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  • Different font SIZES in a Text Editor, based on Script(Alphabet) type (ie. per Unicode Code-Block)

    - by fred.bear
    Some non-Latin-based scripts(alphabets) have more detail in their glyphs than do the Latin-based-script equivalents, and typically need a larger font to give the same degree of legibility (resolution-wise). Sometimes, both script types need to be present in the same file. Notepad++ allows different font SIZES (and colour, etc) courtesy of syntax-highlighting. This allows me to display larger-fonted non-Latin-based script in a // BIG-FONT comment. Although this has been quite handy for me in some situations, it is quite limited. A Word Processor can handle this scenario, but I'm not interested in that. I want a nice simple(?) plain(?) Text Editor to do it... on a per script-type basis... eg. mixing Latin-1 and Devanagari (and Mandarin, and ... Such a thing may not exits, but Notepad++ has shown that a simple(?) plain(?) Text Editor is capable of it. Does anyone know of such a Text Editor? ...Q. Why not a Word Processor? ...A. Because GCC and Python don't like that format! but UTF-8 is fine.

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  • opengl problem works on droid but not droid eris and others.

    - by nathan
    This GlRenderer works fine on the moto droid, but does not work well at all on droid eris or other android phones does anyone know why? package com.ntu.way2fungames.spacehockeybase; import java.io.DataInputStream; import java.io.IOException; import java.nio.Buffer; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import com.ntu.way2fungames.LoadFloatArray; import com.ntu.way2fungames.OGLTriReader; import android.content.res.AssetManager; import android.content.res.Resources; import android.opengl.GLU; import android.opengl.GLSurfaceView.Renderer; import android.os.Handler; import android.os.Message; public class GlRenderer extends Thread implements Renderer { private float drawArray[]; private float yoff; private float yoff2; private long lastRenderTime; private float[] yoffs= new float[10]; int Width; int Height; private float[] pixelVerts = new float[] { +.0f,+.0f,2, +.5f,+.5f,0, +.5f,-.5f,0, +.0f,+.0f,2, +.5f,-.5f,0, -.5f,-.5f,0, +.0f,+.0f,2, -.5f,-.5f,0, -.5f,+.5f,0, +.0f,+.0f,2, -.5f,+.5f,0, +.5f,+.5f,0, }; @Override public void run() { } private float[] arenaWalls = new float[] { 8.00f,2.00f,1f,2f,2f,1f,2.00f,8.00f,1f,8.00f,2.00f,1f,2.00f,8.00f,1f,8.00f,8.00f,1f, 2.00f,8.00f,1f,2f,2f,1f,0.00f,0.00f,0f,2.00f,8.00f,1f,0.00f,0.00f,0f,0.00f,10.00f,0f, 8.00f,8.00f,1f,2.00f,8.00f,1f,0.00f,10.00f,0f,8.00f,8.00f,1f,0.00f,10.00f,0f,10.00f,10.00f,0f, 2f,2f,1f,8.00f,2.00f,1f,10.00f,0.00f,0f,2f,2f,1f,10.00f,0.00f,0f,0.00f,0.00f,0f, 8.00f,2.00f,1f,8.00f,8.00f,1f,10.00f,10.00f,0f,8.00f,2.00f,1f,10.00f,10.00f,0f,10.00f,0.00f,0f, 10.00f,10.00f,0f,0.00f,10.00f,0f,0.00f,0.00f,0f,10.00f,10.00f,0f,0.00f,0.00f,0f,10.00f,0.00f,0f, 8.00f,6.00f,1f,8.00f,4.00f,1f,122f,4.00f,1f,8.00f,6.00f,1f,122f,4.00f,1f,122f,6.00f,1f, 8.00f,6.00f,1f,122f,6.00f,1f,120f,7.00f,0f,8.00f,6.00f,1f,120f,7.00f,0f,10.00f,7.00f,0f, 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134.55f,826.76f,-0.50f,134.55f,836.34f,-0.50f,145.09f,795.41f,-2f,134.55f,826.76f,-0.50f,145.09f,795.41f,-2f,145.09f,786.78f,-2f, 345.45f,826.76f,-0.50f,345.45f,836.34f,-0.50f,334.91f,795.41f,-2f,345.45f,826.76f,-0.50f,334.91f,795.41f,-2f,334.91f,786.78f,-2f, 355.04f,829.63f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,355.04f,829.63f,-0.50f,438.44f,789.37f,-2f,343.53f,789.37f,-2f, 460.49f,24.37f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,460.49f,24.37f,-0.50f,343.53f,64.63f,-2f,438.44f,64.63f,-2f, 345.45f,27.24f,-0.50f,345.45f,17.66f,-0.50f,334.91f,58.59f,-2f,345.45f,27.24f,-0.50f,334.91f,58.59f,-2f,334.91f,67.22f,-2f, 134.55f,27.24f,-0.50f,134.55f,17.66f,-0.50f,145.09f,58.59f,-2f,134.55f,27.24f,-0.50f,145.09f,58.59f,-2f,145.09f,67.22f,-2f, 463.36f,826.76f,-0.50f,463.36f,27.24f,-0.50f,441.03f,67.22f,-2f,463.36f,826.76f,-0.50f,441.03f,67.22f,-2f,441.03f,786.78f,-2f, 16.64f,27.24f,-0.50f,16.64f,826.76f,-0.50f,38.97f,786.78f,-2f,16.64f,27.24f,-0.50f,38.97f,786.78f,-2f,38.97f,67.22f,-2f, 124.96f,24.37f,-0.50f,19.51f,24.37f,-0.50f,41.56f,64.63f,-2f,124.96f,24.37f,-0.50f,41.56f,64.63f,-2f,136.47f,64.63f,-2f, 124.96f,24.37f,-0.50f,134.55f,27.24f,-0.50f,145.09f,67.22f,-2f,124.96f,24.37f,-0.50f,145.09f,67.22f,-2f,136.47f,64.63f,-2f, 19.51f,24.37f,-0.50f,16.64f,27.24f,-0.50f,38.97f,67.22f,-2f,19.51f,24.37f,-0.50f,38.97f,67.22f,-2f,41.56f,64.63f,-2f, 345.45f,27.24f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,345.45f,27.24f,-0.50f,343.53f,64.63f,-2f,334.91f,67.22f,-2f, 463.36f,27.24f,-0.50f,460.49f,24.37f,-0.50f,438.44f,64.63f,-2f,463.36f,27.24f,-0.50f,438.44f,64.63f,-2f,441.03f,67.22f,-2f, 463.36f,826.76f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,463.36f,826.76f,-0.50f,438.44f,789.37f,-2f,441.03f,786.78f,-2f, 355.04f,829.63f,-0.50f,345.45f,826.76f,-0.50f,334.91f,786.78f,-2f,355.04f,829.63f,-0.50f,334.91f,786.78f,-2f,343.53f,789.37f,-2f, 134.55f,826.76f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,134.55f,826.76f,-0.50f,136.47f,789.37f,-2f,145.09f,786.78f,-2f, 16.64f,826.76f,-0.50f,19.51f,829.63f,-0.50f,41.56f,789.37f,-2f,16.64f,826.76f,-0.50f,41.56f,789.37f,-2f,38.97f,786.78f,-2f, }; private float[] backgroundData = new float[] { // # ,Scale, Speed, 300 , 1.05f, .001f, 150 , 1.07f, .002f, 075 , 1.10f, .003f, 040 , 1.12f, .006f, 20 , 1.15f, .012f, 10 , 1.25f, .025f, 05 , 1.50f, .050f, 3 , 2.00f, .100f, 2 , 3.00f, .200f, }; private float[] triangleCoords = new float[] { 0, -25, 0, -.75f, -1, 0, +.75f, -1, 0, 0, +2, 0, -.99f, -1, 0, .99f, -1, 0, }; private float[] triangleColors = new float[] { 1.0f, 1.0f, 1.0f, 0.05f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, }; private float[] drawArray2; private FloatBuffer drawBuffer2; private float[] colorArray2; private static FloatBuffer colorBuffer; private static FloatBuffer triangleBuffer; private static FloatBuffer quadBuffer; private static FloatBuffer drawBuffer; private float[] backgroundVerts; private FloatBuffer backgroundVertsWrapped; private float[] backgroundColors; private Buffer backgroundColorsWraped; private FloatBuffer backgroundColorsWrapped; private FloatBuffer arenaWallsWrapped; private FloatBuffer arenaColorsWrapped; private FloatBuffer arena2VertsWrapped; private FloatBuffer arena2ColorsWrapped; private long wallHitStartTime; private int wallHitDrawTime; private FloatBuffer pixelVertsWrapped; private float[] wallHit; private FloatBuffer pixelColorsWrapped; //private float[] pitVerts; private Resources lResources; private FloatBuffer pitVertsWrapped; private FloatBuffer pitColorsWrapped; private boolean arena2; private long lastStartTime; private long startTime; private int state=1; private long introEndTime; protected long introTotalTime =8000; protected long introStartTime; private boolean initDone= false; private static int stateIntro = 0; private static int stateGame = 1; public GlRenderer(spacehockey nspacehockey) { lResources = nspacehockey.getResources(); nspacehockey.SetHandlerToGLRenderer(new Handler() { @Override public void handleMessage(Message m) { if (m.what ==0){ wallHit = m.getData().getFloatArray("wall hit"); wallHitStartTime =System.currentTimeMillis(); wallHitDrawTime = 1000; }else if (m.what ==1){ //state = stateIntro; introEndTime= System.currentTimeMillis()+introTotalTime ; introStartTime = System.currentTimeMillis(); } }}); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(.01f, .01f, .01f, .1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } private float SumOfStrideI(float[] data, int offset, int stride) { int sum= 0; for (int i=offset;i<data.length-1;i=i+stride){ sum = (int) (data[i]+sum); } return sum; } public void onDrawFrame(GL10 gl) { if (state== stateIntro){DrawIntro(gl);} if (state== stateGame){DrawGame(gl);} } private void DrawIntro(GL10 gl) { startTime = System.currentTimeMillis(); if (startTime< introEndTime){ float ptd = (float)(startTime- introStartTime)/(float)introTotalTime; float ptl = 1-ptd; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*(90+(ptl*250))) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); //gl.glTranslatef(0, -(Height/2), 0); //gl.glScalef(1f, 1f+(ptl*2), 1f); //gl.glTranslatef(0, +(Height/2), 0); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }else{state = stateGame;} } private void DrawGame(GL10 gl) { lastStartTime = startTime; startTime = System.currentTimeMillis(); long moveTime = startTime-lastStartTime; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*moveTime) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } //arena frame gl.glPushMatrix(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, arenaWallsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, arenaColorsWrapped); gl.glColor4f(.1f, .5f, 1f, 1f); gl.glTranslatef(0, 0, 50); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(arenaWalls.length / 3)); gl.glPopMatrix(); //arena2 frame if (arena2 == true){ gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pitVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pitColorsWrapped); gl.glTranslatef(0, -Height, 40); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(pitVertsWrapped.capacity() / 3)); } if (wallHitStartTime != 0) { float timeRemaining = (wallHitStartTime + wallHitDrawTime)-System.currentTimeMillis(); if (timeRemaining>0) { gl.glPushMatrix(); float percentDone = 1-(timeRemaining/wallHitDrawTime); gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pixelVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pixelColorsWrapped); gl.glTranslatef(wallHit[0], wallHit[1], 0); gl.glScalef(8, Height*percentDone, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 12); gl.glPopMatrix(); } else { wallHitStartTime = 0; } } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } public void init(GL10 gl) { if (arena2 == true) { AssetManager assetManager = lResources.getAssets(); try { // byte[] ba = {111,111}; DataInputStream Dis = new DataInputStream(assetManager .open("arena2.ogl")); pitVertsWrapped = LoadFloatArray.FromDataInputStream(Dis); pitColorsWrapped = MakeFakeLighting(pitVertsWrapped.array(), .25f, .50f, 1f, 200, .5f); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if ((Height != 854) || (Width != 480)) { arenaWalls = ScaleFloats(arenaWalls, Width / 480f, Height / 854f); } arenaWallsWrapped = FloatBuffer.wrap(arenaWalls); arenaColorsWrapped = MakeFakeLighting(arenaWalls, .03f, .16f, .33f, .33f, 3); pixelVertsWrapped = FloatBuffer.wrap(pixelVerts); pixelColorsWrapped = MakeFakeLighting(pixelVerts, .03f, .16f, .33f, .10f, 20); initDone=true; } public void onSurfaceChanged(GL10 gl, int nwidth, int nheight) { Width= nwidth; Height = nheight; // avoid division by zero if (Height == 0) Height = 1; // draw on the entire screen gl.glViewport(0, 0, Width, Height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, Width, Height, 0, 100, -100); // gl.glOrthof(-nwidth*2, nwidth*2, nheight*2,-nheight*2, 100, -100); // GLU.gluPerspective(gl, 180.0f, (float)nwidth / (float)nheight, // 1000.0f, -1000.0f); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); System.gc(); if (initDone == false){ SetupStars(); init(gl); } } public void SetupStars(){ backgroundVerts = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleCoords.length]; backgroundColors = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleColors.length]; int iii=0; int vc=0; float ascale=1; for (int i=0;i<backgroundColors.length-1;i=i+1){ if (iii==0){ascale = (float) Math.random();} if (vc==3){ backgroundColors[i]= (float) (triangleColors[iii]*(ascale)); }else if(vc==2){ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.2)); }else{ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.3)); } iii=iii+1;if (iii> triangleColors.length-1){iii=0;} vc=vc+1; if (vc>3){vc=0;} } int ii=0; int i =0; int set =0; while(ii<backgroundVerts.length-1){ float scale = (float) backgroundData[(set*3)+1]; int length= (int) backgroundData[(set*3)]; for (i=0;i<length;i=i+1){ if (set ==0){ AddVertsToArray(ScaleFloats(triangleCoords, scale,scale*.25f), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii); }else{ AddVertsToArray(ScaleFloats(triangleCoords, scale), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii);} ii=ii+triangleCoords.length; } set=set+1; } backgroundVertsWrapped = FloatBuffer.wrap(backgroundVerts); backgroundColorsWrapped = FloatBuffer.wrap(backgroundColors); } public void AddVertsToArray(float[] sva,float[]dva,float ox,float oy,int start){ //x for (int i=0;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+ox;} } //y for (int i=1;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+oy;} } //z for (int i=2;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i];} } } public FloatBuffer MakeFakeLighting(float[] sa,float r, float g,float b,float a,float multby){ float[] da = new float[((sa.length/3)*4)]; int vertex=0; for (int i=0;i<sa.length;i=i+3){ if (sa[i+2]>=1){ da[(vertex*4)+0]= r*multby*sa[i+2]; da[(vertex*4)+1]= g*multby*sa[i+2]; da[(vertex*4)+2]= b*multby*sa[i+2]; da[(vertex*4)+3]= a*multby*sa[i+2]; }else if (sa[i+2]<=-1){ float divisor = (multby*(-sa[i+2])); da[(vertex*4)+0]= r / divisor; da[(vertex*4)+1]= g / divisor; da[(vertex*4)+2]= b / divisor; da[(vertex*4)+3]= a / divisor; }else{ da[(vertex*4)+0]= r; da[(vertex*4)+1]= g; da[(vertex*4)+2]= b; da[(vertex*4)+3]= a; } vertex = vertex+1; } return FloatBuffer.wrap(da); } public float[] ScaleFloats(float[] va,float s){ float[] reta= new float[va.length]; for (int i=0;i<va.length;i=i+1){ reta[i]=va[i]*s; } return reta; } public float[] ScaleFloats(float[] va,float sx,float sy){ float[] reta= new float[va.length]; int cnt = 0; for (int i=0;i<va.length;i=i+1){ if (cnt==0){reta[i]=va[i]*sx;} else if (cnt==1){reta[i]=va[i]*sy;} else if (cnt==2){reta[i]=va[i];} cnt = cnt +1;if (cnt>2){cnt=0;} } return reta; } }

