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  • How to clear wxpython frame content when dragging a panel?

    - by aF
    Hello, I have 3 panels and I want to make drags on them. The problem is that when I do a drag on one this happens: How can I refresh the frame to happear its color when the panel is no longer there? This is the code that I have to make the drag: def onMouseMove(self, event): (self.pointWidth, self.pointHeight) = event.GetPosition() (self.width, self.height) = self.GetSizeTuple() if (self.pointWidth>100 and self.pointWidth<(self.width-100) and self.pointHeight < 15) or self.parent.dragging: self.SetCursor(wx.StockCursor(wx.CURSOR_SIZING)) """implement dragging""" if not event.Dragging(): self.w = 0 self.h = 0 return self.CaptureMouse() if self.w == 0 and self.h == 0: (self.w, self.h) = event.GetPosition() else: (posw, posh) = event.GetPosition() displacement = self.h - posh self.SetPosition( self.GetPosition() - (0, displacement)) else: self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) def onDraggingDown(self, event): if self.pointWidth>100 and self.pointWidth<(self.width-100) and self.pointHeight < 15: self.parent.dragging = 1 self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) self.SetBackgroundColour('BLUE') self.parent.SetTransparent(220) self.Refresh() def onDraggingUp(self, event): self.parent.dragging = 0 self.parent.SetTransparent(255) self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) and this are the binds for this events: self.Bind(wx.EVT_MOTION, self.onMouseMove) self.Bind(wx.EVT_LEFT_DOWN, self.onDraggingDown) self.Bind(wx.EVT_LEFT_UP, self.onDraggingUp) With this, if I click on the top of the panel, and move down or up, the panel position changes (I drag the panel) to the position of the mouse.

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  • can someone help me fix my code?

