am even getting stuck just on this part... Running this command at the command line: /usr/bin/pgloader -c /var/mybin/pgconfs/fr.conf Yields this in the pgloader.log (with the process just hanging) more /tmp/pgloader.log 27-03-2010 12:22:53 pgloader INFO Logger initialized 27-03-2010 12:22:53 pgloader INFO Reformat path is ['/usr/share/python-support/pgloader/reformat'] 27-03-2010 12:22:53 pgloader INFO Will consider following sections: 27-03-2010 12:22:53 pgloader INFO fixed 27-03-2010 12:22:54 fixed INFO fixed processing 27-03-2010 12:22:54 pgloader INFO All threads are started, wait for them to terminate 27-03-2010 12:22:57 fixed ERROR connection already closed 27-03-2010 12:22:57 fixed INFO closing current database connection [pgsql] host = localhost port = 5432 base = frdb user = username pass = password [fixed] table = fr format = fixed filename = /var/www/fr.txt ...

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  • SQLite dataypes lengths?

    - by XF
    I'm completely new to SQLite (actually 5 minutes ago), but I do know somewhat the Oracle and MySql backends. The question: I'm trying to know the lengths of each of the datatypes supported by SQLite, such as the differences between a bigint and a smallint. I've searched across the SQLite documentation (only talks about affinity, only matters it?), SO threads, google... and found nothing. My guess: I've just slightly revised the SQL92 specifications, which talk about datatypes and its relations but not about its lengths, which is quite obvious I assume. Yet I've come accross the Oracle and MySql datatypes specs, and the specified lengths are mostly identical for integers at least. Should I assume SQLite is using the same lengths? Aside question: Have I missed something about the SQLite docs? Or have I missed something about SQL in general? Asking this because I can't really understand why the SQLite docs don't specify something as basic as the datatypes lengths. It just doesn't make sense to me! Although I'm sure there is a simple command to discover the lengths.. but why not writing them to the docs? Thank you!

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  • C++ Switch won't compile with externally defined variable used as case

    - by C Nielsen
    I'm writing C++ using the MinGW GNU compiler and the problem occurs when I try to use an externally defined integer variable as a case in a switch statement. I get the following compiler error: "case label does not reduce to an integer constant". Because I've defined the integer variable as extern I believe that it should compile, does anyone know what the problem may be? Below is an example: test.cpp #include <iostream> #include "x_def.h" int main() { std::cout << "Main Entered" << std::endl; switch(0) { case test_int: std::cout << "Case X" << std::endl; break; default: std::cout << "Case Default" << std::endl; break; } return 0; } x_def.h extern const int test_int; x_def.cpp const int test_int = 0; This code will compile correctly on Visual C++ 2008. Furthermore a Montanan friend of mine checked the ISO C++ standard and it appears that any const-integer expression should work. Is this possibly a compiler bug or have I missed something obvious? Here's my compiler version information: Reading specs from C:/MinGW/bin/../lib/gcc/mingw32/3.4.5/specs Configured with: ../gcc-3.4.5-20060117-3/configure --with-gcc --with-gnu-ld --with-gnu-as --host=mingw32 --target=mingw32 --prefix=/mingw --enable-threads --disable-nls --enable-languages=c,c++,f77,ada,objc,java --disable-win32-registry --disable-shared --enable-sjlj-exceptions --enable-libgcj --disable-java-awt --without-x --enable-java-gc=boehm --disable-libgcj-debug --enable-interpreter --enable-hash-synchronization --enable-libstdcxx-debug Thread model: win32 gcc version 3.4.5 (mingw-vista special r3)

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  • The CLR has been unable to transition from COM context [...] for 60 seconds

    - by BlueRaja The Green Unicorn
    I am getting this error on code that used to work. I have not changed the code. Here is the full error: The CLR has been unable to transition from COM context 0x3322d98 to COM context 0x3322f08 for 60 seconds. The thread that owns the destination context/apartment is most likely either doing a non pumping wait or processing a very long running operation without pumping Windows messages. This situation generally has a negative performance impact and may even lead to the application becoming non responsive or memory usage accumulating continually over time. To avoid this problem, all single threaded apartment (STA) threads should use pumping wait primitives (such as CoWaitForMultipleHandles) and routinely pump messages during long running operations. And here is the code that caused it: var openFileDialog1 = new System.Windows.Forms.OpenFileDialog(); openFileDialog1.DefaultExt = "mdb"; openFileDialog1.Filter = "Management Database (manage.mdb)|manage.mdb"; //Stalls indefinitely on the following line, then gives the CLR error //one minute later. The dialog never opens. if(openFileDialog1.ShowDialog() == DialogResult.OK) { .... } Yes, I am sure the dialog is not open in the background, and no, I don't have any explicit COM code or unmanaged marshalling or multithreading. I have no idea why the OpenFileDialog won't open - any ideas?