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  • Q1 2010 New Feature: Paging with RadGridView for Silverlight and WPF

    We are glad to announce that the Q1 2010 Release has added another weapon to RadGridViews growing arsenal of features. This is the brand new RadDataPager control which provides the user interface for paging through a collection of data. The good news is that RadDataPager can be used to page any collection. It does not depend on RadGridView in any way, so you will be free to use it with the rest of your ItemsControls if you chose to do so. Before you read on, you might want to download the samples solution that I have attached. It contains a sample project for every scenario that I will discuss later on. Looking at the code while reading will make things much easier for you. There is something for everyone among the 10 Visual Studio projects that are included in the solution. So go and grab it. I. Paging essentials The single most important piece of software concerning paging in Silverlight is the System.ComponentModel.IPagedCollectionView interface. Those of you who are on the WPF front need not worry though. As you might already know, Teleriks Silverlight and WPF controls is share the same code-base. Since WPF does not contain a similar interface, Telerik has provided its own Telerik.Windows.Data.IPagedCollectionView. The IPagedCollectionView interface contains several important members which are used by RadGridView to perform the actual paging. Silverlight provides a default implementation of this interface which, naturally, is called PagedCollectionView. You should definitely take a look at its source code in case you are interested in what is going on under the hood. But this is not a prerequisite for our discussion. The WPF default implementation of the interface is Teleriks QueryableCollectionView which, among many other interfaces, implements IPagedCollectionView. II. No Paging In order to gradually build up my case, I will start with a very simple example that lacks paging whatsoever. It might sound stupid, but this will help us build on top of this paging-devoid example. Let us imagine that we have the simplest possible scenario. That is a simple IEnumerable and an ItemsControl that shows its contents. This will look like this: No Paging IEnumerable itemsSource = Enumerable.Range(0, 1000); this.itemsControl.ItemsSource = itemsSource; XAML <Border Grid.Row="0" BorderBrush="Black" BorderThickness="1" Margin="5">     <ListBox Name="itemsControl"/> </Border> <Border Grid.Row="1" BorderBrush="Black" BorderThickness="1" Margin="5">     <TextBlock Text="No Paging"/> </Border> Nothing special for now. Just some data displayed in a ListBox. The two sample projects in the solution that I have attached are: NoPaging_WPF NoPaging_SL3 With every next sample those two project will evolve in some way or another. III. Paging simple collections The single most important property of RadDataPager is its Source property. This is where you pass in your collection of data for paging. More often than not your collection will not be an IPagedCollectionView. It will either be a simple List<T>, or an ObservableCollection<T>, or anything that is simply IEnumerable. Unless you had paging in mind when you designed your project, it is almost certain that your data source will not be pageable out of the box. So what are the options? III. 1. Wrapping the simple collection in an IPagedCollectionView If you look at the constructors of PagedCollectionView and QueryableCollectionView you will notice that you can pass in a simple IEnumerable as a parameter. Those two classes will wrap it and provide paging capabilities over your original data. In fact, this is what RadGridView does internally. It wraps your original collection in an QueryableCollectionView in order to easily perform many useful tasks such as filtering, sorting, and others, but in our case the most important one is paging. So let us start our series of examples with the most simplistic one. Imagine that you have a simple IEnumerable which is the source for an ItemsControl. Here is how to wrap it in order to enable paging: Silverlight IEnumerable itemsSource = Enumerable.Range(0, 1000); var pagedSource = new PagedCollectionView(itemsSource); this.radDataPager.Source = pagedSource; this.itemsControl.ItemsSource = pagedSource; WPF IEnumerable itemsSource = Enumerable.Range(0, 1000); var pagedSource = new QueryableCollectionView(itemsSource); this.radDataPager.Source = pagedSource; this.itemsControl.ItemsSource = pagedSource; XAML <Border Grid.Row="0"         BorderBrush="Black"         BorderThickness="1"         Margin="5">     <ListBox Name="itemsControl"/> </Border> <Border Grid.Row="1"         BorderBrush="Black"         BorderThickness="1"         Margin="5">     <telerikGrid:RadDataPager Name="radDataPager"                               PageSize="10"                              IsTotalItemCountFixed="True"                              DisplayMode="All"/> This will do the trick. It is quite simple, isnt it? The two sample projects in the solution that I have attached are: PagingSimpleCollectionWithWrapping_WPF PagingSimpleCollectionWithWrapping_SL3 III. 2. Binding to RadDataPager.PagedSource In case you do not like this approach there is a better one. When you assign an IEnumerable as the Source of a RadDataPager it will automatically wrap it in a QueryableCollectionView and expose it through its PagedSource property. From then on, you can attach any number of ItemsControls to the PagedSource and they will be automatically paged. Here is how to do this entirely in XAML: Using RadDataPager.PagedSource <Border Grid.Row="0"         BorderBrush="Black"         BorderThickness="1" Margin="5">     <ListBox Name="itemsControl"              ItemsSource="{Binding PagedSource, ElementName=radDataPager}"/> </Border> <Border Grid.Row="1"         BorderBrush="Black"         BorderThickness="1"         Margin="5">     <telerikGrid:RadDataPager Name="radDataPager"                               Source="{Binding ItemsSource}"                              PageSize="10"                              IsTotalItemCountFixed="True"                              DisplayMode="All"/> The two sample projects in the solution that I have attached are: PagingSimpleCollectionWithPagedSource_WPF PagingSimpleCollectionWithPagedSource_SL3 IV. Paging collections implementing IPagedCollectionView Those of you who are using WCF RIA Services should feel very lucky. After a quick look with Reflector or the debugger we can see that the DomainDataSource.Data property is in fact an instance of the DomainDataSourceView class. This class implements a handful of useful interfaces: ICollectionView IEnumerable INotifyCollectionChanged IEditableCollectionView IPagedCollectionView INotifyPropertyChanged Luckily, IPagedCollectionView is among them which lets you do the whole paging in the server. So lets do this. We will add a DomainDataSource control to our page/window and connect the items control and the pager to it. Here is how to do this: MainPage <riaControls:DomainDataSource x:Name="invoicesDataSource"                               AutoLoad="True"                               QueryName="GetInvoicesQuery">     <riaControls:DomainDataSource.DomainContext>         <services:ChinookDomainContext/>     </riaControls:DomainDataSource.DomainContext> </riaControls:DomainDataSource> <Border Grid.Row="0"         BorderBrush="Black"         BorderThickness="1"         Margin="5">     <ListBox Name="itemsControl"              ItemsSource="{Binding Data, ElementName=invoicesDataSource}"/> </Border> <Border Grid.Row="1"         BorderBrush="Black"         BorderThickness="1"         Margin="5">     <telerikGrid:RadDataPager Name="radDataPager"                               Source="{Binding Data, ElementName=invoicesDataSource}"                              PageSize="10"                              IsTotalItemCountFixed="True"                              DisplayMode="All"/> By the way, you can replace the ListBox from the above code snippet with any other ItemsControl. It can be RadGridView, it can be the MS DataGrid, you name it. Essentially, RadDataPager is sending paging commands to the the DomainDataSource.Data. It does not care who, what, or how many different controls are bound to this same Data property of the DomainDataSource control. So if you would like to experiment with this, you can throw in any number of other ItemsControls next to the ListBox, bind them in the same manner, and all of them will be paged by our single RadDataPager. Furthermore, you can throw in any number of RadDataPagers and bind them to the same property. Then when you page with any one of them will automatically update all of the rest. The whole picture is simply beautiful and we can do all of this thanks to WCF RIA Services. The two sample projects (Silverlight only) in the solution that I have attached are: PagingIPagedCollectionView PagingIPagedCollectionView.Web IV. Paging RadGridView While you can replace the ListBox in any of the above examples with a RadGridView, RadGridView offers something extra. Similar to the DomainDataSource.Data property, the RadGridView.Items collection implements the IPagedCollectionView interface. So you are already thinking: Then why not bind the Source property of RadDataPager to RadGridView.Items? Well thats exactly what you can do and you will start paging RadGridView out-of-the-box. It is as simple as that, no code-behind is involved: MainPage <Border Grid.Row="0"         BorderBrush="Black"         BorderThickness="1" Margin="5">     <telerikGrid:RadGridView Name="radGridView"                              ItemsSource="{Binding ItemsSource}"/> </Border> <Border Grid.Row="1"         BorderBrush="Black"         BorderThickness="1"         Margin="5">     <telerikGrid:RadDataPager Name="radDataPager"                               Source="{Binding Items, ElementName=radGridView}"                              PageSize="10"                              IsTotalItemCountFixed="True"                              DisplayMode="All"/> The two sample projects in the solution that I have attached are: PagingRadGridView_SL3 PagingRadGridView_WPF With this last example I think I have covered every possible paging combination. In case you would like to see an example of something that I have not covered, please let me know. Also, make sure you check out those great online examples: WCF RIA Services with DomainDataSource Paging Configurator Endless Paging Paging Any Collection Paging RadGridView Happy Paging! Download Full Source Code Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • HTML5 CSS3 layout not working