    - by user267490
    Hi, I have this code I been working on but I'm having a hard time for it to work. I did one but it only works in php 5.3 and I realized my host only supports php 5.0! do I was trying to see if I could get it to work on my sever correctly, I'm just lost and tired lol <?php //Temporarily turn on error reporting @ini_set('display_errors', 1); error_reporting(E_ALL); // Set default timezone (New PHP versions complain without this!) date_default_timezone_set("GMT"); // Common set_time_limit(0); require_once('dbc.php'); require_once('sessions.php'); page_protect(); // Image settings define('IMG_FIELD_NAME', 'cons_image'); // Max upload size in bytes (for form) define ('MAX_SIZE_IN_BYTES', '512000'); // Width and height for the thumbnail define ('THUMB_WIDTH', '150'); define ('THUMB_HEIGHT', '150'); ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>whatever</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <style type="text\css"> .validationerrorText { color:red; font-size:85%; font-weight:bold; } </style> </head> <body> <h1>Change image</h1> <?php $errors = array(); // Process form if (isset($_POST['submit'])) { // Get filename $filename = stripslashes($_FILES['cons_image']['name']); // Validation of image file upload $allowedFileTypes = array('image/gif', 'image/jpg', 'image/jpeg', 'image/png'); if ($_FILES[IMG_FIELD_NAME]['error'] == UPLOAD_ERR_NO_FILE) { $errors['img_empty'] = true; } elseif (($_FILES[IMG_FIELD_NAME]['type'] != '') && (!in_array($_FILES[IMG_FIELD_NAME]['type'], $allowedFileTypes))) { $errors['img_type'] = true; } elseif (($_FILES[IMG_FIELD_NAME]['error'] == UPLOAD_ERR_INI_SIZE) || ($_FILES[IMG_FIELD_NAME]['error'] == UPLOAD_ERR_FORM_SIZE) || ($_FILES[IMG_FIELD_NAME]['size'] > MAX_SIZE_IN_BYTES)) { $errors['img_size'] = true; } elseif ($_FILES[IMG_FIELD_NAME]['error'] != UPLOAD_ERR_OK) { $errors['img_error'] = true; } elseif (strlen($_FILES[IMG_FIELD_NAME]['name']) > 200) { $errors['img_nametoolong'] = true; } elseif ( (file_exists("\\uploads\\{$username}\\images\\banner\\{$filename}")) || (file_exists("\\uploads\\{$username}\\images\\banner\\thumbs\\{$filename}")) ) { $errors['img_fileexists'] = true; } if (! empty($errors)) { unlink($_FILES[IMG_FIELD_NAME]['tmp_name']); //cleanup: delete temp file } // Create thumbnail if (empty($errors)) { // Make directory if it doesn't exist if (!is_dir("\\uploads\\{$username}\\images\\banner\\thumbs\\")) { // Take directory and break it down into folders $dir = "uploads\\{$username}\\images\\banner\\thumbs"; $folders = explode("\\", $dir); // Create directory, adding folders as necessary as we go (ignore mkdir() errors, we'll check existance of full dir in a sec) $dirTmp = ''; foreach ($folders as $fldr) { if ($dirTmp != '') { $dirTmp .= "\\"; } $dirTmp .= $fldr; mkdir("\\".$dirTmp); //ignoring errors deliberately! } // Check again whether it exists if (!is_dir("\\uploads\\$username\\images\\banner\\thumbs\\")) { $errors['move_source'] = true; unlink($_FILES[IMG_FIELD_NAME]['tmp_name']); //cleanup: delete temp file } } if (empty($errors)) { // Move uploaded file to final destination if (! move_uploaded_file($_FILES[IMG_FIELD_NAME]['tmp_name'], "/uploads/$username/images/banner/$filename")) { $errors['move_source'] = true; unlink($_FILES[IMG_FIELD_NAME]['tmp_name']); //cleanup: delete temp file } else { // Create thumbnail in new dir if (! make_thumb("/uploads/$username/images/banner/$filename", "/uploads/$username/images/banner/thumbs/$filename")) { $errors['thumb'] = true; unlink("/uploads/$username/images/banner/$filename"); //cleanup: delete source file } } } } // Record in database if (empty($errors)) { // Find existing record and delete existing images $sql = "SELECT `bannerORIGINAL`, `bannerTHUMB` FROM `agent_settings` WHERE (`agent_id`={$user_id}) LIMIT 1"; $result = mysql_query($sql); if (!$result) { unlink("/uploads/$username/images/banner/$filename"); //cleanup: delete source file unlink("/uploads/$username/images/banner/thumbs/$filename"); //cleanup: delete thumbnail file die("<div><b>Error: Problem occurred with Database Query!</b><br /><br /><b>File:</b> " . __FILE__ . "<br /><b>Line:</b> " . __LINE__ . "<br /><b>MySQL Error Num:</b> " . mysql_errno() . "<br /><b>MySQL Error:</b> " . mysql_error() . "</div>"); } $numResults = mysql_num_rows($result); if ($numResults == 1) { $row = mysql_fetch_assoc($result); // Delete old files unlink("/uploads/$username/images/banner/" . $row['bannerORIGINAL']); //delete OLD source file unlink("/uploads/$username/images/banner/thumbs/" . $row['bannerTHUMB']); //delete OLD thumbnail file } // Update/create record with new images if ($numResults == 1) { $sql = "INSERT INTO `agent_settings` (`agent_id`, `bannerORIGINAL`, `bannerTHUMB`) VALUES ({$user_id}, '/uploads/$username/images/banner/$filename', '/uploads/$username/images/banner/thumbs/$filename')"; } else { $sql = "UPDATE `agent_settings` SET `bannerORIGINAL`='/uploads/$username/images/banner/$filename', `bannerTHUMB`='/uploads/$username/images/banner/thumbs/$filename' WHERE (`agent_id`={$user_id})"; } $result = mysql_query($sql); if (!