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  • How do i write tasks? (parallel code)

    - by acidzombie24
    I am impressed with intel thread building blocks. I like how i should write task and not thread code and i like how it works under the hood with my limited understanding (task are in a pool, there wont be 100 threads on 4cores, a task is not guaranteed to run because it isnt on its own thread and may be far into the pool. But it may be run with another related task so you cant do bad things like typical thread unsafe code). I wanted to know more about writing task. I like the 'Task-based Multithreading - How to Program for 100 cores' video here http://www.gdcvault.com/sponsor.php?sponsor_id=1 (currently second last link. WARNING it isnt 'great'). My fav part was 'solving the maze is better done in parallel' which is around the 48min mark (you can click the link on the left side. That part is really all you need to watch if any). However i like to see more code examples and some API of how to write task. Does anyone have a good resource? I have no idea how a class or pieces of code may look after pushing it onto a pool or how weird code may look when you need to make a copy of everything and how much of everything is pushed onto a pool.

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  • Determine if the current thread has low I/O priority

    - by Magnus Hoff
    I have a background thread that does some I/O-intensive background type work. To please the other threads and processes running, I set the thread priority to "background mode" using SetThreadPriority, like this: SetThreadPriority(GetCurrentThread(), THREAD_MODE_BACKGROUND_BEGIN); However, THREAD_MODE_BACKGROUND_BEGIN is only available in Windows Server 2008 or newer, as well as Windows Vista and newer, but the program needs to work well on Windows Server 2003 and XP as well. So the real code is more like this: if (!SetThreadPriority(GetCurrentThread(), THREAD_MODE_BACKGROUND_BEGIN)) { SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_LOWEST); } The problem with this is that on Windows XP it will totally disrupt the system by using too much I/O. I have a plan for a ugly and shameful way of mitigating this problem, but that depends on me being able to determine if the current thread has low I/O priority or not. Now, I know I can store which thread priority I ended up setting, but the control flow in the program is not really well suited for this. I would rather like to be able to test later whether or not the current thread has low I/O priority -- if it is in "background mode". GetThreadPriority does not seem to give me this information. Is there any way to determine if the current thread has low I/O priority?

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  • Can I get rid of this read lock?

    - by Pieter
    I have the following helper class (simplified): public static class Cache { private static readonly object _syncRoot = new object(); private static Dictionary<Type, string> _lookup = new Dictionary<Type, string>(); public static void Add(Type type, string value) { lock (_syncRoot) { _lookup.Add(type, value); } } public static string Lookup(Type type) { string result; lock (_syncRoot) { _lookup.TryGetValue(type, out result); } return result; } } Add will be called roughly 10/100 times in the application and Lookup will be called by many threads, many of thousands of times. What I would like is to get rid of the read lock. How do you normally get rid of the read lock in this situation? I have the following ideas: Require that _lookup is stable before the application starts operation. The could be build up from an Attribute. This is done automatically through the static constructor the attribute is assigned to. Requiring the above would require me to go through all types that could have the attribute and calling RuntimeHelpers.RunClassConstructor which is an expensive operation; Move to COW semantics. public static void Add(Type type, string value) { lock (_syncRoot) { var lookup = new Dictionary<Type, string>(_lookup); lookup.Add(type, value); _lookup = lookup; } } (With the lock (_syncRoot) removed in the Lookup method.) The problem with this is that this uses an unnecessary amount of memory (which might not be a problem) and I would probably make _lookup volatile, but I'm not sure how this should be applied. (John Skeets' comment here gives me pause.) Using ReaderWriterLock. I believe this would make things worse since the region being locked is small. Suggestions are very welcome.

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  • pthreads: reader/writer locks, upgrading read lock to write lock

    - by ScaryAardvark
    I'm using read/write locks on Linux and I've found that trying to upgrade a read locked object to a write lock deadlocks. i.e. // acquire the read lock in thread 1. pthread_rwlock_rdlock( &lock ); // make a decision to upgrade the lock in threads 1. pthread_rwlock_wrlock( &lock ); // this deadlocks as already hold read lock. I've read the man page and it's quite specific. The calling thread may deadlock if at the time the call is made it holds the read-write lock (whether a read or write lock). What is the best way to upgrade a read lock to a write lock in these circumstances.. I don't want to introduce a race on the variable I'm protecting. Presumably I can create another mutex to encompass the releasing of the read lock and the acquiring of the write lock but then I don't really see the use of read/write locks. I might as well simply use a normal mutex. Thx