    - by John.Weland
    I have been asked by a local MMA (Mixed Martial Arts) School to help them develop a website. For the life of me I CANNOT get the layout to work correctly. When I get one section set where it should be another moves out of place! here is a pic of the layout: here The header should be a set height as should the footer the entire site at its widest point should be 1250px with the header/content area/footer and the like being 1240px the black in the picture is a scaling background to expand wider as larger resolution systems are viewing them. The full site should be a minimum-height of 100% but scale virtually as content in the target area deems necessary. My biggest issue currently is that my "sticky" footer doesn't stick once the content has stretched the content target area virtually. the Code is not pretty but here it is: HTML5 <!doctype html> <html> <head> <link rel="stylesheet" href="menu.css" type="text/css" media="screen"> <link rel="stylesheet" href="master.css" type="text/css" media="screen"> <meta charset="utf-8"> <title>Untitled Document</title> </head> <body bottommargin="0" leftmargin="0" rightmargin="0" topmargin="0"> <div id="wrap" class="wrap"><div id="logo" class="logo"><img src="images/comalogo.png" width="100" height="150"></div> <div id="header" class="header">College of Martial Arts</div> <div id="nav" class="nav"> <ul id="menu"><b> <li><a href="#">News</a></li> <li>·</li> <li><a href="#">About Us</a> <ul> <li><a href="#">The Instructors</a></li> <li><a href="#">Our Arts</a></li> </li> </ul> <li>·</li> <li><a href="#">Location</a></li> <li>·</li> <li><a href="#">Gallery</a></li> <li>·</li> <li><a href="#">MMA.tv</a></li> <li>·</li> <li><a href="#">Schedule</a></li> <li>·</li> <li><a href="#">Fight Gear</a></li></b> </div> <div id="social" class="social"> <a href="http://www.facebook.com/pages/Canyon-Lake-College-of-Martial-Arts/189432551104674"><img src="images/soc/facebook.png"></a> <a href="https://twitter.com/#!/CanyonLakeMMA"><img src="images/soc/twitter.png"></a> <a href="https://plus.google.com/108252414577423199314/"><img src="images/soc/google+.png"></a> <a href="http://youtube.com/user/clmmatv"><img src="images/soc/youtube.png"></a></div> <div id="mid" class="mid">test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br>test <br></div> <div id="footer" class="footer"> <div id="contact" style="left:0px;">tel: (830) 214-4591<br /> e: [email protected]<br /> add: 1273 FM 2673, Sattler, TX 78133<br /> </div> <div id="affiliates" style="right:0px;">Hwa Rang World Tang soo Do</div> <div id="copyright">Copyright © College of Martial Arts</div> </div> </body> </html> CSS3 -Dropdown Menu- @charset "utf-8"; /* CSS Document */ /* Main */ #menu { width: 100%; margin: 0; padding: 10px 0 0 0; list-style: none; background: #444; background: -moz-linear-gradient(#000, #333); background: -webkit-gradient(linear,left bottom,left top,color-stop(0, #444),color-stop(1, #000)); background: -webkit-linear-gradient(#000, #333); background: -o-linear-gradient(#000, #333); background: -ms-linear-gradient(#000, #333); background: linear-gradient(#000, #333); -moz-border-radius: 5px; border-radius: 5px; -moz-box-shadow: 0 2px 1px #9c9c9c; -webkit-box-shadow: 0 2px 1px #9c9c9c; box-shadow: 0 8px 8px #9c9c9c; /* outline:#000 solid thin; */ } #menu li { left:150px; float: left; padding: 0 0 10px 0; position:relative; color: #FC0; font-size:15px; font-family:'freshman' cursive; line-height:15px; } #menu a { float: left; height: 15px; line-height:15px; padding: 0 10px; color: #FC0; font-size:15px; text-decoration: none; text-shadow: 1 1px 0 #000; text-align:center; } #menu li:hover > a { color: #fafafa; } *html #menu li a:hover /* IE6 */ { color: #fafafa; } #menu li:hover > ul { display: block; } /* Sub-menu */ #menu ul { list-style: none; margin: 0; padding: 0; display: none; position: absolute; top: 25px; left: 0; z-index: 99999; background: #444; background: -moz-linear-gradient(#000, #333); background: -webkit-gradient(linear,left bottom,left top,color-stop(0, #111),color-stop(1, #444)); background: -webkit-linear-gradient(#000, #333); background: -o-linear-gradient(#000, #333); background: -ms-linear-gradient(#000, #333); background: linear-gradient(#000, #333); -moz-border-radius: 5px; border-radius: 5px; /* outline:#000 solid thin; */ } #menu ul li { left:0; -moz-box-shadow: none; -webkit-box-shadow: none; box-shadow: none; } #menu ul a { padding: 10px; height: auto; line-height: 1; display: block; white-space: nowrap; float: none; text-transform: none; } *html #menu ul a /* IE6 */ { height: 10px; width: 200px; } *:first-child+html #menu ul a /* IE7 */ { height: 10px; width: 200px; } /*#menu ul a:hover { background: #000; background: -moz-linear-gradient(#000, #333); background: -webkit-gradient(linear, left top, left bottom, from(#04acec), to(#0186ba)); background: -webkit-linear-gradient(#000, #333); background: -o-linear-gradient(#000, #333); background: -ms-linear-gradient(#000, #333); background: linear-gradient(#000, #333); }*/ /* Clear floated elements */ #menu:after { visibility: hidden; display: block; font-size: 0; content: " "; clear: both; height: 0; } * html #menu { zoom: 1; } /* IE6 */ *:first-child+html #menu { zoom: 1; } /* IE7 */ CSS3 -Master Style Sheet- @charset "utf-8"; /* CSS Document */ a:link {color:#FC0; text-decoration:none;} /* unvisited link */ a:visited {color:#FC0; text-decoration:none;} /* visited link */ a:hover {color:#FFF; text-decoration:none;} /* mouse over link */ a:active {color:#FC0; text-decoration:none;} /* selected link */ ul.a {list-style-type:none;} ul.b {list-style-type:inherit} html { } body { /*background-image:url(images/cagebg.jpg);*/ background-repeat:repeat; background-position:top; } div.wrap { margin: 0 auto; min-height: 100%; position: relative; width: 1250px; } div.logo{ top:25px; left:20px; position:absolute; float:top; height:150px; } /*Freshman FONT is on my computer needs to be uploaded to the webhost and rendered host side like a webfont*/ div.header{ background-color:#999; color:#FC0; margin-left:5px; height:80px; width:1240px; line-height:70px; font-family:'freshman' cursive; font-size:50px; text-shadow:8px 8px #9c9c9c; text-outline:1px 1px #000; text-align:center; background-color:#999; clear: both; } div.social{ height:50px; margin-left:5px; width:1240px; font-family:'freshman' cursive; font-size:50px; text-align:right; color:#000; background-color:#999; line-height:30px; box-sizing: border-box; ms-box-sizing: border-box; webkit-box-sizing: border-box; moz-box-sizing: border-box; padding-right:5px; } div.mid{ position:absolute; min-height:100%; margin-left:5px; width:1240px; font-family:'freshman' cursive; font-size:50px; text-align:center; color:#000; background-color:#999; } /*SIDE left and right should be 40px wide and a minimum height (100% the area from nav-footer) to fill between the NAV and the footer yet stretch as displayed content streatches the page longer (scrollable)*/ div #side.sright{ top:96px; right:0; position:absolute; float:right; height:100%; min-height:100%; width:40px; background-image:url(images/border.png); } /*Container should vary in height in acordance to content displayed*/ div #content.container{ } /*Footer should stick at ABSOLUTE BOTTOM of the page*/ div #footer{ font-family:'freshman' cursive; position:fixed; bottom:0; background-color:#000000; margin-left:5px; width:1240px; color:#FC0; clear: both; /*this clear property forces the .container to understand where the columns end and contain them*/ } /*HTML 5 support - Sets new HTML 5 tags to display:block so browsers know how to render the tags properly.*/ header, section, footer, aside, nav, article, figure { display: block; } Eventually once the layout is correct I have to use PHP to make calls for where data should be displayed from what database. If anyone can help me to fix this layout and clean up the crap code, I'd be much appreciated.. I've spent weeks trying to figure this out.

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  • WPF ComboBox Binding to non string object

    - by Mike L
    I'm using MVVM (MVVM Light Toolkit) and have a property on the view model which exposes a list of objects. The objects contain two properties, both strings, which correlate to an abbreviation and a description. I want the ComboBox to expose the pairing as "abbreviation - description". If I use a data template, it does this easily. I have another property on the view model which represents the object that should display as selected -- the chosen item in the ComboBox. I'm binding the ItemsSource to the list, as it represents the universe of available selections, and am trying to bind the SelectedItem to this object. I'm killing myself trying to figure out why I can't get it to work, and feeling more like a fraud by the hour. In trying to learn why this works, I created the same approach with just a list of strings, and a selected string. This works perfectly. So, it clearly has something to do with the typing... perhaps something in choosing equality? Or perhaps it has to do with the data template? Here is the XAML: <Window x:Class="MvvmLight1.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="300" Width="300" DataContext="{Binding Main, Source={StaticResource Locator}}"> <Window.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Skins/MainSkin.xaml" /> </ResourceDictionary.MergedDictionaries> <DataTemplate x:Key="DataTemplate1"> <StackPanel Orientation="Horizontal"> <TextBlock TextWrapping="Wrap" Text="{Binding CourtCode}"/> <TextBlock TextWrapping="Wrap" Text=" - "/> <TextBlock TextWrapping="Wrap" Text="{Binding CourtDescription}"/> </StackPanel> </DataTemplate> </ResourceDictionary> </Window.Resources> <Grid x:Name="LayoutRoot"> <ComboBox x:Name="cmbAbbrevDescriptions" Height="35" Margin="25,75,25,25" VerticalAlignment="Top" ItemsSource="{Binding Codes}" ItemTemplate="{DynamicResource DataTemplate1}" SelectedItem="{Binding selectedCode}" /> <ComboBox x:Name="cmbStrings" Height="35" Margin="25" VerticalAlignment="Top" ItemsSource="{Binding strs}" SelectedItem="{Binding selectedStr}"/> </Grid> </Window> And, if helpful, here is the ViewModel: using GalaSoft.MvvmLight; using MvvmLight1.Model; using System.Collections.Generic; namespace MvvmLight1.ViewModel { public class MainViewModel : ViewModelBase { public const string CodesPropertyName = "Codes"; private List<Court> _codes = null; public List<Court> Codes { get { return _codes; } set { if (_codes == value) { return; } var oldValue = _codes; _codes = value; // Update bindings and broadcast change using GalaSoft.Utility.Messenging RaisePropertyChanged(CodesPropertyName, oldValue, value, true); } } public const string selectedCodePropertyName = "selectedCode"; private Court _selectedCode = null; public Court selectedCode { get { return _selectedCode; } set { if (_selectedCode == value) { return; } var oldValue = _selectedCode; _selectedCode = value; // Update bindings and broadcast change using GalaSoft.Utility.Messenging RaisePropertyChanged(selectedCodePropertyName, oldValue, value, true); } } public const string strsPropertyName = "strs"; private List<string> _strs = null; public List<string> strs { get { return _strs; } set { if (_strs == value) { return; } var oldValue = _strs; _strs = value; // Update bindings and broadcast change using GalaSoft.Utility.Messenging RaisePropertyChanged(strsPropertyName, oldValue, value, true); } } public const string selectedStrPropertyName = "selectedStr"; private string _selectedStr = ""; public string selectedStr { get { return _selectedStr; } set { if (_selectedStr == value) { return; } var oldValue = _selectedStr; _selectedStr = value; // Update bindings and broadcast change using GalaSoft.Utility.Messenging RaisePropertyChanged(selectedStrPropertyName, oldValue, value, true); } } /// <summary> /// Initializes a new instance of the MainViewModel class. /// </summary> public MainViewModel() { Codes = new List<Court>(); Court code1 = new Court(); code1.CourtCode = "ABC"; code1.CourtDescription = "A Court"; Court code2 = new Court(); code2.CourtCode = "DEF"; code2.CourtDescription = "Second Court"; Codes.Add(code1); Codes.Add(code2); Court code3 = new Court(); code3.CourtCode = "DEF"; code3.CourtDescription = "Second Court"; selectedCode = code3; selectedStr = "Hello"; strs = new List<string>(); strs.Add("Goodbye"); strs.Add("Hello"); strs.Add("Ciao"); } } } And here is the ridiculously trivial class that is being exposed: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MvvmLight1.Model { public class Court { public string CourtCode { get; set; } public string CourtDescription { get; set; } } } Thanks!

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  • fcgi_mod and phpmyadmin

    - by Cudos
    I have setup Debian Lenny, Apache2, PHP 5.3.1 fcgi_mod, and MySQL and it works fine. But PHPMyadmin doesn't work. When I go to : http://phpmyadmin.domain.com it downloads the index.php under PHPMyadmin instead of executing it. I think I need to wrap the request in a fcgiwrapper like I did all the virtual hosts. But how do I do that? Apparently there are not that many tutorials on this.