$result) { unlink("/uploads/$username/images/banner/$filename"); //cleanup: delete source file unlink("/uploads/$username/images/banner/thumbs/$filename"); //cleanup: delete thumbnail file die("<div><b>Error: Problem occurred with Database Query!</b><br /><br /><b>File:</b> " . __FILE__ . "<br /><b>Line:</b> " . __LINE__ . "<br /><b>MySQL Error Num:</b> " . mysql_errno() . "<br /><b>MySQL Error:</b> " . mysql_error() . "</div>"); } } // Print success message and how the thumbnail image created if (empty($errors)) { echo "<p>Thumbnail created Successfully!</p>\n"; echo "<img src=\"/uploads/$username/images/banner/thumbs/$filename\" alt=\"New image thumbnail\" />\n"; echo "<br />\n"; } } if (isset($errors['move_source'])) { echo "\t\t<div>Error: Failure occurred moving uploaded source image!</div>\n"; } if (isset($errors['thumb'])) { echo "\t\t<div>Error: Failure occurred creating thumbnail!</div>\n"; } ?> <form action="" enctype="multipart/form-data" method="post"> <input type="hidden" name="MAX_FILE_SIZE" value="<?php echo MAX_SIZE_IN_BYTES; ?>" /> <label for="<?php echo IMG_FIELD_NAME; ?>">Image:</label> <input type="file" name="<?php echo IMG_FIELD_NAME; ?>" id="<?php echo IMG_FIELD_NAME; ?>" /> <?php if (isset($errors['img_empty'])) { echo "\t\t<div class=\"validationerrorText\">Required!</div>\n"; } if (isset($errors['img_type'])) { echo "\t\t<div class=\"validationerrorText\">File type not allowed! GIF/JPEG/PNG only!</div>\n"; } if (isset($errors['img_size'])) { echo "\t\t<div class=\"validationerrorText\">File size too large! Maximum size should be " . MAX_SIZE_IN_BYTES . "bytes!</div>\n"; } if (isset($errors['img_error'])) { echo "\t\t<div class=\"validationerrorText\">File upload error occured! Error code: {$_FILES[IMG_FIELD_NAME]['error']}</div>\n"; } if (isset($errors['img_nametoolong'])) { echo "\t\t<div class=\"validationerrorText\">Filename too long! 200 Chars max!</div>\n"; } if (isset($errors['img_fileexists'])) { echo "\t\t<div class=\"validationerrorText\">An image file already exists with that name!</div>\n"; } ?> <br /><input type="submit" name="submit" id="image1" value="Upload image" /> </form> </body> </html> <?php ################################# # # F U N C T I O N S # ################################# /* * Function: make_thumb * * Creates the thumbnail image from the uploaded image * the resize will be done considering the width and * height defined, but without deforming the image * * @param $sourceFile Path anf filename of source image * @param $destFile Path and filename to save thumbnail as * @param $new_w the new width to use * @param $new_h the new height to use */ function make_thumb($sourceFile, $destFile, $new_w=false, $new_h=false) { if ($new_w === false) { $new_w = THUMB_WIDTH; } if ($new_h === false) { $new_h = THUMB_HEIGHT; } // Get image extension $ext = strtolower(getExtension($sourceFile)); // Copy source switch($ext) { case 'jpg': case 'jpeg': $src_img = imagecreatefromjpeg($sourceFile); break; case 'png': $src_img = imagecreatefrompng($sourceFile); break; case 'gif': $src_img = imagecreatefromgif($sourceFile); break; default: return false; } if (!$src_img) { return false; } // Get dimmensions of the source image $old_x = imageSX($src_img); $old_y = imageSY($src_img); // Calculate the new dimmensions for the thumbnail image // 1. calculate the ratio by dividing the old dimmensions with the new ones // 2. if the ratio for the width is higher, the width will remain the one define in WIDTH variable // and the height will be calculated so the image ratio will not change // 3. otherwise we will use the height ratio for the image // as a result, only one of the dimmensions will be from the fixed ones $ratio1 = $old_x / $new_w; $ratio2 = $old_y / $new_h; if ($ratio1 > $ratio2) { $thumb_w = $new_w; $thumb_h = $old_y / $ratio1; } else { $thumb_h = $new_h; $thumb_w = $old_x / $ratio2; } // Create a new image with the new dimmensions $dst_img = ImageCreateTrueColor($thumb_w, $thumb_h); // Resize the big image to the new created one imagecopyresampled($dst_img, $src_img, 0, 0, 0, 0, $thumb_w, $thumb_h, $old_x, $old_y); // Output the created image to the file. Now we will have the thumbnail into the file named by $filename switch($ext) { case 'jpg': case 'jpeg': $result = imagepng($dst_img, $destFile); break; case 'png': $result = imagegif($dst_img, $destFile); break; case 'gif': $result = imagejpeg($dst_img, $destFile); break; default: //should never occur! } if (!$result) { return false; } // Destroy source and destination images imagedestroy($dst_img); imagedestroy($src_img); return true; } /* * Function: getExtension * * Returns the file extension from a given filename/path * * @param $str the filename to get the extension from */ function getExtension($str) { return pathinfo($str, PATHINFO_EXTENSION); } ?>