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  • Java semaphore to syncronize printing to screen

    - by Travis Griswald
    I'm currently stuck on a bit of homework and was wondering if anyone could help - I have to use semaphores in java to syncronize printing letters from 2 threads - one printing "A" and one printing "B". I cannot print out more than 2 of the same character in a row, so output should look like AABABABABABBABABABABAABBAABBABABA At the moment I have 3 semaphores, a binary mutex set to 1, and a counting semaphore, and my thread classes look something like this - public void run() { while (true) { Time.delay(RandomGenerator.integer(0,20)); Semaphores.mutex.down (); System.out.println (produce()); if (printCount > 1) { printCount = 0; Semaphores.mutex.up (); Semaphores.printB.up(); } } } public String produce() { printCount++; return "A"; } public void run() { while (true) { Time.delay(RandomGenerator.integer(0,20)); Semaphores.mutex.down (); System.out.println (produce()); if (printCount > 1) { printCount = 0; Semaphores.mutex.up (); Semaphores.printA.up(); } } } public String produce() { printCount++; return "B"; } Yet whatever I try it either deadlocks, or it seems to be working only printing 2 in a row at most, but always seems to print 3 in a row every now and again! Any help is much appreciated, not looking code or anything just a few pointers if possible :)

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  • Thread Safety of C# List<T> for readers

    - by ILIA BROUDNO
    I am planning to create the list once in a static constructor and then have multiple instances of that class read it (and enumerate through it) concurrently without doing any locking. In this article http://msdn.microsoft.com/en-us/library/6sh2ey19.aspx MS describes the issue of thread safety as follows: Public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe. A List can support multiple readers concurrently, as long as the collection is not modified. Enumerating through a collection is intrinsically not a thread-safe procedure. In the rare case where an enumeration contends with one or more write accesses, the only way to ensure thread safety is to lock the collection during the entire enumeration. To allow the collection to be accessed by multiple threads for reading and writing, you must implement your own synchronization. The "Enumerating through a collection is intrinsically not a thread-safe procedure." Statement is what worries me. Does this mean that it is thread safe for readers only scenario, but as long as you do not use enumeration? Or is it safe for my scenario?

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  • How to interrupt a thread performing a blocking socket connect?

    - by Jason R
    I have some code that spawns a pthread that attempts to maintain a socket connection to a remote host. If the connection is ever lost, it attempts to reconnect using a blocking connect() call on its socket. Since the code runs in a separate thread, I don't really care about the fact that it uses the synchronous socket API. That is, until it comes time for my application to exit. I would like to perform some semblance of an orderly shutdown, so I use thread synchronization primitives to wake up the thread and signal for it to exit, then perform a pthread_join() on the thread to wait for it to complete. This works great, unless the thread is in the middle of a connect() call when I command the shutdown. In that case, I have to wait for the connect to time out, which could be a long time. This makes the application appear to take a long time to shut down. What I would like to do is to interrupt the call to connect() in some way. After the call returns, the thread will notice my exit signal and shut down cleanly. Since connect() is a system call, I thought that I might be able to intentionally interrupt it using a signal (thus making the call return EINTR), but I'm not sure if this is a robust method in a POSIX threads environment. Does anyone have any recommendations on how to do this, either using signals or via some other method? As a note, the connect() call is down in some library code that I cannot modify, so changing to a non-blocking socket is not an option.

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  • Impossible to be const-correct when combining data and it's lock?

    - by Graeme
    I've been looking at ways to combine a piece of data which will be accessed by multiple threads alongside the lock provisioned for thread-safety. I think I've got to a point where I don't think its possible to do this whilst maintaining const-correctness. Take the following class for example: template <typename TType, typename TMutex> class basic_lockable_type { public: typedef TMutex lock_type; public: template <typename... TArgs> explicit basic_lockable_type(TArgs&&... args) : TType(std::forward<TArgs...>(args)...) {} TType& data() { return data_; } const TType& data() const { return data_; } void lock() { mutex_.lock(); } void unlock() { mutex_.unlock(); } private: TType data_; mutable TMutex mutex_; }; typedef basic_lockable_type<std::vector<int>, std::mutex> vector_with_lock; In this I try to combine the data and lock, marking mutex_ as mutable. Unfortunately this isn't enough as I see it because when used, vector_with_lock would have to be marked as mutable in order for a read operation to be performed from a const function which isn't entirely correct (data_ should be mutable from a const). void print_values() const { std::lock_guard<vector_with_lock>(values_); for(const int val : values_) { std::cout << val << std::endl; } } vector_with_lock values_; Can anyone see anyway around this such that const-correctness is maintained whilst combining data and lock? Also, have I made any incorrect assumptions here?

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