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  • Optimizing WordWrap Algorithm

    - by Milo
    I have a word-wrap algorithm that basically generates lines of text that fit the width of the text. Unfortunately, it gets slow when I add too much text. I was wondering if I oversaw any major optimizations that could be made. Also, if anyone has a design that would still allow strings of lines or string pointers of lines that is better I'd be open to rewriting the algorithm. Thanks void AguiTextBox::makeLinesFromWordWrap() { textRows.clear(); textRows.push_back(""); std::string curStr; std::string curWord; int curWordWidth = 0; int curLetterWidth = 0; int curLineWidth = 0; bool isVscroll = isVScrollNeeded(); int voffset = 0; if(isVscroll) { voffset = pChildVScroll->getWidth(); } int AdjWidthMinusVoffset = getAdjustedWidth() - voffset; int len = getTextLength(); int bytesSkipped = 0; int letterLength = 0; size_t ind = 0; for(int i = 0; i < len; ++i) { //get the unicode character letterLength = _unicodeFunctions.bringToNextUnichar(ind,getText()); curStr = getText().substr(bytesSkipped,letterLength); bytesSkipped += letterLength; curLetterWidth = getFont().getTextWidth(curStr); //push a new line if(curStr[0] == '\n') { textRows.back() += curWord; curWord = ""; curLetterWidth = 0; curWordWidth = 0; curLineWidth = 0; textRows.push_back(""); continue; } //ensure word is not longer than the width if(curWordWidth + curLetterWidth >= AdjWidthMinusVoffset && curWord.length() >= 1) { textRows.back() += curWord; textRows.push_back(""); curWord = ""; curWordWidth = 0; curLineWidth = 0; } //add letter to word curWord += curStr; curWordWidth += curLetterWidth; //if we need a Vscroll bar start over if(!isVscroll && isVScrollNeeded()) { isVscroll = true; voffset = pChildVScroll->getWidth(); AdjWidthMinusVoffset = getAdjustedWidth() - voffset; i = -1; curWord = ""; curStr = ""; textRows.clear(); textRows.push_back(""); ind = 0; curWordWidth = 0; curLetterWidth = 0; curLineWidth = 0; bytesSkipped = 0; continue; } if(curLineWidth + curWordWidth >= AdjWidthMinusVoffset && textRows.back().length() >= 1) { textRows.push_back(""); curLineWidth = 0; } if(curStr[0] == ' ' || curStr[0] == '-') { textRows.back() += curWord; curLineWidth += curWordWidth; curWord = ""; curWordWidth = 0; } } if(curWord != "") { textRows.back() += curWord; } updateWidestLine(); }

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  • PAM / LDAP authentication with Ubuntu 10.04

    - by t6d
    I can't wrap my brain around the new pam.d configuration syntax used in Ubuntu 10.04. How do I setup PAM so that it allows users stored in my LDAP database to login. I already configured nscd, so id <user> or getent passwd are already listing my LDAP users, but PAM doesn't work, whether the normal shell login nor su.

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  • Does using a tiling window manager make a terminal multiplexer obsolete?

    - by Jan Westerdiep
    Since about half a year I have been enjoying a terminal multiplexer (tmux, to whomever it may concern), and have grown to like it. I would like to try a tiling WM as opposed to a stacked one some time in the future but cannot wrap my head around this simple question: Why would one use the splits in a multiplexer within a tiling WM? Is there an upside, besides of course the single instance you'd be running?

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  • excel truncating phone number

    - by user15586
    I have a csv file that contains cells such as "+1.8882789780". When viewed in Excel, it loses the last digit possibly due to excel truncation. Is there a way to either change the setting in Excel to prevent this from happening or change the csv file in some way? One way is to wrap single quotes around the cell contents in addition to the double quotes. "'+1.8882789780'" Is there a better way?

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  • Java: How to check the random letters from a-z, out of 10 letters minimum 2 letter should be a vowel

    - by kalandar
    I am writing a program to validate the following scenarios: Scenario 1: I am using the Random class from java.util. The random class will generate 10 letters from a-z and within 10 letter, minimum 2 letters must be a vowels. Scenario 2: When the player 1 and player 2 form a word from A-Z, he will score some points. There will be a score for each letter. I have already assigned the values for A-Z. At the end of the game, the system should display a scores for player 1 and player 2. How do i do it? Please help. I will post my code here. Thanks a lot. =========================================== import java.util.Random; import java.util.Scanner; public class FindYourWords { public static void main(String[] args) { Random rand = new Random(); Scanner userInput = new Scanner(System.in); //==================Player object=============================================== Player playerOne = new Player(); playerOne.wordScore = 0; playerOne.choice = "blah"; playerOne.turn = true; Player playerTwo = new Player(); playerTwo.wordScore = 0; playerTwo.choice = "blah"; playerTwo.turn = false; //================== Alphabet ================================================== String[] newChars = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z" }; //values of the 26 alphabets to be used int [] letterScore = {1,3,3,2,1,4,2,4,1,8,5,1,3,1,1,3,10,1,1,1,1,4,4,8,4,10}; // to assign score to the player1 and player 2 String[] vowel = { "a", "e", "i", "o", "u" }; // values for vowels int vow=0; System.out.println("FINDYOURWORDS\n"); int[] arrayRandom = new int[10]; //int array for word limiter String[] randomLetter = new String[10]; //storing the letters in newChars into this array //=============================================================================== boolean cont = true; while (cont) { if (playerOne.turn) { System.out.print("Letters of Player 1: "); } else if (!playerOne.turn) { System.out.print("Letters of Player 2: "); } for (int i = 0; i < arrayRandom.length; i++) { //running through the array limiter int r = rand.nextInt(newChars.length); //assigning random nums to the array of letters randomLetter[i] = newChars[r]; System.out.print(randomLetter[i]+ " "); } //input section for player System.out.println(""); System.out.println("Enter your word (or '@' to pass or '!' to quit): "); if (playerOne.turn) { playerOne.choice = userInput.next(); System.out.println(playerOne.turn); playerOne.turn = false; } else if (!playerOne.turn){ playerTwo.choice = userInput.next(); System.out.println(playerOne.turn); playerOne.turn = true; } //System.out.println(choice); String[] wordList = FileUtil.readDictFromFile("words.txt"); //Still dunno what this is for if (playerOne.choice.equals("@")) { playerOne.turn = false; } else if (playerTwo.choice.equals("@")) { playerOne.turn = true; } else if (playerOne.choice.equals("!")) { cont = false; } for (int i = 0; i < wordList.length; i++) { //System.out.println(wordList[i]); if (playerOne.choice.equalsIgnoreCase(wordList[i]) || playerTwo.choice.equalsIgnoreCase(wordList[i])){ } } } }}

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  • GNU Screen: one window per screen or one screen with multiple windows?

    - by yalestar
    I've inherited a few sys admin tasks recently and am trying to wrap my head around using screen. The way the previous guy left it, there are four screen sessions running, some of which have two or three windows running within. It doesn't appear that he was using any particular convention, so I ask you: Is it better to have each process in its own screen session, or better to group similar processes into a single screen? Or something different entirely?

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  • adding response header to Jetty config file

    - by Sam007
    I am trying to add a response header to the Jetty configuration the following command, Access-Control-Allow-Origin: * Ok so this Jetty webserver is the base on which Geoserver is running. I asked this question in the GIS forum but no one was able to answer it so I felt I might get the answer here. I wish to add this response to the header to remove the error Unable to load XMLHttpRequest I wish to know that under which tags should I wrap this response header and where in the file should I save it.

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  • Windows Phone 7: Making ListBox items change dynamically

    - by Chad La Guardia
    I am working on creating a Windows Phone app that will play a series of sound clips selected from a list. I am using the MVVM (Model View View-Model) Design pattern and have designed a model for my data, along with a view model for my page. Here is what the XAML for the ListBox looks like: <ListBox x:Name="MediaListBox" Margin="0,0,-12,0" ItemsSource="{Binding Media}" SelectionChanged="MediaListBox_SelectionChanged" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch"> <ListBox.ItemTemplate > <DataTemplate> <StackPanel Margin="0,0,0,17" Width="432" Orientation="Horizontal"> <Image Source="../Media/Images/play.png" /> <StackPanel > <TextBlock Text="{Binding Title}" TextWrapping="Wrap" Style="{StaticResource PhoneTextExtraLargeStyle}"/> <TextBlock Text="{Binding ShortDescription}" TextWrapping="Wrap" Margin="12,-6,12,0" Visibility="{Binding ShortDescriptionVisibility}" Style="{StaticResource PhoneTextSubtleStyle}"/> <TextBlock Text="{Binding LongDescription}" TextWrapping="Wrap" Visibility="{Binding LongDescriptionVisibility}" /> <StackPanel> <Slider HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" Visibility="{Binding LongDescriptionVisibility}" ValueChanged="Slider_ValueChanged" LargeChange="0.25" SmallChange="0.05" /> </StackPanel> </StackPanel> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> My question is this: I want to be able to expand and collapse part of the items in the ListBox. As you can see, I have a binding for the visibility. That binding is coming from the MediaModel. However, when I change this property in the ObservableCollection, the page is not updated to reflect this. The ViewModel for this page looks like this: public class ListenPageViewModel : INotifyPropertyChanged { public ListenPageViewModel() { this.Media = new ObservableCollection<MediaModel>; } /// <summary> /// A collection for MediaModel objects. /// </summary> public ObservableCollection<MediaModel> Media { get; private set; } public bool IsDataLoaded { get; private set; } /// <summary> /// Creates and adds the media to their respective collections. /// </summary> public void LoadData() { this.Media.Clear(); this.Media.Add(new MediaModel() { Title = "Media 1", ShortDescription = "Short here.", LongDescription = "Long here.", MediaSource = "/Media/test.mp3", LongDescriptionVisibility = Visibility.Collapsed, ShortDescriptionVisibility = Visibility.Visible }); this.Media.Add(new MediaModel() { Title = "Media 2", ShortDescription = "Short here.", LongDescription = "Long here.", MediaSource = "/Media/test2.mp3", LongDescriptionVisibility = Visibility.Collapsed, ShortDescriptionVisibility = Visibility.Visible }); this.IsDataLoaded = true; } public event PropertyChangedEventHandler PropertyChanged; private void NotifyPropertyChanged(String propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (null != handler) { handler(this, new PropertyChangedEventArgs(propertyName)); } } } The bindings work correctly and I am seeing the data displayed; however, when I change the properties, the list does not update. I believe that this may be because when I change things inside the observable collection, the property changed event is not firing. What can I do to remedy this? I have poked around for some info on this, but many of the tutorials don't cover this kind of behavior. Any help would be greatly appreciated! Thanks Edit: As requested, I have added the MediaModel code: public class MediaModel : INotifyPropertyChanged { public string Title { get; set; } public string ShortDescription { get; set; } public string LongDescription { get; set; } public string MediaSource { get; set; } public Visibility LongDescriptionVisibility { get; set; } public Visibility ShortDescriptionVisibility { get; set; } public MediaModel() { } public MediaModel(string Title, string ShortDescription, string LongDescription, string MediaSource, Visibility LongDescriptionVisibility, Visibility ShortDescriptionVisibility) { this.Title = Title; this.ShortDescription = ShortDescription; this.LongDescription = LongDescription; this.MediaSource = MediaSource; this.LongDescriptionVisibility = LongDescriptionVisibility; this.ShortDescriptionVisibility = ShortDescriptionVisibility; } public event PropertyChangedEventHandler PropertyChanged; private void NotifyPropertyChanged(String propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (null != handler) { handler(this, new PropertyChangedEventArgs(propertyName)); } } } Originally, I did not have this class implement the INotifyPropertyChanged. I did this to see if it would solve the problem. I was hoping this could just be a data object.

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  • CodePlex Daily Summary for Wednesday, October 03, 2012