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  • Obtaining FontMetrics before getting a Graphics instance

    - by Tom Castle
    Typically, I'd obtain a graphics instance something like this: BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); Graphics2D g = img.createGraphics(); However, in the current project I'm working on, the width and height variables above are dependent upon the size of a number of text fragments that will later be drawn onto the graphics instance. But, to obtain the dimensions of the font being used I would usually use the FontMetrics that I get from the graphics object. FontMetrics metrics = g.getFontMetrics(); So, I have a nasty little dependency cycle. I cannot create the graphics object until I know the size of the text, and I cannot know the size of the text until I have a graphics object. One solution is just to create another BufferedImage/Graphics pair first in order to get the FontMetrics instance I need, but this seems unnecessary. So, is there a nicer way? Or is it the case that the width, height etc. properties for a Font are somehow dependent upon what (graphics, component...) the text is to be drawn on?

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  • JavaFX MouseEvent continues when I remove the object it happened on

    - by Kyle
    It took me a while to realize what was going on with mouse events going through my blocking dialog boxes when I closed them, but I finally figured out why. I still don't know any good way to fix it. I have a custom dialog box (that blocks the mouse) with a close button. When I click the close button, I remove the dialog box from the scene, but JavaFx is still processing the MouseEvent and now it finds that there is nothing blocking the screen behind where the cancel button was, so that component receives a MouseEvent. How do I make the mouseEvent stop processing when I see that they pressed cancel and remove the dialog box? Or, is there a way to make the removing of the dialog box not happen until after it is done processing the MouseEvent? Example Code for the problem: import javafx.stage.Stage; import javafx.scene.Scene; import javafx.scene.shape.Rectangle; import javafx.scene.input.MouseEvent; import javafx.scene.control.Button; var theScene:Scene; var btn:Button; Stage { title: "Application title" scene: theScene= Scene { width: 500 height: 200 content: [ Rectangle{ width: bind theScene.width height: bind theScene.height onMouseClicked: function(e:MouseEvent):Void{ println("Rectangle");} }, Button{ layoutX: 20 layoutY: 50 blocksMouse: true text: "JustPrint" action:function():Void{ println("JustPrint");} }, btn = Button{ layoutX: 20 layoutY: 20 blocksMouse: true text: "Cancel" action:function():Void{ println("Cancel"); delete btn from theScene.content;} }, ] } } When you press "JustPrint" you get: JustPrint When you press "Cancel" you get: Cancel Rectangle

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  • How to get spacing between characters printed using TextOut ?

    - by life-warrior
    I'm trying to calcuate size of each cell (containing text like "ff" or "a0"), so that 32 cells will fit into window by width. However, charWidth*2 doesn' represent the width of a cell, since it doesn't take spacing between characters in the account. How can I obtain size of a font so that 32 cells each is two chars like "ff" fit exactly into window's client area ? Curier is fixed-width font. RECT rect; ::GetClientRect( hWnd, &rect ); LONG charWidth = (rect.right-rect.left)/BLOCK_SIZE/2-2; int oldMapMode = ::SetMapMode( hdc, MM_TEXT ); HFONT font = CreateFont( charWidth*2, charWidth, 0, 0, FW_DONTCARE, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_QUALITY, FF_ROMAN, _T("Courier") ); HGDIOBJ oldFont = ::SelectObject( hdc, font ); for( int i = 0; i < BLOCK_SIZE; ++i ) { CString str; str.Format( _T("%.2x"), (unsigned char)*(g_memAddr+i) ); SIZE size; ::TextOut( hdc, (size.cx+2)*i+1, 1, str, _tcslen((LPCTSTR)str) ); }

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  • How to display panels with component in frame

    - by terence6
    Why my JFrame 'frame' is diplaying empty window, when it should give me 3 menu buttons and my own painted JComponent below ? What am I missing here ? import java.awt.*; import javax.swing.*; public class Eyes extends JFrame { public static void main(String[] args) { final JFrame frame = new JFrame("Eyes"); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel players = new JPanel(new GridLayout(1, 3)); players.add(new JButton("Eyes color")); players.add(new JButton("Eye pupil")); players.add(new JButton("Background color")); JPanel eyes = new JPanel(); eyes.add(new MyComponent()); JPanel content = new JPanel(); content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS)); content.add(players); content.add(eyes); frame.getContentPane(); frame.pack(); frame.setVisible(true); } } class MyComponent extends JComponent { public MyComponent(){ } @Override public void paint(Graphics g) { int height = 120; int width = 120; Graphics2D g2d = (Graphics2D) g; g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON); BasicStroke bs = new BasicStroke(3.0f); g2d.setStroke(bs); g2d.setColor(Color.yellow); g2d.fillOval(200, 200, height, width); g2d.setColor(Color.black); g2d.drawOval(60, 60, height, width); } }

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  • javascript check function for a html form

    - by Reteras Remus
    I'm having a problem with a HTML form (name, e-mail, subject, message), I can't validate the form if it was completed correct or not. I want to call a javascript function when the form is submitted and alert if a field wasn't completed correct. My problem is with the submit button, because my boss said that I must use he's own php function to insert a submit button. The php function looke like: function normal_button($text, $width, $param = '', $class = 'button-blue') { $content = '<div class="'.$class.'" style="width:'.$width.'px;" '.$param.'>'.$text.'</div>'; return $content; } and how I call the function: echo normal_button('Send it', '100', 'onclick="document.getElementById(\'emailForm\').submit();" '); I tried to call the js function declaring the onSubmit="return checkForm(this)" in the <form action='email.php' method='post'> HTML form, but I can't "catch" the submit. Also I tried to catch it with jquery, $(document).ready(function() { $('.normal_button').click(function() { }); ); but I can't return false if a field wasn't completed correct. I must use he's PHP function to insert the submit button, but how can I "catch" the fields, how can I validate them? Any suggestions? Thank you !

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  • if else on javascript with the value of a select box (pure javascript)

    - by user983248
    I'm working on a select box that have images instead of text, (on the background with css). <script type="text/javascript"> function onChange(element) { element.style.backgroundColor = "Yellow"; element.className = "on_change"; } </script> <select onchange="onChange(this);"> <option value="1" style="background: url(/one.png) no-repeat scroll 0 0 transparent; width:32px; height:32px;"></option> <option value="2" style="background: url(/two.png) no-repeat scroll 0 0 transparent; width:32px; height:32px;"></option> <option value="3" style="background: url(/three.png) no-repeat scroll 0 0 transparent; width:32px; height:32px;"></option> </select> The problem is how do I get the value of the selected option and if is 1 set one image and if it is two set another image as the background using pure javascript (no jQuery)? I know that selectedIndex is the key to my problem, but I'm clueless of how to use it or how to use it on an if else statement. The script above is just one of my trials, I actually use the script above to perform the same task. <select onchange="this.style.backgroundColor=this.options[this.selectedIndex].style.backgroundColor; this.style.color=this.options[this.selectedIndex].style.color">

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  • Resize my image on upload not working - what must my buffer be?

    - by Etienne
    This is the code i got from This Link I want the user to upload a picture and then resize it............. Public Sub ResizeFromStream(ByVal ImageSavePath As String, ByVal MaxSideSize As Integer, ByVal Buffer As System.IO.Stream) Dim intNewWidth As Integer Dim intNewHeight As Integer Dim imgInput As System.Drawing.Image = System.Drawing.Image.FromStream(Buffer) 'Determine image format Dim fmtImageFormat As ImageFormat = imgInput.RawFormat 'get image original width and height Dim intOldWidth As Integer = imgInput.Width Dim intOldHeight As Integer = imgInput.Height 'determine if landscape or portrait Dim intMaxSide As Integer If (intOldWidth >= intOldHeight) Then intMaxSide = intOldWidth Else intMaxSide = intOldHeight End If If (intMaxSide > MaxSideSize) Then 'set new width and height Dim dblCoef As Double = MaxSideSize / CDbl(intMaxSide) intNewWidth = Convert.ToInt32(dblCoef * intOldWidth) intNewHeight = Convert.ToInt32(dblCoef * intOldHeight) Else intNewWidth = intOldWidth intNewHeight = intOldHeight End If 'create new bitmap Dim bmpResized As Drawing.Bitmap = New Drawing.Bitmap(imgInput, intNewWidth, intNewHeight) 'save bitmap to disk bmpResized.Save(ImageSavePath, fmtImageFormat) 'release used resources imgInput.Dispose() bmpResized.Dispose() Buffer.Close() End Sub Now when i click on my submit button it must execute my code but i am not sure what the input must be for the Buffer field? Protected Sub btnUpload_Click() Handles btnUpload.Click ResizeFromStream("~Pics", 200, ??????????) End Sub Thanks in advanced! Edit I need to get my Image from the File Upload control!

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  • Silverlight 3 ArcSegment to always draw circle's

    - by kapaboo
    Hi everyone, Ok, my arcSegment must always draw Circle's. For this reason I calculate the Arc's Width with the following formula: arcXRadius = (4 * Math.Pow(height, 2) + Math.Pow(distanceArcPoints, 2)) / (8 * height); so Arcs.Size = (arcXRadius,height) But seems that the height is scaled down when drawn. I want to add a small Circle to the Arc's middle (highest point) so when you drag it it changes the arc Height but also changes the Width so it will remain a circle. Here's how I calculate the Circle's (highest) point: Point middlePoint = GetMiddlePoint(arcPointA,arcPointB); double arcYRadius = arcSegment.Size.Height; if (arcYRadius <= 0) return middlePoint; double angle = arcSegment.RotationAngle; Point ellinewPoint = new Point(); ellinewPoint.X = Math.Cos((angle + 90) * Math.PI / 180) * arcYRadius + middlePoint.X; ellinewPoint.Y = Math.Sin((angle + 90) * Math.PI / 180) * arcYRadius + middlePoint.Y; Until Arc's.Size.Height Property gets Closer to the Width my Circle is not at the right Point. So maybe someone can give me a hint or tell me what am I doing wrong. Cheers, kapaboo

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  • how to make a simple collision detection of bitmaps in Android

    - by Dritan Berna
    I already have a code with collision but it has check for winners and ontouch method that I don't really need because my bitmaps are moving itself and I just want them to collide if they overlap. private boolean checkCollision(Grafika first, Grafika second) { boolean retValue = false; int width = first.getBitmap().getWidth(); int height = first.getBitmap().getHeight(); int x1start = first.getCoordinates().getX(); int x1end = x1start + width; int y1start = first.getCoordinates().getY(); int y1end = y1start + height; int x2start = second.getCoordinates().getX(); int x2end = x2start + width; int y2start = second.getCoordinates().getY(); int y2end = y2start + height; if ((x2start >= x1start && x2start <= x1end) || (x2end >= x1start && x2end <= x1end)) { if ((y2start >= y1start && y2start <= y1end) || (y2end >= y1start && y2end <= y1end)) { retValue = true; } } return retValue; }

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  • Multiple usage of MenuItems declared once (WPF)