    CodePlex Daily Summary for Wednesday, October 03, 2012Popular ReleasesSharePoint Column & View Permission: SharePoint Column and View Permission v1.5: Version 1.5 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerZ3: Z3 4.1.1 source code: Snapshot corresponding to version 4.1.1.DirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugHome Access Plus+: v8.1: HAP+ Web v8.1.1003.000079318 Fixed: Issue with the Help Desk and updating a ticket as an admin 79319 Fixed: formatting issue with the booking system admin header 79321 Moved to using the arrow with a circle symbol on the homepage instead of the > and < 79541 Added: 480px wide mobile theme to login page 79541 Added: 480px wide mobile theme to home page 79541 Added: slide events for homepage 79553 Fixed: Booking System Multiple Lesson Bug 79553 Fixed: IE Error Message 79684 Fixed: jQuery issue ...System.Net.FtpClient: System.Net.FtpClient 2012.10.02: This is the first release of the new code base. It is not compatible with the old API, I repeat it is not a drop in update for projects currently using System.Net.FtpClient. New users should download this release. The old code base (Branch: System.Net.FtpClient_1) will continue to be supported while the new code matures. This release is a complete re-write of System.Net.FtpClient. The API and code are simpler than ever before. There are some new features included as well as an attempt at be...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...YAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.10: See change-log for the list of new features added and bugs fixedRenameApp: RenameApp 1.0: First release of RenameAppJsonToStaticTypeGenerator: JsonToStaticTypeGenerator 0.1: This is the first alpha release of JsonToStaticTypeGenerator.XiaoKyun: XiaoKyun V1.00: https://xiaokyun.codeplex.com/CatchThatException: Release 1.12: Wow a very fast change and a much better and faster writing to the text fileNaked Objects: Naked Objects Release 5.0.0: Corresponds to the packaged version 5.0.0 available via NuGet. Please note that the easiest way to install and run the Naked Objects Framework is via the NuGet package manager: just search the Official NuGet Package Source for 'nakedobjects'. It is only necessary to download the source code (from here) if you wish to modify or re-build the framework yourself. If you do wish to re-build the framework, consul the file HowToBuild.txt in the release. Major enhancementsNaked Objects 5.0 is desi...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.0: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...D3 Loot Tracker: 1.4.1: This version will automatically save a recording session on application exit if the user didn't stop the current session.SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...MCEBuddy 2.x: MCEBuddy 2.2.18: Reccomended download Changelog for 2.2.18 (32bit and 64bit) 1. Added support for checking if Showanalyzer has hung and cancelling it 2. New version of comskip, 0.81.48 3. Speeding up comskip 4. Fixed a build bug in 64bit 2.2.17 5. Added a new comkip.ini, better commercial detection for international channels and less aggressive. Old one has been retained as comskip_old.ini 6. Added support for Audio Offset on Conversion Task page in GUI (this overrides the profiles AudioDelay when specified)Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20Windows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryPDF.NET: PDF.NET.Ver4.5-OpenSourceCode: PDF.NET Ver4.5 ????,????Web??????。 PDF.NET Ver4.5 Open Source Code,include a sample Web application project.Visual Studio Icon Patcher: Version 1.5.2: This version contains no new images from v1.5.1 Contains the following improvements: Better support for detecting the installed languages The extract & inject commands won’t run if Visual Studio is running You may now run in extract or inject mode The p/invoke code was cleaned up based on Code Analysis recommendations When a p/invoke method fails the Win32 error message is now displayed Error messages use red text Status messages use green textNew Projects.Net Exception Reporter: A reusable and extensible exception reporter for Microsoft .NET projects.Aesha Broker: A rich client Auction House Broker application. Built upon Blizzard's new REST API. Provides a client experience which caches historical auction data to provideASP.NET Friendly URLs: A library that enables automatic resolving of extensionless URLs to ASP.NET file-based handlers, e.g. ASPX pages.Astro Power CMS: Astro Power CMS build on GraffitiCMS, a product of Telligent. GraffitiCMS stop develop, I create this project with name is Astro Power CMSaTester: Here is a good place. And now, I can upload my soruce to it. It's very good.Automacao Residencial: O Netduino é uma plataforma onde voce utiliza a linguagem C# para controlar hardware. O objetivo é criar uma estrutura de comunicaçao com o netduino.Derbster: Explore and learn about modern C# architecture and programming by implementing software to support the modern game of roller derby. Dot FPE - A free Format-preserving encryption implementation for .net: There aren't any widely available implementations of a format-preserving encryption in .NET. Thus we aim to be the first!DotNetEx: .NET Framework extended functionality for data access, working with Tasks and asynchronous programming, encryption algorithms such as SkipJack and other stuff.Elemental Development Toolchain (.NET version): A complete toolchain built around the Æthere langauge.elFinder ASP.NET Connector: The one and only .NET connector for the amazing elFinder 2.X web-based file manager. Finally you can manage your files easily right from your browser!Geosynkronisering: Prosjekt for utarbeidelse av spesifikasjoner for grensesnitt som muliggjør synkronisering av datalager med geografisk datainnhold på tvers av ulike plattformerGIII_P1: Jesli wszyscy w Ciebie zwatpili pokaz ze sie mylili !IntroduceCompany: Website gi?i thi?u doanh nghi?p - công ty.JsonToStaticTypeGenerator: This is the JsonToStaticTypeGenerator project that gives the possibility to generate c# classes out of Json data.kwerty: Coming soonMachine Learning: My machine learning project. Just to figure out things...MicroManager: MaNGOS Web-based ManagerMvcContrib3: This is the version of mvccontrib which works with ASP.Net MVC 3Oracle Destination via ODP.Net (Custom Destination Component): SSIS 2008 R2 solution (custom destination component) to write to oracle via ODP.NetOrchard Commerce History with PayPal: Project expands on Nwazet.Commerce module (and is required for this module to work). Adds a purchase history, product role associations, and PayPal.Phoenix Trans: Web Phoenix Trans v?n t?i hàng hóa trong và ngoài nu?cPowerState: PowerState is .NET application for sending Wake-On-LAN (WOL) requests to computers. It can also shutdown, log off and reboot computers using the WMI.RenameApp: RenameApp is a free and very simple to use renaming software for Windows. RenameApp allows you to easily rename files based on the specified criteria and order.Rose-Hulman User Experience Design: This project will contain labs intended for use in Rose-Hulman's Computer Science and Software Engineering department.Server d? phòng: Ðây là server d? phòng, SharePoint BCS External Connector Caching Pattern Library: Library for enabling caching on SharePoint BCS external connectors. Enables BCS .Net Assemblies to be written that are scalable and performant for search.SharpDX.WPF: This projects provides a DirectX 9, DirectX 10 and DirectX 11 support for WPF. The assembly contains DXElement - an easy to use WPF-FrameworkElement.Simple Password Generator Library: The password generator library, written in C#, is a simple assembly which allow generation of passwords with length anywhere from 1-99.SisEagle.NET: Esse sistema foi desenvolvido pra fins de apresentação do TCC referente ao ano de 2012 na UDF-BrasiliaSWebshop: SWebshop is a PHP based webshop system which allows you to insert, edit and delete data easily and is easy to use for customers.Tabular Database Powershell Cmdlets: This project provides a sample of PowerShell Cmdlets to manage Tabular models, from Analysis Services.University timetable using java: the project is using java language to create timetable (full timetable with exam tables and labs tables) and it will be free for all users with sql databaseURLShoter: This project for shorting URL for ASP.NETWeb Input Form Control: This control allow developer to create the input form by configuring the control in html modeWeibo: rtWorkoutMemo: Project descritpion(first draft): Memorise your workout. Keep archive records of your daily trening such: - series of excercise, - quantity of each serie, - weWPF - Automate Acrobat Security Policy: This WPF Tool was created to quickly password protect batches of PDF documents, using a random generator to generate the passwords.XiaoKyun: Hello Page for Web.Z3: Z3 is a high-performance theorem prover being developed at Microsoft Research.

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  • CodePlex Daily Summary for Saturday, May 08, 2010

    CodePlex Daily Summary for Saturday, May 08, 2010New ProjectsBizSpark Camp Sample Code: This sample project demonstrates best practices when developing Windows Phone 7 appliactions with Azure. **This code is meant only as a sample f...CLB Article Module: The CLB Article Module is a simple DotNetNuke Module for Article writers. This module is designed to provide a simple location for article/screenc...cvplus: a computer vision libraryDemina: Demina is a simple keyframe based 2d skeletal animation system. It's developed in C# using XNA.Expo Live: Expo LiveFeedMonster: FeedMonster is a Cross platform Really Simple Syndication reader made to allow you to easily follow updates to your favorite sites. Its made using ...GamePad to KeyBoard: GamePad to KeyBoard (GP2KB) is a small app that lets you define an associated keyboard key for each button in your XBox 360 controller. This way, y...huanhuan's project: moajfiodsafasLazyNet: Lazynet Allows users to save the proxy settings and IP addresses of wireless networks. This makes it easier for users that move a lot between diffe...mfcfetionapi: mfcfetionapiMocking BizTalk: Mocking BizTalk is a set of tools aimed at bringing Mock Object concepts in BizTalk solution testing. Actually it consists in a set of MockPipelin...nkSWFControl: nkSWFControl is a ASP.NET control that provides numberous ways for publishing SWF movies in your pages. The project goal is to become defacto ...Property Pack for EPiServer CMS: With EPiServer CMS 6 it's possible to create a wide variety of custom property types that have customized settings in each usage. This Property Pac...SPRoleAssignment: SPRoleAssignment makes it easier for programmers to assign custom item level permissions. You can now easily grant or remove permissions to certain...Thats-Me Dot Net API: Thats-Me Dot Net API is a library which implements the Thats-Me.ch API for the Dot Net Framework.The Information Literacy Education Learning Environment (ILE): Written in C# utilizing the .net framework the Information Literacy Education (ILE) learning environment is designed to deliver information litera...tinytian: Tools, shared.Unidecode Sharp: UnidecodeSharp is a C# port of Python and Perl Unidecode module. Intended to transliterate an Unicode object into an ASCII string, no matter what l...Wave 4: Wave 4 is a platform for professional bloggers, integrated with many social networking services.New ReleasesµManager for MaNGOS: 0.8.6: Improvements: Supports up to MaNGOS revision 9692 (may support higher revisions, this is dependent on any changes made to the database structure b...BFBC2 PRoCon: PRoCon 0.3.5.0: Release Notes CommingBizSpark Camp Sample Code: Initial Check-in: There are two downloads available for this project. There is a windows phone 7 application that calls webservices hosted in Azure. And there is a...Bojinx: Bojinx Core V4.5.11: Minor release that fixes several minor bugs and adds more error prevention logic. Fixed: You will no longer get a null pointer error when loading ...CuttingEdge.Logging: CuttingEdge.Logging v1.2.2: CuttingEdge.Logging is a library that helps the programmer output log statements to a variety of output targets in .NET applications. The design is...DotNetNuke® Events: 05.01.00 Beta 1: Please take note: this is a Beta releaseThis is a not a formal Release of DNN Events 05.01.00. This is a beta version, which is not extensively te...dylan.NET: dylan.NET v. 9.8: This is the latest version of dylan.NET features the new locimport statement, improved error handling and other new stuff and bug fixes.Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.0.9 beta 2 Released: Hi, This release contains the following enhancements: * New Property named ClosestPlotDistance has been implemented in Axis. It defines the d...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.5.2 beta 2 Released: Hi, This release contains the following enhancements: * New Property named ClosestPlotDistance has been implemented in Axis. It defines the d...GamePad to KeyBoard: GP2KB v0.1: First public version of GamePad to KeyBoard.Global: Version 0.1: This is the first beta stable release of this assembly. Check out the Test console app to see how some of the stuff works. EnjoyHtml Agility Pack: 1.4.0 Stable: 1.4.0 Adds some serious new features to Html Agility Pack to make it work nicer in a LINQ driven .NET World. The HtmlNodeCollection and HtmlAttribu...LazyNet: Beta Release: This is the Beta Version, All functionality has been implemented but needs further testing for bugs.Mercury Particle Engine: Mercury Particle Engine 3.1.0.0: Long overdue release of the latest version of Mercury Particle Engine, this release is changeset #66009NazTek.Extension.Clr4: NazTek.Extension.Clr4 Binary Cab: Includes bin, config, and chm filesnetDumbster: netDumbster 1.0: netDumbster release 1.0Opalis Community Releases: Workflow Examples (May 7, 2010): The Opalis team is providing some sample Workflows (policies) for customers and partners to help you get started in creating your own workflows in ...patterns & practices SharePoint Guidance: SPG2010 Drop10: SharePoint Guidance Drop Notes Microsoft patterns and practices ****************************************** ***************************************...Shake - C# Make: Shake v0.1.9: First public release including samples. Basic tasks: - MSBuild task (msbuild command line with parameters) - SVN command line client with checkout...SPRoleAssignment: Role Assigment Project [Eng]: SPRoleAssignment makes it easier for programmers to assign custom item level permissions. You can now easily grant or remove permissions to certain...SQL Server Metadata Toolkit 2008: Alpha 7 SQL Server Metadata Toolkit: The changes in this are to the Parser, and a change to handle WITH CTE's within the Analyzers. The Parser now handles CAST better, EXEC, EXECUTE, ...StackOverflow Desktop Client in C# and WPF: StackOverflow Client 0.5: Made the popup thinner, removed the extra icon and title. The questions on the popup automatically change every 5 seconds.TimeSpanExt: TimeSpanExt 1.0: This had been stuck in beta for a long time, so I'm glad to finally make the full release.Transcriber: Transcriber V0.2.0: First alpha release. See Issue Tracker for known bugs and incomplete features.Unidecode Sharp: UnidecodeSharp 0.04: First release. Tested and stable. Versions duplicates Perl and Python ones.Visual Studio 2010 AutoScroller Extension: AutoScroller v0.3: A Visual studio 2010 auto-scroller extension. Simply hold down your middle mouse button and drag the mouse in the direction you wish to scroll, fu...Visual Studio 2010 Test Case Import Utilities: V 1.0 (RC2): Work Item Migrator With the prior releases of Test Case Migrator ( Beta and RC1), it was possible to: migrate test cases (along with test steps) ...Word Add-in For Ontology Recognition: Technology Preview, Beta 2 - May 2010: This is a technology preview release of the Word Add-in for Ontology Recognition for Word. These are some of the updates included in this version:...Most Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight Toolkitpatterns & practices – Enterprise LibraryWindows Presentation Foundation (WPF)Microsoft SQL Server Community & SamplesASP.NETPHPExcelMost Active Projectspatterns & practices – Enterprise LibraryAJAX Control FrameworkRawrThe Information Literacy Education Learning Environment (ILE)Caliburn: An Application Framework for WPF and SilverlightBlogEngine.NETpatterns & practices - UnityjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog ModuleTweetSharp

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  • CodePlex Daily Summary for Monday, October 01, 2012