    - by Alex Kofman
    Is it possible in WPF to define some menu structure and than use it in multiple contexts? For example I'd like to use a set of menu items from resources in ContextMenu, Window's menu and ToolBar (ToolBar with icons only, without headers). So items order, commands, icons, separators must be defined just once. I look for something like this: Declaration in resources: <MenuItem Command="MyCommands.CloneObject" CommandParameter="{Binding SelectedObject}" Header="Clone"> <MenuItem.Icon> <Image Source="Images\Clone.png" Height="16" Width="16"></Image> </MenuItem.Icon> </MenuItem> <MenuItem Command="MyCommands.RemoveCommand" CommandParameter="{Binding SelectedObject}" Header="Remove"> <MenuItem.Icon> <Image Source="Images\Remove.png" Height="16" Width="16"></Image> </MenuItem.Icon> </MenuItem> <Separator/> <MenuItem Command="MCommands.CreateChild" CommandParameter="{Binding SelectedObject}" Header="Create child"> <MenuItem.Icon> <Image Source="Images\Child.png" Height="16" Width="16"></Image> </MenuItem.Icon> </MenuItem> Usage: <ToolBar MenuItems(?)="{Reference to set of items}" ShowText(?)="false" /> and <ContextMenu MenuItems(?)="{Reference to set of items}" />

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  • Problem with mouse event on a user control (wpf).

    - by csciguy
    All, I have a user control, defined as follows. <UserControl x:Class="IDOView.AnimatedCharacter" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:IDOView" mc:Ignorable="d" Background="Transparent" > <Image Name="displayImage" Height="Auto" Width="Auto" Stretch="Fill" IsHitTestVisible="True"/> The control is added to a main page twice, as follows. <local:customControl x:Name="A1" Height="259" Width="197" DisplayImage="circle.png" Canvas.Left="-279" Canvas.Top="-56" MouseLeftButtonUp="DoA1"> <local:customControl x:Name="A1" Height="259" Width="197" DisplayImage="square.png" Canvas.Left="-209" Canvas.Top="-56" MouseLeftButtonUp="DoA2"> Essentially, about half of the circle is behind the square. I need the square image in this case to pass through events to the circle behind it. The square has an element cut out of it (transparent). What is happening now is that the circle event only registers if I click on the region that is not covered by the square. Surely there has to be a way to bubble this event, or click-through?

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  • How do i sit 2 divs left and right of eachother

    - by s32ialx
    So what i am trying to acomplish is sitting <div id="box"> left of and <div id="box2"> right of inside the container of <div id="content"> <div id="content"> <div id="box1"> <h2>Company Information</h2> <img src="images/photo-about.jpg" alt="" width="177" height="117" class="aboutus-img" /> <p color="FF6600"> some content here </p> </div> <div id="clear"></div> <div id="box" style="width:350px;"> <h2>Availability</h2> <p> some more content here </p> </div> <div id="clear"></div> <div id="box2" style="width:350px;float:left;overflow: auto;"> <h2>Our Commitment</h2> <p> some content here </p> </div> </div>

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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • Converting image to Black & White image on iPhone SDK issues.

    - by KfirS
    Hello, I've used a familiar code to convert image to Black & White which I've founded on several forums. The code is: CGColorSpaceRef colorSapce = CGColorSpaceCreateDeviceGray(); CGContextRef context = CGBitmapContextCreate(nil, originalImage.size.width, originalImage.size.height, 8, originalImage.size.width, colorSapce, kCGImageAlphaNone); CGContextSetInterpolationQuality(context, kCGInterpolationHigh); CGContextSetShouldAntialias(context, NO); CGContextDrawImage(context, CGRectMake(0, 0, originalImage.size.width, originalImage.size.height), [originalImage CGImage]); CGImageRef bwImage = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSapce); UIImage *resultImage = [UIImage imageWithCGImage:bwImage]; // This is result B/W image. CGImageRelease(bwImage); return resultImage; When I'm using this code with on Horizontal image it's work fine, but when I'm trying a to use this code on Vertical image, the result is disproportionate image and rotate 90 degree left. Can anyone know what could be the problem? Thanks, Kfir.