    CodePlex Daily Summary for Monday, October 01, 2012Popular ReleasesD3 Loot Tracker: 1.4.1: This version will automatically save a recording session on application exit if the user didn't stop the current session.CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.2.1001.1): Visual Ribbon Editor 1.2.1001.1 What's New: Ability to hide currently selected tab Password in the connection file is now being encrypted Esc and Enter keyboard keys are now supported in all dialogs Extended width of Prefix and Id fields in New Button and New Group dialogs Minor UI enchancements for Hide Button button Minor UI enchancements for View XML button and dialog File/assembly versioning for executable file Notes: Existing plain-text password will be automatically encrypt...Untangler: Untangler: First version of Untangler application available now.SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...MCEBuddy 2.x: MCEBuddy 2.2.18: Reccomended download Changelog for 2.2.18 (32bit and 64bit) 1. Added support for checking if Showanalyzer has hung and cancelling it 2. New version of comskip, 0.81.48 3. Speeding up comskip 4. Fixed a build bug in 64bit 2.2.17 5. Added a new comkip.ini, better commercial detection for international channels and less aggressive. Old one has been retained as comskip_old.ini 6. Added support for Audio Offset on Conversion Task page in GUI (this overrides the profiles AudioDelay when specified)Mugen Injection: Mugen Injection 3.0: Added a generic version of the fluent syntax. Big changes in fluent-syntax. Added support to resolve a parameters: - Factory: AnyCustomFunc{T}, AnyCustomFunc{IEnumerable<IInjectionParameters>,T}, AnyCustomFunc{IDictionary<string, object>,T}, AnyCustomFunc{IEnumerable<IInjectionParameters>,IDictionary<string, object>,T} - Lazy: AnyCustomLazy<T> - Binding metadata: ISetting Change binding builders, now you can configure them through the string settings. Increase performance. F...Aggravation: Version 1.0: This version 1.0 release is pretty stable. You need the Silverlight 4 runtime, developer tools, and Experssion Blend 4 installed.Tube++: Tube++ 4.0.0.43: Fix parser for downloading and add new default slate gray styleReadable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20Windows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryCatchThatException: Release 1.0: This is the first relase for CatchThatException library at 29-9-2012CardPlay: a Solitaire Framework for .Net: 0.3.0: Added 5 games: Blockade, Chessboard, Colorado, Sly Fox, TwentyUltraFluid Modeling Suite: Beta 1: This release is experimental but contains a lot of features like: - xml serialization - multiple selection - clipboard copy/cut/paste on context menu There is the debug and the release (recommanded default) versions.PDF.NET: PDF.NET.Ver4.5-OpenSourceCode: PDF.NET Ver4.5 ????,????Web??????。 PDF.NET Ver4.5 Open Source Code,include a sample Web application project.Visual Studio Icon Patcher: Version 1.5.2: This version contains no new images from v1.5.1 Contains the following improvements: Better support for detecting the installed languages The extract & inject commands won’t run if Visual Studio is running You may now run in extract or inject mode The p/invoke code was cleaned up based on Code Analysis recommendations When a p/invoke method fails the Win32 error message is now displayed Error messages use red text Status messages use green textZXing.Net: ZXing.Net 0.9.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2393 of the java version improved api better Unity support Windows RT binaries Windows CE binaries new Windows Service demo new WPF demo WindowsCE Hotfix: Fixes an error with ISO8859-1 encoding and scannning of QR-Codes. The hotfix is only needed for the WindowsCE platform.C.B.R. : Comic Book Reader: CBR 0.7: Synthesis since 0.6 : ePUB : Complete refactoring Add a new dedicated feed viewer for opds stream PDF conversion : improved with image merge Make all backstage panel scrollable Integrate the new AvalonDock 2 library. Support multi-document. Library explorer and Table of content are now toolboxes Designer for dynamic books is now mvvm and much better New BrowserForControl Customized xps viewer to suppress toolbars and bind it to cbr commands Add quick start manual and button ...sosoft: sosoft source: sosoft source include alarm clockRawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.New ProjectsAmazonGlacierGUI - GUI Client for Amazon Glacier | WPF: a GUI client for amazon glacier , Written in .NET 4, C#,WPF,MVVM & RavenDB for storageAthene: UML editor.Basic Helpdesk Application: Develop a simple application to be used in a network environment to aid support staff while working remotely with users to resolve problems in their local PC.CAPTCHA Solver: CSolver, is a CAPTCHA Solver for Simple CAPTCHAs.ComicExt: ComicExt Works with CBZ files decompress them into a folder of the same name and convert them into zip files and vice versa from a single folder.Copy Your Table Storage: Tool to permit copy table storage dotCMS: it is a content management system base on BlogEngine.NET and Ext.NETihongma??: ?????????????????????????,????????????????、??????,?????????????????????????????,??????????????????????。 ??????????????,??????;???????????????,???????Liam F: Basic mathematical functions implemented using AVX/AVX2MVC Solution: MVC Solution, including many mvc best practicesopengltest: opengl testsample project: Testing...Sériethèque: A small tvshow organizer with viewed option, link to addict7ed.com, rename file etc ...SHOIC (SUPER HIGH ORBIT ION CANION): SHOIC (Super Hight Orbit Ion Canion) es una aplicación derivada de LOIC (Low Orbit Ion Canion)SignalRServerTry: signal r trySilverlight Datagrid Plus: Silverlight Datagrid plus adds basic features to the Silverlight toolkit datagrid such as grouping, filtering, new record and formatting of the datagrid.Sitecore Modules: This is a home for all the Sitecore Shared Source modules distributed by 5 Limes. Over time we expect this solution to contain several projects.Spiritual Chanting Utility: A quick media loop utilitySQL Web Studio Pad: A Simple Web Based SQL Management IDE for managing Database objectsStockmarket Simulation: Stockmarket Simulationtest_proj: ok testTISSEAN.NET: This project is based on: TISEAN 3.0.1 Nonlinear Time Series Analysis Rainer Hegger,Holger Kantz, Thomas Schreiber With major contributions by Eckehard OlbrichUntangler: Class hierarchy viewer for .Net assemblyValarmathi Hospital: Patient management.Windows 8 App For SharePoint Online: Windows 8 app to SharePoint 2013 OnlineWPF Anti-DataBinding Anti-DataTemplate Extensions: WPF Anti-DataBinding Anti-DataTemplate Extensions offers a pure C# code-behind (no XAML) approach to working with WPF controls, starting with the WPF ListBox.Yandex Positions Parser: ?????? ??????? ????? ? ?????? ??????? ?? ???????? ???????? ??????.YunCMS: A simple CMS for build protal site.

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  • CodePlex Daily Summary for Thursday, October 04, 2012

    CodePlex Daily Summary for Thursday, October 04, 2012Popular ReleasesMCEBuddy 2.x: MCEBuddy 2.3.1: 2.3.1All new Remote Client Server architecture. Reccomended Download. The Remote Client Installation is OPTIONAL, you can extract the files from the zip archive into a local folder and run MCEBuddy.GUI directly. 2.2.15 was the last standalone release. Changelog for 2.3.1 (32bit and 64bit) 1. All remote MCEBuddy Client Server architecture (GUI runs remotely/independently from engine now) 2. Fixed bug in Audio Offset 3. Added support for remote MediaInfo (right click on file in queue to get ...Multiwfn: Multiwfn 2.5.2: Multiwfn 2.5.2D3 Loot Tracker: 1.5: Support for session upload to website. Support for theme change through general settings. Time played counter will now also display a count for days. Tome of secrets are no longer logged as items.patterns & practices - Develop Windows Store apps using C++ & XAML: Hilo: Hilo C++ October 4, 2012 Drop: This drop supports Windows 8 RTM (Build 9200). To view the documentation, right-click the m_hilo.chm file on disk, select Properties, then on the General tab, select Unblock. The .chm will now display the content.xUnit.net Contrib: xunitcontrib-resharper for 7.1 EAP (build 3): xunitcontrib release 0.6.1 (ReSharper runner) This release provides a test runner plugin for Resharper 7.1 EAP build 3, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) For ReSharper 7.0 and 6.1.1, see this release. For older versions, see this release. Also note that all builds work against ALL VERSIONS of xunit. The files are compiled against xunit.dll 1.9.1 - DO NOT REPLACE THIS FILE. Thanks to xunit's version independent runner system, this...SharePoint Column & View Permission: SharePoint Column and View Permission v1.5: Version 1.5 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerZ3: Z3 4.1.1 source code: Snapshot corresponding to version 4.1.1.DirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugHome Access Plus+: v8.1: HAP+ Web v8.1.1003.000079318 Fixed: Issue with the Help Desk and updating a ticket as an admin 79319 Fixed: formatting issue with the booking system admin header 79321 Moved to using the arrow with a circle symbol on the homepage instead of the > and < 79541 Added: 480px wide mobile theme to login page 79541 Added: 480px wide mobile theme to home page 79541 Added: slide events for homepage 79553 Fixed: Booking System Multiple Lesson Bug 79553 Fixed: IE Error Message 79684 Fixed: jQuery issue ...System.Net.FtpClient: System.Net.FtpClient 2012.10.02.01: This is the first release of the new code base. It is not compatible with the old API, I repeat it is not a drop in update for projects currently using System.Net.FtpClient. New users should download this release. The old code base (Branch: System.Net.FtpClient_1) will continue to be supported while the new code matures. This release is a complete re-write of System.Net.FtpClient. The API and code are simpler than ever before. There are some new features included as well as an attempt at be...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...RenameApp: RenameApp 1.0: First release of RenameAppJsonToStaticTypeGenerator: JsonToStaticTypeGenerator 0.1: This is the first alpha release of JsonToStaticTypeGenerator.XiaoKyun: XiaoKyun V1.00: https://xiaokyun.codeplex.com/CatchThatException: Release 1.12: Wow a very fast change and a much better and faster writing to the text fileNaked Objects: Naked Objects Release 5.0.0: Corresponds to the packaged version 5.0.0 available via NuGet. Please note that the easiest way to install and run the Naked Objects Framework is via the NuGet package manager: just search the Official NuGet Package Source for 'nakedobjects'. It is only necessary to download the source code (from here) if you wish to modify or re-build the framework yourself. If you do wish to re-build the framework, consul the file HowToBuild.txt in the release. Major enhancementsNaked Objects 5.0 is desi...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.0: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20Windows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryNew Projects<-Zielonka.co.uk Open source libraries. Extension methods, Enums and utilities.: The following code libraries are provided to the opensource communities to help developers with common simple tasks.Affine cipher school project: Affine cipher crypt with block = 10Agendamento_Recursos: Projeto agendamento de recursos áudio visuais.ASP.NET Desktop Membership Manager Application: This project aims to make it possible to manage ASP.Net Membership within the initial life cycle stages of your web application.ASP.Net MVC Starter Architecture: A sample ASP.Net MVC application that introduces concepts around dependency injection, interface interception, repositories, and other architectural patterns.Cet MicroWorkflow: Create your own automation on Netduino in a visual way.Custom WCF Context State Pattern Implementation (example): The WcfContext project is the class library and a training project of using WCF context like we used to use the HttpContext.Current.Dash-R: dash-r (-r) is a shim for allowing use of Mercurial-style local version numbers in Git.DoombringerStudios: VideogameEI1025: Usar GLUT para desarrollar aplicaciones que usen OpenGL sobre C++ExperimentosPascal: Programitas de ejemplo para mostrar la sintaxis de Pascal.Lyricsgrabber: A Tool to get automatically lyrics to provided songs and save them in their tags.Mediafire .Net Api: This project provides an easy to use lib to work with Mediafire's REST Api for .Net developers.NDownloader C# .NET 4.5 VS2012: Windows console based downloader for files. Useful for downloading freely available pdf files such as public domain books or mp3 media from the internet.Orchid Scene Editor: This project is a generic 3D editor.PdfReport: PdfReport is a code first reporting engine, which is built on top of the iTextSharp and EPPlus libraries.PowerShell Security: PoshSec is short for PowerShell security, a module provided to allow PowerShell users testing, analysis and reporting on Window securityR to CLR: Accessing a common language runtime (.NET or Mono) from the R statistical software.RMDdownloader: RMDdownloader is a tiny application designed to locate and download the the desktops submitted by the http://ratemydesktop.org userbase. Sample Sample Code: sample sample codeScreen Ruler: Simple ruler displayed on screenSharePoint Web Change Log: An alternate notification feature for SharePoint. It's working on Web basis.SimpleMin: SimpleMin is a very easy way to minify and bundle all js/css files in your web project.Sitecore Courier: Sitecore Courier aims to fill the gap between the development and production environments when building websites with Sitecore CMS. It lets you build SitecoreSql Migrations: Sql Migrations is a database migration framework for .NET.StripeOne Beauty Salon: Projeto que visa criar uma aplicação para salões de belezaStripeOne Blog: Esse projeto tem como objetivo criar um sistema para gerenciamento de blogs no estilo Wordpress.StripeOne Core: Projeto com métodos para facilitar a vida do programador.Testability analysis: Heuristics for testability of classes.This is the future: ;-)Viva Music Player: Viva Music Player is a free and open source music player. It's using C# and NAudio audio library to play audio files.Wedding Calculator: Services for wedding portal (under construction)Whitepad: Whitepad is a digital whiteboard with an infinite canvas.Win8SSH: This project will provide a ModernUI SSH-Client for Windows 8

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  • CodePlex Daily Summary for Tuesday, October 02, 2012

    CodePlex Daily Summary for Tuesday, October 02, 2012Popular ReleasesZ3: Z3 4.1.1 source code: Snapshot corresponding to version 4.1.1.DirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugHome Access Plus+: v8.1: HAP+ Web v8.1.1003.000079318 Fixed: Issue with the Help Desk and updating a ticket as an admin 79319 Fixed: formatting issue with the booking system admin header 79321 Moved to using the arrow with a circle symbol on the homepage instead of the > and < 79541 Added: 480px wide mobile theme to login page 79541 Added: 480px wide mobile theme to home page 79541 Added: slide events for homepage 79553 Fixed: Booking System Multiple Lesson Bug 79553 Fixed: IE Error Message 79684 Fixed: jQuery issue ...Tabular Database Powershell Cmdlets: AdventureWorks Tabular PowerShell 2012 test script: AdventureWorks Tabular PowerShell 2012.ps1 is a testing script to verify the functionality of the 'Tabular Database PowerShell Cmdlets'. This script recreates parts of AdventureWorks Tabular 2012 Model; to run the script you need access to a relational database and have access to 'AdventureWorksDW2012'.CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...YAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.10: See change-log for the list of new features added and bugs fixedNaked Objects: Naked Objects Release 5.0.0: Corresponds to the packaged version 5.0.0 available via NuGet. Please note that the easiest way to install and run the Naked Objects Framework is via the NuGet package manager: just search the Official NuGet Package Source for 'nakedobjects'. It is only necessary to download the source code (from here) if you wish to modify or re-build the framework yourself. If you do wish to re-build the framework, consul the file HowToBuild.txt in the release. Major enhancementsNaked Objects 5.0 is desi...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.0: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...D3 Loot Tracker: 1.4.1: This version will automatically save a recording session on application exit if the user didn't stop the current session.Untangler: Untangler: First version of Untangler application available now.SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...MCEBuddy 2.x: MCEBuddy 2.2.18: Reccomended download Changelog for 2.2.18 (32bit and 64bit) 1. Added support for checking if Showanalyzer has hung and cancelling it 2. New version of comskip, 0.81.48 3. Speeding up comskip 4. Fixed a build bug in 64bit 2.2.17 5. Added a new comkip.ini, better commercial detection for international channels and less aggressive. Old one has been retained as comskip_old.ini 6. Added support for Audio Offset on Conversion Task page in GUI (this overrides the profiles AudioDelay when specified)Mugen Injection: Mugen Injection 3.0: Added a generic version of the fluent syntax. Big changes in fluent-syntax. Added support to resolve a parameters: - Factory: AnyCustomFunc{T}, AnyCustomFunc{IEnumerable<IInjectionParameters>,T}, AnyCustomFunc{IDictionary<string, object>,T}, AnyCustomFunc{IEnumerable<IInjectionParameters>,IDictionary<string, object>,T} - Lazy: AnyCustomLazy<T> - Binding metadata: ISetting Change binding builders, now you can configure them through the string settings. Increase performance. F...Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20Pentagon-XnaGamePrototype: Pentagon_Application: -Windows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryPDF.NET: PDF.NET.Ver4.5-OpenSourceCode: PDF.NET Ver4.5 ????,????Web??????。 PDF.NET Ver4.5 Open Source Code,include a sample Web application project.Visual Studio Icon Patcher: Version 1.5.2: This version contains no new images from v1.5.1 Contains the following improvements: Better support for detecting the installed languages The extract & inject commands won’t run if Visual Studio is running You may now run in extract or inject mode The p/invoke code was cleaned up based on Code Analysis recommendations When a p/invoke method fails the Win32 error message is now displayed Error messages use red text Status messages use green textZXing.Net: ZXing.Net 0.9.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2393 of the java version improved api better Unity support Windows RT binaries Windows CE binaries new Windows Service demo new WPF demo WindowsCE Hotfix: Fixes an error with ISO8859-1 encoding and scannning of QR-Codes. The hotfix is only needed for the WindowsCE platform.Picturethrill: Version 2.9.25.0: Allowing to run Picturethrill Update task while computer is not connected to internet on computer wake up.New ProjectsAssociativy Neo4j Driver: Neo4j graph database driver for Associativy. See: http://associativy.comCalcSig: Utility for identifying near-duplicate audio and image files.CTODO: TODO List management utilityEstudosSedna: goto HomeFun-Beat: Fun-Beat is a free XAudio2 based Drum-Machine/synthesizer in its initial phasesgbtest: This is a demoGlobal Stock Exchange (Hobby Project): GSE is sort of a hobby project. Global Stock Exchange has a rich dynamic UI. A number of concurrent multi-threaded actions are going on behind the scene.HealthVault Library for Windows 8: This library provides a simple framework for building Windows Store applications that connect to Microsoft HealthVault. Homework management: Házi feladat beadó rendszer megvalósításaHostalApp: Proyecto de Taller de Sistemas de InformacionIIS Logfile Archiving: IIS instances log website activity to disk. Let's archive those files for later in a .zip file.Impact Bootstrap For Windows 8: Impact Bootstrap for Windows 8 is a simple collection of scripts, code and stock art/sounds that can help you create HTML5 games on Windows 8 faster.Innovacall ASP.net MVC 3 Framework and Starter Kits: Innovacall Open Source Development Framework for Asp.Net MVC 3.1.JRFinances: Financial project for university graduationLazyField Demo: A demo module demonstrating the LazyField<T> class in Orchard.Lilith: Linux libraryManaged Metadata Migrator: Move term sets across SharePoint farms, managed metadata service applications or groups with term GUIDs intact.MyFamily: An ASP.net application for families to share pictures/videos/events with one anotherNengraphy: Nengraphy Gentoo OverlayOrchard CMS Image MultiPicker Field: This module provides image multi picker field for Orchard CMS 1.5.1.PDFWebViewer.NET 1.0: As of October 1st, 2012 TallComponents has discontinued PDFWebViewer.NET 1.0. This project publishes the 1.0.21.0 source code.PromikeHomeSite: My home site.Sharepoint Dynamic Quicklaunch: Sharepoint Dynamic Quicklaunch is a jquery plugin to generate dynamic menus for the Sharepoint 2010 Quicklaunch. Slider - Simple Slideshow Solution: Highly customizable slideshow solution for any website.TypeScript: TypeScript is a language for application-scale JavaScript development. TypeScript is a typed superset of JavaScript that compiles to plain JavaScript.Velocity4Net: translated from apache velocity 1.7WebViewer.NET 2.0: As of October 1st, 2012 TallComponents has discontinued WebViewer.NET 2.0. This project publishes the 2.0.0.3 source code.WireBear InfoPath Printer: Adds a print button to the ribbon for InfoPath List Display Forms in SharePoint 2010.YingEngine2: ??????????????。 ??????????,???,???????RPG??。?????????????????,???????????????????,???????????。

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  • CodePlex Daily Summary for Friday, June 06, 2014

    CodePlex Daily Summary for Friday, June 06, 2014Popular ReleasesVirto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.10: Virto Commerce Community Edition version 1.10. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes bug fixes and improvements (including Commerce Manager localization and https support). More details about this release can be found on our blog at http://blog.virtocommerce.com.Load Runner - HTTP Pressure Test Tool: Load Runner 1.3: 1. gracefully stop distributed engine 2. added error handling for distributed load tasks if fail to send the tasks. 3. added easter egg ;-) NPOI: NPOI 2.1: Assembly Version: 2.1.0 New Features a. XSSFSheet.CopySheet b. Excel2Html for XSSF c. insert picture in word 2007 d. Implement IfError function in formula engine Bug Fixes a. fix conditional formatting issue b. fix ctFont order issue c. fix vertical alignment issue in XSSF d. add IndexedColors to NPOI.SS.UserModel e. fix decimal point issue in non-English culture f. fix SetMargin issue in XSSF g.fix multiple images insert issue in XSSF h.fix rich text style missing issue in XSSF i. fix cell...HigLabo: HigLabo_20140605: Modify AsciiCharOnly method implementation. Code clean up of RssItem.Description.51Degrees - Device Detection and Redirection: 3.1.2.3: Version 3.1 HighlightsDevice detection algorithm is over 100 times faster. Regular expressions and levenshtein distance calculations are no longer used. The device detection algorithm performance is no longer limited by the number of device combinations contained in the dataset. Two modes of operation are available: Memory – the detection data set is loaded into memory and there is no continuous connection to the source data file. Slower initialisation time but faster detection performanc...CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.27.0: CodeMap now indicates the type name for all members Implemented running scripts 'as administrator'. Just add '//css_npp asadmin' to the script and run it as usual. 'Prepare script for distribution' now aggregates script dependency assemblies. Various improvements in CodeSnipptet, Autcompletion and MethodInfo interactions with each other. Added printing line number for the entries in CodeMap (subject of configuration value) Improved debugging step indication for classless scripts ...Kartris E-commerce: Kartris v2.6003: Bug fixes: Fixed issue where category could not be saved if parent categories not altered Updated split string function to 500 chars otherwise problems with attribute filtering in PowerPack Improvements: If a user has group pricing below that available through qty discounts, that will show in place of the qty discountClosedXML - The easy way to OpenXML: ClosedXML 0.72.3: 70426e13c415 ClosedXML for .Net 4.0 now uses Open XML SDK 2.5 b9ef53a6654f Merge branch 'master' of https://git01.codeplex.com/forks/vbjay/closedxml 727714e86416 Fix range.Merge(Boolean) for .Net 3.5 eb1ed478e50e Make public range.Merge(Boolean checkIntersects) 6284cf3c3991 More performance improvements when saving.SEToolbox: SEToolbox 01.032.018 Release 1: Added ability to merge/join two ships, regardless of origin. Added Language selection menu to set display text language (for SE resources only), and fixed inherent issues. Added full support for Dedicated Servers, allowing use on PC without Steam present, and only the Dedicated Server install. Added Browse button for used specified save game selection in Load dialog. Installation of this version will replace older version.DNN Blog: 06.00.07: Highlights: Enhancement: Option to show management panel on child modules Fix: Changed SPROC and code to ensure the right people are notified of pending comments. (CP-24018) Fix: Fix to have notification actions authentication assume the right module id so these will work from the messaging center (CP-24019) Fix: Fix to issue in categories in a post that will not save when no categories and no tags selectedTEncoder: 4.0.0: --4.0.0 -Added: Video downloader -Added: Total progress will be updated more smoothly -Added: MP4Box progress will be shown -Added: A tool to create gif image from video -Added: An option to disable trimming -Added: Audio track option won't be used for mpeg sources as default -Fixed: Subtitle position wasn't used -Fixed: Duration info in the file list wasn't updated after trimming -Updated: FFMpegVeraCrypt: VeraCrypt version 1.0d: Changes between 1.0c and 1.0d (03 June 2014) : Correct issue while creating hidden operating system. Minor fixes (look at git history for more details).Microsoft Web Protection Library: AntiXss Library 4.3.0: Download from nuget or the Microsoft Download Center This issue finally addresses the over zealous behaviour of the HTML Sanitizer which should now function as expected once again. HTML encoding has been changed to safelist a few more characters for webforms compatibility. This will be the last version of AntiXSS that contains a sanitizer. Any new releases will be encoding libraries only. We recommend you explore other sanitizer options, for example AntiSamy https://www.owasp.org/index....Z SqlBulkCopy Extensions: SqlBulkCopy Extensions 1.0.0: SqlBulkCopy Extensions provide MUST-HAVE methods with outstanding performance missing from the SqlBulkCopy class like Delete, Update, Merge, Upsert. Compatible with .NET 2.0, SQL Server 2000, SQL Azure and more! Bulk MethodsBulkDelete BulkInsert BulkMerge BulkUpdate BulkUpsert Utility MethodsGetSqlConnection GetSqlTransaction You like this library? Find out how and why you should support Z Project Become a Memberhttp://zzzproject.com/resources/images/all/become-a-member.png|ht...Tweetinvi a friendly Twitter C# API: Tweetinvi 0.9.3.x: Timelines- Added all the parameters available from the Timeline Endpoints in Tweetinvi. - This is available for HomeTimeline, UserTimeline, MentionsTimeline // Simple query var tweets = Timeline.GetHomeTimeline(); // Create a parameter for queries with specific parameters var timelineParameter = Timeline.CreateHomeTimelineRequestParameter(); timelineParameter.ExcludeReplies = true; timelineParameter.TrimUser = true; var tweets = Timeline.GetHomeTimeline(timelineParameter); Tweetinvi 0.9.3.1...Sandcastle Help File Builder: Help File Builder and Tools v2014.5.31.0: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release completes removal of the branding transformations and implements the new VS2013 presentation style that utilizes the new lightweight website format. Several breaking cha...Image View Slider: Image View Slider: This is a .NET component. We create this using VB.NET. Here you can use an Image Viewer with several properties to your application form. We wish somebody to improve freely. Try this out! Author : Steven Renaldo Antony Yustinus Arjuna Purnama Putra Andre Wijaya P Martin Lidau PBK GENAP 2014 - TI UKDWAspose for Apache POI: Missing Features of Apache POI WP - v 1.1: Release contain the Missing Features in Apache POI WP SDK in Comparison with Aspose.Words for dealing with Microsoft Word. What's New ?Following Examples: Insert Picture in Word Document Insert Comments Set Page Borders Mail Merge from XML Data Source Moving the Cursor Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.babelua: 1.5.6.0: V1.5.6.0 - 2014.5.30New feature: support quick-cocos2d-x project now; support text search in scripts folder now, you can use this function in Search Result Window;Credit Component: Credit Component: This is a sample release of Credit Component that has been made by Microsoft Visual Studio 2010. To try and use it, you need .NET framework 4.0 and Microsoft Visual Studio 2010 or newer as a minimum requirement in this download you will get media player as a sample application that use this component credit component as a main component media player source code as source code and sample usage of credit component credit component source code as source code of credit component important...New ProjectsBack Up Your SharePoint: SPSBackUp is a PowerShell script tool to Backup your SharePoint environment. It's compatible with SharePoint 2010 & 2013.ChoMy: mrkidconsoledemo: a basic app about the knowledge in c# domainDecision Architect Server Client in C#: This project is a client for Decision Architect Server API.InnVIDEO365 Agile SharePoint-Kaltura App: InnVIDEO365 Agile SharePoint - Kaltura App for SharePoint Online is a complete video content solution for Microsoft SharePoint Online.JacOS: JacOS is an open-source operating system created with COSMOSKISS Workflow Foundation: This project was born from the idea that everyone should be able to use Workflow Foundation in best conditions. It contain sample to take WF jump start!Media Player (Technology Area): A now simple, yet somehow complex music, photo viewer I have some plans for the best tools for the player in the futureMetalurgicaInstitucional: MetalurgicaInstitucionalmoodlin8: Moodlin8 try to exploit significant parts of Moodle, the popular LMS, in a mobile or fixed environment based on the Modern Interface of Windows 8.1.NewsletterSystem: This is a test projectpesho2: Ala bala portokalaProyecto web Lab4 Gioia lucas: proyecto para lab4 utn pachecoRallyRacer: TSD Rally Compute helperVideo-JS Webpart for Sharepoint: Video-JS Webpart for SharepointYanZhiwei_CSharp_UtilHelp: ??C#???????????API: ????? Web API