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  • Javascript - event listener toggle button

    - by user2546157
    I'm trying to create a button which can toggle "double click" to "single click" and in the opposite. For some reason, once it toggles to single click and it cannot toggle back. Can anyone please help! function init() { normal_listeners(); } function addListener(){ var image1 = document.getElementById('image_1'); var image2 = document.getElementById('image_2'); var image3 = document.getElementById('image_3'); if(document.getElementById('listener_1').value == "Listener"){ document.getElementById('listener_1').style.backgroundColor = "red"; alert("Normal"); image1.addEventListener("dblclick", function(){userChoice(1);}, false); image2.addEventListener("dblclick", function(){userChoice(2);}, false); image3.addEventListener("dblclick", function(){userChoice(3);}, false); document.getElementById('listener_1').value = "Normal"; } else if(document.getElementById('listener_1').value == "Normal") { document.getElementById('listener_1').style.backgroundColor = "green"; alert("Listener"); image1.addEventListener("click", function(){userChoice(1);}, false); image2.addEventListener("click", function(){userChoice(2);}, false); image3.addEventListener("click", function(){userChoice(3);}, false); document.getElementById('listener_1').value = "Listener"; } } function normal_listeners(){ var image1 = document.getElementById('image_1'); var image2 = document.getElementById('image_2'); var image3 = document.getElementById('image_3'); var listener1 = document.getElementById('listener_1'); listener1.addEventListener("click", addListener, false); image1.addEventListener("dblclick", function(){userChoice(1);}, false); image2.addEventListener("dblclick", function(){userChoice(2);}, false); image3.addEventListener("dblclick", function(){userChoice(3);}, false); } window.onload = init; <img id="image_1" src="rock.jpg" alt="ROCK" width="100" height="100"> <img id="image_2" src="paper.jpg" alt="PAPER" width="100" height="100"> <img id="image_3" src="scissors.jpg" alt="SCISSORS" width="100" height="100"> <input type="button" id="listener_1" value="Normal" style="background-color:red">

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  • How to automatically select the selected item in list menu after submitting the form?

    - by SzamDev
    Hi I have this code : <form id="form2" name="form2" method="post" action=""> <table dir="ltr" width="554" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td width="269" class="da"><div align="center"><span id="spryselect1"> <select onchange="form2.submit()" name="mpage" id="mpage"> <option selected="selected" value="no">-----------</option> <option value="medmo">Medmo.com</option> <option value="paris">Paris.com</option> <option value="imo">IMO.com</option> </select> </span></div></td> <td width="214" class="t_b">Select Website</td> </tr> </table> </form> When the user select a value, the form will automatically submit, I want the item that the user has selected to be selected after submitting the form. Because I am facing this proplem: The user select the first item (Medmo.com) - form submit - selected item will be "-------" I want this to happen : The user select the first item (Medmo.com) - form submit - selected item will be "Medmo.com" How I can do that? Thanks in Advance.

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  • JavaScript doesnt work on Kohana with google maps engine line

    - by user2902495
    <div style="width: 1200px; height: 750px;"> <iframe src="http://mapsengine.google.com/map/embed?mid=zkh_WUG-PAC0.k8Xr_3BhSQ00" width="640" height="480" <script type="text/javascript"> //<![CDATA[ function load() { /* ???????? ?? ????????????? ? ???????????? ?????????*/ if (GBrowserIsCompatible()) { /* ??????? ????? - ????? */ var pntx=37.62039542198181; var pnty=55.75294375419617; var center = new GLatLng(pnty, pntx); /* ???????? ??????? ?????, googlemap - ???, ?? ???????? ????????? ?????? ?????, ??????????? ????*/ var map = new GMap2(document.getElementById("mapgoogle")); } } //]]> </script> > </iframe> ... <body onload="load()" onunload="GUnload()"> <div align="center"><div id="mapgoogle" style="width: 90%; height: 500px;"></div></div> </body> </div> a point does not take place on the center of map ?????, and not the alone from Javascript does not work! help to correct!

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  • Floats being pushed down in IE8 but not IE7 or Firefox

    - by BReno
    The page in question is here: http://supportdogs.digitalportals.net/PhotoGallery/16-Events You can see in IE8 that the content is being pushed down under the sidebar. If you view it in IE8 compatibility mode, it doesn't happen, nor does it happen in Firefox. If you browse to a different page in IE8 the issue does not persist. The basic layout is <div class="contentContainer"> <div class="left"></div> <div class="right"></div> </div> The css for those three classes is here #contentContainer { background: transparent url('../images/bodyBG.png') repeat-y center top; clear: both; padding: 0px 30px 0px 30px; margin-top: 83px; width: 935px; } #contentContainer .left { float: left; margin-top: 60px; padding-left: 5px; width: 195px; } #contentContainer .right { float: right; margin: -55px 0px 20px 0px; min-height: 620px; width: 700px; } Anyone have any idea what could be causing this?

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  • Convert a image to a monochrome byte array

    - by Scott Chamberlain
    I am writing a library to interface C# with the EPL2 printer language. One feature I would like to try to implement is printing images, the specification doc says p1 = Width of graphic Width of graphic in bytes. Eight (8) dots = one (1) byte of data. p2 = Length of graphic Length of graphic in dots (or print lines) Data = Raw binary data without graphic file formatting. Data must be in bytes. Multiply the width in bytes (p1) by the number of print lines (p2) for the total amount of graphic data. The printer automatically calculates the exact size of the data block based upon this formula. I plan on my source image being a 1 bit per pixel bmp file, already scaled to size. I just don't know how to get it from that format in to a byte[] for me to send off to the printer. I tried ImageConverter.ConvertTo(Object, Type) it succeeds but the array it outputs is not the correct size and the documentation is very lacking on how the output is formatted. My current test code. Bitmap i = (Bitmap)Bitmap.FromFile("test.bmp"); ImageConverter ic = new ImageConverter(); byte[] b = (byte[])ic.ConvertTo(i, typeof(byte[])); Any help is greatly appreciated even if it is in a totally different direction.