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  • CodePlex Daily Summary for Monday, October 08, 2012

    CodePlex Daily Summary for Monday, October 08, 2012Popular ReleasesSofire Suite v1.6: XSqlModelGenerator.AddIn: 1、?? VS2010/2012 2、?? .NET FRAMEWORK 2.0 3、?? SOFIRE V1.6Sofire XSql: XSqlFormDemo: ???? MSSQL ???????ClosedXML - The easy way to OpenXML: ClosedXML 0.68.0: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...Picturethrill: Version 2.10.7.0: Major FeaturesWindows 8 Support!!! Picturethrill is fully tested on latest Windows 8. Try it now.New AboutPicturethrill Dialog Available from "Advanced" window. Describes Version, Developers and other infoFull Installation Information in Control Panel Picturethrill in ControlPanel has full information, including Version and Size. Minor Bug FixesImproved Logging AppDomain Unhandled Exception Logging Delete WallpaperDownload Folder (Saves Diskspace) Advanced Settings "Close" button bug ...VidCoder: 1.4.3 Beta: Fixed crash on switching container types. Updated subtitle selection to only allow one PGS subtitle to be selected under an MP4 container as PGS passthrough in MP4 is not supported and the sub must be burned in.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.68: Fixes for issues: 17110 - added support for -moz-calc or -webkit-calc to previous fix for calc support. 18652 - if being run under Mono runtime, don't mistake UNIX-style paths for command-line switches. 18659 - added capability to specify JS settings for CSS files that have JS embedded in expressions. Did a lot of internal house-keeping: add DLL support for -pponly switch. Add support for -js:expr, -js:evt, and -js:json to allow easy parsing for expressions, event handlers, and JSON code...Json.NET: Json.NET 4.5 Release 10: New feature - Added Portable build to NuGet package New feature - Added GetValue and TryGetValue with StringComparison to JObject Change - Improved duplicate object reference id error message Fix - Fixed error when comparing empty JObjects Fix - Fixed SecAnnotate warnings Fix - Fixed error when comparing DateTime JValue with a DateTimeOffset JValue Fix - Fixed serializer sometimes not using DateParseHandling setting Fix - Fixed error in JsonWriter.WriteToken when writing a DateT...Readable Passphrase Generator: KeePass Plugin 0.7.2: Changes: Tested against KeePass 2.20.1 Tested under Ubuntu 12.10 (and KeePass 2.20) Added GenerateAsUtf8 method returning the encrypted passphrase as a UTF8 byte array.JSLint for Visual Studio 2010: 1.4.2: 1.4.2GPdotNET - artificial intelligence tool: GPdotNET v2 BETA3: This is hopefully the last beta before final version.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.02: changes NEW: Added Support Big Naturals Only forum NEW: Added Setting to enable/disable "Show last download image"patterns & practices: Prism: Prism for .NET 4.5: This is a release does not include any functionality changes over Prism 4.1 Desktop. These assemblies target .NET 4.5. These assemblies also were compiled against updated dependencies: Unity 3.0 and Common Service Locator (Portable Class Library).WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Snoop, the WPF Spy Utility: Snoop 2.8.0: Snoop 2.8.0Announcing Snoop 2.8.0! It's been exactly six months since the last release, and this one has a bunch of goodies in it. In particular, there is now a PowerShell scripting tab, compliments of Bailey Ling. With this tab, the possibilities are limitless. It basically lets you automate/script the application that you are Snooping. Bailey has a couple blog posts (one and two) on his tab already, and I am sure more is to come. Please note that if you do not have PowerShell installed, y....NET Micro Framework: .NET MF 4.3 (Beta): This is the 4.3 Beta version of the .NET Micro Framework. Feature List for v4.3 Support for Visual Studio 2012 (including the Windows Desktop Express version) All v4.2 QFEs features and bug fixes (PWM enhancements, lwIP and network driver reliability improvements, Analog Output, WinUSB and latest GCC support) Improved diagnostic information for deployment Decreased boot time Bug fixes Work Item 1736 - Create link for MFDeploy under start menu Work Item 1504 - Customizing lwIP o...MCEBuddy 2.x: MCEBuddy 2.3.1: 2.3.1All new Remote Client Server architecture. Reccomended Download. The Remote Client Installation is OPTIONAL, you can extract the files from the zip archive into a local folder and run MCEBuddy.GUI directly. 2.2.15 was the last standalone release. Changelog for 2.3.1 (32bit and 64bit) 1. All remote MCEBuddy Client Server architecture (GUI runs remotely/independently from engine now) 2. Fixed bug in Audio Offset 3. Added support for remote MediaInfo (right click on file in queue to get ...D3 Loot Tracker: 1.5: Support for session upload to website. Support for theme change through general settings. Time played counter will now also display a count for days. Tome of secrets are no longer logged as items.Team Foundation Server Word Add-in: Version 1.0.12.0622: Welcome to the Visual Studio Team Foundation Server Word Add-in Supported Environments Microsoft Office Word 2007 and 2010 X86 (32-bit) Team Foundation Server 2010 Object Model TFS 2010, 2012 and TFS Service supported, using TFS OM / Explorer 2010. Quality-Bar Details Tool has been reviewed by Visual Studio ALM Rangers Tool has been through an independent technical and quality review All critical bugs have been resolved Known Issues / Bugs WI#43553 - The Acceptance criteria is not pu...DirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugCRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...New Projectsamplifi: This project is still under construction. We will add more information here as soon as it is available.autoclubpigue: Proyecto para el auto club de piguecoiffeurprj: coiffeurprjerutufym: erutufym is gnol eht gge.Express AOP: A .NET AOP ToolsFile Slurpee: The purpouse of this application is to help security professionals during their penetration tests. Given a configuration this application will scour the target Guardian - Google Authenticator: Guardian is a windows client application for Google Authenticator - a software based two-factor authentication token developed by Google.ManagedCuda Galaxy Simulator: This project is a test of ManagedCuda and graphics interop to OpenTK to simulate a simple galaxy on the GPU.mostafanote: ????? ???? ??????? ?? ???? ?? ?? ?? ? ?? ??????? ?? ??????? ??? ?? ??? ?? ?? ???????? ??????? ??? ??? ?? ???? ?????? NXT Controller: A simple controller for the LEGO Mindstorms NXTPowerShell Security: PoshSec is short for PowerShell security, a module provided to allow PowerShell users testing, analysis and reporting on Window securityRevenant Raiders - Sunstrider: Tool to provide information about Revenant Raiders - Sunstrider.Run: animal runSharedDeploy: Simple ASP.MVC app , that use 2 types of view : mobile and desktop. In core WebApi, jQuery, jQuery.mobileSkyCoffee: Cafeteria ApplicationSOSA Analysis Module: Analysis program for data from SOSA psychological experiment software.SQL Connector: SQL Connector is a .DLL file that make it easy to comunicate with SQL Server Works in : Windows Desktop Applications ASP.Net Web (MVC - WEB Services) Windows cSQL Job Scripter: SQL Job Scripter is a command line utility that produces scripts of SQL Agent jobs. It will script either to a single file or to one file per job. SQL Server Watcher: A tool for collecting and monitoring information about sql server.Team Build Inspector: An add-in for Visual Studio Team Explorer that monitors the status of build definitions by its latest build, latest good build & underlying source code status.TED Talk Download Manager: "TED Talk Download Manager" provides a central point in which to download multiple TED talks, while keeping track of any talk previously downloaded.Temp project mycollection: My collection temporary projectUnreal Unit Converter: A Simple UDK <-> 3DS Max <-> Meters Unit Converter - with some other stuff.Watermelon Site: This Site is The site of Watermelon Inc. In This Site: Downloads News about Watermelon And more... WiX Extended Bootstrapper Application: An extended WiX bootstrapper Application based on the WiX standard bootstrapper application.Wrox NHibernate with ASP.NET Problem-Design-Solution -C# version: sample code of Wrox NHibernate with ASP.NET Problem-Design-Solution (http://nhibernateasp.codeplex.com/) in C# which is done as a practice

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  • Texture will not apply to my 3d Cube directX

    - by numerical25
    I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture I first declared 2 new varibles ID3D10EffectShaderResourceVariable* pTextureSR; ID3D10ShaderResourceView* textureSRV; I also added a variable and a struct to my shader .fx file Texture2D tex2D; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; I then grabbed the image from my local hard drive from within the .cpp file. I believe this was successful, I checked all varibles for errors, everything has a memory address. Plus I pulled resources before and never had a problem. D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); I grabbed the tex2d varible from my fx file and placed into my resource varible pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); And added the resource to the varible pTextureSR->SetResource(textureSRV); I also added the extra property to my vertex layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; as well as my struct struct VertexPos { D3DXVECTOR3 pos; D3DXVECTOR4 color; D3DXVECTOR3 normal; D3DXVECTOR2 texCoord; }; Then I created a new pixel shader that adds the texture to it. Below is the code in its entirety matrix Projection; matrix WorldMatrix; Texture2D tex2D; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; float2 Tex : TEXCOORD; }; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL, float2 Tex : TEXCOORD) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Normal = Normal; psInput.Tex = Tex; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } float4 textured( PS_INPUT psInput ) : SV_Target { return tex2D.Sample( linearSampler, psInput.Tex ); } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, textured() ) ); } } Below is my CPU code. It maybe a little sloppy. But I am just adding code anywhere cause I am just experimenting and playing around. You should find most of the texture code at the bottom createObject #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectMatrixVariable* pWorldMatrixVarible = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; ID3D10EffectShaderResourceVariable* pTextureSR; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; D3DXMatrixIdentity(&rotationXMatrix); D3DXMatrixIdentity(&rotationYMatrix); // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); rotationAngleY += (float)D3DX_PI * 0.0008f; rotationAngleX += (float)D3DX_PI * 0.0005f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); pWorldMatrixVarible->SetMatrix((float*)&WorldMatrix); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pWorldMatrixVarible = modelObject.pEffect->GetVariableByName("WorldMatrix")->AsMatrix(); pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); ID3D10ShaderResourceView* textureSRV; D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(1.0f, 1.0f, 1.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; pTextureSR->SetResource(textureSRV); //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And here is my cube coordinates. I actually only added coordinates to one side. And that is the front side. To double check I flipped the cube in all directions just to make sure i didnt accidentally place the text on the incorrect side //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,2.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, };

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  • What is a "wrapper" program?

    - by user6950
    Where I work, employees use a third-party desktop program for their clients. This program saves data to a flat file. My colleague wants to write a Java program that uploads that flat file to a remote server, opens the desktop program when the flat file is downloaded from a Web site, and checks if the desktop program is running or not by looking at the Windows processes. He keeps calling this helper/utility program a "wrapper." But it doesn't wrap anything! I tried to clear it up with him, but he said, "Well, I call it a wrapper." He now has everyone in the company calling it a "wrapper." What would you call it? I say that it's a helper program or utility program.

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