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  • Why won't my WPF XAML Grid TranslateTransform.X ?

    - by George
    I'm able to change the width/height of the grid using this, so why won't it work when I use (Grid.RenderTransform).TranslateTransform.X as such: <Window.Triggers> <EventTrigger RoutedEvent="Button.Click" SourceName="button"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="(Grid.RenderTransform).(TranslateTransform.X)" From="0" To="200" Storyboard.TargetName="grid" Duration="0:0:2" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Window.Triggers> The application loads etc, but nothing happens when the button is clicked. Here is the XAML for my grid: <Grid x:Name="grid" Height="714" Canvas.Left="240" Canvas.Top="8" Width="360" RenderTransformOrigin="0.5,0.5"> <Grid.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="Black" Offset="0"/> <GradientStop Color="White" Offset="1"/> </LinearGradientBrush> </Grid.Background> <Grid.ColumnDefinitions> <ColumnDefinition Width="0*"/> <ColumnDefinition/> </Grid.ColumnDefinitions> </Grid> Note that I've tried many different Canvas.Left values, to no avail.

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  • Stored Procedure: Reducing Table Data

    - by SumGuy
    Hi Guys, A simple question about Stored Procedures. I have one stored procedure collecting a whole bunch of data in a table. I then call this procedure from within another stored procedure. I can copy the data into a new table created in the calling procedure but as far as I can see the tables have to be identical. Is this right? Or is there a way to insert only the data I want? For example.... I have one procedure which returns this: SELECT @batch as Batch, @Count as Qty, pd.Location, cast(pd.GL as decimal(10,3)) as [Length], cast(pd.GW as decimal(10,3)) as Width, cast(pd.GT as decimal(10,3)) as Thickness FROM propertydata pd GROUP BY pd.Location, pd.GL, pd.GW, pd.GT I then call this procedure but only want the following data: DECLARE @BatchTable TABLE ( Batch varchar(50), [Length] decimal(10,3), Width decimal(10,3), Thickness decimal(10,3), ) INSERT @BatchTable (Batch, [Length], Width, Thickness) EXEC dbo.batch_drawings_NEW @batch So in the second command I don't want the Qty and Location values. However the code above keeps returning the error: "Insert Error: Column name or number of supplied values does not match table"

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  • CSS Differences Between IE and FF

    - by Joe Majewski
    I hope I'm not breaking any rules by asking a question that pertains to a project I'm working on. If you view my page here and view it in Firefox and again in Internet Explorer, the width of the main content boxes differs. In Firefox, everything aligns perfectly with the advertisement at the top of the page, but in IE, the width of the content boxes seems to fall short by about 20 or so pixels. My question is obvious by now, but what is causing the width in IE to fall short, and what would a simple solution be? If I happen to be breaking the rules by asking a question that is not generic enough to benefit others, then allow me to rephrase it; what would be the best approach to solving visual differences between browsers? Should I use a separate CSS file for IE, or is there a way to define lines in my CSS file that only get rendered by a specific browser? It would be best if someone could provide me with the necessary CSS to align things properly, but I would be more than happy to learn about how to make the CSS dynamic (if that's possible). Thanks everyone. :)

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  • Positioning Javascript Tag on HTML Page

    - by user3385997
    I'm growing frustrated in positioning my javascript date in the center of my html page. Everything else is centered but the javascript date. Here's a screenshot: My HTML: <section> <a href="http://validator.w3.org/check?uri=http%3A%2F%2Fhills.ccsf.edu%2F~avu%2Fhw1.html" target="_blank"><img id="html5logo"src="images/html5_logo.png" alt="html5" height="50" width="50" /></a> <a href="http://alturl.com/9kv4o" target="_blank"><img id="csslogo" src="images/css_logo.gif" alt="css" height="50" width="50" /></a> </section> <br /> <p id="pagelastupdated">Page last updated:</p> <script type="text/javascript"> document.write(document.lastModified); </script> And here's my CSS: section { margin-top: 10px; margin-left: auto; margin-right: auto; width: 112px; } section img#html5logo { display: inline; margin-left: auto; margin-right: auto; } section img#csslogo { display: inline; margin-left: auto; margin-right: auto; } #pagelastupdated { text-align: center; } script { border: 4px solid purple; } PLEASE HELP ME!

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